diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-05 00:34:55 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-05 00:34:55 +0300 |
commit | deb76548c108b3247a41ee273bad18de0f7d2ae1 (patch) | |
tree | 9f3ec253a31d5120bf4ecc3748656b13eed2e474 | |
parent | bf65820782a7b67c294587fa6f670bd9c7678b51 (diff) | |
parent | 3ebe97c06b67d1611dfeaa3919512155416b0378 (diff) |
Merge branch 'blender-v2.90-release'
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_ccg.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/paint.c | 64 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_ccg.c | 50 |
4 files changed, 117 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 382919147f8..e2b8a4d72e6 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -486,6 +486,10 @@ struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct O void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ccg); +/* This ensure that all elements in the mesh (both vertices and grids) have their visibility + * updated according to the face sets. */ +void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg); + bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d); enum { diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h index 5808f223f32..02b83a043b4 100644 --- a/source/blender/blenkernel/BKE_subdiv_ccg.h +++ b/source/blender/blenkernel/BKE_subdiv_ccg.h @@ -338,6 +338,8 @@ SubdivCCGAdjacencyType BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(const Subdi const int *BKE_subdiv_ccg_start_face_grid_index_ensure(SubdivCCG *subdiv_ccg); const int *BKE_subdiv_ccg_start_face_grid_index_get(const SubdivCCG *subdiv_ccg); +void BKE_subdiv_ccg_grid_hidden_ensure(SubdivCCG *subdiv_ccg, int grid_index); + #ifdef __cplusplus } #endif diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index d4edcf88389..15d5b0cbf53 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -1824,6 +1824,64 @@ static bool check_sculpt_object_deformed(Object *object, const bool for_construc return deformed; } +static void sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh) +{ + int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); + if (!face_sets) { + return; + } + + for (int i = 0; i < mesh->totvert; i++) { + mesh->mvert[i].flag |= ME_HIDE; + } + + for (int i = 0; i < mesh->totpoly; i++) { + if (face_sets[i] >= 0) { + for (int l = 0; l < mesh->mpoly[i].totloop; l++) { + MLoop *loop = &mesh->mloop[mesh->mpoly[i].loopstart + l]; + mesh->mvert[loop->v].flag &= ~ME_HIDE; + } + } + } +} + +static void sculpt_sync_face_sets_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg) +{ + int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); + if (!face_sets) { + return; + } + + if (!subdiv_ccg) { + return; + } + + CCGKey key; + BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); + for (int i = 0; i < mesh->totloop; i++) { + const int face_index = BKE_subdiv_ccg_grid_to_face_index(subdiv_ccg, i); + const bool is_hidden = (face_sets[face_index] < 0); + + /* Avoid creating and modifying the grid_hidden bitmap if the base mesh face is visible and + * there is not bitmap for the grid. This is because missing grid_hidden implies grid is fully + * visible. */ + if (is_hidden) { + BKE_subdiv_ccg_grid_hidden_ensure(subdiv_ccg, i); + } + + BLI_bitmap *gh = subdiv_ccg->grid_hidden[i]; + if (gh) { + BLI_bitmap_set_all(gh, is_hidden, key.grid_area); + } + } +} + +void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg) +{ + sculpt_sync_face_sets_visibility_to_base_mesh(mesh); + sculpt_sync_face_sets_visibility_to_grids(mesh, subdiv_ccg); +} + static PBVH *build_pbvh_for_dynamic_topology(Object *ob) { PBVH *pbvh = BKE_pbvh_new(); @@ -1849,6 +1907,8 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri); + BKE_sculpt_sync_face_set_visibility(me, NULL); + BKE_pbvh_build_mesh(pbvh, me, me->mpoly, @@ -1881,6 +1941,10 @@ static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); PBVH *pbvh = BKE_pbvh_new(); BKE_pbvh_respect_hide_set(pbvh, respect_hide); + + Mesh *base_mesh = BKE_mesh_from_object(ob); + BKE_sculpt_sync_face_set_visibility(base_mesh, subdiv_ccg); + BKE_pbvh_build_grids(pbvh, subdiv_ccg->grids, subdiv_ccg->num_grids, diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c index 22649a2af07..bc1b79f62c5 100644 --- a/source/blender/blenkernel/intern/subdiv_ccg.c +++ b/source/blender/blenkernel/intern/subdiv_ccg.c @@ -1618,6 +1618,18 @@ static int prev_adjacent_edge_point_index(const SubdivCCG *subdiv_ccg, const int return point_index - 1; } +/* When the point index corresponds to a grid corner, returs the point index which corresponds to + * the corner of the adjacent grid, as the adjacent edge has two separate points for each grid + * corner at the middle of the edge. */ +static int adjacent_grid_corner_point_index_on_edge(const SubdivCCG *subdiv_ccg, + const int point_index) +{ + if (point_index == subdiv_ccg->grid_size) { + return point_index - 1; + } + return point_index + 1; +} + /* Common implementation of neighbor calculation when input coordinate is at the edge between two * coarse faces, but is not at the coarse vertex. */ static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg, @@ -1626,6 +1638,7 @@ static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg, SubdivCCGNeighbors *r_neighbors) { + const bool is_corner = is_corner_grid_coord(subdiv_ccg, coord); const int adjacent_edge_index = adjacent_edge_index_from_coord(subdiv_ccg, coord); BLI_assert(adjacent_edge_index >= 0); BLI_assert(adjacent_edge_index < subdiv_ccg->num_adjacent_edges); @@ -1633,15 +1646,27 @@ static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg, /* 2 neighbor points along the edge, plus one inner point per every adjacent grid. */ const int num_adjacent_faces = adjacent_edge->num_adjacent_faces; - subdiv_ccg_neighbors_init( - r_neighbors, num_adjacent_faces + 2, (include_duplicates) ? num_adjacent_faces - 1 : 0); + int num_duplicates = 0; + if (include_duplicates) { + num_duplicates += num_adjacent_faces - 1; + if (is_corner) { + /* When the coord is a grid corner, add an extra duplicate per adajacent grid in all adjacent + * faces to the edge. */ + num_duplicates += num_adjacent_faces; + } + } + subdiv_ccg_neighbors_init(r_neighbors, num_adjacent_faces + 2, num_duplicates); const int point_index = adjacent_edge_point_index_from_coord( subdiv_ccg, coord, adjacent_edge_index); + const int point_index_duplicate = adjacent_grid_corner_point_index_on_edge(subdiv_ccg, + point_index); + const int next_point_index = next_adjacent_edge_point_index(subdiv_ccg, point_index); const int prev_point_index = prev_adjacent_edge_point_index(subdiv_ccg, point_index); - for (int i = 0, duplicate_i = num_adjacent_faces; i < num_adjacent_faces; ++i) { + int duplicate_i = num_adjacent_faces; + for (int i = 0; i < num_adjacent_faces; ++i) { SubdivCCGCoord *boundary_coords = adjacent_edge->boundary_coords[i]; /* One step into the grid from the edge for each adjacent face. */ SubdivCCGCoord grid_coord = boundary_coords[point_index]; @@ -1657,7 +1682,15 @@ static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg, r_neighbors->coords[duplicate_i + 2] = grid_coord; duplicate_i++; } + + /* When it is a corner, add the duplicate of the adjacent grid in the same face. */ + if (include_duplicates && is_corner) { + SubdivCCGCoord duplicate_corner_grid_coord = boundary_coords[point_index_duplicate]; + r_neighbors->coords[duplicate_i + 2] = duplicate_corner_grid_coord; + duplicate_i++; + } } + BLI_assert(duplicate_i - num_adjacent_faces == num_duplicates); } /* The corner is at the middle of edge between faces. */ @@ -1889,4 +1922,15 @@ SubdivCCGAdjacencyType BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(const Subdi return SUBDIV_CCG_ADJACENT_NONE; } +void BKE_subdiv_ccg_grid_hidden_ensure(SubdivCCG *subdiv_ccg, int grid_index) +{ + if (subdiv_ccg->grid_hidden[grid_index] != NULL) { + return; + } + + CCGKey key; + BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); + subdiv_ccg->grid_hidden[grid_index] = BLI_BITMAP_NEW(key.grid_area, __func__); +} + /** \} */ |