diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-26 12:54:25 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-26 12:54:25 +0300 |
commit | 0d559a67304d25a5c39937528cbc3c3dd51b6396 (patch) | |
tree | 442f35621e2100ecfb20f0d4dd6de71e26a9ff1f | |
parent | 6ebcf98943ee4a65b7d05be822fa99f7876d5036 (diff) |
RNA: follow boolean naming conventions
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 2 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 46 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 4 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 2 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_material.c | 7 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 34 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 2 | ||||
-rwxr-xr-x | tests/python/eevee_render_tests.py | 16 |
8 files changed, 57 insertions, 56 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 13c783ad024..9b70c8f22d4 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -204,7 +204,7 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel): row.prop(mat, "alpha_threshold") if mat.blend_method not in {"OPAQUE", "CLIP", "HASHED"}: - layout.prop(mat, "transparent_hide_backside") + layout.prop(mat, "show_transparent_backside") layout.prop(mat, "use_screen_refraction") layout.prop(mat, "refraction_depth") diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 304b64cf869..bccde2da2f4 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -443,17 +443,17 @@ class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel): def draw_header(self, context): scene = context.scene props = scene.eevee - self.layout.prop(props, "gtao_enable", text="") + self.layout.prop(props, "use_gtao", text="") def draw(self, context): layout = self.layout scene = context.scene props = scene.eevee - layout.active = props.gtao_enable + layout.active = props.use_gtao col = layout.column() - col.prop(props, "gtao_use_bent_normals") - col.prop(props, "gtao_bounce") + col.prop(props, "use_gtao_bent_normals") + col.prop(props, "use_gtao_bounce") col.prop(props, "gtao_distance") col.prop(props, "gtao_factor") col.prop(props, "gtao_quality") @@ -471,14 +471,14 @@ class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel): def draw_header(self, context): scene = context.scene props = scene.eevee - self.layout.prop(props, "motion_blur_enable", text="") + self.layout.prop(props, "use_motion_blur", text="") def draw(self, context): layout = self.layout scene = context.scene props = scene.eevee - layout.active = props.motion_blur_enable + layout.active = props.use_motion_blur col = layout.column() col.prop(props, "motion_blur_samples") col.prop(props, "motion_blur_shutter") @@ -496,14 +496,14 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel): def draw_header(self, context): scene = context.scene props = scene.eevee - self.layout.prop(props, "dof_enable", text="") + self.layout.prop(props, "use_dof", text="") def draw(self, context): layout = self.layout scene = context.scene props = scene.eevee - layout.active = props.dof_enable + layout.active = props.use_dof col = layout.column() col.prop(props, "bokeh_max_size") col.prop(props, "bokeh_threshold") @@ -521,14 +521,14 @@ class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel): def draw_header(self, context): scene = context.scene props = scene.eevee - self.layout.prop(props, "bloom_enable", text="") + self.layout.prop(props, "use_bloom", text="") def draw(self, context): layout = self.layout scene = context.scene props = scene.eevee - layout.active = props.bloom_enable + layout.active = props.use_bloom col = layout.column() col.prop(props, "bloom_threshold") col.prop(props, "bloom_knee") @@ -550,25 +550,25 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel): def draw_header(self, context): scene = context.scene props = scene.eevee - self.layout.prop(props, "volumetric_enable", text="") + self.layout.prop(props, "use_volumetric", text="") def draw(self, context): layout = self.layout scene = context.scene props = scene.eevee - layout.active = props.volumetric_enable + layout.active = props.use_volumetric col = layout.column() col.prop(props, "volumetric_start") col.prop(props, "volumetric_end") col.prop(props, "volumetric_tile_size") col.prop(props, "volumetric_samples") col.prop(props, "volumetric_sample_distribution") - col.prop(props, "volumetric_lights") + col.prop(props, "use_volumetric_lights") col.prop(props, "volumetric_light_clamp") - col.prop(props, "volumetric_shadows") + col.prop(props, "use_volumetric_shadows") col.prop(props, "volumetric_shadow_samples") - col.prop(props, "volumetric_colored_transmittance") + col.prop(props, "use_volumetric_colored_transmittance") class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel): @@ -583,7 +583,7 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel): def draw_header(self, context): scene = context.scene props = scene.eevee - self.layout.prop(props, "sss_enable", text="") + self.layout.prop(props, "use_sss", text="") def draw(self, context): layout = self.layout @@ -593,7 +593,7 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel): col = layout.column() col.prop(props, "sss_samples") col.prop(props, "sss_jitter_threshold") - col.prop(props, "sss_separate_albedo") + col.prop(props, "use_sss_separate_albedo") class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel): @@ -608,7 +608,7 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel): def draw_header(self, context): scene = context.scene props = scene.eevee - self.layout.prop(props, "ssr_enable", text="") + self.layout.prop(props, "use_ssr", text="") def draw(self, context): layout = self.layout @@ -616,9 +616,9 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel): props = scene.eevee col = layout.column() - col.active = props.ssr_enable - col.prop(props, "ssr_refraction") - col.prop(props, "ssr_halfres") + col.active = props.use_ssr + col.prop(props, "use_ssr_refraction") + col.prop(props, "use_ssr_halfres") col.prop(props, "ssr_quality") col.prop(props, "ssr_max_roughness") col.prop(props, "ssr_thickness") @@ -644,7 +644,7 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel): col.prop(props, "shadow_method") col.prop(props, "shadow_cube_size") col.prop(props, "shadow_cascade_size") - col.prop(props, "shadow_high_bitdepth") + col.prop(props, "use_shadow_high_bitdepth") class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel): @@ -664,7 +664,7 @@ class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel): col = layout.column() col.prop(props, "taa_samples") col.prop(props, "taa_render_samples") - col.prop(props, "taa_reprojection") + col.prop(props, "use_taa_reprojection") class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel): diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index ff0ae8a20d5..e3d8a66ae8c 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3628,7 +3628,7 @@ class VIEW3D_PT_overlay(Panel): col = layout.column() col.active = display_all - col.prop(overlay, "transparent_bones") + col.prop(overlay, "show_transparent_bones") col.prop(overlay, "show_bone_selection") elif context.mode == 'EDIT_ARMATURE': @@ -3637,7 +3637,7 @@ class VIEW3D_PT_overlay(Panel): col = layout.column() col.active = display_all - col.prop(overlay, "transparent_bones") + col.prop(overlay, "show_transparent_bones") elif context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}: col.separator() diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index ae82f17bb87..c38ead16dc8 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -570,7 +570,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel): else: slot = None - if slot and slot.valid: + if slot and slot.is_valid: col.label("UV Map:") col.prop_search(slot, "uv_layer", ob.data, "uv_layers", text="") diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index 7dc76120097..a81a7452771 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -372,8 +372,8 @@ void RNA_def_material(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Clip Threshold", "A pixel is rendered only if its alpha value is above this threshold"); RNA_def_property_update(prop, 0, "rna_Material_draw_update"); - prop = RNA_def_property(srna, "transparent_hide_backside", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "blend_flag", MA_BL_HIDE_BACKSIDE); + prop = RNA_def_property(srna, "show_transparent_backside", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_negative_sdna(prop, NULL, "blend_flag", MA_BL_HIDE_BACKSIDE); RNA_def_property_ui_text(prop, "Hide Backside", "Limit transparency to a single layer " "(avoids transparency sorting problems)"); RNA_def_property_update(prop, 0, "rna_Material_draw_update"); @@ -519,7 +519,8 @@ static void rna_def_tex_slot(BlenderRNA *brna) RNA_def_property_ui_text(prop, "UV Map", "Name of UV map"); RNA_def_property_update(prop, NC_GEOM | ND_DATA, "rna_Material_update"); - prop = RNA_def_property(srna, "valid", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "is_valid", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "valid", 1); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Valid", "Slot has a valid image and UV map"); } diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index b6fd98bce7c..d60c9b2d99b 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -5850,7 +5850,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_range(prop, 1, INT_MAX); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "taa_reprojection", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_taa_reprojection", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_TAA_REPROJECTION); RNA_def_property_boolean_default(prop, 1); RNA_def_property_ui_text(prop, "Viewport Denoising", "Denoise image using temporal reprojection " @@ -5858,7 +5858,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); /* Screen Space Subsurface Scattering */ - prop = RNA_def_property(srna, "sss_enable", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_sss", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSS_ENABLED); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Subsurface Scattering", "Enable screen space subsurface scattering"); @@ -5876,7 +5876,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "sss_separate_albedo", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_sss_separate_albedo", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSS_SEPARATE_ALBEDO); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Separate Albedo", "Avoid albedo being blured by the subsurface scattering " @@ -5884,19 +5884,19 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); /* Screen Space Reflection */ - prop = RNA_def_property(srna, "ssr_enable", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_ssr", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_ENABLED); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Screen Space Reflections", "Enable screen space reflection"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "ssr_refraction", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_ssr_refraction", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_REFRACTION); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Screen Space Refractions", "Enable screen space Refractions"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "ssr_halfres", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_ssr_halfres", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_HALF_RESOLUTION); RNA_def_property_boolean_default(prop, 1); RNA_def_property_ui_text(prop, "Half Res Trace", "Raytrace at a lower resolution"); @@ -5934,7 +5934,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); /* Volumetrics */ - prop = RNA_def_property(srna, "volumetric_enable", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_volumetric", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_ENABLED); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Volumetrics", "Enable scattering and absorbance of volumetric material"); @@ -5972,7 +5972,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Exponential Sampling", "Distribute more samples closer to the camera"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "volumetric_lights", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_volumetric_lights", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_LIGHTS); RNA_def_property_boolean_default(prop, 1); RNA_def_property_ui_text(prop, "Volumetric Lighting", "Enable scene lamps interactions with volumetrics"); @@ -5984,7 +5984,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Clamp", "Maximum light contribution, reducing noise"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "volumetric_shadows", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_volumetric_shadows", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_SHADOWS); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Volumetric Shadows", "Generate shadows from volumetric material (Very expensive)"); @@ -5996,26 +5996,26 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Volumetric Shadow Samples", "Number of samples to compute volumetric shadowing"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "volumetric_colored_transmittance", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_volumetric_colored_transmittance", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_COLORED); RNA_def_property_boolean_default(prop, 1); RNA_def_property_ui_text(prop, "Colored Transmittance", "Enable wavelength dependent volumetric transmittance"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); /* Ambient Occlusion */ - prop = RNA_def_property(srna, "gtao_enable", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_gtao", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_ENABLED); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Ambient Occlusion", "Enable ambient occlusion to simulate medium scale indirect shadowing"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "gtao_use_bent_normals", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_gtao_bent_normals", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_BENT_NORMALS); RNA_def_property_boolean_default(prop, 1); RNA_def_property_ui_text(prop, "Bent Normals", "Compute main non occluded direction to sample the environment"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "gtao_bounce", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_gtao_bounce", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_BOUNCE); RNA_def_property_boolean_default(prop, 1); RNA_def_property_ui_text(prop, "Bounces Approximation", "An approximation to simulate light bounces " @@ -6043,7 +6043,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); /* Depth of Field */ - prop = RNA_def_property(srna, "dof_enable", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_dof", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_DOF_ENABLED); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Depth of Field", "Enable depth of field using the values from the active camera"); @@ -6064,7 +6064,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); /* Bloom */ - prop = RNA_def_property(srna, "bloom_enable", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_bloom", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_BLOOM_ENABLED); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Bloom", "High brighness pixels generate a glowing effect"); @@ -6111,7 +6111,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); /* Motion blur */ - prop = RNA_def_property(srna, "motion_blur_enable", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_motion_blur", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_MOTION_BLUR_ENABLED); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "Motion Blur", "Enable motion blur effect (only in camera view)"); @@ -6148,7 +6148,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Directional Shadows Resolution", "Size of sun lamps shadow maps"); RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC); - prop = RNA_def_property(srna, "shadow_high_bitdepth", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "use_shadow_high_bitdepth", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SHADOW_HIGH_BITDEPTH); RNA_def_property_boolean_default(prop, 0); RNA_def_property_ui_text(prop, "High Bitdepth", "Use 32bit shadows"); diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 75342a5191d..a925f5ba2f1 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -2475,7 +2475,7 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna) RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); - prop = RNA_def_property(srna, "transparent_bones", PROP_BOOLEAN, PROP_NONE); + prop = RNA_def_property(srna, "show_transparent_bones", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "overlay.arm_flag", V3D_OVERLAY_ARM_TRANSP_BONES); RNA_def_property_ui_text(prop, "Transparent Bones", "Display bones as transparent"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); diff --git a/tests/python/eevee_render_tests.py b/tests/python/eevee_render_tests.py index 9756f7a1840..74e716dc8e6 100755 --- a/tests/python/eevee_render_tests.py +++ b/tests/python/eevee_render_tests.py @@ -15,14 +15,14 @@ def setup(): scene = bpy.context.scene eevee = scene.eevee - eevee.sss_enable = True - eevee.ssr_enable = True - eevee.ssr_refraction = True - eevee.gtao_enable = True - eevee.dof_enable = True - - eevee.volumetric_enable = True - eevee.volumetric_shadows = True + eevee.use_sss = True + eevee.use_ssr = True + eevee.use_ssr_refraction = True + eevee.use_gtao = True + eevee.use_dof = True + + eevee.use_volumetric = True + eevee.use_volumetric_shadows = True eevee.volumetric_tile_size = '2' for mat in bpy.data.materials: |