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authorJulian Eisel <julian@blender.org>2020-08-14 18:18:09 +0300
committerJulian Eisel <julian@blender.org>2020-08-14 18:18:09 +0300
commite8dfe91767bd87c0499de1edbc721ef928e893d7 (patch)
treeab2d921a6eda9837efc7f9de4cb3abee72985192
parentd117520aa28f0d8a86eb6675836261e6426761cf (diff)
parentb3c08a3a0a9b0cd9e66bbf4bdeeedb6c2c5e7c76 (diff)
Merge branch 'blender-v2.90-release'
-rw-r--r--intern/cycles/render/mesh_volume.cpp1
-rw-r--r--intern/ghost/intern/GHOST_XrContext.cpp12
-rw-r--r--source/blender/blenloader/intern/versioning_280.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
-rw-r--r--source/blender/render/intern/source/external_engine.c25
5 files changed, 29 insertions, 21 deletions
diff --git a/intern/cycles/render/mesh_volume.cpp b/intern/cycles/render/mesh_volume.cpp
index 0b57243fec1..2ee51f4b732 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/mesh_volume.cpp
@@ -555,6 +555,7 @@ void GeometryManager::create_volume_mesh(Mesh *mesh, Progress &progress)
mesh->clear(true);
mesh->reserve_mesh(vertices.size(), indices.size() / 3);
mesh->used_shaders.push_back(volume_shader);
+ mesh->need_update_rebuild = true;
for (size_t i = 0; i < vertices.size(); ++i) {
mesh->add_vertex(vertices[i]);
diff --git a/intern/ghost/intern/GHOST_XrContext.cpp b/intern/ghost/intern/GHOST_XrContext.cpp
index 6ccddeff5a6..c5fe3c3c113 100644
--- a/intern/ghost/intern/GHOST_XrContext.cpp
+++ b/intern/ghost/intern/GHOST_XrContext.cpp
@@ -23,6 +23,7 @@
#include <cassert>
#include <sstream>
#include <string>
+#include <string_view>
#include "GHOST_Types.h"
#include "GHOST_XrException.h"
@@ -348,7 +349,8 @@ static bool openxr_layer_is_available(const std::vector<XrApiLayerProperties> &l
}
static bool openxr_extension_is_available(
- const std::vector<XrExtensionProperties> &extensions_info, const std::string &extension_name)
+ const std::vector<XrExtensionProperties> &extensions_info,
+ const std::string_view &extension_name)
{
for (const XrExtensionProperties &ext_info : extensions_info) {
if (ext_info.extensionName == extension_name) {
@@ -405,14 +407,12 @@ void GHOST_XrContext::getExtensionsToEnable(
const std::vector<GHOST_TXrGraphicsBinding> &graphics_binding_types,
std::vector<const char *> &r_ext_names)
{
- std::vector<std::string> try_ext;
+ std::vector<std::string_view> try_ext;
/* Try enabling debug extension. */
-#ifndef WIN32
if (isDebugMode()) {
try_ext.push_back(XR_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
-#endif
r_ext_names.reserve(try_ext.size() + graphics_binding_types.size());
@@ -424,9 +424,9 @@ void GHOST_XrContext::getExtensionsToEnable(
r_ext_names.push_back(gpu_binding);
}
- for (const std::string &ext : try_ext) {
+ for (const std::string_view &ext : try_ext) {
if (openxr_extension_is_available(m_oxr->extensions, ext)) {
- r_ext_names.push_back(ext.c_str());
+ r_ext_names.push_back(ext.data());
}
}
}
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index fced95ee629..0d8f2eac99e 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -4953,8 +4953,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
const View3D *v3d_default = DNA_struct_default_get(View3D);
wm->xr.session_settings.shading = v3d_default->shading;
- /* Don't rotate light with the viewer by default, make it fixed. */
- wm->xr.session_settings.shading.flag |= V3D_SHADING_WORLD_ORIENTATION;
wm->xr.session_settings.draw_flags = (V3D_OFSDRAW_SHOW_GRIDFLOOR |
V3D_OFSDRAW_SHOW_ANNOTATION);
wm->xr.session_settings.clip_start = v3d_default->clip_start;
@@ -5112,6 +5110,12 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ /* Don't rotate light with the viewer by default, make it fixed. Shading settings can't be
+ * edited and this flag should always be set. So we can always execute this. */
+ wm->xr.session_settings.shading.flag |= V3D_SHADING_WORLD_ORIENTATION;
+ }
+
/* Keep this block, even when empty. */
}
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index ff9673a4262..b986ebb75b6 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1732,6 +1732,8 @@ void ED_view3d_xr_shading_update(wmWindowManager *wm, const View3D *v3d, const S
{
if (v3d->runtime.flag & V3D_RUNTIME_XR_SESSION_ROOT) {
View3DShading *xr_shading = &wm->xr.session_settings.shading;
+ /* Flags that shouldn't be overridden by the 3D View shading. */
+ const int flag_copy = V3D_SHADING_WORLD_ORIENTATION;
BLI_assert(WM_xr_session_exists(&wm->xr));
@@ -1749,7 +1751,9 @@ void ED_view3d_xr_shading_update(wmWindowManager *wm, const View3D *v3d, const S
}
/* Copy shading from View3D to VR view. */
+ const int old_xr_shading_flag = xr_shading->flag;
*xr_shading = v3d->shading;
+ xr_shading->flag = (xr_shading->flag & ~flag_copy) | (old_xr_shading_flag & flag_copy);
if (v3d->shading.prop) {
xr_shading->prop = IDP_CopyProperty(xr_shading->prop);
}
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 075202e8a79..0790d40d56c 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -513,15 +513,15 @@ void RE_engine_active_view_set(RenderEngine *engine, const char *viewname)
float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, bool use_spherical_stereo)
{
- Render *re = engine->re;
-
/* When using spherical stereo, get camera shift without multiview,
* leaving stereo to be handled by the engine. */
- if (use_spherical_stereo) {
- re = NULL;
+ Render *re = engine->re;
+ if (use_spherical_stereo || re == NULL) {
+ return BKE_camera_multiview_shift_x(NULL, camera, NULL);
+ }
+ else {
+ return BKE_camera_multiview_shift_x(&re->r, camera, re->viewname);
}
-
- return BKE_camera_multiview_shift_x(re ? &re->r : NULL, camera, re->viewname);
}
void RE_engine_get_camera_model_matrix(RenderEngine *engine,
@@ -529,16 +529,15 @@ void RE_engine_get_camera_model_matrix(RenderEngine *engine,
bool use_spherical_stereo,
float *r_modelmat)
{
- Render *re = engine->re;
-
/* When using spherical stereo, get model matrix without multiview,
* leaving stereo to be handled by the engine. */
- if (use_spherical_stereo) {
- re = NULL;
+ Render *re = engine->re;
+ if (use_spherical_stereo || re == NULL) {
+ BKE_camera_multiview_model_matrix(NULL, camera, NULL, (float(*)[4])r_modelmat);
+ }
+ else {
+ BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, (float(*)[4])r_modelmat);
}
-
- BKE_camera_multiview_model_matrix(
- re ? &re->r : NULL, camera, re->viewname, (float(*)[4])r_modelmat);
}
bool RE_engine_get_spherical_stereo(RenderEngine *engine, Object *camera)