diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-28 11:35:48 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-28 11:40:19 +0300 |
commit | f09480b2125c6125212fb3f057ebb4a9061bc134 (patch) | |
tree | f873d06946bbaa259130b2bff8722d2535cc9e2a | |
parent | 3f2bde5a398657b3a9965447ab34c4132acc8556 (diff) |
Hair drawing: respect the amount of layers.
Current implementation works with at most of 3 layers, but was not
checked during hair drawing leading to reading from uninitialized
memory.
This commit limits it to the number of layers that is used during
compilation of blender.
-rw-r--r-- | source/blender/draw/intern/draw_hair.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c index d5923419b37..8320ae55179 100644 --- a/source/blender/draw/intern/draw_hair.c +++ b/source/blender/draw/intern/draw_hair.c @@ -115,12 +115,12 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex( /* TODO optimize this. Only bind the ones GPUMaterial needs. */ for (int i = 0; i < hair_cache->num_uv_layers; ++i) { - for (int n = 0; hair_cache->uv_layer_names[i][n][0] != '\0'; ++n) { + for (int n = 0; n < MAX_LAYER_NAME_CT && hair_cache->uv_layer_names[i][n][0] != '\0'; ++n) { DRW_shgroup_uniform_texture(shgrp, hair_cache->uv_layer_names[i][n], hair_cache->uv_tex[i]); } } for (int i = 0; i < hair_cache->num_col_layers; ++i) { - for (int n = 0; hair_cache->col_layer_names[i][n][0] != '\0'; ++n) { + for (int n = 0; n < MAX_LAYER_NAME_CT && hair_cache->col_layer_names[i][n][0] != '\0'; ++n) { DRW_shgroup_uniform_texture(shgrp, hair_cache->col_layer_names[i][n], hair_cache->col_tex[i]); } } |