Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2022-08-01 18:57:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-02 22:53:17 +0300
commit04d43e8dbbdf077d6006ee5ef13d9d6332163301 (patch)
tree36bd27fe8563080a3ea937544e555deb6cbef8cd
parentd6294020549bf31ff0958e3490904eb3d81ac233 (diff)
GL: Remove lingering image binds
This updates image bind tracking to be the same as texture binds. Adding a new bind flag to avoid conflict when the texture is used in both slots. Fixes a gl error in glBindImageTextures about invalid image binds.
-rw-r--r--source/blender/gpu/opengl/gl_state.cc6
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc1
-rw-r--r--source/blender/gpu/opengl/gl_texture.hh2
3 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc
index 8be4ac29af6..46422124112 100644
--- a/source/blender/gpu/opengl/gl_state.cc
+++ b/source/blender/gpu/opengl/gl_state.cc
@@ -563,14 +563,14 @@ void GLStateManager::image_bind(Texture *tex_, int unit)
}
images_[unit] = tex->tex_id_;
formats_[unit] = to_gl_internal_format(tex->format_);
- tex->is_bound_ = true;
+ tex->is_bound_image_ = true;
dirty_image_binds_ |= 1ULL << unit;
}
void GLStateManager::image_unbind(Texture *tex_)
{
GLTexture *tex = static_cast<GLTexture *>(tex_);
- if (!tex->is_bound_) {
+ if (!tex->is_bound_image_) {
return;
}
@@ -581,7 +581,7 @@ void GLStateManager::image_unbind(Texture *tex_)
dirty_image_binds_ |= 1ULL << i;
}
}
- tex->is_bound_ = false;
+ tex->is_bound_image_ = false;
}
void GLStateManager::image_unbind_all()
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index cfb3184c4a5..2ce205353a3 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -40,6 +40,7 @@ GLTexture::~GLTexture()
if (ctx != nullptr && is_bound_) {
/* This avoid errors when the texture is still inside the bound texture array. */
ctx->state_manager->texture_unbind(this);
+ ctx->state_manager->image_unbind(this);
}
GLContext::tex_free(tex_id_);
}
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index aeb9fc0e6b7..22c21d360c7 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -37,6 +37,8 @@ class GLTexture : public Texture {
/** True if this texture is bound to at least one texture unit. */
/* TODO(fclem): How do we ensure thread safety here? */
bool is_bound_ = false;
+ /** Same as is_bound_ but for image slots. */
+ bool is_bound_image_ = false;
/** True if pixels in the texture have been initialized. */
bool has_pixels_ = false;