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authorCampbell Barton <ideasman42@gmail.com>2012-06-07 12:02:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-07 12:02:48 +0400
commita921ca86f7a008d818f0f6da930c9d25b971ab64 (patch)
tree0bd18b6f06fcf7a045defbc6606645d12dee88c8
parentc714388473115752f32d0f2a7b722d4ef3bf7d57 (diff)
fix for error in previous commit.
- dupli-group armatures with pose bone objects set would draw with uninitialized color - also fix old bug - armature were over-riding the constcolor option - so drawing dupli-groups for eg - would ignore the DRAW_CONSTCOLOR flag.
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c28
-rw-r--r--source/blender/editors/space_view3d/drawobject.c43
2 files changed, 45 insertions, 26 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index cb8b309dc72..cf8b84b5a56 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1658,7 +1658,7 @@ static void bone_matrix_translate_y(float mat[][4], float y)
/* assumes object is Armature with pose */
static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
int dt, const unsigned char ob_wire_col[4],
- const short is_ghost, const short is_outline)
+ const short do_const_color, const short is_outline)
{
RegionView3D *rv3d = ar->regiondata;
Object *ob = base->object;
@@ -1828,10 +1828,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
/* prepare colors */
- if (is_ghost) {
+ if (do_const_color) {
/* 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) */
}
- else if (arm->flag & ARM_POSEMODE)
+ else if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
else {
glColor3ubv(ob_wire_col);
@@ -1993,12 +1993,22 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
-
+
unsigned char col[4];
- col[0] = ob_wire_col[0];
- col[1] = ob_wire_col[1];
- col[2] = ob_wire_col[2];
- col[3] = 255;
+
+ if (do_const_color) {
+ /* so we can draw bone names in current const color */
+ float tcol[4];
+ glGetFloatv(GL_CURRENT_COLOR, tcol);
+ rgb_float_to_uchar(col, tcol);
+ col[3] = 255;
+ }
+ else {
+ col[0] = ob_wire_col[0];
+ col[1] = ob_wire_col[1];
+ col[2] = ob_wire_col[2];
+ col[3] = 255;
+ }
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
@@ -2602,7 +2612,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
}
}
- draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, FALSE, is_outline);
+ draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (flag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
if (ob->mode & OB_MODE_POSE)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 73d941f62ce..51985a2860f 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1231,19 +1231,23 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* lamp center */
copy_v3_v3(vec, ob->obmat[3]);
-
- /* for AA effects */
- curcol[0] = ob_wire_col[0];
- curcol[1] = ob_wire_col[1];
- curcol[2] = ob_wire_col[2];
- curcol[3] = 154;
- glColor4ubv(curcol);
+
+ if ((flag & DRAW_CONSTCOLOR) == 0) {
+ /* for AA effects */
+ curcol[0] = ob_wire_col[0];
+ curcol[1] = ob_wire_col[1];
+ curcol[2] = ob_wire_col[2];
+ curcol[3] = 154;
+ glColor4ubv(curcol);
+ }
if (lampsize > 0.0f) {
- if (ob->id.us > 1) {
- if (ob == OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155);
- else glColor4ub(0x77, 0xCC, 0xCC, 155);
+ if ((flag & DRAW_CONSTCOLOR) == 0) {
+ if (ob->id.us > 1) {
+ if (ob == OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155);
+ else glColor4ub(0x77, 0xCC, 0xCC, 155);
+ }
}
/* Inner Circle */
@@ -1253,8 +1257,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
drawcircball(GL_POLYGON, vec, lampsize, imat);
/* restore */
- if (ob->id.us > 1)
- glColor4ubv(curcol);
+ if ((flag & DRAW_CONSTCOLOR) == 0) {
+ if (ob->id.us > 1)
+ glColor4ubv(curcol);
+ }
/* Outer circle */
circrad = 3.0f * lampsize;
@@ -1486,9 +1492,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glDisable(GL_BLEND);
- /* restore for drawing extra stuff */
- glColor3ubv(ob_wire_col);
-
+ if ((flag & DRAW_CONSTCOLOR) == 0) {
+ /* restore for drawing extra stuff */
+ glColor3ubv(ob_wire_col);
+ }
}
static void draw_limit_line(float sta, float end, unsigned int col)
@@ -6540,7 +6547,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
RegionView3D *rv3d = ar->regiondata;
float vec1[3], vec2[3];
unsigned int col = 0;
- unsigned char ob_wire_col[4];
+ unsigned char _ob_wire_col[4]; /* dont initialize this */
+ unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
int i, selstart, selend, empty_object = 0;
short dt, dtx, zbufoff = 0;
const short is_obact = (ob == OBACT);
@@ -6601,7 +6609,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
project_short(ar, ob->obmat[3], &base->sx);
- draw_object_wire_color(scene, base, ob_wire_col, warning_recursive);
+ draw_object_wire_color(scene, base, _ob_wire_col, warning_recursive);
+ ob_wire_col = _ob_wire_col;
glColor3ubv(ob_wire_col);
}