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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 06:39:17 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 06:39:17 +0300 |
commit | 2e88237ee6c2af813db7b716658dab4c33b4050d (patch) | |
tree | 5d067de9a28bb3d733cf283c0d4df3b91a0adde7 | |
parent | 8b204831f2e3d1c8f4eed720ce618e2240d627b4 (diff) |
fix shadow map shader input
My bad! Messed up the conversion from ftransform -- 4c08c5b192415190ab8b11637d8dc4f2a66c2ddf
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl b/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl index f9ab7af6f57..32befccdc86 100644 --- a/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl @@ -4,6 +4,6 @@ varying vec4 v_position; void main() { - gl_Position = ModelViewProjectionMatrix * v_position; + gl_Position = ModelViewProjectionMatrix * gl_Vertex; v_position = gl_Position; } |