diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2019-10-15 16:12:52 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2019-10-15 16:18:11 +0300 |
commit | 7df7a8f3f1bbd894febc102e339aa03e59d363b9 (patch) | |
tree | 03f681d5481b2afc9c109f588f328a20b0fdb951 | |
parent | 4d3a3172582dea2d3dfe122e05b38640fed441b6 (diff) |
Fix T70838: crash on cycles render after recent fix
My bad for not figuring out how to run our unittests since I got back to
Windows.
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/layer.c | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index d3efc18a990..5520cfd5ecf 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -555,7 +555,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph, /* test if object needs to be hidden */ const bool show_self = b_instance.show_self(); const bool show_particles = b_instance.show_particles(); - const bool show_in_viewport = b_ob.visible_in_viewport_get(b_v3d); + const bool show_in_viewport = !b_v3d || b_ob.visible_in_viewport_get(b_v3d); if (show_in_viewport && (show_self || show_particles)) { /* object itself */ diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index b915fddca18..fd5b4b6e506 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -1061,6 +1061,8 @@ bool BKE_base_is_visible(const View3D *v3d, const Base *base) bool BKE_object_is_visible_in_viewport(const struct View3D *v3d, const struct Object *ob) { + BLI_assert(v3d != NULL); + if (ob->restrictflag & OB_RESTRICT_VIEWPORT) { return false; } |