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authorClément Foucault <foucault.clem@gmail.com>2020-10-09 16:12:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-10-09 17:33:59 +0300
commitd39043b5ae054510e3683b63cfefde76e5a4c6db (patch)
tree21d7b63cf0eeec6964b48cb6836cfd611add5f02
parent1f6b7387ad0177c1dec9bb83b7c7586a454691db (diff)
Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""
This reverts commit f23bf4cb109cb8f39f873c4f80acbec3f33b098c.
-rw-r--r--source/blender/editors/space_api/spacetypes.c2
-rw-r--r--source/blender/gpu/GPU_state.h5
-rw-r--r--source/blender/gpu/intern/gpu_state.cc35
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh1
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc2
-rw-r--r--source/blender/gpu/opengl/gl_state.cc12
-rw-r--r--source/blender/python/generic/bgl.c3
7 files changed, 50 insertions, 10 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index 2a18ffafc6c..b89c8cb2193 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -281,7 +281,7 @@ void ED_region_draw_cb_draw(const bContext *C, ARegion *region, int type)
}
if (has_drawn_something) {
/* This is needed until we get rid of BGL which can change the states we are tracking. */
- GPU_force_state();
+ GPU_bgl_end();
}
}
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index d650936b44a..b7bea4b0a08 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -161,7 +161,10 @@ float GPU_line_width_get(void);
void GPU_flush(void);
void GPU_finish(void);
void GPU_apply_state(void);
-void GPU_force_state(void);
+
+void GPU_bgl_start(void);
+void GPU_bgl_end(void);
+bool GPU_bgl_get(void);
void GPU_memory_barrier(eGPUBarrier barrier);
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 44ad9cc9a84..44cc11155bb 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -317,10 +317,39 @@ void GPU_apply_state(void)
Context::get()->state_manager->apply_state();
}
-/* Will set all the states regardless of the current ones. */
-void GPU_force_state(void)
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name BGL workaround
+ *
+ * bgl makes direct GL calls that makes our state tracking out of date.
+ * This flag make it so that the pyGPU calls will not override the state set by
+ * bgl functions.
+ * \{ */
+
+void GPU_bgl_start(void)
+{
+ StateManager &state_manager = *(Context::get()->state_manager);
+ if (state_manager.use_bgl == false) {
+ /* Expected by many addons (see T80169, T81289).
+ * This will reset the blend function. */
+ GPU_blend(GPU_BLEND_NONE);
+ state_manager.apply_state();
+ state_manager.use_bgl = true;
+ }
+}
+
+void GPU_bgl_end(void)
+{
+ StateManager &state_manager = *(Context::get()->state_manager);
+ state_manager.use_bgl = false;
+ /* Resync state tracking. */
+ state_manager.force_state();
+}
+
+bool GPU_bgl_get(void)
{
- Context::get()->state_manager->force_state();
+ return Context::get()->state_manager->use_bgl;
}
/** \} */
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index d93556a1058..db1747127d4 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -153,6 +153,7 @@ class StateManager {
public:
GPUState state;
GPUStateMutable mutable_state;
+ bool use_bgl = false;
public:
StateManager();
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index 797f9ff404c..b2b05124463 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -200,7 +200,7 @@ void check_gl_error(const char *info)
void check_gl_resources(const char *info)
{
- if (!(G.debug & G_DEBUG_GPU)) {
+ if (!(G.debug & G_DEBUG_GPU) || GPU_bgl_get()) {
return;
}
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc
index cd24fa0e0e4..27c9b501add 100644
--- a/source/blender/gpu/opengl/gl_state.cc
+++ b/source/blender/gpu/opengl/gl_state.cc
@@ -73,13 +73,17 @@ GLStateManager::GLStateManager(void) : StateManager()
void GLStateManager::apply_state(void)
{
- this->set_state(this->state);
- this->set_mutable_state(this->mutable_state);
- this->texture_bind_apply();
- this->image_bind_apply();
+ if (!this->use_bgl) {
+ this->set_state(this->state);
+ this->set_mutable_state(this->mutable_state);
+ this->texture_bind_apply();
+ this->image_bind_apply();
+ }
+ /* This is needed by gpu_py_offscreen. */
active_fb->apply_state();
};
+/* Will set all the states regardless of the current ones. */
void GLStateManager::force_state(void)
{
/* Little exception for clip distances since they need to keep the old count correct. */
diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index 8a5c4f4a11b..e9a58288c5e 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -29,6 +29,8 @@
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
+#include "GPU_state.h"
+
#include "../generic/py_capi_utils.h"
#include "glew-mx.h"
@@ -1109,6 +1111,7 @@ static PyObject *Buffer_repr(Buffer *self)
if (!PyArg_ParseTuple(args, arg_str arg_list, arg_ref arg_list)) { \
return NULL; \
} \
+ GPU_bgl_start(); \
ret_set_##ret gl##funcname(arg_var arg_list); \
ret_ret_##ret; \
}