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authorCampbell Barton <ideasman42@gmail.com>2018-06-18 21:40:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-18 21:43:26 +0300
commit0d8b92267d804e4ad8199e77c8a19a6d90d49dac (patch)
treeb02b2e6b52c1b61efc5030bb3d5674fadbfeffff
parent9fb59244466aa07c9addaf17bdb65192682bde87 (diff)
Object Mode: make mode locking optional
Design from T55246 is kept while allowing 2.7x behavior.
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
-rw-r--r--source/blender/editors/include/ED_object.h3
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c32
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c70
-rw-r--r--source/blender/makesdna/DNA_scene_types.h8
-rw-r--r--source/blender/makesrna/intern/rna_scene.c6
6 files changed, 64 insertions, 59 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index fe1d23b4225..e5305bd96ef 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -46,7 +46,9 @@ class VIEW3D_HT_header(Header):
mode = 'OBJECT' if obj is None else obj.mode
act_mode_item = bpy.types.Object.bl_rna.properties["mode"].enum_items[mode]
- layout.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon)
+ row = layout.row(align=True)
+ row.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon)
+ row.prop(tool_settings, "lock_object_mode", text="")
del act_mode_item
layout.template_header_3D_mode()
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index a5155b5b945..d8a31e93a87 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -277,7 +277,4 @@ void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int
}
#endif
-/* Don't allow switching object-modes when selecting objects. */
-#define USE_OBJECT_MODE_STRICT
-
#endif /* __ED_OBJECT_H__ */
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index f2ba00190e0..6a6a392e4a6 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -255,22 +255,22 @@ static eOLDrawState tree_element_set_active_object(
/* find associated base in current scene */
base = BKE_view_layer_base_find(view_layer, ob);
-#ifdef USE_OBJECT_MODE_STRICT
- if (base != NULL) {
- Object *obact = OBACT(view_layer);
- const eObjectMode object_mode = obact ? obact->mode : OB_MODE_OBJECT;
- if (base && !BKE_object_is_mode_compat(base->object, object_mode)) {
- if (object_mode == OB_MODE_OBJECT) {
- struct Main *bmain = CTX_data_main(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ED_object_mode_generic_exit(bmain, depsgraph, scene, base->object);
- }
- if (!BKE_object_is_mode_compat(base->object, object_mode)) {
- base = NULL;
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ if (base != NULL) {
+ Object *obact = OBACT(view_layer);
+ const eObjectMode object_mode = obact ? obact->mode : OB_MODE_OBJECT;
+ if (base && !BKE_object_is_mode_compat(base->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ED_object_mode_generic_exit(bmain, depsgraph, scene, base->object);
+ }
+ if (!BKE_object_is_mode_compat(base->object, object_mode)) {
+ base = NULL;
+ }
}
}
}
-#endif
if (base) {
if (set == OL_SETSEL_EXTEND) {
@@ -282,13 +282,11 @@ static eOLDrawState tree_element_set_active_object(
}
else {
/* deleselect all */
-#ifdef USE_OBJECT_MODE_STRICT
+
/* Only in object mode so we can switch the active object,
* keeping all objects in the current 'mode' selected, useful for multi-pose/edit mode.
* This keeps the convention that all objects in the current mode are also selected. see T55246. */
- if (ob->mode == OB_MODE_OBJECT)
-#endif
- {
+ if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ? (ob->mode == OB_MODE_OBJECT) : true) {
BKE_view_layer_base_deselect_all(view_layer);
}
ED_object_base_select(base, BA_SELECT);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 08c6a6c328f..9b40f03a54a 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -424,10 +424,8 @@ static void do_lasso_select_objects(
for (base = vc->view_layer->object_bases.first; base; base = base->next) {
if (BASE_SELECTABLE(base)) { /* use this to avoid un-needed lasso lookups */
- if (
-#ifdef USE_OBJECT_MODE_STRICT
- (is_pose_mode == false) &&
-#endif
+ if (((vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ?
+ (is_pose_mode == false) : true) &&
ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK)
{
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
@@ -1256,8 +1254,7 @@ static int mixed_bones_object_selectbuffer(
finally:
view3d_opengl_select_cache_end();
-#ifdef USE_OBJECT_MODE_STRICT
- {
+ if (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
const bool is_pose_mode = (vc->obact && vc->obact->mode & OB_MODE_POSE);
struct {
uint data[4];
@@ -1273,7 +1270,6 @@ finally:
}
hits = j;
}
-#endif
return hits;
}
@@ -1470,19 +1466,19 @@ static bool ed_object_select_pick(
if (base == startbase) break;
}
}
-#ifdef USE_OBJECT_MODE_STRICT
- if (is_obedit == false) {
- if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
- if (object_mode == OB_MODE_OBJECT) {
- struct Main *bmain = CTX_data_main(C);
- ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
- }
- if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
- basact = NULL;
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ if (is_obedit == false) {
+ if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
+ }
+ if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
+ basact = NULL;
+ }
}
}
}
-#endif
}
else {
unsigned int buffer[MAXPICKBUF];
@@ -1507,19 +1503,19 @@ static bool ed_object_select_pick(
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);
}
-#ifdef USE_OBJECT_MODE_STRICT
- if (is_obedit == false) {
- if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
- if (object_mode == OB_MODE_OBJECT) {
- struct Main *bmain = CTX_data_main(C);
- ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
- }
- if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
- basact = NULL;
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ if (is_obedit == false) {
+ if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
+ }
+ if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
+ basact = NULL;
+ }
}
}
}
-#endif
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
@@ -1609,19 +1605,19 @@ static bool ed_object_select_pick(
}
}
-#ifdef USE_OBJECT_MODE_STRICT
- /* Disallow switching modes,
- * special exception for edit-mode - vertex-parent operator. */
- if (is_obedit == false) {
- if (oldbasact && basact) {
- if ((oldbasact->object->mode != basact->object->mode) &&
- (oldbasact->object->mode & basact->object->mode) == 0)
- {
- basact = NULL;
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ /* Disallow switching modes,
+ * special exception for edit-mode - vertex-parent operator. */
+ if (is_obedit == false) {
+ if (oldbasact && basact) {
+ if ((oldbasact->object->mode != basact->object->mode) &&
+ (oldbasact->object->mode & basact->object->mode) == 0)
+ {
+ basact = NULL;
+ }
}
}
}
-#endif
/* so, do we have something selected? */
if (basact) {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f1c07f5b121..3a0568112a0 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1219,7 +1219,8 @@ typedef struct ToolSettings {
float vgroup_weight;
float doublimit; /* remove doubles limit */
- short automerge;
+ char automerge;
+ char object_flag;
/* Selection Mode for Mesh */
short selectmode;
@@ -1771,6 +1772,11 @@ enum {
SCE_XFORM_AXIS_ALIGN = (1 << 0),
};
+/* ToolSettings.object_flag */
+enum {
+ SCE_OBJECT_MODE_LOCK = (1 << 0),
+};
+
/* ToolSettings.snap_flag */
#define SCE_SNAP 1
#define SCE_SNAP_ROTATE 2
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 8d60e96ef01..7932a316b0a 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2529,6 +2529,12 @@ static void rna_def_tool_settings(BlenderRNA *brna)
RNA_def_property_enum_items(prop, uv_sculpt_relaxation_items);
RNA_def_property_ui_text(prop, "Relaxation Method", "Algorithm used for UV relaxation");
+ prop = RNA_def_property(srna, "lock_object_mode", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "object_flag", SCE_OBJECT_MODE_LOCK);
+ RNA_def_property_ui_text(prop, "Lock Object Mode", "");
+ RNA_def_property_ui_icon(prop, ICON_LOCKVIEW_OFF, 1);
+ RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
+
/* Transform */
prop = RNA_def_property(srna, "proportional_edit", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "proportional");