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authorClément Foucault <foucault.clem@gmail.com>2018-01-29 23:59:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-30 00:00:15 +0300
commit376d42304b716da2f9bda8b55c539d39ac416281 (patch)
treeb1ee8e832b10788527f30b72d478569e5e795b4f
parent0f93d676176bb1dd7e74d032e7905f2d967e3ac8 (diff)
Eevee: Add Z pass render result.
-rw-r--r--release/scripts/startup/bl_ui/properties_view_layer.py20
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c34
-rw-r--r--source/blender/draw/intern/DRW_render.h1
-rw-r--r--source/blender/draw/intern/draw_manager.c8
4 files changed, 63 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index 291b68b41d9..d4aa1a6070a 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -450,6 +450,25 @@ class VIEWLAYER_PT_eevee_indirect_lighting(ViewLayerButtonsPanel, Panel):
col.template_override_property(layer_props, scene_props, "gi_visibility_resolution")
+class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
+ bl_label = "Passes"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+ view_layer = scene.view_layers.active
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(view_layer, "use_pass_combined")
+ col.prop(view_layer, "use_pass_z")
+
+
classes = (
VIEWLAYER_UL_viewlayers,
VIEWLAYER_PT_layers,
@@ -466,6 +485,7 @@ classes = (
VIEWLAYER_PT_eevee_motion_blur,
VIEWLAYER_PT_eevee_depth_of_field,
VIEWLAYER_PT_eevee_bloom,
+ VIEWLAYER_PT_eevee_layer_passes,
)
if __name__ == "__main__": # only for live edit.
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 54c20e661c4..a020887e420 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -228,11 +228,19 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *UNUSED(engine),
void EEVEE_render_output(EEVEE_Data *vedata, RenderEngine *engine, struct Depsgraph *UNUSED(depsgraph))
{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+ EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_PrivateData *g_data = stl->g_data;
+ EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
const char *viewname = NULL;
const float *render_size = DRW_viewport_size_get();
+ /* Combined */
RenderResult *rr = RE_engine_begin_result(engine, 0, 0, (int)render_size[0], (int)render_size[1], NULL, viewname);
RenderLayer *rl = rr->layers.first;
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
@@ -240,5 +248,31 @@ void EEVEE_render_output(EEVEE_Data *vedata, RenderEngine *engine, struct Depsgr
DRW_framebuffer_bind(stl->effects->final_fb);
DRW_framebuffer_read_data(0, 0, (int)render_size[0], (int)render_size[1], 4, 0, rp->rect);
+ if (view_layer->passflag & SCE_PASS_Z) {
+ rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname);
+
+ DRW_framebuffer_texture_attach(fbl->main, dtxl->depth, 0, 0);
+ DRW_framebuffer_bind(fbl->main);
+ DRW_framebuffer_read_depth(0, 0, (int)render_size[0], (int)render_size[1], rp->rect);
+
+ bool is_persp = DRW_viewport_is_persp_get();
+
+ /* Convert ogl depth [0..1] to view Z [near..far] */
+ for (int i = 0; i < (int)render_size[0] * (int)render_size[1]; ++i) {
+ if (rp->rect[i] == 1.0f ) {
+ rp->rect[i] = 1e10f; /* Background */
+ }
+ else {
+ if (is_persp) {
+ rp->rect[i] = rp->rect[i] * 2.0f - 1.0f;
+ rp->rect[i] = g_data->winmat[3][2] / (rp->rect[i] + g_data->winmat[2][2]);
+ }
+ else {
+ rp->rect[i] = -common_data->view_vecs[0][2] + rp->rect[i] * -common_data->view_vecs[1][2];
+ }
+ }
+ }
+ }
+
RE_engine_end_result(engine, rr, false, false, false);
} \ No newline at end of file
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index a9ab2d2cf0e..528495b8710 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -238,6 +238,7 @@ void DRW_framebuffer_init(
void DRW_framebuffer_bind(struct GPUFrameBuffer *fb);
void DRW_framebuffer_clear(bool color, bool depth, bool stencil, float clear_col[4], float clear_depth);
void DRW_framebuffer_read_data(int x, int y, int w, int h, int channels, int slot, float *data);
+void DRW_framebuffer_read_depth(int x, int y, int w, int h, float *data);
void DRW_framebuffer_texture_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int mip);
void DRW_framebuffer_texture_layer_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int layer, int mip);
void DRW_framebuffer_cubeface_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int face, int mip);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index d4868fd3313..55195b88c05 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2415,6 +2415,14 @@ void DRW_framebuffer_read_data(int x, int y, int w, int h, int channels, int slo
glReadPixels(x, y, w, h, type, GL_FLOAT, data);
}
+void DRW_framebuffer_read_depth(int x, int y, int w, int h, float *data)
+{
+ GLenum type = GL_DEPTH_COMPONENT;
+
+ glReadBuffer(GL_COLOR_ATTACHMENT0); /* This is OK! */
+ glReadPixels(x, y, w, h, type, GL_FLOAT, data);
+}
+
void DRW_framebuffer_texture_attach(struct GPUFrameBuffer *fb, GPUTexture *tex, int slot, int mip)
{
GPU_framebuffer_texture_attach(fb, tex, slot, mip);