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authorCampbell Barton <ideasman42@gmail.com>2012-12-27 07:51:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-27 07:51:45 +0400
commit1d6c3ccf092c9c692db454f477435a814b81d30a (patch)
tree948dbbfbf7d9b55195dbde36bfffda037abd284e
parent6586fd9c62784af5496c48e5eeebc9b128d1addd (diff)
display the number of tri's in object mode status, often requested feature from users who model for realtime/game-engine output,
the total number of faces wasn't so useful and could be especially misleading with ngons.
-rw-r--r--source/blender/blenkernel/BKE_displist.h2
-rw-r--r--source/blender/blenkernel/intern/displist.c37
-rw-r--r--source/blender/blenlib/BLI_math_geom.h2
-rw-r--r--source/blender/blenlib/intern/math_geom_inline.c20
-rw-r--r--source/blender/editors/space_info/info_stats.c46
5 files changed, 67 insertions, 40 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 758a2a8a2e8..6b986cdceda 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -83,7 +83,7 @@ void BKE_displist_elem_free(DispList *dl);
DispList *BKE_displist_find_or_create(struct ListBase *lb, int type);
DispList *BKE_displist_find(struct ListBase *lb, int type);
void BKE_displist_normals_add(struct ListBase *lb);
-void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface);
+void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface, int *tottri);
void BKE_displist_free(struct ListBase *lb);
int BKE_displist_has_faces(struct ListBase *lb);
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 083cb02fd3d..47cb18a7172 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -225,29 +225,48 @@ void BKE_displist_normals_add(ListBase *lb)
}
}
-void BKE_displist_count(ListBase *lb, int *totvert, int *totface)
+void BKE_displist_count(ListBase *lb, int *totvert, int *totface, int *tottri)
{
DispList *dl;
- dl = lb->first;
- while (dl) {
+ for (dl = lb->first; dl; dl = dl->next) {
+ int vert_tot = 0;
+ int face_tot = 0;
+ int tri_tot = 0;
+
switch (dl->type) {
case DL_SURF:
- *totvert += dl->nr * dl->parts;
- *totface += (dl->nr - 1) * (dl->parts - 1);
+ {
+ vert_tot = dl->nr * dl->parts;
+ face_tot = (dl->nr - 1) * (dl->parts - 1);
+ tri_tot = face_tot * 2;
break;
+ }
case DL_INDEX3:
+ {
+ vert_tot = dl->nr;
+ face_tot = dl->parts;
+ tri_tot = face_tot;
+ break;
+ }
case DL_INDEX4:
- *totvert += dl->nr;
- *totface += dl->parts;
+ {
+ vert_tot = dl->nr;
+ face_tot = dl->parts;
+ tri_tot = face_tot * 2;
break;
+ }
case DL_POLY:
case DL_SEGM:
- *totvert += dl->nr * dl->parts;
+ {
+ vert_tot = dl->nr * dl->parts;
break;
+ }
}
- dl = dl->next;
+ *totvert += vert_tot;
+ *totface += face_tot;
+ *tottri += tri_tot;
}
}
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 423765bad3d..2f3521fa030 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -262,6 +262,8 @@ void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3]);
MINLINE int max_axis_v3(const float vec[3]);
MINLINE int min_axis_v3(const float vec[3]);
+MINLINE int poly_to_tri_count(const int poly_count, const int corner_count);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c
index ba9770e1bd1..9bb824be85e 100644
--- a/source/blender/blenlib/intern/math_geom_inline.c
+++ b/source/blender/blenlib/intern/math_geom_inline.c
@@ -158,4 +158,24 @@ MINLINE int min_axis_v3(const float vec[3])
((y < z) ? 1 : 2));
}
+/**
+ * Simple method to find how many tri's we need when we already know the corner+poly count.
+ *
+ * Formula is:
+ *
+ * tri = ((corner_count / poly_count) - 2) * poly_count;
+ *
+ * Use doubles since this is used for allocating and we
+ * don't want float precision to give incorrect results.
+ *
+ * \param poly_count The number of ngon's/tris (1-2 sided faces will give incorrect results)
+ * \param corner_count - also known as loops in BMesh/DNA
+ */
+MINLINE int poly_to_tri_count(const int poly_count, const int corner_count)
+{
+ const double poly_count_d = (double)poly_count;
+ const double corner_count_d = (double)corner_count;
+ return (int)((((corner_count_d / poly_count_d) - 2.0) * poly_count_d) + 0.5);
+}
+
#endif /* __MATH_GEOM_INLINE_C__ */
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index 5e5e0c87feb..73a43ee35ed 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -39,6 +39,7 @@
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
+#include "BLI_math.h"
#include "BKE_anim.h"
#include "BKE_blender.h"
@@ -62,7 +63,7 @@ typedef struct SceneStats {
int totbone, totbonesel;
int totobj, totobjsel;
int totlamp, totlampsel;
- int tottri, totmesh, totcurve;
+ int tottri, totmesh;
char infostr[512];
} SceneStats;
@@ -74,7 +75,7 @@ static void stats_object(Object *ob, int sel, int totob, SceneStats *stats)
{
/* we assume derivedmesh is already built, this strictly does stats now. */
DerivedMesh *dm = ob->derivedFinal;
- int totvert, totedge, totface;
+ int totvert, totedge, totface, totloop;
stats->totmesh += totob;
@@ -82,10 +83,12 @@ static void stats_object(Object *ob, int sel, int totob, SceneStats *stats)
totvert = dm->getNumVerts(dm);
totedge = dm->getNumEdges(dm);
totface = dm->getNumPolys(dm);
+ totloop = dm->getNumLoops(dm);
stats->totvert += totvert * totob;
stats->totedge += totedge * totob;
stats->totface += totface * totob;
+ stats->tottri += poly_to_tri_count(totface, totloop) * totob;
if (sel) {
stats->totvertsel += totvert;
@@ -103,40 +106,23 @@ static void stats_object(Object *ob, int sel, int totob, SceneStats *stats)
case OB_SURF:
case OB_CURVE:
case OB_FONT:
- {
- int tot = 0, totf = 0;
-
- stats->totcurve += totob;
-
- if (ob->disp.first)
- BKE_displist_count(&ob->disp, &tot, &totf);
-
- tot *= totob;
- totf *= totob;
-
- stats->totvert += tot;
- stats->totface += totf;
-
- if (sel) {
- stats->totvertsel += tot;
- stats->totfacesel += totf;
- }
- break;
- }
case OB_MBALL:
{
- int tot = 0, totf = 0;
+ int totv = 0, totf = 0, tottri = 0;
- BKE_displist_count(&ob->disp, &tot, &totf);
+ if (ob->disp.first)
+ BKE_displist_count(&ob->disp, &totv, &totf, &tottri);
- tot *= totob;
- totf *= totob;
+ totv *= totob;
+ totf *= totob;
+ tottri *= totob;
- stats->totvert += tot;
+ stats->totvert += totv;
stats->totface += totf;
+ stats->tottri += tottri;
if (sel) {
- stats->totvertsel += tot;
+ stats->totvertsel += totv;
stats->totfacesel += totf;
}
break;
@@ -389,8 +375,8 @@ static void stats_string(Scene *scene)
stats->totbonesel, stats->totbone, memstr);
}
else {
- s += sprintf(s, "Verts:%d | Faces:%d | Objects:%d/%d | Lamps:%d/%d%s",
- stats->totvert, stats->totface, stats->totobjsel, stats->totobj, stats->totlampsel, stats->totlamp, memstr);
+ s += sprintf(s, "Verts:%d | Faces:%d| Tris:%d | Objects:%d/%d | Lamps:%d/%d%s",
+ stats->totvert, stats->totface, stats->tottri, stats->totobjsel, stats->totobj, stats->totlampsel, stats->totlamp, memstr);
}
if (ob)