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authorNorman Lin <nlin@nlin.net>2002-10-18 22:53:45 +0400
committerNorman Lin <nlin@nlin.net>2002-10-18 22:53:45 +0400
commit1ca9bded7330a5a3b5797ed853e3beb70093f113 (patch)
tree4d551df359a162c3b725b88f30e8873b5596b3c4
parentb7dadcfefd24b44283fc96207d7352732eb3dae1 (diff)
added todo item about compatibility with 2.25
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsController.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
index 5640e478adb..85ef9cd17ab 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
+++ b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
@@ -174,6 +174,10 @@
/// \todo python interface for tweaking constraints via python
///
/// \todo raytesting to support gameengine sensors that need it
+///
+/// \todo investigate compatibility issues with old Blender 2.25 physics engine (sumo/fuzzics)
+/// is it possible to have compatibility? how hard is it? how important is it?
+
ODEPhysicsController::ODEPhysicsController(bool dyna, bool fullRigidBody,
bool phantom, class PHY_IMotionState* motionstate, struct dxSpace* space,