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authorMike Erwin <significant.bit@gmail.com>2017-03-27 06:39:17 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-27 06:39:17 +0300
commit2e88237ee6c2af813db7b716658dab4c33b4050d (patch)
tree5d067de9a28bb3d733cf283c0d4df3b91a0adde7
parent8b204831f2e3d1c8f4eed720ce618e2240d627b4 (diff)
fix shadow map shader input
My bad! Messed up the conversion from ftransform -- 4c08c5b192415190ab8b11637d8dc4f2a66c2ddf
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl b/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl
index f9ab7af6f57..32befccdc86 100644
--- a/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl
@@ -4,6 +4,6 @@ varying vec4 v_position;
void main()
{
- gl_Position = ModelViewProjectionMatrix * v_position;
+ gl_Position = ModelViewProjectionMatrix * gl_Vertex;
v_position = gl_Position;
}