diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-08 01:29:31 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-08 01:29:31 +0400 |
commit | faaee15407767812d0fc40adb5256e9d2919c35d (patch) | |
tree | 5a99439c8fb4fe52823b7f0e560728ffbbe3342f | |
parent | 7cb62127b36d82182642043c57ced97d7f804a69 (diff) |
Fix part of #34083: crash trying to play surround .wav file in the game engine
on Windows, it still doesn't play but it doesn't crash at least.
-rw-r--r-- | source/gameengine/Ketsji/KX_SoundActuator.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 2a4f2b3e7d9..5438ae5a97c 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -132,10 +132,13 @@ void KX_SoundActuator::play() handle3d->setConeVolumeOuter(m_3d.cone_outer_gain); } - if (loop) - m_handle->setLoopCount(-1); - m_handle->setPitch(m_pitch); - m_handle->setVolume(m_volume); + if (m_handle.get()) { + if (loop) + m_handle->setLoopCount(-1); + m_handle->setPitch(m_pitch); + m_handle->setVolume(m_volume); + } + m_isplaying = true; } |