diff options
author | Joshua Leung <aligorith@gmail.com> | 2012-06-07 09:39:28 +0400 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2012-06-07 09:39:28 +0400 |
commit | ffd75901f32e2270406e43855c7b2dee065f948e (patch) | |
tree | 29b7fc0b18f475e111a750f61b5021f9462b982e | |
parent | e69ec8be5554a774612b8eeb15a2f00a327cc795 (diff) |
Code cleanup - Shuffled solve_parenting() function around to remove need for
forward def/local prototype
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 169 |
1 files changed, 82 insertions, 87 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 16b699f16f9..a01024acfd3 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -115,8 +115,6 @@ #include "GPU_material.h" /* Local function protos */ -static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul); - float originmat[3][3]; /* after BKE_object_where_is_calc(), can be used in other functions (bad!) */ void BKE_object_workob_clear(Object *workob) @@ -1904,6 +1902,84 @@ static void ob_parvert3(Object *ob, Object *par, float mat[][4]) } } +static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul) +{ + float totmat[4][4]; + float tmat[4][4]; + float locmat[4][4]; + float vec[3]; + int ok; + + BKE_object_to_mat4(ob, locmat); + + if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat); + + switch (ob->partype & PARTYPE) { + case PAROBJECT: + ok = 0; + if (par->type == OB_CURVE) { + if (((Curve *)par->data)->flag & CU_PATH) { + ob_parcurve(scene, ob, par, tmat); + ok = 1; + } + } + + if (ok) mul_serie_m4(totmat, par->obmat, tmat, + NULL, NULL, NULL, NULL, NULL, NULL); + else copy_m4_m4(totmat, par->obmat); + + break; + case PARBONE: + ob_parbone(ob, par, tmat); + mul_serie_m4(totmat, par->obmat, tmat, + NULL, NULL, NULL, NULL, NULL, NULL); + break; + + case PARVERT1: + unit_m4(totmat); + if (simul) { + copy_v3_v3(totmat[3], par->obmat[3]); + } + else { + give_parvert(par, ob->par1, vec); + mul_v3_m4v3(totmat[3], par->obmat, vec); + } + break; + case PARVERT3: + ob_parvert3(ob, par, tmat); + + mul_serie_m4(totmat, par->obmat, tmat, + NULL, NULL, NULL, NULL, NULL, NULL); + break; + + case PARSKEL: + copy_m4_m4(totmat, par->obmat); + break; + } + + // total + mul_serie_m4(tmat, totmat, ob->parentinv, + NULL, NULL, NULL, NULL, NULL, NULL); + mul_serie_m4(obmat, tmat, locmat, + NULL, NULL, NULL, NULL, NULL, NULL); + + if (simul) { + + } + else { + // external usable originmat + copy_m3_m4(originmat, tmat); + + // origin, voor help line + if ((ob->partype & PARTYPE) == PARSKEL) { + copy_v3_v3(ob->orig, par->obmat[3]); + } + else { + copy_v3_v3(ob->orig, totmat[3]); + } + } +} + static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[4][4]) { float *fp1, *fp2; @@ -1926,8 +2002,6 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[ void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime) { - float slowmat[4][4] = MAT4_UNITY; - if (ob == NULL) return; /* execute drivers only, as animation has already been done */ @@ -1935,6 +2009,7 @@ void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime) if (ob->parent) { Object *par = ob->parent; + float slowmat[4][4] = MAT4_UNITY; /* calculate parent matrix */ solve_parenting(scene, ob, par, ob->obmat, slowmat, 0); @@ -1950,7 +2025,7 @@ void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime) else { BKE_object_to_mat4(ob, ob->obmat); } - + /* solve constraints */ if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) { bConstraintOb *cob; @@ -1975,9 +2050,9 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4]) if (ob->parent) { Object *par = ob->parent; - + solve_parenting(scene, ob, par, obmat, slowmat, 1); - + if (ob->partype & PARSLOW) where_is_object_parslow(ob, obmat, slowmat); } @@ -1986,91 +2061,11 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4]) } } -static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul) -{ - float totmat[4][4]; - float tmat[4][4]; - float locmat[4][4]; - float vec[3]; - int ok; - - BKE_object_to_mat4(ob, locmat); - - if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat); - - switch (ob->partype & PARTYPE) { - case PAROBJECT: - ok = 0; - if (par->type == OB_CURVE) { - if (((Curve *)par->data)->flag & CU_PATH) { - ob_parcurve(scene, ob, par, tmat); - ok = 1; - } - } - - if (ok) mul_serie_m4(totmat, par->obmat, tmat, - NULL, NULL, NULL, NULL, NULL, NULL); - else copy_m4_m4(totmat, par->obmat); - - break; - case PARBONE: - ob_parbone(ob, par, tmat); - mul_serie_m4(totmat, par->obmat, tmat, - NULL, NULL, NULL, NULL, NULL, NULL); - break; - - case PARVERT1: - unit_m4(totmat); - if (simul) { - copy_v3_v3(totmat[3], par->obmat[3]); - } - else { - give_parvert(par, ob->par1, vec); - mul_v3_m4v3(totmat[3], par->obmat, vec); - } - break; - case PARVERT3: - ob_parvert3(ob, par, tmat); - - mul_serie_m4(totmat, par->obmat, tmat, - NULL, NULL, NULL, NULL, NULL, NULL); - break; - - case PARSKEL: - copy_m4_m4(totmat, par->obmat); - break; - } - - // total - mul_serie_m4(tmat, totmat, ob->parentinv, - NULL, NULL, NULL, NULL, NULL, NULL); - mul_serie_m4(obmat, tmat, locmat, - NULL, NULL, NULL, NULL, NULL, NULL); - - if (simul) { - - } - else { - // external usable originmat - copy_m3_m4(originmat, tmat); - - // origin, voor help line - if ((ob->partype & PARTYPE) == PARSKEL) { - copy_v3_v3(ob->orig, par->obmat[3]); - } - else { - copy_v3_v3(ob->orig, totmat[3]); - } - } - -} - void BKE_object_where_is_calc(struct Scene *scene, Object *ob) { BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra); } - void BKE_object_where_is_calc_simul(Scene *scene, Object *ob) /* was written for the old game engine (until 2.04) */ /* It seems that this function is only called |