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authorCampbell Barton <ideasman42@gmail.com>2013-07-13 20:25:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-13 20:25:47 +0400
commitb7396654e181b84985ef54b7afce252b2584e69a (patch)
treefbd3ca8df04e9fd6e933a3a3a06df7daf89fc0c0
parent4a39a4a92afe6d516e6e94ca4f81349aefbb1cc7 (diff)
fix for bad NULL check in bmo_connect_pair, also remove duplicate checks in if statements and redundant initialization vars.
-rw-r--r--source/blender/blenfont/intern/blf_font.c2
-rw-r--r--source/blender/blenkernel/intern/brush.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c2
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c1
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/render/intern/source/convertblender.c11
-rw-r--r--source/blender/render/intern/source/render_texture.c2
9 files changed, 16 insertions, 12 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 56a77d643d6..15098d50531 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -87,7 +87,7 @@ void blf_font_size(FontBLF *font, unsigned int size, unsigned int dpi)
err = FT_Set_Char_Size(font->face, 0, (FT_F26Dot6)(size * 64), dpi, dpi);
if (err) {
/* FIXME: here we can go through the fixed size and choice a close one */
- printf("The current font don't support the size, %d and dpi, %d\n", size, dpi);
+ printf("The current font don't support the size, %u and dpi, %u\n", size, dpi);
return;
}
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 307dbc64847..8130f6e646c 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -539,7 +539,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
else if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) {
float rotation = -mtex->rot;
float point_2d[2] = {point[0], point[1]};
- float x = 0.0f, y = 0.0f; /* Quite warnings */
+ float x, y;
float co[3];
x = point_2d[0] - br->stencil_pos[0];
@@ -658,7 +658,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) {
float rotation = -mtex->rot;
float point_2d[2] = {point[0], point[1]};
- float x = 0.0f, y = 0.0f; /* Quite warnings */
+ float x, y;
float co[3];
x = point_2d[0] - br->mask_stencil_pos[0];
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 0cd13d528d5..c78038c0f66 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -2519,7 +2519,7 @@ static void distlimit_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
/* only evaluate if there is a target */
if (VALID_CONS_TARGET(ct)) {
- float dvec[3], dist = 0.0f, sfac = 1.0f;
+ float dvec[3], dist, sfac = 1.0f;
short clamp_surf = 0;
/* calculate our current distance from the target */
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 8141fc8aaa1..2c561dd4472 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -3455,7 +3455,7 @@ static bool check_point_in_stroke(bGPDstroke *stroke, float x, float y)
prev = i;
}
- return count % 2 ? true : false;
+ return (count % 2) ? true : false;
}
/* Check whether point is inside any stroke of grease pencil layer. */
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index a56cdeec629..872f1cea2c7 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -381,7 +381,7 @@ void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
pc.v_b = ((BMVert **)op_verts_slot->data.p)[1];
/* fail! */
- if (!(pc.v_a && pc.v_a)) {
+ if (!(pc.v_a && pc.v_b)) {
return;
}
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 6e294d15dab..63b44fb30d4 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -174,7 +174,6 @@ void EDBM_stats_update(BMEditMesh *em)
DerivedMesh *EDBM_mesh_deform_dm_get(BMEditMesh *em)
{
return ((em->derivedFinal != NULL) &&
- (em->derivedFinal) &&
(em->derivedFinal->type == DM_TYPE_EDITBMESH) &&
(em->derivedFinal->deformedOnly != false)) ? em->derivedFinal : NULL;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 5b777a1cda3..fc61c94ff64 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1682,7 +1682,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
rctf rect;
GLuint buffer[64]; // max 4 items per select, so large enuf
short hits;
- extern void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); // XXX check a bit later on this... (ton)
+ extern void setwinmatrixview3d(ARegion *, View3D *, rctf *); // XXX check a bit later on this... (ton)
/* when looking through a selected camera, the manipulator can be at the
* exact same position as the view, skip so we don't break selection */
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index e39efb98f6d..7d842c1026b 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -3478,9 +3478,14 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
ma= give_render_material(re, ob, a1+1);
/* test for 100% transparent */
- ok= 1;
- if (ma->alpha==0.0f && ma->spectra==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & (MA_RAYTRANSP | MA_RAYMIRROR))==0 ) {
- ok= 0;
+ ok = 1;
+ if ((ma->alpha == 0.0f) &&
+ (ma->spectra == 0.0f) &&
+ (ma->filter == 0.0f) &&
+ (ma->mode & MA_TRANSP) &&
+ (ma->mode & (MA_RAYTRANSP | MA_RAYMIRROR)) == 0)
+ {
+ ok = 0;
/* texture on transparency? */
for (a=0; a<MAX_MTEX; a++) {
if (ma->mtex[a] && ma->mtex[a]->tex) {
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index a444588d627..ee722ee426c 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -409,7 +409,7 @@ static int marble(Tex *tex, const float texvec[3], TexResult *texres)
static int magic(Tex *tex, const float texvec[3], TexResult *texres)
{
- float x, y, z, turb=1.0;
+ float x, y, z, turb;
int n;
n= tex->noisedepth;