diff options
author | Ton Roosendaal <ton@blender.org> | 2005-03-28 18:00:49 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-03-28 18:00:49 +0400 |
commit | c3abdd9608841ffa12b0aa02dc92e56f088d2608 (patch) | |
tree | 68dd0fe5aa5461d5304b0b05783fc4885ba8309a | |
parent | cdd7e935669a8c5106d31dacce7f3d24fcddae55 (diff) |
Cleanup of widget code;
- made more general calls with args for drawing types
- made it accept transparency for all modes (used while transform now)
- added argument to detect 'combo' mode, gave offsets to translate/scale
handles in combos.
- added 'pie chart' on view-aligned rotate for widget
- made trackball for rotate widget rt==4 behave compatible
- removed redundant code for 'ghosting'
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 12 | ||||
-rw-r--r-- | source/blender/src/header_view3d.c | 14 | ||||
-rw-r--r-- | source/blender/src/space.c | 16 | ||||
-rw-r--r-- | source/blender/src/transform_manipulator.c | 602 |
5 files changed, 291 insertions, 355 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index dcf7658ab97..8708671e87b 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -4646,7 +4646,7 @@ static void do_versions(Main *main) for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D *)sl; - if(v3d->twtype==0) v3d->twtype= V3D_MANIPULATOR_TRANSLATE; + if(v3d->twtype==0) v3d->twtype= V3D_MANIP_TRANSLATE; } } } diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index f7857f5d52a..17bceb427ce 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -148,14 +148,14 @@ typedef struct View3D { #define V3D_SHOW_Z 8 /* View3d->twtype (bits, we can combine them) */ -#define V3D_MANIPULATOR_TRANSLATE 1 -#define V3D_MANIPULATOR_ROTATE 2 -#define V3D_MANIPULATOR_SCALE 4 +#define V3D_MANIP_TRANSLATE 1 +#define V3D_MANIP_ROTATE 2 +#define V3D_MANIP_SCALE 4 /* View3d->twmode */ -#define V3D_MANIPULATOR_GLOBAL 0 -#define V3D_MANIPULATOR_LOCAL 1 -#define V3D_MANIPULATOR_NORMAL 2 +#define V3D_MANIP_GLOBAL 0 +#define V3D_MANIP_LOCAL 1 +#define V3D_MANIP_NORMAL 2 /* View3d->twflag */ /* USE = user setting, DRAW = based on selection */ diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c index 7b80e5f059b..52132639757 100644 --- a/source/blender/src/header_view3d.c +++ b/source/blender/src/header_view3d.c @@ -3745,17 +3745,17 @@ void do_view3d_buttons(short event) case B_MAN_TRANS: if( (G.qual & LR_SHIFTKEY)==0 || G.vd->twtype==0) - G.vd->twtype= V3D_MANIPULATOR_TRANSLATE; + G.vd->twtype= V3D_MANIP_TRANSLATE; allqueue(REDRAWVIEW3D, 1); break; case B_MAN_ROT: if( (G.qual & LR_SHIFTKEY)==0 || G.vd->twtype==0) - G.vd->twtype= V3D_MANIPULATOR_ROTATE; + G.vd->twtype= V3D_MANIP_ROTATE; allqueue(REDRAWVIEW3D, 1); break; case B_MAN_SCALE: if( (G.qual & LR_SHIFTKEY)==0 || G.vd->twtype==0) - G.vd->twtype= V3D_MANIPULATOR_SCALE; + G.vd->twtype= V3D_MANIP_SCALE; allqueue(REDRAWVIEW3D, 1); break; @@ -3991,15 +3991,15 @@ void view3d_buttons(void) /* Transform widget / manipulators */ uiBlockBeginAlign(block); - uiDefIconButS(block, TOG|BIT|0, B_REDR, ICON_MANIPUL,xco,0,XIC,YIC, &G.vd->twflag, 0, 0, 0, 0, "Use 3d transform widgets"); + uiDefIconButS(block, TOG|BIT|0, B_REDR, ICON_MANIPUL,xco,0,XIC,YIC, &G.vd->twflag, 0, 0, 0, 0, "Use 3d transform widgets (CTRL+Space)"); xco+= XIC; if(G.vd->twflag & V3D_USE_MANIPULATOR) { - uiDefIconButS(block, TOG|BIT|0, B_MAN_TRANS, ICON_MAN_TRANS, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Translate widget mode"); + uiDefIconButS(block, TOG|BIT|0, B_MAN_TRANS, ICON_MAN_TRANS, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Translate widget mode (CTRL click cycles)"); xco+= XIC; - uiDefIconButS(block, TOG|BIT|1, B_MAN_ROT, ICON_MAN_ROT, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Rotate widget mode"); + uiDefIconButS(block, TOG|BIT|1, B_MAN_ROT, ICON_MAN_ROT, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Rotate widget mode (CTRL click cycles)"); xco+= XIC; - uiDefIconButS(block, TOG|BIT|2, B_MAN_SCALE, ICON_MAN_SCALE, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Scale widget mode"); + uiDefIconButS(block, TOG|BIT|2, B_MAN_SCALE, ICON_MAN_SCALE, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Scale widget mode (CTRL click cycles)"); xco+= XIC; } uiBlockEndAlign(block); diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 97e82321b16..7cb4cae4978 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -1761,16 +1761,12 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) case RIGHTCTRLKEY: case LEFTCTRLKEY: if(v3d->twflag & V3D_USE_MANIPULATOR) { - if(v3d->twtype & V3D_MANIPULATOR_SCALE) { - if(v3d->twtype== V3D_MANIPULATOR_SCALE) - v3d->twtype= V3D_MANIPULATOR_TRANSLATE|V3D_MANIPULATOR_ROTATE|V3D_MANIPULATOR_SCALE; - else - v3d->twtype= V3D_MANIPULATOR_TRANSLATE; - } - else if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE) - v3d->twtype= V3D_MANIPULATOR_ROTATE; - else if(v3d->twtype & V3D_MANIPULATOR_ROTATE) - v3d->twtype= V3D_MANIPULATOR_SCALE; + if(v3d->twtype & V3D_MANIP_SCALE) + v3d->twtype= V3D_MANIP_TRANSLATE; + else if(v3d->twtype & V3D_MANIP_TRANSLATE) + v3d->twtype= V3D_MANIP_ROTATE; + else if(v3d->twtype & V3D_MANIP_ROTATE) + v3d->twtype= V3D_MANIP_SCALE; doredraw= 1; } diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c index 5c6533ba286..c9060403aff 100644 --- a/source/blender/src/transform_manipulator.c +++ b/source/blender/src/transform_manipulator.c @@ -83,7 +83,7 @@ #include "transform.h" #include "transform_generics.h" -/* return codes for select */ +/* return codes for select, and drawing flags */ #define MAN_TRANS_X 1 #define MAN_TRANS_Y 2 @@ -102,6 +102,11 @@ #define MAN_SCALE_Z 1024 #define MAN_SCALE_C 1792 +/* color codes */ + +#define MAN_RGB 0 +#define MAN_GREY 1 +#define MAN_MOVECOL 2 /* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */ extern TransInfo Trans; @@ -188,7 +193,7 @@ static int calc_manipulator(ScrArea *sa) calc_tw_center(eve->co); } } - if(v3d->twmode == V3D_MANIPULATOR_NORMAL) { + if(v3d->twmode == V3D_MANIP_NORMAL) { EditFace *efa; float vec[3]; for(efa= em->faces.first; efa; efa= efa->next) { @@ -347,10 +352,10 @@ static int calc_manipulator(ScrArea *sa) if(ob && totsel) { switch(v3d->twmode) { - case V3D_MANIPULATOR_GLOBAL: + case V3D_MANIP_GLOBAL: break; - case V3D_MANIPULATOR_NORMAL: + case V3D_MANIP_NORMAL: if(G.obedit || G.obpose) { if(normal[0]!=0.0 || normal[1]!=0.0 || normal[2]!=0.0) { float mat[3][3]; @@ -368,7 +373,7 @@ static int calc_manipulator(ScrArea *sa) } } /* no break we define 'normal' as 'local' in Object mode */ - case V3D_MANIPULATOR_LOCAL: + case V3D_MANIP_LOCAL: if(totsel==1 || v3d->around==V3D_LOCAL || G.obedit || G.obpose) { Mat4CpyMat4(v3d->twmat, ob->obmat); Mat4Ortho(v3d->twmat); @@ -469,32 +474,32 @@ static void partial_donut(float radring, float radhole, int start, int end, int } /* three colors can be set; - GL_BLEND: grey for ghosting + grey for ghosting moving: in transform theme color else the red/green/blue */ -static void manipulator_setcolor(char mode, int moving) +static void manipulator_setcolor(char axis, int colcode) { float vec[4]; - vec[3]= 1.0; + vec[3]= 0.7; // alpha set on 0.5, can be glEnabled or not - if(glIsEnabled(GL_BLEND)) { - if(mode > 'Z') glColor4ub(0, 0, 0, 70); + if(colcode==MAN_GREY) { + if(axis > 'Z') glColor4ub(0, 0, 0, 70); else { vec[0]= vec[1]= vec[2]= 1.0; vec[3]= 0.3; glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); } } - else if(moving) { - if(mode > 'Z') BIF_ThemeColor(TH_TRANSFORM); + else if(colcode==MAN_MOVECOL) { + if(axis > 'Z') BIF_ThemeColor(TH_TRANSFORM); else { BIF_GetThemeColor3fv(TH_TRANSFORM, vec); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); } } else { - switch(mode) { + switch(axis) { case 'x': glColor3ub(255, 0, 100); break; @@ -516,31 +521,37 @@ static void manipulator_setcolor(char mode, int moving) vec[0]= vec[1]= 0.0; vec[2]= 1.0; glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); break; + case 'C': + BIF_GetThemeColor3fv(TH_TRANSFORM, vec); + if(G.vd->twmode == V3D_MANIP_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;} + else if(G.vd->twmode == V3D_MANIP_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;} + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); + break; } } } /* viewmatrix should have been set OK, also no shademode! */ -static void draw_manipulator_axes(int moving, int flagx, int flagy, int flagz) +static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz) { /* axes */ if(flagx) { - manipulator_setcolor('x', moving); + manipulator_setcolor('x', colcode); glBegin(GL_LINES); glVertex3f(0.0, 0.0, 0.0); glVertex3f(1.0, 0.0, 0.0); glEnd(); } if(flagy) { - manipulator_setcolor('y', moving); + manipulator_setcolor('y', colcode); glBegin(GL_LINES); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); glEnd(); } if(flagz) { - manipulator_setcolor('z', moving); + manipulator_setcolor('z', colcode); glBegin(GL_LINES); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 0.0, 1.0); @@ -552,20 +563,51 @@ static void draw_manipulator_axes(int moving, int flagx, int flagy, int flagz) static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) { GLUquadricObj *qobj= gluNewQuadric(); - float phi, vec[3], matt[4][4], cross[3]; + float size, phi, vec[3], matt[4][4], cross[3]; glDisable(GL_DEPTH_TEST); gluQuadricDrawStyle(qobj, GLU_FILL); + glColor4ub(0,0,0,64); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + /* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */ Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3] Mat4MulMat34(matt, Trans.mat, mat); + + /* Screen aligned view rot circle */ + if(drawflags & MAN_ROT_V) { + float startphi; + + /* prepare for screen aligned draw */ + VECCOPY(vec, mat[0]); + size= Normalise(vec); + glPushMatrix(); + glTranslatef(mat[3][0], mat[3][1], mat[3][2]); + + /* sets view screen aligned */ + glRotatef( -360.0*saacos(G.vd->viewquat[0])/M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]); - mymultmatrix(mat); // aligns with original widget + vec[0]= Trans.imval[0] - Trans.center2d[0]; + vec[1]= Trans.imval[1] - Trans.center2d[1]; + vec[2]= 0.0; + Normalise(vec); + + startphi= saacos( vec[1] ); + if(vec[0]<0.0) startphi= -startphi; + + phi= fmod(-180.0*Trans.val/M_PI, 360.0); + if(phi > 180.0) phi-= 360.0; + else if(phi<-180.0) phi+= 360.0; + + gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi); + + glPopMatrix(); + } - glColor4ub(0,0,0,64); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); + + mymultmatrix(mat); // aligns with original widget /* Z disk */ if(drawflags & MAN_ROT_Z) { @@ -612,16 +654,20 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) myloadmatrix(G.vd->viewmat); } -static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) +static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo) { GLUquadricObj *qobj= gluNewQuadric(); double plane[4]; float size, vec[3], unitmat[4][4]; float cywid= 0.33f*0.01f*(float)U.tw_handlesize; - float cusize= cywid*0.75; + float cusize= cywid*0.65; int arcs= (G.rt==2); + int colcode; + + if(moving) colcode= MAN_MOVECOL; + else colcode= MAN_RGB; - if(G.rt==3) cusize= cywid*0.25; + if(G.rt==3) cusize= cywid*0.3; /* when called while moving in mixed mode, do not draw when... */ if((drawflags & MAN_ROT_C)==0) return; @@ -638,7 +684,6 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) /* prepare for screen aligned draw */ VECCOPY(vec, mat[0]); size= Normalise(vec); - size*= 1.0 - cywid; // fits in between translate, scale handles glPushMatrix(); glTranslatef(mat[3][0], mat[3][1], mat[3][2]); @@ -685,38 +730,41 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3] Mat4MulMat34(matt, Trans.mat, mat); mymultmatrix(matt); + glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW); + } + else { + glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW); + mymultmatrix(mat); } - else mymultmatrix(mat); - - /* small tweak to scale handles between translate and scale handles */ - glScalef(1.0 - cywid, 1.0 - cywid, 1.0 - cywid); /* axes */ if(arcs==0) { if(!(G.f & G_PICKSEL)) { - /* axis */ - glBegin(GL_LINES); - if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) { - manipulator_setcolor('x', moving); - glVertex3f(0.0, 0.0, 0.0); - glVertex3f(1.0, 0.0, 0.0); - } - if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) { - manipulator_setcolor('y', moving); - glVertex3f(0.0, 0.0, 0.0); - glVertex3f(0.0, 1.0, 0.0); - } - if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) { - manipulator_setcolor('z', moving); - glVertex3f(0.0, 0.0, 0.0); - glVertex3f(0.0, 0.0, 1.0); + if( (combo & V3D_MANIP_SCALE)==0) { + /* axis */ + glBegin(GL_LINES); + if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) { + manipulator_setcolor('x', colcode); + glVertex3f(0.0, 0.0, 0.0); + glVertex3f(1.0, 0.0, 0.0); + } + if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) { + manipulator_setcolor('y', colcode); + glVertex3f(0.0, 0.0, 0.0); + glVertex3f(0.0, 1.0, 0.0); + } + if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) { + manipulator_setcolor('z', colcode); + glVertex3f(0.0, 0.0, 0.0); + glVertex3f(0.0, 0.0, 1.0); + } + glEnd(); } - glEnd(); } } /* Trackball center */ - if(drawflags & MAN_ROT_T) { + if((drawflags & MAN_ROT_T) && (combo & V3D_MANIP_TRANSLATE)==0) { float smat[3][3], imat[3][3]; float offset[3]; @@ -729,20 +777,19 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) Mat3MulVecfl(imat, offset); Normalise(offset); // matrix space is such that 1.0 = size of sphere - BIF_ThemeColor(TH_TRANSFORM); - glBegin(GL_LINES); - glVertex3f(0.0, 0.0, 0.0); - glVertex3fv(offset); - glEnd(); + if(moving) { + BIF_ThemeColor(TH_TRANSFORM); + glBegin(GL_LINES); + glVertex3f(0.0, 0.0, 0.0); + glVertex3fv(offset); + glEnd(); + } glEnable(GL_LIGHTING); - BIF_GetThemeColor3fv(TH_TRANSFORM, vec); - if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;} - else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;} - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); VECCOPY(vec, offset); glTranslatef(vec[0], vec[1], vec[2]); + manipulator_setcolor('C', colcode); gluSphere(qobj, cywid, 8, 6); /* restore */ @@ -757,14 +804,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) /* Z circle */ if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('z', moving); + manipulator_setcolor('z', colcode); drawcircball(unitmat[3], 1.0, unitmat); } /* X circle */ if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('x', moving); + manipulator_setcolor('x', colcode); drawcircball(unitmat[3], 1.0, unitmat); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -772,7 +819,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('y', moving); + manipulator_setcolor('y', colcode); drawcircball(unitmat[3], 1.0, unitmat); glRotatef(90.0, 1.0, 0.0, 0.0); } @@ -787,14 +834,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) /* Z circle */ if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('Z', moving); + manipulator_setcolor('Z', colcode); partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48); } /* X circle */ if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('X', moving); + manipulator_setcolor('X', colcode); partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -802,7 +849,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('Y', moving); + manipulator_setcolor('Y', colcode); partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48); glRotatef(90.0, 1.0, 0.0, 0.0); } @@ -817,7 +864,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) if(drawflags & MAN_ROT_Z) { glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('Z', moving); + manipulator_setcolor('Z', colcode); if(G.rt==3) { partial_donut(cusize, 1.0, 21, 27, 8, 48); @@ -836,7 +883,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) if(drawflags & MAN_ROT_Y) { glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); - manipulator_setcolor('Y', moving); + manipulator_setcolor('Y', colcode); if(G.rt==3) { glRotatef(90.0, 1.0, 0.0, 0.0); @@ -859,7 +906,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) if(drawflags & MAN_ROT_X) { glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); - manipulator_setcolor('X', moving); + manipulator_setcolor('X', colcode); if(G.rt==3) { glRotatef(-90.0, 0.0, 1.0, 0.0); @@ -883,62 +930,16 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags) myloadmatrix(G.vd->viewmat); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); + glFrontFace(GL_CCW); gluDeleteQuadric(qobj); if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk! } -/* only called while G.moving */ -static void draw_manipulator_scale_ghost(float mat[][4], int drawflags) +static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode) { float cywid= 0.33f*0.01f*(float)U.tw_handlesize; - float cusize= cywid*0.75; - float vec[4]; - - glDisable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); // backface removal - glEnable(GL_LIGHTING); - glShadeModel(GL_SMOOTH); - - mymultmatrix(mat); // aligns with original widget - - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - draw_manipulator_axes(1, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z); - - vec[0]= vec[1]= vec[2]= 1.0; vec[3]= 0.3; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); - - /* Z cube */ - glTranslatef(0.0, 0.0, 1.0+cusize/2); - if(drawflags & MAN_SCALE_Z) { - drawsolidcube(cusize); - } - /* X cube */ - glTranslatef(1.0+cusize/2, 0.0, -(1.0+cusize/2)); - if(drawflags & MAN_SCALE_X) { - drawsolidcube(cusize); - } - /* Y cube */ - glTranslatef(-(1.0+cusize/2), 1.0+cusize/2, 0.0); - if(drawflags & MAN_SCALE_Y) { - drawsolidcube(cusize); - } - - /* restore */ - glDisable(GL_BLEND); - myloadmatrix(G.vd->viewmat); - if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk! - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); -} - -static void draw_manipulator_scale(float mat[][4], int moving, int drawflags) -{ - float cywid= 0.33f*0.01f*(float)U.tw_handlesize; - float cusize= cywid*0.75; - float vec[3]; + float cusize= cywid*0.75, dz; /* when called while moving in mixed mode, do not draw when... */ if((drawflags & MAN_SCALE_C)==0) return; @@ -961,7 +962,8 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags) glDisable(GL_DEPTH_TEST); - draw_manipulator_axes(moving, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z); + /* in combo mode, this is always drawn as first type */ + draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z); /* only has to be set when not in picking */ glEnable(GL_CULL_FACE); // backface removal @@ -970,37 +972,36 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags) } /* not in combo mode */ - if((drawflags & (~MAN_SCALE_C))==0) { + if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) { /* center cube, do not add to selection when shift is pressed (planar constraint) */ if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C); - BIF_GetThemeColor3fv(TH_TRANSFORM, vec); - if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;} - else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;} - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); - + manipulator_setcolor('C', colcode); drawsolidcube(cusize); + + dz= 1.0; } + else dz= 1.0-3.0*cusize; /* Z cube */ - glTranslatef(0.0, 0.0, 1.0+cusize/2); + glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_SCALE_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z); - manipulator_setcolor('Z', moving); + manipulator_setcolor('Z', colcode); drawsolidcube(cusize); } /* X cube */ - glTranslatef(1.0+cusize/2, 0.0, -(1.0+cusize/2)); + glTranslatef(dz, 0.0, -dz); if(drawflags & MAN_SCALE_X) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X); - manipulator_setcolor('X', moving); + manipulator_setcolor('X', colcode); drawsolidcube(cusize); } /* Y cube */ - glTranslatef(-(1.0+cusize/2), 1.0+cusize/2, 0.0); + glTranslatef(-dz, dz, 0.0); if(drawflags & MAN_SCALE_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y); - manipulator_setcolor('Y', moving); + manipulator_setcolor('Y', colcode); drawsolidcube(cusize); } @@ -1010,7 +1011,7 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags) /* if shiftkey, center point as last, for selectbuffer order */ if(G.f & G_PICKSEL) { if(G.qual & LR_SHIFTKEY) { - glTranslatef(0.0, -(1.0+cusize/2), 0.0); + glTranslatef(0.0, -dz, 0.0); glLoadName(MAN_SCALE_C); glBegin(GL_POINTS); glVertex3f(0.0, 0.0, 0.0); @@ -1027,10 +1028,12 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags) static void draw_cone(GLUquadricObj *qobj, float len, float width) { + glTranslatef(0.0, 0.0, -0.5*len); gluCylinder(qobj, width, 0.0, len, 8, 1); gluQuadricOrientation(qobj, GLU_INSIDE); gluDisk(qobj, 0.0, width, 8, 1); gluQuadricOrientation(qobj, GLU_OUTSIDE); + glTranslatef(0.0, 0.0, 0.5*len); } static void draw_cylinder(GLUquadricObj *qobj, float len, float width) @@ -1038,75 +1041,22 @@ static void draw_cylinder(GLUquadricObj *qobj, float len, float width) width*= 0.8; // just for beauty + glTranslatef(0.0, 0.0, -0.5*len); gluCylinder(qobj, width, width, len, 8, 1); gluQuadricOrientation(qobj, GLU_INSIDE); gluDisk(qobj, 0.0, width, 8, 1); gluQuadricOrientation(qobj, GLU_OUTSIDE); glTranslatef(0.0, 0.0, len); gluDisk(qobj, 0.0, width, 8, 1); - glTranslatef(0.0, 0.0, -len); + glTranslatef(0.0, 0.0, -0.5*len); } -/* only called while G.moving */ -static void draw_manipulator_translate_ghost(float mat[][4], int drawflags) -{ - GLUquadricObj *qobj = gluNewQuadric(); - float vec[4]; - float cylen= 0.01f*(float)U.tw_handlesize; - float cywid= 0.33f*cylen; - - glDisable(GL_DEPTH_TEST); - - mymultmatrix(mat); // aligns with original widget - - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - draw_manipulator_axes(1, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); - - glEnable(GL_CULL_FACE); // backface removal - glEnable(GL_LIGHTING); - glShadeModel(GL_SMOOTH); - vec[0]= vec[1]= vec[2]= 1.0; vec[3]= 0.3; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); - - /* center sphere */ - gluSphere(qobj, cywid, 8, 6); - - /* Z Cone */ - glTranslatef(0.0, 0.0, 1.0 - cylen); - if(drawflags & MAN_TRANS_Z) { - draw_cone(qobj, cylen, cywid); - } - /* X Cone */ - glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen)); - if(drawflags & MAN_TRANS_X) { - glRotatef(90.0, 0.0, 1.0, 0.0); - draw_cone(qobj, cylen, cywid); - glRotatef(-90.0, 0.0, 1.0, 0.0); - } - /* Y Cone */ - glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0); - if(drawflags & MAN_TRANS_Y) { - glRotatef(-90.0, 1.0, 0.0, 0.0); - draw_cone(qobj, cylen, cywid); - } - - /* restore */ - glDisable(GL_BLEND); - myloadmatrix(G.vd->viewmat); - if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk! - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); -} - -static void draw_manipulator_translate(float mat[][4], int moving, int drawflags) +static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode) { GLUquadricObj *qobj = gluNewQuadric(); - float vec[3]; float cylen= 0.01f*(float)U.tw_handlesize; - float cywid= 0.33f*cylen; + float cywid= 0.33f*cylen, dz; /* when called while moving in mixed mode, do not draw when... */ if((drawflags & MAN_TRANS_C)==0) return; @@ -1119,12 +1069,16 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags /* axis */ if( (G.f & G_PICKSEL)==0 ) { - draw_manipulator_axes(moving, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); + + // translate drawn as last, only axis when no combo + if(combo==V3D_MANIP_TRANSLATE) + draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); /* only has to be set when not in picking */ gluQuadricDrawStyle(qobj, GLU_FILL); gluQuadricNormals(qobj, GLU_SMOOTH); glEnable(GL_CULL_FACE); // backface removal + glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW); glEnable(GL_LIGHTING); glShadeModel(GL_SMOOTH); } @@ -1132,120 +1086,51 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags /* center sphere, do not add to selection when shift is pressed (planar constraint) */ if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C); - BIF_GetThemeColor3fv(TH_TRANSFORM, vec); - if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;} - else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;} - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); - + manipulator_setcolor('C', colcode); gluSphere(qobj, cywid, 8, 6); + /* offset in combo mode */ + if(combo & (V3D_MANIP_ROTATE|V3D_MANIP_SCALE)) dz= 1.0+cylen; + else dz= 1.0; + /* Z Cone */ - glTranslatef(0.0, 0.0, 1.0 - cylen); + glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_TRANS_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z); - manipulator_setcolor('Z', moving); + manipulator_setcolor('Z', colcode); draw_cone(qobj, cylen, cywid); } /* X Cone */ - glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen)); + glTranslatef(dz, 0.0, -dz); if(drawflags & MAN_TRANS_X) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('X', moving); + manipulator_setcolor('X', colcode); draw_cone(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } /* Y Cone */ - glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0); + glTranslatef(-dz, dz, 0.0); if(drawflags & MAN_TRANS_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('Y', moving); + manipulator_setcolor('Y', colcode); draw_cone(qobj, cylen, cywid); } - - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); - - gluDeleteQuadric(qobj); - myloadmatrix(G.vd->viewmat); - - if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk! - -} -static void draw_manipulator_rotate_ghost_cyl(float mat[][4], int drawflags) -{ - GLUquadricObj *qobj = gluNewQuadric(); - float vec[3]; - float cylen= 0.01f*(float)U.tw_handlesize; - float cywid= 0.33f*cylen; - - /* when called while moving in mixed mode, do not draw when... */ - if((drawflags & MAN_ROT_C)==0) return; - - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - mymultmatrix(mat); - - glDisable(GL_DEPTH_TEST); - - /* axis */ - draw_manipulator_axes(1, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); - - gluQuadricDrawStyle(qobj, GLU_FILL); - gluQuadricNormals(qobj, GLU_SMOOTH); - glEnable(GL_CULL_FACE); // backface removal - glEnable(GL_LIGHTING); - glShadeModel(GL_SMOOTH); - - /* center sphere */ - - BIF_GetThemeColor3fv(TH_TRANSFORM, vec); - if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;} - else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;} - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); - - gluSphere(qobj, cywid, 8, 6); - - /* Z cyl */ - glTranslatef(0.0, 0.0, 1.0 - cylen); - if(drawflags & MAN_ROT_Z) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('Z', 1); - draw_cylinder(qobj, cylen, cywid); - } - /* X cyl */ - glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen)); - if(drawflags & MAN_ROT_X) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); - glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('X', 1); - draw_cylinder(qobj, cylen, cywid); - glRotatef(-90.0, 0.0, 1.0, 0.0); - } - /* Y cylinder */ - glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0); - if(drawflags & MAN_ROT_Y) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); - glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('Y', 1); - draw_cylinder(qobj, cylen, cywid); - } - + /* restore */ glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); - glDisable(GL_BLEND); - + gluDeleteQuadric(qobj); myloadmatrix(G.vd->viewmat); + glFrontFace(GL_CCW); if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk! } -static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags) +static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode) { GLUquadricObj *qobj = gluNewQuadric(); float vec[3], size; @@ -1287,14 +1172,27 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag } } glPopMatrix(); - - mymultmatrix(mat); + /* apply the transform delta */ + if(moving) { + float matt[4][4]; + Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3] + Mat4MulMat34(matt, Trans.mat, mat); + mymultmatrix(matt); + } + else { + mymultmatrix(mat); + } + + glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW); glDisable(GL_DEPTH_TEST); /* axis */ if( (G.f & G_PICKSEL)==0 ) { - draw_manipulator_axes(moving, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); + + // only draw axis when combo didn't draw scale axes + if((combo & V3D_MANIP_SCALE)==0) + draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); /* only has to be set when not in picking */ gluQuadricDrawStyle(qobj, GLU_FILL); @@ -1304,43 +1202,70 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag glShadeModel(GL_SMOOTH); } - /* center sphere, do not add to selection when shift is pressed (planar constraint) */ - if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_ROT_T); - - BIF_GetThemeColor3fv(TH_TRANSFORM, vec); - if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;} - else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;} - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec); - - gluSphere(qobj, cywid, 8, 6); + + /* Trackball */ + if((drawflags & MAN_ROT_T) && (combo & V3D_MANIP_TRANSLATE)==0) { + float smat[3][3], imat[3][3]; + float offset[3]; + + Mat3CpyMat4(smat, mat); + Mat3Inv(imat, smat); + + getViewVector(mat[3], offset); + Mat3MulVecfl(imat, offset); + Normalise(offset); // matrix space is such that 1.0 = size of sphere + + if(moving) { + glDisable(GL_LIGHTING); + BIF_ThemeColor(TH_TRANSFORM); + glBegin(GL_LINES); + glVertex3f(0.0, 0.0, 0.0); + glVertex3fv(offset); + glEnd(); + glEnable(GL_LIGHTING); + } + + /* center sphere, do not add to selection when shift is pressed (planar constraint) */ + if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_ROT_T); + + VECCOPY(vec, offset); + glTranslatef(vec[0], vec[1], vec[2]); + manipulator_setcolor('C', colcode); + gluSphere(qobj, cywid, 8, 6); + + /* restore */ + glTranslatef(-vec[0], -vec[1], -vec[2]); + } /* Z cyl */ - glTranslatef(0.0, 0.0, 1.0 - cylen); + glTranslatef(0.0, 0.0, 1.0); if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('Z', moving); + manipulator_setcolor('Z', colcode); draw_cylinder(qobj, cylen, cywid); } /* X cyl */ - glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen)); + glTranslatef(1.0, 0.0, -1.0); if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('X', moving); + manipulator_setcolor('X', colcode); draw_cylinder(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } /* Y cylinder */ - glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0); + glTranslatef(-1.0, 1.0, 0.0); if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('Y', moving); + manipulator_setcolor('Y', colcode); draw_cylinder(qobj, cylen, cywid); } + /* restore */ glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); + glFrontFace(GL_CCW); gluDeleteQuadric(qobj); myloadmatrix(G.vd->viewmat); @@ -1350,7 +1275,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag } -static float manipulator_drawsize(ScrArea *sa) +static float get_manipulator_drawsize(ScrArea *sa) { View3D *v3d= sa->spacedata.first; float size, vec[3], len1, len2; @@ -1381,11 +1306,18 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3 { int drawflags= 0; float mat4[4][4]; + int colcode; Mat4CpyMat3(mat4, mat); VECCOPY(mat4[3], vec); - Mat4MulFloat3((float *)mat4, manipulator_drawsize(sa)); + Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa)); + + glEnable(GL_BLEND); // let's do it transparent by default + if(col==0) colcode= MAN_RGB; + else if(col==1) colcode= MAN_MOVECOL; + else colcode= MAN_GREY; + if(type==TFM_ROTATION) { if(axis=='x') drawflags= MAN_ROT_X; @@ -1393,8 +1325,7 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3 else if(axis=='z') drawflags= MAN_ROT_Z; else drawflags= MAN_ROT_C; - if(col==2) draw_manipulator_rotate_ghost_cyl(mat4, drawflags); - else draw_manipulator_rotate_cyl(mat4, col, drawflags); + draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode); } else if(type==TFM_RESIZE) { if(axis=='x') drawflags= MAN_SCALE_X; @@ -1402,19 +1333,19 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3 else if(axis=='z') drawflags= MAN_SCALE_Z; else drawflags= MAN_SCALE_C; - if(col==2) draw_manipulator_scale_ghost(mat4, drawflags); - else draw_manipulator_scale(mat4, col, drawflags); + draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode); } else { if(axis=='x') drawflags= MAN_TRANS_X; else if(axis=='y') drawflags= MAN_TRANS_Y; else if(axis=='z') drawflags= MAN_TRANS_Z; else drawflags= MAN_TRANS_C; - - if(col==2) draw_manipulator_translate_ghost(mat4, drawflags); - else draw_manipulator_translate(mat4, col, drawflags); + + draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode); } + + glDisable(GL_BLEND); } /* main call, does calc centers & orientation too */ @@ -1452,33 +1383,42 @@ void BIF_draw_manipulator(ScrArea *sa) break; } - Mat4MulFloat3((float *)v3d->twmat, manipulator_drawsize(sa)); + Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa)); } if(v3d->twflag & V3D_DRAW_MANIPULATOR) { - if(v3d->twtype & V3D_MANIPULATOR_ROTATE) { - int flags = drawflags; - // prevent combo to draw too many centers - if(v3d->twtype & (V3D_MANIPULATOR_TRANSLATE|V3D_MANIPULATOR_SCALE)) - flags &= ~MAN_ROT_T; - + if(v3d->twtype & V3D_MANIP_ROTATE) { + /* rotate has special ghosting draw, for pie chart */ if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags); - if(G.rt==4) draw_manipulator_rotate_cyl(v3d->twmat, G.moving, flags); - else draw_manipulator_rotate(v3d->twmat, G.moving, flags); - } - if(v3d->twtype & V3D_MANIPULATOR_SCALE) { - int flags= drawflags; - if(v3d->twtype & (V3D_MANIPULATOR_ROTATE|V3D_MANIPULATOR_TRANSLATE)); - else flags &= MAN_SCALE_C; + if(G.moving) glEnable(GL_BLEND); + + if(G.rt==4) { + if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL); + else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB); + } + else draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype); - if(G.moving) draw_manipulator_scale_ghost(v3d->twmat, drawflags); - draw_manipulator_scale(v3d->twmat, G.moving, flags); + glDisable(GL_BLEND); } - if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE) { - if(G.moving) draw_manipulator_translate_ghost(v3d->twmat, drawflags); - draw_manipulator_translate(v3d->twmat, G.moving, drawflags); + if(v3d->twtype & V3D_MANIP_SCALE) { + if(G.moving) { + glEnable(GL_BLEND); + draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GREY); + draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL); + glDisable(GL_BLEND); + } + else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB); + } + if(v3d->twtype & V3D_MANIP_TRANSLATE) { + if(G.moving) { + glEnable(GL_BLEND); + draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GREY); + draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL); + glDisable(GL_BLEND); + } + else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB); } } } @@ -1510,14 +1450,14 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot) glPushName(-2); /* do the drawing */ - if(v3d->twtype & V3D_MANIPULATOR_ROTATE) { - if(G.rt==4) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C); - else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C); + if(v3d->twtype & V3D_MANIP_ROTATE) { + if(G.rt==4) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C, v3d->twtype, MAN_RGB); + else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C, v3d->twtype); } - if(v3d->twtype & V3D_MANIPULATOR_SCALE) - draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C); - if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE) - draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C); + if(v3d->twtype & V3D_MANIP_SCALE) + draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C, v3d->twtype, MAN_RGB); + if(v3d->twtype & V3D_MANIP_TRANSLATE) + draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C, v3d->twtype, MAN_RGB); glPopName(); hits= glRenderMode(GL_RENDER); @@ -1657,13 +1597,13 @@ int BIF_do_manipulator(ScrArea *sa) getmouseco_areawin(mval); if(val==MAN_ROT_T || val==MAN_SCALE_C || val==MAN_TRANS_C) { if(mvalo[0]==mval[0] && mvalo[1]==mval[1]) { - if(v3d->twmode==V3D_MANIPULATOR_GLOBAL) - v3d->twmode= V3D_MANIPULATOR_LOCAL; - else if(v3d->twmode==V3D_MANIPULATOR_LOCAL) - if(G.obedit || G.obpose) v3d->twmode= V3D_MANIPULATOR_NORMAL; - else v3d->twmode= V3D_MANIPULATOR_GLOBAL; - else if(v3d->twmode==V3D_MANIPULATOR_NORMAL) - v3d->twmode= V3D_MANIPULATOR_GLOBAL; + if(v3d->twmode==V3D_MANIP_GLOBAL) + v3d->twmode= V3D_MANIP_LOCAL; + else if(v3d->twmode==V3D_MANIP_LOCAL) + if(G.obedit || G.obpose) v3d->twmode= V3D_MANIP_NORMAL; + else v3d->twmode= V3D_MANIP_GLOBAL; + else if(v3d->twmode==V3D_MANIP_NORMAL) + v3d->twmode= V3D_MANIP_GLOBAL; } } |