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authorNorman Lin <nlin@nlin.net>2002-10-18 19:02:02 +0400
committerNorman Lin <nlin@nlin.net>2002-10-18 19:02:02 +0400
commitbdad961ce365f6a57f12832b5ba763525ac164fb (patch)
tree920c54fc077f20b7ac5632e1dfa3a2fc5194e7d8
parent1b1596178640ac4b0b75fd4b97ff08399a4c075d (diff)
checkin of ODE library. Do not modify the ODE source code; instead, follow the
development of ode at http://q12.org and periodically copy the q12.org ODE sourcecode into this tree to update the Blender ODE. This ODE has not been changed from q12.org and is provided here merely as a convenience to Blender developers.
-rw-r--r--extern/ode/dist/INSTALL44
-rw-r--r--extern/ode/dist/LICENSE-BSD.TXT34
-rw-r--r--extern/ode/dist/LICENSE.TXT502
-rw-r--r--extern/ode/dist/Makefile280
-rw-r--r--extern/ode/dist/Makefile.deps456
-rw-r--r--extern/ode/dist/README30
-rw-r--r--extern/ode/dist/README_BLENDER18
-rw-r--r--extern/ode/dist/config/README41
-rw-r--r--extern/ode/dist/config/makefile.cygwin28
-rw-r--r--extern/ode/dist/config/makefile.mingw28
-rw-r--r--extern/ode/dist/config/makefile.msvc27
-rw-r--r--extern/ode/dist/config/makefile.msvc-dll29
-rw-r--r--extern/ode/dist/config/makefile.osx26
-rw-r--r--extern/ode/dist/config/makefile.unix-gcc29
-rw-r--r--extern/ode/dist/config/makefile.unix-generic24
-rw-r--r--extern/ode/dist/config/msvcdefs.def228
-rw-r--r--extern/ode/dist/config/user-settings31
-rw-r--r--extern/ode/dist/config/user-settings.example31
-rw-r--r--extern/ode/dist/configurator.c437
-rw-r--r--extern/ode/dist/include/ode/README18
-rw-r--r--extern/ode/dist/include/ode/common.h306
-rw-r--r--extern/ode/dist/include/ode/contact.h90
-rw-r--r--extern/ode/dist/include/ode/error.h63
-rw-r--r--extern/ode/dist/include/ode/geom.h152
-rw-r--r--extern/ode/dist/include/ode/mass.h97
-rw-r--r--extern/ode/dist/include/ode/matrix.h194
-rw-r--r--extern/ode/dist/include/ode/memory.h63
-rw-r--r--extern/ode/dist/include/ode/misc.h85
-rw-r--r--extern/ode/dist/include/ode/objects.h201
-rw-r--r--extern/ode/dist/include/ode/ode.h44
-rw-r--r--extern/ode/dist/include/ode/odecpp.h796
-rw-r--r--extern/ode/dist/include/ode/odecpp_old.h316
-rw-r--r--extern/ode/dist/include/ode/odemath.h216
-rw-r--r--extern/ode/dist/include/ode/rotation.h64
-rw-r--r--extern/ode/dist/include/ode/space.h77
-rw-r--r--extern/ode/dist/include/ode/timer.h76
-rw-r--r--extern/ode/dist/ode/README158
-rw-r--r--extern/ode/dist/ode/fbuild/BuildDot148
-rw-r--r--extern/ode/dist/ode/fbuild/BuildLDLT654
-rw-r--r--extern/ode/dist/ode/fbuild/BuildMultidot174
-rw-r--r--extern/ode/dist/ode/fbuild/BuildUtil99
-rw-r--r--extern/ode/dist/ode/fbuild/Dependencies16
-rw-r--r--extern/ode/dist/ode/fbuild/Makefile77
-rw-r--r--extern/ode/dist/ode/fbuild/OptimizeDot71
-rw-r--r--extern/ode/dist/ode/fbuild/OptimizeLDLT91
-rw-r--r--extern/ode/dist/ode/fbuild/OptimizeLSolve76
-rw-r--r--extern/ode/dist/ode/fbuild/OptimizeLTSolve76
-rw-r--r--extern/ode/dist/ode/fbuild/OptimizeMultidot73
-rw-r--r--extern/ode/dist/ode/fbuild/OptimizeUtil86
-rw-r--r--extern/ode/dist/ode/fbuild/ParametersD.example32
-rw-r--r--extern/ode/dist/ode/fbuild/ParametersF.example30
-rw-r--r--extern/ode/dist/ode/fbuild/ParametersM.example32
-rw-r--r--extern/ode/dist/ode/fbuild/ParametersS.example30
-rw-r--r--extern/ode/dist/ode/fbuild/ParametersT.example30
-rw-r--r--extern/ode/dist/ode/fbuild/README41
-rw-r--r--extern/ode/dist/ode/fbuild/ldlt.m26
-rw-r--r--extern/ode/dist/ode/fbuild/test_dot.cpp124
-rw-r--r--extern/ode/dist/ode/fbuild/test_ldlt.cpp299
-rw-r--r--extern/ode/dist/ode/fbuild/test_multidot.cpp144
-rw-r--r--extern/ode/dist/ode/src/array.cpp80
-rw-r--r--extern/ode/dist/ode/src/array.h135
-rw-r--r--extern/ode/dist/ode/src/error.cpp172
-rw-r--r--extern/ode/dist/ode/src/fastdot.c30
-rw-r--r--extern/ode/dist/ode/src/fastldlt.c381
-rw-r--r--extern/ode/dist/ode/src/fastlsolve.c298
-rw-r--r--extern/ode/dist/ode/src/fastltsolve.c199
-rw-r--r--extern/ode/dist/ode/src/geom.cpp2207
-rw-r--r--extern/ode/dist/ode/src/geom_internal.h84
-rw-r--r--extern/ode/dist/ode/src/joint.cpp2160
-rw-r--r--extern/ode/dist/ode/src/joint.h261
-rw-r--r--extern/ode/dist/ode/src/lcp.cpp1455
-rw-r--r--extern/ode/dist/ode/src/lcp.h58
-rw-r--r--extern/ode/dist/ode/src/mass.cpp261
-rw-r--r--extern/ode/dist/ode/src/mat.cpp230
-rw-r--r--extern/ode/dist/ode/src/mat.h71
-rw-r--r--extern/ode/dist/ode/src/matrix.cpp358
-rw-r--r--extern/ode/dist/ode/src/memory.cpp278
-rw-r--r--extern/ode/dist/ode/src/misc.cpp147
-rw-r--r--extern/ode/dist/ode/src/objects.h91
-rw-r--r--extern/ode/dist/ode/src/obstack.cpp130
-rw-r--r--extern/ode/dist/ode/src/obstack.h68
-rw-r--r--extern/ode/dist/ode/src/ode.cpp1341
-rw-r--r--extern/ode/dist/ode/src/odemath.cpp173
-rw-r--r--extern/ode/dist/ode/src/rotation.cpp283
-rw-r--r--extern/ode/dist/ode/src/scrapbook.cpp270
-rw-r--r--extern/ode/dist/ode/src/space.cpp621
-rw-r--r--extern/ode/dist/ode/src/stack.cpp114
-rw-r--r--extern/ode/dist/ode/src/stack.h138
-rw-r--r--extern/ode/dist/ode/src/step.cpp1085
-rw-r--r--extern/ode/dist/ode/src/step.h36
-rw-r--r--extern/ode/dist/ode/src/testing.cpp243
-rw-r--r--extern/ode/dist/ode/src/testing.h65
-rw-r--r--extern/ode/dist/ode/src/timer.cpp397
-rwxr-xr-xextern/ode/dist/tools/build442
-rwxr-xr-xextern/ode/dist/tools/build4.bat43
-rwxr-xr-xextern/ode/dist/tools/make_distribution45
-rwxr-xr-xextern/ode/dist/tools/process_deps11
97 files changed, 21829 insertions, 0 deletions
diff --git a/extern/ode/dist/INSTALL b/extern/ode/dist/INSTALL
new file mode 100644
index 00000000000..f82285db1b2
--- /dev/null
+++ b/extern/ode/dist/INSTALL
@@ -0,0 +1,44 @@
+
+here are the steps to buid ODE:
+
+(1) get the GNU 'make' tool. many unix platforms come with this, although
+ sometimes it is called 'gmake'. i have provided a version of GNU make
+ for windows at: http://q12.org/ode/bin/make.exe
+
+(2) edit the settings in the file config/user-settings. the list of supported
+ platforms is given in that file.
+
+(3) run 'make' to configure and build ODE and the graphical test programs.
+ to build parts of ODE the make targets are:
+
+ make configure create configuration file include/ode/config.h
+ make ode-lib build the core ODE library
+ make drawstuff-lib build the OpenGL-based graphics library
+ make ode-test build some ODE tests (they need drawstuff)
+ make drawstuff-test build a test app for the drawstuff library
+
+ all of these targets will do an implicit 'make configure'. if the
+ configurator screws up then you can edit the settings directly in
+ include/ode/config.h.
+
+(4) to install the ODE library onto your system you should copy the 'lib' and
+ 'include' directories to a suitable place, e.g. on unix:
+
+ include/ode --> /usr/local/include/ode
+ lib/libode.a --> /usr/local/lib/libode.a
+
+ODE has been verified to build on the following platforms:
+
+ config ode-lib ode-test
+ ------ ------- --------
+ windows
+ MSVC msvc * *
+ MinGW mingw * *
+ CygWin cygwin * *
+ linux (x86, mandrake 8.1) unix-gcc * *
+ linux (alpha, debian 2.2) unix-gcc * ?
+ linux (RS/6000, debian 2.2) unix-gcc * ?
+ linux (Sparc U60, debian 2.2) unix-gcc * ?
+ freebsd 4.3 unix-gcc * ?
+ Mac OS-X osx * ?
+ Solaris 8 (Sparc R220) unix-gcc * ?
diff --git a/extern/ode/dist/LICENSE-BSD.TXT b/extern/ode/dist/LICENSE-BSD.TXT
new file mode 100644
index 00000000000..05929239487
--- /dev/null
+++ b/extern/ode/dist/LICENSE-BSD.TXT
@@ -0,0 +1,34 @@
+
+This is the BSD-style license for the Open Dynamics Engine
+----------------------------------------------------------
+
+Open Dynamics Engine
+Copyright (c) 2001,2002, Russell L. Smith.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+Redistributions of source code must retain the above copyright notice,
+this list of conditions and the following disclaimer.
+
+Redistributions in binary form must reproduce the above copyright notice,
+this list of conditions and the following disclaimer in the documentation
+and/or other materials provided with the distribution.
+
+Neither the names of ODE's copyright owner nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/extern/ode/dist/LICENSE.TXT b/extern/ode/dist/LICENSE.TXT
new file mode 100644
index 00000000000..cfe59bcadb8
--- /dev/null
+++ b/extern/ode/dist/LICENSE.TXT
@@ -0,0 +1,502 @@
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL. It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+ Preamble
+
+ The licenses for most software are designed to take away your
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+Licenses are intended to guarantee your freedom to share and change
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+ This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
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+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
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+
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+you have the freedom to distribute copies of free software (and charge
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+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ library `Frob' (a library for tweaking knobs) written by James Random Hacker.
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+ Ty Coon, President of Vice
+
+That's all there is to it!
diff --git a/extern/ode/dist/Makefile b/extern/ode/dist/Makefile
new file mode 100644
index 00000000000..54ae6833982
--- /dev/null
+++ b/extern/ode/dist/Makefile
@@ -0,0 +1,280 @@
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+USER_SETTINGS=config/user-settings
+include $(USER_SETTINGS)
+PLATFORM_MAKEFILE=config/makefile.$(PLATFORM)
+include $(PLATFORM_MAKEFILE)
+
+##############################################################################
+# check some variables that were supposed to be defined
+
+ifneq ($(BUILD),debug)
+ifneq ($(BUILD),release)
+$(error the BUILD variable is not set properly)
+endif
+endif
+
+ifneq ($(PRECISION),SINGLE)
+ifneq ($(PRECISION),DOUBLE)
+$(error the PRECISION variable is not set properly)
+endif
+endif
+
+##############################################################################
+# package settings
+
+ODE_SRC = \
+ ode/src/array.cpp \
+ ode/src/error.cpp \
+ ode/src/memory.cpp \
+ ode/src/obstack.cpp \
+ ode/src/odemath.cpp \
+ ode/src/matrix.cpp \
+ ode/src/misc.cpp \
+ ode/src/rotation.cpp \
+ ode/src/mass.cpp \
+ ode/src/ode.cpp \
+ ode/src/step.cpp \
+ ode/src/lcp.cpp \
+ ode/src/joint.cpp \
+ ode/src/space.cpp \
+ ode/src/geom.cpp \
+ ode/src/timer.cpp \
+ ode/src/mat.cpp \
+ ode/src/testing.cpp
+ODE_PREGEN_SRC = \
+ ode/src/fastldlt.c \
+ ode/src/fastlsolve.c \
+ ode/src/fastltsolve.c \
+ ode/src/fastdot.c
+
+ifeq ($(WINDOWS),1)
+DRAWSTUFF_SRC = drawstuff/src/drawstuff.cpp drawstuff/src/windows.cpp
+RESOURCE_FILE=lib/resources.RES
+else
+DRAWSTUFF_SRC = drawstuff/src/drawstuff.cpp drawstuff/src/x11.cpp
+endif
+
+ODE_LIB_NAME=ode
+DRAWSTUFF_LIB_NAME=drawstuff
+
+INCPATH=include
+LIBPATH=lib
+
+ODE_TEST_SRC_CPP = \
+ ode/test/test_ode.cpp \
+ ode/test/test_chain2.cpp \
+ ode/test/test_hinge.cpp \
+ ode/test/test_slider.cpp \
+ ode/test/test_collision.cpp \
+ ode/test/test_boxstack.cpp \
+ ode/test/test_buggy.cpp \
+ ode/test/test_joints.cpp \
+ ode/test/test_space.cpp \
+ ode/test/test_I.cpp \
+ ode/test/test_step.cpp \
+ ode/test/test_friction.cpp
+ODE_TEST_SRC_C = \
+ ode/test/test_chain1.c
+DRAWSTUFF_TEST_SRC_CPP = \
+ drawstuff/dstest/dstest.cpp
+
+CONFIGURATOR_SRC=configurator.c
+CONFIG_H=include/ode/config.h
+
+##############################################################################
+# derived things
+
+DEFINES=
+
+# add some defines depending on the build mode
+ifeq ($(BUILD),release)
+DEFINES+=$(C_DEF)dNODEBUG
+endif
+ifeq ($(BUILD),debug)
+DEFINES+=$(C_DEF)dDEBUG_ALLOC
+endif
+
+# object file names
+ODE_PREGEN_OBJECTS=$(ODE_PREGEN_SRC:%.c=%$(OBJ))
+ODE_OBJECTS=$(ODE_SRC:%.cpp=%$(OBJ)) $(ODE_PREGEN_OBJECTS)
+DRAWSTUFF_OBJECTS=$(DRAWSTUFF_SRC:%.cpp=%$(OBJ)) $(RESOURCE_FILE)
+
+# side-effect variables causing creation of files containing lists of
+# filenames to be linked, to work around command-line-length limitations
+# on outdated 16-bit operating systems. because of command-line length
+# limitations we cannot issue a link command with all object filenames
+# specified (because this command is too long and overflows the command
+# buffer), but instead must create a file containing all object filenames
+# to be linked, and specify this list-file with @listfile on the command-line.
+#
+# the difficult part is doing this in a flexible way; we don't want to
+# hard-code the to-be-linked object filenames in a file, but instead
+# want to dynamically create a file containing a list of all object filenames
+# within the $XXX_OBJECTS makefile variables. to do this, we use side-effect
+# variables.
+#
+# idea: when these variables are EVALUATED (i.e. later during rule execution,
+# not now during variable definition), they cause a SIDE EFFECT which creates
+# a file with the list of all ODE object files. why the chicanery??? because
+# if we have a command-line length limitation, no SINGLE command we issue will
+# be able to create a file containing all object files to be linked
+# (because that command itself would need to include all filenames, making
+# it too long to be executed). instead, we must use the gnu-make "foreach"
+# function, combined - probably in an unintended way - with the "shell"
+# function. this is probably unintended because we are not using the "shell"
+# function to return a string value for variable evaluation, but are instead
+# using the "shell" function to cause a side effect (appending of each filename
+# to the filename-list-file).
+#
+# one possible snag is that, forbidding use of any external EXE utilities and
+# relying only on the facilities provided by the outdated 16-bit operating
+# system, there is no way to issue a SERIES of commands which append text to
+# the end of a file WITHOUT adding newlines. therefore, the list of to-be-
+# linked object files is separated by newlines in the list file. fortunately,
+# the linker utility for this outdated 16-bit operating system accepts
+# filenames on separate lines in the list file.
+
+# remember: when we evaluate these variables later, this causes the creation
+# of the appropriate list file.
+ifeq ($(WINDOWS16),1)
+SIDE_EFFECT_ODE_OBJLIST = $(foreach o,$(ODE_OBJECTS),$(shell echo $(o) >> odeobj.txt ))
+SIDE_EFFECT_DRAWSTUFF_OBJLIST = $(foreach o,$(DRAWSTUFF_OBJECTS),$(shell echo $(o) >> dsobj.txt ))
+endif
+
+# library file names
+ODE_LIB=$(LIBPATH)/$(LIB_PREFIX)$(ODE_LIB_NAME)$(LIB_SUFFIX)
+DRAWSTUFF_LIB=$(LIBPATH)/$(LIB_PREFIX)$(DRAWSTUFF_LIB_NAME)$(LIB_SUFFIX)
+
+# executable file names
+ODE_TEST_EXE=$(ODE_TEST_SRC_CPP:%.cpp=%.exe) $(ODE_TEST_SRC_C:%.c=%.exe)
+DRAWSTUFF_TEST_EXE=$(DRAWSTUFF_TEST_SRC_CPP:%.cpp=%.exe)
+CONFIGURATOR_EXE=$(CONFIGURATOR_SRC:%.c=%.exe)
+
+##############################################################################
+# rules
+#
+# NOTE: the '.c' files are pregenerated sources, and must be compiled with
+# -O1 optimization. that is why the rule for .c files is a bit different.
+# why should it be compiled with O1? it is numerical code that is generated
+# by fbuild. O1 optimization is used to preserve the operation orders that
+# were discovered by fbuild to be the fastest on that platform. believe it or
+# not, O2 makes this code run much slower for most compilers.
+
+all: ode-lib drawstuff-lib ode-test drawstuff-test
+ @echo SUCCESS
+
+ode-lib: configure $(ODE_LIB)
+drawstuff-lib: configure $(DRAWSTUFF_LIB)
+ode-test: ode-lib drawstuff-lib $(ODE_TEST_EXE)
+drawstuff-test: drawstuff-lib $(DRAWSTUFF_TEST_EXE)
+
+ifndef ODE_LIB_AR_RULE
+ODE_LIB_AR_RULE=$(AR)$@
+endif
+
+$(ODE_LIB): pre_ode_lib $(ODE_OBJECTS)
+ifeq ($(WINDOWS16),1)
+# if we have a command-line-length limitation, then dynamically create
+# a file containing all object filenames, and pass this file to the linker
+# instead of directly specifying the object filenames on the command line.
+# the very evaluation of the following variable causes creation of file
+# odeobj.txt
+ $(SIDE_EFFECT_ODE_OBJLIST)
+ $(ODE_LIB_AR_RULE) @odeobj.txt
+else
+# if we have no command-line-length limitation, directly specify all
+# object files to be linked.
+ $(ODE_LIB_AR_RULE) $(ODE_OBJECTS)
+endif
+
+ifdef RANLIB
+ $(RANLIB) $@
+endif
+
+$(DRAWSTUFF_LIB): pre_drawstuff_lib $(DRAWSTUFF_OBJECTS)
+ifeq ($WINDOWS16),1)
+# if we have a command-line-length limitation, then do the same as above.
+ $(SIDE_EFFECT_DRAWSTUFF_OBJLIST)
+ $(AR)$@ @dsobj.txt
+else
+# if we have no command-line-length limitation, directly specify all object
+# files to be linked.
+ $(AR)$@ $(DRAWSTUFF_OBJECTS)
+endif
+ifdef RANLIB
+ $(RANLIB) $@
+endif
+
+# rules to be executed before library linking starts: delete list file (if one is used)
+
+pre_ode_lib:
+ifeq ($WINDOWS16),1)
+ $(DEL_CMD) odeobj.txt
+endif
+
+pre_drawstuff_lib:
+ifeq ($WINDOWS16),1)
+ $(DEL_CMD) dsobj.txt
+endif
+
+clean:
+ -$(DEL_CMD) $(ODE_OBJECTS) $(ODE_TEST_EXE) $(ODE_LIB) $(DRAWSTUFF_OBJECTS) $(DRAWSTUFF_TEST_EXE) $(DRAWSTUFF_LIB) ode/test/*$(OBJ) drawstuff/dstest/*$(OBJ) $(CONFIGURATOR_EXE) $(CONFIG_H)
+
+%$(OBJ): %.c
+ $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(DEFINES) $(C_OPT)1 $(C_OUT)$@ $<
+
+%$(OBJ): %.cpp
+ $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(DEFINES) $(C_OPT)$(OPT) $(C_OUT)$@ $<
+
+%.exe: %$(OBJ)
+ $(CC) $(C_EXEOUT)$@ $< $(ODE_LIB) $(DRAWSTUFF_LIB) $(RESOURCE_FILE) $(LINK_OPENGL) $(LINK_MATH)
+
+
+# windows specific rules
+
+lib/resources.RES: drawstuff/src/resources.rc
+ $(RC_RULE)
+
+
+# configurator rules
+
+configure: $(CONFIG_H)
+
+$(CONFIG_H): $(CONFIGURATOR_EXE) $(USER_SETTINGS) $(PLATFORM_MAKEFILE)
+ $(THIS_DIR)$(CONFIGURATOR_EXE) $(CONFIG_H) "$(CC) $(DEFINES) $(C_EXEOUT)" "$(DEL_CMD)" $(THIS_DIR)
+
+$(CONFIGURATOR_EXE): $(CONFIGURATOR_SRC) $(USER_SETTINGS) $(PLATFORM_MAKEFILE)
+ $(CC) $(C_DEF)d$(PRECISION) $(DEFINES) $(C_EXEOUT)$@ $<
+
+
+# unix-gcc specific dependency making
+
+DEP_RULE=gcc -M $(C_INC)$(INCPATH) $(DEFINES)
+depend: $(ODE_SRC) $(ODE_PREGEN_SRC) $(DRAWSTUFF_SRC) $(ODE_TEST_SRC_CPP) $(ODE_TEST_SRC_C) $(DRAWSTUFF_TEST_SRC_CPP)
+ $(DEP_RULE) $(ODE_SRC) $(ODE_PREGEN_SRC) | tools/process_deps ode/src/ > Makefile.deps
+ $(DEP_RULE) $(DRAWSTUFF_SRC) | tools/process_deps drawstuff/src/ >> Makefile.deps
+ $(DEP_RULE) $(ODE_TEST_SRC_CPP) | tools/process_deps ode/test/ >> Makefile.deps
+ $(DEP_RULE) $(DRAWSTUFF_TEST_SRC_CPP) | tools/process_deps drawstuff/dstest/ >> Makefile.deps
+
+include Makefile.deps
diff --git a/extern/ode/dist/Makefile.deps b/extern/ode/dist/Makefile.deps
new file mode 100644
index 00000000000..ad11f01353f
--- /dev/null
+++ b/extern/ode/dist/Makefile.deps
@@ -0,0 +1,456 @@
+ode/src/array.o: \
+ ode/src/array.cpp \
+ include/ode/config.h \
+ include/ode/memory.h \
+ include/ode/error.h \
+ ode/src/array.h
+ode/src/error.o: \
+ ode/src/error.cpp \
+ include/ode/config.h \
+ include/ode/error.h
+ode/src/memory.o: \
+ ode/src/memory.cpp \
+ include/ode/config.h \
+ include/ode/memory.h \
+ include/ode/error.h
+ode/src/obstack.o: \
+ ode/src/obstack.cpp \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ ode/src/obstack.h \
+ ode/src/objects.h \
+ include/ode/mass.h \
+ ode/src/array.h
+ode/src/odemath.o: \
+ ode/src/odemath.cpp \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/odemath.h
+ode/src/matrix.o: \
+ ode/src/matrix.cpp \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/matrix.h
+ode/src/misc.o: \
+ ode/src/misc.cpp \
+ include/ode/config.h \
+ include/ode/misc.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/matrix.h
+ode/src/rotation.o: \
+ ode/src/rotation.cpp \
+ include/ode/rotation.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h
+ode/src/mass.o: \
+ ode/src/mass.cpp \
+ include/ode/config.h \
+ include/ode/mass.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h
+ode/src/ode.o: \
+ ode/src/ode.cpp \
+ ode/src/objects.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/mass.h \
+ ode/src/array.h \
+ include/ode/ode.h \
+ include/ode/contact.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ ode/src/joint.h \
+ ode/src/obstack.h \
+ ode/src/step.h
+ode/src/step.o: \
+ ode/src/step.cpp \
+ ode/src/objects.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/mass.h \
+ ode/src/array.h \
+ ode/src/joint.h \
+ include/ode/contact.h \
+ ode/src/obstack.h \
+ include/ode/odemath.h \
+ include/ode/rotation.h \
+ include/ode/timer.h \
+ include/ode/matrix.h \
+ ode/src/lcp.h
+ode/src/lcp.o: \
+ ode/src/lcp.cpp \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ ode/src/lcp.h \
+ include/ode/matrix.h \
+ include/ode/misc.h \
+ ode/src/mat.h \
+ include/ode/timer.h
+ode/src/joint.o: \
+ ode/src/joint.cpp \
+ include/ode/odemath.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/rotation.h \
+ include/ode/matrix.h \
+ ode/src/joint.h \
+ ode/src/objects.h \
+ include/ode/memory.h \
+ include/ode/mass.h \
+ ode/src/array.h \
+ include/ode/contact.h \
+ ode/src/obstack.h
+ode/src/space.o: \
+ ode/src/space.cpp \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/contact.h \
+ include/ode/memory.h \
+ ode/src/objects.h \
+ include/ode/mass.h \
+ ode/src/array.h \
+ ode/src/geom_internal.h
+ode/src/geom.o: \
+ ode/src/geom.cpp \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/geom.h \
+ include/ode/space.h \
+ include/ode/contact.h \
+ include/ode/rotation.h \
+ include/ode/odemath.h \
+ include/ode/memory.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/mass.h \
+ include/ode/matrix.h \
+ ode/src/objects.h \
+ ode/src/array.h \
+ ode/src/geom_internal.h
+ode/src/timer.o: \
+ ode/src/timer.cpp \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h \
+ include/ode/timer.h
+ode/src/mat.o: \
+ ode/src/mat.cpp \
+ include/ode/config.h \
+ include/ode/misc.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/matrix.h \
+ include/ode/memory.h \
+ ode/src/mat.h
+ode/src/testing.o: \
+ ode/src/testing.cpp \
+ include/ode/config.h \
+ include/ode/misc.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ ode/src/testing.h \
+ ode/src/array.h
+ode/src/fastldlt.o: \
+ ode/src/fastldlt.c \
+ include/ode/matrix.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h
+ode/src/fastlsolve.o: \
+ ode/src/fastlsolve.c \
+ include/ode/matrix.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h
+ode/src/fastltsolve.o: \
+ ode/src/fastltsolve.c \
+ include/ode/matrix.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h
+ode/src/fastdot.o: \
+ ode/src/fastdot.c \
+ include/ode/matrix.h \
+ include/ode/common.h \
+ include/ode/config.h \
+ include/ode/error.h
+drawstuff/src/drawstuff.o: \
+ drawstuff/src/drawstuff.cpp \
+ include/ode/config.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h \
+ drawstuff/src/internal.h
+drawstuff/src/x11.o: \
+ drawstuff/src/x11.cpp \
+ include/ode/config.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h \
+ drawstuff/src/internal.h
+ode/test/test_ode.o: \
+ ode/test/test_ode.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h
+ode/test/test_chain2.o: \
+ ode/test/test_chain2.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_hinge.o: \
+ ode/test/test_hinge.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_slider.o: \
+ ode/test/test_slider.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_collision.o: \
+ ode/test/test_collision.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_boxstack.o: \
+ ode/test/test_boxstack.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_buggy.o: \
+ ode/test/test_buggy.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_joints.o: \
+ ode/test/test_joints.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_space.o: \
+ ode/test/test_space.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_I.o: \
+ ode/test/test_I.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_step.o: \
+ ode/test/test_step.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+ode/test/test_friction.o: \
+ ode/test/test_friction.cpp \
+ include/ode/ode.h \
+ include/ode/config.h \
+ include/ode/contact.h \
+ include/ode/common.h \
+ include/ode/error.h \
+ include/ode/memory.h \
+ include/ode/odemath.h \
+ include/ode/matrix.h \
+ include/ode/timer.h \
+ include/ode/rotation.h \
+ include/ode/mass.h \
+ include/ode/space.h \
+ include/ode/geom.h \
+ include/ode/misc.h \
+ include/ode/objects.h \
+ include/ode/odecpp.h \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
+drawstuff/dstest/dstest.o: \
+ drawstuff/dstest/dstest.cpp \
+ include/drawstuff/drawstuff.h \
+ include/drawstuff/version.h
diff --git a/extern/ode/dist/README b/extern/ode/dist/README
new file mode 100644
index 00000000000..6b151d1a27b
--- /dev/null
+++ b/extern/ode/dist/README
@@ -0,0 +1,30 @@
+The Open Dynamics Engine (ODE), Copyright (C) 2001,2002 Russell L. Smith.
+-------------------------------------------------------------------------
+
+ODE is a free, industrial quality library for simulating articulated
+rigid body dynamics - for example ground vehicles, legged creatures,
+and moving objects in VR environments. It is fast, flexible, robust
+and platform independent, with advanced joints, contact with friction,
+and built-in collision detection.
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of EITHER:
+ (1) The GNU Lesser General Public License as published by the Free
+ Software Foundation; either version 2.1 of the License, or (at
+ your option) any later version. The text of the GNU Lesser
+ General Public License is included with this library in the
+ file LICENSE.TXT.
+ (2) The BSD-style license that is included with this library in
+ the file LICENSE-BSD.TXT.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+LICENSE.TXT and LICENSE-BSD.TXT for more details.
+
+ * Installation instructions are in the INSTALL file
+
+ * The ODE web pages are at http://q12.org/ode/
+
+ * The ODE documentation is in the file ode/doc/ode.html, or you
+ can view it on the web at http://q12.org/ode/ode-docs.html
diff --git a/extern/ode/dist/README_BLENDER b/extern/ode/dist/README_BLENDER
new file mode 100644
index 00000000000..64d97624a55
--- /dev/null
+++ b/extern/ode/dist/README_BLENDER
@@ -0,0 +1,18 @@
+Checked out from ODE cvs (http://q12.org) on or around
+Fri Oct 18 14:24:11 GMT 2002
+
+Note that ODE has its own build system. The source/ode/
+directory is traversed by Blender's source/Makefile. However
+source/ode/config/user-settings has to be set correctly
+depending on the target platform. This needs to be done in the
+source/Makefile which determines the proper platform, then copies
+the appropriate platform-specific user-settings.platform file to
+source/ode/config/user-settings. Currently source/ode/user-settings is
+for Linux.
+
+Don't change the source in this directory. This source code is
+maintained on the CVS server at http://q12.org and is provided here
+so that Blender developers can compile ODE without having to separately
+download and install it. This source code can and should periodically
+be synchronized (manually) with the source code at http://q12.org.
+
diff --git a/extern/ode/dist/config/README b/extern/ode/dist/config/README
new file mode 100644
index 00000000000..0fa18062a4e
--- /dev/null
+++ b/extern/ode/dist/config/README
@@ -0,0 +1,41 @@
+
+variable names used in the per-platform makefile configuration files:
+
+platform stuff
+--------------
+
+WINDOWS set to 1 if this is a microsoft windows based platform
+
+filesystem stuff and commands
+-----------------------------
+
+THIS_DIR prefix to run a command from the current directory
+DEL_CMD the name of the delete command
+
+compiler stuff
+--------------
+
+CC the C/C++ compiler to use
+OBJ the object file extension
+C_FLAGS the standard set of compiler flags
+C_INC flag to add an include path
+C_OUT flag to specify the object file output
+C_EXEOUT flag to specify the executable file output
+C_DEF flag to add a define
+C_OPT flag to set the optimization level
+OPT the optimization level to use
+
+library archiver
+----------------
+
+AR library archiver command
+RANLIB ranlib command, if necessary
+LIB_PREFIX library file prefix
+LIB_SUFFIX library file suffix
+LINK_OPENGL link flags to link in windowing stuff and opengl
+LINK_MATH link flags to link in the system math library
+
+windows specific stuff
+----------------------
+
+RC_RULE makefile rule to use for the resource compiler
diff --git a/extern/ode/dist/config/makefile.cygwin b/extern/ode/dist/config/makefile.cygwin
new file mode 100644
index 00000000000..de23b71a29f
--- /dev/null
+++ b/extern/ode/dist/config/makefile.cygwin
@@ -0,0 +1,28 @@
+WINDOWS=1
+THIS_DIR=./
+DEL_CMD=rm -f
+CC=gcc
+OBJ=.o
+C_FLAGS=-c -Wall -fno-exceptions -fno-rtti -DWIN32 -DCYGWIN
+C_INC=-I
+C_OUT=-o
+C_EXEOUT=-o
+C_DEF=-D
+C_OPT=-O
+AR=ar rc
+RANLIB=
+LIB_PREFIX=lib
+LIB_SUFFIX=.a
+LINK_OPENGL=-lComctl32 -lkernel32 -luser32 -lgdi32 -lOpenGL32 -lGlu32
+LINK_MATH=-lm
+RC_RULE=windres -I rc -O coff $< $@
+
+ifeq ($(BUILD),release)
+OPT=2
+C_FLAGS+=-fomit-frame-pointer -ffast-math
+endif
+
+ifeq ($(BUILD),debug)
+OPT=0
+C_FLAGS+=-g
+endif
diff --git a/extern/ode/dist/config/makefile.mingw b/extern/ode/dist/config/makefile.mingw
new file mode 100644
index 00000000000..4b18fb6bcdc
--- /dev/null
+++ b/extern/ode/dist/config/makefile.mingw
@@ -0,0 +1,28 @@
+WINDOWS=1
+THIS_DIR=
+DEL_CMD=tools\rm
+CC=gcc
+OBJ=.o
+C_FLAGS=-c -Wall -fno-exceptions -fno-rtti -DWIN32
+C_INC=-I
+C_OUT=-o
+C_EXEOUT=-o
+C_DEF=-D
+C_OPT=-O
+AR=ar rc
+RANLIB=
+LIB_PREFIX=lib
+LIB_SUFFIX=.a
+LINK_OPENGL=-lComctl32 -lkernel32 -luser32 -lgdi32 -lOpenGL32 -lGlu32
+LINK_MATH=-lm
+RC_RULE=windres -I rc -O coff $< $@
+
+ifeq ($(BUILD),release)
+OPT=2
+C_FLAGS+=-fomit-frame-pointer -ffast-math
+endif
+
+ifeq ($(BUILD),debug)
+OPT=0
+C_FLAGS+=-g
+endif
diff --git a/extern/ode/dist/config/makefile.msvc b/extern/ode/dist/config/makefile.msvc
new file mode 100644
index 00000000000..9d4da0bf912
--- /dev/null
+++ b/extern/ode/dist/config/makefile.msvc
@@ -0,0 +1,27 @@
+WINDOWS=1
+THIS_DIR=
+DEL_CMD=tools\rm
+CC=cl /nologo /DWIN32 /DMSVC /DSHAREDLIBEXPORT= /DSHAREDLIBIMPORT=
+OBJ=.obj
+C_FLAGS=/c /GR- /GX- /W3 /GF
+C_INC=/I
+C_OUT=/Fo
+C_EXEOUT=/Fe
+C_DEF=/D
+C_OPT=/O
+AR=lib /nologo /OUT:
+RANLIB=
+LIB_PREFIX=
+LIB_SUFFIX=.lib
+LINK_OPENGL=Comctl32.lib kernel32.lib user32.lib gdi32.lib OpenGL32.lib Glu32.lib
+LINK_MATH=
+RC_RULE=rc /r /fo$@ $<
+
+ifeq ($(BUILD),release)
+OPT=2
+C_FLAGS+=/Oy
+endif
+
+ifeq ($(BUILD),debug)
+OPT=d
+endif
diff --git a/extern/ode/dist/config/makefile.msvc-dll b/extern/ode/dist/config/makefile.msvc-dll
new file mode 100644
index 00000000000..fe495893616
--- /dev/null
+++ b/extern/ode/dist/config/makefile.msvc-dll
@@ -0,0 +1,29 @@
+WINDOWS=1
+THIS_DIR=
+DEL_CMD=tools\rm
+CC=cl /nologo /DWIN32 /DMSVC /DSHAREDLIBIMPORT=__declspec(dllimport) /DSHAREDLIBEXPORT=__declspec(dllexport)
+OBJ=.obj
+C_FLAGS=/c /GR- /GX- /W3 /GF
+C_INC=/I
+C_OUT=/Fo
+C_EXEOUT=/Fe
+C_DEF=/D
+C_OPT=/O
+AR=lib /nologo /OUT:
+RANLIB=
+LIB_PREFIX=
+LIB_SUFFIX=.lib
+LINK_OPENGL=Comctl32.lib kernel32.lib user32.lib gdi32.lib OpenGL32.lib Glu32.lib
+LINK_MATH=
+RC_RULE=rc /r /fo$@ $<
+
+ifeq ($(BUILD),release)
+OPT=2
+C_FLAGS+=/Oy
+endif
+
+ifeq ($(BUILD),debug)
+OPT=d
+endif
+
+ODE_LIB_AR_RULE=link /dll /nologo /SUBSYSTEM:WINDOWS /LIBPATH:"C:\Programme\Micros~2\VC98\Lib" /def:config/msvcdefs.def $(LINK_OPENGL) /OUT:$(patsubst %.lib,%.dll,$@)
diff --git a/extern/ode/dist/config/makefile.osx b/extern/ode/dist/config/makefile.osx
new file mode 100644
index 00000000000..cb883e3895c
--- /dev/null
+++ b/extern/ode/dist/config/makefile.osx
@@ -0,0 +1,26 @@
+THIS_DIR=./
+DEL_CMD=rm -f
+CC=cc
+OBJ=.o
+C_FLAGS=-c -Wall -fno-rtti -fno-exceptions -Wall
+C_INC=-I
+C_OUT=-o
+C_EXEOUT=-o
+C_DEF=-D
+C_OPT=-O
+AR=ar rc
+RANLIB=
+LIB_PREFIX=lib
+LIB_SUFFIX=.a
+LINK_OPENGL=-L/usr/X11R6/lib -L/usr/X11/lib -L/usr/lib/X11R6 -L/usr/lib/X11 -lX11 -lGL -lGLU
+LINK_MATH=-lm
+
+ifeq ($(BUILD),release)
+OPT=2
+C_FLAGS+=-fomit-frame-pointer -ffast-math
+endif
+
+ifeq ($(BUILD),debug)
+OPT=0
+C_FLAGS+=-g
+endif
diff --git a/extern/ode/dist/config/makefile.unix-gcc b/extern/ode/dist/config/makefile.unix-gcc
new file mode 100644
index 00000000000..b9d07632353
--- /dev/null
+++ b/extern/ode/dist/config/makefile.unix-gcc
@@ -0,0 +1,29 @@
+THIS_DIR=./
+DEL_CMD=rm -f
+CC=gcc
+OBJ=.o
+C_FLAGS=-c -Wall -fno-rtti -fno-exceptions -Wall
+C_INC=-I
+C_OUT=-o
+C_EXEOUT=-o
+C_DEF=-D
+C_OPT=-O
+AR=ar rc
+RANLIB=
+LIB_PREFIX=lib
+LIB_SUFFIX=.a
+LINK_OPENGL=-L/usr/X11R6/lib -L/usr/X11/lib -L/usr/lib/X11R6 -L/usr/lib/X11 -lX11 -lGL -lGLU
+LINK_MATH=-lm
+
+ifeq ($(BUILD),release)
+OPT=2
+C_FLAGS+=-fomit-frame-pointer -ffast-math
+endif
+
+ifeq ($(BUILD),debug)
+OPT=0
+C_FLAGS+=-g
+endif
+
+# some other possible flags:
+# -malign-double -mpentiumpro -march=pentiumpro
diff --git a/extern/ode/dist/config/makefile.unix-generic b/extern/ode/dist/config/makefile.unix-generic
new file mode 100644
index 00000000000..f435e1a0db8
--- /dev/null
+++ b/extern/ode/dist/config/makefile.unix-generic
@@ -0,0 +1,24 @@
+THIS_DIR=./
+DEL_CMD=rm -f
+CC=CC
+OBJ=.o
+C_FLAGS=-c
+C_INC=-I
+C_OUT=-o
+C_EXEOUT=-o
+C_DEF=-D
+C_OPT=-O
+AR=ar rc
+RANLIB=
+LIB_PREFIX=lib
+LIB_SUFFIX=.a
+LINK_OPENGL=-L/usr/X11R6/lib -L/usr/X11/lib -L/usr/lib/X11R6 -L/usr/lib/X11 -lX11 -lGL -lGLU
+LINK_MATH=-lm
+
+ifeq ($(BUILD),release)
+OPT=2
+endif
+
+ifeq ($(BUILD),debug)
+OPT=0
+endif
diff --git a/extern/ode/dist/config/msvcdefs.def b/extern/ode/dist/config/msvcdefs.def
new file mode 100644
index 00000000000..11258ab9aa8
--- /dev/null
+++ b/extern/ode/dist/config/msvcdefs.def
@@ -0,0 +1,228 @@
+LIBRARY ODE
+EXPORTS
+dAreConnected
+dBodyAddForce
+dBodyAddForceAtPos
+dBodyAddForceAtRelPos
+dBodyAddRelForce
+dBodyAddRelForceAtPos
+dBodyAddRelForceAtRelPos
+dBodyAddRelTorque
+dBodyAddTorque
+dBodyCreate
+dBodyDestroy
+dBodyDisable
+dBodyEnable
+dBodyGetAngularVel
+dBodyGetData
+dBodyGetFiniteRotationAxis
+dBodyGetFiniteRotationMode
+dBodyGetForce
+dBodyGetGravityMode
+dBodyGetJoint
+dBodyGetLinearVel
+dBodyGetMass
+dBodyGetNumJoints
+dBodyGetPointVel
+dBodyGetPosRelPoint
+dBodyGetPosition
+dBodyGetQuaternion
+dBodyGetRelPointPos
+dBodyGetRelPointVel
+dBodyGetRotation
+dBodyGetTorque
+dBodyIsEnabled
+dBodySetAngularVel
+dBodySetData
+dBodySetFiniteRotationAxis
+dBodySetFiniteRotationMode
+dBodySetForce
+dBodySetGravityMode
+dBodySetLinearVel
+dBodySetMass
+dBodySetPosition
+dBodySetQuaternion
+dBodySetRotation
+dBodySetTorque
+dBodyVectorFromWorld
+dBodyVectorToWorld
+dBoxBox
+dBoxClass
+dBoxTouchesBox
+dCCylinderClass
+dClearUpperTriangle
+dCloseODE
+dClosestLineSegmentPoints
+dCollide
+dCreateBox
+dCreateCCylinder
+dCreateGeom
+dCreateGeomClass
+dCreateGeomGroup
+dCreateGeomTransform
+dCreatePlane
+dCreateSphere
+dError
+dFactorCholesky
+dFactorLDLT
+dGeomBoxGetLengths
+dGeomBoxSetLengths
+dGeomCCylinderGetParams
+dGeomCCylinderSetParams
+dGeomDestroy
+dGeomGetAABB
+dGeomGetBody
+dGeomGetClass
+dGeomGetClassData
+dGeomGetData
+dGeomGetPosition
+dGeomGetRotation
+dGeomGetSpaceAABB
+dGeomGroupAdd
+dGeomGroupGetGeom
+dGeomGroupGetNumGeoms
+dGeomGroupRemove
+dGeomPlaneGetParams
+dGeomPlaneSetParams
+dGeomSetBody
+dGeomSetData
+dGeomSetPosition
+dGeomSetRotation
+dGeomSphereGetRadius
+dGeomSphereSetRadius
+dGeomTransformClass
+dGeomTransformGetCleanup
+dGeomTransformGetGeom
+dGeomTransformSetCleanup
+dGeomTransformSetGeom
+dHashSpaceCreate
+dHashSpaceSetLevels
+dInfiniteAABB
+dInfinityValue
+dInvertPDMatrix
+dIsPositiveDefinite
+dJointAttach
+dJointCreateAMotor
+dJointCreateBall
+dJointCreateContact
+dJointCreateFixed
+dJointCreateHinge
+dJointCreateHinge2
+dJointCreateSlider
+dJointCreateUniversal
+dJointDestroy
+dJointGetAMotorAngle
+dJointGetAMotorAngleRate
+dJointGetAMotorAxis
+dJointGetAMotorAxisRel
+dJointGetAMotorMode
+dJointGetAMotorNumAxes
+dJointGetAMotorParam
+dJointGetBallAnchor
+dJointGetBody
+dJointGetData
+dJointGetHinge2Anchor
+dJointGetHinge2Angle1
+dJointGetHinge2Angle1Rate
+dJointGetHinge2Angle2Rate
+dJointGetHinge2Axis1
+dJointGetHinge2Axis2
+dJointGetHinge2Param
+dJointGetHingeAnchor
+dJointGetHingeAngle
+dJointGetHingeAngleRate
+dJointGetHingeAxis
+dJointGetHingeParam
+dJointGetSliderAxis
+dJointGetSliderParam
+dJointGetSliderPosition
+dJointGetSliderPositionRate
+dJointGetType
+dJointGetUniversalAnchor
+dJointGetUniversalAxis1
+dJointGetUniversalAxis2
+dJointGroupCreate
+dJointGroupDestroy
+dJointGroupEmpty
+dJointSetAMotorAngle
+dJointSetAMotorAxis
+dJointSetAMotorMode
+dJointSetAMotorNumAxes
+dJointSetAMotorParam
+dJointSetBallAnchor
+dJointSetData
+dJointSetFixed
+dJointSetHinge2Anchor
+dJointSetHinge2Axis1
+dJointSetHinge2Axis2
+dJointSetHinge2Param
+dJointSetHingeAnchor
+dJointSetHingeAxis
+dJointSetHingeParam
+dJointSetSliderAxis
+dJointSetSliderParam
+dJointSetUniversalAnchor
+dJointSetUniversalAxis1
+dJointSetUniversalAxis2
+dLDLTAddTL
+dLDLTRemove
+dMakeRandomMatrix
+dMakeRandomVector
+dMassAdd
+dMassAdjust
+dMassRotate
+dMassSetBox
+dMassSetCappedCylinder
+dMassSetParameters
+dMassSetSphere
+dMassSetZero
+dMassTranslate
+dMaxDifference
+dMultiply0
+dMultiply1
+dMultiply2
+dNormalize3
+dNormalize4
+dPlaneSpace
+dQFromAxisAndAngle
+dQMultiply0
+dQMultiply1
+dQMultiply2
+dQMultiply3
+dQSetIdentity
+dQtoR
+dRFrom2Axes
+dRFromAxisAndAngle
+dRFromEulerAngles
+dRSetIdentity
+dRandInt
+dRandReal
+dRandSetSeed
+dRemoveRowCol
+dRtoQ
+dSetMessageHandler
+dSetZero
+dSimpleSpaceCreate
+dSolveCholesky
+dSolveLDLT
+dSpaceAdd
+dSpaceCollide
+dSpaceDestroy
+dSpaceQuery
+dSpaceRemove
+dSphereClass
+dTestMatrixComparison
+dTestRand
+dTestSolveLCP
+dWorldCreate
+dWorldDestroy
+dWorldGetCFM
+dWorldGetERP
+dWorldGetGravity
+dWorldImpulseToForce
+dWorldSetCFM
+dWorldSetERP
+dWorldSetGravity
+dWorldStep
+dWorldStep
+dWtoDQ
diff --git a/extern/ode/dist/config/user-settings b/extern/ode/dist/config/user-settings
new file mode 100644
index 00000000000..d632eba9678
--- /dev/null
+++ b/extern/ode/dist/config/user-settings
@@ -0,0 +1,31 @@
+# ODE user settings: the following variables must be set by the user
+
+# (1) the platform to use. this name should have a corresponding
+# makefile.PLATFORM file. currently supported platforms are:
+# msvc microsoft visual C/C++
+# msvc-dll microsoft visual C/C++, create a DLL
+# mingw minimalist GNU for windows
+# cygwin cygnus GNU for windows
+# unix-gcc GNU gcc on unix
+# unix-generic generic unix compiler. you may need to edit the CC
+# variable in makefile.unix-generic
+# osx Mac OS-X, with the gnu compiler.
+
+PLATFORM=unix-gcc
+
+# (2) the floating point precision to use (either "SINGLE" or "DOUBLE")
+
+PRECISION=SINGLE
+#PRECISION=DOUBLE
+
+# (3) the library type to build (either "debug" if you are doing development,
+# or "release" for the optimized library)
+
+#BUILD=debug
+BUILD=release
+
+# (4) if you are using an old version of MS-Windows that has command line
+# length limitations then you will need to set this to "1". otherwise,
+# leave it at "0".
+
+WINDOWS16=0
diff --git a/extern/ode/dist/config/user-settings.example b/extern/ode/dist/config/user-settings.example
new file mode 100644
index 00000000000..0b0d480a25a
--- /dev/null
+++ b/extern/ode/dist/config/user-settings.example
@@ -0,0 +1,31 @@
+# ODE user settings: the following variables must be set by the user
+
+# (1) the platform to use. this name should have a corresponding
+# makefile.PLATFORM file. currently supported platforms are:
+# msvc microsoft visual C/C++
+# msvc-dll microsoft visual C/C++, create a DLL
+# mingw minimalist GNU for windows
+# cygwin cygnus GNU for windows
+# unix-gcc GNU gcc on unix
+# unix-generic generic unix compiler. you may need to edit the CC
+# variable in makefile.unix-generic
+# osx Mac OS-X, with the gnu compiler.
+
+PLATFORM=unix-gcc
+
+# (2) the floating point precision to use (either "SINGLE" or "DOUBLE")
+
+#PRECISION=SINGLE
+PRECISION=DOUBLE
+
+# (3) the library type to build (either "debug" if you are doing development,
+# or "release" for the optimized library)
+
+#BUILD=debug
+BUILD=release
+
+# (4) if you are using an old version of MS-Windows that has command line
+# length limitations then you will need to set this to "1". otherwise,
+# leave it at "0".
+
+WINDOWS16=0
diff --git a/extern/ode/dist/configurator.c b/extern/ode/dist/configurator.c
new file mode 100644
index 00000000000..8129716881d
--- /dev/null
+++ b/extern/ode/dist/configurator.c
@@ -0,0 +1,437 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+this program discovers some system configuration stuff, prior to compiling
+ODE. the usage is:
+
+ configurator <config.h-file-to-generate> <compiler-command-line>
+ <delete-command-line> <THIS_DIR-variable>
+
+this program looks long, but it really has an extremely simple structure and
+should be very easy for anyone to modify. it should be very portable as it
+is written in straight ANSI C and only uses the following library functions:
+ * printf
+ * fopen (assumes 0 returned on failure)
+ * fclose
+ * fprintf
+ * system
+ * exit
+except where stated, we do not assume anything about the return codes from
+these functions.
+
+why didn't i just use GNU autoconf? :
+ * autoconf needs a bourne shell and a bunch of other tools that windows
+ users may not have.
+ * i like reinventing the wheel.
+
+*/
+
+#include <stdio.h>
+
+/****************************************************************************/
+/* project constants */
+
+#define SETUP_SHLIB_DEFS \
+ "#ifndef SHAREDLIBIMPORT\n" \
+ "#define SHAREDLIBIMPORT\n" \
+ "#endif\n" \
+ "#ifndef SHAREDLIBEXPORT\n" \
+ "#define SHAREDLIBEXPORT\n" \
+ "#endif\n"
+
+/* the config.h header */
+char *config_h_part1 =
+"/* per-machine configuration. this file is automatically generated. */\n"
+"\n"
+"#ifndef _ODE_CONFIG_H_\n"
+"#define _ODE_CONFIG_H_\n"
+"\n"
+"/* shared lib definitions */\n"
+SETUP_SHLIB_DEFS
+"\n"
+"/* standard system headers */\n";
+
+
+char *config_h_part2 =
+"\n"
+"#ifdef __cplusplus\n"
+"extern \"C\" {\n"
+"#endif\n"
+"\n";
+
+/* the config.h footer */
+char *config_h_footer =
+"#ifdef __cplusplus\n"
+"}\n"
+"#endif\n"
+"#endif\n";
+
+/****************************************************************************/
+/* implementations of some string functions. these are prefixed with 'x'
+ * to prevent any conflicts with built-in functions.
+ */
+
+#define strcpy xstrcpy
+void xstrcpy (char *dest, char *src)
+{
+ while (*src) *dest++ = *src++;
+ *dest = 0;
+}
+
+
+#define strcat xstrcat
+void xstrcat (char *dest, char *src)
+{
+ while (*dest) dest++;
+ while (*src) *dest++ = *src++;
+ *dest = 0;
+}
+
+/****************************************************************************/
+/* utility functions */
+
+/* print an error message and exit */
+
+void fatal_error (char *message)
+{
+ printf ("\n*** configurator failed: %s.\n\n"
+ "please fix your configuration and try again.\n"
+ "if you have to fix the configurator program or the makefiles, "
+ "please email\n"
+ "your changes to the ODE mailing list (ode@q12.org).\n\n", message);
+ exit (0);
+}
+
+
+/* open a file, generate an error if it can't be done */
+
+FILE * xfopen (char *filename, char *mode)
+{
+ FILE *f;
+ f = fopen (filename,mode);
+ if (!f) fatal_error ("can not open a file");
+ return f;
+}
+
+
+/* return 1 if the file exists or 0 if not */
+
+int file_exists (char *filename)
+{
+ FILE *f;
+ f = fopen (filename,"rb");
+ if (f) fclose (f);
+ return (f != 0);
+}
+
+
+/* write a string to a new file */
+
+void write_to_file (char *filename, char *s)
+{
+ FILE *f = xfopen (filename,"wt");
+ fprintf (f,"%s",s);
+ fclose (f);
+}
+
+
+/* write a comment to a header file */
+
+void write_header_comment (FILE *file, char *description)
+{
+ fprintf (file,"/* %s */\n",description);
+ printf ("%s ...\n",description);
+}
+
+
+/* delete a file */
+
+char *delete_cmd_line = 0;
+void delete_file (char *filename)
+{
+ char cmd[1000];
+ strcpy (cmd,delete_cmd_line);
+ strcat (cmd," ");
+ strcat (cmd,filename);
+ printf ("%s\n",cmd);
+ system (cmd);
+}
+
+
+/* run a compile command */
+
+char *compile_cmd_line = 0;
+void compile (char *output, char *input)
+{
+ char cmd[1000];
+ strcpy (cmd,compile_cmd_line);
+ strcat (cmd,output);
+ strcat (cmd," ");
+ strcat (cmd,input);
+ printf ("%s\n",cmd);
+ system (cmd);
+}
+
+
+/* run a program we've just compiled */
+
+char *run_prefix = "";
+void run (char *filename)
+{
+ char cmd[1000];
+ strcpy (cmd,run_prefix);
+ strcat (cmd,filename);
+ printf ("%s\n",cmd);
+ system (cmd);
+}
+
+/****************************************************************************/
+/* system tests */
+
+void check_if_this_is_a_pentium (FILE *file)
+{
+ write_header_comment (file,"is this a pentium on a gcc-based platform?");
+ write_to_file ("ctest.c",
+ "int main() {\n"
+ " asm (\"mov $0,%%eax\\n cpuid\\n\" : : : \"%eax\");\n"
+ " return 0;\n"
+ "}\n");
+ delete_file ("ctest.exe");
+ compile ("ctest.exe","ctest.c");
+ if (file_exists ("ctest.exe")) {
+ fprintf (file,"#define PENTIUM 1\n\n");
+ }
+ else {
+ fprintf (file,"/* #define PENTIUM 1 -- not a pentium */\n\n");
+ }
+
+ delete_file ("ctest.c");
+ delete_file ("ctest.exe");
+}
+
+/****************************************************************************/
+/* tests: standard headers */
+
+void get_all_standard_headers (FILE *file)
+{
+ int i;
+ FILE *f;
+ char *header[7] = {"stdio.h", "stdlib.h", "math.h", "string.h",
+ "stdarg.h", "malloc.h", "alloca.h"};
+
+ for (i=0; i < sizeof(header)/sizeof(char*); i++) {
+ FILE *f = xfopen ("ctest.c","wt");
+ fprintf (f,"#include <%s>\nint main() { return 0; }\n",header[i]);
+ fclose (f);
+ delete_file ("ctest.exe");
+ compile ("ctest.exe","ctest.c");
+ if (file_exists ("ctest.exe")) {
+ fprintf (file,"#include <%s>\n",header[i]);
+ }
+ }
+
+ delete_file ("ctest.c");
+ delete_file ("ctest.exe");
+}
+
+/****************************************************************************/
+/* tests: typedefs and constants for ODE */
+
+void get_ODE_integer_typedefs (FILE *file)
+{
+ write_header_comment (file,"integer types (we assume int >= 32 bits)");
+ if (sizeof(char) != 1) fatal_error ("expecting sizeof(char) == 1");
+ if (sizeof(int) < 4) fatal_error ("expecting sizeof(int) >= 4");
+ fprintf (file,"typedef char int8;\ntypedef unsigned char uint8;\n");
+ if (sizeof(short) == 4) {
+ fprintf (file,"typedef short int32;\ntypedef unsigned short uint32;\n");
+ }
+ else if (sizeof(int) == 4) {
+ fprintf (file,"typedef int int32;\ntypedef unsigned int uint32;\n");
+ }
+ else {
+ fatal_error ("can not find 4 byte integer type");
+ }
+ fprintf (file,"\n"
+ "/* an integer type that we can safely cast a pointer to and\n"
+ " * from without loss of bits.\n"
+ " */\n");
+ if (sizeof(short) == sizeof(void*)) {
+ fprintf (file,"typedef unsigned short intP;\n");
+ }
+ else if (sizeof(int) == sizeof(void*)) {
+ fprintf (file,"typedef unsigned int intP;\n");
+ }
+ else if (sizeof(long int) == sizeof(void*)) {
+ fprintf (file,"typedef unsigned long int intP;\n");
+ }
+ fprintf (file,"\n");
+}
+
+
+void get_ODE_float_stuff (FILE *file)
+{
+ char *suffix,*type;
+ int i;
+ FILE *f;
+
+#define SHARED_LIB_SPEC_DECISION \
+ "#if defined SHARED_CONFIG_H_INCLUDED_FROM_DEFINING_FILE\n" \
+ " #define GLOBAL_SHAREDLIB_SPEC SHAREDLIBEXPORT\n" \
+ "#else \n" \
+ " #define GLOBAL_SHAREDLIB_SPEC SHAREDLIBIMPORT\n" \
+ "#endif\n"
+
+#define UNDEF_SHAREDLIB_SPEC "\n#undef GLOBAL_SHAREDLIB_SPEC\n"
+
+#ifdef dSINGLE
+
+#define INFBYTES SHARED_LIB_SPEC_DECISION "union dInfBytes { unsigned char c[4]; float f; };\nextern GLOBAL_SHAREDLIB_SPEC union dInfBytes dInfinityValue;\n#define dInfinity (dInfinityValue.f)"
+
+ char *inc[6] = {"#include <math.h>",
+ "#include <math.h>",
+ "",
+ "",
+ "",
+ ""};
+ char *decl[6] = {
+ "SHAREDLIBEXPORT double dInfinityValue = HUGE_VALF;",
+ "SHAREDLIBEXPORT double dInfinityValue = HUGE_VAL;",
+ "SHAREDLIBEXPORT union dInfBytes dInfinityValue = {{0x7f,0x80,0,0}};",
+ "SHAREDLIBEXPORT union dInfBytes dInfinityValue = {{0,0,0x80,0x7f}};",
+ "SHAREDLIBEXPORT double dInfinityValue = 1.0f/0.0f;",
+ "SHAREDLIBEXPORT double dInfinityValue = 1e20f;"};
+ char *inf[6] = {
+ SHARED_LIB_SPEC_DECISION "extern GLOBAL_SHAREDLIB_SPEC double dInfinityValue;\n#define dInfinity dInfinityValue" UNDEF_SHAREDLIB_SPEC,
+ SHARED_LIB_SPEC_DECISION "extern GLOBAL_SHAREDLIB_SPEC double dInfinityValue;\n#define dInfinity dInfinityValue" UNDEF_SHAREDLIB_SPEC,
+ INFBYTES UNDEF_SHAREDLIB_SPEC,
+ INFBYTES UNDEF_SHAREDLIB_SPEC,
+ SHARED_LIB_SPEC_DECISION "extern GLOBAL_SHAREDLIB_SPEC double dInfinityValue;\n#define dInfinity dInfinityValue" UNDEF_SHAREDLIB_SPEC,
+ SHARED_LIB_SPEC_DECISION "extern GLOBAL_SHAREDLIB_SPEC double dInfinityValue;\n#define dInfinity dInfinityValue" UNDEF_SHAREDLIB_SPEC};
+
+#else /* not dSINGLE, must be dDOUBLE */
+
+#define INFBYTES SHARED_LIB_SPEC_DECISION "union dInfBytes { unsigned char c[8]; double d; };\nextern GLOBAL_SHAREDLIB_SPEC union dInfBytes dInfinityValue;\n#define dInfinity (dInfinityValue.d)"
+
+ char *inc[5] = {
+ "#include <math.h>",
+ "",
+ "",
+ "",
+ ""};
+ char *decl[5] = {
+ "SHAREDLIBEXPORT double dInfinityValue = HUGE_VAL;",
+ "SHAREDLIBEXPORT union dInfBytes dInfinityValue = {{0x7f,0xf0,0,0,0,0,0,0}};",
+ "SHAREDLIBEXPORT union dInfBytes dInfinityValue = {{0,0,0,0,0,0,0xf0,0x7f}};",
+ "SHAREDLIBEXPORT double dInfinityValue = 1.0/0.0;",
+ "SHAREDLIBEXPORT double dInfinityValue = 1e20;"};
+ char *inf[5] = {
+ SHARED_LIB_SPEC_DECISION "extern GLOBAL_SHAREDLIB_SPEC double dInfinityValue;\n#define dInfinity dInfinityValue" UNDEF_SHAREDLIB_SPEC,
+ INFBYTES UNDEF_SHAREDLIB_SPEC,
+ INFBYTES UNDEF_SHAREDLIB_SPEC,
+ SHARED_LIB_SPEC_DECISION "extern GLOBAL_SHAREDLIB_SPEC double dInfinityValue;\n#define dInfinity dInfinityValue" UNDEF_SHAREDLIB_SPEC,
+ SHARED_LIB_SPEC_DECISION "extern GLOBAL_SHAREDLIB_SPEC double dInfinityValue;\n#define dInfinity dInfinityValue" UNDEF_SHAREDLIB_SPEC};
+#endif
+
+ write_header_comment (file,"select the base floating point type");
+#ifdef dSINGLE
+ fprintf (file,"#define dSINGLE 1\n\n");
+ type = "float";
+ suffix = "f";
+#else
+ fprintf (file,"#define dDOUBLE 1\n\n");
+ type = "double";
+ suffix = "";
+#endif
+
+ /* infinity */
+ write_header_comment (file,"the floating point infinity");
+
+ /* try the different infinity constants until one works */
+ for (i=0; i < sizeof(inf)/sizeof(char*); i++) {
+ f = xfopen ("ctest.c","wt");
+ fprintf (f,
+ "#include <stdio.h>\n"
+ "#define SHARED_CONFIG_H_INCLUDED_FROM_DEFINING_FILE 1\n"
+ SETUP_SHLIB_DEFS
+ "%s\n"
+ "%s\n"
+ "%s\n"
+ "int main() {\n"
+ " if (dInfinity > 1e10%s && -dInfinity < -1e10%s &&\n"
+ " -dInfinity < dInfinity) {\n"
+ " FILE *f = fopen (\"data\",\"wt\");\n"
+ " fprintf (f,\"foo\\n\");\n"
+ " fclose (f);\n"
+ " }\n"
+ " return 0;\n"
+ "}\n"
+ ,inc[i],inf[i],decl[i],suffix,suffix);
+ fclose (f);
+ delete_file ("data");
+ compile ("ctest.exe","ctest.c");
+ run ("ctest.exe");
+ if (file_exists ("data")) {
+ fprintf (file,"#define DINFINITY_DECL %s\n",decl[i]);
+ fprintf (file,"%s\n\n",inf[i]);
+ delete_file ("ctest.c");
+ delete_file ("ctest.exe");
+ delete_file ("data");
+ return;
+ }
+ }
+
+ fatal_error ("can't determine dInfinity constant");
+}
+
+/****************************************************************************/
+
+int main (int argc, char **argv)
+{
+ FILE *file;
+
+ if (argc < 4 || argc > 5)
+ fatal_error ("configurator expects 3 or 4 arguments");
+ compile_cmd_line = argv[2];
+ delete_cmd_line = argv[3];
+ if (argc >= 5) run_prefix = argv[4];
+
+ /* check some defines we should have been compiled with */
+#if !defined(dSINGLE) && !defined(dDOUBLE)
+ fatal_error ("you must set PRECISION to either SINGLE or DOUBLE");
+#endif
+
+ file = xfopen (argv[1],"wt");
+ fprintf (file,config_h_part1);
+ get_all_standard_headers (file);
+ fprintf (file,config_h_part2);
+ check_if_this_is_a_pentium (file);
+ get_ODE_integer_typedefs (file);
+ get_ODE_float_stuff (file);
+ fprintf (file,config_h_footer);
+ fclose (file);
+
+ printf ("\n*** configurator succeeded ***\n\n");
+ return 0;
+}
diff --git a/extern/ode/dist/include/ode/README b/extern/ode/dist/include/ode/README
new file mode 100644
index 00000000000..aaedfcc38fe
--- /dev/null
+++ b/extern/ode/dist/include/ode/README
@@ -0,0 +1,18 @@
+
+this is the public C interface to the ODE library.
+
+all these files should be includable from C, i.e. they should not use any
+C++ features. everything should be protected with
+
+ #ifdef __cplusplus
+ extern "C" {
+ #endif
+
+ ...
+
+ #ifdef __cplusplus
+ }
+ #endif
+
+the only exception is the odecpp.h file, which defines a C++ wrapper for
+the C interface. remember to keep this in sync!
diff --git a/extern/ode/dist/include/ode/common.h b/extern/ode/dist/include/ode/common.h
new file mode 100644
index 00000000000..705d222eb50
--- /dev/null
+++ b/extern/ode/dist/include/ode/common.h
@@ -0,0 +1,306 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_COMMON_H_
+#define _ODE_COMMON_H_
+
+#include <ode/config.h>
+#include <ode/error.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* configuration stuff */
+
+/* the efficient alignment. most platforms align data structures to some
+ * number of bytes, but this is not always the most efficient alignment.
+ * for example, many x86 compilers align to 4 bytes, but on a pentium it
+ * is important to align doubles to 8 byte boundaries (for speed), and
+ * the 4 floats in a SIMD register to 16 byte boundaries. many other
+ * platforms have similar behavior. setting a larger alignment can waste
+ * a (very) small amount of memory. NOTE: this number must be a power of
+ * two. this is set to 16 by default.
+ */
+#define EFFICIENT_ALIGNMENT 16
+
+
+/* constants */
+
+/* pi and 1/sqrt(2) are defined here if necessary because they don't get
+ * defined in <math.h> on some platforms (like MS-Windows)
+ */
+
+#ifndef M_PI
+#define M_PI REAL(3.1415926535897932384626433832795029)
+#endif
+#ifndef M_SQRT1_2
+#define M_SQRT1_2 REAL(0.7071067811865475244008443621048490)
+#endif
+
+
+/* debugging:
+ * IASSERT is an internal assertion, i.e. a consistency check. if it fails
+ * we want to know where.
+ * UASSERT is a user assertion, i.e. if it fails a nice error message
+ * should be printed for the user.
+ * AASSERT is an arguments assertion, i.e. if it fails "bad argument(s)"
+ * is printed.
+ * DEBUGMSG just prints out a message
+ */
+
+#ifndef dNODEBUG
+#ifdef __GNUC__
+#define dIASSERT(a) if (!(a)) dDebug (d_ERR_IASSERT, \
+ "assertion \"" #a "\" failed in %s() [%s]",__FUNCTION__,__FILE__);
+#define dUASSERT(a,msg) if (!(a)) dDebug (d_ERR_UASSERT, \
+ msg " in %s()", __FUNCTION__);
+#define dDEBUGMSG(msg) dMessage (d_ERR_UASSERT, \
+ msg " in %s()", __FUNCTION__);
+#else
+#define dIASSERT(a) if (!(a)) dDebug (d_ERR_IASSERT, \
+ "assertion \"" #a "\" failed in %s:%d",__FILE__,__LINE__);
+#define dUASSERT(a,msg) if (!(a)) dDebug (d_ERR_UASSERT, \
+ msg " (%s:%d)", __FILE__,__LINE__);
+#define dDEBUGMSG(msg) dMessage (d_ERR_UASSERT, \
+ msg " (%s:%d)", __FILE__,__LINE__);
+#endif
+#else
+#define dIASSERT(a) ;
+#define dUASSERT(a,msg) ;
+#define dDEBUGMSG(msg) ;
+#endif
+#define dAASSERT(a) dUASSERT(a,"Bad argument(s)")
+
+/* floating point data type, vector, matrix and quaternion types */
+
+#if defined(dSINGLE)
+typedef float dReal;
+#elif defined(dDOUBLE)
+typedef double dReal;
+#else
+#error You must #define dSINGLE or dDOUBLE
+#endif
+
+
+/* round an integer up to a multiple of 4, except that 0 and 1 are unmodified
+ * (used to compute matrix leading dimensions)
+ */
+#define dPAD(a) (((a) > 1) ? ((((a)-1)|3)+1) : (a))
+
+/* these types are mainly just used in headers */
+typedef dReal dVector3[4];
+typedef dReal dVector4[4];
+typedef dReal dMatrix3[4*3];
+typedef dReal dMatrix4[4*4];
+typedef dReal dMatrix6[8*6];
+typedef dReal dQuaternion[4];
+
+
+/* precision dependent scalar math functions */
+
+#if defined(dSINGLE)
+
+#define REAL(x) (x ## f) /* form a constant */
+#define dRecip(x) ((float)(1.0f/(x))) /* reciprocal */
+#define dSqrt(x) ((float)sqrt(x)) /* square root */
+#define dRecipSqrt(x) ((float)(1.0f/sqrt(x))) /* reciprocal square root */
+#define dSin(x) ((float)sin(x)) /* sine */
+#define dCos(x) ((float)cos(x)) /* cosine */
+#define dFabs(x) ((float)fabs(x)) /* absolute value */
+#define dAtan2(y,x) ((float)atan2((y),(x))) /* arc tangent with 2 args */
+
+#elif defined(dDOUBLE)
+
+#define REAL(x) (x)
+#define dRecip(x) (1.0/(x))
+#define dSqrt(x) sqrt(x)
+#define dRecipSqrt(x) (1.0/sqrt(x))
+#define dSin(x) sin(x)
+#define dCos(x) cos(x)
+#define dFabs(x) fabs(x)
+#define dAtan2(y,x) atan2((y),(x))
+
+#else
+#error You must #define dSINGLE or dDOUBLE
+#endif
+
+
+/* utility */
+
+
+/* round something up to be a multiple of the EFFICIENT_ALIGNMENT */
+
+#define dEFFICIENT_SIZE(x) ((((x)-1)|(EFFICIENT_ALIGNMENT-1))+1)
+
+
+/* alloca aligned to the EFFICIENT_ALIGNMENT. note that this can waste
+ * up to 15 bytes per allocation, depending on what alloca() returns.
+ */
+
+#define dALLOCA16(n) \
+ ((char*)dEFFICIENT_SIZE(((int)(alloca((n)+(EFFICIENT_ALIGNMENT-1))))))
+
+
+/* internal object types (all prefixed with `dx') */
+
+struct dxWorld; /* dynamics world */
+struct dxSpace; /* collision space */
+struct dxBody; /* rigid body (dynamics object) */
+struct dxGeom; /* geometry (collision object) */
+struct dxJoint;
+struct dxJointNode;
+struct dxJointGroup;
+
+typedef struct dxWorld *dWorldID;
+typedef struct dxSpace *dSpaceID;
+typedef struct dxBody *dBodyID;
+typedef struct dxGeom *dGeomID;
+typedef struct dxJoint *dJointID;
+typedef struct dxJointGroup *dJointGroupID;
+
+
+/* error numbers */
+
+enum {
+ d_ERR_UNKNOWN = 0, /* unknown error */
+ d_ERR_IASSERT, /* internal assertion failed */
+ d_ERR_UASSERT, /* user assertion failed */
+ d_ERR_LCP /* user assertion failed */
+};
+
+
+/* joint type numbers */
+
+enum {
+ dJointTypeNone = 0, /* or "unknown" */
+ dJointTypeBall,
+ dJointTypeHinge,
+ dJointTypeSlider,
+ dJointTypeContact,
+ dJointTypeUniversal,
+ dJointTypeHinge2,
+ dJointTypeFixed,
+ dJointTypeNull,
+ dJointTypeAMotor
+};
+
+
+/* an alternative way of setting joint parameters, using joint parameter
+ * structures and member constants. we don't actually do this yet.
+ */
+
+/*
+typedef struct dLimot {
+ int mode;
+ dReal lostop, histop;
+ dReal vel, fmax;
+ dReal fudge_factor;
+ dReal bounce, soft;
+ dReal suspension_erp, suspension_cfm;
+} dLimot;
+
+enum {
+ dLimotLoStop = 0x0001,
+ dLimotHiStop = 0x0002,
+ dLimotVel = 0x0004,
+ dLimotFMax = 0x0008,
+ dLimotFudgeFactor = 0x0010,
+ dLimotBounce = 0x0020,
+ dLimotSoft = 0x0040
+};
+*/
+
+
+/* standard joint parameter names. why are these here? - because we don't want
+ * to include all the joint function definitions in joint.cpp. hmmmm.
+ * MSVC complains if we call D_ALL_PARAM_NAMES_X with a blank second argument,
+ * which is why we have the D_ALL_PARAM_NAMES macro as well. please copy and
+ * paste between these two.
+ */
+
+#define D_ALL_PARAM_NAMES(start) \
+ /* parameters for limits and motors */ \
+ dParamLoStop = start, \
+ dParamHiStop, \
+ dParamVel, \
+ dParamFMax, \
+ dParamFudgeFactor, \
+ dParamBounce, \
+ dParamCFM, \
+ dParamStopERP, \
+ dParamStopCFM, \
+ /* parameters for suspension */ \
+ dParamSuspensionERP, \
+ dParamSuspensionCFM,
+
+#define D_ALL_PARAM_NAMES_X(start,x) \
+ /* parameters for limits and motors */ \
+ dParamLoStop ## x = start, \
+ dParamHiStop ## x, \
+ dParamVel ## x, \
+ dParamFMax ## x, \
+ dParamFudgeFactor ## x, \
+ dParamBounce ## x, \
+ dParamCFM ## x, \
+ dParamStopERP ## x, \
+ dParamStopCFM ## x, \
+ /* parameters for suspension */ \
+ dParamSuspensionERP ## x, \
+ dParamSuspensionCFM ## x,
+
+enum {
+ D_ALL_PARAM_NAMES(0)
+ D_ALL_PARAM_NAMES_X(0x100,2)
+ D_ALL_PARAM_NAMES_X(0x200,3)
+
+ /* add a multiple of this constant to the basic parameter numbers to get
+ * the parameters for the second, third etc axes.
+ */
+ dParamGroup=0x100
+};
+
+
+/* angular motor mode numbers */
+
+enum{
+ dAMotorUser = 0,
+ dAMotorEuler = 1
+};
+
+
+/* joint force feedback information */
+
+typedef struct dJointFeedback {
+ dVector3 f1; // force applied to body 1
+ dVector3 t1; // torque applied to body 1
+ dVector3 f2; // force applied to body 2
+ dVector3 t2; // torque applied to body 2
+} dJointFeedback;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/contact.h b/extern/ode/dist/include/ode/contact.h
new file mode 100644
index 00000000000..926d77f6c43
--- /dev/null
+++ b/extern/ode/dist/include/ode/contact.h
@@ -0,0 +1,90 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_CONTACT_H_
+#define _ODE_CONTACT_H_
+
+#include <ode/common.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+enum {
+ dContactMu2 = 0x001,
+ dContactFDir1 = 0x002,
+ dContactBounce = 0x004,
+ dContactSoftERP = 0x008,
+ dContactSoftCFM = 0x010,
+ dContactMotion1 = 0x020,
+ dContactMotion2 = 0x040,
+ dContactSlip1 = 0x080,
+ dContactSlip2 = 0x100,
+
+ dContactApprox0 = 0x0000,
+ dContactApprox1_1 = 0x1000,
+ dContactApprox1_2 = 0x2000,
+ dContactApprox1 = 0x3000
+};
+
+
+typedef struct dSurfaceParameters {
+ /* must always be defined */
+ int mode;
+ dReal mu;
+
+ /* only defined if the corresponding flag is set in mode */
+ dReal mu2;
+ dReal bounce;
+ dReal bounce_vel;
+ dReal soft_erp;
+ dReal soft_cfm;
+ dReal motion1,motion2;
+ dReal slip1,slip2;
+} dSurfaceParameters;
+
+
+/* contact info set by collision functions */
+
+typedef struct dContactGeom {
+ dVector3 pos;
+ dVector3 normal;
+ dReal depth;
+ dGeomID g1,g2;
+} dContactGeom;
+
+
+/* contact info used by contact joint */
+
+typedef struct dContact {
+ dSurfaceParameters surface;
+ dContactGeom geom;
+ dVector3 fdir1;
+} dContact;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/error.h b/extern/ode/dist/include/ode/error.h
new file mode 100644
index 00000000000..700bf44dabd
--- /dev/null
+++ b/extern/ode/dist/include/ode/error.h
@@ -0,0 +1,63 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* this comes from the `reuse' library. copy any changes back to the source */
+
+#ifndef _ODE_ERROR_H_
+#define _ODE_ERROR_H_
+
+#include <ode/config.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* all user defined error functions have this type. error and debug functions
+ * should not return.
+ */
+typedef void dMessageFunction (int errnum, const char *msg, va_list ap);
+
+/* set a new error, debug or warning handler. if fn is 0, the default handlers
+ * are used.
+ */
+void dSetErrorHandler (dMessageFunction *fn);
+void dSetDebugHandler (dMessageFunction *fn);
+void dSetMessageHandler (dMessageFunction *fn);
+
+/* return the current error, debug or warning handler. if the return value is
+ * 0, the default handlers are in place.
+ */
+dMessageFunction *dGetErrorHandler();
+dMessageFunction *dGetDebugHandler();
+dMessageFunction *dGetMessageHandler();
+
+/* generate a fatal error, debug trap or a message. */
+void dError (int num, const char *msg, ...);
+void dDebug (int num, const char *msg, ...);
+void dMessage (int num, const char *msg, ...);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/geom.h b/extern/ode/dist/include/ode/geom.h
new file mode 100644
index 00000000000..ec0aafe4ec1
--- /dev/null
+++ b/extern/ode/dist/include/ode/geom.h
@@ -0,0 +1,152 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_GEOM_H_
+#define _ODE_GEOM_H_
+
+#include <ode/common.h>
+#include <ode/space.h>
+#include <ode/contact.h>
+
+#if defined SHARED_GEOM_H_INCLUDED_FROM_DEFINING_FILE
+#define GLOBAL_SHAREDLIB_SPEC SHAREDLIBEXPORT
+#else
+#define GLOBAL_SHAREDLIB_SPEC SHAREDLIBIMPORT
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ************************************************************************ */
+/* utility functions */
+
+void dClosestLineSegmentPoints (const dVector3 a1, const dVector3 a2,
+ const dVector3 b1, const dVector3 b2,
+ dVector3 cp1, dVector3 cp2);
+
+int dBoxTouchesBox (const dVector3 _p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 _p2,
+ const dMatrix3 R2, const dVector3 side2);
+
+void dInfiniteAABB (dGeomID geom, dReal aabb[6]);
+void dCloseODE();
+
+/* ************************************************************************ */
+/* standard classes */
+
+/* class numbers */
+extern GLOBAL_SHAREDLIB_SPEC int dSphereClass;
+extern GLOBAL_SHAREDLIB_SPEC int dBoxClass;
+extern GLOBAL_SHAREDLIB_SPEC int dCCylinderClass;
+extern GLOBAL_SHAREDLIB_SPEC int dPlaneClass;
+extern GLOBAL_SHAREDLIB_SPEC int dGeomGroupClass;
+extern GLOBAL_SHAREDLIB_SPEC int dGeomTransformClass;
+
+/* constructors */
+dGeomID dCreateSphere (dSpaceID space, dReal radius);
+dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz);
+dGeomID dCreatePlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d);
+dGeomID dCreateCCylinder (dSpaceID space, dReal radius, dReal length);
+dGeomID dCreateGeomGroup (dSpaceID space);
+
+/* set geometry parameters */
+void dGeomSphereSetRadius (dGeomID sphere, dReal radius);
+void dGeomBoxSetLengths (dGeomID box, dReal lx, dReal ly, dReal lz);
+void dGeomPlaneSetParams (dGeomID plane, dReal a, dReal b, dReal c, dReal d);
+void dGeomCCylinderSetParams (dGeomID ccylinder, dReal radius, dReal length);
+
+/* get geometry parameters */
+int dGeomGetClass (dGeomID);
+dReal dGeomSphereGetRadius (dGeomID sphere);
+void dGeomBoxGetLengths (dGeomID box, dVector3 result);
+void dGeomPlaneGetParams (dGeomID plane, dVector4 result);
+void dGeomCCylinderGetParams (dGeomID ccylinder,
+ dReal *radius, dReal *length);
+
+/* general functions */
+void dGeomSetData (dGeomID, void *);
+void *dGeomGetData (dGeomID);
+void dGeomSetBody (dGeomID, dBodyID);
+dBodyID dGeomGetBody (dGeomID);
+void dGeomSetPosition (dGeomID, dReal x, dReal y, dReal z);
+void dGeomSetRotation (dGeomID, const dMatrix3 R);
+const dReal * dGeomGetPosition (dGeomID);
+const dReal * dGeomGetRotation (dGeomID);
+void dGeomDestroy (dGeomID);
+void dGeomGetAABB (dGeomID, dReal aabb[6]);
+dReal *dGeomGetSpaceAABB (dGeomID);
+
+/* ************************************************************************ */
+/* geometry group functions */
+
+void dGeomGroupAdd (dGeomID group, dGeomID x);
+void dGeomGroupRemove (dGeomID group, dGeomID x);
+int dGeomGroupGetNumGeoms (dGeomID group);
+dGeomID dGeomGroupGetGeom (dGeomID group, int i);
+
+/* ************************************************************************ */
+/* transformed geometry functions */
+
+dGeomID dCreateGeomTransform (dSpaceID space);
+void dGeomTransformSetGeom (dGeomID g, dGeomID obj);
+dGeomID dGeomTransformGetGeom (dGeomID g);
+void dGeomTransformSetCleanup (dGeomID g, int mode);
+int dGeomTransformGetCleanup (dGeomID g);
+void dGeomTransformSetInfo (dGeomID g, int mode);
+int dGeomTransformGetInfo (dGeomID g);
+
+/* ************************************************************************ */
+/* general collision */
+
+int dCollide (dGeomID o1, dGeomID o2, int flags, dContactGeom *contact,
+ int skip);
+
+/* ************************************************************************ */
+/* custom classes */
+
+typedef void dGetAABBFn (dGeomID, dReal aabb[6]);
+typedef int dColliderFn (dGeomID o1, dGeomID o2,
+ int flags, dContactGeom *contact, int skip);
+typedef dColliderFn * dGetColliderFnFn (int num);
+typedef void dGeomDtorFn (dGeomID o);
+typedef int dAABBTestFn (dGeomID o1, dGeomID o2, dReal aabb[6]);
+
+typedef struct dGeomClass {
+ int bytes;
+ dGetColliderFnFn *collider;
+ dGetAABBFn *aabb;
+ dAABBTestFn *aabb_test;
+ dGeomDtorFn *dtor;
+} dGeomClass;
+
+int dCreateGeomClass (const dGeomClass *classptr);
+void * dGeomGetClassData (dGeomID);
+dGeomID dCreateGeom (int classnum);
+
+/* ************************************************************************ */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/mass.h b/extern/ode/dist/include/ode/mass.h
new file mode 100644
index 00000000000..53e437437c8
--- /dev/null
+++ b/extern/ode/dist/include/ode/mass.h
@@ -0,0 +1,97 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_MASS_H_
+#define _ODE_MASS_H_
+
+#include <ode/common.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct dMass;
+typedef struct dMass dMass;
+
+
+void dMassSetZero (dMass *);
+
+void dMassSetParameters (dMass *, dReal themass,
+ dReal cgx, dReal cgy, dReal cgz,
+ dReal I11, dReal I22, dReal I33,
+ dReal I12, dReal I13, dReal I23);
+
+void dMassSetSphere (dMass *, dReal density, dReal radius);
+
+void dMassSetCappedCylinder (dMass *, dReal density, int direction,
+ dReal a, dReal b);
+
+void dMassSetBox (dMass *, dReal density,
+ dReal lx, dReal ly, dReal lz);
+
+void dMassAdjust (dMass *, dReal newmass);
+
+void dMassTranslate (dMass *, dReal x, dReal y, dReal z);
+
+void dMassRotate (dMass *, const dMatrix3 R);
+
+void dMassAdd (dMass *a, const dMass *b);
+
+
+
+struct dMass {
+ dReal mass;
+ dVector4 c;
+ dMatrix3 I;
+
+#ifdef __cplusplus
+ dMass()
+ { dMassSetZero (this); }
+ void setZero()
+ { dMassSetZero (this); }
+ void setParameters (dReal themass, dReal cgx, dReal cgy, dReal cgz,
+ dReal I11, dReal I22, dReal I33,
+ dReal I12, dReal I13, dReal I23)
+ { dMassSetParameters (this,themass,cgx,cgy,cgz,I11,I22,I33,I12,I13,I23); }
+ void setSphere (dReal density, dReal radius)
+ { dMassSetSphere (this,density,radius); }
+ void setCappedCylinder (dReal density, int direction, dReal a, dReal b)
+ { dMassSetCappedCylinder (this,density,direction,a,b); }
+ void setBox (dReal density, dReal lx, dReal ly, dReal lz)
+ { dMassSetBox (this,density,lx,ly,lz); }
+ void adjust (dReal newmass)
+ { dMassAdjust (this,newmass); }
+ void translate (dReal x, dReal y, dReal z)
+ { dMassTranslate (this,x,y,z); }
+ void rotate (const dMatrix3 R)
+ { dMassRotate (this,R); }
+ void add (const dMass *b)
+ { dMassAdd (this,b); }
+#endif
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/matrix.h b/extern/ode/dist/include/ode/matrix.h
new file mode 100644
index 00000000000..75218fd3ee9
--- /dev/null
+++ b/extern/ode/dist/include/ode/matrix.h
@@ -0,0 +1,194 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* optimized and unoptimized vector and matrix functions */
+
+#ifndef _ODE_MATRIX_H_
+#define _ODE_MATRIX_H_
+
+#include <ode/common.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* set a vector/matrix of size n to all zeros, or to a specific value. */
+
+void dSetZero (dReal *a, int n);
+void dSetValue (dReal *a, int n, dReal value);
+
+
+/* get the dot product of two n*1 vectors. if n <= 0 then
+ * zero will be returned (in which case a and b need not be valid).
+ */
+
+dReal dDot (const dReal *a, const dReal *b, int n);
+
+
+/* get the dot products of (a0,b), (a1,b), etc and return them in outsum.
+ * all vectors are n*1. if n <= 0 then zeroes will be returned (in which case
+ * the input vectors need not be valid). this function is somewhat faster
+ * than calling dDot() for all of the combinations separately.
+ */
+
+/* NOT INCLUDED in the library for now.
+void dMultidot2 (const dReal *a0, const dReal *a1,
+ const dReal *b, dReal *outsum, int n);
+*/
+
+
+/* matrix multiplication. all matrices are stored in standard row format.
+ * the digit refers to the argument that is transposed:
+ * 0: A = B * C (sizes: A:p*r B:p*q C:q*r)
+ * 1: A = B' * C (sizes: A:p*r B:q*p C:q*r)
+ * 2: A = B * C' (sizes: A:p*r B:p*q C:r*q)
+ * case 1,2 are equivalent to saying that the operation is A=B*C but
+ * B or C are stored in standard column format.
+ */
+
+void dMultiply0 (dReal *A, const dReal *B, const dReal *C, int p,int q,int r);
+void dMultiply1 (dReal *A, const dReal *B, const dReal *C, int p,int q,int r);
+void dMultiply2 (dReal *A, const dReal *B, const dReal *C, int p,int q,int r);
+
+
+/* do an in-place cholesky decomposition on the lower triangle of the n*n
+ * symmetric matrix A (which is stored by rows). the resulting lower triangle
+ * will be such that L*L'=A. return 1 on success and 0 on failure (on failure
+ * the matrix is not positive definite).
+ */
+
+int dFactorCholesky (dReal *A, int n);
+
+
+/* solve for x: L*L'*x = b, and put the result back into x.
+ * L is size n*n, b is size n*1. only the lower triangle of L is considered.
+ */
+
+void dSolveCholesky (const dReal *L, dReal *b, int n);
+
+
+/* compute the inverse of the n*n positive definite matrix A and put it in
+ * Ainv. this is not especially fast. this returns 1 on success (A was
+ * positive definite) or 0 on failure (not PD).
+ */
+
+int dInvertPDMatrix (const dReal *A, dReal *Ainv, int n);
+
+
+/* check whether an n*n matrix A is positive definite, return 1/0 (yes/no).
+ * positive definite means that x'*A*x > 0 for any x. this performs a
+ * cholesky decomposition of A. if the decomposition fails then the matrix
+ * is not positive definite. A is stored by rows. A is not altered.
+ */
+
+int dIsPositiveDefinite (const dReal *A, int n);
+
+
+/* factorize a matrix A into L*D*L', where L is lower triangular with ones on
+ * the diagonal, and D is diagonal.
+ * A is an n*n matrix stored by rows, with a leading dimension of n rounded
+ * up to 4. L is written into the strict lower triangle of A (the ones are not
+ * written) and the reciprocal of the diagonal elements of D are written into
+ * d.
+ */
+void dFactorLDLT (dReal *A, dReal *d, int n, int nskip);
+
+
+/* solve L*x=b, where L is n*n lower triangular with ones on the diagonal,
+ * and x,b are n*1. b is overwritten with x.
+ * the leading dimension of L is `nskip'.
+ */
+void dSolveL1 (const dReal *L, dReal *b, int n, int nskip);
+
+
+/* solve L'*x=b, where L is n*n lower triangular with ones on the diagonal,
+ * and x,b are n*1. b is overwritten with x.
+ * the leading dimension of L is `nskip'.
+ */
+void dSolveL1T (const dReal *L, dReal *b, int n, int nskip);
+
+
+/* in matlab syntax: a(1:n) = a(1:n) .* d(1:n) */
+
+void dVectorScale (dReal *a, const dReal *d, int n);
+
+
+/* given `L', a n*n lower triangular matrix with ones on the diagonal,
+ * and `d', a n*1 vector of the reciprocal diagonal elements of an n*n matrix
+ * D, solve L*D*L'*x=b where x,b are n*1. x overwrites b.
+ * the leading dimension of L is `nskip'.
+ */
+
+void dSolveLDLT (const dReal *L, const dReal *d, dReal *b, int n, int nskip);
+
+
+/* given an L*D*L' factorization of an n*n matrix A, return the updated
+ * factorization L2*D2*L2' of A plus the following "top left" matrix:
+ *
+ * [ b a' ] <-- b is a[0]
+ * [ a 0 ] <-- a is a[1..n-1]
+ *
+ * - L has size n*n, its leading dimension is nskip. L is lower triangular
+ * with ones on the diagonal. only the lower triangle of L is referenced.
+ * - d has size n. d contains the reciprocal diagonal elements of D.
+ * - a has size n.
+ * the result is written into L, except that the left column of L and d[0]
+ * are not actually modified. see ldltaddTL.m for further comments.
+ */
+void dLDLTAddTL (dReal *L, dReal *d, const dReal *a, int n, int nskip);
+
+
+/* given an L*D*L' factorization of a permuted matrix A, produce a new
+ * factorization for row and column `r' removed.
+ * - A has size n1*n1, its leading dimension in nskip. A is symmetric and
+ * positive definite. only the lower triangle of A is referenced.
+ * A itself may actually be an array of row pointers.
+ * - L has size n2*n2, its leading dimension in nskip. L is lower triangular
+ * with ones on the diagonal. only the lower triangle of L is referenced.
+ * - d has size n2. d contains the reciprocal diagonal elements of D.
+ * - p is a permutation vector. it contains n2 indexes into A. each index
+ * must be in the range 0..n1-1.
+ * - r is the row/column of L to remove.
+ * the new L will be written within the old L, i.e. will have the same leading
+ * dimension. the last row and column of L, and the last element of d, are
+ * undefined on exit.
+ *
+ * a fast O(n^2) algorithm is used. see ldltremove.m for further comments.
+ */
+void dLDLTRemove (dReal **A, const int *p, dReal *L, dReal *d,
+ int n1, int n2, int r, int nskip);
+
+
+/* given an n*n matrix A (with leading dimension nskip), remove the r'th row
+ * and column by moving elements. the new matrix will have the same leading
+ * dimension. the last row and column of A are untouched on exit.
+ */
+void dRemoveRowCol (dReal *A, int n, int nskip, int r);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/memory.h b/extern/ode/dist/include/ode/memory.h
new file mode 100644
index 00000000000..476a05a2de1
--- /dev/null
+++ b/extern/ode/dist/include/ode/memory.h
@@ -0,0 +1,63 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* this comes from the `reuse' library. copy any changes back to the source */
+
+#ifndef _ODE_MEMORY_H_
+#define _ODE_MEMORY_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* function types to allocate and free memory */
+typedef void * dAllocFunction (int size);
+typedef void * dReallocFunction (void *ptr, int oldsize, int newsize);
+typedef void dFreeFunction (void *ptr, int size);
+
+/* set new memory management functions. if fn is 0, the default handlers are
+ * used. */
+void dSetAllocHandler (dAllocFunction *fn);
+void dSetReallocHandler (dReallocFunction *fn);
+void dSetFreeHandler (dFreeFunction *fn);
+
+/* get current memory management functions */
+dAllocFunction *dGetAllocHandler ();
+dReallocFunction *dGetReallocHandler ();
+dFreeFunction *dGetFreeHandler ();
+
+/* allocate and free memory. */
+void * dAlloc (int size);
+void * dRealloc (void *ptr, int oldsize, int newsize);
+void dFree (void *ptr, int size);
+
+/* when alloc debugging is turned on, this indicates that the given block of
+ * alloc()ed memory should not be reported as "still in use" when the program
+ * exits.
+ */
+void dAllocDontReport (void *ptr);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/misc.h b/extern/ode/dist/include/ode/misc.h
new file mode 100644
index 00000000000..9ceca3077e9
--- /dev/null
+++ b/extern/ode/dist/include/ode/misc.h
@@ -0,0 +1,85 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* miscellaneous math functions. these are mostly useful for testing */
+
+#ifndef _ODE_MISC_H_
+#define _ODE_MISC_H_
+
+#include <ode/common.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* return 1 if the random number generator is working. */
+int dTestRand();
+
+/* return next 32 bit random number. this uses a not-very-random linear
+ * congruential method.
+ */
+unsigned long dRand();
+
+/* get and set the current random number seed. */
+unsigned long dRandGetSeed();
+void dRandSetSeed (unsigned long s);
+
+/* return a random integer between 0..n-1. the distribution will get worse
+ * as n approaches 2^32.
+ */
+int dRandInt (int n);
+
+/* return a random real number between 0..1 */
+dReal dRandReal();
+
+/* print out a matrix */
+#ifdef __cplusplus
+void dPrintMatrix (dReal *A, int n, int m, char *fmt = "%10.4f ",
+ FILE *f=stdout);
+#else
+void dPrintMatrix (dReal *A, int n, int m, char *fmt, FILE *f);
+#endif
+
+/* make a random vector with entries between +/- range. A has n elements. */
+void dMakeRandomVector (dReal *A, int n, dReal range);
+
+/* make a random matrix with entries between +/- range. A has size n*m. */
+void dMakeRandomMatrix (dReal *A, int n, int m, dReal range);
+
+/* clear the upper triangle of a square matrix */
+void dClearUpperTriangle (dReal *A, int n);
+
+/* return the maximum element difference between the two n*m matrices */
+dReal dMaxDifference (const dReal *A, const dReal *B, int n, int m);
+
+/* return the maximum element difference between the lower triangle of two
+ * n*n matrices */
+dReal dMaxDifferenceLowerTriangle (const dReal *A, const dReal *B, int n);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/objects.h b/extern/ode/dist/include/ode/objects.h
new file mode 100644
index 00000000000..9531c639f05
--- /dev/null
+++ b/extern/ode/dist/include/ode/objects.h
@@ -0,0 +1,201 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_OBJECTS_H_
+#define _ODE_OBJECTS_H_
+
+#include <ode/common.h>
+#include <ode/mass.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* world */
+
+dWorldID dWorldCreate();
+void dWorldDestroy (dWorldID);
+
+void dWorldSetGravity (dWorldID, dReal x, dReal y, dReal z);
+void dWorldGetGravity (dWorldID, dVector3 gravity);
+void dWorldSetERP (dWorldID, dReal erp);
+dReal dWorldGetERP (dWorldID);
+void dWorldSetCFM (dWorldID, dReal cfm);
+dReal dWorldGetCFM (dWorldID);
+void dWorldStep (dWorldID, dReal stepsize);
+void dWorldImpulseToForce (dWorldID, dReal stepsize,
+ dReal ix, dReal iy, dReal iz, dVector3 force);
+
+/* bodies */
+
+dBodyID dBodyCreate (dWorldID);
+void dBodyDestroy (dBodyID);
+
+void dBodySetData (dBodyID, void *data);
+void *dBodyGetData (dBodyID);
+
+void dBodySetPosition (dBodyID, dReal x, dReal y, dReal z);
+void dBodySetRotation (dBodyID, const dMatrix3 R);
+void dBodySetQuaternion (dBodyID, const dQuaternion q);
+void dBodySetLinearVel (dBodyID, dReal x, dReal y, dReal z);
+void dBodySetAngularVel (dBodyID, dReal x, dReal y, dReal z);
+const dReal * dBodyGetPosition (dBodyID);
+const dReal * dBodyGetRotation (dBodyID); /* ptr to 4x3 rot matrix */
+const dReal * dBodyGetQuaternion (dBodyID);
+const dReal * dBodyGetLinearVel (dBodyID);
+const dReal * dBodyGetAngularVel (dBodyID);
+
+void dBodySetMass (dBodyID, const dMass *mass);
+void dBodyGetMass (dBodyID, dMass *mass);
+
+void dBodyAddForce (dBodyID, dReal fx, dReal fy, dReal fz);
+void dBodyAddTorque (dBodyID, dReal fx, dReal fy, dReal fz);
+void dBodyAddRelForce (dBodyID, dReal fx, dReal fy, dReal fz);
+void dBodyAddRelTorque (dBodyID, dReal fx, dReal fy, dReal fz);
+void dBodyAddForceAtPos (dBodyID, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz);
+void dBodyAddForceAtRelPos (dBodyID, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz);
+void dBodyAddRelForceAtPos (dBodyID, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz);
+void dBodyAddRelForceAtRelPos (dBodyID, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz);
+
+const dReal * dBodyGetForce (dBodyID);
+const dReal * dBodyGetTorque (dBodyID);
+void dBodySetForce (dBodyID b, dReal x, dReal y, dReal z);
+void dBodySetTorque (dBodyID b, dReal x, dReal y, dReal z);
+
+void dBodyGetRelPointPos (dBodyID, dReal px, dReal py, dReal pz,
+ dVector3 result);
+void dBodyGetRelPointVel (dBodyID, dReal px, dReal py, dReal pz,
+ dVector3 result);
+void dBodyGetPointVel (dBodyID, dReal px, dReal py, dReal pz,
+ dVector3 result);
+void dBodyGetPosRelPoint (dBodyID, dReal px, dReal py, dReal pz,
+ dVector3 result);
+void dBodyVectorToWorld (dBodyID, dReal px, dReal py, dReal pz,
+ dVector3 result);
+void dBodyVectorFromWorld (dBodyID, dReal px, dReal py, dReal pz,
+ dVector3 result);
+
+void dBodySetFiniteRotationMode (dBodyID, int mode);
+void dBodySetFiniteRotationAxis (dBodyID, dReal x, dReal y, dReal z);
+
+int dBodyGetFiniteRotationMode (dBodyID);
+void dBodyGetFiniteRotationAxis (dBodyID, dVector3 result);
+
+int dBodyGetNumJoints (dBodyID b);
+dJointID dBodyGetJoint (dBodyID, int index);
+
+void dBodyEnable (dBodyID);
+void dBodyDisable (dBodyID);
+int dBodyIsEnabled (dBodyID);
+
+void dBodySetGravityMode (dBodyID b, int mode);
+int dBodyGetGravityMode (dBodyID b);
+
+
+/* joints */
+
+dJointID dJointCreateBall (dWorldID, dJointGroupID);
+dJointID dJointCreateHinge (dWorldID, dJointGroupID);
+dJointID dJointCreateSlider (dWorldID, dJointGroupID);
+dJointID dJointCreateContact (dWorldID, dJointGroupID, const dContact *);
+dJointID dJointCreateHinge2 (dWorldID, dJointGroupID);
+dJointID dJointCreateUniversal (dWorldID, dJointGroupID);
+dJointID dJointCreateFixed (dWorldID, dJointGroupID);
+dJointID dJointCreateNull (dWorldID, dJointGroupID);
+dJointID dJointCreateAMotor (dWorldID, dJointGroupID);
+
+void dJointDestroy (dJointID);
+
+dJointGroupID dJointGroupCreate (int max_size);
+void dJointGroupDestroy (dJointGroupID);
+void dJointGroupEmpty (dJointGroupID);
+
+void dJointAttach (dJointID, dBodyID body1, dBodyID body2);
+void dJointSetData (dJointID, void *data);
+void *dJointGetData (dJointID);
+int dJointGetType (dJointID);
+dBodyID dJointGetBody (dJointID, int index);
+
+void dJointSetFeedback (dJointID, dJointFeedback *);
+dJointFeedback *dJointGetFeedback (dJointID);
+
+void dJointSetBallAnchor (dJointID, dReal x, dReal y, dReal z);
+void dJointSetHingeAnchor (dJointID, dReal x, dReal y, dReal z);
+void dJointSetHingeAxis (dJointID, dReal x, dReal y, dReal z);
+void dJointSetHingeParam (dJointID, int parameter, dReal value);
+void dJointSetSliderAxis (dJointID, dReal x, dReal y, dReal z);
+void dJointSetSliderParam (dJointID, int parameter, dReal value);
+void dJointSetHinge2Anchor (dJointID, dReal x, dReal y, dReal z);
+void dJointSetHinge2Axis1 (dJointID, dReal x, dReal y, dReal z);
+void dJointSetHinge2Axis2 (dJointID, dReal x, dReal y, dReal z);
+void dJointSetHinge2Param (dJointID, int parameter, dReal value);
+void dJointSetUniversalAnchor (dJointID, dReal x, dReal y, dReal z);
+void dJointSetUniversalAxis1 (dJointID, dReal x, dReal y, dReal z);
+void dJointSetUniversalAxis2 (dJointID, dReal x, dReal y, dReal z);
+void dJointSetFixed (dJointID);
+void dJointSetAMotorNumAxes (dJointID, int num);
+void dJointSetAMotorAxis (dJointID, int anum, int rel,
+ dReal x, dReal y, dReal z);
+void dJointSetAMotorAngle (dJointID, int anum, dReal angle);
+void dJointSetAMotorParam (dJointID, int parameter, dReal value);
+void dJointSetAMotorMode (dJointID, int mode);
+
+void dJointGetBallAnchor (dJointID, dVector3 result);
+void dJointGetHingeAnchor (dJointID, dVector3 result);
+void dJointGetHingeAxis (dJointID, dVector3 result);
+dReal dJointGetHingeParam (dJointID, int parameter);
+dReal dJointGetHingeAngle (dJointID);
+dReal dJointGetHingeAngleRate (dJointID);
+dReal dJointGetSliderPosition (dJointID);
+dReal dJointGetSliderPositionRate (dJointID);
+void dJointGetSliderAxis (dJointID, dVector3 result);
+dReal dJointGetSliderParam (dJointID, int parameter);
+void dJointGetHinge2Anchor (dJointID, dVector3 result);
+void dJointGetHinge2Axis1 (dJointID, dVector3 result);
+void dJointGetHinge2Axis2 (dJointID, dVector3 result);
+dReal dJointGetHinge2Param (dJointID, int parameter);
+dReal dJointGetHinge2Angle1 (dJointID);
+dReal dJointGetHinge2Angle1Rate (dJointID);
+dReal dJointGetHinge2Angle2Rate (dJointID);
+void dJointGetUniversalAnchor (dJointID, dVector3 result);
+void dJointGetUniversalAxis1 (dJointID, dVector3 result);
+void dJointGetUniversalAxis2 (dJointID, dVector3 result);
+int dJointGetAMotorNumAxes (dJointID);
+void dJointGetAMotorAxis (dJointID, int anum, dVector3 result);
+int dJointGetAMotorAxisRel (dJointID, int anum);
+dReal dJointGetAMotorAngle (dJointID, int anum);
+dReal dJointGetAMotorAngleRate (dJointID, int anum);
+dReal dJointGetAMotorParam (dJointID, int parameter);
+int dJointGetAMotorMode (dJointID);
+
+int dAreConnected (dBodyID, dBodyID);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/ode.h b/extern/ode/dist/include/ode/ode.h
new file mode 100644
index 00000000000..f0ee944f5a8
--- /dev/null
+++ b/extern/ode/dist/include/ode/ode.h
@@ -0,0 +1,44 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_ODE_H_
+#define _ODE_ODE_H_
+
+/* include *everything* here */
+
+#include <ode/config.h>
+#include <ode/common.h>
+#include <ode/contact.h>
+#include <ode/error.h>
+#include <ode/memory.h>
+#include <ode/odemath.h>
+#include <ode/matrix.h>
+#include <ode/timer.h>
+#include <ode/rotation.h>
+#include <ode/mass.h>
+#include <ode/space.h>
+#include <ode/geom.h>
+#include <ode/misc.h>
+#include <ode/objects.h>
+#include <ode/odecpp.h>
+
+#endif
diff --git a/extern/ode/dist/include/ode/odecpp.h b/extern/ode/dist/include/ode/odecpp.h
new file mode 100644
index 00000000000..3eaa9732cf2
--- /dev/null
+++ b/extern/ode/dist/include/ode/odecpp.h
@@ -0,0 +1,796 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// C++ interface for everything
+
+
+#ifndef _ODE_ODECPP_H_
+#define _ODE_ODECPP_H_
+#ifdef __cplusplus
+
+#include <ode/error.h>
+
+
+class dWorld {
+ dWorldID _id;
+
+ // intentionally undefined, don't use these
+ dWorld (const dWorld &);
+ void operator= (const dWorld &);
+
+public:
+ dWorld()
+ { _id = dWorldCreate(); }
+ ~dWorld()
+ { dWorldDestroy (_id); }
+
+ dWorldID id() const
+ { return _id; }
+ operator dWorldID() const
+ { return _id; }
+
+ void setGravity (dReal x, dReal y, dReal z)
+ { dWorldSetGravity (_id,x,y,z); }
+ void getGravity (dVector3 g) const
+ { dWorldGetGravity (_id,g); }
+
+ void setERP (dReal erp)
+ { dWorldSetERP(_id, erp); }
+ dReal getERP() const
+ { return dWorldGetERP(_id); }
+
+ void setCFM (dReal cfm)
+ { dWorldSetCFM(_id, cfm); }
+ dReal getCFM() const
+ { return dWorldGetCFM(_id); }
+
+ void step (dReal stepsize)
+ { dWorldStep (_id,stepsize); }
+
+ void impulseToForce (dReal stepsize, dReal ix, dReal iy, dReal iz,
+ dVector3 force)
+ { dWorldImpulseToForce (_id,stepsize,ix,iy,iz,force); }
+};
+
+
+class dBody {
+ dBodyID _id;
+
+ // intentionally undefined, don't use these
+ dBody (const dBody &);
+ void operator= (const dBody &);
+
+public:
+ dBody()
+ { _id = 0; }
+ dBody (dWorldID world)
+ { _id = dBodyCreate (world); }
+ ~dBody()
+ { if (_id) dBodyDestroy (_id); }
+
+ void create (dWorldID world) {
+ if (_id) dBodyDestroy (_id);
+ _id = dBodyCreate (world);
+ }
+
+ dBodyID id() const
+ { return _id; }
+ operator dBodyID() const
+ { return _id; }
+
+ void setData (void *data)
+ { dBodySetData (_id,data); }
+ void *getData() const
+ { return dBodyGetData (_id); }
+
+ void setPosition (dReal x, dReal y, dReal z)
+ { dBodySetPosition (_id,x,y,z); }
+ void setRotation (const dMatrix3 R)
+ { dBodySetRotation (_id,R); }
+ void setQuaternion (const dQuaternion q)
+ { dBodySetQuaternion (_id,q); }
+ void setLinearVel (dReal x, dReal y, dReal z)
+ { dBodySetLinearVel (_id,x,y,z); }
+ void setAngularVel (dReal x, dReal y, dReal z)
+ { dBodySetAngularVel (_id,x,y,z); }
+
+ const dReal * getPosition() const
+ { return dBodyGetPosition (_id); }
+ const dReal * getRotation() const
+ { return dBodyGetRotation (_id); }
+ const dReal * getQuaternion() const
+ { return dBodyGetQuaternion (_id); }
+ const dReal * getLinearVel() const
+ { return dBodyGetLinearVel (_id); }
+ const dReal * getAngularVel() const
+ { return dBodyGetAngularVel (_id); }
+
+ void setMass (const dMass *mass)
+ { dBodySetMass (_id,mass); }
+ void getMass (dMass *mass) const
+ { dBodyGetMass (_id,mass); }
+
+ void addForce (dReal fx, dReal fy, dReal fz)
+ { dBodyAddForce (_id, fx, fy, fz); }
+ void addTorque (dReal fx, dReal fy, dReal fz)
+ { dBodyAddTorque (_id, fx, fy, fz); }
+ void addRelForce (dReal fx, dReal fy, dReal fz)
+ { dBodyAddRelForce (_id, fx, fy, fz); }
+ void addRelTorque (dReal fx, dReal fy, dReal fz)
+ { dBodyAddRelTorque (_id, fx, fy, fz); }
+ void addForceAtPos (dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+ { dBodyAddForceAtPos (_id, fx, fy, fz, px, py, pz); }
+ void addForceAtRelPos (dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+ { dBodyAddForceAtRelPos (_id, fx, fy, fz, px, py, pz); }
+ void addRelForceAtPos (dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+ { dBodyAddRelForceAtPos (_id, fx, fy, fz, px, py, pz); }
+ void addRelForceAtRelPos (dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+ { dBodyAddRelForceAtRelPos (_id, fx, fy, fz, px, py, pz); }
+
+ const dReal * getForce() const
+ { return dBodyGetForce(_id); }
+ const dReal * getTorque() const
+ { return dBodyGetTorque(_id); }
+ void setForce (dReal x, dReal y, dReal z)
+ { dBodySetForce (_id,x,y,z); }
+ void setTorque (dReal x, dReal y, dReal z)
+ { dBodySetTorque (_id,x,y,z); }
+
+ void enable()
+ { dBodyEnable (_id); }
+ void disable()
+ { dBodyDisable (_id); }
+ int isEnabled() const
+ { return dBodyIsEnabled (_id); }
+
+ void getRelPointPos (dReal px, dReal py, dReal pz, dVector3 result) const
+ { dBodyGetRelPointPos (_id, px, py, pz, result); }
+ void getRelPointVel (dReal px, dReal py, dReal pz, dVector3 result) const
+ { dBodyGetRelPointVel (_id, px, py, pz, result); }
+ void getPointVel (dReal px, dReal py, dReal pz, dVector3 result) const
+ { dBodyGetPointVel (_id,px,py,pz,result); }
+ void getPosRelPoint (dReal px, dReal py, dReal pz, dVector3 result) const
+ { dBodyGetPosRelPoint (_id,px,py,pz,result); }
+ void vectorToWorld (dReal px, dReal py, dReal pz, dVector3 result) const
+ { dBodyVectorToWorld (_id,px,py,pz,result); }
+ void vectorFromWorld (dReal px, dReal py, dReal pz, dVector3 result) const
+ { dBodyVectorFromWorld (_id,px,py,pz,result); }
+
+ void setFiniteRotationMode (int mode)
+ { dBodySetFiniteRotationMode (_id, mode); }
+ void setFiniteRotationAxis (dReal x, dReal y, dReal z)
+ { dBodySetFiniteRotationAxis (_id, x, y, z); }
+
+ int getFiniteRotationMode() const
+ { return dBodyGetFiniteRotationMode (_id); }
+ void getFiniteRotationAxis (dVector3 result) const
+ { dBodyGetFiniteRotationAxis (_id, result); }
+
+ int getNumJoints() const
+ { return dBodyGetNumJoints (_id); }
+ dJointID getJoint (int index) const
+ { return dBodyGetJoint (_id, index); }
+
+ void setGravityMode (int mode)
+ { dBodySetGravityMode (_id,mode); }
+ int getGravityMode() const
+ { return dBodyGetGravityMode (_id); }
+
+ int isConnectedTo (dBodyID body) const
+ { return dAreConnected (_id, body); }
+};
+
+
+class dJointGroup {
+ dJointGroupID _id;
+
+ // intentionally undefined, don't use these
+ dJointGroup (const dJointGroup &);
+ void operator= (const dJointGroup &);
+
+public:
+ dJointGroup (int dummy_arg=0)
+ { _id = dJointGroupCreate (0); }
+ ~dJointGroup()
+ { dJointGroupDestroy (_id); }
+ void create (int dummy_arg=0) {
+ if (_id) dJointGroupDestroy (_id);
+ _id = dJointGroupCreate (0);
+ }
+
+ dJointGroupID id() const
+ { return _id; }
+ operator dJointGroupID() const
+ { return _id; }
+
+ void empty()
+ { dJointGroupEmpty (_id); }
+};
+
+
+class dJoint {
+private:
+ // intentionally undefined, don't use these
+ dJoint (const dJoint &) ;
+ void operator= (const dJoint &);
+
+protected:
+ dJointID _id;
+
+public:
+ dJoint()
+ { _id = 0; }
+ ~dJoint()
+ { if (_id) dJointDestroy (_id); }
+
+ dJointID id() const
+ { return _id; }
+ operator dJointID() const
+ { return _id; }
+
+ void attach (dBodyID body1, dBodyID body2)
+ { dJointAttach (_id, body1, body2); }
+
+ void setData (void *data)
+ { dJointSetData (_id, data); }
+ void *getData (void *data) const
+ { return dJointGetData (_id); }
+
+ int getType() const
+ { return dJointGetType (_id); }
+
+ dBodyID getBody (int index) const
+ { return dJointGetBody (_id, index); }
+};
+
+
+class dBallJoint : public dJoint {
+private:
+ // intentionally undefined, don't use these
+ dBallJoint (const dBallJoint &);
+ void operator= (const dBallJoint &);
+
+public:
+ dBallJoint() { }
+ dBallJoint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateBall (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateBall (world, group);
+ }
+
+ void setAnchor (dReal x, dReal y, dReal z)
+ { dJointSetBallAnchor (_id, x, y, z); }
+ void getAnchor (dVector3 result) const
+ { dJointGetBallAnchor (_id, result); }
+} ;
+
+
+class dHingeJoint : public dJoint {
+ // intentionally undefined, don't use these
+ dHingeJoint (const dHingeJoint &);
+ void operator = (const dHingeJoint &);
+
+public:
+ dHingeJoint() { }
+ dHingeJoint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateHinge (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateHinge (world, group);
+ }
+
+ void setAnchor (dReal x, dReal y, dReal z)
+ { dJointSetHingeAnchor (_id, x, y, z); }
+ void getAnchor (dVector3 result) const
+ { dJointGetHingeAnchor (_id, result); }
+
+ void setAxis (dReal x, dReal y, dReal z)
+ { dJointSetHingeAxis (_id, x, y, z); }
+ void getAxis (dVector3 result) const
+ { dJointGetHingeAxis (_id, result); }
+
+ dReal getAngle() const
+ { return dJointGetHingeAngle (_id); }
+ dReal getAngleRate() const
+ { return dJointGetHingeAngleRate (_id); }
+
+ void setParam (int parameter, dReal value)
+ { dJointSetHingeParam (_id, parameter, value); }
+ dReal getParam (int parameter) const
+ { return dJointGetHingeParam (_id, parameter); }
+};
+
+
+class dSliderJoint : public dJoint {
+ // intentionally undefined, don't use these
+ dSliderJoint (const dSliderJoint &);
+ void operator = (const dSliderJoint &);
+
+public:
+ dSliderJoint() { }
+ dSliderJoint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateSlider (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateSlider (world, group);
+ }
+
+ void setAxis (dReal x, dReal y, dReal z)
+ { dJointSetSliderAxis (_id, x, y, z); }
+ void getAxis (dVector3 result) const
+ { dJointGetSliderAxis (_id, result); }
+
+ dReal getPosition() const
+ { return dJointGetSliderPosition (_id); }
+ dReal getPositionRate() const
+ { return dJointGetSliderPositionRate (_id); }
+
+ void setParam (int parameter, dReal value)
+ { dJointSetSliderParam (_id, parameter, value); }
+ dReal getParam (int parameter) const
+ { return dJointGetSliderParam (_id, parameter); }
+};
+
+
+class dUniversalJoint : public dJoint {
+ // intentionally undefined, don't use these
+ dUniversalJoint (const dUniversalJoint &);
+ void operator = (const dUniversalJoint &);
+
+public:
+ dUniversalJoint() { }
+ dUniversalJoint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateUniversal (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateUniversal (world, group);
+ }
+
+ void setAnchor (dReal x, dReal y, dReal z)
+ { dJointSetUniversalAnchor (_id, x, y, z); }
+ void setAxis1 (dReal x, dReal y, dReal z)
+ { dJointSetUniversalAxis1 (_id, x, y, z); }
+ void setAxis2 (dReal x, dReal y, dReal z)
+ { dJointSetUniversalAxis2 (_id, x, y, z); }
+
+ void getAnchor (dVector3 result) const
+ { dJointGetUniversalAnchor (_id, result); }
+ void getAxis1 (dVector3 result) const
+ { dJointGetUniversalAxis1 (_id, result); }
+ void getAxis2 (dVector3 result) const
+ { dJointGetUniversalAxis2 (_id, result); }
+};
+
+
+class dHinge2Joint : public dJoint {
+ // intentionally undefined, don't use these
+ dHinge2Joint (const dHinge2Joint &);
+ void operator = (const dHinge2Joint &);
+
+public:
+ dHinge2Joint() { }
+ dHinge2Joint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateHinge2 (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateHinge2 (world, group);
+ }
+
+ void setAnchor (dReal x, dReal y, dReal z)
+ { dJointSetHinge2Anchor (_id, x, y, z); }
+ void setAxis1 (dReal x, dReal y, dReal z)
+ { dJointSetHinge2Axis1 (_id, x, y, z); }
+ void setAxis2 (dReal x, dReal y, dReal z)
+ { dJointSetHinge2Axis2 (_id, x, y, z); }
+
+ void getAnchor (dVector3 result) const
+ { dJointGetHinge2Anchor (_id, result); }
+ void getAxis1 (dVector3 result) const
+ { dJointGetHinge2Axis1 (_id, result); }
+ void getAxis2 (dVector3 result) const
+ { dJointGetHinge2Axis2 (_id, result); }
+
+ dReal getAngle1() const
+ { return dJointGetHinge2Angle1 (_id); }
+ dReal getAngle1Rate() const
+ { return dJointGetHinge2Angle1Rate (_id); }
+ dReal getAngle2Rate() const
+ { return dJointGetHinge2Angle2Rate (_id); }
+
+ void setParam (int parameter, dReal value)
+ { dJointSetHinge2Param (_id, parameter, value); }
+ dReal getParam (int parameter) const
+ { return dJointGetHinge2Param (_id, parameter); }
+};
+
+
+class dFixedJoint : public dJoint {
+ // intentionally undefined, don't use these
+ dFixedJoint (const dFixedJoint &);
+ void operator = (const dFixedJoint &);
+
+public:
+ dFixedJoint() { }
+ dFixedJoint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateFixed (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateFixed (world, group);
+ }
+
+ void set()
+ { dJointSetFixed (_id); }
+};
+
+
+class dContactJoint : public dJoint {
+ // intentionally undefined, don't use these
+ dContactJoint (const dContactJoint &);
+ void operator = (const dContactJoint &);
+
+public:
+ dContactJoint() { }
+ dContactJoint (dWorldID world, dJointGroupID group, dContact *contact)
+ { _id = dJointCreateContact (world, group, contact); }
+
+ void create (dWorldID world, dJointGroupID group, dContact *contact) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateContact (world, group, contact);
+ }
+};
+
+
+class dNullJoint : public dJoint {
+ // intentionally undefined, don't use these
+ dNullJoint (const dNullJoint &);
+ void operator = (const dNullJoint &);
+
+public:
+ dNullJoint() { }
+ dNullJoint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateNull (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateNull (world, group);
+ }
+};
+
+
+class dAMotorJoint : public dJoint {
+ // intentionally undefined, don't use these
+ dAMotorJoint (const dAMotorJoint &);
+ void operator = (const dAMotorJoint &);
+
+public:
+ dAMotorJoint() { }
+ dAMotorJoint (dWorldID world, dJointGroupID group=0)
+ { _id = dJointCreateAMotor (world, group); }
+
+ void create (dWorldID world, dJointGroupID group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateAMotor (world, group);
+ }
+
+ void setMode (int mode)
+ { dJointSetAMotorMode (_id, mode); }
+ int getMode() const
+ { return dJointGetAMotorMode (_id); }
+
+ void setNumAxes (int num)
+ { dJointSetAMotorNumAxes (_id, num); }
+ int getNumAxes() const
+ { return dJointGetAMotorNumAxes (_id); }
+
+ void setAxis (int anum, int rel, dReal x, dReal y, dReal z)
+ { dJointSetAMotorAxis (_id, anum, rel, x, y, z); }
+ void getAxis (int anum, dVector3 result) const
+ { dJointGetAMotorAxis (_id, anum, result); }
+ int getAxisRel (int anum) const
+ { return dJointGetAMotorAxisRel (_id, anum); }
+
+ void setAngle (int anum, dReal angle)
+ { dJointSetAMotorAngle (_id, anum, angle); }
+ dReal getAngle (int anum) const
+ { return dJointGetAMotorAngle (_id, anum); }
+ dReal getAngleRate (int anum)
+ { return dJointGetAMotorAngleRate (_id,anum); }
+
+ void setParam (int parameter, dReal value)
+ { dJointSetAMotorParam (_id, parameter, value); }
+ dReal getParam (int parameter) const
+ { return dJointGetAMotorParam (_id, parameter); }
+};
+
+
+class dGeom {
+ // intentionally undefined, don't use these
+ dGeom (dGeom &);
+ void operator= (dGeom &);
+
+protected:
+ dGeomID _id;
+
+public:
+ dGeom()
+ { _id = 0; }
+ ~dGeom()
+ { if (_id) dGeomDestroy (_id); }
+
+ dGeomID id() const
+ { return _id; }
+ operator dGeomID() const
+ { return _id; }
+
+ void destroy() {
+ if (_id) dGeomDestroy (_id);
+ _id = 0;
+ }
+
+ int getClass() const
+ { return dGeomGetClass (_id); }
+
+ void setData (void *data)
+ { dGeomSetData (_id,data); }
+ void *getData() const
+ { return dGeomGetData (_id); }
+
+ void setBody (dBodyID b)
+ { dGeomSetBody (_id,b); }
+ dBodyID getBody() const
+ { return dGeomGetBody (_id); }
+
+ void setPosition (dReal x, dReal y, dReal z)
+ { dGeomSetPosition (_id,x,y,z); }
+ const dReal * getPosition() const
+ { return dGeomGetPosition (_id); }
+
+ void setRotation (const dMatrix3 R)
+ { dGeomSetRotation (_id,R); }
+ const dReal * getRotation() const
+ { return dGeomGetRotation (_id); }
+
+ void getAABB (dReal aabb[6]) const
+ { dGeomGetAABB (_id, aabb); }
+ const dReal *getSpaceAABB() const
+ { return dGeomGetSpaceAABB (_id); }
+};
+
+
+class dSpace {
+ // intentionally undefined, don't use these
+ dSpace (dSpace &);
+ void operator= (dSpace &);
+
+protected:
+ dSpaceID _id;
+
+ // the default constructor is protected so that you
+ // can't instance this class. you must instance one
+ // of its subclasses instead.
+ dSpace () { _id = 0; }
+
+public:
+ ~dSpace()
+ { dSpaceDestroy (_id); }
+
+ dSpaceID id() const
+ { return _id; }
+ operator dSpaceID() const
+ { return _id; }
+
+ void add (dGeomID x)
+ { dSpaceAdd (_id, x); }
+ void remove (dGeomID x)
+ { dSpaceRemove (_id, x); }
+ int query (dGeomID x)
+ { return dSpaceQuery (_id,x); }
+
+ void collide (void *data, dNearCallback *callback)
+ { dSpaceCollide (_id,data,callback); }
+};
+
+
+class dSimpleSpace : public dSpace {
+ // intentionally undefined, don't use these
+ dSimpleSpace (dSimpleSpace &);
+ void operator= (dSimpleSpace &);
+
+public:
+ dSimpleSpace ()
+ { _id = dSimpleSpaceCreate(); }
+};
+
+
+class dHashSpace : public dSpace {
+ // intentionally undefined, don't use these
+ dHashSpace (dHashSpace &);
+ void operator= (dHashSpace &);
+
+public:
+ dHashSpace ()
+ { _id = dHashSpaceCreate(); }
+ void setLevels (int minlevel, int maxlevel)
+ { dHashSpaceSetLevels (_id,minlevel,maxlevel); }
+};
+
+
+class dSphere : public dGeom {
+ // intentionally undefined, don't use these
+ dSphere (dSphere &);
+ void operator= (dSphere &);
+
+public:
+ dSphere () { }
+ dSphere (dSpaceID space, dReal radius)
+ { _id = dCreateSphere (space, radius); }
+
+ void create (dSpaceID space, dReal radius) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateSphere (space, radius);
+ }
+
+ void setRadius (dReal radius)
+ { dGeomSphereSetRadius (_id, radius); }
+ dReal getRadius() const
+ { return dGeomSphereGetRadius (_id); }
+};
+
+
+class dBox : public dGeom {
+ // intentionally undefined, don't use these
+ dBox (dBox &);
+ void operator= (dBox &);
+
+public:
+ dBox () { }
+ dBox (dSpaceID space, dReal lx, dReal ly, dReal lz)
+ { _id = dCreateBox (space,lx,ly,lz); }
+
+ void create (dSpaceID space, dReal lx, dReal ly, dReal lz) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateBox (space,lx,ly,lz);
+ }
+
+ void setLengths (dReal lx, dReal ly, dReal lz)
+ { dGeomBoxSetLengths (_id, lx, ly, lz); }
+ void getLengths (dVector3 result) const
+ { dGeomBoxGetLengths (_id,result); }
+};
+
+
+class dPlane : public dGeom {
+ // intentionally undefined, don't use these
+ dPlane (dPlane &);
+ void operator= (dPlane &);
+
+public:
+ dPlane() { }
+ dPlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d)
+ { _id = dCreatePlane (space,a,b,c,d); }
+
+ void create (dSpaceID space, dReal a, dReal b, dReal c, dReal d) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreatePlane (space,a,b,c,d);
+ }
+
+ void setParams (dReal a, dReal b, dReal c, dReal d)
+ { dGeomPlaneSetParams (_id, a, b, c, d); }
+ void getParams (dVector4 result) const
+ { dGeomPlaneGetParams (_id,result); }
+};
+
+
+class dCCylinder : public dGeom {
+ // intentionally undefined, don't use these
+ dCCylinder (dCCylinder &);
+ void operator= (dCCylinder &);
+
+public:
+ dCCylinder() { }
+ dCCylinder (dSpaceID space, dReal radius, dReal length)
+ { _id = dCreateCCylinder (space,radius,length); }
+
+ void create (dSpaceID space, dReal radius, dReal length) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateCCylinder (space,radius,length);
+ }
+
+ void setParams (dReal radius, dReal length)
+ { dGeomCCylinderSetParams (_id, radius, length); }
+ void getParams (dReal *radius, dReal *length) const
+ { dGeomCCylinderGetParams (_id,radius,length); }
+};
+
+
+class dGeomGroup : public dGeom {
+ // intentionally undefined, don't use these
+ dGeomGroup (dGeomGroup &);
+ void operator= (dGeomGroup &);
+
+public:
+ dGeomGroup() { }
+ dGeomGroup (dSpaceID space)
+ { _id = dCreateGeomGroup (space); }
+
+ void create (dSpaceID space=0) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateGeomGroup (space);
+ }
+
+ void add (dGeomID x)
+ { dGeomGroupAdd (_id, x); }
+ void remove (dGeomID x)
+ { dGeomGroupRemove (_id, x); }
+
+ int getNumGeoms() const
+ { return dGeomGroupGetNumGeoms (_id); }
+ dGeomID getGeom (int i) const
+ { return dGeomGroupGetGeom (_id, i); }
+};
+
+
+class dGeomTransform : public dGeom {
+ // intentionally undefined, don't use these
+ dGeomTransform (dGeomTransform &);
+ void operator= (dGeomTransform &);
+
+public:
+ dGeomTransform() { }
+ dGeomTransform (dSpaceID space)
+ { _id = dCreateGeomTransform (space); }
+
+ void create (dSpaceID space=0) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateGeomTransform (space);
+ }
+
+ void setGeom (dGeomID geom)
+ { dGeomTransformSetGeom (_id, geom); }
+ dGeomID getGeom() const
+ { return dGeomTransformGetGeom (_id); }
+
+ void setCleanup (int mode)
+ { dGeomTransformSetCleanup (_id,mode); }
+ int getCleanup (dGeomID g)
+ { return dGeomTransformGetCleanup (_id); }
+
+ void setInfo (int mode)
+ { dGeomTransformSetInfo (_id,mode); }
+ int getInfo()
+ { return dGeomTransformGetInfo (_id); }
+};
+
+
+#endif
+#endif
diff --git a/extern/ode/dist/include/ode/odecpp_old.h b/extern/ode/dist/include/ode/odecpp_old.h
new file mode 100644
index 00000000000..49e7d7f3cfb
--- /dev/null
+++ b/extern/ode/dist/include/ode/odecpp_old.h
@@ -0,0 +1,316 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* this is the old C++ interface, the new C++ interface is not quite
+ * compatible with this. but this file is kept around in case you were
+ * using the old interface.
+ */
+
+#ifndef _ODE_ODECPP_H_
+#define _ODE_ODECPP_H_
+#ifdef __cplusplus
+
+#include <ode/error.h>
+
+
+class dWorld {
+ dWorldID _id;
+
+ dWorld (dWorld &) { dDebug (0,"bad"); }
+ void operator= (dWorld &) { dDebug (0,"bad"); }
+
+public:
+ dWorld()
+ { _id = dWorldCreate(); }
+ ~dWorld()
+ { dWorldDestroy (_id); }
+ dWorldID id()
+ { return _id; }
+
+ void setGravity (dReal x, dReal y, dReal z)
+ { dWorldSetGravity (_id,x,y,z); }
+ void getGravity (dVector3 g)
+ { dWorldGetGravity (_id,g); }
+ void step (dReal stepsize)
+ { dWorldStep (_id,stepsize); }
+};
+
+
+class dBody {
+ dBodyID _id;
+
+ dBody (dBody &) { dDebug (0,"bad"); }
+ void operator= (dBody &) { dDebug (0,"bad"); }
+
+public:
+ dBody()
+ { _id = 0; }
+ dBody (dWorld &world)
+ { _id = dBodyCreate (world.id()); }
+ ~dBody()
+ { dBodyDestroy (_id); }
+ void create (dWorld &world)
+ { if (_id) dBodyDestroy (_id); _id = dBodyCreate (world.id()); }
+ dBodyID id()
+ { return _id; }
+
+ void setData (void *data)
+ { dBodySetData (_id,data); }
+ void *getData()
+ { return dBodyGetData (_id); }
+
+ void setPosition (dReal x, dReal y, dReal z)
+ { dBodySetPosition (_id,x,y,z); }
+ void setRotation (const dMatrix3 R)
+ { dBodySetRotation (_id,R); }
+ void setQuaternion (const dQuaternion q)
+ { dBodySetQuaternion (_id,q); }
+ void setLinearVel (dReal x, dReal y, dReal z)
+ { dBodySetLinearVel (_id,x,y,z); }
+ void setAngularVel (dReal x, dReal y, dReal z)
+ { dBodySetAngularVel (_id,x,y,z); }
+
+ const dReal * getPosition()
+ { return dBodyGetPosition (_id); }
+ const dReal * getRotation()
+ { return dBodyGetRotation (_id); }
+ const dReal * getQuaternion()
+ { return dBodyGetQuaternion (_id); }
+ const dReal * getLinearVel()
+ { return dBodyGetLinearVel (_id); }
+ const dReal * getAngularVel()
+ { return dBodyGetAngularVel (_id); }
+
+ void setMass (const dMass *mass)
+ { dBodySetMass (_id,mass); }
+ void getMass (dMass *mass)
+ { dBodyGetMass (_id,mass); }
+
+ void addForce (dReal fx, dReal fy, dReal fz)
+ { dBodyAddForce (_id, fx, fy, fz); }
+ void addTorque (dReal fx, dReal fy, dReal fz)
+ { dBodyAddTorque (_id, fx, fy, fz); }
+ void addRelForce (dReal fx, dReal fy, dReal fz)
+ { dBodyAddRelForce (_id, fx, fy, fz); }
+ void addRelTorque (dReal fx, dReal fy, dReal fz)
+ { dBodyAddRelTorque (_id, fx, fy, fz); }
+ void addForceAtPos (dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+ { dBodyAddForceAtPos (_id, fx, fy, fz, px, py, pz); }
+ void addRelForceAtPos (dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+ { dBodyAddRelForceAtPos (_id, fx, fy, fz, px, py, pz); }
+ void addRelForceAtRelPos (dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+ { dBodyAddRelForceAtRelPos (_id, fx, fy, fz, px, py, pz); }
+
+ void getRelPointPos (dReal px, dReal py, dReal pz, dVector3 result)
+ { dBodyGetRelPointPos (_id, px, py, pz, result); }
+ void getRelPointVel (dReal px, dReal py, dReal pz, dVector3 result)
+ { dBodyGetRelPointVel (_id, px, py, pz, result); }
+
+ int isConnectedTo (const dBody &b)
+ { return dAreConnected (_id,b._id); }
+};
+
+
+class dJointGroup {
+ dJointGroupID _id;
+
+ dJointGroup (dJointGroup &) { dDebug (0,"bad"); }
+ void operator= (dJointGroup &) { dDebug (0,"bad"); }
+
+public:
+ dJointGroup()
+ { _id = 0; }
+ dJointGroup (int max_size)
+ { _id = dJointGroupCreate (max_size); }
+ ~dJointGroup()
+ { dJointGroupDestroy (_id); }
+ void create (int max_size)
+ { if (_id) dJointGroupDestroy (_id); _id = dJointGroupCreate (max_size); }
+ dJointGroupID id()
+ { return _id; }
+
+ void empty()
+ { dJointGroupEmpty (_id); }
+};
+
+
+class dJoint {
+ dJointID _id;
+
+ dJoint (dJoint &) { dDebug (0,"bad"); }
+ void operator= (dJoint &) { dDebug (0,"bad"); }
+
+public:
+ dJoint()
+ { _id = 0; }
+ ~dJoint()
+ { dJointDestroy (_id); }
+ dJointID id()
+ { return _id; }
+
+ void createBall (dWorld &world, dJointGroup *group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateBall (world.id(), group ? group->id() : 0);
+ }
+ void createHinge (dWorld &world, dJointGroup *group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateHinge (world.id(), group ? group->id() : 0);
+ }
+ void createSlider (dWorld &world, dJointGroup *group=0) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateSlider (world.id(), group ? group->id() : 0);
+ }
+ void createContact (dWorld &world, dJointGroup *group, dContact *contact) {
+ if (_id) dJointDestroy (_id);
+ _id = dJointCreateContact (world.id(), group ? group->id() : 0, contact);
+ }
+
+ void attach (dBody &body1, dBody &body2)
+ { dJointAttach (_id, body1.id(), body2.id()); }
+
+ void setBallAnchor (dReal x, dReal y, dReal z)
+ { dJointSetBallAnchor (_id, x, y, z); }
+ void setHingeAnchor (dReal x, dReal y, dReal z)
+ { dJointSetHingeAnchor (_id, x, y, z); }
+
+ void setHingeAxis (dReal x, dReal y, dReal z)
+ { dJointSetHingeAxis (_id, x, y, z); }
+ void setSliderAxis (dReal x, dReal y, dReal z)
+ { dJointSetSliderAxis (_id, x, y, z); }
+
+ void getBallAnchor (dVector3 result)
+ { dJointGetBallAnchor (_id, result); }
+ void getHingeAnchor (dVector3 result)
+ { dJointGetHingeAnchor (_id, result); }
+
+ void getHingeAxis (dVector3 result)
+ { dJointGetHingeAxis (_id, result); }
+ void getSliderAxis (dVector3 result)
+ { dJointGetSliderAxis (_id, result); }
+};
+
+
+class dSpace {
+ dSpaceID _id;
+
+ dSpace (dSpace &) { dDebug (0,"bad"); }
+ void operator= (dSpace &) { dDebug (0,"bad"); }
+
+public:
+ dSpace ()
+ { _id = dHashSpaceCreate(); }
+ ~dSpace()
+ { dSpaceDestroy (_id); }
+ dSpaceID id()
+ { return _id; }
+ void collide (void *data, dNearCallback *callback)
+ { dSpaceCollide (_id,data,callback); }
+};
+
+
+class dGeom {
+ dGeomID _id;
+
+ dGeom (dGeom &) { dDebug (0,"bad"); }
+ void operator= (dGeom &) { dDebug (0,"bad"); }
+
+public:
+ dGeom()
+ { _id = 0; }
+ ~dGeom()
+ { dGeomDestroy (_id); }
+ dGeomID id()
+ { return _id; }
+
+ void createSphere (dSpace &space, dReal radius) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateSphere (space.id(),radius);
+ }
+
+ void createBox (dSpace &space, dReal lx, dReal ly, dReal lz) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateBox (space.id(),lx,ly,lz);
+ }
+
+ void createPlane (dSpace &space, dReal a, dReal b, dReal c, dReal d) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreatePlane (space.id(),a,b,c,d);
+ }
+
+ void createCCylinder (dSpace &space, dReal radius, dReal length) {
+ if (_id) dGeomDestroy (_id);
+ _id = dCreateCCylinder (space.id(),radius,length);
+ }
+
+ void destroy() {
+ if (_id) dGeomDestroy (_id);
+ _id = 0;
+ }
+
+ int getClass()
+ { return dGeomGetClass (_id); }
+
+ dReal sphereGetRadius()
+ { return dGeomSphereGetRadius (_id); }
+
+ void boxGetLengths (dVector3 result)
+ { dGeomBoxGetLengths (_id,result); }
+
+ void planeGetParams (dVector4 result)
+ { dGeomPlaneGetParams (_id,result); }
+
+ void CCylinderGetParams (dReal *radius, dReal *length)
+ { dGeomCCylinderGetParams (_id,radius,length); }
+
+ void setData (void *data)
+ { dGeomSetData (_id,data); }
+
+ void *getData()
+ { return dGeomGetData (_id); }
+
+ void setBody (dBody &b)
+ { dGeomSetBody (_id,b.id()); }
+ void setBody (dBodyID b)
+ { dGeomSetBody (_id,b); }
+
+ dBodyID getBody()
+ { return dGeomGetBody (_id); }
+
+ void setPosition (dReal x, dReal y, dReal z)
+ { dGeomSetPosition (_id,x,y,z); }
+
+ void setRotation (const dMatrix3 R)
+ { dGeomSetRotation (_id,R); }
+
+ const dReal * getPosition()
+ { return dGeomGetPosition (_id); }
+
+ const dReal * getRotation()
+ { return dGeomGetRotation (_id); }
+};
+
+
+#endif
+#endif
diff --git a/extern/ode/dist/include/ode/odemath.h b/extern/ode/dist/include/ode/odemath.h
new file mode 100644
index 00000000000..070c1185af8
--- /dev/null
+++ b/extern/ode/dist/include/ode/odemath.h
@@ -0,0 +1,216 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_ODEMATH_H_
+#define _ODE_ODEMATH_H_
+
+#include <ode/common.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* 3-way dot product. dDOTpq means that elements of `a' and `b' are spaced
+ * p and q indexes apart respectively. dDOT() means dDOT11.
+ */
+
+#ifdef __cplusplus
+inline dReal dDOT (const dReal *a, const dReal *b)
+ { return ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2]); }
+inline dReal dDOT14(const dReal *a, const dReal *b)
+ { return ((a)[0]*(b)[0] + (a)[1]*(b)[4] + (a)[2]*(b)[8]); }
+inline dReal dDOT41(const dReal *a, const dReal *b)
+ { return ((a)[0]*(b)[0] + (a)[4]*(b)[1] + (a)[8]*(b)[2]); }
+inline dReal dDOT44(const dReal *a, const dReal *b)
+ { return ((a)[0]*(b)[0] + (a)[4]*(b)[4] + (a)[8]*(b)[8]); }
+#else
+#define dDOT(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2])
+#define dDOT14(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[4] + (a)[2]*(b)[8])
+#define dDOT41(a,b) ((a)[0]*(b)[0] + (a)[4]*(b)[1] + (a)[8]*(b)[2])
+#define dDOT44(a,b) ((a)[0]*(b)[0] + (a)[4]*(b)[4] + (a)[8]*(b)[8])
+#endif
+
+
+/* cross product, set a = b x c. dCROSSpqr means that elements of `a', `b'
+ * and `c' are spaced p, q and r indexes apart respectively.
+ * dCROSS() means dCROSS111. `op' is normally `=', but you can set it to
+ * +=, -= etc to get other effects.
+ */
+
+#define dCROSS(a,op,b,c) \
+ (a)[0] op ((b)[1]*(c)[2] - (b)[2]*(c)[1]); \
+ (a)[1] op ((b)[2]*(c)[0] - (b)[0]*(c)[2]); \
+ (a)[2] op ((b)[0]*(c)[1] - (b)[1]*(c)[0]);
+#define dCROSSpqr(a,op,b,c,p,q,r) \
+ (a)[ 0] op ((b)[ q]*(c)[2*r] - (b)[2*q]*(c)[ r]); \
+ (a)[ p] op ((b)[2*q]*(c)[ 0] - (b)[ 0]*(c)[2*r]); \
+ (a)[2*p] op ((b)[ 0]*(c)[ r] - (b)[ q]*(c)[ 0]);
+#define dCROSS114(a,op,b,c) dCROSSpqr(a,op,b,c,1,1,4)
+#define dCROSS141(a,op,b,c) dCROSSpqr(a,op,b,c,1,4,1)
+#define dCROSS144(a,op,b,c) dCROSSpqr(a,op,b,c,1,4,4)
+#define dCROSS411(a,op,b,c) dCROSSpqr(a,op,b,c,4,1,1)
+#define dCROSS414(a,op,b,c) dCROSSpqr(a,op,b,c,4,1,4)
+#define dCROSS441(a,op,b,c) dCROSSpqr(a,op,b,c,4,4,1)
+#define dCROSS444(a,op,b,c) dCROSSpqr(a,op,b,c,4,4,4)
+
+
+/* set a 3x3 submatrix of A to a matrix such that submatrix(A)*b = a x b.
+ * A is stored by rows, and has `skip' elements per row. the matrix is
+ * assumed to be already zero, so this does not write zero elements!
+ * if (plus,minus) is (+,-) then a positive version will be written.
+ * if (plus,minus) is (-,+) then a negative version will be written.
+ */
+
+#define dCROSSMAT(A,a,skip,plus,minus) \
+ (A)[1] = minus (a)[2]; \
+ (A)[2] = plus (a)[1]; \
+ (A)[(skip)+0] = plus (a)[2]; \
+ (A)[(skip)+2] = minus (a)[0]; \
+ (A)[2*(skip)+0] = minus (a)[1]; \
+ (A)[2*(skip)+1] = plus (a)[0];
+
+
+/* compute the distance between two 3-vectors (oops, C++!) */
+#ifdef __cplusplus
+inline dReal dDISTANCE (const dVector3 a, const dVector3 b)
+ { return dSqrt( (a[0]-b[0])*(a[0]-b[0]) + (a[1]-b[1])*(a[1]-b[1]) +
+ (a[2]-b[2])*(a[2]-b[2]) ); }
+#else
+#define dDISTANCE(a,b) \
+ (dSqrt( ((a)[0]-(b)[0])*((a)[0]-(b)[0]) + ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \
+ ((a)[2]-(b)[2])*((a)[2]-(b)[2]) ))
+#endif
+
+
+/* normalize 3x1 and 4x1 vectors (i.e. scale them to unit length) */
+void dNormalize3 (dVector3 a);
+void dNormalize4 (dVector4 a);
+
+
+/* given a unit length "normal" vector n, generate vectors p and q vectors
+ * that are an orthonormal basis for the plane space perpendicular to n.
+ * i.e. this makes p,q such that n,p,q are all perpendicular to each other.
+ * q will equal n x p. if n is not unit length then p will be unit length but
+ * q wont be.
+ */
+
+void dPlaneSpace (const dVector3 n, dVector3 p, dVector3 q);
+
+
+/* special case matrix multipication, with operator selection */
+
+#define dMULTIPLYOP0_331(A,op,B,C) \
+ (A)[0] op dDOT((B),(C)); \
+ (A)[1] op dDOT((B+4),(C)); \
+ (A)[2] op dDOT((B+8),(C));
+#define dMULTIPLYOP1_331(A,op,B,C) \
+ (A)[0] op dDOT41((B),(C)); \
+ (A)[1] op dDOT41((B+1),(C)); \
+ (A)[2] op dDOT41((B+2),(C));
+#define dMULTIPLYOP0_133(A,op,B,C) \
+ (A)[0] op dDOT14((B),(C)); \
+ (A)[1] op dDOT14((B),(C+1)); \
+ (A)[2] op dDOT14((B),(C+2));
+#define dMULTIPLYOP0_333(A,op,B,C) \
+ (A)[0] op dDOT14((B),(C)); \
+ (A)[1] op dDOT14((B),(C+1)); \
+ (A)[2] op dDOT14((B),(C+2)); \
+ (A)[4] op dDOT14((B+4),(C)); \
+ (A)[5] op dDOT14((B+4),(C+1)); \
+ (A)[6] op dDOT14((B+4),(C+2)); \
+ (A)[8] op dDOT14((B+8),(C)); \
+ (A)[9] op dDOT14((B+8),(C+1)); \
+ (A)[10] op dDOT14((B+8),(C+2));
+#define dMULTIPLYOP1_333(A,op,B,C) \
+ (A)[0] op dDOT44((B),(C)); \
+ (A)[1] op dDOT44((B),(C+1)); \
+ (A)[2] op dDOT44((B),(C+2)); \
+ (A)[4] op dDOT44((B+1),(C)); \
+ (A)[5] op dDOT44((B+1),(C+1)); \
+ (A)[6] op dDOT44((B+1),(C+2)); \
+ (A)[8] op dDOT44((B+2),(C)); \
+ (A)[9] op dDOT44((B+2),(C+1)); \
+ (A)[10] op dDOT44((B+2),(C+2));
+#define dMULTIPLYOP2_333(A,op,B,C) \
+ (A)[0] op dDOT((B),(C)); \
+ (A)[1] op dDOT((B),(C+4)); \
+ (A)[2] op dDOT((B),(C+8)); \
+ (A)[4] op dDOT((B+4),(C)); \
+ (A)[5] op dDOT((B+4),(C+4)); \
+ (A)[6] op dDOT((B+4),(C+8)); \
+ (A)[8] op dDOT((B+8),(C)); \
+ (A)[9] op dDOT((B+8),(C+4)); \
+ (A)[10] op dDOT((B+8),(C+8));
+
+#ifdef __cplusplus
+
+inline void dMULTIPLY0_331(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP0_331(A,=,B,C) }
+inline void dMULTIPLY1_331(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP1_331(A,=,B,C) }
+inline void dMULTIPLY0_133(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP0_133(A,=,B,C) }
+inline void dMULTIPLY0_333(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP0_333(A,=,B,C) }
+inline void dMULTIPLY1_333(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP1_333(A,=,B,C) }
+inline void dMULTIPLY2_333(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP2_333(A,=,B,C) }
+
+inline void dMULTIPLYADD0_331(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP0_331(A,+=,B,C) }
+inline void dMULTIPLYADD1_331(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP1_331(A,+=,B,C) }
+inline void dMULTIPLYADD0_133(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP0_133(A,+=,B,C) }
+inline void dMULTIPLYADD0_333(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP0_333(A,+=,B,C) }
+inline void dMULTIPLYADD1_333(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP1_333(A,+=,B,C) }
+inline void dMULTIPLYADD2_333(dReal *A, const dReal *B, const dReal *C)
+ { dMULTIPLYOP2_333(A,+=,B,C) }
+
+#else
+
+#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C)
+#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C)
+#define dMULTIPLY0_133(A,B,C) dMULTIPLYOP0_133(A,=,B,C)
+#define dMULTIPLY0_333(A,B,C) dMULTIPLYOP0_333(A,=,B,C)
+#define dMULTIPLY1_333(A,B,C) dMULTIPLYOP1_333(A,=,B,C)
+#define dMULTIPLY2_333(A,B,C) dMULTIPLYOP2_333(A,=,B,C)
+
+#define dMULTIPLYADD0_331(A,B,C) dMULTIPLYOP0_331(A,+=,B,C)
+#define dMULTIPLYADD1_331(A,B,C) dMULTIPLYOP1_331(A,+=,B,C)
+#define dMULTIPLYADD0_133(A,B,C) dMULTIPLYOP0_133(A,+=,B,C)
+#define dMULTIPLYADD0_333(A,B,C) dMULTIPLYOP0_333(A,+=,B,C)
+#define dMULTIPLYADD1_333(A,B,C) dMULTIPLYOP1_333(A,+=,B,C)
+#define dMULTIPLYADD2_333(A,B,C) dMULTIPLYOP2_333(A,+=,B,C)
+
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/rotation.h b/extern/ode/dist/include/ode/rotation.h
new file mode 100644
index 00000000000..26df94d4cdc
--- /dev/null
+++ b/extern/ode/dist/include/ode/rotation.h
@@ -0,0 +1,64 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_ROTATION_H_
+#define _ODE_ROTATION_H_
+
+#include <ode/common.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+void dRSetIdentity (dMatrix3 R);
+
+void dRFromAxisAndAngle (dMatrix3 R, dReal ax, dReal ay, dReal az,
+ dReal angle);
+
+void dRFromEulerAngles (dMatrix3 R, dReal phi, dReal theta, dReal psi);
+
+void dRFrom2Axes (dMatrix3 R, dReal ax, dReal ay, dReal az,
+ dReal bx, dReal by, dReal bz);
+
+void dQSetIdentity (dQuaternion q);
+
+void dQFromAxisAndAngle (dQuaternion q, dReal ax, dReal ay, dReal az,
+ dReal angle);
+
+void dQMultiply0 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc);
+void dQMultiply1 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc);
+void dQMultiply2 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc);
+void dQMultiply3 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc);
+
+void dQtoR (const dQuaternion q, dMatrix3 R);
+
+void dRtoQ (const dMatrix3 R, dQuaternion q);
+
+void dWtoDQ (const dVector3 w, const dQuaternion q, dVector4 dq);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/space.h b/extern/ode/dist/include/ode/space.h
new file mode 100644
index 00000000000..21107fe6a9a
--- /dev/null
+++ b/extern/ode/dist/include/ode/space.h
@@ -0,0 +1,77 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_SPACE_H_
+#define _ODE_SPACE_H_
+
+#include <ode/common.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct dContactGeom;
+
+typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2);
+
+
+/* extra information the space needs in every geometry object */
+
+typedef struct dGeomSpaceData {
+ dGeomID next;
+} dGeomSpaceData;
+
+
+dSpaceID dSimpleSpaceCreate();
+dSpaceID dHashSpaceCreate();
+
+void dSpaceDestroy (dSpaceID);
+void dSpaceAdd (dSpaceID, dGeomID);
+void dSpaceRemove (dSpaceID, dGeomID);
+void dSpaceCollide (dSpaceID space, void *data, dNearCallback *callback);
+int dSpaceQuery (dSpaceID, dGeomID);
+
+void dHashSpaceSetLevels (dSpaceID space, int minlevel, int maxlevel);
+
+
+/* @@@ NOT FLEXIBLE ENOUGH
+ *
+ * generate contacts for those objects in the space that touch each other.
+ * an array of contacts is created on the alternative stack using
+ * StackAlloc(), and a pointer to the array is returned. the size of the
+ * array is returned by the function.
+ */
+/* int dSpaceCollide (dSpaceID space, dContactGeom **contact_array); */
+
+
+/* HMMMMM... i dont think so.
+ * tell the space that an object has moved, so its representation in the
+ * space should be changed.
+ */
+/* void dSpaceObjectMoved (dSpaceID, dGeomID); */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/include/ode/timer.h b/extern/ode/dist/include/ode/timer.h
new file mode 100644
index 00000000000..dcae5b5141c
--- /dev/null
+++ b/extern/ode/dist/include/ode/timer.h
@@ -0,0 +1,76 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_TIMER_H_
+#define _ODE_TIMER_H_
+
+#include <ode/config.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* stop watch objects */
+
+typedef struct dStopwatch {
+ double time; /* total clock count */
+ unsigned long cc[2]; /* clock count since last `start' */
+} dStopwatch;
+
+void dStopwatchReset (dStopwatch *);
+void dStopwatchStart (dStopwatch *);
+void dStopwatchStop (dStopwatch *);
+double dStopwatchTime (dStopwatch *); /* returns total time in secs */
+
+
+/* code timers */
+
+void dTimerStart (const char *description); /* pass a static string here */
+void dTimerNow (const char *description); /* pass a static string here */
+void dTimerEnd();
+
+/* print out a timer report. if `average' is nonzero, print out the average
+ * time for each slot (this is only meaningful if the same start-now-end
+ * calls are being made repeatedly.
+ */
+void dTimerReport (FILE *fout, int average);
+
+
+/* resolution */
+
+/* returns the timer ticks per second implied by the timing hardware or API.
+ * the actual timer resolution may not be this great.
+ */
+double dTimerTicksPerSecond();
+
+/* returns an estimate of the actual timer resolution, in seconds. this may
+ * be greater than 1/ticks_per_second.
+ */
+double dTimerResolution();
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/extern/ode/dist/ode/README b/extern/ode/dist/ode/README
new file mode 100644
index 00000000000..dd4596f9935
--- /dev/null
+++ b/extern/ode/dist/ode/README
@@ -0,0 +1,158 @@
+Dynamics Library.
+=================
+
+CONVENTIONS
+-----------
+
+matrix storage
+--------------
+
+matrix operations like factorization are expensive, so we must store the data
+in a way that is most useful to the matrix code. we want the ability to update
+the dynamics library without recompiling applications, e.g. so users can take
+advantage of new floating point hardware. so we must settle on a single
+format. because of the prevalence of 4-way SIMD, the format is this: store
+the matrix by rows or columns, and each column is rounded up to a multiple of
+4 elements. the extra "padding" elements at the end of each row/column are set
+to 0. this is called the "standard format". to indicate if the data is stored
+by rows or columns, we will say "standard row format" or "standard column
+format". hopefully this decision will remain good in the future, as more and
+more processors have 4-way SIMD, and 3D graphics always needs fast 4x4
+matrices.
+
+exception: matrices that have only one column or row (vectors), are always
+stored as consecutive elements in standard row format, i.e. there is no
+interior padding, only padding at the end.
+
+thus: all 3x1 floating point vectors are stored as 4x1 vectors: (x,x,x,0).
+also: all 6x1 spatial velocities and accelerations are split into 3x1 position
+ and angular components, which are stored as contiguous 4x1 vectors.
+
+ALL matrices are stored by in standard row format.
+
+
+arguments
+---------
+
+3x1 vector arguments to set() functions are supplied as x,y,z.
+3x1 vector result arguments to get() function are pointers to arrays.
+larger vectors are always supplied and returned as pointers.
+all coordinates are in the global frame except where otherwise specified.
+output-only arguments are usually supplied at the end.
+
+
+memory allocation
+-----------------
+
+with many C/C++ libraries memory allocation is a difficult problem to solve.
+who allocates the memory? who frees it? must objects go on the heap or can
+they go on the stack or in static storage? to provide the maximum flexibility,
+the dynamics and collision libraries do not do their own memory allocation.
+you must pass in pointers to externally allocated chunks of the right sizes.
+the body, joint and colllision object structures are all exported, so you
+can make instances of those structure and pass pointers to them.
+
+there are helper functions which allocate objects out of areans, in case you
+need loots of dynamic creation and deletion.
+
+BUT!!! this ties us down to the body/joint/collision representation.
+
+a better approach is to supply custom memory allocation functions
+(e.g. dlAlloc() etc).
+
+
+C versus C++ ... ?
+------------------
+
+everything should be C linkable, and there should be C header files for
+everything. but we want to develop in C++. so do this:
+ * all comments are "//". automatically convert to /**/ for distribution.
+ * structures derived from other structures --> automatically convert?
+
+
+WORLDS
+------
+
+might want better terminology here.
+
+the dynamics world (DWorld) is a list of systems. each system corresponds to
+one or more bodies, or perhaps some other kinds of physical object.
+each system corresponds to one or more objects in the collision world
+(there does not have to be a one-to-one correspondence between bodies and
+collision objects).
+
+systems are simulated separately, perhaps using completely different
+techniques. we must do something special when systems collide.
+systems collide when collision objects belonging to system A touch
+collision objects belonging to system B.
+
+for each collision point, the system must provide matrix equation data
+that is used to compute collision forces. once those forces are computed,
+the system must incorporate the forces into its timestep.
+PROBLEM: what if we intertwine the LCP problems of the two systems - then
+this simple approach wont work.
+
+the dynamics world contains two kinds of objects: bodies and joints.
+joints connect two bodies together.
+
+the world contains one of more partitions. each partition is a collection of
+bodies and joints such that each body is attached (through one or more joints)
+to every other body.
+
+Joints
+------
+
+a joint can be connected to one or two bodies.
+if the joint is only connected to one body, joint.node[1].body == 0.
+joint.node[0].body is always valid.
+
+
+Linkage
+-------
+
+this library will always be statically linked with the app, for these reasons:
+ * collision space is selected at compile time, it adds data to the geom
+ objects.
+
+
+Optimization
+------------
+
+doubles must be aligned on 8 byte boundaries!
+
+
+MinGW on Windows issues
+-----------------------
+
+* the .rc file for drawstuff needs a different include, try winresrc.h.
+
+* it seems we can't have both main() and WinMain() without the entry point
+ defaulting to main() and having resource loading problems. this screws up
+ what i was trying to do in the drawstuff library. perhaps main2() ?
+
+* remember to compile resources to COFF format RES files.
+
+
+
+Collision
+---------
+
+to plug in your own collision handling, replace (some of?) these functions
+with your own. collision should be a separate library that you can link in
+or not. your own library can call components in this collision library, e.g.
+if you want polymorphic spaces instead of a single statically called space.
+
+creating an object will automatically register the appropriate
+class (if necessary). how can we ensure that the minimum amount of code is
+linked in? e.g. only one space handler, and sphere-sphere and sphere-box and
+box-box collision code (if spheres and boxes instanced).
+
+the user creates a collision space, and for each dynamics object that is
+created a collision object is inserted into the space. the collision
+object's pos and R pointers are set to the corresponding dynamics
+variables.
+
+there should be utility functions which create the dynamics and collision
+objects at the same time, e.g. dMakeSphere().
+
+collision objects and dynamics objects keep pointers to each other.
diff --git a/extern/ode/dist/ode/fbuild/BuildDot b/extern/ode/dist/ode/fbuild/BuildDot
new file mode 100644
index 00000000000..09b49274da8
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/BuildDot
@@ -0,0 +1,148 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# dot product code generator.
+#
+# code generation parameters, set in a parameters file:
+# FNAME : name of source file to generate - a .c file will be made
+# UNROLL1 : inner loop unrolling factor (1..)
+# FETCH : max num of a[i]'s and b[i]'s to load ahead of muls
+# LAT1 : load -> mul latency (>=1)
+# LAT2 : mul -> add latency (>=1). if this is 1, use fused mul-add
+#
+#############################################################################
+
+require ("BuildUtil");
+
+# get and check code generation parameters
+error ("Usage: BuildDot <parameters-file>") if $#ARGV != 0;
+do $ARGV[0];
+
+if (!defined($FNAME) || !defined($UNROLL1) || !defined($FETCH) ||
+ !defined($LAT1) || !defined($LAT2)) {
+ error ("code generation parameters not defined");
+}
+
+# check parameters
+error ("bad UNROLL1") if $UNROLL1 < 1;
+error ("bad FETCH") if $FETCH < 1;
+error ("bad LAT1") if $LAT1 < 1;
+error ("bad LAT2") if $LAT2 < 1;
+
+#############################################################################
+
+open (FOUT,">$FNAME.c") or die "can't open $FNAME.c for writing";
+
+# file and function header
+output (<<END);
+/* generated code, do not edit. */
+
+#include "ode/matrix.h"
+
+
+dReal dDot (const dReal *a, const dReal *b, int n)
+{
+END
+
+output ("dReal ");
+for ($i=0; $i<$UNROLL1; $i++) {
+ output ("p$i,q$i,m$i,");
+}
+output ("sum;\n");
+
+output (<<END);
+sum = 0;
+n -= $UNROLL1;
+while (n >= 0) {
+END
+
+@load = (); # slot where a[i]'s and b[i]'s loaded
+@mul = (); # slot where multiply i happened
+@add = (); # slow where add i happened
+
+# in the future we may want to reduce the number of variables declared,
+# so these arrays will be useful.
+@pqused = (); # 1 if p/q[i] loaded with data, 0 once that data's used
+@mused = (); # 1 if m[i] loaded with data, 0 once that data's used
+@pqmap = (); # map virtual p/q variables to actual p/q variables
+@mmap = (); # map virtual m variables to actual m variables
+
+output ("p0 = a[0]; q0 = b[0];\n");
+push (@load,0);
+
+$slot=0; # one slot for every load/mul/add/nop issued
+for (;;) {
+ $startslot = $slot;
+
+ # do next load
+ if (($#load - $#mul) < $FETCH && ($#load+1) < $UNROLL1) {
+ push (@load,$slot);
+ output ("p$#load = a[$#load]; q$#load = b[$#load];\n");
+ $slot++;
+ }
+ # do next multiply
+ if ($#load > $#mul && $slot >= ($load[$#mul+1] + $LAT1) &&
+ ($#mul+1) < $UNROLL1) {
+ push (@mul,$slot);
+ if ($LAT2 > 1) {
+ output ("m$#mul = p$#mul * q$#mul;\n");
+ }
+ else {
+ output ("sum += p$#mul * q$#mul;\n");
+ last if ($#mul+1) >= $UNROLL1;
+ }
+ $slot++;
+ }
+ # do next add
+ if ($LAT2 > 1) {
+ if ($#mul > $#add && $slot >= ($mul[$#add+1] + $LAT2)) {
+ push (@add,$slot);
+ output ("sum += m$#add;\n");
+ $slot++;
+ last if ($#add+1) >= $UNROLL1;
+ }
+ }
+
+ if ($slot == $startslot) {
+ # comment ("nop");
+ $slot++;
+ }
+}
+
+output ("a += $UNROLL1;\n");
+output ("b += $UNROLL1;\n");
+output ("n -= $UNROLL1;\n");
+output ("}\n");
+
+output (<<END);
+n += $UNROLL1;
+while (n > 0) {
+sum += (*a) * (*b);
+a++;
+b++;
+n--;
+}
+return sum;
+}
+END
diff --git a/extern/ode/dist/ode/fbuild/BuildLDLT b/extern/ode/dist/ode/fbuild/BuildLDLT
new file mode 100644
index 00000000000..fd74faf18df
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/BuildLDLT
@@ -0,0 +1,654 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+#
+# triangular matrix solver and factorizer code generator.
+#
+# SOLVER
+# ------
+#
+# if L is an n x n lower triangular matrix (with ones on the diagonal), the
+# solver solves L*X=B where X and B are n x m matrices. this is the core
+# step in L*D*L' factorization. the algorithm is (in matlab):
+#
+# for i=1:n
+# for j=1:m
+# X(i,j) = B(i,j) - L(i,1:i-1)*X(1:i-1,j);
+# end
+# end
+#
+# note that the ordering of the (i,j) loop is somewhat arbitrary. the only
+# prerequisite to calculating element (i,j) of X is that all X(1:i-1,j) have
+# have already been calcuated. this gives us some flexibility.
+#
+# the code generated below calculates X in N1 x N1 blocks. to speed up the
+# innermost dot product loop, the outer product trick is used. for instance,
+# to calculate the value of the 2x2 matrix ABCD below we first iterate over
+# the vectors (a,b,c,d) and (e,f,g,h), computing ABCD = a*e+b*f+c*g+d*h.
+# then A and B contain the dot product values needed in the algorithm, and
+# C and D have almost all of it. the outer product trick reduces the number
+# of memory loads required. in this example 16 loads are required, but if
+# the simple dot product in the above algorithm is used then 32 loads are
+# required. increasing N1 decreases the total number of loads, but only as long
+# as we have enough temporary registers to keep the matrix blocks and vectors.
+#
+# L * X = B
+#
+# [ . ] [ e e ] [ . . ]
+# [ . . ] [ f f ] [ . . ]
+# [ . . . ] [ g g ] [ . . ]
+# [ . . . . ] [ h h ] [ . . ]
+# [ a b c d . ] [ A B ] = [ . . ]
+# [ a b c d . . ] [ C D ] [ . . ]
+# [ . . . . . . . ] [ . . ] [ . . ]
+# [ . . . . . . . . ] [ . . ] [ . . ]
+# [ . . . . . . . . . ] [ . . ] [ . . ]
+#
+# note that L is stored by rows but X and B are stored by columns.
+# the outer product loops are unrolled for extra speed.
+#
+# LDLT FACTORIZATION
+# ------------------
+#
+# the factorization algorithm builds L incrementally by repeatedly solving
+# the following equation:
+#
+# [ L 0 ] [ D 0 ] [ L' l ] = [ A a ] <-- n rows
+# [ l' e ] [ 0 d ] [ 0 e' ] [ a' b ] <-- m rows
+#
+# [ L*D*L' L*D*l ] = [ A a ]
+# [ l'*D*L' l'*D*l+e*d*e' ] [ a' b ]
+#
+# L*D*L'=A is an existing solution, and a,b are new rows/columns to add to A.
+# we compute:
+#
+# L * (Dl) = a
+# l = inv(D) * Dl
+# e*d*e' = b - l'*Dl (m*m LDLT factorization)
+#
+#
+# L-transpose solver
+# ------------------
+#
+# the LT (L-transpose) solver uses the same logic as the standard L-solver,
+# with a few tricks to make it work. to solve L^T*X=B we first remap:
+# L to Lhat : Lhat(i,j) = L(n-j,n-i)
+# X to Xhat : Xhat(i) = X(n-i)
+# B to Bhat : Bhat(i) = B(n-i)
+# and then solve Lhat*Xhat = Bhat. the current LT solver only supports one
+# right hand side, but that's okay as it is not used in the factorizer.
+#
+#############################################################################
+#
+# code generation parameters, set in a parameters file:
+# FNAME : name of source file to generate - a .c file will be made
+# TYPE : 'f' to build factorizer, 's' to build solver, 't' to build the
+# transpose solver.
+# N1 : block size (size of outer product matrix) (1..9)
+# UNROLL1 : solver inner loop unrolling factor (1..)
+# UNROLL2 : factorizer inner loop unrolling factor (1..)
+# MADD : if nonzero, generate code for fused multiply-add (0,1)
+# FETCH : how to fetch data in the inner loop:
+# 0 - load in a batch (the `normal way')
+# 1 - delay inner loop loads until just before they're needed
+#
+#############################################################################
+#
+# TODO
+# ----
+#
+# * dFactorLDLT() is not so efficient for matrix sizes < block size, e.g.
+# redundant calls, zero loads, adds etc
+#
+#############################################################################
+#
+# NOTES:
+#
+# * on the pentium we can prefetch like this:
+# asm ("prefetcht0 %0" : : "m" (*Ai) );
+# but it doesn't seem to help much
+
+require ("BuildUtil");
+
+# get and check code generation parameters
+error ("Usage: BuildLDLT <parameters-file>") if $#ARGV != 0;
+do $ARGV[0];
+
+if (!defined($FNAME) || !defined($TYPE) || !defined($N1) ||
+ !defined($UNROLL1) || !defined($UNROLL2) || !defined($MADD) ||
+ !defined($FETCH)) {
+ error ("code generation parameters not defined");
+}
+
+# check parameters
+error ("bad TYPE") if $TYPE ne 'f' && $TYPE ne 's' && $TYPE ne 't';
+error ("bad N1") if $N1 < 1 || $N1 > 9;
+error ("bad UNROLL1") if $UNROLL1 < 1;
+error ("bad UNROLL2") if $UNROLL2 < 1;
+error ("bad MADD") if $MADD != 0 && $MADD != 1;
+error ("bad FETCH") if $FETCH < 0 && $FETCH > 1;
+
+#############################################################################
+# utility
+
+# functions to handle delayed loading of p and q values.
+# bit in the the `ploaded' and `qloaded' numbers record what has been loaded,
+# so we dont load it again.
+
+sub newLoads
+{
+ # bits in these numbers say what registers p and q have been loaded so far
+ $ploaded = 0;
+ $qloaded = 0;
+}
+
+sub loadedEverything
+{
+ $ploaded = 0xffffffff;
+ $qloaded = 0xffffffff;
+}
+
+sub loadP # (i,loadcmd)
+{
+ my $i = $_[0];
+ my $loadcmd = $_[1];
+ return if ($ploaded & (1 << $i));
+ output ($loadcmd);
+ $ploaded |= (1 << $i);
+}
+
+sub loadQ # (i,loadcmd)
+{
+ my $i = $_[0];
+ my $loadcmd = $_[1];
+ return if ($qloaded & (1 << $i));
+ output ($loadcmd);
+ $qloaded |= (1 << $i);
+}
+
+#############################################################################
+# make a fast L solve function.
+# this function has a restriction that the leading dimension of X and B must
+# be a multiple of the block size.
+
+sub innerOuterProductLoop # (M,k,nrhs,increment)
+{
+ my $M=$_[0];
+ my $k=$_[1];
+ my $nrhs=$_[2];
+ my $increment=$_[3];
+ my ($i,$j);
+ newLoads;
+ if ($FETCH==0) {
+ comment ("load p and q values");
+ for ($i=1; $i<=$M; $i++) {
+ if ($TYPE eq 't') {
+ output ("p$i=ell[".ofs2(-($i-1),0,'lskip')."];\n");
+ output ("q$i=ex[".ofs2(-($k),$i-1,'lskip')."];\n") if $i <= $nrhs;
+ }
+ else {
+ output ("p$i=ell[".ofs2($k,$i-1,'lskip')."];\n");
+ output ("q$i=ex[".ofs2($k,$i-1,'lskip')."];\n") if $i <= $nrhs;
+ }
+ }
+ loadedEverything;
+ }
+
+ comment ("compute outer product and add it to the Z matrix");
+ for ($i=1; $i<=$M; $i++) {
+ for ($j=1; $j<=$nrhs; $j++) {
+ if ($TYPE eq 't') {
+ loadP ($i,"p$i=ell[".ofs2(-($i-1),0,'lskip')."];\n");
+ loadQ ($j,"q$j=ex[".ofs2(-($k),$j-1,'lskip')."];\n");
+ }
+ else {
+ loadP ($i,"p$i=ell[".ofs2($k,$i-1,'lskip')."];\n");
+ loadQ ($j,"q$j=ex[".ofs2($k,$j-1,'lskip')."];\n");
+ }
+ my $var = $MADD ? "Z$i$j +=" : "m$i$j =";
+ output ("$var p$i * q$j;\n");
+ }
+ }
+
+ if ($TYPE eq 't') {
+ if ($increment > 0) {
+ output ("ell += lskip1;\n");
+ output ("ex -= $increment;\n");
+ }
+ else {
+ output ("ell += lskip1;\n");
+ }
+ }
+ else {
+ if ($increment > 0) {
+ comment ("advance pointers");
+ output ("ell += $increment;\n");
+ output ("ex += $increment;\n");
+ }
+ }
+
+ if ($MADD==0) {
+ for ($i=1; $i<=$M; $i++) {
+ for ($j=1; $j<=$nrhs; $j++) {
+ output ("Z$i$j += m$i$j;\n");
+ }
+ }
+ }
+}
+
+
+sub computeRows # (nrhs,rows)
+{
+ my $nrhs = $_[0];
+ my $rows = $_[1];
+ my ($i,$j,$k);
+
+ comment ("compute all $rows x $nrhs block of X, from rows i..i+$rows-1");
+
+ comment ("set the Z matrix to 0");
+ for ($i=1; $i<=$rows; $i++) {
+ for ($j=1; $j<=$nrhs; $j++) {
+ output ("Z$i$j=0;\n");
+ }
+ }
+ if ($TYPE eq 't') {
+ output ("ell = L - i;\n");
+ }
+ else {
+ output ("ell = L + i*lskip1;\n");
+ }
+ output ("ex = B;\n");
+
+ comment ("the inner loop that computes outer products and adds them to Z");
+ output ("for (j=i-$UNROLL1; j >= 0; j -= $UNROLL1) {\n");
+ for ($k=0; $k < $UNROLL1; $k++) {
+ innerOuterProductLoop ($rows,$k,$nrhs,($k==$UNROLL1-1) ? $UNROLL1 : 0);
+ }
+
+ comment ("end of inner loop");
+ output ("}\n");
+
+ if ($UNROLL1 > 1) {
+ comment ("compute left-over iterations");
+ output ("j += $UNROLL1;\n");
+ output ("for (; j > 0; j--) {\n");
+ innerOuterProductLoop ($rows,'0',$nrhs,1);
+ output ("}\n");
+ }
+
+ comment ("finish computing the X(i) block");
+
+ for ($j=1; $j<=$nrhs; $j++) {
+ if ($TYPE eq 't') {
+ output ("Z1$j = ex[".ofs1(-($j-1),'lskip')."] - Z1$j;\n");
+ output ("ex[".ofs1(-($j-1),'lskip')."] = Z1$j;\n");
+ }
+ else {
+ output ("Z1$j = ex[".ofs1($j-1,'lskip')."] - Z1$j;\n");
+ output ("ex[".ofs1($j-1,'lskip')."] = Z1$j;\n");
+ }
+ }
+
+ for ($i=2; $i<=$rows; $i++) {
+ for ($j=1; $j<$i; $j++) {
+ if ($TYPE eq 't') {
+ output ("p$j = ell[".ofs2(-($i-1),$j-1,'lskip')."];\n");
+ }
+ else {
+ output ("p$j = ell[".ofs2($j-1,$i-1,'lskip')."];\n");
+ }
+ }
+ for ($j=1; $j<=$nrhs; $j++) {
+ if ($TYPE eq 't') {
+ output ("Z$i$j = ex[".ofs2(-($i-1),$j-1,'lskip')."] - Z$i$j");
+ }
+ else {
+ output ("Z$i$j = ex[".ofs2($i-1,$j-1,'lskip')."] - Z$i$j");
+ }
+ for ($k=1; $k < $i; $k++) {
+ output (" - p$k*Z$k$j");
+ }
+ output (";\n");
+ if ($TYPE eq 't') {
+ output ("ex[".ofs2(-($i-1),$j-1,'lskip')."] = Z$i$j;\n");
+ }
+ else {
+ output ("ex[".ofs2($i-1,$j-1,'lskip')."] = Z$i$j;\n");
+ }
+ }
+ }
+}
+
+
+sub makeFastL1Solve # ( number-of-right-hand-sides )
+{
+ my $nrhs = $_[0];
+ my ($i,$j,$k);
+ my $funcsuffix = ($TYPE eq 'f') ? "_$nrhs" : '';
+ my $staticvoid = ($TYPE eq 'f') ? 'static void' : 'void';
+
+ # function header
+ if ($TYPE eq 't') {
+ output (<<END);
+
+/* solve L^T * x=b, with b containing 1 right hand side.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * b is an n*1 matrix that contains the right hand side.
+ * b is overwritten with x.
+ * this processes blocks of $N1.
+ */
+
+void dSolveL1T (const dReal *L, dReal *B, int n, int lskip1)
+{
+END
+ }
+ else {
+ output (<<END);
+
+/* solve L*X=B, with B containing $nrhs right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*$nrhs matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of $N1*$N1.
+ * if this is in the factorizer source file, n must be a multiple of $N1.
+ */
+
+$staticvoid dSolveL1$funcsuffix (const dReal *L, dReal *B, int n, int lskip1)
+{
+END
+ }
+
+ comment ("declare variables - Z matrix, p and q vectors, etc");
+ output ("dReal ");
+ for ($i=1; $i<=$N1; $i++) {
+ for ($j=1; $j<=$nrhs; $j++) {
+ output ("Z$i$j,"); # Z matrix
+ output ("m$i$j,") if ! $MADD; # temporary vars where multiplies put
+ }
+ }
+ for ($i=1; $i<=$N1; $i++) {
+ output ("p$i,");
+ output ("q$i,") if $i <= $nrhs;
+ }
+ output ("*ex;\nconst dReal *ell;\n");
+ output ("int ");
+ for ($i=2; $i<$N1; $i++) {
+ output ("lskip$i,");
+ }
+ output ("i,j;\n");
+
+ if ($TYPE eq 't') {
+ comment ("special handling for L and B because we're solving L1 *transpose*");
+ output ("L = L + (n-1)*(lskip1+1);\n");
+ output ("B = B + n-1;\n");
+ output ("lskip1 = -lskip1;\n");
+ }
+
+ if ($N1 > 2) {
+ comment ("compute lskip values");
+ for ($i=2; $i<$N1; $i++) {
+ output ("lskip$i = $i*lskip1;\n");
+ }
+ }
+
+ comment ("compute all $N1 x $nrhs blocks of X");
+ if ($TYPE eq 's' or $TYPE eq 't') {
+ output ("for (i=0; i <= n-$N1; i+=$N1) {\n");
+ }
+ else {
+ output ("for (i=0; i < n; i+=$N1) {\n");
+ }
+ computeRows ($nrhs,$N1);
+ comment ("end of outer loop");
+ output ("}\n");
+
+ if ($TYPE eq 's' or $TYPE eq 't') {
+ comment ("compute rows at end that are not a multiple of block size");
+ output ("for (; i < n; i++) {\n");
+ computeRows ($nrhs,1);
+ output ("}\n");
+ }
+
+ output ("}\n");
+}
+
+#############################################################################
+# make a fast L*D*L' factorizer
+
+# code fragment: this factors an M x M block. if A_or_Z is 0 then it works
+# on the $A matrix otherwise it works on the Z matrix. in either case it
+# writes the diagonal entries into the `dee' vector.
+# it is a simple implementation of the LDLT algorithm, with no tricks.
+
+sub getA # (i,j,A,A_or_Z)
+{
+ my $i = $_[0];
+ my $j = $_[1];
+ my $A = $_[2];
+ return $_[3] ? ('Z'.($i+1).($j+1)) : ($A.'['.ofs2($j,$i,'nskip').']');
+}
+
+sub miniLDLT # (A,A_or_Z,M)
+{
+ my ($i,$j,$k);
+ my $A = $_[0];
+ my $AZ = $_[1];
+ my $M = $_[2];
+ comment ("factorize $M x $M block " . ($AZ ? "Z,dee" : "$A,dee"));
+ comment ("factorize row 1");
+ output ("dee[0] = dRecip(".getA(0,0,$A,$AZ).");\n");
+ for ($i=1; $i<$M; $i++) {
+ comment ("factorize row ".($i+1));
+ for ($j=1; $j<$i; $j++) {
+ output (getA($i,$j,$A,$AZ)." -= ");
+ for ($k=0; $k<$j; $k++) {
+ output (" + ") if $k > 0;
+ output (getA($i,$k,$A,$AZ)."*".getA($j,$k,$A,$AZ));
+ }
+ output (";\n");
+ }
+ output ("sum = 0;\n");
+ for ($j=0; $j<$i; $j++) {
+ output ("q1 = ".getA($i,$j,$A,$AZ).";\n");
+ output ("q2 = q1 * dee[$j];\n");
+ output (getA($i,$j,$A,$AZ)." = q2;\n");
+ output ("sum += q1*q2;\n");
+ }
+ output ("dee[$i] = dRecip(".getA($i,$i,$A,$AZ)." - sum);\n");
+ }
+ comment ("done factorizing $M x $M block");
+}
+
+
+sub innerScaleAndOuterProductLoop # (M,k)
+{
+ my $M = $_[0];
+ my $k = $_[1];
+ my ($i,$j);
+ for ($i=1; $i<=$M; $i++) {
+ output ("p$i = ell[".ofs2($k,$i-1,'nskip')."];\n");
+ }
+ output ("dd = dee[$k];\n");
+ for ($i=1; $i<=$M; $i++) {
+ output ("q$i = p$i*dd;\n");
+ }
+ for ($i=1; $i<=$M; $i++) {
+ output ("ell[".ofs2($k,$i-1,'nskip')."] = q$i;\n");
+ }
+ for ($i=1; $i<=$M; $i++) {
+ for ($j=1; $j<=$i; $j++) {
+ my $var = $MADD ? "Z$i$j +=" : "m$i$j =";
+ output ("$var p$i*q$j;\n");
+ }
+ }
+ if ($MADD==0) {
+ for ($i=1; $i<=$M; $i++) {
+ for ($j=1; $j<=$i; $j++) {
+ output ("Z$i$j += m$i$j;\n");
+ }
+ }
+ }
+}
+
+
+sub diagRows # (M)
+{
+ my $M=$_[0];
+ comment ("scale the elements in a $M x i block at A(i,0), and also");
+ comment ("compute Z = the outer product matrix that we'll need.");
+ for ($i=1; $i<=$M; $i++) {
+ for ($j=1; $j<=$i; $j++) {
+ output ("Z$i$j = 0;\n");
+ }
+ }
+ output ("ell = A+i*nskip1;\n");
+ output ("dee = d;\n");
+ output ("for (j=i-$UNROLL2; j >= 0; j -= $UNROLL2) {\n");
+ for ($i=0; $i < $UNROLL2; $i++) {
+ innerScaleAndOuterProductLoop ($M,$i);
+ }
+ output ("ell += $UNROLL2;\n");
+ output ("dee += $UNROLL2;\n");
+ output ("}\n");
+
+ if ($UNROLL2 > 1) {
+ comment ("compute left-over iterations");
+ output ("j += $UNROLL2;\n");
+ output ("for (; j > 0; j--) {\n");
+ innerScaleAndOuterProductLoop ($M,0);
+ output ("ell++;\n");
+ output ("dee++;\n");
+ output ("}\n");
+ }
+}
+
+
+sub diagBlock # (M)
+{
+ my $M = $_[0];
+ comment ("solve for diagonal $M x $M block at A(i,i)");
+ for ($i=1; $i<=$M; $i++) {
+ for ($j=1; $j<=$i; $j++) {
+ output ("Z$i$j = ell[".ofs2($j-1,$i-1,'nskip')."] - Z$i$j;\n");
+ }
+ }
+ output ("dee = d + i;\n");
+ miniLDLT ('',1,$M);
+ for ($i=2; $i<=$M; $i++) {
+ for ($j=1; $j<$i; $j++) {
+ output ("ell[".ofs2($j-1,$i-1,'nskip')."] = Z$i$j;\n");
+ }
+ }
+}
+
+
+sub makeFastLDLT
+{
+ my ($i,$j,$k);
+
+ # function header
+ output (<<END);
+
+
+void dFactorLDLT (dReal *A, dReal *d, int n, int nskip1)
+{
+END
+ output ("int i,j");
+ for ($i=2; $i<$N1; $i++) {
+ output (",nskip$i");
+ }
+ output (";\n");
+ output ("dReal sum,*ell,*dee,dd,p1,p2");
+ for ($i=3; $i<=$N1; $i++) {
+ output (",p$i");
+ }
+ for ($i=1; $i<=$N1; $i++) {
+ output (",q$i");
+ }
+ for ($i=1; $i<=$N1; $i++) {
+ for ($j=1; $j<=$i; $j++) {
+ output (",Z$i$j");
+ output (",m$i$j") if ! $MADD; # temporary vars where multiplies put
+ }
+ }
+ output (";\n");
+ output ("if (n < 1) return;\n");
+ # output ("nskip1 = dPAD(n);\n"); ... not any more
+ for ($i=2; $i<$N1; $i++) {
+ output ("nskip$i = $i*nskip1;\n");
+ }
+
+ output ("\nfor (i=0; i<=n-$N1; i += $N1) {\n");
+ comment ("solve L*(D*l)=a, l is scaled elements in $N1 x i block at A(i,0)");
+ output ("dSolveL1_$N1 (A,A+i*nskip1,i,nskip1);\n");
+
+ diagRows ($N1);
+ diagBlock ($N1);
+ output ("}\n");
+
+ comment ("compute the (less than $N1) rows at the bottom");
+ output ("switch (n-i) {\n");
+ output ("case 0:\n");
+ output ("break;\n\n");
+
+ for ($i=1; $i<$N1; $i++) {
+ output ("case $i:\n");
+ output ("dSolveL1_$i (A,A+i*nskip1,i,nskip1);\n");
+ diagRows ($i);
+ diagBlock ($i);
+ output ("break;\n\n");
+ }
+
+ output ("default: *((char*)0)=0; /* this should never happen! */\n");
+ output ("}\n");
+
+ output ("}\n");
+}
+
+#############################################################################
+# write source code
+
+open (FOUT,">$FNAME.c") or die "can't open $FNAME.c for writing";
+
+# file and function header
+output (<<END);
+/* generated code, do not edit. */
+
+#include "ode/matrix.h"
+END
+
+if ($TYPE eq 'f') {
+ for ($i=1; $i <= $N1; $i++) {
+ makeFastL1Solve ($i);
+ }
+ makeFastLDLT;
+}
+else {
+ makeFastL1Solve (1);
+ makeRealFastL1Solve;
+}
+close FOUT;
diff --git a/extern/ode/dist/ode/fbuild/BuildMultidot b/extern/ode/dist/ode/fbuild/BuildMultidot
new file mode 100644
index 00000000000..f6b117708c5
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/BuildMultidot
@@ -0,0 +1,174 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# multi-dot-product code generator. this code generator is based on the
+# dot-product code generator.
+#
+# code generation parameters, set in a parameters file:
+# FNAME : name of source file to generate - a .c file will be made
+# N1 : block size (number of `a' vectors to dot)
+# UNROLL1 : inner loop unrolling factor (1..)
+# FETCH : max num of a[i]'s and b[i]'s to load ahead of muls
+# LAT1 : load -> mul latency (>=1)
+# LAT2 : mul -> add latency (>=1). if this is 1, use fused mul-add
+#
+#############################################################################
+
+require ("BuildUtil");
+
+# get and check code generation parameters
+error ("Usage: BuildMultidot <parameters-file>") if $#ARGV != 0;
+do $ARGV[0];
+
+if (!defined($FNAME) || !defined($N1) || !defined($UNROLL1) ||
+ !defined($FETCH) || !defined($LAT1) || !defined($LAT2)) {
+ error ("code generation parameters not defined");
+}
+
+# check parameters
+error ("bad N1") if $N1 < 2;
+error ("bad UNROLL1") if $UNROLL1 < 1;
+error ("bad FETCH") if $FETCH < 1;
+error ("bad LAT1") if $LAT1 < 1;
+error ("bad LAT2") if $LAT2 < 1;
+
+#############################################################################
+
+open (FOUT,">$FNAME.c") or die "can't open $FNAME.c for writing";
+
+# file and function header
+output (<<END);
+/* generated code, do not edit. */
+
+#include "ode/matrix.h"
+
+
+END
+output ("void dMultidot$N1 (");
+for ($i=0; $i<$N1; $i++) {
+ output ("const dReal *a$i, ");
+}
+output ("const dReal *b, dReal *outsum, int n)\n{\n");
+
+output ("dReal ");
+for ($i=0; $i<$UNROLL1; $i++) {
+ for ($j=0; $j<$N1; $j++) {
+ output ("p$i$j,");
+ output ("m$i$j,") if $LAT2 > 1;
+ }
+ output ("q$i,");
+}
+for ($i=0; $i<$N1; $i++) {
+ output ("sum$i");
+ output (",") if $i < ($N1-1);
+}
+output (";\n");
+for ($i=0; $i<$N1; $i++) {
+ output ("sum$i = 0;\n");
+}
+output (<<END);
+n -= $UNROLL1;
+while (n >= 0) {
+END
+
+@load = (); # slot where a[i]'s and b[i]'s loaded
+@mul = (); # slot where multiply i happened
+@add = (); # slow where add i happened
+
+for ($i=0; $i<$N1; $i++) {
+ output ("p0$i = a$i [0];\n");
+}
+output ("q0 = b[0];\n");
+push (@load,0);
+
+$slot=0; # one slot for every load/mul/add/nop issued
+for (;;) {
+ $startslot = $slot;
+
+ # do next load
+ if (($#load - $#mul) < $FETCH && ($#load+1) < $UNROLL1) {
+ push (@load,$slot);
+ for ($j=0; $j<$N1; $j++) {
+ output ("p$#load$j = a$j [$#load];\n");
+ }
+ output ("q$#load = b[$#load];\n");
+ $slot++;
+ }
+
+ # do next multiply
+ if ($#load > $#mul && $slot >= ($load[$#mul+1] + $LAT1) &&
+ ($#mul+1) < $UNROLL1) {
+ push (@mul,$slot);
+ if ($LAT2 > 1) {
+ for ($j=0; $j<$N1; $j++) {
+ output ("m$#mul$j = p$#mul$j * q$#mul;\n");
+ }
+ }
+ else {
+ for ($j=0; $j<$N1; $j++) {
+ output ("sum$j += p$#mul$j * q$#mul;\n");
+ }
+ last if ($#mul+1) >= $UNROLL1;
+ }
+ $slot++;
+ }
+ # do next add
+ if ($LAT2 > 1) {
+ if ($#mul > $#add && $slot >= ($mul[$#add+1] + $LAT2)) {
+ push (@add,$slot);
+ for ($j=0; $j<$N1; $j++) {
+ output ("sum$j += m$#add$j;\n");
+ }
+ $slot++;
+ last if ($#add+1) >= $UNROLL1;
+ }
+ }
+
+ if ($slot == $startslot) {
+ # comment ("nop");
+ $slot++;
+ }
+}
+
+for ($j=0; $j<$N1; $j++) {
+ output ("a$j += $UNROLL1;\n");
+}
+output ("b += $UNROLL1;\n");
+output ("n -= $UNROLL1;\n");
+output ("}\n");
+
+output ("n += $UNROLL1;\n");
+output ("while (n > 0) {\n");
+output ("q0 = *b;\n");
+for ($j=0; $j<$N1; $j++) {
+ output ("sum$j += (*a$j) * q0;\n");
+ output ("a$j++;\n");
+}
+output ("b++;\n");
+output ("n--;\n");
+output ("}\n");
+for ($j=0; $j<$N1; $j++) {
+ output ("outsum[$j] = sum$j;\n");
+}
+output ("}\n");
diff --git a/extern/ode/dist/ode/fbuild/BuildUtil b/extern/ode/dist/ode/fbuild/BuildUtil
new file mode 100644
index 00000000000..b0828ff5ec1
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/BuildUtil
@@ -0,0 +1,99 @@
+#!/usr/bin/perl -w
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+package BuildUtil;
+
+
+# print out code. after newlines, indent according to the number of curly
+# brackets we've seen
+
+my $indent = 0;
+my $startofline = 1;
+
+
+sub main::output
+{
+ my $line = $_[0];
+ my ($i,$j,$c);
+ for ($i=0; $i < length ($line); $i++) {
+ $c = substr ($line,$i,1);
+ print main::FOUT $c if $c eq '{';
+ $indent++ if $c eq '{';
+ $indent-- if $c eq '}';
+ if ($startofline) {
+ for ($j=0; $j < $indent; $j++) {
+ print main::FOUT " ";
+ }
+ $startofline = 0;
+ }
+ print main::FOUT $c if $c ne '{';
+ $startofline = 1 if $c eq "\n";
+ }
+}
+
+
+# write a C comment with the correct indenting
+
+sub main::comment
+{
+ main::output ("/* $_[0] */\n");
+}
+
+
+# return an offset: N*skip = skipN where N=0,1,2,...
+
+sub main::ofs1 # (N,skip)
+{
+ my $N = $_[0];
+ my $skip = $_[1];
+ return '0' if $N==0;
+ return $skip . $N;
+}
+
+
+# return an offset: M+N*skip = M+skipN where N=0,1,2,...
+
+sub main::ofs2 # (M,N,skip)
+{
+ my $M = $_[0];
+ my $N = $_[1];
+ my $skip = $_[2];
+ $M = '0' if $M eq '-0';
+ my $a = $M;
+ $a .= '+' . $skip . $N if ($N > 0);
+ substr ($a,0,2)='' if substr ($a,0,2) eq '0+';
+ return $a;
+}
+
+
+# print an error message and exit
+
+sub main::error
+{
+ print "ERROR: $_[0]\n";
+ exit 1;
+}
+
+
+1;
diff --git a/extern/ode/dist/ode/fbuild/Dependencies b/extern/ode/dist/ode/fbuild/Dependencies
new file mode 100644
index 00000000000..86f5cd4417b
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/Dependencies
@@ -0,0 +1,16 @@
+test_dot.o: test_dot.cpp ../../include/ode/ode.h \
+ ../../include/ode/config.h ../../include/ode/contact.h \
+ ../../include/ode/common.h ../../include/ode/error.h \
+ ../../include/ode/memory.h ../../include/ode/odemath.h \
+ ../../include/ode/matrix.h ../../include/ode/timer.h \
+ ../../include/ode/rotation.h ../../include/ode/mass.h \
+ ../../include/ode/space.h ../../include/ode/geom.h \
+ ../../include/ode/misc.h
+test_ldlt.o: test_ldlt.cpp ../../include/ode/ode.h \
+ ../../include/ode/config.h ../../include/ode/contact.h \
+ ../../include/ode/common.h ../../include/ode/error.h \
+ ../../include/ode/memory.h ../../include/ode/odemath.h \
+ ../../include/ode/matrix.h ../../include/ode/timer.h \
+ ../../include/ode/rotation.h ../../include/ode/mass.h \
+ ../../include/ode/space.h ../../include/ode/geom.h \
+ ../../include/ode/misc.h
diff --git a/extern/ode/dist/ode/fbuild/Makefile b/extern/ode/dist/ode/fbuild/Makefile
new file mode 100644
index 00000000000..f988c3739af
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/Makefile
@@ -0,0 +1,77 @@
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# currently this only works under linux, and it's a bit of a mess!
+
+MAKEFILE_INC=../../build/Makefile.inc
+include $(MAKEFILE_INC)
+
+INCLUDE_PATHS=../../include
+LIB_PATHS = ../../lib
+DEFINES=dDOUBLE
+
+SOURCES_CPP=test_ldlt.cpp
+SOURCES_C=fastldlt.c fastlsolve.c fastltsolve.c
+APPS=$(call fEXENAME,test_ldlt) $(call fEXENAME,test_dot) $(call fEXENAME,test_multidot)
+EXTRA_CLEAN=test_ldlt test_dot test_multidot fastldlt.c fastlsolve.c fastltsolve.c fastdot.c fastmultidot.c
+
+
+all: $(APPS)
+
+$(call fEXENAME,test_ldlt): $(call fTARGETS,$(SOURCES_CPP) $(SOURCES_C))
+ gcc -o $@ $^ -L $(LIB_PATHS) $(call fLIB,ode) -lm
+
+$(call fEXENAME,test_dot): test_dot.o fastdot.o
+ gcc -o $@ test_dot.o fastdot.o -L $(LIB_PATHS) $(call fLIB,ode) -lm
+
+$(call fEXENAME,test_multidot): test_multidot.o fastmultidot.o
+ gcc -o $@ test_multidot.o fastmultidot.o -L $(LIB_PATHS) $(call fLIB,ode) -lm
+
+fastldlt.o: fastldlt.c
+ gcc -O1 -I$(INCLUDE_PATHS) -ffast-math -fomit-frame-pointer -c -D$(DEFINES) $<
+
+fastlsolve.o: fastlsolve.c
+ gcc -O1 -I$(INCLUDE_PATHS) -ffast-math -fomit-frame-pointer -c -D$(DEFINES) $<
+
+fastltsolve.o: fastltsolve.c
+ gcc -O1 -I$(INCLUDE_PATHS) -ffast-math -fomit-frame-pointer -c -D$(DEFINES) $<
+
+fastdot.o: fastdot.c
+ gcc -O1 -I$(INCLUDE_PATHS) -ffast-math -fomit-frame-pointer -c -D$(DEFINES) $<
+
+fastmultidot.o: fastmultidot.c
+ gcc -O1 -I$(INCLUDE_PATHS) -ffast-math -fomit-frame-pointer -c -D$(DEFINES) $<
+
+fastldlt.c: BuildLDLT BuildUtil ParametersF
+ ./BuildLDLT ParametersF
+
+fastlsolve.c: BuildLDLT BuildUtil ParametersS
+ ./BuildLDLT ParametersS
+
+fastltsolve.c: BuildLDLT BuildUtil ParametersT
+ ./BuildLDLT ParametersT
+
+fastdot.c: BuildDot BuildUtil ParametersD
+ ./BuildDot ParametersD
+
+fastmultidot.c: BuildMultidot BuildUtil ParametersM
+ ./BuildMultidot ParametersM
diff --git a/extern/ode/dist/ode/fbuild/OptimizeDot b/extern/ode/dist/ode/fbuild/OptimizeDot
new file mode 100644
index 00000000000..1dc178262aa
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/OptimizeDot
@@ -0,0 +1,71 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# optimize the dot product built by BuildDot
+
+##############################################################################
+
+require ("OptimizeUtil");
+
+# unused standard parameters
+$TYPE='unused';
+$N1=0; # unused
+$UNROLL2=0; # unused
+$MADD=0; # unused
+
+##############################################################################
+
+sub testDot # (filename)
+{
+ my $filename = $_[0];
+ createParametersFile ('ParametersD');
+ $params = "$N1 $UNROLL1 $UNROLL2 $MADD $FETCH $LAT1 $LAT2";
+ print "***** TESTING $params\n";
+ doit ("rm -f fastdot.c fastdot.o test_dot");
+ doit ("make test_dot");
+ doit ("./test_dot >> $filename");
+ open (FILE,">>$filename");
+ print FILE " $params\n";
+ close FILE;
+}
+
+# find optimal parameters. write results to data4.txt
+
+open (FILE,">data4.txt");
+print FILE "# dot product data from OptimizeDot\n";
+close FILE;
+$FNAME='fastdot';
+
+for ($UNROLL1=1; $UNROLL1 <= 10; $UNROLL1++) {
+ for ($LAT1=1; $LAT1 <= 5; $LAT1++) {
+ for ($LAT2=1; $LAT2 <= 5; $LAT2++) {
+ for ($FETCH=1; $FETCH<=5; $FETCH++) {
+ testDot ('data4.txt');
+ }
+ }
+ }
+}
+
+readBackDataFile ('data4.txt');
+createParametersFile ('ParametersD');
diff --git a/extern/ode/dist/ode/fbuild/OptimizeLDLT b/extern/ode/dist/ode/fbuild/OptimizeLDLT
new file mode 100644
index 00000000000..612633e00c2
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/OptimizeLDLT
@@ -0,0 +1,91 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# optimize the factorizer built by BuildLDLT
+#
+# FNAME : name of source file to generate - .h and .c files will be made
+# N1 : block size (size of outer product matrix) (1..9)
+# UNROLL1 : solver inner loop unrolling factor (1..)
+# UNROLL2 : factorizer inner loop unrolling factor (1..)
+# MADD : if nonzero, generate code for fused multiply-add (0,1)
+# FETCH : how to fetch data in the inner loop:
+# 0 - load in a batch (the `normal way')
+# 1 - delay inner loop loads until just before they're needed
+
+##############################################################################
+
+require ("OptimizeUtil");
+
+##############################################################################
+# optimize factorizer
+
+sub testFactorizer # (filename)
+{
+ my $filename = $_[0];
+ createParametersFile ('ParametersF');
+ $params = "$N1 $UNROLL1 $UNROLL2 $MADD $FETCH";
+ print "***** TESTING $params\n";
+ doit ("rm -f fastldlt.c fastldlt.o test_ldlt");
+ doit ("make test_ldlt");
+ doit ("./test_ldlt f >> $filename");
+ open (FILE,">>$filename");
+ print FILE " $params\n";
+ close FILE;
+}
+
+
+# first find optimal parameters ignoring UNROLL1 and UNROLL2, write results
+# to data1.txt
+
+open (FILE,">data1.txt");
+print FILE "# factorizer data from OptimizeLDLT\n";
+close FILE;
+$FNAME='fastldlt';
+$TYPE='f';
+$UNROLL1=4;
+$UNROLL2=4;
+for ($N1=1; $N1 <= 4; $N1++) {
+ for ($MADD=0; $MADD<=1; $MADD++) {
+ for ($FETCH=0; $FETCH<=1; $FETCH++) {
+ testFactorizer ('data1.txt');
+ }
+ }
+}
+
+readBackDataFile ('data1.txt');
+createParametersFile ('ParametersF');
+
+# now find optimal UNROLL1 and UNROLL2 values, write results to data2.txt
+
+open (FILE,">data2.txt");
+print FILE "# factorizer data from OptimizeLDLT\n";
+close FILE;
+for ($UNROLL1=1; $UNROLL1 <= 10; $UNROLL1++) {
+ for ($UNROLL2=1; $UNROLL2 <= 10; $UNROLL2++) {
+ testFactorizer ('data2.txt');
+ }
+}
+
+readBackDataFile ('data2.txt');
+createParametersFile ('ParametersF');
diff --git a/extern/ode/dist/ode/fbuild/OptimizeLSolve b/extern/ode/dist/ode/fbuild/OptimizeLSolve
new file mode 100644
index 00000000000..bba6b495f2c
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/OptimizeLSolve
@@ -0,0 +1,76 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# optimize the solver built by BuildLDLT
+#
+# FNAME : name of source file to generate - .h and .c files will be made
+# N1 : block size (size of outer product matrix) (1..9)
+# UNROLL1 : solver inner loop unrolling factor (1..)
+# UNROLL2 : factorizer inner loop unrolling factor (1..)
+# MADD : if nonzero, generate code for fused multiply-add (0,1)
+# FETCH : how to fetch data in the inner loop:
+# 0 - load in a batch (the `normal way')
+# 1 - delay inner loop loads until just before they're needed
+
+##############################################################################
+
+require ("OptimizeUtil");
+
+##############################################################################
+# optimize solver
+
+sub testSolver # (filename)
+{
+ my $filename = $_[0];
+ createParametersFile ('ParametersS');
+ $params = "$N1 $UNROLL1 $UNROLL2 $MADD $FETCH";
+ print "***** TESTING $params\n";
+ doit ("rm -f fastlsolve.c fastlsolve.o test_ldlt");
+ doit ("make test_ldlt");
+ doit ("./test_ldlt s >> $filename");
+ open (FILE,">>$filename");
+ print FILE " $params\n";
+ close FILE;
+}
+
+# find optimal parameters. UNROLL2 has no effect. write results to data3.txt
+
+open (FILE,">data3.txt");
+print FILE "# solver data from OptimizeLDLT\n";
+close FILE;
+$FNAME='fastlsolve';
+$TYPE='s';
+$UNROLL2=1;
+for ($N1=1; $N1 <= 5; $N1++) {
+ for ($UNROLL1=1; $UNROLL1 <= 15; $UNROLL1++) {
+ for ($MADD=0; $MADD<=1; $MADD++) {
+ for ($FETCH=0; $FETCH<=1; $FETCH++) {
+ testSolver ('data3.txt');
+ }
+ }
+ }
+}
+
+readBackDataFile ('data3.txt');
+createParametersFile ('ParametersS');
diff --git a/extern/ode/dist/ode/fbuild/OptimizeLTSolve b/extern/ode/dist/ode/fbuild/OptimizeLTSolve
new file mode 100644
index 00000000000..a10109e2d2c
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/OptimizeLTSolve
@@ -0,0 +1,76 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# optimize the transpose solver built by BuildLDLT
+#
+# FNAME : name of source file to generate - .h and .c files will be made
+# N1 : block size (size of outer product matrix) (1..9)
+# UNROLL1 : solver inner loop unrolling factor (1..)
+# UNROLL2 : factorizer inner loop unrolling factor (1..)
+# MADD : if nonzero, generate code for fused multiply-add (0,1)
+# FETCH : how to fetch data in the inner loop:
+# 0 - load in a batch (the `normal way')
+# 1 - delay inner loop loads until just before they're needed
+
+##############################################################################
+
+require ("OptimizeUtil");
+
+##############################################################################
+# optimize solver
+
+sub testSolver # (filename)
+{
+ my $filename = $_[0];
+ createParametersFile ('ParametersT');
+ $params = "$N1 $UNROLL1 $UNROLL2 $MADD $FETCH";
+ print "***** TESTING $params\n";
+ doit ("rm -f fastltsolve.c fastltsolve.o test_ldlt");
+ doit ("make test_ldlt");
+ doit ("./test_ldlt t >> $filename");
+ open (FILE,">>$filename");
+ print FILE " $params\n";
+ close FILE;
+}
+
+# find optimal parameters. UNROLL2 has no effect. write results to data5.txt
+
+open (FILE,">data5.txt");
+print FILE "# solver data from OptimizeLDLT\n";
+close FILE;
+$FNAME='fastltsolve';
+$TYPE='t';
+$UNROLL2=1;
+for ($N1=1; $N1 <= 5; $N1++) {
+ for ($UNROLL1=1; $UNROLL1 <= 15; $UNROLL1++) {
+ for ($MADD=0; $MADD<=1; $MADD++) {
+ for ($FETCH=0; $FETCH<=1; $FETCH++) {
+ testSolver ('data5.txt');
+ }
+ }
+ }
+}
+
+readBackDataFile ('data5.txt');
+createParametersFile ('ParametersT');
diff --git a/extern/ode/dist/ode/fbuild/OptimizeMultidot b/extern/ode/dist/ode/fbuild/OptimizeMultidot
new file mode 100644
index 00000000000..f2b54383312
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/OptimizeMultidot
@@ -0,0 +1,73 @@
+#!/usr/bin/perl
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# optimize the dot product built by BuildMultidot
+
+##############################################################################
+
+require ("OptimizeUtil");
+
+# multiple
+$N1=2;
+
+# unused standard parameters
+$TYPE='unused';
+$UNROLL2=0; # unused
+$MADD=0; # unused
+
+##############################################################################
+
+sub testMultidot # (filename)
+{
+ my $filename = $_[0];
+ createParametersFile ('ParametersM');
+ $params = "$N1 $UNROLL1 $UNROLL2 $MADD $FETCH $LAT1 $LAT2";
+ print "***** TESTING $params\n";
+ doit ("rm -f fastmultidot.c fastmultidot.o test_multidot");
+ doit ("make test_multidot");
+ doit ("./test_multidot >> $filename");
+ open (FILE,">>$filename");
+ print FILE " $params\n";
+ close FILE;
+}
+
+# find optimal parameters. write results to data6.txt
+
+open (FILE,">data6.txt");
+print FILE "# multi-dot product data from OptimizeMultidot\n";
+close FILE;
+$FNAME='fastmultidot';
+
+for ($UNROLL1=1; $UNROLL1 <= 10; $UNROLL1++) {
+ for ($LAT1=1; $LAT1 <= 5; $LAT1++) {
+ for ($LAT2=1; $LAT2 <= 5; $LAT2++) {
+ for ($FETCH=1; $FETCH<=5; $FETCH++) {
+ testMultidot ('data6.txt');
+ }
+ }
+ }
+}
+
+readBackDataFile ('data6.txt');
+createParametersFile ('ParametersM');
diff --git a/extern/ode/dist/ode/fbuild/OptimizeUtil b/extern/ode/dist/ode/fbuild/OptimizeUtil
new file mode 100644
index 00000000000..2b882fcba65
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/OptimizeUtil
@@ -0,0 +1,86 @@
+#!/usr/bin/perl -w
+#
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+package BuildUtil;
+
+
+sub main::doit
+{
+ my $cmd = $_[0];
+ print "$cmd\n";
+ system ($cmd)==0 or die "FAILED";
+}
+
+
+sub main::createParametersFile # (filename)
+{
+ open (PARAM,">$_[0]");
+ print PARAM "# perl script to set parameters required by the code generator\n";
+ print PARAM "\$FNAME=\"$main::FNAME\";\n" if defined($main::FNAME);
+ print PARAM "\$TYPE=\"$main::TYPE\";\n" if defined($main::TYPE);
+ print PARAM "\$N1=$main::N1;\n" if defined($main::N1);
+ print PARAM "\$UNROLL1=$main::UNROLL1;\n" if defined($main::UNROLL1);
+ print PARAM "\$UNROLL2=$main::UNROLL2;\n" if defined($main::UNROLL2);
+ print PARAM "\$MADD=$main::MADD;\n" if defined($main::MADD);
+ print PARAM "\$FETCH=$main::FETCH;\n" if defined($main::FETCH);
+ print PARAM "\$LAT1=$main::LAT1;\n" if defined($main::LAT1);
+ print PARAM "\$LAT2=$main::LAT2;\n" if defined($main::LAT2);
+ close PARAM;
+}
+
+
+# read back a data file and find best parameters
+
+sub main::readBackDataFile # (filename)
+{
+ my $filename = $_[0];
+ my $maxtime = 1e10;
+ open (FILE,$filename);
+ while (<FILE>) {
+ next if /^\#/;
+ my $line = lc $_;
+ if ($line =~ /error/) {
+ print "ERRORS FOUND IN $filename\n";
+ exit 1;
+ }
+ $line =~ s/^\s*//;
+ $line =~ s/\s*$//;
+ my @nums = split (/\s+/,$line);
+ $time = $nums[0];
+ if ($time < $maxtime) {
+ $main::N1 = $nums[1];
+ $main::UNROLL1 = $nums[2];
+ $main::UNROLL2 = $nums[3];
+ $main::MADD = $nums[4];
+ $main::FETCH = $nums[5];
+ $main::LAT1 = $nums[6];
+ $main::LAT2 = $nums[7];
+ $maxtime = $time;
+ }
+ }
+ close FILE;
+}
+
+
+1;
diff --git a/extern/ode/dist/ode/fbuild/ParametersD.example b/extern/ode/dist/ode/fbuild/ParametersD.example
new file mode 100644
index 00000000000..e58f279f7d7
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/ParametersD.example
@@ -0,0 +1,32 @@
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# perl script to set parameters required by the code generator
+$FNAME="fastdot";
+$TYPE="unused";
+$N1=0;
+$UNROLL1=2;
+$UNROLL2=0;
+$MADD=0;
+$FETCH=1;
+$LAT1=1;
+$LAT2=2;
diff --git a/extern/ode/dist/ode/fbuild/ParametersF.example b/extern/ode/dist/ode/fbuild/ParametersF.example
new file mode 100644
index 00000000000..9881b09ad81
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/ParametersF.example
@@ -0,0 +1,30 @@
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# perl script to set parameters required by the code generator
+$FNAME="fastldlt";
+$TYPE="f";
+$N1=2;
+$UNROLL1=2;
+$UNROLL2=6;
+$MADD=0;
+$FETCH=1;
diff --git a/extern/ode/dist/ode/fbuild/ParametersM.example b/extern/ode/dist/ode/fbuild/ParametersM.example
new file mode 100644
index 00000000000..bb81d6b83f1
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/ParametersM.example
@@ -0,0 +1,32 @@
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# perl script to set parameters required by the code generator
+$FNAME="fastmultidot";
+$TYPE="unused";
+$N1=2;
+$UNROLL1=1;
+$UNROLL2=0;
+$MADD=0;
+$FETCH=5;
+$LAT1=1;
+$LAT2=1;
diff --git a/extern/ode/dist/ode/fbuild/ParametersS.example b/extern/ode/dist/ode/fbuild/ParametersS.example
new file mode 100644
index 00000000000..29c9a91fc16
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/ParametersS.example
@@ -0,0 +1,30 @@
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# perl script to set parameters required by the code generator
+$FNAME="fastlsolve";
+$TYPE="s";
+$N1=4;
+$UNROLL1=12;
+$UNROLL2=1;
+$MADD=1;
+$FETCH=0;
diff --git a/extern/ode/dist/ode/fbuild/ParametersT.example b/extern/ode/dist/ode/fbuild/ParametersT.example
new file mode 100644
index 00000000000..3aa92a31dd2
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/ParametersT.example
@@ -0,0 +1,30 @@
+#########################################################################
+# #
+# Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. #
+# All rights reserved. Email: russ@q12.org Web: www.q12.org #
+# #
+# This library is free software; you can redistribute it and/or #
+# modify it under the terms of EITHER: #
+# (1) The GNU Lesser General Public License as published by the Free #
+# Software Foundation; either version 2.1 of the License, or (at #
+# your option) any later version. The text of the GNU Lesser #
+# General Public License is included with this library in the #
+# file LICENSE.TXT. #
+# (2) The BSD-style license that is included with this library in #
+# the file LICENSE-BSD.TXT. #
+# #
+# This library is distributed in the hope that it will be useful, #
+# but WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files #
+# LICENSE.TXT and LICENSE-BSD.TXT for more details. #
+# #
+#########################################################################
+
+# perl script to set parameters required by the code generator
+$FNAME="fastltsolve";
+$TYPE="t";
+$N1=4;
+$UNROLL1=12;
+$UNROLL2=1;
+$MADD=1;
+$FETCH=0;
diff --git a/extern/ode/dist/ode/fbuild/README b/extern/ode/dist/ode/fbuild/README
new file mode 100644
index 00000000000..bcf7f5aa8b5
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/README
@@ -0,0 +1,41 @@
+
+factorizer/solver builder
+
+before running `make', copy the following files:
+ ParametersD.example --> ParametersD
+ ParametersF.example --> ParametersF
+ ParametersS.example --> ParametersS
+
+the files Parameters[D|F|S] don't exist in the CVS archive because
+they are changable.
+
+
+
+STATS - for chol
+-----
+
+* all with -O1
+
+128x128 matrix
+atlas = 1724779 clocks
+my chol = 1164629 clocks (parameters: 2 2 2 1) with Ai++, Aj++
+my chol = 1140786 clocks (parameters: 2 6 8 0) with Ai++, Aj++
+my chol = 1118968 clocks (parameters: 2 6 8 0) with +ofs
+
+64x64 matrix
+atlas = 374020 clocks
+my chol = 157076 clocks (parameters = 2 2 2 1)
+
+32x32 matrix (12961 flops)
+atlas = 83827 clocks
+my chol = 25945 clocks (parameters: 2 2 2 1)
+
+
+
+
+TODO
+----
+
+* doc!
+
+* iterate blocks by partial rows to try and keep more data in cache
diff --git a/extern/ode/dist/ode/fbuild/ldlt.m b/extern/ode/dist/ode/fbuild/ldlt.m
new file mode 100644
index 00000000000..19ae2d1c94e
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/ldlt.m
@@ -0,0 +1,26 @@
+function [L,d] = ldlt(A)
+
+n=length(A);
+d=zeros(n,1);
+
+d(1) = 1/A(1,1);
+for i=2:n
+ for j=2:i-1
+ A(i,j) = A(i,j) - A(j,1:j-1) * A(i,1:j-1)';
+ end
+ sum = 0;
+ for j=1:i-1
+ q1 = A(i,j);
+ q2 = q1 * d(j);
+ A(i,j) = q2;
+ sum = sum + q1*q2;
+ end
+ d(i) = 1/(A(i,i) - sum);
+end
+
+L=A;
+for i=1:n
+ L(i,i:n)=zeros(1,n+1-i);
+ L(i,i)=1;
+end
+d = d .\ 1;
diff --git a/extern/ode/dist/ode/fbuild/test_dot.cpp b/extern/ode/dist/ode/fbuild/test_dot.cpp
new file mode 100644
index 00000000000..62aec32e509
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/test_dot.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <stdio.h>
+#include "ode/ode.h"
+
+#define ALLOCA dALLOCA16
+#define SIZE 1000
+
+
+// correct dot product, for accuracy testing
+
+dReal goodDot (dReal *a, dReal *b, int n)
+{
+ dReal sum=0;
+ while (n > 0) {
+ sum += (*a) * (*b);
+ a++;
+ b++;
+ n--;
+ }
+ return sum;
+}
+
+
+// test dot product accuracy
+
+void testAccuracy()
+{
+ // allocate vectors a and b and fill them with random data
+ dReal *a = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ dReal *b = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ dMakeRandomMatrix (a,1,SIZE,1.0);
+ dMakeRandomMatrix (b,1,SIZE,1.0);
+
+ for (int n=1; n<100; n++) {
+ dReal good = goodDot (a,b,n);
+ dReal test = dDot (a,b,n);
+ dReal diff = fabs(good-test);
+ //printf ("diff = %e\n",diff);
+ if (diff > 1e-10) printf ("ERROR: accuracy test failed\n");
+ }
+}
+
+
+// test dot product factorizer speed.
+
+void testSpeed()
+{
+ // allocate vectors a and b and fill them with random data
+ dReal *a = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ dReal *b = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ dMakeRandomMatrix (a,1,SIZE,1.0);
+ dMakeRandomMatrix (b,1,SIZE,1.0);
+
+ // time several dot products, return the minimum timing
+ double mintime = 1e100;
+ dStopwatch sw;
+ for (int i=0; i<1000; i++) {
+ dStopwatchReset (&sw);
+ dStopwatchStart (&sw);
+
+ // try a bunch of prime sizes up to 101
+ dDot (a,b,2);
+ dDot (a,b,3);
+ dDot (a,b,5);
+ dDot (a,b,7);
+ dDot (a,b,11);
+ dDot (a,b,13);
+ dDot (a,b,17);
+ dDot (a,b,19);
+ dDot (a,b,23);
+ dDot (a,b,29);
+ dDot (a,b,31);
+ dDot (a,b,37);
+ dDot (a,b,41);
+ dDot (a,b,43);
+ dDot (a,b,47);
+ dDot (a,b,53);
+ dDot (a,b,59);
+ dDot (a,b,61);
+ dDot (a,b,67);
+ dDot (a,b,71);
+ dDot (a,b,73);
+ dDot (a,b,79);
+ dDot (a,b,83);
+ dDot (a,b,89);
+ dDot (a,b,97);
+ dDot (a,b,101);
+
+ dStopwatchStop (&sw);
+ double time = dStopwatchTime (&sw);
+ if (time < mintime) mintime = time;
+ }
+
+ printf ("%.0f",mintime * dTimerTicksPerSecond());
+}
+
+
+int main()
+{
+ testAccuracy();
+ testSpeed();
+ return 0;
+}
diff --git a/extern/ode/dist/ode/fbuild/test_ldlt.cpp b/extern/ode/dist/ode/fbuild/test_ldlt.cpp
new file mode 100644
index 00000000000..3b795b9ee7f
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/test_ldlt.cpp
@@ -0,0 +1,299 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <stdio.h>
+#include <malloc.h>
+#include "ode/ode.h"
+
+#define ALLOCA dALLOCA16
+
+//****************************************************************************
+// constants
+
+#ifdef dSINGLE
+#define TOL (1e-4)
+#else
+#define TOL (1e-10)
+#endif
+
+//****************************************************************************
+// test L*X=B solver accuracy.
+
+void testSolverAccuracy (int n)
+{
+ int i;
+ int npad = dPAD(n);
+ dReal *L = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+ dReal *B = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *B2 = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *X = (dReal*) ALLOCA (n*sizeof(dReal));
+
+ // L is a random lower triangular matrix with 1's on the diagonal
+ dMakeRandomMatrix (L,n,n,1.0);
+ dClearUpperTriangle (L,n);
+ for (i=0; i<n; i++) L[i*npad+i] = 1;
+
+ // B is the right hand side
+ dMakeRandomMatrix (B,n,1,1.0);
+ memcpy (X,B,n*sizeof(dReal)); // copy B to X
+
+ dSolveL1 (L,X,n,npad);
+
+ /*
+ dPrintMatrix (L,n,n);
+ printf ("\n");
+ dPrintMatrix (B,n,1);
+ printf ("\n");
+ dPrintMatrix (X,n,1);
+ printf ("\n");
+ */
+
+ dSetZero (B2,n);
+ dMultiply0 (B2,L,X,n,n,1);
+ dReal error = dMaxDifference (B,B2,1,n);
+ if (error > TOL) {
+ printf ("error = %e, size = %d\n",error,n);
+ }
+}
+
+//****************************************************************************
+// test L^T*X=B solver accuracy.
+
+void testTransposeSolverAccuracy (int n)
+{
+ int i;
+ int npad = dPAD(n);
+ dReal *L = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+ dReal *B = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *B2 = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *X = (dReal*) ALLOCA (n*sizeof(dReal));
+
+ // L is a random lower triangular matrix with 1's on the diagonal
+ dMakeRandomMatrix (L,n,n,1.0);
+ dClearUpperTriangle (L,n);
+ for (i=0; i<n; i++) L[i*npad+i] = 1;
+
+ // B is the right hand side
+ dMakeRandomMatrix (B,n,1,1.0);
+ memcpy (X,B,n*sizeof(dReal)); // copy B to X
+
+ dSolveL1T (L,X,n,npad);
+
+ dSetZero (B2,n);
+ dMultiply1 (B2,L,X,n,n,1);
+ dReal error = dMaxDifference (B,B2,1,n);
+ if (error > TOL) {
+ printf ("error = %e, size = %d\n",error,n);
+ }
+}
+
+//****************************************************************************
+// test L*D*L' factorizer accuracy.
+
+void testLDLTAccuracy (int n)
+{
+ int i,j;
+ int npad = dPAD(n);
+ dReal *A = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+ dReal *L = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+ dReal *d = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *Atest = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+ dReal *DL = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+
+ dMakeRandomMatrix (A,n,n,1.0);
+ dMultiply2 (L,A,A,n,n,n);
+ memcpy (A,L,n*npad*sizeof(dReal));
+ dSetZero (d,n);
+
+ dFactorLDLT (L,d,n,npad);
+
+ // make L lower triangular, and convert d into diagonal of D
+ dClearUpperTriangle (L,n);
+ for (i=0; i<n; i++) L[i*npad+i] = 1;
+ for (i=0; i<n; i++) d[i] = 1.0/d[i];
+
+ // form Atest = L*D*L'
+ dSetZero (Atest,n*npad);
+ dSetZero (DL,n*npad);
+ for (i=0; i<n; i++) {
+ for (j=0; j<n; j++) DL[i*npad+j] = L[i*npad+j] * d[j];
+ }
+ dMultiply2 (Atest,L,DL,n,n,n);
+ dReal error = dMaxDifference (A,Atest,n,n);
+ if (error > TOL) {
+ printf ("error = %e, size = %d\n",error,n);
+ }
+
+ /*
+ printf ("\n");
+ dPrintMatrix (A,n,n);
+ printf ("\n");
+ dPrintMatrix (L,n,n);
+ printf ("\n");
+ dPrintMatrix (d,1,n);
+ */
+}
+
+//****************************************************************************
+// test L*D*L' factorizer speed.
+
+void testLDLTSpeed (int n)
+{
+ int npad = dPAD(n);
+
+ // allocate A
+ dReal *A = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+
+ // make B a symmetric positive definite matrix
+ dMakeRandomMatrix (A,n,n,1.0);
+ dReal *B = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+ dSetZero (B,n*npad);
+ dMultiply2 (B,A,A,n,n,n);
+
+ // make d
+ dReal *d = (dReal*) ALLOCA (n*sizeof(dReal));
+ dSetZero (d,n);
+
+ // time several factorizations, return the minimum timing
+ double mintime = 1e100;
+ dStopwatch sw;
+ for (int i=0; i<100; i++) {
+ memcpy (A,B,n*npad*sizeof(dReal));
+ dStopwatchReset (&sw);
+ dStopwatchStart (&sw);
+
+ dFactorLDLT (A,d,n,npad);
+
+ dStopwatchStop (&sw);
+ double time = dStopwatchTime (&sw);
+ if (time < mintime) mintime = time;
+ }
+
+ printf ("%.0f",mintime * dTimerTicksPerSecond());
+}
+
+//****************************************************************************
+// test solver speed.
+
+void testSolverSpeed (int n, int transpose)
+{
+ int i;
+ int npad = dPAD(n);
+
+ // allocate L,B,X
+ dReal *L = (dReal*) ALLOCA (n*npad*sizeof(dReal));
+ dReal *B = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *X = (dReal*) ALLOCA (n*sizeof(dReal));
+
+ // L is a random lower triangular matrix with 1's on the diagonal
+ dMakeRandomMatrix (L,n,n,1.0);
+ dClearUpperTriangle (L,n);
+ for (i=0; i<n; i++) L[i*npad+i] = 1;
+
+ // B is the right hand side
+ dMakeRandomMatrix (B,n,1,1.0);
+
+ // time several factorizations, return the minimum timing
+ double mintime = 1e100;
+ dStopwatch sw;
+ for (int i=0; i<100; i++) {
+ memcpy (X,B,n*sizeof(dReal)); // copy B to X
+
+ if (transpose) {
+ dStopwatchReset (&sw);
+ dStopwatchStart (&sw);
+ dSolveL1T (L,X,n,npad);
+ dStopwatchStop (&sw);
+ }
+ else {
+ dStopwatchReset (&sw);
+ dStopwatchStart (&sw);
+ dSolveL1 (L,X,n,npad);
+ dStopwatchStop (&sw);
+ }
+
+ double time = dStopwatchTime (&sw);
+ if (time < mintime) mintime = time;
+ }
+
+ printf ("%.0f",mintime * dTimerTicksPerSecond());
+}
+
+//****************************************************************************
+// the single command line argument is 'f' to test and time the factorizer,
+// or 's' to test and time the solver.
+
+
+void testAccuracy (int n, char type)
+{
+ if (type == 'f') testLDLTAccuracy (n);
+ if (type == 's') testSolverAccuracy (n);
+ if (type == 't') testTransposeSolverAccuracy (n);
+}
+
+
+void testSpeed (int n, char type)
+{
+ if (type == 'f') testLDLTSpeed (n);
+ if (type == 's') testSolverSpeed (n,0);
+ if (type == 't') testSolverSpeed (n,1);
+}
+
+
+int main (int argc, char **argv)
+{
+ if (argc != 2 || argv[1][0] == 0 || argv[1][1] != 0 ||
+ (argv[1][0] != 'f' && argv[1][0] != 's' && argv[1][0] != 't')) {
+ fprintf (stderr,"Usage: test_ldlt [f|s|t]\n");
+ exit (1);
+ }
+ char type = argv[1][0];
+
+ // accuracy test: test all sizes up to 20 then all prime sizes up to 101
+ int i;
+ for (i=1; i<20; i++) {
+ testAccuracy (i,type);
+ }
+ testAccuracy (23,type);
+ testAccuracy (29,type);
+ testAccuracy (31,type);
+ testAccuracy (37,type);
+ testAccuracy (41,type);
+ testAccuracy (43,type);
+ testAccuracy (47,type);
+ testAccuracy (53,type);
+ testAccuracy (59,type);
+ testAccuracy (61,type);
+ testAccuracy (67,type);
+ testAccuracy (71,type);
+ testAccuracy (73,type);
+ testAccuracy (79,type);
+ testAccuracy (83,type);
+ testAccuracy (89,type);
+ testAccuracy (97,type);
+ testAccuracy (101,type);
+
+ // test speed on a 127x127 matrix
+ testSpeed (127,type);
+
+ return 0;
+}
diff --git a/extern/ode/dist/ode/fbuild/test_multidot.cpp b/extern/ode/dist/ode/fbuild/test_multidot.cpp
new file mode 100644
index 00000000000..0e961152fed
--- /dev/null
+++ b/extern/ode/dist/ode/fbuild/test_multidot.cpp
@@ -0,0 +1,144 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <stdio.h>
+#include "ode/ode.h"
+
+#define NUM_A 2
+#define ALLOCA dALLOCA16
+#define SIZE 1000
+
+
+extern "C" void dMultidot2 (const dReal *a0, const dReal *a1,
+ const dReal *b, dReal *outsum, int n);
+/*
+extern "C" void dMultidot4 (const dReal *a0, const dReal *a1,
+ const dReal *a2, const dReal *a3,
+ const dReal *b, dReal *outsum, int n);
+*/
+
+
+// correct dot product, for accuracy testing
+
+dReal goodDot (dReal *a, dReal *b, int n)
+{
+ dReal sum=0;
+ while (n > 0) {
+ sum += (*a) * (*b);
+ a++;
+ b++;
+ n--;
+ }
+ return sum;
+}
+
+
+// test multi-dot product accuracy
+
+void testAccuracy()
+{
+ int j;
+
+ // allocate vectors a and b and fill them with random data
+ dReal *a[NUM_A];
+ for (j=0; j<NUM_A; j++) a[j] = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ dReal *b = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ for (j=0; j<NUM_A; j++) dMakeRandomMatrix (a[j],1,SIZE,1.0);
+ dMakeRandomMatrix (b,1,SIZE,1.0);
+
+ for (int n=1; n<100; n++) {
+ dReal good[NUM_A];
+ for (j=0; j<NUM_A; j++) good[j] = goodDot (a[j],b,n);
+ dReal test[4];
+ dMultidot2 (a[0],a[1],b,test,n);
+ dReal diff = 0;
+ for (j=0; j<NUM_A; j++) diff += fabs(good[j]-test[j]);
+ // printf ("diff = %e\n",diff);
+ if (diff > 1e-10) printf ("ERROR: accuracy test failed\n");
+ }
+}
+
+
+// test multi-dot product factorizer speed.
+
+void testSpeed()
+{
+ int j;
+ dReal sum[NUM_A];
+
+ // allocate vectors a and b and fill them with random data
+ dReal *a[NUM_A];
+ for (j=0; j<NUM_A; j++) a[j] = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ dReal *b = (dReal*) ALLOCA (SIZE*sizeof(dReal));
+ for (j=0; j<NUM_A; j++) dMakeRandomMatrix (a[j],1,SIZE,1.0);
+ dMakeRandomMatrix (b,1,SIZE,1.0);
+
+ // time several dot products, return the minimum timing
+ double mintime = 1e100;
+ dStopwatch sw;
+ for (int i=0; i<1000; i++) {
+ dStopwatchReset (&sw);
+ dStopwatchStart (&sw);
+
+ // try a bunch of prime sizes up to 101
+ dMultidot2 (a[0],a[1],b,sum,2);
+ dMultidot2 (a[0],a[1],b,sum,3);
+ dMultidot2 (a[0],a[1],b,sum,5);
+ dMultidot2 (a[0],a[1],b,sum,7);
+ dMultidot2 (a[0],a[1],b,sum,11);
+ dMultidot2 (a[0],a[1],b,sum,13);
+ dMultidot2 (a[0],a[1],b,sum,17);
+ dMultidot2 (a[0],a[1],b,sum,19);
+ dMultidot2 (a[0],a[1],b,sum,23);
+ dMultidot2 (a[0],a[1],b,sum,29);
+ dMultidot2 (a[0],a[1],b,sum,31);
+ dMultidot2 (a[0],a[1],b,sum,37);
+ dMultidot2 (a[0],a[1],b,sum,41);
+ dMultidot2 (a[0],a[1],b,sum,43);
+ dMultidot2 (a[0],a[1],b,sum,47);
+ dMultidot2 (a[0],a[1],b,sum,53);
+ dMultidot2 (a[0],a[1],b,sum,59);
+ dMultidot2 (a[0],a[1],b,sum,61);
+ dMultidot2 (a[0],a[1],b,sum,67);
+ dMultidot2 (a[0],a[1],b,sum,71);
+ dMultidot2 (a[0],a[1],b,sum,73);
+ dMultidot2 (a[0],a[1],b,sum,79);
+ dMultidot2 (a[0],a[1],b,sum,83);
+ dMultidot2 (a[0],a[1],b,sum,89);
+ dMultidot2 (a[0],a[1],b,sum,97);
+ dMultidot2 (a[0],a[1],b,sum,101);
+
+ dStopwatchStop (&sw);
+ double time = dStopwatchTime (&sw);
+ if (time < mintime) mintime = time;
+ }
+
+ printf ("%.0f",mintime * dTimerTicksPerSecond());
+}
+
+
+int main()
+{
+ testAccuracy();
+ testSpeed();
+ return 0;
+}
diff --git a/extern/ode/dist/ode/src/array.cpp b/extern/ode/dist/ode/src/array.cpp
new file mode 100644
index 00000000000..cbb1a6ed557
--- /dev/null
+++ b/extern/ode/dist/ode/src/array.cpp
@@ -0,0 +1,80 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/config.h>
+#include <ode/memory.h>
+#include <ode/error.h>
+#include "array.h"
+
+
+static inline int roundUpToPowerOfTwo (int x)
+{
+ int i = 1;
+ while (i < x) i <<= 1;
+ return i;
+}
+
+
+void dArrayBase::_freeAll (int sizeofT)
+{
+ if (_data) {
+ if (_data == this+1) return; // if constructLocalArray() was called
+ dFree (_data,_anum * sizeofT);
+ }
+}
+
+
+void dArrayBase::_setSize (int newsize, int sizeofT)
+{
+ if (newsize < 0) return;
+ if (newsize > _anum) {
+ if (_data == this+1) {
+ // this is a no-no, because constructLocalArray() was called
+ dDebug (0,"setSize() out of space in LOCAL array");
+ }
+ int newanum = roundUpToPowerOfTwo (newsize);
+ if (_data) _data = dRealloc (_data, _anum*sizeofT, newanum*sizeofT);
+ else _data = dAlloc (newanum*sizeofT);
+ _anum = newanum;
+ }
+ _size = newsize;
+}
+
+
+void * dArrayBase::operator new (size_t size)
+{
+ return dAlloc (size);
+}
+
+
+void dArrayBase::operator delete (void *ptr, size_t size)
+{
+ dFree (ptr,size);
+}
+
+
+void dArrayBase::constructLocalArray (int __anum)
+{
+ _size = 0;
+ _anum = __anum;
+ _data = this+1;
+}
diff --git a/extern/ode/dist/ode/src/array.h b/extern/ode/dist/ode/src/array.h
new file mode 100644
index 00000000000..ae5caf2e40f
--- /dev/null
+++ b/extern/ode/dist/ode/src/array.h
@@ -0,0 +1,135 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* this comes from the `reuse' library. copy any changes back to the source.
+ *
+ * Variable sized array template. The array is always stored in a contiguous
+ * chunk. The array can be resized. A size increase will cause more memory
+ * to be allocated, and may result in relocation of the array memory.
+ * A size decrease has no effect on the memory allocation.
+ *
+ * Array elements with constructors or destructors are not supported!
+ * But if you must have such elements, here's what to know/do:
+ * - Bitwise copy is used when copying whole arrays.
+ * - When copying individual items (via push(), insert() etc) the `='
+ * (equals) operator is used. Thus you should define this operator to do
+ * a bitwise copy. You should probably also define the copy constructor.
+ */
+
+
+#ifndef _ODE_ARRAY_H_
+#define _ODE_ARRAY_H_
+
+#include <ode/config.h>
+
+
+// this base class has no constructors or destructor, for your convenience.
+
+class dArrayBase {
+protected:
+ int _size; // number of elements in `data'
+ int _anum; // allocated number of elements in `data'
+ void *_data; // array data
+
+ void _freeAll (int sizeofT);
+ void _setSize (int newsize, int sizeofT);
+ // set the array size to `newsize', allocating more memory if necessary.
+ // if newsize>_anum and is a power of two then this is guaranteed to
+ // set _size and _anum to newsize.
+
+public:
+ // not: dArrayBase () { _size=0; _anum=0; _data=0; }
+
+ int size() const { return _size; }
+ int allocatedSize() const { return _anum; }
+ void * operator new (size_t size);
+ void operator delete (void *ptr, size_t size);
+
+ void constructor() { _size=0; _anum=0; _data=0; }
+ // if this structure is allocated with malloc() instead of new, you can
+ // call this to set it up.
+
+ void constructLocalArray (int __anum);
+ // this helper function allows non-reallocating arrays to be constructed
+ // on the stack (or in the heap if necessary). this is something of a
+ // kludge and should be used with extreme care. this function acts like
+ // a constructor - it is called on uninitialized memory that will hold the
+ // Array structure and the data. __anum is the number of elements that
+ // are allocated. the memory MUST be allocated with size:
+ // sizeof(ArrayBase) + __anum*sizeof(T)
+ // arrays allocated this way will never try to reallocate or free the
+ // memory - that's your job.
+};
+
+
+template <class T> class dArray : public dArrayBase {
+public:
+ void equals (const dArray<T> &x) {
+ setSize (x.size());
+ memcpy (_data,x._data,x._size * sizeof(T));
+ }
+
+ dArray () { constructor(); }
+ dArray (const dArray<T> &x) { constructor(); equals (x); }
+ ~dArray () { _freeAll(sizeof(T)); }
+ void setSize (int newsize) { _setSize (newsize,sizeof(T)); }
+ T *data() const { return (T*) _data; }
+ T & operator[] (int i) const { return ((T*)_data)[i]; }
+ void operator = (const dArray<T> &x) { equals (x); }
+
+ void push (const T item) {
+ if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
+ ((T*)_data)[_size-1] = item;
+ }
+
+ void swap (dArray<T> &x) {
+ int tmp1;
+ void *tmp2;
+ tmp1=_size; _size=x._size; x._size=tmp1;
+ tmp1=_anum; _anum=x._anum; x._anum=tmp1;
+ tmp2=_data; _data=x._data; x._data=tmp2;
+ }
+
+ // insert the item at the position `i'. if i<0 then add the item to the
+ // start, if i >= size then add the item to the end of the array.
+ void insert (int i, const T item) {
+ if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
+ if (i >= (_size-1)) i = _size-1; // add to end
+ else {
+ if (i < 0) i=0; // add to start
+ int n = _size-1-i;
+ if (n>0) memmove (((T*)_data) + i+1, ((T*)_data) + i, n*sizeof(T));
+ }
+ ((T*)_data)[i] = item;
+ }
+
+ void remove (int i) {
+ if (i >= 0 && i < _size) { // passing this test guarantees size>0
+ int n = _size-1-i;
+ if (n>0) memmove (((T*)_data) + i, ((T*)_data) + i+1, n*sizeof(T));
+ _size--;
+ }
+ }
+};
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/error.cpp b/extern/ode/dist/ode/src/error.cpp
new file mode 100644
index 00000000000..9b33db55f0c
--- /dev/null
+++ b/extern/ode/dist/ode/src/error.cpp
@@ -0,0 +1,172 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/config.h>
+#include <ode/error.h>
+
+
+static dMessageFunction *error_function = 0;
+static dMessageFunction *debug_function = 0;
+static dMessageFunction *message_function = 0;
+
+
+extern "C" void dSetErrorHandler (dMessageFunction *fn)
+{
+ error_function = fn;
+}
+
+
+extern "C" void dSetDebugHandler (dMessageFunction *fn)
+{
+ debug_function = fn;
+}
+
+
+extern "C" void dSetMessageHandler (dMessageFunction *fn)
+{
+ message_function = fn;
+}
+
+
+extern "C" dMessageFunction *dGetErrorHandler()
+{
+ return error_function;
+}
+
+
+extern "C" dMessageFunction *dGetDebugHandler()
+{
+ return debug_function;
+}
+
+
+extern "C" dMessageFunction *dGetMessageHandler()
+{
+ return message_function;
+}
+
+
+static void printMessage (int num, const char *msg1, const char *msg2,
+ va_list ap)
+{
+ fflush (stderr);
+ fflush (stdout);
+ if (num) fprintf (stderr,"\n%s %d: ",msg1,num);
+ else fprintf (stderr,"\n%s: ",msg1);
+ vfprintf (stderr,msg2,ap);
+ fprintf (stderr,"\n");
+ fflush (stderr);
+}
+
+//****************************************************************************
+// unix
+
+#ifndef WIN32
+
+extern "C" void dError (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (error_function) error_function (num,msg,ap);
+ else printMessage (num,"ODE Error",msg,ap);
+ exit (1);
+}
+
+
+extern "C" void dDebug (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (debug_function) debug_function (num,msg,ap);
+ else printMessage (num,"ODE INTERNAL ERROR",msg,ap);
+ // *((char *)0) = 0; ... commit SEGVicide
+ abort();
+}
+
+
+extern "C" void dMessage (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (message_function) message_function (num,msg,ap);
+ else printMessage (num,"ODE Message",msg,ap);
+}
+
+#endif
+
+//****************************************************************************
+// windows
+
+#ifdef WIN32
+
+// isn't cygwin annoying!
+#ifdef CYGWIN
+#define _snprintf snprintf
+#define _vsnprintf vsnprintf
+#endif
+
+
+#include "windows.h"
+
+
+extern "C" void dError (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (error_function) error_function (num,msg,ap);
+ else {
+ char s[1000],title[100];
+ _snprintf (title,sizeof(title),"ODE Error %d",num);
+ _vsnprintf (s,sizeof(s),msg,ap);
+ s[sizeof(s)-1] = 0;
+ MessageBox(0,s,title,MB_OK | MB_ICONWARNING);
+ }
+ exit (1);
+}
+
+
+extern "C" void dDebug (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (debug_function) debug_function (num,msg,ap);
+ else {
+ char s[1000],title[100];
+ _snprintf (title,sizeof(title),"ODE INTERNAL ERROR %d",num);
+ _vsnprintf (s,sizeof(s),msg,ap);
+ s[sizeof(s)-1] = 0;
+ MessageBox(0,s,title,MB_OK | MB_ICONSTOP);
+ }
+ abort();
+}
+
+
+extern "C" void dMessage (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (message_function) message_function (num,msg,ap);
+ else printMessage (num,"ODE Message",msg,ap);
+}
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/fastdot.c b/extern/ode/dist/ode/src/fastdot.c
new file mode 100644
index 00000000000..148d2dd9e17
--- /dev/null
+++ b/extern/ode/dist/ode/src/fastdot.c
@@ -0,0 +1,30 @@
+/* generated code, do not edit. */
+
+#include "ode/matrix.h"
+
+
+dReal dDot (const dReal *a, const dReal *b, int n)
+{
+ dReal p0,q0,m0,p1,q1,m1,sum;
+ sum = 0;
+ n -= 2;
+ while (n >= 0) {
+ p0 = a[0]; q0 = b[0];
+ m0 = p0 * q0;
+ p1 = a[1]; q1 = b[1];
+ m1 = p1 * q1;
+ sum += m0;
+ sum += m1;
+ a += 2;
+ b += 2;
+ n -= 2;
+ }
+ n += 2;
+ while (n > 0) {
+ sum += (*a) * (*b);
+ a++;
+ b++;
+ n--;
+ }
+ return sum;
+}
diff --git a/extern/ode/dist/ode/src/fastldlt.c b/extern/ode/dist/ode/src/fastldlt.c
new file mode 100644
index 00000000000..df2ea6ec229
--- /dev/null
+++ b/extern/ode/dist/ode/src/fastldlt.c
@@ -0,0 +1,381 @@
+/* generated code, do not edit. */
+
+#include "ode/matrix.h"
+
+/* solve L*X=B, with B containing 1 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*1 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 2*2.
+ * if this is in the factorizer source file, n must be a multiple of 2.
+ */
+
+static void dSolveL1_1 (const dReal *L, dReal *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ dReal Z11,m11,Z21,m21,p1,q1,p2,*ex;
+ const dReal *ell;
+ int i,j;
+ /* compute all 2 x 1 blocks of X */
+ for (i=0; i < n; i+=2) {
+ /* compute all 2 x 1 block of X, from rows i..i+2-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z21=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-2; j >= 0; j -= 2) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ Z11 += m11;
+ Z21 += m21;
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[1];
+ q1=ex[1];
+ m11 = p1 * q1;
+ p2=ell[1+lskip1];
+ m21 = p2 * q1;
+ /* advance pointers */
+ ell += 2;
+ ex += 2;
+ Z11 += m11;
+ Z21 += m21;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 2;
+ for (; j > 0; j--) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ Z11 += m11;
+ Z21 += m21;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1*Z11;
+ ex[1] = Z21;
+ /* end of outer loop */
+ }
+}
+
+/* solve L*X=B, with B containing 2 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*2 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 2*2.
+ * if this is in the factorizer source file, n must be a multiple of 2.
+ */
+
+static void dSolveL1_2 (const dReal *L, dReal *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ dReal Z11,m11,Z12,m12,Z21,m21,Z22,m22,p1,q1,p2,q2,*ex;
+ const dReal *ell;
+ int i,j;
+ /* compute all 2 x 2 blocks of X */
+ for (i=0; i < n; i+=2) {
+ /* compute all 2 x 2 block of X, from rows i..i+2-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z12=0;
+ Z21=0;
+ Z22=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-2; j >= 0; j -= 2) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ q2=ex[lskip1];
+ m12 = p1 * q2;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[1];
+ q1=ex[1];
+ m11 = p1 * q1;
+ q2=ex[1+lskip1];
+ m12 = p1 * q2;
+ p2=ell[1+lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ /* advance pointers */
+ ell += 2;
+ ex += 2;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 2;
+ for (; j > 0; j--) {
+ /* compute outer product and add it to the Z matrix */
+ p1=ell[0];
+ q1=ex[0];
+ m11 = p1 * q1;
+ q2=ex[lskip1];
+ m12 = p1 * q2;
+ p2=ell[lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ Z12 = ex[lskip1] - Z12;
+ ex[lskip1] = Z12;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1*Z11;
+ ex[1] = Z21;
+ Z22 = ex[1+lskip1] - Z22 - p1*Z12;
+ ex[1+lskip1] = Z22;
+ /* end of outer loop */
+ }
+}
+
+
+void dFactorLDLT (dReal *A, dReal *d, int n, int nskip1)
+{
+ int i,j;
+ dReal sum,*ell,*dee,dd,p1,p2,q1,q2,Z11,m11,Z21,m21,Z22,m22;
+ if (n < 1) return;
+
+ for (i=0; i<=n-2; i += 2) {
+ /* solve L*(D*l)=a, l is scaled elements in 2 x i block at A(i,0) */
+ dSolveL1_2 (A,A+i*nskip1,i,nskip1);
+ /* scale the elements in a 2 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ Z11 = 0;
+ Z21 = 0;
+ Z22 = 0;
+ ell = A+i*nskip1;
+ dee = d;
+ for (j=i-6; j >= 0; j -= 6) {
+ p1 = ell[0];
+ p2 = ell[nskip1];
+ dd = dee[0];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[0] = q1;
+ ell[nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[1];
+ p2 = ell[1+nskip1];
+ dd = dee[1];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[1] = q1;
+ ell[1+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[2];
+ p2 = ell[2+nskip1];
+ dd = dee[2];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[2] = q1;
+ ell[2+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[3];
+ p2 = ell[3+nskip1];
+ dd = dee[3];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[3] = q1;
+ ell[3+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[4];
+ p2 = ell[4+nskip1];
+ dd = dee[4];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[4] = q1;
+ ell[4+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[5];
+ p2 = ell[5+nskip1];
+ dd = dee[5];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[5] = q1;
+ ell[5+nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ ell += 6;
+ dee += 6;
+ }
+ /* compute left-over iterations */
+ j += 6;
+ for (; j > 0; j--) {
+ p1 = ell[0];
+ p2 = ell[nskip1];
+ dd = dee[0];
+ q1 = p1*dd;
+ q2 = p2*dd;
+ ell[0] = q1;
+ ell[nskip1] = q2;
+ m11 = p1*q1;
+ m21 = p2*q1;
+ m22 = p2*q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ ell++;
+ dee++;
+ }
+ /* solve for diagonal 2 x 2 block at A(i,i) */
+ Z11 = ell[0] - Z11;
+ Z21 = ell[nskip1] - Z21;
+ Z22 = ell[1+nskip1] - Z22;
+ dee = d + i;
+ /* factorize 2 x 2 block Z,dee */
+ /* factorize row 1 */
+ dee[0] = dRecip(Z11);
+ /* factorize row 2 */
+ sum = 0;
+ q1 = Z21;
+ q2 = q1 * dee[0];
+ Z21 = q2;
+ sum += q1*q2;
+ dee[1] = dRecip(Z22 - sum);
+ /* done factorizing 2 x 2 block */
+ ell[nskip1] = Z21;
+ }
+ /* compute the (less than 2) rows at the bottom */
+ switch (n-i) {
+ case 0:
+ break;
+
+ case 1:
+ dSolveL1_1 (A,A+i*nskip1,i,nskip1);
+ /* scale the elements in a 1 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ Z11 = 0;
+ ell = A+i*nskip1;
+ dee = d;
+ for (j=i-6; j >= 0; j -= 6) {
+ p1 = ell[0];
+ dd = dee[0];
+ q1 = p1*dd;
+ ell[0] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[1];
+ dd = dee[1];
+ q1 = p1*dd;
+ ell[1] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[2];
+ dd = dee[2];
+ q1 = p1*dd;
+ ell[2] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[3];
+ dd = dee[3];
+ q1 = p1*dd;
+ ell[3] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[4];
+ dd = dee[4];
+ q1 = p1*dd;
+ ell[4] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ p1 = ell[5];
+ dd = dee[5];
+ q1 = p1*dd;
+ ell[5] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ ell += 6;
+ dee += 6;
+ }
+ /* compute left-over iterations */
+ j += 6;
+ for (; j > 0; j--) {
+ p1 = ell[0];
+ dd = dee[0];
+ q1 = p1*dd;
+ ell[0] = q1;
+ m11 = p1*q1;
+ Z11 += m11;
+ ell++;
+ dee++;
+ }
+ /* solve for diagonal 1 x 1 block at A(i,i) */
+ Z11 = ell[0] - Z11;
+ dee = d + i;
+ /* factorize 1 x 1 block Z,dee */
+ /* factorize row 1 */
+ dee[0] = dRecip(Z11);
+ /* done factorizing 1 x 1 block */
+ break;
+
+ default: *((char*)0)=0; /* this should never happen! */
+ }
+}
diff --git a/extern/ode/dist/ode/src/fastlsolve.c b/extern/ode/dist/ode/src/fastlsolve.c
new file mode 100644
index 00000000000..0ae99d62d0b
--- /dev/null
+++ b/extern/ode/dist/ode/src/fastlsolve.c
@@ -0,0 +1,298 @@
+/* generated code, do not edit. */
+
+#include "ode/matrix.h"
+
+/* solve L*X=B, with B containing 1 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*1 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 4*4.
+ * if this is in the factorizer source file, n must be a multiple of 4.
+ */
+
+void dSolveL1 (const dReal *L, dReal *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ dReal Z11,Z21,Z31,Z41,p1,q1,p2,p3,p4,*ex;
+ const dReal *ell;
+ int lskip2,lskip3,i,j;
+ /* compute lskip values */
+ lskip2 = 2*lskip1;
+ lskip3 = 3*lskip1;
+ /* compute all 4 x 1 blocks of X */
+ for (i=0; i <= n-4; i+=4) {
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z21=0;
+ Z31=0;
+ Z41=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-12; j >= 0; j -= 12) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[lskip1];
+ p3=ell[lskip2];
+ p4=ell[lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[1];
+ q1=ex[1];
+ p2=ell[1+lskip1];
+ p3=ell[1+lskip2];
+ p4=ell[1+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[2];
+ q1=ex[2];
+ p2=ell[2+lskip1];
+ p3=ell[2+lskip2];
+ p4=ell[2+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[3];
+ q1=ex[3];
+ p2=ell[3+lskip1];
+ p3=ell[3+lskip2];
+ p4=ell[3+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[4];
+ q1=ex[4];
+ p2=ell[4+lskip1];
+ p3=ell[4+lskip2];
+ p4=ell[4+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[5];
+ q1=ex[5];
+ p2=ell[5+lskip1];
+ p3=ell[5+lskip2];
+ p4=ell[5+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[6];
+ q1=ex[6];
+ p2=ell[6+lskip1];
+ p3=ell[6+lskip2];
+ p4=ell[6+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[7];
+ q1=ex[7];
+ p2=ell[7+lskip1];
+ p3=ell[7+lskip2];
+ p4=ell[7+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[8];
+ q1=ex[8];
+ p2=ell[8+lskip1];
+ p3=ell[8+lskip2];
+ p4=ell[8+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[9];
+ q1=ex[9];
+ p2=ell[9+lskip1];
+ p3=ell[9+lskip2];
+ p4=ell[9+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[10];
+ q1=ex[10];
+ p2=ell[10+lskip1];
+ p3=ell[10+lskip2];
+ p4=ell[10+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1=ell[11];
+ q1=ex[11];
+ p2=ell[11+lskip1];
+ p3=ell[11+lskip2];
+ p4=ell[11+lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* advance pointers */
+ ell += 12;
+ ex += 12;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 12;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[lskip1];
+ p3=ell[lskip2];
+ p4=ell[lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1*Z11;
+ ex[1] = Z21;
+ p1 = ell[lskip2];
+ p2 = ell[1+lskip2];
+ Z31 = ex[2] - Z31 - p1*Z11 - p2*Z21;
+ ex[2] = Z31;
+ p1 = ell[lskip3];
+ p2 = ell[1+lskip3];
+ p3 = ell[2+lskip3];
+ Z41 = ex[3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
+ ex[3] = Z41;
+ /* end of outer loop */
+ }
+ /* compute rows at end that are not a multiple of block size */
+ for (; i < n; i++) {
+ /* compute all 1 x 1 block of X, from rows i..i+1-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ ell = L + i*lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-12; j >= 0; j -= 12) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[1];
+ q1=ex[1];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[2];
+ q1=ex[2];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[3];
+ q1=ex[3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[4];
+ q1=ex[4];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[5];
+ q1=ex[5];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[6];
+ q1=ex[6];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[7];
+ q1=ex[7];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[8];
+ q1=ex[8];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[9];
+ q1=ex[9];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[10];
+ q1=ex[10];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1=ell[11];
+ q1=ex[11];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* advance pointers */
+ ell += 12;
+ ex += 12;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 12;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ }
+}
diff --git a/extern/ode/dist/ode/src/fastltsolve.c b/extern/ode/dist/ode/src/fastltsolve.c
new file mode 100644
index 00000000000..eb950f6076a
--- /dev/null
+++ b/extern/ode/dist/ode/src/fastltsolve.c
@@ -0,0 +1,199 @@
+/* generated code, do not edit. */
+
+#include "ode/matrix.h"
+
+/* solve L^T * x=b, with b containing 1 right hand side.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * b is an n*1 matrix that contains the right hand side.
+ * b is overwritten with x.
+ * this processes blocks of 4.
+ */
+
+void dSolveL1T (const dReal *L, dReal *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ dReal Z11,m11,Z21,m21,Z31,m31,Z41,m41,p1,q1,p2,p3,p4,*ex;
+ const dReal *ell;
+ int lskip2,lskip3,i,j;
+ /* special handling for L and B because we're solving L1 *transpose* */
+ L = L + (n-1)*(lskip1+1);
+ B = B + n-1;
+ lskip1 = -lskip1;
+ /* compute lskip values */
+ lskip2 = 2*lskip1;
+ lskip3 = 3*lskip1;
+ /* compute all 4 x 1 blocks of X */
+ for (i=0; i <= n-4; i+=4) {
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ Z21=0;
+ Z31=0;
+ Z41=0;
+ ell = L - i;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-4; j >= 0; j -= 4) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-1];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-2];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-3];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ ex -= 4;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 4;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ p2=ell[-1];
+ p3=ell[-2];
+ p4=ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ ex -= 1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[-1];
+ Z21 = ex[-1] - Z21 - p1*Z11;
+ ex[-1] = Z21;
+ p1 = ell[-2];
+ p2 = ell[-2+lskip1];
+ Z31 = ex[-2] - Z31 - p1*Z11 - p2*Z21;
+ ex[-2] = Z31;
+ p1 = ell[-3];
+ p2 = ell[-3+lskip1];
+ p3 = ell[-3+lskip2];
+ Z41 = ex[-3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
+ ex[-3] = Z41;
+ /* end of outer loop */
+ }
+ /* compute rows at end that are not a multiple of block size */
+ for (; i < n; i++) {
+ /* compute all 1 x 1 block of X, from rows i..i+1-1 */
+ /* set the Z matrix to 0 */
+ Z11=0;
+ ell = L - i;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j=i-4; j >= 0; j -= 4) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-1];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-2];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ ex -= 4;
+ Z11 += m11;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 4;
+ for (; j > 0; j--) {
+ /* load p and q values */
+ p1=ell[0];
+ q1=ex[0];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ ex -= 1;
+ Z11 += m11;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ }
+}
diff --git a/extern/ode/dist/ode/src/geom.cpp b/extern/ode/dist/ode/src/geom.cpp
new file mode 100644
index 00000000000..1818814a791
--- /dev/null
+++ b/extern/ode/dist/ode/src/geom.cpp
@@ -0,0 +1,2207 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+the rule is that only the low level primitive collision functions should set
+dContactGeom::g1 and dContactGeom::g2.
+
+*/
+
+#define SHARED_GEOM_H_INCLUDED_FROM_DEFINING_FILE 1
+#include <ode/common.h>
+#include <ode/geom.h>
+#include <ode/rotation.h>
+#include <ode/odemath.h>
+#include <ode/memory.h>
+#include <ode/misc.h>
+#include <ode/objects.h>
+#include <ode/matrix.h>
+#include "objects.h"
+#include "array.h"
+#include "geom_internal.h"
+
+//****************************************************************************
+// collision utilities.
+
+// given a pointer `p' to a dContactGeom, return the dContactGeom at
+// p + skip bytes.
+
+#define CONTACT(p,skip) ((dContactGeom*) (((char*)p) + (skip)))
+
+
+// if the spheres (p1,r1) and (p2,r2) collide, set the contact `c' and
+// return 1, else return 0.
+
+static int dCollideSpheres (dVector3 p1, dReal r1,
+ dVector3 p2, dReal r2, dContactGeom *c)
+{
+ // printf ("d=%.2f (%.2f %.2f %.2f) (%.2f %.2f %.2f) r1=%.2f r2=%.2f\n",
+ // d,p1[0],p1[1],p1[2],p2[0],p2[1],p2[2],r1,r2);
+
+ dReal d = dDISTANCE (p1,p2);
+ if (d > (r1 + r2)) return 0;
+ if (d <= 0) {
+ c->pos[0] = p1[0];
+ c->pos[1] = p1[1];
+ c->pos[2] = p1[2];
+ c->normal[0] = 1;
+ c->normal[1] = 0;
+ c->normal[2] = 0;
+ c->depth = r1 + r2;
+ }
+ else {
+ dReal d1 = dRecip (d);
+ c->normal[0] = (p1[0]-p2[0])*d1;
+ c->normal[1] = (p1[1]-p2[1])*d1;
+ c->normal[2] = (p1[2]-p2[2])*d1;
+ dReal k = REAL(0.5) * (r2 - r1 - d);
+ c->pos[0] = p1[0] + c->normal[0]*k;
+ c->pos[1] = p1[1] + c->normal[1]*k;
+ c->pos[2] = p1[2] + c->normal[2]*k;
+ c->depth = r1 + r2 - d;
+ }
+ return 1;
+}
+
+
+// given two lines
+// qa = pa + alpha* ua
+// qb = pb + beta * ub
+// where pa,pb are two points, ua,ub are two unit length vectors, and alpha,
+// beta go from [-inf,inf], return alpha and beta such that qa and qb are
+// as close as possible
+
+static void lineClosestApproach (const dVector3 pa, const dVector3 ua,
+ const dVector3 pb, const dVector3 ub,
+ dReal *alpha, dReal *beta)
+{
+ dVector3 p;
+ p[0] = pb[0] - pa[0];
+ p[1] = pb[1] - pa[1];
+ p[2] = pb[2] - pa[2];
+ dReal uaub = dDOT(ua,ub);
+ dReal q1 = dDOT(ua,p);
+ dReal q2 = -dDOT(ub,p);
+ dReal d = 1-uaub*uaub;
+ if (d <= 0) {
+ // @@@ this needs to be made more robust
+ *alpha = 0;
+ *beta = 0;
+ }
+ else {
+ d = dRecip(d);
+ *alpha = (q1 + uaub*q2)*d;
+ *beta = (uaub*q1 + q2)*d;
+ }
+}
+
+
+// given two line segments A and B with endpoints a1-a2 and b1-b2, return the
+// points on A and B that are closest to each other (in cp1 and cp2).
+// in the case of parallel lines where there are multiple solutions, a
+// solution involving the endpoint of at least one line will be returned.
+// this will work correctly for zero length lines, e.g. if a1==a2 and/or
+// b1==b2.
+//
+// the algorithm works by applying the voronoi clipping rule to the features
+// of the line segments. the three features of each line segment are the two
+// endpoints and the line between them. the voronoi clipping rule states that,
+// for feature X on line A and feature Y on line B, the closest points PA and
+// PB between X and Y are globally the closest points if PA is in V(Y) and
+// PB is in V(X), where V(X) is the voronoi region of X.
+
+
+void dClosestLineSegmentPoints (dVector3 const a1, dVector3 const a2,
+ dVector3 const b1, dVector3 const b2,
+ dVector3 cp1, dVector3 cp2)
+{
+ dVector3 a1a2,b1b2,a1b1,a1b2,a2b1,a2b2,n;
+ dReal la,lb,k,da1,da2,da3,da4,db1,db2,db3,db4,det;
+
+#define SET2(a,b) a[0]=b[0]; a[1]=b[1]; a[2]=b[2];
+#define SET3(a,b,op,c) a[0]=b[0] op c[0]; a[1]=b[1] op c[1]; a[2]=b[2] op c[2];
+
+ // check vertex-vertex features
+
+ SET3 (a1a2,a2,-,a1);
+ SET3 (b1b2,b2,-,b1);
+ SET3 (a1b1,b1,-,a1);
+ da1 = dDOT(a1a2,a1b1);
+ db1 = dDOT(b1b2,a1b1);
+ if (da1 <= 0 && db1 >= 0) {
+ SET2 (cp1,a1);
+ SET2 (cp2,b1);
+ return;
+ }
+
+ SET3 (a1b2,b2,-,a1);
+ da2 = dDOT(a1a2,a1b2);
+ db2 = dDOT(b1b2,a1b2);
+ if (da2 <= 0 && db2 <= 0) {
+ SET2 (cp1,a1);
+ SET2 (cp2,b2);
+ return;
+ }
+
+ SET3 (a2b1,b1,-,a2);
+ da3 = dDOT(a1a2,a2b1);
+ db3 = dDOT(b1b2,a2b1);
+ if (da3 >= 0 && db3 >= 0) {
+ SET2 (cp1,a2);
+ SET2 (cp2,b1);
+ return;
+ }
+
+ SET3 (a2b2,b2,-,a2);
+ da4 = dDOT(a1a2,a2b2);
+ db4 = dDOT(b1b2,a2b2);
+ if (da4 >= 0 && db4 <= 0) {
+ SET2 (cp1,a2);
+ SET2 (cp2,b2);
+ return;
+ }
+
+ // check edge-vertex features.
+ // if one or both of the lines has zero length, we will never get to here,
+ // so we do not have to worry about the following divisions by zero.
+
+ la = dDOT(a1a2,a1a2);
+ if (da1 >= 0 && da3 <= 0) {
+ k = da1 / la;
+ SET3 (n,a1b1,-,k*a1a2);
+ if (dDOT(b1b2,n) >= 0) {
+ SET3 (cp1,a1,+,k*a1a2);
+ SET2 (cp2,b1);
+ return;
+ }
+ }
+
+ if (da2 >= 0 && da4 <= 0) {
+ k = da2 / la;
+ SET3 (n,a1b2,-,k*a1a2);
+ if (dDOT(b1b2,n) <= 0) {
+ SET3 (cp1,a1,+,k*a1a2);
+ SET2 (cp2,b2);
+ return;
+ }
+ }
+
+ lb = dDOT(b1b2,b1b2);
+ if (db1 <= 0 && db2 >= 0) {
+ k = -db1 / lb;
+ SET3 (n,-a1b1,-,k*b1b2);
+ if (dDOT(a1a2,n) >= 0) {
+ SET2 (cp1,a1);
+ SET3 (cp2,b1,+,k*b1b2);
+ return;
+ }
+ }
+
+ if (db3 <= 0 && db4 >= 0) {
+ k = -db3 / lb;
+ SET3 (n,-a2b1,-,k*b1b2);
+ if (dDOT(a1a2,n) <= 0) {
+ SET2 (cp1,a2);
+ SET3 (cp2,b1,+,k*b1b2);
+ return;
+ }
+ }
+
+ // it must be edge-edge
+
+ k = dDOT(a1a2,b1b2);
+ det = la*lb - k*k;
+ if (det <= 0) {
+ // this should never happen, but just in case...
+ SET2(cp1,a1);
+ SET2(cp2,b1);
+ return;
+ }
+ det = dRecip (det);
+ dReal alpha = (lb*da1 - k*db1) * det;
+ dReal beta = ( k*da1 - la*db1) * det;
+ SET3 (cp1,a1,+,alpha*a1a2);
+ SET3 (cp2,b1,+,beta*b1b2);
+
+# undef SET2
+# undef SET3
+}
+
+
+// given a line segment p1-p2 and a box (center 'c', rotation 'R', side length
+// vector 'side'), compute the points of closest approach between the box
+// and the line. return these points in 'lret' (the point on the line) and
+// 'bret' (the point on the box). if the line actually penetrates the box
+// then the solution is not unique, but only one solution will be returned.
+// in this case the solution points will coincide.
+//
+// a simple root finding algorithm is used to find the value of 't' that
+// satisfies:
+// d|D(t)|^2/dt = 0
+// where:
+// |D(t)| = |p(t)-b(t)|
+// where p(t) is a point on the line parameterized by t:
+// p(t) = p1 + t*(p2-p1)
+// and b(t) is that same point clipped to the boundary of the box. in box-
+// relative coordinates d|D(t)|^2/dt is the sum of three x,y,z components
+// each of which looks like this:
+//
+// t_lo /
+// ______/ -->t
+// / t_hi
+// /
+//
+// t_lo and t_hi are the t values where the line passes through the planes
+// corresponding to the sides of the box. the algorithm computes d|D(t)|^2/dt
+// in a piecewise fashion from t=0 to t=1, stopping at the point where
+// d|D(t)|^2/dt crosses from negative to positive.
+
+static void dClosestLineBoxPoints (const dVector3 p1, const dVector3 p2,
+ const dVector3 c, const dMatrix3 R,
+ const dVector3 side,
+ dVector3 lret, dVector3 bret)
+{
+ int i;
+
+ // compute the start and delta of the line p1-p2 relative to the box.
+ // we will do all subsequent computations in this box-relative coordinate
+ // system. we have to do a translation and rotation for each point.
+ dVector3 tmp,s,v;
+ tmp[0] = p1[0] - c[0];
+ tmp[1] = p1[1] - c[1];
+ tmp[2] = p1[2] - c[2];
+ dMULTIPLY1_331 (s,R,tmp);
+ tmp[0] = p2[0] - p1[0];
+ tmp[1] = p2[1] - p1[1];
+ tmp[2] = p2[2] - p1[2];
+ dMULTIPLY1_331 (v,R,tmp);
+
+ // mirror the line so that v has all components >= 0
+ dVector3 sign;
+ for (i=0; i<3; i++) {
+ if (v[i] < 0) {
+ s[i] = -s[i];
+ v[i] = -v[i];
+ sign[i] = -1;
+ }
+ else sign[i] = 1;
+ }
+
+ // compute v^2
+ dVector3 v2;
+ v2[0] = v[0]*v[0];
+ v2[1] = v[1]*v[1];
+ v2[2] = v[2]*v[2];
+
+ // compute the half-sides of the box
+ dReal h[3];
+ h[0] = REAL(0.5) * side[0];
+ h[1] = REAL(0.5) * side[1];
+ h[2] = REAL(0.5) * side[2];
+
+ // region is -1,0,+1 depending on which side of the box planes each
+ // coordinate is on. tanchor in the next t value at which there is a
+ // transition, or the last one if there are no more.
+ int region[3];
+ dReal tanchor[3];
+
+ // find the region and tanchor values for p1
+ for (i=0; i<3; i++) {
+ if (v[i] > 0) {
+ if (s[i] < -h[i]) {
+ region[i] = -1;
+ tanchor[i] = (-h[i]-s[i])/v[i];
+ }
+ else {
+ region[i] = (s[i] > h[i]);
+ tanchor[i] = (h[i]-s[i])/v[i];
+ }
+ }
+ else {
+ region[i] = 0;
+ tanchor[i] = 2; // this will never be a valid tanchor
+ }
+ }
+
+ // compute d|d|^2/dt for t=0. if it's >= 0 then p1 is the closest point
+ dReal t=0;
+ dReal dd2dt = 0;
+ for (i=0; i<3; i++) dd2dt -= (region[i] ? v2[i] : 0) * tanchor[i];
+ if (dd2dt >= 0) goto got_answer;
+
+ do {
+ // find the point on the line that is at the next clip plane boundary
+ dReal next_t = 1;
+ for (i=0; i<3; i++) {
+ if (tanchor[i] > t && tanchor[i] < 1 && tanchor[i] < next_t)
+ next_t = tanchor[i];
+ }
+
+ // compute d|d|^2/dt for the next t
+ dReal next_dd2dt = 0;
+ for (i=0; i<3; i++) {
+ next_dd2dt += (region[i] ? v2[i] : 0) * (next_t - tanchor[i]);
+ }
+
+ // if the sign of d|d|^2/dt has changed, solution = the crossover point
+ if (next_dd2dt >= 0) {
+ dReal m = (next_dd2dt-dd2dt)/(next_t - t);
+ t -= dd2dt/m;
+ goto got_answer;
+ }
+
+ // advance to the next anchor point / region
+ for (i=0; i<3; i++) {
+ if (tanchor[i] == next_t) {
+ tanchor[i] = (h[i]-s[i])/v[i];
+ region[i]++;
+ }
+ }
+ t = next_t;
+ dd2dt = next_dd2dt;
+ }
+ while (t < 1);
+ t = 1;
+
+ got_answer:
+
+ // compute closest point on the line
+ for (i=0; i<3; i++) lret[i] = p1[i] + t*tmp[i]; // note: tmp=p2-p1
+
+ // compute closest point on the box
+ for (i=0; i<3; i++) {
+ tmp[i] = sign[i] * (s[i] + t*v[i]);
+ if (tmp[i] < -h[i]) tmp[i] = -h[i];
+ else if (tmp[i] > h[i]) tmp[i] = h[i];
+ }
+ dMULTIPLY0_331 (s,R,tmp);
+ for (i=0; i<3; i++) bret[i] = s[i] + c[i];
+}
+
+
+// given a box (R,side), `R' is the rotation matrix for the box, and `side'
+// is a vector of x/y/z side lengths, return the size of the interval of the
+// box projected along the given axis. if the axis has unit length then the
+// return value will be the actual diameter, otherwise the result will be
+// scaled by the axis length.
+
+static inline dReal boxDiameter (const dMatrix3 R, const dVector3 side,
+ const dVector3 axis)
+{
+ dVector3 q;
+ dMULTIPLY1_331 (q,R,axis); // transform axis to body-relative
+ return dFabs(q[0])*side[0] + dFabs(q[1])*side[1] + dFabs(q[2])*side[2];
+}
+
+
+// given boxes (p1,R1,side1) and (p1,R1,side1), return 1 if they intersect
+// or 0 if not.
+
+int dBoxTouchesBox (const dVector3 p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 p2,
+ const dMatrix3 R2, const dVector3 side2)
+{
+ // two boxes are disjoint if (and only if) there is a separating axis
+ // perpendicular to a face from one box or perpendicular to an edge from
+ // either box. the following tests are derived from:
+ // "OBB Tree: A Hierarchical Structure for Rapid Interference Detection",
+ // S.Gottschalk, M.C.Lin, D.Manocha., Proc of ACM Siggraph 1996.
+
+ // Rij is R1'*R2, i.e. the relative rotation between R1 and R2.
+ // Qij is abs(Rij)
+ dVector3 p,pp;
+ dReal A1,A2,A3,B1,B2,B3,R11,R12,R13,R21,R22,R23,R31,R32,R33,
+ Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33;
+
+ // get vector from centers of box 1 to box 2, relative to box 1
+ p[0] = p2[0] - p1[0];
+ p[1] = p2[1] - p1[1];
+ p[2] = p2[2] - p1[2];
+ dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1
+
+ // get side lengths / 2
+ A1 = side1[0]*REAL(0.5); A2 = side1[1]*REAL(0.5); A3 = side1[2]*REAL(0.5);
+ B1 = side2[0]*REAL(0.5); B2 = side2[1]*REAL(0.5); B3 = side2[2]*REAL(0.5);
+
+ // for the following tests, excluding computation of Rij, in the worst case,
+ // 15 compares, 60 adds, 81 multiplies, and 24 absolutes.
+ // notation: R1=[u1 u2 u3], R2=[v1 v2 v3]
+
+ // separating axis = u1,u2,u3
+ R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
+ Q11 = dFabs(R11); Q12 = dFabs(R12); Q13 = dFabs(R13);
+ if (dFabs(pp[0]) > (A1 + B1*Q11 + B2*Q12 + B3*Q13)) return 0;
+ R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
+ Q21 = dFabs(R21); Q22 = dFabs(R22); Q23 = dFabs(R23);
+ if (dFabs(pp[1]) > (A2 + B1*Q21 + B2*Q22 + B3*Q23)) return 0;
+ R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
+ Q31 = dFabs(R31); Q32 = dFabs(R32); Q33 = dFabs(R33);
+ if (dFabs(pp[2]) > (A3 + B1*Q31 + B2*Q32 + B3*Q33)) return 0;
+
+ // separating axis = v1,v2,v3
+ if (dFabs(dDOT41(R2+0,p)) > (A1*Q11 + A2*Q21 + A3*Q31 + B1)) return 0;
+ if (dFabs(dDOT41(R2+1,p)) > (A1*Q12 + A2*Q22 + A3*Q32 + B2)) return 0;
+ if (dFabs(dDOT41(R2+2,p)) > (A1*Q13 + A2*Q23 + A3*Q33 + B3)) return 0;
+
+ // separating axis = u1 x (v1,v2,v3)
+ if (dFabs(pp[2]*R21-pp[1]*R31) > A2*Q31 + A3*Q21 + B2*Q13 + B3*Q12) return 0;
+ if (dFabs(pp[2]*R22-pp[1]*R32) > A2*Q32 + A3*Q22 + B1*Q13 + B3*Q11) return 0;
+ if (dFabs(pp[2]*R23-pp[1]*R33) > A2*Q33 + A3*Q23 + B1*Q12 + B2*Q11) return 0;
+
+ // separating axis = u2 x (v1,v2,v3)
+ if (dFabs(pp[0]*R31-pp[2]*R11) > A1*Q31 + A3*Q11 + B2*Q23 + B3*Q22) return 0;
+ if (dFabs(pp[0]*R32-pp[2]*R12) > A1*Q32 + A3*Q12 + B1*Q23 + B3*Q21) return 0;
+ if (dFabs(pp[0]*R33-pp[2]*R13) > A1*Q33 + A3*Q13 + B1*Q22 + B2*Q21) return 0;
+
+ // separating axis = u3 x (v1,v2,v3)
+ if (dFabs(pp[1]*R11-pp[0]*R21) > A1*Q21 + A2*Q11 + B2*Q33 + B3*Q32) return 0;
+ if (dFabs(pp[1]*R12-pp[0]*R22) > A1*Q22 + A2*Q12 + B1*Q33 + B3*Q31) return 0;
+ if (dFabs(pp[1]*R13-pp[0]*R23) > A1*Q23 + A2*Q13 + B1*Q32 + B2*Q31) return 0;
+
+ return 1;
+}
+
+
+// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
+// generate contact points. this returns 0 if there is no contact otherwise
+// it returns the number of contacts generated.
+// `normal' returns the contact normal.
+// `depth' returns the maximum penetration depth along that normal.
+// `code' returns a number indicating the type of contact that was detected:
+// 1,2,3 = box 2 intersects with a face of box 1
+// 4,5,6 = box 1 intersects with a face of box 2
+// 7..15 = edge-edge contact
+// `maxc' is the maximum number of contacts allowed to be generated, i.e.
+// the size of the `contact' array.
+// `contact' and `skip' are the contact array information provided to the
+// collision functions. this function only fills in the position and depth
+// fields.
+//
+// @@@ some stuff to optimize here, reuse code in contact point calculations.
+
+extern "C" int dBoxBox (const dVector3 p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 p2,
+ const dMatrix3 R2, const dVector3 side2,
+ dVector3 normal, dReal *depth, int *code,
+ int maxc, dContactGeom *contact, int skip)
+{
+ dVector3 p,pp,normalC;
+ const dReal *normalR = 0;
+ dReal A1,A2,A3,B1,B2,B3,R11,R12,R13,R21,R22,R23,R31,R32,R33,
+ Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
+ int i,invert_normal;
+
+ // get vector from centers of box 1 to box 2, relative to box 1
+ p[0] = p2[0] - p1[0];
+ p[1] = p2[1] - p1[1];
+ p[2] = p2[2] - p1[2];
+ dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1
+
+ // get side lengths / 2
+ A1 = side1[0]*REAL(0.5); A2 = side1[1]*REAL(0.5); A3 = side1[2]*REAL(0.5);
+ B1 = side2[0]*REAL(0.5); B2 = side2[1]*REAL(0.5); B3 = side2[2]*REAL(0.5);
+
+ // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
+ R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
+ R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
+ R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
+
+ Q11 = dFabs(R11); Q12 = dFabs(R12); Q13 = dFabs(R13);
+ Q21 = dFabs(R21); Q22 = dFabs(R22); Q23 = dFabs(R23);
+ Q31 = dFabs(R31); Q32 = dFabs(R32); Q33 = dFabs(R33);
+
+ // for all 15 possible separating axes:
+ // * see if the axis separates the boxes. if so, return 0.
+ // * find the depth of the penetration along the separating axis (s2)
+ // * if this is the largest depth so far, record it.
+ // the normal vector will be set to the separating axis with the smallest
+ // depth. note: normalR is set to point to a column of R1 or R2 if that is
+ // the smallest depth normal so far. otherwise normalR is 0 and normalC is
+ // set to a vector relative to body 1. invert_normal is 1 if the sign of
+ // the normal should be flipped.
+
+#define TEST(expr1,expr2,norm,cc) \
+ s2 = dFabs(expr1) - (expr2); \
+ if (s2 > 0) return 0; \
+ if (s2 > s) { \
+ s = s2; \
+ normalR = norm; \
+ invert_normal = ((expr1) < 0); \
+ *code = (cc); \
+ }
+
+ s = -dInfinity;
+ invert_normal = 0;
+ *code = 0;
+
+ // separating axis = u1,u2,u3
+ TEST (pp[0],(A1 + B1*Q11 + B2*Q12 + B3*Q13),R1+0,1);
+ TEST (pp[1],(A2 + B1*Q21 + B2*Q22 + B3*Q23),R1+1,2);
+ TEST (pp[2],(A3 + B1*Q31 + B2*Q32 + B3*Q33),R1+2,3);
+
+ // separating axis = v1,v2,v3
+ TEST (dDOT41(R2+0,p),(A1*Q11 + A2*Q21 + A3*Q31 + B1),R2+0,4);
+ TEST (dDOT41(R2+1,p),(A1*Q12 + A2*Q22 + A3*Q32 + B2),R2+1,5);
+ TEST (dDOT41(R2+2,p),(A1*Q13 + A2*Q23 + A3*Q33 + B3),R2+2,6);
+
+ // note: cross product axes need to be scaled when s is computed.
+ // normal (n1,n2,n3) is relative to box 1.
+#undef TEST
+#define TEST(expr1,expr2,n1,n2,n3,cc) \
+ s2 = dFabs(expr1) - (expr2); \
+ if (s2 > 0) return 0; \
+ l = dSqrt ((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
+ if (l > 0) { \
+ s2 /= l; \
+ if (s2 > s) { \
+ s = s2; \
+ normalR = 0; \
+ normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
+ invert_normal = ((expr1) < 0); \
+ *code = (cc); \
+ } \
+ }
+
+ // separating axis = u1 x (v1,v2,v3)
+ TEST(pp[2]*R21-pp[1]*R31,(A2*Q31+A3*Q21+B2*Q13+B3*Q12),0,-R31,R21,7);
+ TEST(pp[2]*R22-pp[1]*R32,(A2*Q32+A3*Q22+B1*Q13+B3*Q11),0,-R32,R22,8);
+ TEST(pp[2]*R23-pp[1]*R33,(A2*Q33+A3*Q23+B1*Q12+B2*Q11),0,-R33,R23,9);
+
+ // separating axis = u2 x (v1,v2,v3)
+ TEST(pp[0]*R31-pp[2]*R11,(A1*Q31+A3*Q11+B2*Q23+B3*Q22),R31,0,-R11,10);
+ TEST(pp[0]*R32-pp[2]*R12,(A1*Q32+A3*Q12+B1*Q23+B3*Q21),R32,0,-R12,11);
+ TEST(pp[0]*R33-pp[2]*R13,(A1*Q33+A3*Q13+B1*Q22+B2*Q21),R33,0,-R13,12);
+
+ // separating axis = u3 x (v1,v2,v3)
+ TEST(pp[1]*R11-pp[0]*R21,(A1*Q21+A2*Q11+B2*Q33+B3*Q32),-R21,R11,0,13);
+ TEST(pp[1]*R12-pp[0]*R22,(A1*Q22+A2*Q12+B1*Q33+B3*Q31),-R22,R12,0,14);
+ TEST(pp[1]*R13-pp[0]*R23,(A1*Q23+A2*Q13+B1*Q32+B2*Q31),-R23,R13,0,15);
+
+#undef TEST
+
+ // if we get to this point, the boxes interpenetrate. compute the normal
+ // in global coordinates.
+ if (normalR) {
+ normal[0] = normalR[0];
+ normal[1] = normalR[4];
+ normal[2] = normalR[8];
+ }
+ else {
+ dMULTIPLY0_331 (normal,R1,normalC);
+ }
+ if (invert_normal) {
+ normal[0] = -normal[0];
+ normal[1] = -normal[1];
+ normal[2] = -normal[2];
+ }
+ *depth = -s;
+
+ // compute contact point(s)
+
+ if (*code > 6) {
+ // an edge from box 1 touches an edge from box 2.
+ // find a point pa on the intersecting edge of box 1
+ dVector3 pa;
+ dReal sign;
+ for (i=0; i<3; i++) pa[i] = p1[i];
+ sign = (dDOT14(normal,R1+0) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) pa[i] += sign * A1 * R1[i*4];
+ sign = (dDOT14(normal,R1+1) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) pa[i] += sign * A2 * R1[i*4+1];
+ sign = (dDOT14(normal,R1+2) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) pa[i] += sign * A3 * R1[i*4+2];
+
+ // find a point pb on the intersecting edge of box 2
+ dVector3 pb;
+ for (i=0; i<3; i++) pb[i] = p2[i];
+ sign = (dDOT14(normal,R2+0) > 0) ? REAL(-1.0) : REAL(1.0);
+ for (i=0; i<3; i++) pb[i] += sign * B1 * R2[i*4];
+ sign = (dDOT14(normal,R2+1) > 0) ? REAL(-1.0) : REAL(1.0);
+ for (i=0; i<3; i++) pb[i] += sign * B2 * R2[i*4+1];
+ sign = (dDOT14(normal,R2+2) > 0) ? REAL(-1.0) : REAL(1.0);
+ for (i=0; i<3; i++) pb[i] += sign * B3 * R2[i*4+2];
+
+ dReal alpha,beta;
+ dVector3 ua,ub;
+ for (i=0; i<3; i++) ua[i] = R1[((*code)-7)/3 + i*4];
+ for (i=0; i<3; i++) ub[i] = R2[((*code)-7)%3 + i*4];
+
+ lineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
+ for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
+ for (i=0; i<3; i++) pb[i] += ub[i]*beta;
+
+ for (i=0; i<3; i++) contact[0].pos[i] = REAL(0.5)*(pa[i]+pb[i]);
+ contact[0].depth = *depth;
+ return 1;
+ }
+
+ // okay, we have a face-something intersection (because the separating
+ // axis is perpendicular to a face).
+
+ // @@@ temporary: make deepest vertex on the "other" box the contact point.
+ // @@@ this kind of works, but we need multiple contact points for stability,
+ // @@@ especially for face-face contact.
+
+ dVector3 vertex;
+ if (*code <= 3) {
+ // face from box 1 touches a vertex/edge/face from box 2.
+ dReal sign;
+ for (i=0; i<3; i++) vertex[i] = p2[i];
+ sign = (dDOT14(normal,R2+0) > 0) ? REAL(-1.0) : REAL(1.0);
+ for (i=0; i<3; i++) vertex[i] += sign * B1 * R2[i*4];
+ sign = (dDOT14(normal,R2+1) > 0) ? REAL(-1.0) : REAL(1.0);
+ for (i=0; i<3; i++) vertex[i] += sign * B2 * R2[i*4+1];
+ sign = (dDOT14(normal,R2+2) > 0) ? REAL(-1.0) : REAL(1.0);
+ for (i=0; i<3; i++) vertex[i] += sign * B3 * R2[i*4+2];
+ }
+ else {
+ // face from box 2 touches a vertex/edge/face from box 1.
+ dReal sign;
+ for (i=0; i<3; i++) vertex[i] = p1[i];
+ sign = (dDOT14(normal,R1+0) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) vertex[i] += sign * A1 * R1[i*4];
+ sign = (dDOT14(normal,R1+1) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) vertex[i] += sign * A2 * R1[i*4+1];
+ sign = (dDOT14(normal,R1+2) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) vertex[i] += sign * A3 * R1[i*4+2];
+ }
+ for (i=0; i<3; i++) contact[0].pos[i] = vertex[i];
+ contact[0].depth = *depth;
+ return 1;
+}
+
+//****************************************************************************
+// general support for geometry objects and classes
+
+struct dColliderEntry {
+ dColliderFn *fn; // collider function
+ int mode; // 1 = reverse o1 and o2, 2 = no function available
+};
+
+static dArray<dxGeomClass*> *classes=0;
+
+// function pointers and modes for n^2 class collider functions. this is an
+// n*n matrix stored by row. the functions pointers are extracted from the
+// class get-collider-function function.
+static dArray<dColliderEntry> *colliders=0;
+
+
+static inline void initCollisionArrays()
+{
+ if (classes==0) {
+ // old way:
+ // classes = (dArray<dxGeomClass*> *) dAllocNoFree (sizeof(dArrayBase));
+ // classes->constructor();
+ classes = new dArray<dxGeomClass*>;
+ classes->setSize (1); // force allocation of array data memory
+ dAllocDontReport (classes);
+ dAllocDontReport (classes->data());
+ classes->setSize (0);
+ }
+ if (colliders==0) {
+ // old way:
+ // colliders=(dArray<dColliderEntry> *)dAllocNoFree (sizeof(dArrayBase));
+ // colliders->constructor();
+ colliders = new dArray<dColliderEntry>;
+ colliders->setSize (1); // force allocation of array data memory
+ dAllocDontReport (colliders);
+ dAllocDontReport (colliders->data());
+ colliders->setSize (0);
+ }
+}
+
+
+int dCreateGeomClass (const dGeomClass *c)
+{
+ dUASSERT(c && c->bytes >= 0 && c->collider && c->aabb,"bad geom class");
+ initCollisionArrays();
+
+ int n = classes->size();
+ dxGeomClass *gc = (dxGeomClass*) dAlloc (sizeof(dxGeomClass));
+ dAllocDontReport (gc);
+ gc->collider = c->collider;
+ gc->aabb = c->aabb;
+ gc->aabb_test = c->aabb_test;
+ gc->dtor = c->dtor;
+ gc->num = n;
+ gc->size = SIZEOF_DXGEOM + c->bytes;
+ classes->push (gc);
+
+ // make room for n^2 class collider function pointers - these entries will
+ // be filled as dCollide() is called.
+ colliders->setSize ((n+1)*(n+1));
+ memset (colliders->data(),0,(n+1)*(n+1)*sizeof(dColliderEntry));
+
+ return n;
+}
+
+
+int dCollide (dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact,
+ int skip)
+{
+ int i,c1,c2,a1,a2,count,swap;
+ dColliderFn *fn;
+ dAASSERT(o1 && o2 && contact);
+ dUASSERT(classes && colliders,"no registered geometry classes");
+
+ // no contacts if both geoms on the same body, and the body is not 0
+ if (o1->body == o2->body && o1->body) return 0;
+
+ dColliderEntry *colliders2 = colliders->data();
+ c1 = o1->_class->num;
+ c2 = o2->_class->num;
+ a1 = c1 * classes->size() + c2; // address 1 in collider array
+ a2 = c2 * classes->size() + c1; // address 2 in collider array
+ swap = 0; // set to 1 to swap normals before returning
+
+ // return if there are no collider functions available
+ if ((colliders2[a1].mode==2) || (colliders2[a2].mode==2)) return 0;
+
+ if ((fn = colliders2[a1].fn)) {
+ swap = colliders2[a1].mode;
+ if (swap) count = (*fn) (o2,o1,flags,contact,skip);
+ else count = (*fn) (o1,o2,flags,contact,skip);
+ }
+ else if ((fn = (*classes)[c1]->collider (c2))) {
+ colliders2 [a2].fn = fn;
+ colliders2 [a2].mode = 1;
+ colliders2 [a1].fn = fn; // do mode=0 assignment second so that
+ colliders2 [a1].mode = 0; // diagonal entries will have mode 0
+ count = (*fn) (o1,o2,flags,contact,skip);
+ swap = 0;
+ }
+ else if ((fn = (*classes)[c2]->collider (c1))) {
+ colliders2 [a1].fn = fn;
+ colliders2 [a1].mode = 1;
+ colliders2 [a2].fn = fn; // do mode=0 assignment second so that
+ colliders2 [a2].mode = 0; // diagonal entries will have mode 0
+ count = (*fn) (o2,o1,flags,contact,skip);
+ swap = 1;
+ }
+ else {
+ colliders2[a1].mode = 2;
+ colliders2[a2].mode = 2;
+ return 0;
+ }
+
+ if (swap) {
+ for (i=0; i<count; i++) {
+ dContactGeom *c = CONTACT(contact,skip*i);
+ c->normal[0] = -c->normal[0];
+ c->normal[1] = -c->normal[1];
+ c->normal[2] = -c->normal[2];
+ dxGeom *tmp = c->g1;
+ c->g1 = c->g2;
+ c->g2 = tmp;
+ }
+ }
+
+ return count;
+}
+
+
+int dGeomGetClass (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->_class->num;
+}
+
+
+void dGeomSetData (dxGeom *g, void *data)
+{
+ dAASSERT (g);
+ g->data = data;
+}
+
+
+void *dGeomGetData (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->data;
+}
+
+
+void dGeomSetBody (dxGeom *g, dBodyID b)
+{
+ dAASSERT (g);
+ if (b) {
+ if (!g->body) dFree (g->pos,sizeof(dxPosR));
+ g->body = b;
+ g->pos = b->pos;
+ g->R = b->R;
+ }
+ else {
+ if (g->body) {
+ dxPosR *pr = (dxPosR*) dAlloc (sizeof(dxPosR));
+ g->pos = pr->pos;
+ g->R = pr->R;
+ memcpy (g->pos,g->body->pos,sizeof(g->pos));
+ memcpy (g->R,g->body->R,sizeof(g->R));
+ g->body = 0;
+ }
+ }
+}
+
+
+dBodyID dGeomGetBody (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->body;
+}
+
+
+void dGeomSetPosition (dxGeom *g, dReal x, dReal y, dReal z)
+{
+ dAASSERT (g);
+ if (g->body) dBodySetPosition (g->body,x,y,z);
+ else {
+ g->pos[0] = x;
+ g->pos[1] = y;
+ g->pos[2] = z;
+ }
+}
+
+
+void dGeomSetRotation (dxGeom *g, const dMatrix3 R)
+{
+ dAASSERT (g);
+ if (g->body) dBodySetRotation (g->body,R);
+ else memcpy (g->R,R,sizeof(dMatrix3));
+}
+
+
+const dReal * dGeomGetPosition (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->pos;
+}
+
+
+const dReal * dGeomGetRotation (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->R;
+}
+
+
+// for external use only. use the CLASSDATA macro inside ODE.
+
+void * dGeomGetClassData (dxGeom *g)
+{
+ dAASSERT (g);
+ return (void*) CLASSDATA(g);
+}
+
+
+dxGeom * dCreateGeom (int classnum)
+{
+ dUASSERT (classes && colliders && classnum >= 0 &&
+ classnum < classes->size(),"bad class number");
+ int size = (*classes)[classnum]->size;
+ dxGeom *geom = (dxGeom*) dAlloc (size);
+ memset (geom,0,size); // everything is initially zeroed
+
+ geom->_class = (*classes)[classnum];
+ geom->data = 0;
+ geom->body = 0;
+
+ dxPosR *pr = (dxPosR*) dAlloc (sizeof(dxPosR));
+ geom->pos = pr->pos;
+ geom->R = pr->R;
+ dSetZero (geom->pos,4);
+ dRSetIdentity (geom->R);
+
+ return geom;
+}
+
+
+void dGeomDestroy (dxGeom *g)
+{
+ dAASSERT (g);
+ if (g->spaceid) dSpaceRemove (g->spaceid,g);
+ if (g->_class->dtor) g->_class->dtor (g);
+ if (!g->body) dFree (g->pos,sizeof(dxPosR));
+ dFree (g,g->_class->size);
+}
+
+
+void dGeomGetAABB (dxGeom *g, dReal aabb[6])
+{
+ dAASSERT (g);
+ g->_class->aabb (g,aabb);
+}
+
+
+dReal *dGeomGetSpaceAABB (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->space_aabb;
+}
+
+//****************************************************************************
+// data for the standard classes
+
+struct dxSphere {
+ dReal radius; // sphere radius
+};
+
+struct dxBox {
+ dVector3 side; // side lengths (x,y,z)
+};
+
+struct dxCCylinder { // capped cylinder
+ dReal radius,lz; // radius, length along z axis */
+};
+
+struct dxPlane {
+ dReal p[4];
+};
+
+struct dxGeomGroup {
+ dArray<dxGeom*> parts; // all the geoms that make up the group
+};
+
+//****************************************************************************
+// primitive collision functions
+// same interface as dCollide().
+// S=sphere, B=box, C=capped cylinder, P=plane, G=group, T=transform
+
+int dCollideSS (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dSphereClass);
+ dIASSERT (o2->_class->num == dSphereClass);
+ dxSphere *s1 = (dxSphere*) CLASSDATA(o1);
+ dxSphere *s2 = (dxSphere*) CLASSDATA(o2);
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+ return dCollideSpheres (o1->pos,s1->radius,
+ o2->pos,s2->radius,contact);
+}
+
+
+int dCollideSB (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ // this is easy. get the sphere center `p' relative to the box, and then clip
+ // that to the boundary of the box (call that point `q'). if q is on the
+ // boundary of the box and |p-q| is <= sphere radius, they touch.
+ // if q is inside the box, the sphere is inside the box, so set a contact
+ // normal to push the sphere to the closest box edge.
+
+ dVector3 l,t,p,q,r;
+ dReal depth;
+ int onborder = 0;
+
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dSphereClass);
+ dIASSERT (o2->_class->num == dBoxClass);
+ dxSphere *sphere = (dxSphere*) CLASSDATA(o1);
+ dxBox *box = (dxBox*) CLASSDATA(o2);
+
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+
+ p[0] = o1->pos[0] - o2->pos[0];
+ p[1] = o1->pos[1] - o2->pos[1];
+ p[2] = o1->pos[2] - o2->pos[2];
+
+ l[0] = box->side[0]*REAL(0.5);
+ t[0] = dDOT14(p,o2->R);
+ if (t[0] < -l[0]) { t[0] = -l[0]; onborder = 1; }
+ if (t[0] > l[0]) { t[0] = l[0]; onborder = 1; }
+
+ l[1] = box->side[1]*REAL(0.5);
+ t[1] = dDOT14(p,o2->R+1);
+ if (t[1] < -l[1]) { t[1] = -l[1]; onborder = 1; }
+ if (t[1] > l[1]) { t[1] = l[1]; onborder = 1; }
+
+ t[2] = dDOT14(p,o2->R+2);
+ l[2] = box->side[2]*REAL(0.5);
+ if (t[2] < -l[2]) { t[2] = -l[2]; onborder = 1; }
+ if (t[2] > l[2]) { t[2] = l[2]; onborder = 1; }
+
+ if (!onborder) {
+ // sphere center inside box. find largest `t' value
+ dReal max = dFabs(t[0]);
+ int maxi = 0;
+ for (int i=1; i<3; i++) {
+ dReal tt = dFabs(t[i]);
+ if (tt > max) {
+ max = tt;
+ maxi = i;
+ }
+ }
+ // contact position = sphere center
+ contact->pos[0] = o1->pos[0];
+ contact->pos[1] = o1->pos[1];
+ contact->pos[2] = o1->pos[2];
+ // contact normal aligned with box edge along largest `t' value
+ dVector3 tmp;
+ tmp[0] = 0;
+ tmp[1] = 0;
+ tmp[2] = 0;
+ tmp[maxi] = (t[maxi] > 0) ? REAL(1.0) : REAL(-1.0);
+ dMULTIPLY0_331 (contact->normal,o2->R,tmp);
+ // contact depth = distance to wall along normal plus radius
+ contact->depth = l[maxi] - max + sphere->radius;
+ return 1;
+ }
+
+ t[3] = 0; //@@@ hmmm
+ dMULTIPLY0_331 (q,o2->R,t);
+ r[0] = p[0] - q[0];
+ r[1] = p[1] - q[1];
+ r[2] = p[2] - q[2];
+ depth = sphere->radius - dSqrt(dDOT(r,r));
+ if (depth < 0) return 0;
+ contact->pos[0] = q[0] + o2->pos[0];
+ contact->pos[1] = q[1] + o2->pos[1];
+ contact->pos[2] = q[2] + o2->pos[2];
+ contact->normal[0] = r[0];
+ contact->normal[1] = r[1];
+ contact->normal[2] = r[2];
+ dNormalize3 (contact->normal);
+ contact->depth = depth;
+ return 1;
+}
+
+
+int dCollideSP (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dSphereClass);
+ dIASSERT (o2->_class->num == dPlaneClass);
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+ dxSphere *sphere = (dxSphere*) CLASSDATA(o1);
+ dxPlane *plane = (dxPlane*) CLASSDATA(o2);
+ dReal k = dDOT (o1->pos,plane->p);
+ dReal depth = plane->p[3] - k + sphere->radius;
+ if (depth >= 0) {
+ contact->normal[0] = plane->p[0];
+ contact->normal[1] = plane->p[1];
+ contact->normal[2] = plane->p[2];
+ contact->pos[0] = o1->pos[0] - plane->p[0] * sphere->radius;
+ contact->pos[1] = o1->pos[1] - plane->p[1] * sphere->radius;
+ contact->pos[2] = o1->pos[2] - plane->p[2] * sphere->radius;
+ contact->depth = depth;
+ return 1;
+ }
+ else return 0;
+}
+
+
+int dCollideBB (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dVector3 normal;
+ dReal depth;
+ int code;
+ dxBox *b1 = (dxBox*) CLASSDATA(o1);
+ dxBox *b2 = (dxBox*) CLASSDATA(o2);
+ int num = dBoxBox (o1->pos,o1->R,b1->side, o2->pos,o2->R,b2->side,
+ normal,&depth,&code,flags & NUMC_MASK,contact,skip);
+ for (int i=0; i<num; i++) {
+ CONTACT(contact,i*skip)->normal[0] = -normal[0];
+ CONTACT(contact,i*skip)->normal[1] = -normal[1];
+ CONTACT(contact,i*skip)->normal[2] = -normal[2];
+ CONTACT(contact,i*skip)->g1 = const_cast<dxGeom*> (o1);
+ CONTACT(contact,i*skip)->g2 = const_cast<dxGeom*> (o2);
+ }
+ return num;
+}
+
+
+int dCollideBP (const dxGeom *o1, const dxGeom *o2,
+ int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dBoxClass);
+ dIASSERT (o2->_class->num == dPlaneClass);
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+ dxBox *box = (dxBox*) CLASSDATA(o1);
+ dxPlane *plane = (dxPlane*) CLASSDATA(o2);
+ int ret = 0;
+
+ //@@@ problem: using 4-vector (plane->p) as 3-vector (normal).
+ const dReal *R = o1->R; // rotation of box
+ const dReal *n = plane->p; // normal vector
+
+ // project sides lengths along normal vector, get absolute values
+ dReal Q1 = dDOT14(n,R+0);
+ dReal Q2 = dDOT14(n,R+1);
+ dReal Q3 = dDOT14(n,R+2);
+ dReal A1 = box->side[0] * Q1;
+ dReal A2 = box->side[1] * Q2;
+ dReal A3 = box->side[2] * Q3;
+ dReal B1 = dFabs(A1);
+ dReal B2 = dFabs(A2);
+ dReal B3 = dFabs(A3);
+
+ // early exit test
+ dReal depth = plane->p[3] + REAL(0.5)*(B1+B2+B3) - dDOT(n,o1->pos);
+ if (depth < 0) return 0;
+
+ // find number of contacts requested
+ int maxc = flags & NUMC_MASK;
+ if (maxc < 1) maxc = 1;
+ if (maxc > 3) maxc = 3; // no more than 3 contacts per box allowed
+
+ // find deepest point
+ dVector3 p;
+ p[0] = o1->pos[0];
+ p[1] = o1->pos[1];
+ p[2] = o1->pos[2];
+#define FOO(i,op) \
+ p[0] op REAL(0.5)*box->side[i] * R[0+i]; \
+ p[1] op REAL(0.5)*box->side[i] * R[4+i]; \
+ p[2] op REAL(0.5)*box->side[i] * R[8+i];
+#define BAR(i,iinc) if (A ## iinc > 0) { FOO(i,-=) } else { FOO(i,+=) }
+ BAR(0,1);
+ BAR(1,2);
+ BAR(2,3);
+#undef FOO
+#undef BAR
+
+ // the deepest point is the first contact point
+ contact->pos[0] = p[0];
+ contact->pos[1] = p[1];
+ contact->pos[2] = p[2];
+ contact->normal[0] = n[0];
+ contact->normal[1] = n[1];
+ contact->normal[2] = n[2];
+ contact->depth = depth;
+ ret = 1; // ret is number of contact points found so far
+ if (maxc == 1) goto done;
+
+ // get the second and third contact points by starting from `p' and going
+ // along the two sides with the smallest projected length.
+
+#define FOO(i,j,op) \
+ CONTACT(contact,i*skip)->pos[0] = p[0] op box->side[j] * R[0+j]; \
+ CONTACT(contact,i*skip)->pos[1] = p[1] op box->side[j] * R[4+j]; \
+ CONTACT(contact,i*skip)->pos[2] = p[2] op box->side[j] * R[8+j];
+#define BAR(ctact,side,sideinc) \
+ depth -= B ## sideinc; \
+ if (depth < 0) goto done; \
+ if (A ## sideinc > 0) { FOO(ctact,side,+) } else { FOO(ctact,side,-) } \
+ CONTACT(contact,ctact*skip)->depth = depth; \
+ ret++;
+
+ CONTACT(contact,skip)->normal[0] = n[0];
+ CONTACT(contact,skip)->normal[1] = n[1];
+ CONTACT(contact,skip)->normal[2] = n[2];
+ if (maxc == 3) {
+ CONTACT(contact,2*skip)->normal[0] = n[0];
+ CONTACT(contact,2*skip)->normal[1] = n[1];
+ CONTACT(contact,2*skip)->normal[2] = n[2];
+ }
+
+ if (B1 < B2) {
+ if (B3 < B1) goto use_side_3; else {
+ BAR(1,0,1); // use side 1
+ if (maxc == 2) goto done;
+ if (B2 < B3) goto contact2_2; else goto contact2_3;
+ }
+ }
+ else {
+ if (B3 < B2) {
+ use_side_3: // use side 3
+ BAR(1,2,3);
+ if (maxc == 2) goto done;
+ if (B1 < B2) goto contact2_1; else goto contact2_2;
+ }
+ else {
+ BAR(1,1,2); // use side 2
+ if (maxc == 2) goto done;
+ if (B1 < B3) goto contact2_1; else goto contact2_3;
+ }
+ }
+
+ contact2_1: BAR(2,0,1); goto done;
+ contact2_2: BAR(2,1,2); goto done;
+ contact2_3: BAR(2,2,3); goto done;
+#undef FOO
+#undef BAR
+
+ done:
+ for (int i=0; i<ret; i++) {
+ CONTACT(contact,i*skip)->g1 = const_cast<dxGeom*> (o1);
+ CONTACT(contact,i*skip)->g2 = const_cast<dxGeom*> (o2);
+ }
+ return ret;
+}
+
+
+int dCollideCS (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dCCylinderClass);
+ dIASSERT (o2->_class->num == dSphereClass);
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+ dxCCylinder *ccyl = (dxCCylinder*) CLASSDATA(o1);
+ dxSphere *sphere = (dxSphere*) CLASSDATA(o2);
+
+ // find the point on the cylinder axis that is closest to the sphere
+ dReal alpha =
+ o1->R[2] * (o2->pos[0] - o1->pos[0]) +
+ o1->R[6] * (o2->pos[1] - o1->pos[1]) +
+ o1->R[10] * (o2->pos[2] - o1->pos[2]);
+ dReal lz2 = ccyl->lz * REAL(0.5);
+ if (alpha > lz2) alpha = lz2;
+ if (alpha < -lz2) alpha = -lz2;
+
+ // collide the spheres
+ dVector3 p;
+ p[0] = o1->pos[0] + alpha * o1->R[2];
+ p[1] = o1->pos[1] + alpha * o1->R[6];
+ p[2] = o1->pos[2] + alpha * o1->R[10];
+ return dCollideSpheres (p,ccyl->radius,o2->pos,sphere->radius,contact);
+}
+
+
+int dCollideCB (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dCCylinderClass);
+ dIASSERT (o2->_class->num == dBoxClass);
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+ dxCCylinder *cyl = (dxCCylinder*) CLASSDATA(o1);
+ dxBox *box = (dxBox*) CLASSDATA(o2);
+
+ // get p1,p2 = cylinder axis endpoints, get radius
+ dVector3 p1,p2;
+ dReal clen = cyl->lz * REAL(0.5);
+ p1[0] = o1->pos[0] + clen * o1->R[2];
+ p1[1] = o1->pos[1] + clen * o1->R[6];
+ p1[2] = o1->pos[2] + clen * o1->R[10];
+ p2[0] = o1->pos[0] - clen * o1->R[2];
+ p2[1] = o1->pos[1] - clen * o1->R[6];
+ p2[2] = o1->pos[2] - clen * o1->R[10];
+ dReal radius = cyl->radius;
+
+ // copy out box center, rotation matrix, and side array
+ dReal *c = o2->pos;
+ dReal *R = o2->R;
+ dReal *side = box->side;
+
+ // get the closest point between the cylinder axis and the box
+ dVector3 pl,pb;
+ dClosestLineBoxPoints (p1,p2,c,R,side,pl,pb);
+
+ // generate contact point
+ return dCollideSpheres (pl,radius,pb,0,contact);
+}
+
+
+// this returns at most one contact point when the two cylinder's axes are not
+// aligned, and at most two (for stability) when they are aligned.
+// the algorithm minimizes the distance between two "sample spheres" that are
+// positioned along the cylinder axes according to:
+// sphere1 = pos1 + alpha1 * axis1
+// sphere2 = pos2 + alpha2 * axis2
+// alpha1 and alpha2 are limited to +/- half the length of the cylinders.
+// the algorithm works by finding a solution that has both alphas free, or
+// a solution that has one or both alphas fixed to the ends of the cylinder.
+
+int dCollideCC (const dxGeom *o1, const dxGeom *o2,
+ int flags, dContactGeom *contact, int skip)
+{
+ int i;
+ const dReal tolerance = REAL(1e-5);
+
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dCCylinderClass);
+ dIASSERT (o2->_class->num == dCCylinderClass);
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+ dxCCylinder *cyl1 = (dxCCylinder*) CLASSDATA(o1);
+ dxCCylinder *cyl2 = (dxCCylinder*) CLASSDATA(o2);
+
+ // copy out some variables, for convenience
+ dReal lz1 = cyl1->lz * REAL(0.5);
+ dReal lz2 = cyl2->lz * REAL(0.5);
+ dReal *pos1 = o1->pos;
+ dReal *pos2 = o2->pos;
+ dReal axis1[3],axis2[3];
+ axis1[0] = o1->R[2];
+ axis1[1] = o1->R[6];
+ axis1[2] = o1->R[10];
+ axis2[0] = o2->R[2];
+ axis2[1] = o2->R[6];
+ axis2[2] = o2->R[10];
+
+ dReal alpha1,alpha2,sphere1[3],sphere2[3];
+ int fix1 = 0; // 0 if alpha1 is free, +/-1 to fix at +/- lz1
+ int fix2 = 0; // 0 if alpha2 is free, +/-1 to fix at +/- lz2
+
+ for (int count=0; count<9; count++) {
+ // find a trial solution by fixing or not fixing the alphas
+ if (fix1) {
+ if (fix2) {
+ // alpha1 and alpha2 are fixed, so the solution is easy
+ if (fix1 > 0) alpha1 = lz1; else alpha1 = -lz1;
+ if (fix2 > 0) alpha2 = lz2; else alpha2 = -lz2;
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i];
+ }
+ else {
+ // fix alpha1 but let alpha2 be free
+ if (fix1 > 0) alpha1 = lz1; else alpha1 = -lz1;
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i];
+ alpha2 = (axis2[0]*(sphere1[0]-pos2[0]) +
+ axis2[1]*(sphere1[1]-pos2[1]) +
+ axis2[2]*(sphere1[2]-pos2[2]));
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i];
+ }
+ }
+ else {
+ if (fix2) {
+ // fix alpha2 but let alpha1 be free
+ if (fix2 > 0) alpha2 = lz2; else alpha2 = -lz2;
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i];
+ alpha1 = (axis1[0]*(sphere2[0]-pos1[0]) +
+ axis1[1]*(sphere2[1]-pos1[1]) +
+ axis1[2]*(sphere2[2]-pos1[2]));
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i];
+ }
+ else {
+ // let alpha1 and alpha2 be free
+ // compute determinant of d(d^2)\d(alpha) jacobian
+ dReal a1a2 = dDOT (axis1,axis2);
+ dReal det = REAL(1.0)-a1a2*a1a2;
+ if (det < tolerance) {
+ // the cylinder axes (almost) parallel, so we will generate up to two
+ // contacts. the solution matrix is rank deficient so alpha1 and
+ // alpha2 are related by:
+ // alpha2 = alpha1 + (pos1-pos2)'*axis1 (if axis1==axis2)
+ // or alpha2 = -(alpha1 + (pos1-pos2)'*axis1) (if axis1==-axis2)
+ // first compute where the two cylinders overlap in alpha1 space:
+ if (a1a2 < 0) {
+ axis2[0] = -axis2[0];
+ axis2[1] = -axis2[1];
+ axis2[2] = -axis2[2];
+ }
+ dReal q[3];
+ for (i=0; i<3; i++) q[i] = pos1[i]-pos2[i];
+ dReal k = dDOT (axis1,q);
+ dReal a1lo = -lz1;
+ dReal a1hi = lz1;
+ dReal a2lo = -lz2 - k;
+ dReal a2hi = lz2 - k;
+ dReal lo = (a1lo > a2lo) ? a1lo : a2lo;
+ dReal hi = (a1hi < a2hi) ? a1hi : a2hi;
+ if (lo <= hi) {
+ int num_contacts = flags & NUMC_MASK;
+ if (num_contacts >= 2 && lo < hi) {
+ // generate up to two contacts. if one of those contacts is
+ // not made, fall back on the one-contact strategy.
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + lo*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + (lo+k)*axis2[i];
+ int n1 = dCollideSpheres (sphere1,cyl1->radius,
+ sphere2,cyl2->radius,contact);
+ if (n1) {
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + hi*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + (hi+k)*axis2[i];
+ dContactGeom *c2 = CONTACT(contact,skip);
+ int n2 = dCollideSpheres (sphere1,cyl1->radius,
+ sphere2,cyl2->radius, c2);
+ if (n2) {
+ c2->g1 = const_cast<dxGeom*> (o1);
+ c2->g2 = const_cast<dxGeom*> (o2);
+ return 2;
+ }
+ }
+ }
+
+ // just one contact to generate, so put it in the middle of
+ // the range
+ alpha1 = (lo + hi) * REAL(0.5);
+ alpha2 = alpha1 + k;
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i];
+ return dCollideSpheres (sphere1,cyl1->radius,
+ sphere2,cyl2->radius,contact);
+ }
+ else return 0;
+ }
+ det = REAL(1.0)/det;
+ dReal delta[3];
+ for (i=0; i<3; i++) delta[i] = pos1[i] - pos2[i];
+ dReal q1 = dDOT (delta,axis1);
+ dReal q2 = dDOT (delta,axis2);
+ alpha1 = det*(a1a2*q2-q1);
+ alpha2 = det*(q2-a1a2*q1);
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i];
+ }
+ }
+
+ // if the alphas are outside their allowed ranges then fix them and
+ // try again
+ if (fix1==0) {
+ if (alpha1 < -lz1) {
+ fix1 = -1;
+ continue;
+ }
+ if (alpha1 > lz1) {
+ fix1 = 1;
+ continue;
+ }
+ }
+ if (fix2==0) {
+ if (alpha2 < -lz2) {
+ fix2 = -1;
+ continue;
+ }
+ if (alpha2 > lz2) {
+ fix2 = 1;
+ continue;
+ }
+ }
+
+ // unfix the alpha variables if the local distance gradient indicates
+ // that we are not yet at the minimum
+ dReal tmp[3];
+ for (i=0; i<3; i++) tmp[i] = sphere1[i] - sphere2[i];
+ if (fix1) {
+ dReal gradient = dDOT (tmp,axis1);
+ if ((fix1 > 0 && gradient > 0) || (fix1 < 0 && gradient < 0)) {
+ fix1 = 0;
+ continue;
+ }
+ }
+ if (fix2) {
+ dReal gradient = -dDOT (tmp,axis2);
+ if ((fix2 > 0 && gradient > 0) || (fix2 < 0 && gradient < 0)) {
+ fix2 = 0;
+ continue;
+ }
+ }
+ return dCollideSpheres (sphere1,cyl1->radius,sphere2,cyl2->radius,contact);
+ }
+ // if we go through the loop too much, then give up. we should NEVER get to
+ // this point (i hope).
+ dMessage (0,"dCollideCC(): too many iterations");
+ return 0;
+}
+
+
+int dCollideCP (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dCCylinderClass);
+ dIASSERT (o2->_class->num == dPlaneClass);
+ dxCCylinder *ccyl = (dxCCylinder*) CLASSDATA(o1);
+ dxPlane *plane = (dxPlane*) CLASSDATA(o2);
+
+ // collide the deepest capping sphere with the plane
+ dReal sign = (dDOT14 (plane->p,o1->R+2) > 0) ? REAL(-1.0) : REAL(1.0);
+ dVector3 p;
+ p[0] = o1->pos[0] + o1->R[2] * ccyl->lz * REAL(0.5) * sign;
+ p[1] = o1->pos[1] + o1->R[6] * ccyl->lz * REAL(0.5) * sign;
+ p[2] = o1->pos[2] + o1->R[10] * ccyl->lz * REAL(0.5) * sign;
+
+ dReal k = dDOT (p,plane->p);
+ dReal depth = plane->p[3] - k + ccyl->radius;
+ if (depth < 0) return 0;
+ contact->normal[0] = plane->p[0];
+ contact->normal[1] = plane->p[1];
+ contact->normal[2] = plane->p[2];
+ contact->pos[0] = p[0] - plane->p[0] * ccyl->radius;
+ contact->pos[1] = p[1] - plane->p[1] * ccyl->radius;
+ contact->pos[2] = p[2] - plane->p[2] * ccyl->radius;
+ contact->depth = depth;
+
+ int ncontacts = 1;
+ if ((flags & NUMC_MASK) >= 2) {
+ // collide the other capping sphere with the plane
+ p[0] = o1->pos[0] - o1->R[2] * ccyl->lz * REAL(0.5) * sign;
+ p[1] = o1->pos[1] - o1->R[6] * ccyl->lz * REAL(0.5) * sign;
+ p[2] = o1->pos[2] - o1->R[10] * ccyl->lz * REAL(0.5) * sign;
+
+ k = dDOT (p,plane->p);
+ depth = plane->p[3] - k + ccyl->radius;
+ if (depth >= 0) {
+ dContactGeom *c2 = CONTACT(contact,skip);
+ c2->normal[0] = plane->p[0];
+ c2->normal[1] = plane->p[1];
+ c2->normal[2] = plane->p[2];
+ c2->pos[0] = p[0] - plane->p[0] * ccyl->radius;
+ c2->pos[1] = p[1] - plane->p[1] * ccyl->radius;
+ c2->pos[2] = p[2] - plane->p[2] * ccyl->radius;
+ c2->depth = depth;
+ ncontacts = 2;
+ }
+ }
+
+ for (int i=0; i < ncontacts; i++) {
+ CONTACT(contact,i*skip)->g1 = const_cast<dxGeom*> (o1);
+ CONTACT(contact,i*skip)->g2 = const_cast<dxGeom*> (o2);
+ }
+ return ncontacts;
+}
+
+
+// this collides a group with another geom. the other geom can also be a
+// group, but this case is not handled specially.
+
+int dCollideG (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(o1);
+ int numleft = flags & NUMC_MASK;
+ if (numleft == 0) numleft = 1;
+ flags &= ~NUMC_MASK;
+ int num=0,i=0;
+ while (i < gr->parts.size() && numleft > 0) {
+ int n = dCollide (gr->parts[i],const_cast<dxGeom*>(o2),
+ flags | numleft,contact,skip);
+ contact = CONTACT (contact,skip*n);
+ numleft -= n;
+ num += n;
+ i++;
+ }
+ return num;
+}
+
+//****************************************************************************
+// standard classes
+
+SHAREDLIBEXPORT int dSphereClass = -1;
+SHAREDLIBEXPORT int dBoxClass = -1;
+SHAREDLIBEXPORT int dCCylinderClass = -1;
+SHAREDLIBEXPORT int dPlaneClass = -1;
+
+
+static dColliderFn * dSphereColliderFn (int num)
+{
+ if (num == dSphereClass) return (dColliderFn *) &dCollideSS;
+ if (num == dBoxClass) return (dColliderFn *) &dCollideSB;
+ if (num == dPlaneClass) return (dColliderFn *) &dCollideSP;
+ return 0;
+}
+
+
+static void dSphereAABB (dxGeom *geom, dReal aabb[6])
+{
+ dxSphere *s = (dxSphere*) CLASSDATA(geom);
+ aabb[0] = geom->pos[0] - s->radius;
+ aabb[1] = geom->pos[0] + s->radius;
+ aabb[2] = geom->pos[1] - s->radius;
+ aabb[3] = geom->pos[1] + s->radius;
+ aabb[4] = geom->pos[2] - s->radius;
+ aabb[5] = geom->pos[2] + s->radius;
+}
+
+
+static dColliderFn * dBoxColliderFn (int num)
+{
+ if (num == dBoxClass) return (dColliderFn *) &dCollideBB;
+ if (num == dPlaneClass) return (dColliderFn *) &dCollideBP;
+ return 0;
+}
+
+
+static void dBoxAABB (dxGeom *geom, dReal aabb[6])
+{
+ dxBox *b = (dxBox*) CLASSDATA(geom);
+ dReal xrange = REAL(0.5) * (dFabs (geom->R[0] * b->side[0]) +
+ dFabs (geom->R[1] * b->side[1]) + dFabs (geom->R[2] * b->side[2]));
+ dReal yrange = REAL(0.5) * (dFabs (geom->R[4] * b->side[0]) +
+ dFabs (geom->R[5] * b->side[1]) + dFabs (geom->R[6] * b->side[2]));
+ dReal zrange = REAL(0.5) * (dFabs (geom->R[8] * b->side[0]) +
+ dFabs (geom->R[9] * b->side[1]) + dFabs (geom->R[10] * b->side[2]));
+ aabb[0] = geom->pos[0] - xrange;
+ aabb[1] = geom->pos[0] + xrange;
+ aabb[2] = geom->pos[1] - yrange;
+ aabb[3] = geom->pos[1] + yrange;
+ aabb[4] = geom->pos[2] - zrange;
+ aabb[5] = geom->pos[2] + zrange;
+}
+
+
+static dColliderFn * dCCylinderColliderFn (int num)
+{
+ if (num == dSphereClass) return (dColliderFn *) &dCollideCS;
+ if (num == dPlaneClass) return (dColliderFn *) &dCollideCP;
+ if (num == dCCylinderClass) return (dColliderFn *) &dCollideCC;
+ if (num == dBoxClass) return (dColliderFn *) &dCollideCB;
+ return 0;
+}
+
+
+static void dCCylinderAABB (dxGeom *geom, dReal aabb[6])
+{
+ dxCCylinder *c = (dxCCylinder*) CLASSDATA(geom);
+ dReal xrange = dFabs(geom->R[2] * c->lz) * REAL(0.5) + c->radius;
+ dReal yrange = dFabs(geom->R[6] * c->lz) * REAL(0.5) + c->radius;
+ dReal zrange = dFabs(geom->R[10] * c->lz) * REAL(0.5) + c->radius;
+ aabb[0] = geom->pos[0] - xrange;
+ aabb[1] = geom->pos[0] + xrange;
+ aabb[2] = geom->pos[1] - yrange;
+ aabb[3] = geom->pos[1] + yrange;
+ aabb[4] = geom->pos[2] - zrange;
+ aabb[5] = geom->pos[2] + zrange;
+}
+
+
+dColliderFn * dPlaneColliderFn (int num)
+{
+ return 0;
+}
+
+
+static void dPlaneAABB (dxGeom *geom, dReal aabb[6])
+{
+ // @@@ planes that have normal vectors aligned along an axis can use a
+ // @@@ less comprehensive bounding box.
+ aabb[0] = -dInfinity;
+ aabb[1] = dInfinity;
+ aabb[2] = -dInfinity;
+ aabb[3] = dInfinity;
+ aabb[4] = -dInfinity;
+ aabb[5] = dInfinity;
+}
+
+
+dxGeom *dCreateSphere (dSpaceID space, dReal radius)
+{
+ dAASSERT (radius > 0);
+ if (dSphereClass == -1) {
+ dGeomClass c;
+ c.bytes = sizeof (dxSphere);
+ c.collider = &dSphereColliderFn;
+ c.aabb = &dSphereAABB;
+ c.aabb_test = 0;
+ c.dtor = 0;
+ dSphereClass = dCreateGeomClass (&c);
+ }
+
+ dxGeom *g = dCreateGeom (dSphereClass);
+ if (space) dSpaceAdd (space,g);
+ dxSphere *s = (dxSphere*) CLASSDATA(g);
+ s->radius = radius;
+ return g;
+}
+
+
+dxGeom *dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz)
+{
+ dAASSERT (lx > 0 && ly > 0 && lz > 0);
+ if (dBoxClass == -1) {
+ dGeomClass c;
+ c.bytes = sizeof (dxBox);
+ c.collider = &dBoxColliderFn;
+ c.aabb = &dBoxAABB;
+ c.aabb_test = 0;
+ c.dtor = 0;
+ dBoxClass = dCreateGeomClass (&c);
+ }
+
+ dxGeom *g = dCreateGeom (dBoxClass);
+ if (space) dSpaceAdd (space,g);
+ dxBox *b = (dxBox*) CLASSDATA(g);
+ b->side[0] = lx;
+ b->side[1] = ly;
+ b->side[2] = lz;
+ return g;
+}
+
+
+dxGeom * dCreateCCylinder (dSpaceID space, dReal radius, dReal length)
+{
+ dAASSERT (radius > 0 && length > 0);
+ if (dCCylinderClass == -1) {
+ dGeomClass c;
+ c.bytes = sizeof (dxCCylinder);
+ c.collider = &dCCylinderColliderFn;
+ c.aabb = &dCCylinderAABB;
+ c.aabb_test = 0;
+ c.dtor = 0;
+ dCCylinderClass = dCreateGeomClass (&c);
+ }
+
+ dxGeom *g = dCreateGeom (dCCylinderClass);
+ if (space) dSpaceAdd (space,g);
+ dxCCylinder *c = (dxCCylinder*) CLASSDATA(g);
+ c->radius = radius;
+ c->lz = length;
+ return g;
+}
+
+
+dxGeom *dCreatePlane (dSpaceID space,
+ dReal a, dReal b, dReal c, dReal d)
+{
+ if (dPlaneClass == -1) {
+ dGeomClass c;
+ c.bytes = sizeof (dxPlane);
+ c.collider = &dPlaneColliderFn;
+ c.aabb = &dPlaneAABB;
+ c.aabb_test = 0;
+ c.dtor = 0;
+ dPlaneClass = dCreateGeomClass (&c);
+ }
+
+ dxGeom *g = dCreateGeom (dPlaneClass);
+ if (space) dSpaceAdd (space,g);
+ dxPlane *p = (dxPlane*) CLASSDATA(g);
+
+ // make sure plane normal has unit length
+ dReal l = a*a + b*b + c*c;
+ if (l > 0) {
+ l = dRecipSqrt(l);
+ p->p[0] = a*l;
+ p->p[1] = b*l;
+ p->p[2] = c*l;
+ p->p[3] = d*l;
+ }
+ else {
+ p->p[0] = 1;
+ p->p[1] = 0;
+ p->p[2] = 0;
+ p->p[3] = 0;
+ }
+ return g;
+}
+
+
+void dGeomSphereSetRadius (dGeomID g, dReal radius)
+{
+ dUASSERT (g && g->_class->num == dSphereClass,"argument not a sphere");
+ dAASSERT (radius > 0);
+ dxSphere *s = (dxSphere*) CLASSDATA(g);
+ s->radius = radius;
+}
+
+
+void dGeomBoxSetLengths (dGeomID g, dReal lx, dReal ly, dReal lz)
+{
+ dUASSERT (g && g->_class->num == dBoxClass,"argument not a box");
+ dAASSERT (lx > 0 && ly > 0 && lz > 0);
+ dxBox *b = (dxBox*) CLASSDATA(g);
+ b->side[0] = lx;
+ b->side[1] = ly;
+ b->side[2] = lz;
+}
+
+
+void dGeomPlaneSetParams (dGeomID g, dReal a, dReal b, dReal c, dReal d)
+{
+ dUASSERT (g && g->_class->num == dPlaneClass,"argument not a plane");
+ dxPlane *p = (dxPlane*) CLASSDATA(g);
+ p->p[0] = a;
+ p->p[1] = b;
+ p->p[2] = c;
+ p->p[3] = d;
+}
+
+
+void dGeomCCylinderSetParams (dGeomID g, dReal radius, dReal length)
+{
+ dUASSERT (g && g->_class->num == dCCylinderClass,"argument not a ccylinder");
+ dAASSERT (radius > 0 && length > 0);
+ dxCCylinder *c = (dxCCylinder*) CLASSDATA(g);
+ c->radius = radius;
+ c->lz = length;
+}
+
+
+dReal dGeomSphereGetRadius (dGeomID g)
+{
+ dUASSERT (g && g->_class->num == dSphereClass,"argument not a sphere");
+ dxSphere *s = (dxSphere*) CLASSDATA(g);
+ return s->radius;
+}
+
+
+void dGeomBoxGetLengths (dGeomID g, dVector3 result)
+{
+ dUASSERT (g && g->_class->num == dBoxClass,"argument not a box");
+ dxBox *b = (dxBox*) CLASSDATA(g);
+ result[0] = b->side[0];
+ result[1] = b->side[1];
+ result[2] = b->side[2];
+}
+
+
+void dGeomPlaneGetParams (dGeomID g, dVector4 result)
+{
+ dUASSERT (g && g->_class->num == dPlaneClass,"argument not a plane");
+ dxPlane *p = (dxPlane*) CLASSDATA(g);
+ result[0] = p->p[0];
+ result[1] = p->p[1];
+ result[2] = p->p[2];
+ result[3] = p->p[3];
+}
+
+
+void dGeomCCylinderGetParams (dGeomID g, dReal *radius, dReal *length)
+{
+ dUASSERT (g && g->_class->num == dCCylinderClass,"argument not a ccylinder");
+ dxCCylinder *c = (dxCCylinder*) CLASSDATA(g);
+ *radius = c->radius;
+ *length = c->lz;
+}
+
+//****************************************************************************
+// geom group
+
+int dGeomGroupClass = -1;
+
+static dColliderFn * dGeomGroupColliderFn (int num)
+{
+ return (dColliderFn *) &dCollideG;
+}
+
+
+static void dGeomGroupAABB (dxGeom *geom, dReal aabb[6])
+{
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(geom);
+ aabb[0] = dInfinity;
+ aabb[1] = -dInfinity;
+ aabb[2] = dInfinity;
+ aabb[3] = -dInfinity;
+ aabb[4] = dInfinity;
+ aabb[5] = -dInfinity;
+ int i,j;
+ for (i=0; i < gr->parts.size(); i++) {
+ dReal aabb2[6];
+ gr->parts[i]->_class->aabb (gr->parts[i],aabb2);
+ for (j=0; j<6; j += 2) if (aabb2[j] < aabb[j]) aabb[j] = aabb2[j];
+ for (j=1; j<6; j += 2) if (aabb2[j] > aabb[j]) aabb[j] = aabb2[j];
+ }
+}
+
+
+static void dGeomGroupDtor (dxGeom *geom)
+{
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(geom);
+ gr->parts.~dArray();
+}
+
+
+dxGeom *dCreateGeomGroup (dSpaceID space)
+{
+ if (dGeomGroupClass == -1) {
+ dGeomClass c;
+ c.bytes = sizeof (dxGeomGroup);
+ c.collider = &dGeomGroupColliderFn;
+ c.aabb = &dGeomGroupAABB;
+ c.aabb_test = 0;
+ c.dtor = &dGeomGroupDtor;
+ dGeomGroupClass = dCreateGeomClass (&c);
+ }
+
+ dxGeom *g = dCreateGeom (dGeomGroupClass);
+ if (space) dSpaceAdd (space,g);
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(g);
+ gr->parts.constructor();
+ return g;
+}
+
+
+void dGeomGroupAdd (dxGeom *g, dxGeom *x)
+{
+ dUASSERT (g && g->_class->num == dGeomGroupClass,"argument not a geomgroup");
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(g);
+ gr->parts.push (x);
+}
+
+
+void dGeomGroupRemove (dxGeom *g, dxGeom *x)
+{
+ dUASSERT (g && g->_class->num == dGeomGroupClass,"argument not a geomgroup");
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(g);
+ for (int i=0; i < gr->parts.size(); i++) {
+ if (gr->parts[i] == x) {
+ gr->parts.remove (i);
+ return;
+ }
+ }
+}
+
+
+int dGeomGroupGetNumGeoms (dxGeom *g)
+{
+ dUASSERT (g && g->_class->num == dGeomGroupClass,"argument not a geomgroup");
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(g);
+ return gr->parts.size();
+}
+
+
+dxGeom * dGeomGroupGetGeom (dxGeom *g, int i)
+{
+ dUASSERT (g && g->_class->num == dGeomGroupClass,"argument not a geomgroup");
+ dxGeomGroup *gr = (dxGeomGroup*) CLASSDATA(g);
+ dAASSERT (i >= 0 && i < gr->parts.size());
+ return gr->parts[i];
+}
+
+//****************************************************************************
+// transformed geom
+
+int dGeomTransformClass = -1;
+
+struct dxGeomTransform {
+ dxGeom *obj; // object that is being transformed
+ int cleanup; // 1 to destroy obj when destroyed
+ int infomode; // 1 to put Tx geom in dContactGeom g1
+ dVector3 final_pos; // final tx (body tx + relative tx) of the object.
+ dMatrix3 final_R; // this is only set if the AABB function is called
+}; // by space collision before the collide fn is called
+
+
+// compute final pos and R for the encapsulated geom object
+
+static void compute_final_tx (const dxGeom *g)
+{
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ dMULTIPLY0_331 (tr->final_pos,g->R,tr->obj->pos);
+ tr->final_pos[0] += g->pos[0];
+ tr->final_pos[1] += g->pos[1];
+ tr->final_pos[2] += g->pos[2];
+ dMULTIPLY0_333 (tr->final_R,g->R,tr->obj->R);
+}
+
+
+
+// this collides a transformed geom with another geom. the other geom can
+// also be a transformed geom, but this case is not handled specially.
+
+int dCollideT (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(o1);
+ if (!tr->obj) return 0;
+ dUASSERT (tr->obj->spaceid==0,
+ "GeomTransform encapsulated object must not be in a space");
+ dUASSERT (tr->obj->body==0,
+ "GeomTransform encapsulated object must not be attach to a body");
+
+ // backup the relative pos and R pointers of the encapsulated geom object,
+ // and the body pointer
+ dReal *posbak = tr->obj->pos;
+ dReal *Rbak = tr->obj->R;
+ dxBody *bodybak = tr->obj->body;
+
+ // compute temporary pos and R for the encapsulated geom object
+ if (!o1->space_aabb) compute_final_tx (o1);
+ tr->obj->pos = tr->final_pos;
+ tr->obj->R = tr->final_R;
+ tr->obj->body = o1->body;
+
+ // do the collision
+ int n = dCollide (tr->obj,const_cast<dxGeom*>(o2),flags,contact,skip);
+
+ // if required, adjust the 'g1' values in the generated contacts so that
+ // thay indicated the GeomTransform object instead of the encapsulated
+ // object.
+ if (tr->infomode) {
+ for (int i=0; i<n; i++) {
+ dContactGeom *c = CONTACT(contact,skip*i);
+ c->g1 = const_cast<dxGeom*> (o1);
+ }
+ }
+
+ // restore the pos, R and body
+ tr->obj->pos = posbak;
+ tr->obj->R = Rbak;
+ tr->obj->body = bodybak;
+ return n;
+}
+
+
+static dColliderFn * dGeomTransformColliderFn (int num)
+{
+ return (dColliderFn *) &dCollideT;
+}
+
+
+static void dGeomTransformAABB (dxGeom *geom, dReal aabb[6])
+{
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(geom);
+ if (!tr->obj) {
+ dSetZero (aabb,6);
+ return;
+ }
+
+ // backup the relative pos and R pointers of the encapsulated geom object
+ dReal *posbak = tr->obj->pos;
+ dReal *Rbak = tr->obj->R;
+
+ // compute temporary pos and R for the encapsulated geom object
+ compute_final_tx (geom);
+ tr->obj->pos = tr->final_pos;
+ tr->obj->R = tr->final_R;
+
+ // compute the AABB
+ tr->obj->_class->aabb (tr->obj,aabb);
+
+ // restore the pos and R
+ tr->obj->pos = posbak;
+ tr->obj->R = Rbak;
+}
+
+
+static void dGeomTransformDtor (dxGeom *geom)
+{
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(geom);
+ if (tr->obj && tr->cleanup) {
+ dGeomDestroy (tr->obj);
+ }
+}
+
+
+dxGeom *dCreateGeomTransform (dSpaceID space)
+{
+ if (dGeomTransformClass == -1) {
+ dGeomClass c;
+ c.bytes = sizeof (dxGeomTransform);
+ c.collider = &dGeomTransformColliderFn;
+ c.aabb = &dGeomTransformAABB;
+ c.aabb_test = 0;
+ c.dtor = dGeomTransformDtor;
+ dGeomTransformClass = dCreateGeomClass (&c);
+ }
+
+ dxGeom *g = dCreateGeom (dGeomTransformClass);
+ if (space) dSpaceAdd (space,g);
+
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ tr->obj = 0;
+ tr->cleanup = 0;
+ tr->infomode = 0;
+ dSetZero (tr->final_pos,4);
+ dRSetIdentity (tr->final_R);
+
+ return g;
+}
+
+
+void dGeomTransformSetGeom (dxGeom *g, dxGeom *obj)
+{
+ dUASSERT (g && g->_class->num == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ if (tr->obj && tr->cleanup) {
+ dGeomDestroy (tr->obj);
+ }
+ tr->obj = obj;
+}
+
+
+dxGeom * dGeomTransformGetGeom (dxGeom *g)
+{
+ dUASSERT (g && g->_class->num == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ return tr->obj;
+}
+
+
+void dGeomTransformSetCleanup (dGeomID g, int mode)
+{
+ dUASSERT (g && g->_class->num == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ tr->cleanup = mode;
+}
+
+
+int dGeomTransformGetCleanup (dGeomID g)
+{
+ dUASSERT (g && g->_class->num == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ return tr->cleanup;
+}
+
+
+void dGeomTransformSetInfo (dGeomID g, int mode)
+{
+ dUASSERT (g && g->_class->num == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ tr->infomode = mode;
+}
+
+
+int dGeomTransformGetInfo (dGeomID g)
+{
+ dUASSERT (g && g->_class->num == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) CLASSDATA(g);
+ return tr->infomode;
+}
+
+//****************************************************************************
+// other utility functions
+
+void dInfiniteAABB (dxGeom *geom, dReal aabb[6])
+{
+ aabb[0] = -dInfinity;
+ aabb[1] = dInfinity;
+ aabb[2] = -dInfinity;
+ aabb[3] = dInfinity;
+ aabb[4] = -dInfinity;
+ aabb[5] = dInfinity;
+}
+
+
+void dCloseODE()
+{
+ if (colliders) {
+ delete colliders;
+ colliders = 0;
+ }
+ if (classes) {
+ for (int i=0; i < classes->size(); i++) {
+ dFree ((*classes)[i], sizeof (dxGeomClass));
+ }
+ delete classes;
+ classes = 0;
+ }
+
+ // reset geom class vars
+ dSphereClass = -1;
+ dBoxClass = -1;
+ dCCylinderClass = -1;
+ dPlaneClass = -1;
+ dGeomGroupClass = -1;
+ dGeomTransformClass = -1;
+
+ // if you're using contrib code you may want to uncomment the following:
+ // dTriListClass = -1;
+ // dRayClass = -1;
+}
diff --git a/extern/ode/dist/ode/src/geom_internal.h b/extern/ode/dist/ode/src/geom_internal.h
new file mode 100644
index 00000000000..f483bc6c323
--- /dev/null
+++ b/extern/ode/dist/ode/src/geom_internal.h
@@ -0,0 +1,84 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_GEOM_INTERNAL_H_
+#define _ODE_GEOM_INTERNAL_H_
+
+
+// mask for the number-of-contacts field in the dCollide() flags parameter
+#define NUMC_MASK (0xffff)
+
+
+// internal info for geometry class
+
+struct dxGeomClass {
+ dGetColliderFnFn *collider;
+ dGetAABBFn *aabb;
+ dAABBTestFn *aabb_test;
+ dGeomDtorFn *dtor;
+ int num; // class number
+ int size; // total size of object, including extra data area
+};
+
+
+// position vector and rotation matrix for geometry objects that are not
+// connected to bodies.
+
+struct dxPosR {
+ dVector3 pos;
+ dMatrix3 R;
+};
+
+
+// common data for all geometry objects. the class-specific data area follows
+// this structure. pos and R will either point to a separately allocated
+// buffer (if body is 0 - pos points to the dxPosR object) or to the pos and
+// R of the body (if body nonzero).
+
+struct dxGeom { // a dGeomID is a pointer to this
+ dxGeomClass *_class; // class of this object
+ void *data; // user data pointer
+ dBodyID body; // dynamics body associated with this object (if any)
+ dReal *pos; // pointer to object's position vector
+ dReal *R; // pointer to object's rotation matrix
+ dSpaceID spaceid; // the space this object is in
+ dGeomSpaceData space; // reserved for use by space this object is in
+ dReal *space_aabb; // ptr to aabb array held by dSpaceCollide() fn
+ // class-specific data follows here, with proper alignment.
+};
+
+
+// this is the size of the dxGeom structure rounded up to a multiple of 16
+// bytes. any class specific data that comes after this will have the correct
+// alignment.
+
+#define SIZEOF_DXGEOM dEFFICIENT_SIZE(sizeof(dxGeom))
+
+
+// given a pointer to a dxGeom, return a pointer to the class data that
+// follows it.
+
+#define CLASSDATA(geomptr) (((char*)geomptr) + SIZEOF_DXGEOM)
+
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/joint.cpp b/extern/ode/dist/ode/src/joint.cpp
new file mode 100644
index 00000000000..74e4c34cc71
--- /dev/null
+++ b/extern/ode/dist/ode/src/joint.cpp
@@ -0,0 +1,2160 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+design note: the general principle for giving a joint the option of connecting
+to the static environment (i.e. the absolute frame) is to check the second
+body (joint->node[1].body), and if it is zero then behave as if its body
+transform is the identity.
+
+*/
+
+#include <ode/odemath.h>
+#include <ode/rotation.h>
+#include <ode/matrix.h>
+#include "joint.h"
+
+//****************************************************************************
+// externs
+
+extern "C" void dBodyAddTorque (dBodyID, dReal fx, dReal fy, dReal fz);
+extern "C" void dBodyAddForce (dBodyID, dReal fx, dReal fy, dReal fz);
+
+//****************************************************************************
+// utility
+
+// set three "ball-and-socket" rows in the constraint equation, and the
+// corresponding right hand side.
+
+static inline void setBall (dxJoint *joint, dxJoint::Info2 *info,
+ dVector3 anchor1, dVector3 anchor2)
+{
+ // anchor points in global coordinates with respect to body PORs.
+ dVector3 a1,a2;
+
+ int s = info->rowskip;
+
+ // set jacobian
+ info->J1l[0] = 1;
+ info->J1l[s+1] = 1;
+ info->J1l[2*s+2] = 1;
+ dMULTIPLY0_331 (a1,joint->node[0].body->R,anchor1);
+ dCROSSMAT (info->J1a,a1,s,-,+);
+ if (joint->node[1].body) {
+ info->J2l[0] = -1;
+ info->J2l[s+1] = -1;
+ info->J2l[2*s+2] = -1;
+ dMULTIPLY0_331 (a2,joint->node[1].body->R,anchor2);
+ dCROSSMAT (info->J2a,a2,s,+,-);
+ }
+
+ // set right hand side
+ dReal k = info->fps * info->erp;
+ if (joint->node[1].body) {
+ for (int j=0; j<3; j++) {
+ info->c[j] = k * (a2[j] + joint->node[1].body->pos[j] -
+ a1[j] - joint->node[0].body->pos[j]);
+ }
+ }
+ else {
+ for (int j=0; j<3; j++) {
+ info->c[j] = k * (anchor2[j] - a1[j] -
+ joint->node[0].body->pos[j]);
+ }
+ }
+}
+
+
+// this is like setBall(), except that `axis' is a unit length vector
+// (in global coordinates) that should be used for the first jacobian
+// position row (the other two row vectors will be derived from this).
+// `erp1' is the erp value to use along the axis.
+
+static inline void setBall2 (dxJoint *joint, dxJoint::Info2 *info,
+ dVector3 anchor1, dVector3 anchor2,
+ dVector3 axis, dReal erp1)
+{
+ // anchor points in global coordinates with respect to body PORs.
+ dVector3 a1,a2;
+
+ int i,s = info->rowskip;
+
+ // get vectors normal to the axis. in setBall() axis,q1,q2 is [1 0 0],
+ // [0 1 0] and [0 0 1], which makes everything much easier.
+ dVector3 q1,q2;
+ dPlaneSpace (axis,q1,q2);
+
+ // set jacobian
+ for (i=0; i<3; i++) info->J1l[i] = axis[i];
+ for (i=0; i<3; i++) info->J1l[s+i] = q1[i];
+ for (i=0; i<3; i++) info->J1l[2*s+i] = q2[i];
+ dMULTIPLY0_331 (a1,joint->node[0].body->R,anchor1);
+ dCROSS (info->J1a,=,a1,axis);
+ dCROSS (info->J1a+s,=,a1,q1);
+ dCROSS (info->J1a+2*s,=,a1,q2);
+ if (joint->node[1].body) {
+ for (i=0; i<3; i++) info->J2l[i] = -axis[i];
+ for (i=0; i<3; i++) info->J2l[s+i] = -q1[i];
+ for (i=0; i<3; i++) info->J2l[2*s+i] = -q2[i];
+ dMULTIPLY0_331 (a2,joint->node[1].body->R,anchor2);
+ dCROSS (info->J2a,= -,a2,axis);
+ dCROSS (info->J2a+s,= -,a2,q1);
+ dCROSS (info->J2a+2*s,= -,a2,q2);
+ }
+
+ // set right hand side - measure error along (axis,q1,q2)
+ dReal k1 = info->fps * erp1;
+ dReal k = info->fps * info->erp;
+
+ for (i=0; i<3; i++) a1[i] += joint->node[0].body->pos[i];
+ if (joint->node[1].body) {
+ for (i=0; i<3; i++) a2[i] += joint->node[1].body->pos[i];
+ info->c[0] = k1 * (dDOT(axis,a2) - dDOT(axis,a1));
+ info->c[1] = k * (dDOT(q1,a2) - dDOT(q1,a1));
+ info->c[2] = k * (dDOT(q2,a2) - dDOT(q2,a1));
+ }
+ else {
+ info->c[0] = k1 * (dDOT(axis,anchor2) - dDOT(axis,a1));
+ info->c[1] = k * (dDOT(q1,anchor2) - dDOT(q1,a1));
+ info->c[2] = k * (dDOT(q2,anchor2) - dDOT(q2,a1));
+ }
+}
+
+
+// compute anchor points relative to bodies
+
+static void setAnchors (dxJoint *j, dReal x, dReal y, dReal z,
+ dVector3 anchor1, dVector3 anchor2)
+{
+ if (j->node[0].body) {
+ dReal q[4];
+ q[0] = x - j->node[0].body->pos[0];
+ q[1] = y - j->node[0].body->pos[1];
+ q[2] = z - j->node[0].body->pos[2];
+ q[3] = 0;
+ dMULTIPLY1_331 (anchor1,j->node[0].body->R,q);
+ if (j->node[1].body) {
+ q[0] = x - j->node[1].body->pos[0];
+ q[1] = y - j->node[1].body->pos[1];
+ q[2] = z - j->node[1].body->pos[2];
+ q[3] = 0;
+ dMULTIPLY1_331 (anchor2,j->node[1].body->R,q);
+ }
+ else {
+ anchor2[0] = x;
+ anchor2[1] = y;
+ anchor2[2] = z;
+ }
+ }
+ anchor1[3] = 0;
+ anchor2[3] = 0;
+}
+
+
+// compute axes relative to bodies. axis2 can be 0
+
+static void setAxes (dxJoint *j, dReal x, dReal y, dReal z,
+ dVector3 axis1, dVector3 axis2)
+{
+ if (j->node[0].body) {
+ dReal q[4];
+ q[0] = x;
+ q[1] = y;
+ q[2] = z;
+ q[3] = 0;
+ dNormalize3 (q);
+ dMULTIPLY1_331 (axis1,j->node[0].body->R,q);
+ if (axis2) {
+ if (j->node[1].body) {
+ dMULTIPLY1_331 (axis2,j->node[1].body->R,q);
+ }
+ else {
+ axis2[0] = x;
+ axis2[1] = y;
+ axis2[2] = z;
+ }
+ axis2[3] = 0;
+ }
+ }
+ axis1[3] = 0;
+}
+
+
+static void getAnchor (dxJoint *j, dVector3 result, dVector3 anchor1)
+{
+ if (j->node[0].body) {
+ dMULTIPLY0_331 (result,j->node[0].body->R,anchor1);
+ result[0] += j->node[0].body->pos[0];
+ result[1] += j->node[0].body->pos[1];
+ result[2] += j->node[0].body->pos[2];
+ }
+}
+
+
+static void getAxis (dxJoint *j, dVector3 result, dVector3 axis1)
+{
+ if (j->node[0].body) {
+ dMULTIPLY0_331 (result,j->node[0].body->R,axis1);
+ }
+}
+
+
+// given two bodies (body1,body2), the hinge axis that they are connected by
+// w.r.t. body1 (axis), and the initial relative orientation between them
+// (q_initial), return the relative rotation angle. the initial relative
+// orientation corresponds to an angle of zero. if body2 is 0 then measure the
+// angle between body1 and the static frame.
+//
+// this will not return the correct angle if the bodies rotate along any axis
+// other than the given hinge axis.
+
+static dReal getHingeAngle (dxBody *body1, dxBody *body2, dVector3 axis,
+ dQuaternion q_initial)
+{
+ // the angle between the two bodies is extracted from the quaternion that
+ // represents the relative rotation between them. recall that a quaternion
+ // q is:
+ // [s,v] = [ cos(theta/2) , sin(theta/2) * u ]
+ // where s is a scalar and v is a 3-vector. u is a unit length axis and
+ // theta is a rotation along that axis. we can get theta/2 by:
+ // theta/2 = atan2 ( sin(theta/2) , cos(theta/2) )
+ // but we can't get sin(theta/2) directly, only its absolute value, i.e.:
+ // |v| = |sin(theta/2)| * |u|
+ // = |sin(theta/2)|
+ // using this value will have a strange effect. recall that there are two
+ // quaternion representations of a given rotation, q and -q. typically as
+ // a body rotates along the axis it will go through a complete cycle using
+ // one representation and then the next cycle will use the other
+ // representation. this corresponds to u pointing in the direction of the
+ // hinge axis and then in the opposite direction. the result is that theta
+ // will appear to go "backwards" every other cycle. here is a fix: if u
+ // points "away" from the direction of the hinge (motor) axis (i.e. more
+ // than 90 degrees) then use -q instead of q. this represents the same
+ // rotation, but results in the cos(theta/2) value being sign inverted.
+
+ // get qrel = relative rotation between the two bodies
+ dQuaternion qrel;
+ if (body2) {
+ dQuaternion qq;
+ dQMultiply1 (qq,body1->q,body2->q);
+ dQMultiply2 (qrel,qq,q_initial);
+ }
+ else {
+ // pretend body2->q is the identity
+ dQMultiply3 (qrel,body1->q,q_initial);
+ }
+
+ // extract the angle from the quaternion. cost2 = cos(theta/2),
+ // sint2 = |sin(theta/2)|
+ dReal cost2 = qrel[0];
+ dReal sint2 = dSqrt (qrel[1]*qrel[1]+qrel[2]*qrel[2]+qrel[3]*qrel[3]);
+ dReal theta = (dDOT(qrel+1,axis) >= 0) ? // @@@ padding assumptions
+ (2 * dAtan2(sint2,cost2)) : // if u points in direction of axis
+ (2 * dAtan2(sint2,-cost2)); // if u points in opposite direction
+
+ // the angle we get will be between 0..2*pi, but we want to return angles
+ // between -pi..pi
+ if (theta > M_PI) theta -= 2*M_PI;
+
+ // the angle we've just extracted has the wrong sign
+ theta = -theta;
+
+ return theta;
+}
+
+//****************************************************************************
+// dxJointLimitMotor
+
+void dxJointLimitMotor::init (dxWorld *world)
+{
+ vel = 0;
+ fmax = 0;
+ lostop = -dInfinity;
+ histop = dInfinity;
+ fudge_factor = 1;
+ normal_cfm = world->global_cfm;
+ stop_erp = world->global_erp;
+ stop_cfm = world->global_cfm;
+ bounce = 0;
+ limit = 0;
+ limit_err = 0;
+}
+
+
+void dxJointLimitMotor::set (int num, dReal value)
+{
+ switch (num) {
+ case dParamLoStop:
+ if (value <= histop) lostop = value;
+ break;
+ case dParamHiStop:
+ if (value >= lostop) histop = value;
+ break;
+ case dParamVel:
+ vel = value;
+ break;
+ case dParamFMax:
+ if (value >= 0) fmax = value;
+ break;
+ case dParamFudgeFactor:
+ if (value >= 0 && value <= 1) fudge_factor = value;
+ break;
+ case dParamBounce:
+ bounce = value;
+ break;
+ case dParamCFM:
+ normal_cfm = value;
+ break;
+ case dParamStopERP:
+ stop_erp = value;
+ break;
+ case dParamStopCFM:
+ stop_cfm = value;
+ break;
+ }
+}
+
+
+dReal dxJointLimitMotor::get (int num)
+{
+ switch (num) {
+ case dParamLoStop: return lostop;
+ case dParamHiStop: return histop;
+ case dParamVel: return vel;
+ case dParamFMax: return fmax;
+ case dParamFudgeFactor: return fudge_factor;
+ case dParamBounce: return bounce;
+ case dParamCFM: return normal_cfm;
+ case dParamStopERP: return stop_erp;
+ case dParamStopCFM: return stop_cfm;
+ default: return 0;
+ }
+}
+
+
+int dxJointLimitMotor::testRotationalLimit (dReal angle)
+{
+ if (angle <= lostop) {
+ limit = 1;
+ limit_err = angle - lostop;
+ return 1;
+ }
+ else if (angle >= histop) {
+ limit = 2;
+ limit_err = angle - histop;
+ return 1;
+ }
+ else {
+ limit = 0;
+ return 0;
+ }
+}
+
+
+int dxJointLimitMotor::addLimot (dxJoint *joint,
+ dxJoint::Info2 *info, int row,
+ dVector3 ax1, int rotational)
+{
+ int srow = row * info->rowskip;
+
+ // if the joint is powered, or has joint limits, add in the extra row
+ int powered = fmax > 0;
+ if (powered || limit) {
+ dReal *J1 = rotational ? info->J1a : info->J1l;
+ dReal *J2 = rotational ? info->J2a : info->J2l;
+
+ J1[srow+0] = ax1[0];
+ J1[srow+1] = ax1[1];
+ J1[srow+2] = ax1[2];
+ if (joint->node[1].body) {
+ J2[srow+0] = -ax1[0];
+ J2[srow+1] = -ax1[1];
+ J2[srow+2] = -ax1[2];
+ }
+
+ // if we're limited low and high simultaneously, the joint motor is
+ // ineffective
+ if (limit && (lostop == histop)) powered = 0;
+
+ if (powered) {
+ info->cfm[row] = normal_cfm;
+ if (! limit) {
+ info->c[row] = vel;
+ info->lo[row] = -fmax;
+ info->hi[row] = fmax;
+ }
+ else {
+ // the joint is at a limit, AND is being powered. if the joint is
+ // being powered into the limit then we apply the maximum motor force
+ // in that direction, because the motor is working against the
+ // immovable limit. if the joint is being powered away from the limit
+ // then we have problems because actually we need *two* lcp
+ // constraints to handle this case. so we fake it and apply some
+ // fraction of the maximum force. the fraction to use can be set as
+ // a fudge factor.
+
+ dReal fm = fmax;
+ if (vel > 0) fm = -fm;
+
+ // if we're powering away from the limit, apply the fudge factor
+ if ((limit==1 && vel > 0) || (limit==2 && vel < 0)) fm *= fudge_factor;
+
+ if (rotational) {
+ dBodyAddTorque (joint->node[0].body,-fm*ax1[0],-fm*ax1[1],
+ -fm*ax1[2]);
+ if (joint->node[1].body)
+ dBodyAddTorque (joint->node[1].body,fm*ax1[0],fm*ax1[1],fm*ax1[2]);
+ }
+ else {
+ dBodyAddForce (joint->node[0].body,-fm*ax1[0],-fm*ax1[1],-fm*ax1[2]);
+ if (joint->node[1].body)
+ dBodyAddForce (joint->node[1].body,fm*ax1[0],fm*ax1[1],fm*ax1[2]);
+ }
+ }
+ }
+
+ if (limit) {
+ dReal k = info->fps * stop_erp;
+ info->c[row] = -k * limit_err;
+ info->cfm[row] = stop_cfm;
+
+ if (lostop == histop) {
+ // limited low and high simultaneously
+ info->lo[row] = -dInfinity;
+ info->hi[row] = dInfinity;
+ }
+ else {
+ if (limit == 1) {
+ // low limit
+ info->lo[row] = 0;
+ info->hi[row] = dInfinity;
+ }
+ else {
+ // high limit
+ info->lo[row] = -dInfinity;
+ info->hi[row] = 0;
+ }
+
+ // deal with bounce
+ if (bounce > 0) {
+ // calculate joint velocity
+ dReal vel;
+ if (rotational) {
+ vel = dDOT(joint->node[0].body->avel,ax1);
+ if (joint->node[1].body)
+ vel -= dDOT(joint->node[1].body->avel,ax1);
+ }
+ else {
+ vel = dDOT(joint->node[0].body->lvel,ax1);
+ if (joint->node[1].body)
+ vel -= dDOT(joint->node[1].body->lvel,ax1);
+ }
+
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if (limit == 1) {
+ // low limit
+ if (vel < 0) {
+ dReal newc = -bounce * vel;
+ if (newc > info->c[row]) info->c[row] = newc;
+ }
+ }
+ else {
+ // high limit - all those computations are reversed
+ if (vel > 0) {
+ dReal newc = -bounce * vel;
+ if (newc < info->c[row]) info->c[row] = newc;
+ }
+ }
+ }
+ }
+ }
+ return 1;
+ }
+ else return 0;
+}
+
+//****************************************************************************
+// ball and socket
+
+static void ballInit (dxJointBall *j)
+{
+ dSetZero (j->anchor1,4);
+ dSetZero (j->anchor2,4);
+}
+
+
+static void ballGetInfo1 (dxJointBall *j, dxJoint::Info1 *info)
+{
+ info->m = 3;
+ info->nub = 3;
+}
+
+
+static void ballGetInfo2 (dxJointBall *joint, dxJoint::Info2 *info)
+{
+ setBall (joint,info,joint->anchor1,joint->anchor2);
+}
+
+
+extern "C" void dJointSetBallAnchor (dxJointBall *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dball_vtable,"joint is not a ball");
+ setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
+}
+
+
+extern "C" void dJointGetBallAnchor (dxJointBall *joint, dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__dball_vtable,"joint is not a ball");
+ getAnchor (joint,result,joint->anchor1);
+}
+
+
+dxJoint::Vtable __dball_vtable = {
+ sizeof(dxJointBall),
+ (dxJoint::init_fn*) ballInit,
+ (dxJoint::getInfo1_fn*) ballGetInfo1,
+ (dxJoint::getInfo2_fn*) ballGetInfo2,
+ dJointTypeBall};
+
+//****************************************************************************
+// hinge
+
+static void hingeInit (dxJointHinge *j)
+{
+ dSetZero (j->anchor1,4);
+ dSetZero (j->anchor2,4);
+ dSetZero (j->axis1,4);
+ j->axis1[0] = 1;
+ dSetZero (j->axis2,4);
+ j->axis2[0] = 1;
+ dSetZero (j->qrel,4);
+ j->limot.init (j->world);
+}
+
+
+static void hingeGetInfo1 (dxJointHinge *j, dxJoint::Info1 *info)
+{
+ info->nub = 5;
+
+ // see if joint is powered
+ if (j->limot.fmax > 0)
+ info->m = 6; // powered hinge needs an extra constraint row
+ else info->m = 5;
+
+ // see if we're at a joint limit.
+ if ((j->limot.lostop >= -M_PI || j->limot.histop <= M_PI) &&
+ j->limot.lostop <= j->limot.histop) {
+ dReal angle = getHingeAngle (j->node[0].body,j->node[1].body,j->axis1,
+ j->qrel);
+ if (j->limot.testRotationalLimit (angle)) info->m = 6;
+ }
+}
+
+
+static void hingeGetInfo2 (dxJointHinge *joint, dxJoint::Info2 *info)
+{
+ // set the three ball-and-socket rows
+ setBall (joint,info,joint->anchor1,joint->anchor2);
+
+ // set the two hinge rows. the hinge axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the hinge axis should be equal. thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the hinge axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+
+ dVector3 ax1; // length 1 joint axis in global coordinates, from 1st body
+ dVector3 p,q; // plane space vectors for ax1
+ dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
+ dPlaneSpace (ax1,p,q);
+
+ int s3=3*info->rowskip;
+ int s4=4*info->rowskip;
+
+ info->J1a[s3+0] = p[0];
+ info->J1a[s3+1] = p[1];
+ info->J1a[s3+2] = p[2];
+ info->J1a[s4+0] = q[0];
+ info->J1a[s4+1] = q[1];
+ info->J1a[s4+2] = q[2];
+
+ if (joint->node[1].body) {
+ info->J2a[s3+0] = -p[0];
+ info->J2a[s3+1] = -p[1];
+ info->J2a[s3+2] = -p[2];
+ info->J2a[s4+0] = -q[0];
+ info->J2a[s4+1] = -q[1];
+ info->J2a[s4+2] = -q[2];
+ }
+
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the hinge back into alignment.
+ // if ax1,ax2 are the unit length hinge axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if `theta' is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+
+ dVector3 ax2,b;
+ if (joint->node[1].body) {
+ dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2);
+ }
+ else {
+ ax2[0] = joint->axis2[0];
+ ax2[1] = joint->axis2[1];
+ ax2[2] = joint->axis2[2];
+ }
+ dCROSS (b,=,ax1,ax2);
+ dReal k = info->fps * info->erp;
+ info->c[3] = k * dDOT(b,p);
+ info->c[4] = k * dDOT(b,q);
+
+ // if the hinge is powered, or has joint limits, add in the stuff
+ joint->limot.addLimot (joint,info,5,ax1,1);
+}
+
+
+// compute initial relative rotation body1 -> body2, or env -> body1
+
+static void hingeComputeInitialRelativeRotation (dxJointHinge *joint)
+{
+ if (joint->node[0].body) {
+ if (joint->node[1].body) {
+ dQMultiply1 (joint->qrel,joint->node[0].body->q,joint->node[1].body->q);
+ }
+ else {
+ // set joint->qrel to the transpose of the first body q
+ joint->qrel[0] = joint->node[0].body->q[0];
+ for (int i=1; i<4; i++) joint->qrel[i] = -joint->node[0].body->q[i];
+ }
+ }
+}
+
+
+extern "C" void dJointSetHingeAnchor (dxJointHinge *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
+ setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
+ hingeComputeInitialRelativeRotation (joint);
+}
+
+
+extern "C" void dJointSetHingeAxis (dxJointHinge *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
+ setAxes (joint,x,y,z,joint->axis1,joint->axis2);
+ hingeComputeInitialRelativeRotation (joint);
+}
+
+
+extern "C" void dJointGetHingeAnchor (dxJointHinge *joint, dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
+ getAnchor (joint,result,joint->anchor1);
+}
+
+
+extern "C" void dJointGetHingeAxis (dxJointHinge *joint, dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
+ getAxis (joint,result,joint->axis1);
+}
+
+
+extern "C" void dJointSetHingeParam (dxJointHinge *joint,
+ int parameter, dReal value)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
+ joint->limot.set (parameter,value);
+}
+
+
+extern "C" dReal dJointGetHingeParam (dxJointHinge *joint, int parameter)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
+ return joint->limot.get (parameter);
+}
+
+
+extern "C" dReal dJointGetHingeAngle (dxJointHinge *joint)
+{
+ dAASSERT(joint);
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
+ if (joint->node[0].body) {
+ return getHingeAngle (joint->node[0].body,joint->node[1].body,joint->axis1,
+ joint->qrel);
+ }
+ else return 0;
+}
+
+
+extern "C" dReal dJointGetHingeAngleRate (dxJointHinge *joint)
+{
+ dAASSERT(joint);
+ dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a Hinge");
+ if (joint->node[0].body) {
+ dVector3 axis;
+ dMULTIPLY0_331 (axis,joint->node[0].body->R,joint->axis1);
+ dReal rate = dDOT(axis,joint->node[0].body->avel);
+ if (joint->node[1].body) rate -= dDOT(axis,joint->node[1].body->avel);
+ return rate;
+ }
+ else return 0;
+}
+
+
+dxJoint::Vtable __dhinge_vtable = {
+ sizeof(dxJointHinge),
+ (dxJoint::init_fn*) hingeInit,
+ (dxJoint::getInfo1_fn*) hingeGetInfo1,
+ (dxJoint::getInfo2_fn*) hingeGetInfo2,
+ dJointTypeHinge};
+
+//****************************************************************************
+// slider
+
+static void sliderInit (dxJointSlider *j)
+{
+ dSetZero (j->axis1,4);
+ j->axis1[0] = 1;
+ dSetZero (j->qrel,4);
+ dSetZero (j->offset,4);
+ j->limot.init (j->world);
+}
+
+
+extern "C" dReal dJointGetSliderPosition (dxJointSlider *joint)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
+
+ // get axis1 in global coordinates
+ dVector3 ax1,q;
+ dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
+
+ if (joint->node[1].body) {
+ // get body2 + offset point in global coordinates
+ dMULTIPLY0_331 (q,joint->node[1].body->R,joint->offset);
+ for (int i=0; i<3; i++) q[i] = joint->node[0].body->pos[i] - q[i] -
+ joint->node[1].body->pos[i];
+ }
+ else {
+ for (int i=0; i<3; i++) q[i] = joint->node[0].body->pos[i] -
+ joint->offset[i];
+
+ }
+ return dDOT(ax1,q);
+}
+
+
+extern "C" dReal dJointGetSliderPositionRate (dxJointSlider *joint)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
+
+ // get axis1 in global coordinates
+ dVector3 ax1;
+ dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
+
+ if (joint->node[1].body) {
+ return dDOT(ax1,joint->node[0].body->lvel) -
+ dDOT(ax1,joint->node[1].body->lvel);
+ }
+ else {
+ return dDOT(ax1,joint->node[0].body->lvel);
+ }
+}
+
+
+static void sliderGetInfo1 (dxJointSlider *j, dxJoint::Info1 *info)
+{
+ info->nub = 5;
+
+ // see if joint is powered
+ if (j->limot.fmax > 0)
+ info->m = 6; // powered slider needs an extra constraint row
+ else info->m = 5;
+
+ // see if we're at a joint limit.
+ j->limot.limit = 0;
+ if ((j->limot.lostop > -dInfinity || j->limot.histop < dInfinity) &&
+ j->limot.lostop <= j->limot.histop) {
+ // measure joint position
+ dReal pos = dJointGetSliderPosition (j);
+ if (pos <= j->limot.lostop) {
+ j->limot.limit = 1;
+ j->limot.limit_err = pos - j->limot.lostop;
+ info->m = 6;
+ }
+ else if (pos >= j->limot.histop) {
+ j->limot.limit = 2;
+ j->limot.limit_err = pos - j->limot.histop;
+ info->m = 6;
+ }
+ }
+}
+
+
+static void sliderGetInfo2 (dxJointSlider *joint, dxJoint::Info2 *info)
+{
+ int i,s = info->rowskip;
+ int s2=2*s,s3=3*s,s4=4*s;
+
+ // pull out pos and R for both bodies. also get the `connection'
+ // vector pos2-pos1.
+
+ dReal *pos1,*pos2,*R1,*R2;
+ dVector3 c;
+ pos1 = joint->node[0].body->pos;
+ R1 = joint->node[0].body->R;
+ if (joint->node[1].body) {
+ pos2 = joint->node[1].body->pos;
+ R2 = joint->node[1].body->R;
+ for (i=0; i<3; i++) c[i] = pos2[i] - pos1[i];
+ }
+ else {
+ pos2 = 0;
+ R2 = 0;
+ }
+
+ // 3 rows to make body rotations equal
+ info->J1a[0] = 1;
+ info->J1a[s+1] = 1;
+ info->J1a[s2+2] = 1;
+ if (joint->node[1].body) {
+ info->J2a[0] = -1;
+ info->J2a[s+1] = -1;
+ info->J2a[s2+2] = -1;
+ }
+
+ // remaining two rows. we want: vel2 = vel1 + w1 x c ... but this would
+ // result in three equations, so we project along the planespace vectors
+ // so that sliding along the slider axis is disregarded. for symmetry we
+ // also substitute (w1+w2)/2 for w1, as w1 is supposed to equal w2.
+
+ dVector3 ax1; // joint axis in global coordinates (unit length)
+ dVector3 p,q; // plane space of ax1
+ dMULTIPLY0_331 (ax1,R1,joint->axis1);
+ dPlaneSpace (ax1,p,q);
+ if (joint->node[1].body) {
+ dVector3 tmp;
+ dCROSS (tmp, = REAL(0.5) * ,c,p);
+ for (i=0; i<3; i++) info->J2a[s3+i] = tmp[i];
+ for (i=0; i<3; i++) info->J2a[s3+i] = tmp[i];
+ dCROSS (tmp, = REAL(0.5) * ,c,q);
+ for (i=0; i<3; i++) info->J2a[s4+i] = tmp[i];
+ for (i=0; i<3; i++) info->J2a[s4+i] = tmp[i];
+ for (i=0; i<3; i++) info->J2l[s3+i] = -p[i];
+ for (i=0; i<3; i++) info->J2l[s4+i] = -q[i];
+ }
+ for (i=0; i<3; i++) info->J1l[s3+i] = p[i];
+ for (i=0; i<3; i++) info->J1l[s4+i] = q[i];
+
+ // compute the right hand side. the first three elements will result in
+ // relative angular velocity of the two bodies - this is set to bring them
+ // back into alignment. the correcting angular velocity is
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * u
+ // = (erp*fps) * theta * u
+ // where rotation along unit length axis u by theta brings body 2's frame
+ // to qrel with respect to body 1's frame. using a small angle approximation
+ // for sin(), this gives
+ // angular_velocity = (erp*fps) * 2 * v
+ // where the quaternion of the relative rotation between the two bodies is
+ // q = [cos(theta/2) sin(theta/2)*u] = [s v]
+
+ // get qerr = relative rotation (rotation error) between two bodies
+ dQuaternion qerr,e;
+ if (joint->node[1].body) {
+ dQuaternion qq;
+ dQMultiply1 (qq,joint->node[0].body->q,joint->node[1].body->q);
+ dQMultiply2 (qerr,qq,joint->qrel);
+ }
+ else {
+ dQMultiply3 (qerr,joint->node[0].body->q,joint->qrel);
+ }
+ if (qerr[0] < 0) {
+ qerr[1] = -qerr[1]; // adjust sign of qerr to make theta small
+ qerr[2] = -qerr[2];
+ qerr[3] = -qerr[3];
+ }
+ dMULTIPLY0_331 (e,joint->node[0].body->R,qerr+1); // @@@ bad SIMD padding!
+ dReal k = info->fps * info->erp;
+ info->c[0] = 2*k * e[0];
+ info->c[1] = 2*k * e[1];
+ info->c[2] = 2*k * e[2];
+
+ // compute last two elements of right hand side. we want to align the offset
+ // point (in body 2's frame) with the center of body 1.
+ if (joint->node[1].body) {
+ dVector3 ofs; // offset point in global coordinates
+ dMULTIPLY0_331 (ofs,R2,joint->offset);
+ for (i=0; i<3; i++) c[i] += ofs[i];
+ info->c[3] = k * dDOT(p,c);
+ info->c[4] = k * dDOT(q,c);
+ }
+ else {
+ dVector3 ofs; // offset point in global coordinates
+ for (i=0; i<3; i++) ofs[i] = joint->offset[i] - pos1[i];
+ info->c[3] = k * dDOT(p,ofs);
+ info->c[4] = k * dDOT(q,ofs);
+ }
+
+ // if the slider is powered, or has joint limits, add in the extra row
+ joint->limot.addLimot (joint,info,5,ax1,0);
+}
+
+
+extern "C" void dJointSetSliderAxis (dxJointSlider *joint,
+ dReal x, dReal y, dReal z)
+{
+ int i;
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
+ setAxes (joint,x,y,z,joint->axis1,0);
+
+ // compute initial relative rotation body1 -> body2, or env -> body1
+ // also compute center of body1 w.r.t body 2
+ if (joint->node[1].body) {
+ dQMultiply1 (joint->qrel,joint->node[0].body->q,joint->node[1].body->q);
+ dVector3 c;
+ for (i=0; i<3; i++)
+ c[i] = joint->node[0].body->pos[i] - joint->node[1].body->pos[i];
+ dMULTIPLY1_331 (joint->offset,joint->node[1].body->R,c);
+ }
+ else {
+ // set joint->qrel to the transpose of the first body's q
+ joint->qrel[0] = joint->node[0].body->q[0];
+ for (i=1; i<4; i++) joint->qrel[i] = -joint->node[0].body->q[i];
+ for (i=0; i<3; i++) joint->offset[i] = joint->node[0].body->pos[i];
+ }
+}
+
+
+extern "C" void dJointGetSliderAxis (dxJointSlider *joint, dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
+ getAxis (joint,result,joint->axis1);
+}
+
+
+extern "C" void dJointSetSliderParam (dxJointSlider *joint,
+ int parameter, dReal value)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
+ joint->limot.set (parameter,value);
+}
+
+
+extern "C" dReal dJointGetSliderParam (dxJointSlider *joint, int parameter)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
+ return joint->limot.get (parameter);
+}
+
+
+dxJoint::Vtable __dslider_vtable = {
+ sizeof(dxJointSlider),
+ (dxJoint::init_fn*) sliderInit,
+ (dxJoint::getInfo1_fn*) sliderGetInfo1,
+ (dxJoint::getInfo2_fn*) sliderGetInfo2,
+ dJointTypeSlider};
+
+//****************************************************************************
+// contact
+
+static void contactInit (dxJointContact *j)
+{
+ // default frictionless contact. hmmm, this info gets overwritten straight
+ // away anyway, so why bother?
+ j->contact.surface.mode = 0;
+ j->contact.surface.mu = 0;
+ dSetZero (j->contact.geom.pos,4);
+ dSetZero (j->contact.geom.normal,4);
+ j->contact.geom.depth = 0;
+}
+
+
+static void contactGetInfo1 (dxJointContact *j, dxJoint::Info1 *info)
+{
+ // make sure mu's >= 0, then calculate number of constraint rows and number
+ // of unbounded rows.
+ int m = 1, nub=0;
+ if (j->contact.surface.mu < 0) j->contact.surface.mu = 0;
+ if (j->contact.surface.mode & dContactMu2) {
+ if (j->contact.surface.mu > 0) m++;
+ if (j->contact.surface.mu2 < 0) j->contact.surface.mu2 = 0;
+ if (j->contact.surface.mu2 > 0) m++;
+ if (j->contact.surface.mu == dInfinity) nub ++;
+ if (j->contact.surface.mu2 == dInfinity) nub ++;
+ }
+ else {
+ if (j->contact.surface.mu > 0) m += 2;
+ if (j->contact.surface.mu == dInfinity) nub += 2;
+ }
+
+ j->the_m = m;
+ info->m = m;
+ info->nub = nub;
+}
+
+
+static void contactGetInfo2 (dxJointContact *j, dxJoint::Info2 *info)
+{
+ int i,s = info->rowskip;
+ int s2 = 2*s;
+
+ // get normal, with sign adjusted for body1/body2 polarity
+ dVector3 normal;
+ if (j->flags & dJOINT_REVERSE) {
+ normal[0] = j->contact.geom.normal[0];
+ normal[1] = j->contact.geom.normal[1];
+ normal[2] = j->contact.geom.normal[2];
+ }
+ else {
+ normal[0] = - j->contact.geom.normal[0];
+ normal[1] = - j->contact.geom.normal[1];
+ normal[2] = - j->contact.geom.normal[2];
+ }
+ normal[3] = 0; // @@@ hmmm
+
+ // c1,c2 = contact points with respect to body PORs
+ dVector3 c1,c2;
+ for (i=0; i<3; i++) c1[i] = j->contact.geom.pos[i] - j->node[0].body->pos[i];
+
+ // set jacobian for normal
+ info->J1l[0] = normal[0];
+ info->J1l[1] = normal[1];
+ info->J1l[2] = normal[2];
+ dCROSS (info->J1a,=,c1,normal);
+ if (j->node[1].body) {
+ for (i=0; i<3; i++) c2[i] = j->contact.geom.pos[i] -
+ j->node[1].body->pos[i];
+ info->J2l[0] = -normal[0];
+ info->J2l[1] = -normal[1];
+ info->J2l[2] = -normal[2];
+ dCROSS (info->J2a,= -,c2,normal);
+ }
+
+ // set right hand side and cfm value for normal
+ dReal erp = info->erp;
+ if (j->contact.surface.mode & dContactSoftERP)
+ erp = j->contact.surface.soft_erp;
+ dReal k = info->fps * erp;
+ info->c[0] = k*j->contact.geom.depth;
+ if (j->contact.surface.mode & dContactSoftCFM)
+ info->cfm[0] = j->contact.surface.soft_cfm;
+
+ // deal with bounce
+ if (j->contact.surface.mode & dContactBounce) {
+ // calculate outgoing velocity (-ve for incoming contact)
+ dReal outgoing = dDOT(info->J1l,j->node[0].body->lvel) +
+ dDOT(info->J1a,j->node[0].body->avel);
+ if (j->node[1].body) {
+ outgoing += dDOT(info->J2l,j->node[1].body->lvel) +
+ dDOT(info->J2a,j->node[1].body->avel);
+ }
+ // only apply bounce if the outgoing velocity is greater than the
+ // threshold, and if the resulting c[0] exceeds what we already have.
+ if (j->contact.surface.bounce_vel >= 0 &&
+ (-outgoing) > j->contact.surface.bounce_vel) {
+ dReal newc = - j->contact.surface.bounce * outgoing;
+ if (newc > info->c[0]) info->c[0] = newc;
+ }
+ }
+
+ // set LCP limits for normal
+ info->lo[0] = 0;
+ info->hi[0] = dInfinity;
+
+ // now do jacobian for tangential forces
+ dVector3 t1,t2; // two vectors tangential to normal
+
+ // first friction direction
+ if (j->the_m >= 2) {
+ if (j->contact.surface.mode & dContactFDir1) { // use fdir1 ?
+ t1[0] = j->contact.fdir1[0];
+ t1[1] = j->contact.fdir1[1];
+ t1[2] = j->contact.fdir1[2];
+ dCROSS (t2,=,normal,t1);
+ }
+ else {
+ dPlaneSpace (normal,t1,t2);
+ }
+ info->J1l[s+0] = t1[0];
+ info->J1l[s+1] = t1[1];
+ info->J1l[s+2] = t1[2];
+ dCROSS (info->J1a+s,=,c1,t1);
+ if (j->node[1].body) {
+ info->J2l[s+0] = -t1[0];
+ info->J2l[s+1] = -t1[1];
+ info->J2l[s+2] = -t1[2];
+ dCROSS (info->J2a+s,= -,c2,t1);
+ }
+ // set right hand side
+ if (j->contact.surface.mode & dContactMotion1) {
+ info->c[1] = j->contact.surface.motion1;
+ }
+ // set LCP bounds and friction index. this depends on the approximation
+ // mode
+ info->lo[1] = -j->contact.surface.mu;
+ info->hi[1] = j->contact.surface.mu;
+ if (j->contact.surface.mode & dContactApprox1_1) info->findex[1] = 0;
+
+ // set slip (constraint force mixing)
+ if (j->contact.surface.mode & dContactSlip1)
+ info->cfm[1] = j->contact.surface.slip1;
+ }
+
+ // second friction direction
+ if (j->the_m >= 3) {
+ info->J1l[s2+0] = t2[0];
+ info->J1l[s2+1] = t2[1];
+ info->J1l[s2+2] = t2[2];
+ dCROSS (info->J1a+s2,=,c1,t2);
+ if (j->node[1].body) {
+ info->J2l[s2+0] = -t2[0];
+ info->J2l[s2+1] = -t2[1];
+ info->J2l[s2+2] = -t2[2];
+ dCROSS (info->J2a+s2,= -,c2,t2);
+ }
+ // set right hand side
+ if (j->contact.surface.mode & dContactMotion2) {
+ info->c[2] = j->contact.surface.motion2;
+ }
+ // set LCP bounds and friction index. this depends on the approximation
+ // mode
+ if (j->contact.surface.mode & dContactMu2) {
+ info->lo[2] = -j->contact.surface.mu2;
+ info->hi[2] = j->contact.surface.mu2;
+ }
+ else {
+ info->lo[2] = -j->contact.surface.mu;
+ info->hi[2] = j->contact.surface.mu;
+ }
+ if (j->contact.surface.mode & dContactApprox1_2) info->findex[2] = 0;
+
+ // set slip (constraint force mixing)
+ if (j->contact.surface.mode & dContactSlip2)
+ info->cfm[2] = j->contact.surface.slip2;
+ }
+}
+
+
+dxJoint::Vtable __dcontact_vtable = {
+ sizeof(dxJointContact),
+ (dxJoint::init_fn*) contactInit,
+ (dxJoint::getInfo1_fn*) contactGetInfo1,
+ (dxJoint::getInfo2_fn*) contactGetInfo2,
+ dJointTypeContact};
+
+//****************************************************************************
+// hinge 2. note that this joint must be attached to two bodies for it to work
+
+static dReal measureHinge2Angle (dxJointHinge2 *joint)
+{
+ dVector3 a1,a2;
+ dMULTIPLY0_331 (a1,joint->node[1].body->R,joint->axis2);
+ dMULTIPLY1_331 (a2,joint->node[0].body->R,a1);
+ dReal x = dDOT(joint->v1,a2);
+ dReal y = dDOT(joint->v2,a2);
+ return -dAtan2 (y,x);
+}
+
+
+static void hinge2Init (dxJointHinge2 *j)
+{
+ dSetZero (j->anchor1,4);
+ dSetZero (j->anchor2,4);
+ dSetZero (j->axis1,4);
+ j->axis1[0] = 1;
+ dSetZero (j->axis2,4);
+ j->axis2[1] = 1;
+ j->c0 = 0;
+ j->s0 = 0;
+
+ dSetZero (j->v1,4);
+ j->v1[0] = 1;
+ dSetZero (j->v2,4);
+ j->v2[1] = 1;
+
+ j->limot1.init (j->world);
+ j->limot2.init (j->world);
+
+ j->susp_erp = j->world->global_erp;
+ j->susp_cfm = j->world->global_cfm;
+
+ j->flags |= dJOINT_TWOBODIES;
+}
+
+
+static void hinge2GetInfo1 (dxJointHinge2 *j, dxJoint::Info1 *info)
+{
+ info->m = 4;
+ info->nub = 4;
+
+ // see if we're powered or at a joint limit for axis 1
+ int atlimit=0;
+ if ((j->limot1.lostop >= -M_PI || j->limot1.histop <= M_PI) &&
+ j->limot1.lostop <= j->limot1.histop) {
+ dReal angle = measureHinge2Angle (j);
+ if (j->limot1.testRotationalLimit (angle)) atlimit = 1;
+ }
+ if (atlimit || j->limot1.fmax > 0) info->m++;
+
+ // see if we're powering axis 2 (we currently never limit this axis)
+ j->limot2.limit = 0;
+ if (j->limot2.fmax > 0) info->m++;
+}
+
+
+// macro that computes ax1,ax2 = axis 1 and 2 in global coordinates (they are
+// relative to body 1 and 2 initially) and then computes the constrained
+// rotational axis as the cross product of ax1 and ax2.
+// the sin and cos of the angle between axis 1 and 2 is computed, this comes
+// from dot and cross product rules.
+
+#define HINGE2_GET_AXIS_INFO(axis,sin_angle,cos_angle) \
+ dVector3 ax1,ax2; \
+ dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1); \
+ dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2); \
+ dCROSS (axis,=,ax1,ax2); \
+ sin_angle = dSqrt (axis[0]*axis[0] + axis[1]*axis[1] + axis[2]*axis[2]); \
+ cos_angle = dDOT (ax1,ax2);
+
+
+static void hinge2GetInfo2 (dxJointHinge2 *joint, dxJoint::Info2 *info)
+{
+ // get information we need to set the hinge row
+ dReal s,c;
+ dVector3 q;
+ HINGE2_GET_AXIS_INFO (q,s,c);
+ dNormalize3 (q); // @@@ quicker: divide q by s ?
+
+ // set the three ball-and-socket rows (aligned to the suspension axis ax1)
+ setBall2 (joint,info,joint->anchor1,joint->anchor2,ax1,joint->susp_erp);
+
+ // set the hinge row
+ int s3=3*info->rowskip;
+ info->J1a[s3+0] = q[0];
+ info->J1a[s3+1] = q[1];
+ info->J1a[s3+2] = q[2];
+ if (joint->node[1].body) {
+ info->J2a[s3+0] = -q[0];
+ info->J2a[s3+1] = -q[1];
+ info->J2a[s3+2] = -q[2];
+ }
+
+ // compute the right hand side for the constrained rotational DOF.
+ // axis 1 and axis 2 are separated by an angle `theta'. the desired
+ // separation angle is theta0. sin(theta0) and cos(theta0) are recorded
+ // in the joint structure. the correcting angular velocity is:
+ // |angular_velocity| = angle/time = erp*(theta0-theta) / stepsize
+ // = (erp*fps) * (theta0-theta)
+ // (theta0-theta) can be computed using the following small-angle-difference
+ // approximation:
+ // theta0-theta ~= tan(theta0-theta)
+ // = sin(theta0-theta)/cos(theta0-theta)
+ // = (c*s0 - s*c0) / (c*c0 + s*s0)
+ // = c*s0 - s*c0 assuming c*c0 + s*s0 ~= 1
+ // where c = cos(theta), s = sin(theta)
+ // c0 = cos(theta0), s0 = sin(theta0)
+
+ dReal k = info->fps * info->erp;
+ info->c[3] = k * (joint->c0 * s - joint->s0 * c);
+
+ // if the axis1 hinge is powered, or has joint limits, add in more stuff
+ int row = 4 + joint->limot1.addLimot (joint,info,4,ax1,1);
+
+ // if the axis2 hinge is powered, add in more stuff
+ joint->limot2.addLimot (joint,info,row,ax2,1);
+
+ // set parameter for the suspension
+ info->cfm[0] = joint->susp_cfm;
+}
+
+
+// compute vectors v1 and v2 (embedded in body1), used to measure angle
+// between body 1 and body 2
+
+static void makeHinge2V1andV2 (dxJointHinge2 *joint)
+{
+ if (joint->node[0].body) {
+ // get axis 1 and 2 in global coords
+ dVector3 ax1,ax2,v;
+ dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
+ dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2);
+
+ // don't do anything if the axis1 or axis2 vectors are zero or the same
+ if ((ax1[0]==0 && ax1[1]==0 && ax1[2]==0) ||
+ (ax2[0]==0 && ax2[1]==0 && ax2[2]==0) ||
+ (ax1[0]==ax2[0] && ax1[1]==ax2[1] && ax1[2]==ax2[2])) return;
+
+ // modify axis 2 so it's perpendicular to axis 1
+ dReal k = dDOT(ax1,ax2);
+ for (int i=0; i<3; i++) ax2[i] -= k*ax1[i];
+ dNormalize3 (ax2);
+
+ // make v1 = modified axis2, v2 = axis1 x (modified axis2)
+ dCROSS (v,=,ax1,ax2);
+ dMULTIPLY1_331 (joint->v1,joint->node[0].body->R,ax2);
+ dMULTIPLY1_331 (joint->v2,joint->node[0].body->R,v);
+ }
+}
+
+
+extern "C" void dJointSetHinge2Anchor (dxJointHinge2 *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
+ makeHinge2V1andV2 (joint);
+}
+
+
+extern "C" void dJointSetHinge2Axis1 (dxJointHinge2 *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if (joint->node[0].body) {
+ dReal q[4];
+ q[0] = x;
+ q[1] = y;
+ q[2] = z;
+ q[3] = 0;
+ dNormalize3 (q);
+ dMULTIPLY1_331 (joint->axis1,joint->node[0].body->R,q);
+ joint->axis1[3] = 0;
+
+ // compute the sin and cos of the angle between axis 1 and axis 2
+ dVector3 ax;
+ HINGE2_GET_AXIS_INFO(ax,joint->s0,joint->c0);
+ }
+ makeHinge2V1andV2 (joint);
+}
+
+
+extern "C" void dJointSetHinge2Axis2 (dxJointHinge2 *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if (joint->node[1].body) {
+ dReal q[4];
+ q[0] = x;
+ q[1] = y;
+ q[2] = z;
+ q[3] = 0;
+ dNormalize3 (q);
+ dMULTIPLY1_331 (joint->axis2,joint->node[1].body->R,q);
+ joint->axis1[3] = 0;
+
+ // compute the sin and cos of the angle between axis 1 and axis 2
+ dVector3 ax;
+ HINGE2_GET_AXIS_INFO(ax,joint->s0,joint->c0);
+ }
+ makeHinge2V1andV2 (joint);
+}
+
+
+extern "C" void dJointSetHinge2Param (dxJointHinge2 *joint,
+ int parameter, dReal value)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if ((parameter & 0xff00) == 0x100) {
+ joint->limot2.set (parameter & 0xff,value);
+ }
+ else {
+ if (parameter == dParamSuspensionERP) joint->susp_erp = value;
+ else if (parameter == dParamSuspensionCFM) joint->susp_cfm = value;
+ else joint->limot1.set (parameter,value);
+ }
+}
+
+
+extern "C" void dJointGetHinge2Anchor (dxJointHinge2 *joint, dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ getAnchor (joint,result,joint->anchor1);
+}
+
+
+extern "C" void dJointGetHinge2Axis1 (dxJointHinge2 *joint, dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if (joint->node[0].body) {
+ dMULTIPLY0_331 (result,joint->node[0].body->R,joint->axis1);
+ }
+}
+
+
+extern "C" void dJointGetHinge2Axis2 (dxJointHinge2 *joint, dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if (joint->node[1].body) {
+ dMULTIPLY0_331 (result,joint->node[1].body->R,joint->axis2);
+ }
+}
+
+
+extern "C" dReal dJointGetHinge2Param (dxJointHinge2 *joint, int parameter)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if ((parameter & 0xff00) == 0x100) {
+ return joint->limot2.get (parameter & 0xff);
+ }
+ else {
+ if (parameter == dParamSuspensionERP) return joint->susp_erp;
+ else if (parameter == dParamSuspensionCFM) return joint->susp_cfm;
+ else return joint->limot1.get (parameter);
+ }
+}
+
+
+extern "C" dReal dJointGetHinge2Angle1 (dxJointHinge2 *joint)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if (joint->node[0].body) return measureHinge2Angle (joint);
+ else return 0;
+}
+
+
+extern "C" dReal dJointGetHinge2Angle1Rate (dxJointHinge2 *joint)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if (joint->node[0].body) {
+ dVector3 axis;
+ dMULTIPLY0_331 (axis,joint->node[0].body->R,joint->axis1);
+ dReal rate = dDOT(axis,joint->node[0].body->avel);
+ if (joint->node[1].body) rate -= dDOT(axis,joint->node[1].body->avel);
+ return rate;
+ }
+ else return 0;
+}
+
+
+extern "C" dReal dJointGetHinge2Angle2Rate (dxJointHinge2 *joint)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
+ if (joint->node[0].body && joint->node[1].body) {
+ dVector3 axis;
+ dMULTIPLY0_331 (axis,joint->node[1].body->R,joint->axis2);
+ dReal rate = dDOT(axis,joint->node[0].body->avel);
+ if (joint->node[1].body) rate -= dDOT(axis,joint->node[1].body->avel);
+ return rate;
+ }
+ else return 0;
+}
+
+
+dxJoint::Vtable __dhinge2_vtable = {
+ sizeof(dxJointHinge2),
+ (dxJoint::init_fn*) hinge2Init,
+ (dxJoint::getInfo1_fn*) hinge2GetInfo1,
+ (dxJoint::getInfo2_fn*) hinge2GetInfo2,
+ dJointTypeHinge2};
+
+//****************************************************************************
+// universal
+
+static void universalInit (dxJointUniversal *j)
+{
+ dSetZero (j->anchor1,4);
+ dSetZero (j->anchor2,4);
+ dSetZero (j->axis1,4);
+ j->axis1[0] = 1;
+ dSetZero (j->axis2,4);
+ j->axis2[1] = 1;
+}
+
+
+static void universalGetInfo1 (dxJointUniversal *j, dxJoint::Info1 *info)
+{
+ info->nub = 4;
+ info->m = 4;
+}
+
+
+static void universalGetInfo2 (dxJointUniversal *joint, dxJoint::Info2 *info)
+{
+ // set the three ball-and-socket rows
+ setBall (joint,info,joint->anchor1,joint->anchor2);
+
+ // set the universal joint row. the angular velocity about an axis
+ // perpendicular to both joint axes should be equal. thus the constraint
+ // equation is
+ // p*w1 - p*w2 = 0
+ // where p is a vector normal to both joint axes, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+
+ // length 1 joint axis in global coordinates, from each body
+ dVector3 ax1, ax2;
+ // length 1 vector perpendicular to ax1 and ax2. Neither body can rotate
+ // about this.
+ dVector3 p;
+
+ // This says "ax1 = joint->node[0].body->R * joint->axis1"
+ dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
+ if (joint->node[1].body) {
+ dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2);
+ }
+ else {
+ ax2[0] = joint->axis2[0];
+ ax2[1] = joint->axis2[1];
+ ax2[2] = joint->axis2[2];
+ }
+
+ // if ax1 and ax2 are almost parallel, p won't be perpendicular to them.
+ // Is there some more robust way to do this?
+ dCROSS(p, =, ax1, ax2);
+ dNormalize3(p);
+
+ int s3=3*info->rowskip;
+
+ info->J1a[s3+0] = p[0];
+ info->J1a[s3+1] = p[1];
+ info->J1a[s3+2] = p[2];
+
+ if (joint->node[1].body) {
+ info->J2a[s3+0] = -p[0];
+ info->J2a[s3+1] = -p[1];
+ info->J2a[s3+2] = -p[2];
+ }
+
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p to bring the axes back to perpendicular.
+ // If ax1, ax2 are unit length joint axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis p. If theta
+ // is the angle between ax1 and ax2, we need an angular velocity
+ // along p to cover the angle erp * (theta - Pi/2) in one step:
+ //
+ // |angular_velocity| = angle/time = erp*(theta - Pi/2) / stepsize
+ // = (erp*fps) * (theta - Pi/2)
+ //
+ // if theta is close to Pi/2,
+ // theta - Pi/2 ~= cos(theta), so
+ // |angular_velocity| = (erp*fps) * (ax1 dot ax2)
+
+ info->c[3] = info->fps * info->erp * - dDOT(ax1, ax2);
+}
+
+
+extern "C" void dJointSetUniversalAnchor (dxJointUniversal *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
+ setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
+}
+
+
+extern "C" void dJointSetUniversalAxis1 (dxJointUniversal *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
+ if (joint->node[0].body) {
+ dReal q[4];
+ q[0] = x;
+ q[1] = y;
+ q[2] = z;
+ q[3] = 0;
+ dNormalize3 (q);
+ dMULTIPLY1_331 (joint->axis1,joint->node[0].body->R,q);
+ }
+ joint->axis1[3] = 0;
+}
+
+
+extern "C" void dJointSetUniversalAxis2 (dxJointUniversal *joint,
+ dReal x, dReal y, dReal z)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
+ if (joint->node[1].body) {
+ dReal q[4];
+ q[0] = x;
+ q[1] = y;
+ q[2] = z;
+ q[3] = 0;
+ dNormalize3 (q);
+ dMULTIPLY1_331 (joint->axis2,joint->node[1].body->R,q);
+ }
+ joint->axis2[3] = 0;
+}
+
+
+extern "C" void dJointGetUniversalAnchor (dxJointUniversal *joint,
+ dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
+ getAnchor (joint,result,joint->anchor1);
+}
+
+
+extern "C" void dJointGetUniversalAxis1 (dxJointUniversal *joint,
+ dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
+ if (joint->node[0].body) {
+ dMULTIPLY0_331 (result, joint->node[0].body->R, joint->axis1);
+ }
+}
+
+
+extern "C" void dJointGetUniversalAxis2 (dxJointUniversal *joint,
+ dVector3 result)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(result,"bad result argument");
+ dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
+ if (joint->node[1].body) {
+ dMULTIPLY0_331 (result, joint->node[1].body->R, joint->axis2);
+ }
+}
+
+
+dxJoint::Vtable __duniversal_vtable = {
+ sizeof(dxJointUniversal),
+ (dxJoint::init_fn*) universalInit,
+ (dxJoint::getInfo1_fn*) universalGetInfo1,
+ (dxJoint::getInfo2_fn*) universalGetInfo2,
+ dJointTypeUniversal};
+
+//****************************************************************************
+// angular motor
+
+static void amotorInit (dxJointAMotor *j)
+{
+ int i;
+ j->num = 0;
+ j->mode = dAMotorUser;
+ for (i=0; i<3; i++) {
+ j->rel[i] = 0;
+ dSetZero (j->axis[i],4);
+ j->limot[i].init (j->world);
+ j->angle[i] = 0;
+ }
+ dSetZero (j->reference1,4);
+ dSetZero (j->reference2,4);
+
+ j->flags |= dJOINT_TWOBODIES;
+}
+
+
+// compute the 3 axes in global coordinates
+
+static void amotorComputeGlobalAxes (dxJointAMotor *joint, dVector3 ax[3])
+{
+ if (joint->mode == dAMotorEuler) {
+ // special handling for euler mode
+ dMULTIPLY0_331 (ax[0],joint->node[0].body->R,joint->axis[0]);
+ dMULTIPLY0_331 (ax[2],joint->node[1].body->R,joint->axis[2]);
+ dCROSS (ax[1],=,ax[2],ax[0]);
+ dNormalize3 (ax[1]);
+ }
+ else {
+ for (int i=0; i < joint->num; i++) {
+ if (joint->rel[i] == 1) {
+ // relative to b1
+ dMULTIPLY0_331 (ax[i],joint->node[0].body->R,joint->axis[i]);
+ }
+ if (joint->rel[i] == 2) {
+ // relative to b2
+ dMULTIPLY0_331 (ax[i],joint->node[1].body->R,joint->axis[i]);
+ }
+ else {
+ // global - just copy it
+ ax[i][0] = joint->axis[i][0];
+ ax[i][1] = joint->axis[i][1];
+ ax[i][2] = joint->axis[i][2];
+ }
+ }
+ }
+}
+
+
+static void amotorComputeEulerAngles (dxJointAMotor *joint, dVector3 ax[3])
+{
+ // assumptions:
+ // global axes already calculated --> ax
+ // axis[0] is relative to body 1 --> global ax[0]
+ // axis[2] is relative to body 2 --> global ax[2]
+ // ax[1] = ax[2] x ax[0]
+ // original ax[0] and ax[2] are perpendicular
+ // reference1 is perpendicular to ax[0] (in body 1 frame)
+ // reference2 is perpendicular to ax[2] (in body 2 frame)
+ // all ax[] and reference vectors are unit length
+
+ // calculate references in global frame
+ dVector3 ref1,ref2;
+ dMULTIPLY0_331 (ref1,joint->node[0].body->R,joint->reference1);
+ dMULTIPLY0_331 (ref2,joint->node[1].body->R,joint->reference2);
+
+ // get q perpendicular to both ax[0] and ref1, get first euler angle
+ dVector3 q;
+ dCROSS (q,=,ax[0],ref1);
+ joint->angle[0] = -dAtan2 (dDOT(ax[2],q),dDOT(ax[2],ref1));
+
+ // get q perpendicular to both ax[0] and ax[1], get second euler angle
+ dCROSS (q,=,ax[0],ax[1]);
+ joint->angle[1] = -dAtan2 (dDOT(ax[2],ax[0]),dDOT(ax[2],q));
+
+ // get q perpendicular to both ax[1] and ax[2], get third euler angle
+ dCROSS (q,=,ax[1],ax[2]);
+ joint->angle[2] = -dAtan2 (dDOT(ref2,ax[1]), dDOT(ref2,q));
+}
+
+
+// set the reference vectors as follows:
+// * reference1 = current axis[2] relative to body 1
+// * reference2 = current axis[0] relative to body 2
+// this assumes that:
+// * axis[0] is relative to body 1
+// * axis[2] is relative to body 2
+
+static void amotorSetEulerReferenceVectors (dxJointAMotor *j)
+{
+ if (j->node[0].body && j->node[1].body) {
+ dVector3 r; // axis[2] and axis[0] in global coordinates
+ dMULTIPLY0_331 (r,j->node[1].body->R,j->axis[2]);
+ dMULTIPLY1_331 (j->reference1,j->node[0].body->R,r);
+ dMULTIPLY0_331 (r,j->node[0].body->R,j->axis[0]);
+ dMULTIPLY1_331 (j->reference2,j->node[1].body->R,r);
+ }
+}
+
+
+static void amotorGetInfo1 (dxJointAMotor *j, dxJoint::Info1 *info)
+{
+ info->m = 0;
+ info->nub = 0;
+
+ // compute the axes and angles, if in euler mode
+ if (j->mode == dAMotorEuler) {
+ dVector3 ax[3];
+ amotorComputeGlobalAxes (j,ax);
+ amotorComputeEulerAngles (j,ax);
+ }
+
+ // see if we're powered or at a joint limit for each axis
+ for (int i=0; i < j->num; i++) {
+ if (j->limot[i].testRotationalLimit (j->angle[i]) ||
+ j->limot[i].fmax > 0) {
+ info->m++;
+ }
+ }
+}
+
+
+static void amotorGetInfo2 (dxJointAMotor *joint, dxJoint::Info2 *info)
+{
+ int i;
+
+ // compute the axes (if not global)
+ dVector3 ax[3];
+ amotorComputeGlobalAxes (joint,ax);
+
+ // in euler angle mode we do not actually constrain the angular velocity
+ // along the axes axis[0] and axis[2] (although we do use axis[1]) :
+ //
+ // to get constrain w2-w1 along ...not
+ // ------ --------------------- ------
+ // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
+ // d(angle[1])/dt = 0 ax[1]
+ // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
+ //
+ // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
+ // to prove the result for angle[0], write the expression for angle[0] from
+ // GetInfo1 then take the derivative. to prove this for angle[2] it is
+ // easier to take the euler rate expression for d(angle[2])/dt with respect
+ // to the components of w and set that to 0.
+
+ dVector3 *axptr[3];
+ axptr[0] = &ax[0];
+ axptr[1] = &ax[1];
+ axptr[2] = &ax[2];
+
+ dVector3 ax0_cross_ax1;
+ dVector3 ax1_cross_ax2;
+ if (joint->mode == dAMotorEuler) {
+ dCROSS (ax0_cross_ax1,=,ax[0],ax[1]);
+ axptr[2] = &ax0_cross_ax1;
+ dCROSS (ax1_cross_ax2,=,ax[1],ax[2]);
+ axptr[0] = &ax1_cross_ax2;
+ }
+
+ int row=0;
+ for (i=0; i < joint->num; i++) {
+ row += joint->limot[i].addLimot (joint,info,row,*(axptr[i]),1);
+ }
+}
+
+
+extern "C" void dJointSetAMotorNumAxes (dxJointAMotor *joint, int num)
+{
+ dAASSERT(joint && num >= 0 && num <= 3);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ if (joint->mode == dAMotorEuler) {
+ joint->num = 3;
+ }
+ else {
+ if (num < 0) num = 0;
+ if (num > 3) num = 3;
+ joint->num = num;
+ }
+}
+
+
+extern "C" void dJointSetAMotorAxis (dxJointAMotor *joint, int anum, int rel,
+ dReal x, dReal y, dReal z)
+{
+ dAASSERT(joint && anum >= 0 && anum <= 2 && rel >= 0 && rel <= 2);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ if (anum < 0) anum = 0;
+ if (anum > 2) anum = 2;
+ joint->rel[anum] = rel;
+
+ // x,y,z is always in global coordinates regardless of rel, so we may have
+ // to convert it to be relative to a body
+ dVector3 r;
+ r[0] = x;
+ r[1] = y;
+ r[2] = z;
+ r[3] = 0;
+ if (rel > 0) {
+ if (rel==1) {
+ dMULTIPLY1_331 (joint->axis[anum],joint->node[0].body->R,r);
+ }
+ else {
+ dMULTIPLY1_331 (joint->axis[anum],joint->node[1].body->R,r);
+ }
+ }
+ else {
+ joint->axis[anum][0] = r[0];
+ joint->axis[anum][1] = r[1];
+ joint->axis[anum][2] = r[2];
+ }
+ dNormalize3 (joint->axis[anum]);
+ if (joint->mode == dAMotorEuler) amotorSetEulerReferenceVectors (joint);
+}
+
+
+extern "C" void dJointSetAMotorAngle (dxJointAMotor *joint, int anum,
+ dReal angle)
+{
+ dAASSERT(joint && anum >= 0 && anum < 3);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ if (joint->mode == dAMotorUser) {
+ if (anum < 0) anum = 0;
+ if (anum > 3) anum = 3;
+ joint->angle[anum] = angle;
+ }
+}
+
+
+extern "C" void dJointSetAMotorParam (dxJointAMotor *joint, int parameter,
+ dReal value)
+{
+ dAASSERT(joint);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ int anum = parameter >> 8;
+ if (anum < 0) anum = 0;
+ if (anum > 2) anum = 2;
+ parameter &= 0xff;
+ joint->limot[anum].set (parameter, value);
+}
+
+
+extern "C" void dJointSetAMotorMode (dxJointAMotor *joint, int mode)
+{
+ dAASSERT(joint);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ joint->mode = mode;
+ if (joint->mode == dAMotorEuler) {
+ joint->num = 3;
+ amotorSetEulerReferenceVectors (joint);
+ }
+}
+
+
+extern "C" int dJointGetAMotorNumAxes (dxJointAMotor *joint)
+{
+ dAASSERT(joint);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ return joint->num;
+}
+
+
+extern "C" void dJointGetAMotorAxis (dxJointAMotor *joint, int anum,
+ dVector3 result)
+{
+ dAASSERT(joint && anum >= 0 && anum < 3);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ if (anum < 0) anum = 0;
+ if (anum > 2) anum = 2;
+ if (joint->rel[anum] > 0) {
+ if (joint->rel[anum]==1) {
+ dMULTIPLY0_331 (result,joint->node[0].body->R,joint->axis[anum]);
+ }
+ else {
+ dMULTIPLY0_331 (result,joint->node[1].body->R,joint->axis[anum]);
+ }
+ }
+ else {
+ result[0] = joint->axis[anum][0];
+ result[1] = joint->axis[anum][1];
+ result[2] = joint->axis[anum][2];
+ }
+}
+
+
+extern "C" int dJointGetAMotorAxisRel (dxJointAMotor *joint, int anum)
+{
+ dAASSERT(joint && anum >= 0 && anum < 3);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ if (anum < 0) anum = 0;
+ if (anum > 2) anum = 2;
+ return joint->rel[anum];
+}
+
+
+extern "C" dReal dJointGetAMotorAngle (dxJointAMotor *joint, int anum)
+{
+ dAASSERT(joint && anum >= 0 && anum < 3);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ if (anum < 0) anum = 0;
+ if (anum > 3) anum = 3;
+ return joint->angle[anum];
+}
+
+
+extern "C" dReal dJointGetAMotorAngleRate (dxJointAMotor *joint, int anum)
+{
+ // @@@
+ dDebug (0,"not yet implemented");
+ return 0;
+}
+
+
+extern "C" dReal dJointGetAMotorParam (dxJointAMotor *joint, int parameter)
+{
+ dAASSERT(joint);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ int anum = parameter >> 8;
+ if (anum < 0) anum = 0;
+ if (anum > 2) anum = 2;
+ parameter &= 0xff;
+ return joint->limot[anum].get (parameter);
+}
+
+
+extern "C" int dJointGetAMotorMode (dxJointAMotor *joint)
+{
+ dAASSERT(joint);
+ dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
+ return joint->mode;
+}
+
+
+dxJoint::Vtable __damotor_vtable = {
+ sizeof(dxJointAMotor),
+ (dxJoint::init_fn*) amotorInit,
+ (dxJoint::getInfo1_fn*) amotorGetInfo1,
+ (dxJoint::getInfo2_fn*) amotorGetInfo2,
+ dJointTypeAMotor};
+
+//****************************************************************************
+// fixed joint
+
+static void fixedInit (dxJointFixed *j)
+{
+ dSetZero (j->offset,4);
+}
+
+
+static void fixedGetInfo1 (dxJointFixed *j, dxJoint::Info1 *info)
+{
+ info->m = 6;
+ info->nub = 6;
+}
+
+
+static void fixedGetInfo2 (dxJointFixed *joint, dxJoint::Info2 *info)
+{
+ int s = info->rowskip;
+
+ // set jacobian
+ info->J1l[0] = 1;
+ info->J1l[s+1] = 1;
+ info->J1l[2*s+2] = 1;
+ info->J1a[3*s] = 1;
+ info->J1a[4*s+1] = 1;
+ info->J1a[5*s+2] = 1;
+
+ dVector3 ofs;
+ if (joint->node[1].body) {
+ dMULTIPLY0_331 (ofs,joint->node[0].body->R,joint->offset);
+ dCROSSMAT (info->J1a,ofs,s,+,-);
+ info->J2l[0] = -1;
+ info->J2l[s+1] = -1;
+ info->J2l[2*s+2] = -1;
+ info->J2a[3*s] = -1;
+ info->J2a[4*s+1] = -1;
+ info->J2a[5*s+2] = -1;
+ }
+
+ // set right hand side for the first three rows (linear)
+ dReal k = info->fps * info->erp;
+ if (joint->node[1].body) {
+ for (int j=0; j<3; j++)
+ info->c[j] = k * (joint->node[1].body->pos[j] -
+ joint->node[0].body->pos[j] + ofs[j]);
+ }
+ else {
+ for (int j=0; j<3; j++)
+ info->c[j] = k * (joint->offset[j] - joint->node[0].body->pos[j]);
+ }
+
+ // set right hand side for the next three rows (angular). this code is
+ // borrowed from the slider, so look at the comments there.
+ // @@@ make a function common to both the slider and this joint !!!
+
+ // get qerr = relative rotation (rotation error) between two bodies
+ dQuaternion qerr,e;
+ if (joint->node[1].body) {
+ dQMultiply1 (qerr,joint->node[0].body->q,joint->node[1].body->q);
+ }
+ else {
+ qerr[0] = joint->node[0].body->q[0];
+ for (int i=1; i<4; i++) qerr[i] = -joint->node[0].body->q[i];
+ }
+ if (qerr[0] < 0) {
+ qerr[1] = -qerr[1]; // adjust sign of qerr to make theta small
+ qerr[2] = -qerr[2];
+ qerr[3] = -qerr[3];
+ }
+ dMULTIPLY0_331 (e,joint->node[0].body->R,qerr+1); // @@@ bad SIMD padding!
+ info->c[3] = 2*k * e[0];
+ info->c[4] = 2*k * e[1];
+ info->c[5] = 2*k * e[2];
+}
+
+
+extern "C" void dJointSetFixed (dxJointFixed *joint)
+{
+ dUASSERT(joint,"bad joint argument");
+ dUASSERT(joint->vtable == &__dfixed_vtable,"joint is not fixed");
+ int i;
+
+ // compute the offset between the bodies
+ if (joint->node[0].body) {
+ if (joint->node[1].body) {
+ dReal ofs[4];
+ for (i=0; i<4; i++) ofs[i] = joint->node[0].body->pos[i];
+ for (i=0; i<4; i++) ofs[i] -= joint->node[1].body->pos[i];
+ dMULTIPLY1_331 (joint->offset,joint->node[0].body->R,ofs);
+ }
+ else {
+ for (i=0; i<4; i++) joint->offset[i] = joint->node[0].body->pos[i];
+ }
+ }
+}
+
+
+dxJoint::Vtable __dfixed_vtable = {
+ sizeof(dxJointFixed),
+ (dxJoint::init_fn*) fixedInit,
+ (dxJoint::getInfo1_fn*) fixedGetInfo1,
+ (dxJoint::getInfo2_fn*) fixedGetInfo2,
+ dJointTypeFixed};
+
+//****************************************************************************
+// null joint
+
+static void nullGetInfo1 (dxJointNull *j, dxJoint::Info1 *info)
+{
+ info->m = 0;
+ info->nub = 0;
+}
+
+
+static void nullGetInfo2 (dxJointNull *joint, dxJoint::Info2 *info)
+{
+ dDebug (0,"this should never get called");
+}
+
+
+dxJoint::Vtable __dnull_vtable = {
+ sizeof(dxJointNull),
+ (dxJoint::init_fn*) 0,
+ (dxJoint::getInfo1_fn*) nullGetInfo1,
+ (dxJoint::getInfo2_fn*) nullGetInfo2,
+ dJointTypeNull};
diff --git a/extern/ode/dist/ode/src/joint.h b/extern/ode/dist/ode/src/joint.h
new file mode 100644
index 00000000000..5874b80c491
--- /dev/null
+++ b/extern/ode/dist/ode/src/joint.h
@@ -0,0 +1,261 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_H_
+#define _ODE_JOINT_H_
+
+
+#include "objects.h"
+#include <ode/contact.h>
+#include "obstack.h"
+
+
+// joint flags
+enum {
+ // if this flag is set, the joint was allocated in a joint group
+ dJOINT_INGROUP = 1,
+
+ // if this flag is set, the joint was attached with arguments (0,body).
+ // our convention is to treat all attaches as (body,0), i.e. so node[0].body
+ // is always nonzero, so this flag records the fact that the arguments were
+ // swapped.
+ dJOINT_REVERSE = 2,
+
+ // if this flag is set, the joint can not have just one body attached to it,
+ // it must have either zero or two bodies attached.
+ dJOINT_TWOBODIES = 4
+};
+
+
+// there are two of these nodes in the joint, one for each connection to a
+// body. these are node of a linked list kept by each body of it's connecting
+// joints. but note that the body pointer in each node points to the body that
+// makes use of the *other* node, not this node. this trick makes it a bit
+// easier to traverse the body/joint graph.
+
+struct dxJointNode {
+ dxJoint *joint; // pointer to enclosing dxJoint object
+ dxBody *body; // *other* body this joint is connected to
+ dxJointNode *next; // next node in body's list of connected joints
+};
+
+
+struct dxJoint : public dObject {
+ // naming convention: the "first" body this is connected to is node[0].body,
+ // and the "second" body is node[1].body. if this joint is only connected
+ // to one body then the second body is 0.
+
+ // info returned by getInfo1 function. the constraint dimension is m (<=6).
+ // i.e. that is the total number of rows in the jacobian. `nub' is the
+ // number of unbounded variables (which have lo,hi = -/+ infinity).
+
+ struct Info1 {
+ int m,nub;
+ };
+
+ // info returned by getInfo2 function
+
+ struct Info2 {
+ // integrator parameters: frames per second (1/stepsize), default error
+ // reduction parameter (0..1).
+ dReal fps,erp;
+
+ // for the first and second body, pointers to two (linear and angular)
+ // n*3 jacobian sub matrices, stored by rows. these matrices will have
+ // been initialized to 0 on entry. if the second body is zero then the
+ // J2xx pointers may be 0.
+ dReal *J1l,*J1a,*J2l,*J2a;
+
+ // elements to jump from one row to the next in J's
+ int rowskip;
+
+ // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
+ // "constraint force mixing" vector. c is set to zero on entry, cfm is
+ // set to a constant value (typically very small or zero) value on entry.
+ dReal *c,*cfm;
+
+ // lo and hi limits for variables (set to -/+ infinity on entry).
+ dReal *lo,*hi;
+
+ // findex vector for variables. see the LCP solver interface for a
+ // description of what this does. this is set to -1 on entry.
+ // note that the returned indexes are relative to the first index of
+ // the constraint.
+ int *findex;
+ };
+
+ // virtual function table: size of the joint structure, function pointers.
+ // we do it this way instead of using C++ virtual functions because
+ // sometimes we need to allocate joints ourself within a memory pool.
+
+ typedef void init_fn (dxJoint *joint);
+ typedef void getInfo1_fn (dxJoint *joint, Info1 *info);
+ typedef void getInfo2_fn (dxJoint *joint, Info2 *info);
+ struct Vtable {
+ int size;
+ init_fn *init;
+ getInfo1_fn *getInfo1;
+ getInfo2_fn *getInfo2;
+ int typenum; // a dJointTypeXXX type number
+ };
+
+ Vtable *vtable; // virtual function table
+ int flags; // dJOINT_xxx flags
+ dxJointNode node[2]; // connections to bodies. node[1].body can be 0
+ dJointFeedback *feedback; // optional feedback structure
+};
+
+
+// joint group. NOTE: any joints in the group that have their world destroyed
+// will have their world pointer set to 0.
+
+struct dxJointGroup : public dBase {
+ int num; // number of joints on the stack
+ dObStack stack; // a stack of (possibly differently sized) dxJoint
+}; // objects.
+
+
+// common limit and motor information for a single joint axis of movement
+struct dxJointLimitMotor {
+ dReal vel,fmax; // powered joint: velocity, max force
+ dReal lostop,histop; // joint limits, relative to initial position
+ dReal fudge_factor; // when powering away from joint limits
+ dReal normal_cfm; // cfm to use when not at a stop
+ dReal stop_erp,stop_cfm; // erp and cfm for when at joint limit
+ dReal bounce; // restitution factor
+ // variables used between getInfo1() and getInfo2()
+ int limit; // 0=free, 1=at lo limit, 2=at hi limit
+ dReal limit_err; // if at limit, amount over limit
+
+ void init (dxWorld *);
+ void set (int num, dReal value);
+ dReal get (int num);
+ int testRotationalLimit (dReal angle);
+ int addLimot (dxJoint *joint, dxJoint::Info2 *info, int row,
+ dVector3 ax1, int rotational);
+};
+
+
+// ball and socket
+
+struct dxJointBall : public dxJoint {
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+};
+extern struct dxJoint::Vtable __dball_vtable;
+
+
+// hinge
+
+struct dxJointHinge : public dxJoint {
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dVector3 axis1; // axis w.r.t first body
+ dVector3 axis2; // axis w.r.t second body
+ dQuaternion qrel; // initial relative rotation body1 -> body2
+ dxJointLimitMotor limot; // limit and motor information
+};
+extern struct dxJoint::Vtable __dhinge_vtable;
+
+
+// universal
+
+struct dxJointUniversal : public dxJoint {
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dVector3 axis1; // axis w.r.t first body
+ dVector3 axis2; // axis w.r.t second body
+};
+extern struct dxJoint::Vtable __duniversal_vtable;
+
+
+// slider. if body2 is 0 then qrel is the absolute rotation of body1 and
+// offset is the position of body1 center along axis1.
+
+struct dxJointSlider : public dxJoint {
+ dVector3 axis1; // axis w.r.t first body
+ dQuaternion qrel; // initial relative rotation body1 -> body2
+ dVector3 offset; // point relative to body2 that should be
+ // aligned with body1 center along axis1
+ dxJointLimitMotor limot; // limit and motor information
+};
+extern struct dxJoint::Vtable __dslider_vtable;
+
+
+// contact
+
+struct dxJointContact : public dxJoint {
+ int the_m; // number of rows computed by getInfo1
+ dContact contact;
+};
+extern struct dxJoint::Vtable __dcontact_vtable;
+
+
+// hinge 2
+
+struct dxJointHinge2 : public dxJoint {
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dVector3 axis1; // axis 1 w.r.t first body
+ dVector3 axis2; // axis 2 w.r.t second body
+ dReal c0,s0; // cos,sin of desired angle between axis 1,2
+ dVector3 v1,v2; // angle ref vectors embedded in first body
+ dxJointLimitMotor limot1; // limit+motor info for axis 1
+ dxJointLimitMotor limot2; // limit+motor info for axis 2
+ dReal susp_erp,susp_cfm; // suspension parameters (erp,cfm)
+};
+extern struct dxJoint::Vtable __dhinge2_vtable;
+
+
+// angular motor
+
+struct dxJointAMotor : public dxJoint {
+ int num; // number of axes (0..3)
+ int mode; // a dAMotorXXX constant
+ int rel[3]; // what the axes are relative to (global,b1,b2)
+ dVector3 axis[3]; // three axes
+ dxJointLimitMotor limot[3]; // limit+motor info for axes
+ dReal angle[3]; // user-supplied angles for axes
+ // these vectors are used for calculating euler angles
+ dVector3 reference1; // original axis[2], relative to body 1
+ dVector3 reference2; // original axis[0], relative to body 2
+};
+extern struct dxJoint::Vtable __damotor_vtable;
+
+
+// fixed
+
+struct dxJointFixed : public dxJoint {
+ dVector3 offset; // relative offset between the bodies
+};
+extern struct dxJoint::Vtable __dfixed_vtable;
+
+
+// null joint, for testing only
+
+struct dxJointNull : public dxJoint {
+};
+extern struct dxJoint::Vtable __dnull_vtable;
+
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/lcp.cpp b/extern/ode/dist/ode/src/lcp.cpp
new file mode 100644
index 00000000000..dba2d3b949b
--- /dev/null
+++ b/extern/ode/dist/ode/src/lcp.cpp
@@ -0,0 +1,1455 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+
+THE ALGORITHM
+-------------
+
+solve A*x = b+w, with x and w subject to certain LCP conditions.
+each x(i),w(i) must lie on one of the three line segments in the following
+diagram. each line segment corresponds to one index set :
+
+ w(i)
+ /|\ | :
+ | | :
+ | |i in N :
+ w>0 | |state[i]=0 :
+ | | :
+ | | : i in C
+ w=0 + +-----------------------+
+ | : |
+ | : |
+ w<0 | : |i in N
+ | : |state[i]=1
+ | : |
+ | : |
+ +-------|-----------|-----------|----------> x(i)
+ lo 0 hi
+
+the Dantzig algorithm proceeds as follows:
+ for i=1:n
+ * if (x(i),w(i)) is not on the line, push x(i) and w(i) positive or
+ negative towards the line. as this is done, the other (x(j),w(j))
+ for j<i are constrained to be on the line. if any (x,w) reaches the
+ end of a line segment then it is switched between index sets.
+ * i is added to the appropriate index set depending on what line segment
+ it hits.
+
+we restrict lo(i) <= 0 and hi(i) >= 0. this makes the algorithm a bit
+simpler, because the starting point for x(i),w(i) is always on the dotted
+line x=0 and x will only ever increase in one direction, so it can only hit
+two out of the three line segments.
+
+
+NOTES
+-----
+
+this is an implementation of "lcp_dantzig2_ldlt.m" and "lcp_dantzig_lohi.m".
+the implementation is split into an LCP problem object (dLCP) and an LCP
+driver function. most optimization occurs in the dLCP object.
+
+a naive implementation of the algorithm requires either a lot of data motion
+or a lot of permutation-array lookup, because we are constantly re-ordering
+rows and columns. to avoid this and make a more optimized algorithm, a
+non-trivial data structure is used to represent the matrix A (this is
+implemented in the fast version of the dLCP object).
+
+during execution of this algorithm, some indexes in A are clamped (set C),
+some are non-clamped (set N), and some are "don't care" (where x=0).
+A,x,b,w (and other problem vectors) are permuted such that the clamped
+indexes are first, the unclamped indexes are next, and the don't-care
+indexes are last. this permutation is recorded in the array `p'.
+initially p = 0..n-1, and as the rows and columns of A,x,b,w are swapped,
+the corresponding elements of p are swapped.
+
+because the C and N elements are grouped together in the rows of A, we can do
+lots of work with a fast dot product function. if A,x,etc were not permuted
+and we only had a permutation array, then those dot products would be much
+slower as we would have a permutation array lookup in some inner loops.
+
+A is accessed through an array of row pointers, so that element (i,j) of the
+permuted matrix is A[i][j]. this makes row swapping fast. for column swapping
+we still have to actually move the data.
+
+during execution of this algorithm we maintain an L*D*L' factorization of
+the clamped submatrix of A (call it `AC') which is the top left nC*nC
+submatrix of A. there are two ways we could arrange the rows/columns in AC.
+
+(1) AC is always permuted such that L*D*L' = AC. this causes a problem
+ when a row/column is removed from C, because then all the rows/columns of A
+ between the deleted index and the end of C need to be rotated downward.
+ this results in a lot of data motion and slows things down.
+(2) L*D*L' is actually a factorization of a *permutation* of AC (which is
+ itself a permutation of the underlying A). this is what we do - the
+ permutation is recorded in the vector C. call this permutation A[C,C].
+ when a row/column is removed from C, all we have to do is swap two
+ rows/columns and manipulate C.
+
+*/
+
+#include <ode/common.h>
+#include "lcp.h"
+#include <ode/matrix.h>
+#include <ode/misc.h>
+#include "mat.h" // for testing
+#include <ode/timer.h> // for testing
+
+//***************************************************************************
+// code generation parameters
+
+// LCP debugging (mosty for fast dLCP) - this slows things down a lot
+//#define DEBUG_LCP
+
+//#define dLCP_SLOW // use slow dLCP object
+#define dLCP_FAST // use fast dLCP object
+
+// option 1 : matrix row pointers (less data copying)
+#define ROWPTRS
+#define ATYPE dReal **
+#define AROW(i) (A[i])
+
+// option 2 : no matrix row pointers (slightly faster inner loops)
+//#define NOROWPTRS
+//#define ATYPE dReal *
+//#define AROW(i) (A+(i)*nskip)
+
+// misc defines
+#define ALLOCA dALLOCA16
+//#define dDot myDot
+#define NUB_OPTIMIZATIONS
+
+//***************************************************************************
+
+// an alternative inline dot product, for speed comparisons
+
+static inline dReal myDot (dReal *a, dReal *b, int n)
+{
+ dReal sum=0;
+ while (n > 0) {
+ sum += (*a) * (*b);
+ a++;
+ b++;
+ n--;
+ }
+ return sum;
+}
+
+
+// swap row/column i1 with i2 in the n*n matrix A. the leading dimension of
+// A is nskip. this only references and swaps the lower triangle.
+// if `do_fast_row_swaps' is nonzero and row pointers are being used, then
+// rows will be swapped by exchanging row pointers. otherwise the data will
+// be copied.
+
+static void swapRowsAndCols (ATYPE A, int n, int i1, int i2, int nskip,
+ int do_fast_row_swaps)
+{
+ int i;
+ dIASSERT (A && n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n &&
+ nskip >= n && i1 < i2);
+
+# ifdef ROWPTRS
+ for (i=i1+1; i<i2; i++) A[i1][i] = A[i][i1];
+ for (i=i1+1; i<i2; i++) A[i][i1] = A[i2][i];
+ A[i1][i2] = A[i1][i1];
+ A[i1][i1] = A[i2][i1];
+ A[i2][i1] = A[i2][i2];
+ // swap rows, by swapping row pointers
+ if (do_fast_row_swaps) {
+ dReal *tmpp;
+ tmpp = A[i1];
+ A[i1] = A[i2];
+ A[i2] = tmpp;
+ }
+ else {
+ dReal *tmprow = (dReal*) ALLOCA (n * sizeof(dReal));
+ memcpy (tmprow,A[i1],n * sizeof(dReal));
+ memcpy (A[i1],A[i2],n * sizeof(dReal));
+ memcpy (A[i2],tmprow,n * sizeof(dReal));
+ }
+ // swap columns the hard way
+ for (i=i2+1; i<n; i++) {
+ dReal tmp = A[i][i1];
+ A[i][i1] = A[i][i2];
+ A[i][i2] = tmp;
+ }
+# else
+ dReal tmp,*tmprow = (dReal*) ALLOCA (n * sizeof(dReal));
+ if (i1 > 0) {
+ memcpy (tmprow,A+i1*nskip,i1*sizeof(dReal));
+ memcpy (A+i1*nskip,A+i2*nskip,i1*sizeof(dReal));
+ memcpy (A+i2*nskip,tmprow,i1*sizeof(dReal));
+ }
+ for (i=i1+1; i<i2; i++) {
+ tmp = A[i2*nskip+i];
+ A[i2*nskip+i] = A[i*nskip+i1];
+ A[i*nskip+i1] = tmp;
+ }
+ tmp = A[i1*nskip+i1];
+ A[i1*nskip+i1] = A[i2*nskip+i2];
+ A[i2*nskip+i2] = tmp;
+ for (i=i2+1; i<n; i++) {
+ tmp = A[i*nskip+i1];
+ A[i*nskip+i1] = A[i*nskip+i2];
+ A[i*nskip+i2] = tmp;
+ }
+# endif
+}
+
+
+// swap two indexes in the n*n LCP problem. i1 must be <= i2.
+
+static void swapProblem (ATYPE A, dReal *x, dReal *b, dReal *w, dReal *lo,
+ dReal *hi, int *p, int *state, int *findex,
+ int n, int i1, int i2, int nskip,
+ int do_fast_row_swaps)
+{
+ dReal tmp;
+ int tmpi;
+ dIASSERT (n>0 && i1 >=0 && i2 >= 0 && i1 < n && i2 < n && nskip >= n &&
+ i1 <= i2);
+ if (i1==i2) return;
+ swapRowsAndCols (A,n,i1,i2,nskip,do_fast_row_swaps);
+ tmp = x[i1];
+ x[i1] = x[i2];
+ x[i2] = tmp;
+ tmp = b[i1];
+ b[i1] = b[i2];
+ b[i2] = tmp;
+ tmp = w[i1];
+ w[i1] = w[i2];
+ w[i2] = tmp;
+ tmp = lo[i1];
+ lo[i1] = lo[i2];
+ lo[i2] = tmp;
+ tmp = hi[i1];
+ hi[i1] = hi[i2];
+ hi[i2] = tmp;
+ tmpi = p[i1];
+ p[i1] = p[i2];
+ p[i2] = tmpi;
+ tmpi = state[i1];
+ state[i1] = state[i2];
+ state[i2] = tmpi;
+ if (findex) {
+ tmpi = findex[i1];
+ findex[i1] = findex[i2];
+ findex[i2] = tmpi;
+ }
+}
+
+
+// for debugging - check that L,d is the factorization of A[C,C].
+// A[C,C] has size nC*nC and leading dimension nskip.
+// L has size nC*nC and leading dimension nskip.
+// d has size nC.
+
+#ifdef DEBUG_LCP
+
+static void checkFactorization (ATYPE A, dReal *_L, dReal *_d,
+ int nC, int *C, int nskip)
+{
+ int i,j;
+ if (nC==0) return;
+
+ // get A1=A, copy the lower triangle to the upper triangle, get A2=A[C,C]
+ dMatrix A1 (nC,nC);
+ for (i=0; i<nC; i++) {
+ for (j=0; j<=i; j++) A1(i,j) = A1(j,i) = AROW(i)[j];
+ }
+ dMatrix A2 = A1.select (nC,C,nC,C);
+
+ // printf ("A1=\n"); A1.print(); printf ("\n");
+ // printf ("A2=\n"); A2.print(); printf ("\n");
+
+ // compute A3 = L*D*L'
+ dMatrix L (nC,nC,_L,nskip,1);
+ dMatrix D (nC,nC);
+ for (i=0; i<nC; i++) D(i,i) = 1/_d[i];
+ L.clearUpperTriangle();
+ for (i=0; i<nC; i++) L(i,i) = 1;
+ dMatrix A3 = L * D * L.transpose();
+
+ // printf ("L=\n"); L.print(); printf ("\n");
+ // printf ("D=\n"); D.print(); printf ("\n");
+ // printf ("A3=\n"); A2.print(); printf ("\n");
+
+ // compare A2 and A3
+ dReal diff = A2.maxDifference (A3);
+ if (diff > 1e-8)
+ dDebug (0,"L*D*L' check, maximum difference = %.6e\n",diff);
+}
+
+#endif
+
+
+// for debugging
+
+#ifdef DEBUG_LCP
+
+static void checkPermutations (int i, int n, int nC, int nN, int *p, int *C)
+{
+ int j,k;
+ dIASSERT (nC>=0 && nN>=0 && (nC+nN)==i && i < n);
+ for (k=0; k<i; k++) dIASSERT (p[k] >= 0 && p[k] < i);
+ for (k=i; k<n; k++) dIASSERT (p[k] == k);
+ for (j=0; j<nC; j++) {
+ int C_is_bad = 1;
+ for (k=0; k<nC; k++) if (C[k]==j) C_is_bad = 0;
+ dIASSERT (C_is_bad==0);
+ }
+}
+
+#endif
+
+//***************************************************************************
+// dLCP manipulator object. this represents an n*n LCP problem.
+//
+// two index sets C and N are kept. each set holds a subset of
+// the variable indexes 0..n-1. an index can only be in one set.
+// initially both sets are empty.
+//
+// the index set C is special: solutions to A(C,C)\A(C,i) can be generated.
+
+#ifdef dLCP_SLOW
+
+// simple but slow implementation of dLCP, for testing the LCP drivers.
+
+#include "array.h"
+
+struct dLCP {
+ int n,nub,nskip;
+ dReal *Adata,*x,*b,*w,*lo,*hi; // LCP problem data
+ ATYPE A; // A rows
+ dArray<int> C,N; // index sets
+ int last_i_for_solve1; // last i value given to solve1
+
+ dLCP (int _n, int _nub, dReal *_Adata, dReal *_x, dReal *_b, dReal *_w,
+ dReal *_lo, dReal *_hi, dReal *_L, dReal *_d,
+ dReal *_Dell, dReal *_ell, dReal *_tmp,
+ int *_state, int *_findex, int *_p, int *_C, dReal **Arows);
+ // the constructor is given an initial problem description (A,x,b,w) and
+ // space for other working data (which the caller may allocate on the stack).
+ // some of this data is specific to the fast dLCP implementation.
+ // the matrices A and L have size n*n, vectors have size n*1.
+ // A represents a symmetric matrix but only the lower triangle is valid.
+ // `nub' is the number of unbounded indexes at the start. all the indexes
+ // 0..nub-1 will be put into C.
+
+ ~dLCP();
+
+ int getNub() { return nub; }
+ // return the value of `nub'. the constructor may want to change it,
+ // so the caller should find out its new value.
+
+ // transfer functions: transfer index i to the given set (C or N). indexes
+ // less than `nub' can never be given. A,x,b,w,etc may be permuted by these
+ // functions, the caller must be robust to this.
+
+ void transfer_i_to_C (int i);
+ // this assumes C and N span 1:i-1. this also assumes that solve1() has
+ // been recently called for the same i without any other transfer
+ // functions in between (thereby allowing some data reuse for the fast
+ // implementation).
+ void transfer_i_to_N (int i);
+ // this assumes C and N span 1:i-1.
+ void transfer_i_from_N_to_C (int i);
+ void transfer_i_from_C_to_N (int i);
+
+ int numC();
+ int numN();
+ // return the number of indexes in set C/N
+
+ int indexC (int i);
+ int indexN (int i);
+ // return index i in set C/N.
+
+ // accessor and arithmetic functions. Aij translates as A(i,j), etc.
+ // make sure that only the lower triangle of A is ever referenced.
+
+ dReal Aii (int i);
+ dReal AiC_times_qC (int i, dReal *q);
+ dReal AiN_times_qN (int i, dReal *q); // for all Nj
+ void pN_equals_ANC_times_qC (dReal *p, dReal *q); // for all Nj
+ void pN_plusequals_ANi (dReal *p, int i, int sign=1);
+ // for all Nj. sign = +1,-1. assumes i > maximum index in N.
+ void pC_plusequals_s_times_qC (dReal *p, dReal s, dReal *q);
+ void pN_plusequals_s_times_qN (dReal *p, dReal s, dReal *q); // for all Nj
+ void solve1 (dReal *a, int i, int dir=1, int only_transfer=0);
+ // get a(C) = - dir * A(C,C) \ A(C,i). dir must be +/- 1.
+ // the fast version of this function computes some data that is needed by
+ // transfer_i_to_C(). if only_transfer is nonzero then this function
+ // *only* computes that data, it does not set a(C).
+
+ void unpermute();
+ // call this at the end of the LCP function. if the x/w values have been
+ // permuted then this will unscramble them.
+};
+
+
+dLCP::dLCP (int _n, int _nub, dReal *_Adata, dReal *_x, dReal *_b, dReal *_w,
+ dReal *_lo, dReal *_hi, dReal *_L, dReal *_d,
+ dReal *_Dell, dReal *_ell, dReal *_tmp,
+ int *_state, int *_findex, int *_p, int *_C, dReal **Arows)
+{
+ dUASSERT (_findex==0,"slow dLCP object does not support findex array");
+
+ n = _n;
+ nub = _nub;
+ Adata = _Adata;
+ A = 0;
+ x = _x;
+ b = _b;
+ w = _w;
+ lo = _lo;
+ hi = _hi;
+ nskip = dPAD(n);
+ dSetZero (x,n);
+ last_i_for_solve1 = -1;
+
+ int i,j;
+ C.setSize (n);
+ N.setSize (n);
+ for (int i=0; i<n; i++) {
+ C[i] = 0;
+ N[i] = 0;
+ }
+
+# ifdef ROWPTRS
+ // make matrix row pointers
+ A = Arows;
+ for (i=0; i<n; i++) A[i] = Adata + i*nskip;
+# else
+ A = Adata;
+# endif
+
+ // lets make A symmetric
+ for (i=0; i<n; i++) {
+ for (j=i+1; j<n; j++) AROW(i)[j] = AROW(j)[i];
+ }
+
+ // if nub>0, put all indexes 0..nub-1 into C and solve for x
+ if (nub > 0) {
+ for (i=0; i<nub; i++) memcpy (_L+i*nskip,AROW(i),(i+1)*sizeof(dReal));
+ dFactorLDLT (_L,_d,nub,nskip);
+ memcpy (x,b,nub*sizeof(dReal));
+ dSolveLDLT (_L,_d,x,nub,nskip);
+ dSetZero (_w,nub);
+ for (i=0; i<nub; i++) C[i] = 1;
+ }
+}
+
+
+dLCP::~dLCP()
+{
+}
+
+
+void dLCP::transfer_i_to_C (int i)
+{
+ if (i < nub) dDebug (0,"bad i");
+ if (C[i]) dDebug (0,"i already in C");
+ if (N[i]) dDebug (0,"i already in N");
+ for (int k=0; k<i; k++) {
+ if (!(C[k] ^ N[k])) dDebug (0,"assumptions for C and N violated");
+ }
+ for (int k=i; k<n; k++)
+ if (C[k] || N[k]) dDebug (0,"assumptions for C and N violated");
+ if (i != last_i_for_solve1) dDebug (0,"assumptions for i violated");
+ last_i_for_solve1 = -1;
+ C[i] = 1;
+}
+
+
+void dLCP::transfer_i_to_N (int i)
+{
+ if (i < nub) dDebug (0,"bad i");
+ if (C[i]) dDebug (0,"i already in C");
+ if (N[i]) dDebug (0,"i already in N");
+ for (int k=0; k<i; k++)
+ if (!C[k] && !N[k]) dDebug (0,"assumptions for C and N violated");
+ for (int k=i; k<n; k++)
+ if (C[k] || N[k]) dDebug (0,"assumptions for C and N violated");
+ last_i_for_solve1 = -1;
+ N[i] = 1;
+}
+
+
+void dLCP::transfer_i_from_N_to_C (int i)
+{
+ if (i < nub) dDebug (0,"bad i");
+ if (C[i]) dDebug (0,"i already in C");
+ if (!N[i]) dDebug (0,"i not in N");
+ last_i_for_solve1 = -1;
+ N[i] = 0;
+ C[i] = 1;
+}
+
+
+void dLCP::transfer_i_from_C_to_N (int i)
+{
+ if (i < nub) dDebug (0,"bad i");
+ if (N[i]) dDebug (0,"i already in N");
+ if (!C[i]) dDebug (0,"i not in C");
+ last_i_for_solve1 = -1;
+ C[i] = 0;
+ N[i] = 1;
+}
+
+
+int dLCP::numC()
+{
+ int i,count=0;
+ for (i=0; i<n; i++) if (C[i]) count++;
+ return count;
+}
+
+
+int dLCP::numN()
+{
+ int i,count=0;
+ for (i=0; i<n; i++) if (N[i]) count++;
+ return count;
+}
+
+
+int dLCP::indexC (int i)
+{
+ int k,count=0;
+ for (k=0; k<n; k++) {
+ if (C[k]) {
+ if (count==i) return k;
+ count++;
+ }
+ }
+ dDebug (0,"bad index C (%d)",i);
+ return 0;
+}
+
+
+int dLCP::indexN (int i)
+{
+ int k,count=0;
+ for (k=0; k<n; k++) {
+ if (N[k]) {
+ if (count==i) return k;
+ count++;
+ }
+ }
+ dDebug (0,"bad index into N");
+ return 0;
+}
+
+
+dReal dLCP::Aii (int i)
+{
+ return AROW(i)[i];
+}
+
+
+dReal dLCP::AiC_times_qC (int i, dReal *q)
+{
+ dReal sum = 0;
+ for (int k=0; k<n; k++) if (C[k]) sum += AROW(i)[k] * q[k];
+ return sum;
+}
+
+
+dReal dLCP::AiN_times_qN (int i, dReal *q)
+{
+ dReal sum = 0;
+ for (int k=0; k<n; k++) if (N[k]) sum += AROW(i)[k] * q[k];
+ return sum;
+}
+
+
+void dLCP::pN_equals_ANC_times_qC (dReal *p, dReal *q)
+{
+ dReal sum;
+ for (int ii=0; ii<n; ii++) if (N[ii]) {
+ sum = 0;
+ for (int jj=0; jj<n; jj++) if (C[jj]) sum += AROW(ii)[jj] * q[jj];
+ p[ii] = sum;
+ }
+}
+
+
+void dLCP::pN_plusequals_ANi (dReal *p, int i, int sign)
+{
+ int k;
+ for (k=0; k<n; k++) if (N[k] && k >= i) dDebug (0,"N assumption violated");
+ if (sign > 0) {
+ for (k=0; k<n; k++) if (N[k]) p[k] += AROW(i)[k];
+ }
+ else {
+ for (k=0; k<n; k++) if (N[k]) p[k] -= AROW(i)[k];
+ }
+}
+
+
+void dLCP::pC_plusequals_s_times_qC (dReal *p, dReal s, dReal *q)
+{
+ for (int k=0; k<n; k++) if (C[k]) p[k] += s*q[k];
+}
+
+
+void dLCP::pN_plusequals_s_times_qN (dReal *p, dReal s, dReal *q)
+{
+ for (int k=0; k<n; k++) if (N[k]) p[k] += s*q[k];
+}
+
+
+void dLCP::solve1 (dReal *a, int i, int dir, int only_transfer)
+{
+ dReal *AA = (dReal*) ALLOCA (n*nskip*sizeof(dReal));
+ dReal *dd = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *bb = (dReal*) ALLOCA (n*sizeof(dReal));
+ int ii,jj,AAi,AAj;
+
+ last_i_for_solve1 = i;
+ AAi = 0;
+ for (ii=0; ii<n; ii++) if (C[ii]) {
+ AAj = 0;
+ for (jj=0; jj<n; jj++) if (C[jj]) {
+ AA[AAi*nskip+AAj] = AROW(ii)[jj];
+ AAj++;
+ }
+ bb[AAi] = AROW(i)[ii];
+ AAi++;
+ }
+ if (AAi==0) return;
+
+ dFactorLDLT (AA,dd,AAi,nskip);
+ dSolveLDLT (AA,dd,bb,AAi,nskip);
+
+ AAi=0;
+ if (dir > 0) {
+ for (ii=0; ii<n; ii++) if (C[ii]) a[ii] = -bb[AAi++];
+ }
+ else {
+ for (ii=0; ii<n; ii++) if (C[ii]) a[ii] = bb[AAi++];
+ }
+}
+
+
+void dLCP::unpermute()
+{
+}
+
+#endif // dLCP_SLOW
+
+//***************************************************************************
+// fast implementation of dLCP. see the above definition of dLCP for
+// interface comments.
+//
+// `p' records the permutation of A,x,b,w,etc. p is initially 1:n and is
+// permuted as the other vectors/matrices are permuted.
+//
+// A,x,b,w,lo,hi,state,findex,p,c are permuted such that sets C,N have
+// contiguous indexes. the don't-care indexes follow N.
+//
+// an L*D*L' factorization is maintained of A(C,C), and whenever indexes are
+// added or removed from the set C the factorization is updated.
+// thus L*D*L'=A[C,C], i.e. a permuted top left nC*nC submatrix of A.
+// the leading dimension of the matrix L is always `nskip'.
+//
+// at the start there may be other indexes that are unbounded but are not
+// included in `nub'. dLCP will permute the matrix so that absolutely all
+// unbounded vectors are at the start. thus there may be some initial
+// permutation.
+//
+// the algorithms here assume certain patterns, particularly with respect to
+// index transfer.
+
+#ifdef dLCP_FAST
+
+struct dLCP {
+ int n,nskip,nub;
+ ATYPE A; // A rows
+ dReal *Adata,*x,*b,*w,*lo,*hi; // permuted LCP problem data
+ dReal *L,*d; // L*D*L' factorization of set C
+ dReal *Dell,*ell,*tmp;
+ int *state,*findex,*p,*C;
+ int nC,nN; // size of each index set
+
+ dLCP (int _n, int _nub, dReal *_Adata, dReal *_x, dReal *_b, dReal *_w,
+ dReal *_lo, dReal *_hi, dReal *_L, dReal *_d,
+ dReal *_Dell, dReal *_ell, dReal *_tmp,
+ int *_state, int *_findex, int *_p, int *_C, dReal **Arows);
+ int getNub() { return nub; }
+ void transfer_i_to_C (int i);
+ void transfer_i_to_N (int i)
+ { nN++; } // because we can assume C and N span 1:i-1
+ void transfer_i_from_N_to_C (int i);
+ void transfer_i_from_C_to_N (int i);
+ int numC() { return nC; }
+ int numN() { return nN; }
+ int indexC (int i) { return i; }
+ int indexN (int i) { return i+nC; }
+ dReal Aii (int i) { return AROW(i)[i]; }
+ dReal AiC_times_qC (int i, dReal *q) { return dDot (AROW(i),q,nC); }
+ dReal AiN_times_qN (int i, dReal *q) { return dDot (AROW(i)+nC,q+nC,nN); }
+ void pN_equals_ANC_times_qC (dReal *p, dReal *q);
+ void pN_plusequals_ANi (dReal *p, int i, int sign=1);
+ void pC_plusequals_s_times_qC (dReal *p, dReal s, dReal *q)
+ { for (int i=0; i<nC; i++) p[i] += s*q[i]; }
+ void pN_plusequals_s_times_qN (dReal *p, dReal s, dReal *q)
+ { for (int i=0; i<nN; i++) p[i+nC] += s*q[i+nC]; }
+ void solve1 (dReal *a, int i, int dir=1, int only_transfer=0);
+ void unpermute();
+};
+
+
+dLCP::dLCP (int _n, int _nub, dReal *_Adata, dReal *_x, dReal *_b, dReal *_w,
+ dReal *_lo, dReal *_hi, dReal *_L, dReal *_d,
+ dReal *_Dell, dReal *_ell, dReal *_tmp,
+ int *_state, int *_findex, int *_p, int *_C, dReal **Arows)
+{
+ n = _n;
+ nub = _nub;
+ Adata = _Adata;
+ A = 0;
+ x = _x;
+ b = _b;
+ w = _w;
+ lo = _lo;
+ hi = _hi;
+ L = _L;
+ d = _d;
+ Dell = _Dell;
+ ell = _ell;
+ tmp = _tmp;
+ state = _state;
+ findex = _findex;
+ p = _p;
+ C = _C;
+ nskip = dPAD(n);
+ dSetZero (x,n);
+
+ int k;
+
+# ifdef ROWPTRS
+ // make matrix row pointers
+ A = Arows;
+ for (k=0; k<n; k++) A[k] = Adata + k*nskip;
+# else
+ A = Adata;
+# endif
+
+ nC = 0;
+ nN = 0;
+ for (k=0; k<n; k++) p[k]=k; // initially unpermuted
+
+ /*
+ // for testing, we can do some random swaps in the area i > nub
+ if (nub < n) {
+ for (k=0; k<100; k++) {
+ int i1,i2;
+ do {
+ i1 = dRandInt(n-nub)+nub;
+ i2 = dRandInt(n-nub)+nub;
+ }
+ while (i1 > i2);
+ //printf ("--> %d %d\n",i1,i2);
+ swapProblem (A,x,b,w,lo,hi,p,state,findex,n,i1,i2,nskip,0);
+ }
+ }
+ */
+
+ // permute the problem so that *all* the unbounded variables are at the
+ // start, i.e. look for unbounded variables not included in `nub'. we can
+ // potentially push up `nub' this way and get a bigger initial factorization.
+ // note that when we swap rows/cols here we must not just swap row pointers,
+ // as the initial factorization relies on the data being all in one chunk.
+ for (k=nub; k<n; k++) {
+ if (lo[k]==-dInfinity && hi[k]==dInfinity) {
+ swapProblem (A,x,b,w,lo,hi,p,state,findex,n,nub,k,nskip,0);
+ nub++;
+ }
+ }
+
+ // if there are unbounded variables at the start, factorize A up to that
+ // point and solve for x. this puts all indexes 0..nub-1 into C.
+ if (nub > 0) {
+ for (k=0; k<nub; k++) memcpy (L+k*nskip,AROW(k),(k+1)*sizeof(dReal));
+ dFactorLDLT (L,d,nub,nskip);
+ memcpy (x,b,nub*sizeof(dReal));
+ dSolveLDLT (L,d,x,nub,nskip);
+ dSetZero (w,nub);
+ for (k=0; k<nub; k++) C[k] = k;
+ nC = nub;
+ }
+
+ // permute the indexes > nub such that all findex variables are at the end
+ if (findex) {
+ int num_at_end = 0;
+ for (k=n-1; k >= nub; k--) {
+ if (findex[k] >= 0) {
+ swapProblem (A,x,b,w,lo,hi,p,state,findex,n,k,n-1-num_at_end,nskip,1);
+ num_at_end++;
+ }
+ }
+ }
+
+ // print info about indexes
+ /*
+ for (k=0; k<n; k++) {
+ if (k<nub) printf ("C");
+ else if (lo[k]==-dInfinity && hi[k]==dInfinity) printf ("c");
+ else printf (".");
+ }
+ printf ("\n");
+ */
+}
+
+
+void dLCP::transfer_i_to_C (int i)
+{
+ int j;
+ if (nC > 0) {
+ // ell,Dell were computed by solve1(). note, ell = D \ L1solve (L,A(i,C))
+ for (j=0; j<nC; j++) L[nC*nskip+j] = ell[j];
+ d[nC] = dRecip (AROW(i)[i] - dDot(ell,Dell,nC));
+ }
+ else {
+ d[0] = dRecip (AROW(i)[i]);
+ }
+ swapProblem (A,x,b,w,lo,hi,p,state,findex,n,nC,i,nskip,1);
+ C[nC] = nC;
+ nC++;
+
+# ifdef DEBUG_LCP
+ checkFactorization (A,L,d,nC,C,nskip);
+ if (i < (n-1)) checkPermutations (i+1,n,nC,nN,p,C);
+# endif
+}
+
+
+void dLCP::transfer_i_from_N_to_C (int i)
+{
+ int j;
+ if (nC > 0) {
+ dReal *aptr = AROW(i);
+# ifdef NUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr unpermuted
+ for (j=0; j<nub; j++) Dell[j] = aptr[j];
+ for (j=nub; j<nC; j++) Dell[j] = aptr[C[j]];
+# else
+ for (j=0; j<nC; j++) Dell[j] = aptr[C[j]];
+# endif
+ dSolveL1 (L,Dell,nC,nskip);
+ for (j=0; j<nC; j++) ell[j] = Dell[j] * d[j];
+ for (j=0; j<nC; j++) L[nC*nskip+j] = ell[j];
+ d[nC] = dRecip (AROW(i)[i] - dDot(ell,Dell,nC));
+ }
+ else {
+ d[0] = dRecip (AROW(i)[i]);
+ }
+ swapProblem (A,x,b,w,lo,hi,p,state,findex,n,nC,i,nskip,1);
+ C[nC] = nC;
+ nN--;
+ nC++;
+
+ // @@@ TO DO LATER
+ // if we just finish here then we'll go back and re-solve for
+ // delta_x. but actually we can be more efficient and incrementally
+ // update delta_x here. but if we do this, we wont have ell and Dell
+ // to use in updating the factorization later.
+
+# ifdef DEBUG_LCP
+ checkFactorization (A,L,d,nC,C,nskip);
+# endif
+}
+
+
+void dLCP::transfer_i_from_C_to_N (int i)
+{
+ // remove a row/column from the factorization, and adjust the
+ // indexes (black magic!)
+ int j,k;
+ for (j=0; j<nC; j++) if (C[j]==i) {
+ dLDLTRemove (A,C,L,d,n,nC,j,nskip);
+ for (k=0; k<nC; k++) if (C[k]==nC-1) {
+ C[k] = C[j];
+ if (j < (nC-1)) memmove (C+j,C+j+1,(nC-j-1)*sizeof(int));
+ break;
+ }
+ dIASSERT (k < nC);
+ break;
+ }
+ dIASSERT (j < nC);
+ swapProblem (A,x,b,w,lo,hi,p,state,findex,n,i,nC-1,nskip,1);
+ nC--;
+ nN++;
+
+# ifdef DEBUG_LCP
+ checkFactorization (A,L,d,nC,C,nskip);
+# endif
+}
+
+
+void dLCP::pN_equals_ANC_times_qC (dReal *p, dReal *q)
+{
+ // we could try to make this matrix-vector multiplication faster using
+ // outer product matrix tricks, e.g. with the dMultidotX() functions.
+ // but i tried it and it actually made things slower on random 100x100
+ // problems because of the overhead involved. so we'll stick with the
+ // simple method for now.
+ for (int i=0; i<nN; i++) p[i+nC] = dDot (AROW(i+nC),q,nC);
+}
+
+
+void dLCP::pN_plusequals_ANi (dReal *p, int i, int sign)
+{
+ dReal *aptr = AROW(i)+nC;
+ if (sign > 0) {
+ for (int i=0; i<nN; i++) p[i+nC] += aptr[i];
+ }
+ else {
+ for (int i=0; i<nN; i++) p[i+nC] -= aptr[i];
+ }
+}
+
+
+void dLCP::solve1 (dReal *a, int i, int dir, int only_transfer)
+{
+ // the `Dell' and `ell' that are computed here are saved. if index i is
+ // later added to the factorization then they can be reused.
+ //
+ // @@@ question: do we need to solve for entire delta_x??? yes, but
+ // only if an x goes below 0 during the step.
+
+ int j;
+ if (nC > 0) {
+ dReal *aptr = AROW(i);
+# ifdef NUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr[] is guaranteed unpermuted
+ for (j=0; j<nub; j++) Dell[j] = aptr[j];
+ for (j=nub; j<nC; j++) Dell[j] = aptr[C[j]];
+# else
+ for (j=0; j<nC; j++) Dell[j] = aptr[C[j]];
+# endif
+ dSolveL1 (L,Dell,nC,nskip);
+ for (j=0; j<nC; j++) ell[j] = Dell[j] * d[j];
+
+ if (!only_transfer) {
+ for (j=0; j<nC; j++) tmp[j] = ell[j];
+ dSolveL1T (L,tmp,nC,nskip);
+ if (dir > 0) {
+ for (j=0; j<nC; j++) a[C[j]] = -tmp[j];
+ }
+ else {
+ for (j=0; j<nC; j++) a[C[j]] = tmp[j];
+ }
+ }
+ }
+}
+
+
+void dLCP::unpermute()
+{
+ // now we have to un-permute x and w
+ int j;
+ dReal *tmp = (dReal*) ALLOCA (n*sizeof(dReal));
+ memcpy (tmp,x,n*sizeof(dReal));
+ for (j=0; j<n; j++) x[p[j]] = tmp[j];
+ memcpy (tmp,w,n*sizeof(dReal));
+ for (j=0; j<n; j++) w[p[j]] = tmp[j];
+}
+
+#endif // dLCP_FAST
+
+//***************************************************************************
+// an unoptimized Dantzig LCP driver routine for the basic LCP problem.
+// must have lo=0, hi=dInfinity, and nub=0.
+
+void dSolveLCPBasic (int n, dReal *A, dReal *x, dReal *b,
+ dReal *w, int nub, dReal *lo, dReal *hi)
+{
+ dAASSERT (n>0 && A && x && b && w && nub == 0);
+
+ int i,k;
+ int nskip = dPAD(n);
+ dReal *L = (dReal*) ALLOCA (n*nskip*sizeof(dReal));
+ dReal *d = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *delta_x = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *delta_w = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *Dell = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *ell = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *tmp = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal **Arows = (dReal**) ALLOCA (n*sizeof(dReal*));
+ int *p = (int*) ALLOCA (n*sizeof(int));
+ int *C = (int*) ALLOCA (n*sizeof(int));
+ int *dummy = (int*) ALLOCA (n*sizeof(int));
+
+ dLCP lcp (n,0,A,x,b,w,tmp,tmp,L,d,Dell,ell,tmp,dummy,dummy,p,C,Arows);
+ nub = lcp.getNub();
+
+ for (i=0; i<n; i++) {
+ w[i] = lcp.AiC_times_qC (i,x) - b[i];
+ if (w[i] >= 0) {
+ lcp.transfer_i_to_N (i);
+ }
+ else {
+ for (;;) {
+ // compute: delta_x(C) = -A(C,C)\A(C,i)
+ dSetZero (delta_x,n);
+ lcp.solve1 (delta_x,i);
+ delta_x[i] = 1;
+
+ // compute: delta_w = A*delta_x
+ dSetZero (delta_w,n);
+ lcp.pN_equals_ANC_times_qC (delta_w,delta_x);
+ lcp.pN_plusequals_ANi (delta_w,i);
+ delta_w[i] = lcp.AiC_times_qC (i,delta_x) + lcp.Aii(i);
+
+ // find index to switch
+ int si = i; // si = switch index
+ int si_in_N = 0; // set to 1 if si in N
+ dReal s = -w[i]/delta_w[i];
+
+ if (s <= 0) {
+ dMessage (d_ERR_LCP, "LCP internal error, s <= 0 (s=%.4e)",s);
+ if (i < (n-1)) {
+ dSetZero (x+i,n-i);
+ dSetZero (w+i,n-i);
+ }
+ goto done;
+ }
+
+ for (k=0; k < lcp.numN(); k++) {
+ if (delta_w[lcp.indexN(k)] < 0) {
+ dReal s2 = -w[lcp.indexN(k)] / delta_w[lcp.indexN(k)];
+ if (s2 < s) {
+ s = s2;
+ si = lcp.indexN(k);
+ si_in_N = 1;
+ }
+ }
+ }
+ for (k=0; k < lcp.numC(); k++) {
+ if (delta_x[lcp.indexC(k)] < 0) {
+ dReal s2 = -x[lcp.indexC(k)] / delta_x[lcp.indexC(k)];
+ if (s2 < s) {
+ s = s2;
+ si = lcp.indexC(k);
+ si_in_N = 0;
+ }
+ }
+ }
+
+ // apply x = x + s * delta_x
+ lcp.pC_plusequals_s_times_qC (x,s,delta_x);
+ x[i] += s;
+ lcp.pN_plusequals_s_times_qN (w,s,delta_w);
+ w[i] += s * delta_w[i];
+
+ // switch indexes between sets if necessary
+ if (si==i) {
+ w[i] = 0;
+ lcp.transfer_i_to_C (i);
+ break;
+ }
+ if (si_in_N) {
+ w[si] = 0;
+ lcp.transfer_i_from_N_to_C (si);
+ }
+ else {
+ x[si] = 0;
+ lcp.transfer_i_from_C_to_N (si);
+ }
+ }
+ }
+ }
+
+ done:
+ lcp.unpermute();
+}
+
+//***************************************************************************
+// an optimized Dantzig LCP driver routine for the lo-hi LCP problem.
+
+void dSolveLCP (int n, dReal *A, dReal *x, dReal *b,
+ dReal *w, int nub, dReal *lo, dReal *hi, int *findex)
+{
+ dAASSERT (n>0 && A && x && b && w && lo && hi && nub >= 0 && nub <= n);
+ int i,k,hit_first_friction_index = 0;
+ int nskip = dPAD(n);
+
+ // if all the variables are unbounded then we can just factor, solve,
+ // and return
+ if (nub >= n) {
+ dFactorLDLT (A,w,n,nskip); // use w for d
+ dSolveLDLT (A,w,b,n,nskip);
+ memcpy (x,b,n*sizeof(dReal));
+ dSetZero (w,n);
+ return;
+ }
+
+# ifndef dNODEBUG
+ // check restrictions on lo and hi
+ for (k=0; k<n; k++) dIASSERT (lo[k] <= 0 && hi[k] >= 0);
+# endif
+
+ dReal *L = (dReal*) ALLOCA (n*nskip*sizeof(dReal));
+ dReal *d = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *delta_x = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *delta_w = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *Dell = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *ell = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal **Arows = (dReal**) ALLOCA (n*sizeof(dReal*));
+ int *p = (int*) ALLOCA (n*sizeof(int));
+ int *C = (int*) ALLOCA (n*sizeof(int));
+ int dir;
+ dReal dirf;
+
+ // for i in N, state[i] is 0 if x(i)==lo(i) or 1 if x(i)==hi(i)
+ int *state = (int*) ALLOCA (n*sizeof(int));
+
+ // create LCP object. note that tmp is set to delta_w to save space, this
+ // optimization relies on knowledge of how tmp is used, so be careful!
+ dLCP lcp (n,nub,A,x,b,w,lo,hi,L,d,Dell,ell,delta_w,state,findex,p,C,Arows);
+ nub = lcp.getNub();
+
+ // loop over all indexes nub..n-1. for index i, if x(i),w(i) satisfy the
+ // LCP conditions then i is added to the appropriate index set. otherwise
+ // x(i),w(i) is driven either +ve or -ve to force it to the valid region.
+ // as we drive x(i), x(C) is also adjusted to keep w(C) at zero.
+ // while driving x(i) we maintain the LCP conditions on the other variables
+ // 0..i-1. we do this by watching out for other x(i),w(i) values going
+ // outside the valid region, and then switching them between index sets
+ // when that happens.
+
+ for (i=nub; i<n; i++) {
+ // the index i is the driving index and indexes i+1..n-1 are "dont care",
+ // i.e. when we make changes to the system those x's will be zero and we
+ // don't care what happens to those w's. in other words, we only consider
+ // an (i+1)*(i+1) sub-problem of A*x=b+w.
+
+ // if we've hit the first friction index, we have to compute the lo and
+ // hi values based on the values of x already computed. we have been
+ // permuting the indexes, so the values stored in the findex vector are
+ // no longer valid. thus we have to temporarily unpermute the x vector.
+ if (hit_first_friction_index == 0 && findex && findex[i] >= 0) {
+ // un-permute x into delta_w, which is not being used at the moment
+ for (k=0; k<n; k++) delta_w[p[k]] = x[k];
+ // set lo and hi values
+ for (k=i; k<n; k++) {
+ hi[k] = dFabs (hi[k] * delta_w[findex[k]]);
+ lo[k] = -hi[k];
+ }
+ hit_first_friction_index = 1;
+ }
+
+ // thus far we have not even been computing the w values for indexes
+ // greater than i, so compute w[i] now.
+ w[i] = lcp.AiC_times_qC (i,x) + lcp.AiN_times_qN (i,x) - b[i];
+
+ // if lo=hi=0 (which can happen for tangential friction when normals are
+ // 0) then the index will be assigned to set N with some state. however,
+ // set C's line has zero size, so the index will always remain in set N.
+ // with the "normal" switching logic, if w changed sign then the index
+ // would have to switch to set C and then back to set N with an inverted
+ // state. this is pointless, and also computationally expensive. to
+ // prevent this from happening, we use the rule that indexes with lo=hi=0
+ // will never be checked for set changes. this means that the state for
+ // these indexes may be incorrect, but that doesn't matter.
+
+ // see if x(i),w(i) is in a valid region
+ if (lo[i]==0 && w[i] >= 0) {
+ lcp.transfer_i_to_N (i);
+ state[i] = 0;
+ }
+ else if (hi[i]==0 && w[i] <= 0) {
+ lcp.transfer_i_to_N (i);
+ state[i] = 1;
+ }
+ else if (w[i]==0) {
+ // this is a degenerate case. by the time we get to this test we know
+ // that lo != 0, which means that lo < 0 as lo is not allowed to be +ve,
+ // and similarly that hi > 0. this means that the line segment
+ // corresponding to set C is at least finite in extent, and we are on it.
+ // NOTE: we must call lcp.solve1() before lcp.transfer_i_to_C()
+ lcp.solve1 (delta_x,i,0,1);
+ lcp.transfer_i_to_C (i);
+ }
+ else {
+ // we must push x(i) and w(i)
+ for (;;) {
+ // find direction to push on x(i)
+ if (w[i] <= 0) {
+ dir = 1;
+ dirf = REAL(1.0);
+ }
+ else {
+ dir = -1;
+ dirf = REAL(-1.0);
+ }
+
+ // compute: delta_x(C) = -dir*A(C,C)\A(C,i)
+ lcp.solve1 (delta_x,i,dir);
+ // note that delta_x[i] = dirf, but we wont bother to set it
+
+ // compute: delta_w = A*delta_x ... note we only care about
+ // delta_w(N) and delta_w(i), the rest is ignored
+ lcp.pN_equals_ANC_times_qC (delta_w,delta_x);
+ lcp.pN_plusequals_ANi (delta_w,i,dir);
+ delta_w[i] = lcp.AiC_times_qC (i,delta_x) + lcp.Aii(i)*dirf;
+
+ // find largest step we can take (size=s), either to drive x(i),w(i)
+ // to the valid LCP region or to drive an already-valid variable
+ // outside the valid region.
+
+ int cmd = 1; // index switching command
+ int si = 0; // si = index to switch if cmd>3
+ dReal s = -w[i]/delta_w[i];
+ if (dir > 0) {
+ if (hi[i] < dInfinity) {
+ dReal s2 = (hi[i]-x[i])/dirf; // step to x(i)=hi(i)
+ if (s2 < s) {
+ s = s2;
+ cmd = 3;
+ }
+ }
+ }
+ else {
+ if (lo[i] > -dInfinity) {
+ dReal s2 = (lo[i]-x[i])/dirf; // step to x(i)=lo(i)
+ if (s2 < s) {
+ s = s2;
+ cmd = 2;
+ }
+ }
+ }
+
+ for (k=0; k < lcp.numN(); k++) {
+ if ((state[lcp.indexN(k)]==0 && delta_w[lcp.indexN(k)] < 0) ||
+ (state[lcp.indexN(k)]!=0 && delta_w[lcp.indexN(k)] > 0)) {
+ // don't bother checking if lo=hi=0
+ if (lo[lcp.indexN(k)] == 0 && hi[lcp.indexN(k)] == 0) continue;
+ dReal s2 = -w[lcp.indexN(k)] / delta_w[lcp.indexN(k)];
+ if (s2 < s) {
+ s = s2;
+ cmd = 4;
+ si = lcp.indexN(k);
+ }
+ }
+ }
+
+ for (k=nub; k < lcp.numC(); k++) {
+ if (delta_x[lcp.indexC(k)] < 0 && lo[lcp.indexC(k)] > -dInfinity) {
+ dReal s2 = (lo[lcp.indexC(k)]-x[lcp.indexC(k)]) /
+ delta_x[lcp.indexC(k)];
+ if (s2 < s) {
+ s = s2;
+ cmd = 5;
+ si = lcp.indexC(k);
+ }
+ }
+ if (delta_x[lcp.indexC(k)] > 0 && hi[lcp.indexC(k)] < dInfinity) {
+ dReal s2 = (hi[lcp.indexC(k)]-x[lcp.indexC(k)]) /
+ delta_x[lcp.indexC(k)];
+ if (s2 < s) {
+ s = s2;
+ cmd = 6;
+ si = lcp.indexC(k);
+ }
+ }
+ }
+
+ //static char* cmdstring[8] = {0,"->C","->NL","->NH","N->C",
+ // "C->NL","C->NH"};
+ //printf ("cmd=%d (%s), si=%d\n",cmd,cmdstring[cmd],(cmd>3) ? si : i);
+
+ // if s <= 0 then we've got a problem. if we just keep going then
+ // we're going to get stuck in an infinite loop. instead, just cross
+ // our fingers and exit with the current solution.
+ if (s <= 0) {
+ dMessage (d_ERR_LCP, "LCP internal error, s <= 0 (s=%.4e)",s);
+ if (i < (n-1)) {
+ dSetZero (x+i,n-i);
+ dSetZero (w+i,n-i);
+ }
+ goto done;
+ }
+
+ // apply x = x + s * delta_x
+ lcp.pC_plusequals_s_times_qC (x,s,delta_x);
+ x[i] += s * dirf;
+
+ // apply w = w + s * delta_w
+ lcp.pN_plusequals_s_times_qN (w,s,delta_w);
+ w[i] += s * delta_w[i];
+
+ // switch indexes between sets if necessary
+ switch (cmd) {
+ case 1: // done
+ w[i] = 0;
+ lcp.transfer_i_to_C (i);
+ break;
+ case 2: // done
+ x[i] = lo[i];
+ state[i] = 0;
+ lcp.transfer_i_to_N (i);
+ break;
+ case 3: // done
+ x[i] = hi[i];
+ state[i] = 1;
+ lcp.transfer_i_to_N (i);
+ break;
+ case 4: // keep going
+ w[si] = 0;
+ lcp.transfer_i_from_N_to_C (si);
+ break;
+ case 5: // keep going
+ x[si] = lo[si];
+ state[si] = 0;
+ lcp.transfer_i_from_C_to_N (si);
+ break;
+ case 6: // keep going
+ x[si] = hi[si];
+ state[si] = 1;
+ lcp.transfer_i_from_C_to_N (si);
+ break;
+ }
+
+ if (cmd <= 3) break;
+ }
+ }
+ }
+
+ done:
+ lcp.unpermute();
+}
+
+//***************************************************************************
+// accuracy and timing test
+
+extern "C" void dTestSolveLCP()
+{
+ int n = 100;
+ int i,nskip = dPAD(n);
+ const dReal tol = REAL(1e-9);
+ printf ("dTestSolveLCP()\n");
+
+ dReal *A = (dReal*) ALLOCA (n*nskip*sizeof(dReal));
+ dReal *x = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *b = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *w = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *lo = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *hi = (dReal*) ALLOCA (n*sizeof(dReal));
+
+ dReal *A2 = (dReal*) ALLOCA (n*nskip*sizeof(dReal));
+ dReal *b2 = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *lo2 = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *hi2 = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *tmp1 = (dReal*) ALLOCA (n*sizeof(dReal));
+ dReal *tmp2 = (dReal*) ALLOCA (n*sizeof(dReal));
+
+ double total_time = 0;
+ for (int count=0; count < 1000; count++) {
+
+ // form (A,b) = a random positive definite LCP problem
+ dMakeRandomMatrix (A2,n,n,1.0);
+ dMultiply2 (A,A2,A2,n,n,n);
+ dMakeRandomMatrix (x,n,1,1.0);
+ dMultiply0 (b,A,x,n,n,1);
+ for (i=0; i<n; i++) b[i] += (dRandReal()*REAL(0.2))-REAL(0.1);
+
+ // choose `nub' in the range 0..n-1
+ int nub = 50; //dRandInt (n);
+
+ // make limits
+ for (i=0; i<nub; i++) lo[i] = -dInfinity;
+ for (i=0; i<nub; i++) hi[i] = dInfinity;
+ //for (i=nub; i<n; i++) lo[i] = 0;
+ //for (i=nub; i<n; i++) hi[i] = dInfinity;
+ //for (i=nub; i<n; i++) lo[i] = -dInfinity;
+ //for (i=nub; i<n; i++) hi[i] = 0;
+ for (i=nub; i<n; i++) lo[i] = -(dRandReal()*REAL(1.0))-REAL(0.01);
+ for (i=nub; i<n; i++) hi[i] = (dRandReal()*REAL(1.0))+REAL(0.01);
+
+ // set a few limits to lo=hi=0
+ /*
+ for (i=0; i<10; i++) {
+ int j = dRandInt (n-nub) + nub;
+ lo[j] = 0;
+ hi[j] = 0;
+ }
+ */
+
+ // solve the LCP. we must make copy of A,b,lo,hi (A2,b2,lo2,hi2) for
+ // SolveLCP() to permute. also, we'll clear the upper triangle of A2 to
+ // ensure that it doesn't get referenced (if it does, the answer will be
+ // wrong).
+
+ memcpy (A2,A,n*nskip*sizeof(dReal));
+ dClearUpperTriangle (A2,n);
+ memcpy (b2,b,n*sizeof(dReal));
+ memcpy (lo2,lo,n*sizeof(dReal));
+ memcpy (hi2,hi,n*sizeof(dReal));
+ dSetZero (x,n);
+ dSetZero (w,n);
+
+ dStopwatch sw;
+ dStopwatchReset (&sw);
+ dStopwatchStart (&sw);
+
+ dSolveLCP (n,A2,x,b2,w,nub,lo2,hi2,0);
+
+ dStopwatchStop (&sw);
+ double time = dStopwatchTime(&sw);
+ total_time += time;
+ double average = total_time / double(count+1) * 1000.0;
+
+ // check the solution
+
+ dMultiply0 (tmp1,A,x,n,n,1);
+ for (i=0; i<n; i++) tmp2[i] = b[i] + w[i];
+ dReal diff = dMaxDifference (tmp1,tmp2,n,1);
+ // printf ("\tA*x = b+w, maximum difference = %.6e - %s (1)\n",diff,
+ // diff > tol ? "FAILED" : "passed");
+ if (diff > tol) dDebug (0,"A*x = b+w, maximum difference = %.6e",diff);
+ int n1=0,n2=0,n3=0;
+ for (i=0; i<n; i++) {
+ if (x[i]==lo[i] && w[i] >= 0) {
+ n1++; // ok
+ }
+ else if (x[i]==hi[i] && w[i] <= 0) {
+ n2++; // ok
+ }
+ else if (x[i] >= lo[i] && x[i] <= hi[i] && w[i] == 0) {
+ n3++; // ok
+ }
+ else {
+ dDebug (0,"FAILED: i=%d x=%.4e w=%.4e lo=%.4e hi=%.4e",i,
+ x[i],w[i],lo[i],hi[i]);
+ }
+ }
+
+ // pacifier
+ printf ("passed: NL=%3d NH=%3d C=%3d ",n1,n2,n3);
+ printf ("time=%10.3f ms avg=%10.4f\n",time * 1000.0,average);
+ }
+}
diff --git a/extern/ode/dist/ode/src/lcp.h b/extern/ode/dist/ode/src/lcp.h
new file mode 100644
index 00000000000..adb66fe70da
--- /dev/null
+++ b/extern/ode/dist/ode/src/lcp.h
@@ -0,0 +1,58 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i)
+satisfies one of
+ (1) x = lo, w >= 0
+ (2) x = hi, w <= 0
+ (3) lo < x < hi, w = 0
+A is a matrix of dimension n*n, everything else is a vector of size n*1.
+lo and hi can be +/- dInfinity as needed. the first `nub' variables are
+unbounded, i.e. hi and lo are assumed to be +/- dInfinity.
+
+we restrict lo(i) <= 0 and hi(i) >= 0.
+
+the original data (A,b) may be modified by this function.
+
+if the `findex' (friction index) parameter is nonzero, it points to an array
+of index values. in this case constraints that have findex[i] >= 0 are
+special. all non-special constraints are solved for, then the lo and hi values
+for the special constraints are set:
+ hi[i] = abs( hi[i] * x[findex[i]] )
+ lo[i] = -hi[i]
+and the solution continues. this mechanism allows a friction approximation
+to be implemented.
+
+*/
+
+
+#ifndef _ODE_LCP_H_
+#define _ODE_LCP_H_
+
+
+void dSolveLCP (int n, dReal *A, dReal *x, dReal *b, dReal *w,
+ int nub, dReal *lo, dReal *hi, int *findex);
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/mass.cpp b/extern/ode/dist/ode/src/mass.cpp
new file mode 100644
index 00000000000..9c1aae2033f
--- /dev/null
+++ b/extern/ode/dist/ode/src/mass.cpp
@@ -0,0 +1,261 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/config.h>
+#include <ode/mass.h>
+#include <ode/odemath.h>
+#include <ode/matrix.h>
+
+
+#define _I(i,j) I[(i)*4+(j)]
+
+
+// return 1 if ok, 0 if bad
+
+static int checkMass (dMass *m)
+{
+ if (m->mass <= 0) {
+ dDEBUGMSG ("mass must be > 0");
+ return 0;
+ }
+ if (!dIsPositiveDefinite (m->I,3)) {
+ dDEBUGMSG ("inertia must be positive definite");
+ return 0;
+ }
+
+ // verify that the center of mass position is consistent with the mass
+ // and inertia matrix. this is done by checking that the inertia around
+ // the center of mass is also positive definite. from the comment in
+ // dMassTranslate(), if the body is translated so that its center of mass
+ // is at the point of reference, then the new inertia is:
+ // I + mass*crossmat(c)^2
+ // note that requiring this to be positive definite is exactly equivalent
+ // to requiring that the spatial inertia matrix
+ // [ mass*eye(3,3) M*crossmat(c)^T ]
+ // [ M*crossmat(c) I ]
+ // is positive definite, given that I is PD and mass>0. see the theorem
+ // about partitioned PD matrices for proof.
+
+ dMatrix3 I2,chat;
+ dSetZero (chat,12);
+ dCROSSMAT (chat,m->c,4,+,-);
+ dMULTIPLY0_333 (I2,chat,chat);
+ for (int i=0; i<12; i++) I2[i] = m->I[i] + m->mass*I2[i];
+ if (!dIsPositiveDefinite (I2,3)) {
+ dDEBUGMSG ("center of mass inconsistent with mass parameters");
+ return 0;
+ }
+ return 1;
+}
+
+
+void dMassSetZero (dMass *m)
+{
+ dAASSERT (m);
+ m->mass = REAL(0.0);
+ dSetZero (m->c,sizeof(m->c) / sizeof(dReal));
+ dSetZero (m->I,sizeof(m->I) / sizeof(dReal));
+}
+
+
+void dMassSetParameters (dMass *m, dReal themass,
+ dReal cgx, dReal cgy, dReal cgz,
+ dReal I11, dReal I22, dReal I33,
+ dReal I12, dReal I13, dReal I23)
+{
+ dAASSERT (m);
+ dMassSetZero (m);
+ m->mass = themass;
+ m->c[0] = cgx;
+ m->c[1] = cgy;
+ m->c[2] = cgz;
+ m->_I(0,0) = I11;
+ m->_I(1,1) = I22;
+ m->_I(2,2) = I33;
+ m->_I(0,1) = I12;
+ m->_I(0,2) = I13;
+ m->_I(1,2) = I23;
+ m->_I(1,0) = I12;
+ m->_I(2,0) = I13;
+ m->_I(2,1) = I23;
+ checkMass (m);
+}
+
+
+void dMassSetSphere (dMass *m, dReal density, dReal radius)
+{
+ dAASSERT (m);
+ dMassSetZero (m);
+ m->mass = (REAL(4.0)/REAL(3.0)) * M_PI * radius*radius*radius * density;
+ dReal II = REAL(0.4) * m->mass * radius*radius;
+ m->_I(0,0) = II;
+ m->_I(1,1) = II;
+ m->_I(2,2) = II;
+
+# ifndef dNODEBUG
+ checkMass (m);
+# endif
+}
+
+
+void dMassSetCappedCylinder (dMass *m, dReal density, int direction,
+ dReal a, dReal b)
+{
+ dReal M1,M2,Ia,Ib;
+ dAASSERT (m);
+ dUASSERT (direction >= 1 && direction <= 3,"bad direction number");
+ dMassSetZero (m);
+ M1 = M_PI*a*a*b*density; // cylinder mass
+ M2 = (REAL(4.0)/REAL(3.0))*M_PI*a*a*a*density; // total cap mass
+ m->mass = M1+M2;
+ Ia = M1*(REAL(0.25)*a*a + (REAL(1.0)/REAL(12.0))*b*b) +
+ M2*(REAL(0.4)*a*a + REAL(0.5)*b*b);
+ Ib = (M1*REAL(0.5) + M2*REAL(0.4))*a*a;
+ m->_I(0,0) = Ia;
+ m->_I(1,1) = Ia;
+ m->_I(2,2) = Ia;
+ m->_I(direction-1,direction-1) = Ib;
+
+# ifndef dNODEBUG
+ checkMass (m);
+# endif
+}
+
+
+void dMassSetBox (dMass *m, dReal density,
+ dReal lx, dReal ly, dReal lz)
+{
+ dAASSERT (m);
+ dMassSetZero (m);
+ dReal M = lx*ly*lz*density;
+ m->mass = M;
+ m->_I(0,0) = M/REAL(12.0) * (ly*ly + lz*lz);
+ m->_I(1,1) = M/REAL(12.0) * (lx*lx + lz*lz);
+ m->_I(2,2) = M/REAL(12.0) * (lx*lx + ly*ly);
+
+# ifndef dNODEBUG
+ checkMass (m);
+# endif
+}
+
+
+void dMassAdjust (dMass *m, dReal newmass)
+{
+ dAASSERT (m);
+ dReal scale = newmass / m->mass;
+ m->mass = newmass;
+ for (int i=0; i<3; i++) for (int j=0; j<3; j++) m->_I(i,j) *= scale;
+
+# ifndef dNODEBUG
+ checkMass (m);
+# endif
+}
+
+
+void dMassTranslate (dMass *m, dReal x, dReal y, dReal z)
+{
+ // if the body is translated by `a' relative to its point of reference,
+ // the new inertia about the point of reference is:
+ //
+ // I + mass*(crossmat(c)^2 - crossmat(c+a)^2)
+ //
+ // where c is the existing center of mass and I is the old inertia.
+
+ int i,j;
+ dMatrix3 ahat,chat,t1,t2;
+ dReal a[3];
+
+ dAASSERT (m);
+
+ // adjust inertia matrix
+ dSetZero (chat,12);
+ dCROSSMAT (chat,m->c,4,+,-);
+ a[0] = x + m->c[0];
+ a[1] = y + m->c[1];
+ a[2] = z + m->c[2];
+ dSetZero (ahat,12);
+ dCROSSMAT (ahat,a,4,+,-);
+ dMULTIPLY0_333 (t1,ahat,ahat);
+ dMULTIPLY0_333 (t2,chat,chat);
+ for (i=0; i<3; i++) for (j=0; j<3; j++)
+ m->_I(i,j) += m->mass * (t2[i*4+j]-t1[i*4+j]);
+
+ // ensure perfect symmetry
+ m->_I(1,0) = m->_I(0,1);
+ m->_I(2,0) = m->_I(0,2);
+ m->_I(2,1) = m->_I(1,2);
+
+ // adjust center of mass
+ m->c[0] += x;
+ m->c[1] += y;
+ m->c[2] += z;
+
+# ifndef dNODEBUG
+ checkMass (m);
+# endif
+}
+
+
+void dMassRotate (dMass *m, const dMatrix3 R)
+{
+ // if the body is rotated by `R' relative to its point of reference,
+ // the new inertia about the point of reference is:
+ //
+ // R * I * R'
+ //
+ // where I is the old inertia.
+
+ dMatrix3 t1;
+ dReal t2[3];
+
+ dAASSERT (m);
+
+ // rotate inertia matrix
+ dMULTIPLY2_333 (t1,m->I,R);
+ dMULTIPLY0_333 (m->I,R,t1);
+
+ // ensure perfect symmetry
+ m->_I(1,0) = m->_I(0,1);
+ m->_I(2,0) = m->_I(0,2);
+ m->_I(2,1) = m->_I(1,2);
+
+ // rotate center of mass
+ dMULTIPLY0_331 (t2,R,m->c);
+ m->c[0] = t2[0];
+ m->c[1] = t2[1];
+ m->c[2] = t2[2];
+
+# ifndef dNODEBUG
+ checkMass (m);
+# endif
+}
+
+
+void dMassAdd (dMass *a, const dMass *b)
+{
+ int i;
+ dAASSERT (a && b);
+ dReal denom = dRecip (a->mass + b->mass);
+ for (i=0; i<3; i++) a->c[i] = (a->c[i]*a->mass + b->c[i]*b->mass)*denom;
+ a->mass += b->mass;
+ for (i=0; i<12; i++) a->I[i] += b->I[i];
+}
diff --git a/extern/ode/dist/ode/src/mat.cpp b/extern/ode/dist/ode/src/mat.cpp
new file mode 100644
index 00000000000..6e635dcc994
--- /dev/null
+++ b/extern/ode/dist/ode/src/mat.cpp
@@ -0,0 +1,230 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/config.h>
+#include <ode/misc.h>
+#include <ode/matrix.h>
+#include <ode/error.h>
+#include <ode/memory.h>
+#include "mat.h"
+
+
+dMatrix::dMatrix()
+{
+ n = 0;
+ m = 0;
+ data = 0;
+}
+
+
+dMatrix::dMatrix (int rows, int cols)
+{
+ if (rows < 1 || cols < 1) dDebug (0,"bad matrix size");
+ n = rows;
+ m = cols;
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ dSetZero (data,n*m);
+}
+
+
+dMatrix::dMatrix (const dMatrix &a)
+{
+ n = a.n;
+ m = a.m;
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ memcpy (data,a.data,n*m*sizeof(dReal));
+}
+
+
+dMatrix::dMatrix (int rows, int cols,
+ dReal *_data, int rowskip, int colskip)
+{
+ if (rows < 1 || cols < 1) dDebug (0,"bad matrix size");
+ n = rows;
+ m = cols;
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) data[i*m+j] = _data[i*rowskip + j*colskip];
+ }
+}
+
+
+dMatrix::~dMatrix()
+{
+ if (data) dFree (data,n*m*sizeof(dReal));
+}
+
+
+dReal & dMatrix::operator () (int i, int j)
+{
+ if (i < 0 || i >= n || j < 0 || j >= m) dDebug (0,"bad matrix (i,j)");
+ return data [i*m+j];
+}
+
+
+void dMatrix::operator= (const dMatrix &a)
+{
+ if (data) dFree (data,n*m*sizeof(dReal));
+ n = a.n;
+ m = a.m;
+ if (n > 0 && m > 0) {
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ memcpy (data,a.data,n*m*sizeof(dReal));
+ }
+ else data = 0;
+}
+
+
+void dMatrix::operator= (dReal a)
+{
+ for (int i=0; i<n*m; i++) data[i] = a;
+}
+
+
+dMatrix dMatrix::transpose()
+{
+ dMatrix r (m,n);
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) r.data[j*n+i] = data[i*m+j];
+ }
+ return r;
+}
+
+
+dMatrix dMatrix::select (int np, int *p, int nq, int *q)
+{
+ if (np < 1 || nq < 1) dDebug (0,"Matrix select, bad index array sizes");
+ dMatrix r (np,nq);
+ for (int i=0; i<np; i++) {
+ for (int j=0; j<nq; j++) {
+ if (p[i] < 0 || p[i] >= n || q[i] < 0 || q[i] >= m)
+ dDebug (0,"Matrix select, bad index arrays");
+ r.data[i*nq+j] = data[p[i]*m+q[j]];
+ }
+ }
+ return r;
+}
+
+
+dMatrix dMatrix::operator + (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix +, mismatched sizes");
+ dMatrix r (n,m);
+ for (int i=0; i<n*m; i++) r.data[i] = data[i] + a.data[i];
+ return r;
+}
+
+
+dMatrix dMatrix::operator - (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix -, mismatched sizes");
+ dMatrix r (n,m);
+ for (int i=0; i<n*m; i++) r.data[i] = data[i] - a.data[i];
+ return r;
+}
+
+
+dMatrix dMatrix::operator - ()
+{
+ dMatrix r (n,m);
+ for (int i=0; i<n*m; i++) r.data[i] = -data[i];
+ return r;
+}
+
+
+dMatrix dMatrix::operator * (const dMatrix &a)
+{
+ if (m != a.n) dDebug (0,"matrix *, mismatched sizes");
+ dMatrix r (n,a.m);
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<a.m; j++) {
+ dReal sum = 0;
+ for (int k=0; k<m; k++) sum += data[i*m+k] * a.data[k*a.m+j];
+ r.data [i*a.m+j] = sum;
+ }
+ }
+ return r;
+}
+
+
+void dMatrix::operator += (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix +=, mismatched sizes");
+ for (int i=0; i<n*m; i++) data[i] += a.data[i];
+}
+
+
+void dMatrix::operator -= (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix -=, mismatched sizes");
+ for (int i=0; i<n*m; i++) data[i] -= a.data[i];
+}
+
+
+void dMatrix::clearUpperTriangle()
+{
+ if (n != m) dDebug (0,"clearUpperTriangle() only works on square matrices");
+ for (int i=0; i<n; i++) {
+ for (int j=i+1; j<m; j++) data[i*m+j] = 0;
+ }
+}
+
+
+void dMatrix::clearLowerTriangle()
+{
+ if (n != m) dDebug (0,"clearLowerTriangle() only works on square matrices");
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<i; j++) data[i*m+j] = 0;
+ }
+}
+
+
+void dMatrix::makeRandom (dReal range)
+{
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++)
+ data[i*m+j] = (dRandReal()*REAL(2.0)-REAL(1.0))*range;
+ }
+}
+
+
+void dMatrix::print (char *fmt, FILE *f)
+{
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) fprintf (f,fmt,data[i*m+j]);
+ fprintf (f,"\n");
+ }
+}
+
+
+dReal dMatrix::maxDifference (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"maxDifference(), mismatched sizes");
+ dReal max = 0;
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) {
+ dReal diff = dFabs(data[i*m+j] - a.data[i*m+j]);
+ if (diff > max) max = diff;
+ }
+ }
+ return max;
+}
diff --git a/extern/ode/dist/ode/src/mat.h b/extern/ode/dist/ode/src/mat.h
new file mode 100644
index 00000000000..2814a01bfcc
--- /dev/null
+++ b/extern/ode/dist/ode/src/mat.h
@@ -0,0 +1,71 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// matrix class. this is mostly for convenience in the testing code, it is
+// not optimized at all. correctness is much more importance here.
+
+#ifndef _ODE_MAT_H_
+#define _ODE_MAT_H_
+
+#include <ode/common.h>
+
+
+class dMatrix {
+ int n,m; // matrix dimension, n,m >= 0
+ dReal *data; // if nonzero, n*m elements allocated on the heap
+
+public:
+ // constructors, destructors
+ dMatrix(); // make default 0x0 matrix
+ dMatrix (int rows, int cols); // construct zero matrix of given size
+ dMatrix (const dMatrix &); // construct copy of given matrix
+ // create copy of given data - element (i,j) is data[i*rowskip+j*colskip]
+ dMatrix (int rows, int cols, dReal *_data, int rowskip, int colskip);
+ ~dMatrix(); // destructor
+
+ // data movement
+ dReal & operator () (int i, int j); // reference an element
+ void operator= (const dMatrix &); // matrix = matrix
+ void operator= (dReal); // matrix = scalar
+ dMatrix transpose(); // return transposed matrix
+ // return a permuted submatrix of this matrix, made up of the rows in p
+ // and the columns in q. p has np elements, q has nq elements.
+ dMatrix select (int np, int *p, int nq, int *q);
+
+ // operators
+ dMatrix operator + (const dMatrix &);
+ dMatrix operator - (const dMatrix &);
+ dMatrix operator - ();
+ dMatrix operator * (const dMatrix &);
+ void operator += (const dMatrix &);
+ void operator -= (const dMatrix &);
+
+ // utility
+ void clearUpperTriangle();
+ void clearLowerTriangle();
+ void makeRandom (dReal range);
+ void print (char *fmt = "%10.4f ", FILE *f=stdout);
+ dReal maxDifference (const dMatrix &);
+};
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/matrix.cpp b/extern/ode/dist/ode/src/matrix.cpp
new file mode 100644
index 00000000000..16afe915dd6
--- /dev/null
+++ b/extern/ode/dist/ode/src/matrix.cpp
@@ -0,0 +1,358 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/common.h>
+#include <ode/matrix.h>
+
+// misc defines
+#define ALLOCA dALLOCA16
+
+
+void dSetZero (dReal *a, int n)
+{
+ dAASSERT (a && n >= 0);
+ while (n > 0) {
+ *(a++) = 0;
+ n--;
+ }
+}
+
+
+void dSetValue (dReal *a, int n, dReal value)
+{
+ dAASSERT (a && n >= 0);
+ while (n > 0) {
+ *(a++) = value;
+ n--;
+ }
+}
+
+
+void dMultiply0 (dReal *A, const dReal *B, const dReal *C, int p, int q, int r)
+{
+ int i,j,k,qskip,rskip,rpad;
+ dAASSERT (A && B && C && p>0 && q>0 && r>0);
+ qskip = dPAD(q);
+ rskip = dPAD(r);
+ rpad = rskip - r;
+ dReal sum;
+ const dReal *b,*c,*bb;
+ bb = B;
+ for (i=p; i; i--) {
+ for (j=0 ; j<r; j++) {
+ c = C + j;
+ b = bb;
+ sum = 0;
+ for (k=q; k; k--, c+=rskip) sum += (*(b++))*(*c);
+ *(A++) = sum;
+ }
+ A += rpad;
+ bb += qskip;
+ }
+}
+
+
+void dMultiply1 (dReal *A, const dReal *B, const dReal *C, int p, int q, int r)
+{
+ int i,j,k,pskip,rskip;
+ dReal sum;
+ dAASSERT (A && B && C && p>0 && q>0 && r>0);
+ pskip = dPAD(p);
+ rskip = dPAD(r);
+ for (i=0; i<p; i++) {
+ for (j=0; j<r; j++) {
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[i+k*pskip] * C[j+k*rskip];
+ A[i*rskip+j] = sum;
+ }
+ }
+}
+
+
+void dMultiply2 (dReal *A, const dReal *B, const dReal *C, int p, int q, int r)
+{
+ int i,j,k,z,rpad,qskip;
+ dReal sum;
+ const dReal *bb,*cc;
+ dAASSERT (A && B && C && p>0 && q>0 && r>0);
+ rpad = dPAD(r) - r;
+ qskip = dPAD(q);
+ bb = B;
+ for (i=p; i; i--) {
+ cc = C;
+ for (j=r; j; j--) {
+ z = 0;
+ sum = 0;
+ for (k=q; k; k--,z++) sum += bb[z] * cc[z];
+ *(A++) = sum;
+ cc += qskip;
+ }
+ A += rpad;
+ bb += qskip;
+ }
+}
+
+
+int dFactorCholesky (dReal *A, int n)
+{
+ int i,j,k,nskip;
+ dReal sum,*a,*b,*aa,*bb,*cc,*recip;
+ dAASSERT (n > 0 && A);
+ nskip = dPAD (n);
+ recip = (dReal*) ALLOCA (n * sizeof(dReal));
+ aa = A;
+ for (i=0; i<n; i++) {
+ bb = A;
+ cc = A + i*nskip;
+ for (j=0; j<i; j++) {
+ sum = *cc;
+ a = aa;
+ b = bb;
+ for (k=j; k; k--) sum -= (*(a++))*(*(b++));
+ *cc = sum * recip[j];
+ bb += nskip;
+ cc++;
+ }
+ sum = *cc;
+ a = aa;
+ for (k=i; k; k--, a++) sum -= (*a)*(*a);
+ if (sum <= REAL(0.0)) return 0;
+ *cc = dSqrt(sum);
+ recip[i] = dRecip (*cc);
+ aa += nskip;
+ }
+ return 1;
+}
+
+
+void dSolveCholesky (const dReal *L, dReal *b, int n)
+{
+ int i,k,nskip;
+ dReal sum,*y;
+ dAASSERT (n > 0 && L && b);
+ nskip = dPAD (n);
+ y = (dReal*) ALLOCA (n*sizeof(dReal));
+ for (i=0; i<n; i++) {
+ sum = 0;
+ for (k=0; k < i; k++) sum += L[i*nskip+k]*y[k];
+ y[i] = (b[i]-sum)/L[i*nskip+i];
+ }
+ for (i=n-1; i >= 0; i--) {
+ sum = 0;
+ for (k=i+1; k < n; k++) sum += L[k*nskip+i]*b[k];
+ b[i] = (y[i]-sum)/L[i*nskip+i];
+ }
+}
+
+
+int dInvertPDMatrix (const dReal *A, dReal *Ainv, int n)
+{
+ int i,j,nskip;
+ dReal *L,*x;
+ dAASSERT (n > 0 && A && Ainv);
+ nskip = dPAD (n);
+ L = (dReal*) ALLOCA (nskip*n*sizeof(dReal));
+ memcpy (L,A,nskip*n*sizeof(dReal));
+ x = (dReal*) ALLOCA (n*sizeof(dReal));
+ if (dFactorCholesky (L,n)==0) return 0;
+ dSetZero (Ainv,n*nskip); // make sure all padding elements set to 0
+ for (i=0; i<n; i++) {
+ for (j=0; j<n; j++) x[j] = 0;
+ x[i] = 1;
+ dSolveCholesky (L,x,n);
+ for (j=0; j<n; j++) Ainv[j*nskip+i] = x[j];
+ }
+ return 1;
+}
+
+
+int dIsPositiveDefinite (const dReal *A, int n)
+{
+ dReal *Acopy;
+ dAASSERT (n > 0 && A);
+ int nskip = dPAD (n);
+ Acopy = (dReal*) ALLOCA (nskip*n * sizeof(dReal));
+ memcpy (Acopy,A,nskip*n * sizeof(dReal));
+ return dFactorCholesky (Acopy,n);
+}
+
+
+/***** this has been replaced by a faster version
+void dSolveL1T (const dReal *L, dReal *b, int n, int nskip)
+{
+ int i,j;
+ dAASSERT (L && b && n >= 0 && nskip >= n);
+ dReal sum;
+ for (i=n-2; i>=0; i--) {
+ sum = 0;
+ for (j=i+1; j<n; j++) sum += L[j*nskip+i]*b[j];
+ b[i] -= sum;
+ }
+}
+*/
+
+
+void dVectorScale (dReal *a, const dReal *d, int n)
+{
+ dAASSERT (a && d && n >= 0);
+ for (int i=0; i<n; i++) a[i] *= d[i];
+}
+
+
+void dSolveLDLT (const dReal *L, const dReal *d, dReal *b, int n, int nskip)
+{
+ dAASSERT (L && d && b && n > 0 && nskip >= n);
+ dSolveL1 (L,b,n,nskip);
+ dVectorScale (b,d,n);
+ dSolveL1T (L,b,n,nskip);
+}
+
+
+void dLDLTAddTL (dReal *L, dReal *d, const dReal *a, int n, int nskip)
+{
+ int j,p;
+ dReal *W1,*W2,W11,W21,alpha1,alpha2,alphanew,gamma1,gamma2,k1,k2,Wp,ell,dee;
+ dAASSERT (L && d && a && n > 0 && nskip >= n);
+
+ if (n < 2) return;
+ W1 = (dReal*) ALLOCA (n*sizeof(dReal));
+ W2 = (dReal*) ALLOCA (n*sizeof(dReal));
+
+ W1[0] = 0;
+ W2[0] = 0;
+ for (j=1; j<n; j++) W1[j] = W2[j] = a[j] * M_SQRT1_2;
+ W11 = (REAL(0.5)*a[0]+1)*M_SQRT1_2;
+ W21 = (REAL(0.5)*a[0]-1)*M_SQRT1_2;
+
+ alpha1=1;
+ alpha2=1;
+
+ dee = d[0];
+ alphanew = alpha1 + (W11*W11)*dee;
+ dee /= alphanew;
+ gamma1 = W11 * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (W21*W21)*dee;
+ dee /= alphanew;
+ gamma2 = W21 * dee;
+ alpha2 = alphanew;
+ k1 = REAL(1.0) - W21*gamma1;
+ k2 = W21*gamma1*W11 - W21;
+ for (p=1; p<n; p++) {
+ Wp = W1[p];
+ ell = L[p*nskip];
+ W1[p] = Wp - W11*ell;
+ W2[p] = k1*Wp + k2*ell;
+ }
+
+ for (j=1; j<n; j++) {
+ dee = d[j];
+ alphanew = alpha1 + (W1[j]*W1[j])*dee;
+ dee /= alphanew;
+ gamma1 = W1[j] * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (W2[j]*W2[j])*dee;
+ dee /= alphanew;
+ gamma2 = W2[j] * dee;
+ dee *= alpha2;
+ d[j] = dee;
+ alpha2 = alphanew;
+
+ k1 = W1[j];
+ k2 = W2[j];
+ for (p=j+1; p<n; p++) {
+ ell = L[p*nskip+j];
+ Wp = W1[p] - k1 * ell;
+ ell += gamma1 * Wp;
+ W1[p] = Wp;
+ Wp = W2[p] - k2 * ell;
+ ell -= gamma2 * Wp;
+ W2[p] = Wp;
+ L[p*nskip+j] = ell;
+ }
+ }
+}
+
+
+// macros for dLDLTRemove() for accessing A - either access the matrix
+// directly or access it via row pointers. we are only supposed to reference
+// the lower triangle of A (it is symmetric), but indexes i and j come from
+// permutation vectors so they are not predictable. so do a test on the
+// indexes - this should not slow things down too much, as we don't do this
+// in an inner loop.
+
+#define _GETA(i,j) (A[i][j])
+//#define _GETA(i,j) (A[(i)*nskip+(j)])
+#define GETA(i,j) ((i > j) ? _GETA(i,j) : _GETA(j,i))
+
+
+void dLDLTRemove (dReal **A, const int *p, dReal *L, dReal *d,
+ int n1, int n2, int r, int nskip)
+{
+ int i;
+ dAASSERT(A && p && L && d && n1 > 0 && n2 > 0 && r >= 0 && r < n2 &&
+ n1 >= n2 && nskip >= n1);
+ #ifndef dNODEBUG
+ for (i=0; i<n2; i++) dIASSERT(p[i] >= 0 && p[i] < n1);
+ #endif
+
+ if (r==n2-1) {
+ return; // deleting last row/col is easy
+ }
+ else if (r==0) {
+ dReal *a = (dReal*) ALLOCA (n2 * sizeof(dReal));
+ for (i=0; i<n2; i++) a[i] = -GETA(p[i],p[0]);
+ a[0] += REAL(1.0);
+ dLDLTAddTL (L,d,a,n2,nskip);
+ }
+ else {
+ dReal *t = (dReal*) ALLOCA (r * sizeof(dReal));
+ dReal *a = (dReal*) ALLOCA ((n2-r) * sizeof(dReal));
+ for (i=0; i<r; i++) t[i] = L[r*nskip+i] / d[i];
+ for (i=0; i<(n2-r); i++)
+ a[i] = dDot(L+(r+i)*nskip,t,r) - GETA(p[r+i],p[r]);
+ a[0] += REAL(1.0);
+ dLDLTAddTL (L + r*nskip+r, d+r, a, n2-r, nskip);
+ }
+
+ // snip out row/column r from L and d
+ dRemoveRowCol (L,n2,nskip,r);
+ if (r < (n2-1)) memmove (d+r,d+r+1,(n2-r-1)*sizeof(dReal));
+}
+
+
+void dRemoveRowCol (dReal *A, int n, int nskip, int r)
+{
+ int i;
+ dAASSERT(A && n > 0 && nskip >= n && r >= 0 && r < n);
+ if (r >= n-1) return;
+ if (r > 0) {
+ for (i=0; i<r; i++)
+ memmove (A+i*nskip+r,A+i*nskip+r+1,(n-r-1)*sizeof(dReal));
+ for (i=r; i<(n-1); i++)
+ memcpy (A+i*nskip,A+i*nskip+nskip,r*sizeof(dReal));
+ }
+ for (i=r; i<(n-1); i++)
+ memcpy (A+i*nskip+r,A+i*nskip+nskip+r+1,(n-r-1)*sizeof(dReal));
+}
diff --git a/extern/ode/dist/ode/src/memory.cpp b/extern/ode/dist/ode/src/memory.cpp
new file mode 100644
index 00000000000..df61f97375f
--- /dev/null
+++ b/extern/ode/dist/ode/src/memory.cpp
@@ -0,0 +1,278 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// if the dDEBUG_ALLOC macro is defined, the following tests are performed in
+// the default allocator:
+// - size > 0 for alloc and realloc
+// - realloc and free operate on uncorrupted blocks
+// - realloc and free with the correct sizes
+// - on exit, report of block allocation statistics
+// - on exit, report of unfreed blocks and if they are corrupted
+// the allocator will also call Debug() when it allocates a block with
+// sequence number `_d_seqstop' or pointer value `_d_ptrstop'. these variables
+// are global and can be set in the debugger.
+
+#include <ode/config.h>
+#include <ode/memory.h>
+#include <ode/error.h>
+
+#ifdef dDEBUG_ALLOC
+
+// when debugging, this is a header that it put at start of all blocks.
+// it contains `padding', which are PADSIZE elements of known value just
+// before the user memory starts. another PADSIZE padding elements are put
+// at the end of the user memory. the idea is that if the user accidentally
+// steps outside the allocated memory, it can hopefully be detected by
+// examining the padding elements.
+
+#define PADSIZE 10
+struct blockHeader {
+ long pad1; // protective padding
+ long seq; // sequence number
+ long size; // data size
+ long flags; // bit 0 = ignore this block in final report
+ blockHeader *next,*prev; // next & previous blocks
+ long pad[PADSIZE]; // protective padding
+};
+
+// compute the memory block size, including padding. the user memory block is
+// rounded up to a multiple of 4 bytes, to get alignment for the padding at
+// the end of the block.
+
+#define BSIZE(size) (((((size)-1) | 3)+1) + sizeof(blockHeader) + \
+ PADSIZE * sizeof(long))
+
+static blockHeader dummyblock = {0,0,0,0,&dummyblock,&dummyblock,
+ {0,0,0,0,0,0,0,0,0,0}};
+static blockHeader *firstblock = &dummyblock;
+static long num_blocks_alloced = 0;
+static long num_bytes_alloced = 0;
+static long total_num_blocks_alloced = 0;
+static long total_num_bytes_alloced = 0;
+static long max_blocks_alloced = 0;
+static long max_bytes_alloced = 0;
+
+long _d_seqstop = 0;
+void *_d_ptrstop = 0;
+
+static int checkBlockOk (void *ptr, int fatal)
+{
+ if (ptr==0) dDebug (0,"0 passed to checkBlockOk()");
+ blockHeader *b = ((blockHeader*) ptr) - 1;
+ int i,ok = 1;
+ if (b->pad1 != (long)0xdeadbeef || b->seq < 0 || b->size < 0) ok = 0;
+ if (ok) {
+ for (i=0; i<PADSIZE; i++) if (b->pad[i] != (long)0xdeadbeef) ok = 0;
+ }
+ if (ok) {
+ long *endpad = (long*) (((char*)ptr) + (((b->size-1) | 3)+1));
+ for (i=0; i<PADSIZE; i++) if (endpad[i] != (long)0xdeadbeef) ok = 0;
+ }
+ if (!ok && fatal)
+ dDebug (0,"corrupted memory block found, ptr=%p, size=%d, "
+ "seq=%ld", ptr,b->size,b->seq);
+ return ok;
+}
+
+#endif
+
+
+static dAllocFunction *allocfn = 0;
+static dReallocFunction *reallocfn = 0;
+static dFreeFunction *freefn = 0;
+
+
+
+void dSetAllocHandler (dAllocFunction *fn)
+{
+ allocfn = fn;
+}
+
+
+void dSetReallocHandler (dReallocFunction *fn)
+{
+ reallocfn = fn;
+}
+
+
+void dSetFreeHandler (dFreeFunction *fn)
+{
+ freefn = fn;
+}
+
+
+dAllocFunction *dGetAllocHandler()
+{
+ return allocfn;
+}
+
+
+dReallocFunction *dGetReallocHandler()
+{
+ return reallocfn;
+}
+
+
+dFreeFunction *dGetFreeHandler()
+{
+ return freefn;
+}
+
+
+void * dAlloc (int size)
+{
+#ifdef dDEBUG_ALLOC
+ if (size < 1) dDebug (0,"bad block size to Alloc()");
+
+ num_blocks_alloced++;
+ num_bytes_alloced += size;
+ total_num_blocks_alloced++;
+ total_num_bytes_alloced += size;
+ if (num_blocks_alloced > max_blocks_alloced)
+ max_blocks_alloced = num_blocks_alloced;
+ if (num_bytes_alloced > max_bytes_alloced)
+ max_bytes_alloced = num_bytes_alloced;
+
+ if (total_num_blocks_alloced == _d_seqstop)
+ dDebug (0,"ALLOCATOR TRAP ON SEQUENCE NUMBER %d",_d_seqstop);
+ long size2 = BSIZE(size);
+ blockHeader *b = (blockHeader*) malloc (size2);
+ if (b+1 == _d_ptrstop)
+ dDebug (0,"ALLOCATOR TRAP ON BLOCK POINTER %p",_d_ptrstop);
+ for (unsigned int i=0; i < (size2/sizeof(long)); i++)
+ ((long*)b)[i] = 0xdeadbeef;
+ b->seq = total_num_blocks_alloced;
+ b->size = size;
+ b->flags = 0;
+ b->next = firstblock->next;
+ b->prev = firstblock;
+ firstblock->next->prev = b;
+ firstblock->next = b;
+ return b + 1;
+#else
+ if (allocfn) return allocfn (size); else return malloc (size);
+#endif
+}
+
+
+void * dRealloc (void *ptr, int oldsize, int newsize)
+{
+#ifdef dDEBUG_ALLOC
+ if (ptr==0) dDebug (0,"Realloc() called with ptr==0");
+ checkBlockOk (ptr,1);
+ blockHeader *b = ((blockHeader*) ptr) - 1;
+ if (b->size != oldsize)
+ dDebug (0,"Realloc(%p,%d,%d) has bad old size, good size "
+ "is %ld, seq=%ld",ptr,oldsize,newsize,b->size,b->seq);
+ void *p = dAlloc (newsize);
+ blockHeader *newb = ((blockHeader*) p) - 1;
+ newb->flags = b->flags;
+ if (oldsize>=1) memcpy (p,ptr,oldsize);
+ dFree (ptr,oldsize);
+ return p;
+#else
+ if (reallocfn) return reallocfn (ptr,oldsize,newsize);
+ else return realloc (ptr,newsize);
+#endif
+}
+
+
+void dFree (void *ptr, int size)
+{
+ if (!ptr) return;
+#ifdef dDEBUG_ALLOC
+ checkBlockOk (ptr,1);
+ blockHeader *b = ((blockHeader*) ptr) - 1;
+ if (b->size != size)
+ dDebug (0,"Free(%p,%d) has bad size, good size "
+ "is %ld, seq=%ld",ptr,size,b->size,b->seq);
+ num_blocks_alloced--;
+ num_bytes_alloced -= b->size;
+ if (num_blocks_alloced < 0 || num_bytes_alloced < 0)
+ dDebug (0,"Free called too many times");
+
+ b->next->prev = b->prev;
+ b->prev->next = b->next;
+ memset (b,0,BSIZE(b->size));
+
+ free (b);
+#else
+ if (freefn) freefn (ptr,size); else free (ptr);
+#endif
+}
+
+
+void dAllocDontReport (void *ptr)
+{
+#ifdef dDEBUG_ALLOC
+ checkBlockOk (ptr,1);
+ blockHeader *b = ((blockHeader*) ptr) - 1;
+ b->flags |= 1;
+#endif
+}
+
+
+#ifdef dDEBUG_ALLOC
+
+static void printReport()
+{
+ // subtract the "dont report" blocks from the totals
+ blockHeader *b = firstblock;
+ do {
+ if (b != &dummyblock && (b->flags & 1)) {
+ num_blocks_alloced--;
+ num_bytes_alloced -= b->size;
+ if (!checkBlockOk (b+1,0))
+ fprintf (stderr,"\tCORRUPTED: %p, size=%ld, seq=%ld\n",b+1,
+ b->size,b->seq);
+ }
+ b = b->prev;
+ }
+ while (b != firstblock);
+
+ fprintf (stderr,"\nALLOCATOR REPORT\n");
+ fprintf (stderr,"\tblocks still allocated: %ld\n",num_blocks_alloced);
+ fprintf (stderr,"\tbytes still allocated: %ld\n",num_bytes_alloced);
+ fprintf (stderr,"\ttotal blocks allocated: %ld\n",total_num_blocks_alloced);
+ fprintf (stderr,"\ttotal bytes allocated: %ld\n",total_num_bytes_alloced);
+ fprintf (stderr,"\tmax blocks allocated: %ld\n",max_blocks_alloced);
+ fprintf (stderr,"\tmax bytes allocated: %ld\n",max_bytes_alloced);
+
+ b = firstblock;
+ do {
+ if (b != &dummyblock && (b->flags & 1)==0) {
+ int ok = checkBlockOk (b+1,0);
+ fprintf (stderr,"\tUNFREED: %p, size=%ld, seq=%ld (%s)\n",b+1,
+ b->size,b->seq, ok ? "ok" : "CORUPTED");
+ }
+ b = b->prev;
+ }
+ while (b != firstblock);
+ fprintf (stderr,"\n");
+}
+
+
+struct dMemoryReportPrinter {
+ ~dMemoryReportPrinter() { printReport(); }
+} _dReportPrinter;
+
+#endif
diff --git a/extern/ode/dist/ode/src/misc.cpp b/extern/ode/dist/ode/src/misc.cpp
new file mode 100644
index 00000000000..bdc1579d5aa
--- /dev/null
+++ b/extern/ode/dist/ode/src/misc.cpp
@@ -0,0 +1,147 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/config.h>
+#include <ode/misc.h>
+#include <ode/matrix.h>
+
+//****************************************************************************
+// random numbers
+
+static unsigned long seed = 0;
+
+unsigned long dRand()
+{
+ seed = (1664525L*seed + 1013904223L) & 0xffffffff;
+ return seed;
+}
+
+
+unsigned long dRandGetSeed()
+{
+ return seed;
+}
+
+
+void dRandSetSeed (unsigned long s)
+{
+ seed = s;
+}
+
+
+int dTestRand()
+{
+ unsigned long oldseed = seed;
+ int ret = 1;
+ seed = 0;
+ if (dRand() != 0x3c6ef35f || dRand() != 0x47502932 ||
+ dRand() != 0xd1ccf6e9 || dRand() != 0xaaf95334 ||
+ dRand() != 0x6252e503) ret = 0;
+ seed = oldseed;
+ return ret;
+}
+
+
+int dRandInt (int n)
+{
+ double a = double(n) / 4294967296.0;
+ return (int) (double(dRand()) * a);
+}
+
+
+dReal dRandReal()
+{
+ return ((dReal) dRand()) / ((dReal) 0xffffffff);
+}
+
+//****************************************************************************
+// matrix utility stuff
+
+void dPrintMatrix (dReal *A, int n, int m, char *fmt, FILE *f)
+{
+ int i,j;
+ int skip = dPAD(m);
+ for (i=0; i<n; i++) {
+ for (j=0; j<m; j++) fprintf (f,fmt,A[i*skip+j]);
+ fprintf (f,"\n");
+ }
+}
+
+
+void dMakeRandomVector (dReal *A, int n, dReal range)
+{
+ int i;
+ for (i=0; i<n; i++) A[i] = (dRandReal()*REAL(2.0)-REAL(1.0))*range;
+}
+
+
+void dMakeRandomMatrix (dReal *A, int n, int m, dReal range)
+{
+ int i,j;
+ int skip = dPAD(m);
+ dSetZero (A,n*skip);
+ for (i=0; i<n; i++) {
+ for (j=0; j<m; j++) A[i*skip+j] = (dRandReal()*REAL(2.0)-REAL(1.0))*range;
+ }
+}
+
+
+void dClearUpperTriangle (dReal *A, int n)
+{
+ int i,j;
+ int skip = dPAD(n);
+ for (i=0; i<n; i++) {
+ for (j=i+1; j<n; j++) A[i*skip+j] = 0;
+ }
+}
+
+
+dReal dMaxDifference (const dReal *A, const dReal *B, int n, int m)
+{
+ int i,j;
+ int skip = dPAD(m);
+ dReal diff,max;
+ max = 0;
+ for (i=0; i<n; i++) {
+ for (j=0; j<m; j++) {
+ diff = dFabs(A[i*skip+j] - B[i*skip+j]);
+ if (diff > max) max = diff;
+ }
+ }
+ return max;
+}
+
+
+dReal dMaxDifferenceLowerTriangle (const dReal *A, const dReal *B, int n)
+{
+ int i,j;
+ int skip = dPAD(n);
+ dReal diff,max;
+ max = 0;
+ for (i=0; i<n; i++) {
+ for (j=0; j<=i; j++) {
+ diff = dFabs(A[i*skip+j] - B[i*skip+j]);
+ if (diff > max) max = diff;
+ }
+ }
+ return max;
+}
diff --git a/extern/ode/dist/ode/src/objects.h b/extern/ode/dist/ode/src/objects.h
new file mode 100644
index 00000000000..4e3919dc829
--- /dev/null
+++ b/extern/ode/dist/ode/src/objects.h
@@ -0,0 +1,91 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// object, body, and world structs.
+
+
+#ifndef _ODE_OBJECT_H_
+#define _ODE_OBJECT_H_
+
+#include <ode/common.h>
+#include <ode/memory.h>
+#include <ode/mass.h>
+#include "array.h"
+
+
+// some body flags
+
+enum {
+ dxBodyFlagFiniteRotation = 1, // use finite rotations
+ dxBodyFlagFiniteRotationAxis = 2, // use finite rotations only along axis
+ dxBodyDisabled = 4, // body is disabled
+ dxBodyNoGravity = 8 // body is not influenced by gravity
+};
+
+
+// base class that does correct object allocation / deallocation
+
+struct dBase {
+ void *operator new (size_t size) { return dAlloc (size); }
+ void operator delete (void *ptr, size_t size) { dFree (ptr,size); }
+ void *operator new[] (size_t size) { return dAlloc (size); }
+ void operator delete[] (void *ptr, size_t size) { dFree (ptr,size); }
+};
+
+
+// base class for bodies and joints
+
+struct dObject : public dBase {
+ dxWorld *world; // world this object is in
+ dObject *next; // next object of this type in list
+ dObject **tome; // pointer to previous object's next ptr
+ void *userdata; // user settable data
+ int tag; // used by dynamics algorithms
+};
+
+
+struct dxBody : public dObject {
+ dxJointNode *firstjoint; // list of attached joints
+ int flags; // some dxBodyFlagXXX flags
+ dMass mass; // mass parameters about POR
+ dMatrix3 invI; // inverse of mass.I
+ dReal invMass; // 1 / mass.mass
+ dVector3 pos; // position of POR (point of reference)
+ dQuaternion q; // orientation quaternion
+ dMatrix3 R; // rotation matrix, always corresponds to q
+ dVector3 lvel,avel; // linear and angular velocity of POR
+ dVector3 facc,tacc; // force and torque accululators
+ dVector3 finite_rot_axis; // finite rotation axis, unit length or 0=none
+};
+
+
+struct dxWorld : public dBase {
+ dxBody *firstbody; // body linked list
+ dxJoint *firstjoint; // joint linked list
+ int nb,nj; // number of bodies and joints in lists
+ dVector3 gravity; // gravity vector (m/s/s)
+ dReal global_erp; // global error reduction parameter
+ dReal global_cfm; // global costraint force mixing parameter
+};
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/obstack.cpp b/extern/ode/dist/ode/src/obstack.cpp
new file mode 100644
index 00000000000..a6b9d36fbb4
--- /dev/null
+++ b/extern/ode/dist/ode/src/obstack.cpp
@@ -0,0 +1,130 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/common.h>
+#include <ode/error.h>
+#include <ode/memory.h>
+#include "obstack.h"
+
+//****************************************************************************
+// macros and constants
+
+#define ROUND_UP_OFFSET_TO_EFFICIENT_SIZE(arena,ofs) \
+ ofs = (int) (dEFFICIENT_SIZE( ((intP)(arena)) + ofs ) - ((intP)(arena)) );
+
+#define MAX_ALLOC_SIZE \
+ ((int)(dOBSTACK_ARENA_SIZE - sizeof (Arena) - EFFICIENT_ALIGNMENT + 1))
+
+//****************************************************************************
+// dObStack
+
+dObStack::dObStack()
+{
+ first = 0;
+ last = 0;
+ current_arena = 0;
+ current_ofs = 0;
+}
+
+
+dObStack::~dObStack()
+{
+ // free all arenas
+ Arena *a,*nexta;
+ a = first;
+ while (a) {
+ nexta = a->next;
+ dFree (a,dOBSTACK_ARENA_SIZE);
+ a = nexta;
+ }
+}
+
+
+void *dObStack::alloc (int num_bytes)
+{
+ if (num_bytes > MAX_ALLOC_SIZE) dDebug (0,"num_bytes too large");
+
+ // allocate or move to a new arena if necessary
+ if (!first) {
+ // allocate the first arena if necessary
+ first = last = (Arena *) dAlloc (dOBSTACK_ARENA_SIZE);
+ first->next = 0;
+ first->used = sizeof (Arena);
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (first,first->used);
+ }
+ else {
+ // we already have one or more arenas, see if a new arena must be used
+ if ((last->used + num_bytes) > dOBSTACK_ARENA_SIZE) {
+ if (!last->next) {
+ last->next = (Arena *) dAlloc (dOBSTACK_ARENA_SIZE);
+ last->next->next = 0;
+ }
+ last = last->next;
+ last->used = sizeof (Arena);
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (last,last->used);
+ }
+ }
+
+ // allocate an area in the arena
+ char *c = ((char*) last) + last->used;
+ last->used += num_bytes;
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (last,last->used);
+ return c;
+}
+
+
+void dObStack::freeAll()
+{
+ last = first;
+ if (first) {
+ first->used = sizeof(Arena);
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (first,first->used);
+ }
+}
+
+
+void *dObStack::rewind()
+{
+ current_arena = first;
+ current_ofs = sizeof (Arena);
+ if (current_arena) {
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs)
+ return ((char*) current_arena) + current_ofs;
+ }
+ else return 0;
+}
+
+
+void *dObStack::next (int num_bytes)
+{
+ // this functions like alloc, except that no new storage is ever allocated
+ if (!current_arena) return 0;
+ current_ofs += num_bytes;
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs);
+ if (current_ofs >= current_arena->used) {
+ current_arena = current_arena->next;
+ if (!current_arena) return 0;
+ current_ofs = sizeof (Arena);
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs);
+ }
+ return ((char*) current_arena) + current_ofs;
+}
diff --git a/extern/ode/dist/ode/src/obstack.h b/extern/ode/dist/ode/src/obstack.h
new file mode 100644
index 00000000000..fd283fed484
--- /dev/null
+++ b/extern/ode/dist/ode/src/obstack.h
@@ -0,0 +1,68 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_OBSTACK_H_
+#define _ODE_OBSTACK_H_
+
+#include "objects.h"
+
+// each obstack Arena pointer points to a block of this many bytes
+#define dOBSTACK_ARENA_SIZE 16384
+
+
+struct dObStack : public dBase {
+ struct Arena {
+ Arena *next; // next arena in linked list
+ int used; // total number of bytes used in this arena, counting
+ }; // this header
+
+ Arena *first; // head of the arena linked list. 0 if no arenas yet
+ Arena *last; // arena where blocks are currently being allocated
+
+ // used for iterator
+ Arena *current_arena;
+ int current_ofs;
+
+ dObStack();
+ ~dObStack();
+
+ void *alloc (int num_bytes);
+ // allocate a block in the last arena, allocating a new arena if necessary.
+ // it is a runtime error if num_bytes is larger than the arena size.
+
+ void freeAll();
+ // free all blocks in all arenas. this does not deallocate the arenas
+ // themselves, so future alloc()s will reuse them.
+
+ void *rewind();
+ // rewind the obstack iterator, and return the address of the first
+ // allocated block. return 0 if there are no allocated blocks.
+
+ void *next (int num_bytes);
+ // return the address of the next allocated block. 'num_bytes' is the size
+ // of the previous block. this returns null if there are no more arenas.
+ // the sequence of 'num_bytes' parameters passed to next() during a
+ // traversal of the list must exactly match the parameters passed to alloc().
+};
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/ode.cpp b/extern/ode/dist/ode/src/ode.cpp
new file mode 100644
index 00000000000..1a14e3292a0
--- /dev/null
+++ b/extern/ode/dist/ode/src/ode.cpp
@@ -0,0 +1,1341 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// this source file is mostly concerned with the data structures, not the
+// numerics.
+
+#include "objects.h"
+#include <ode/ode.h>
+#include "joint.h"
+#include <ode/odemath.h>
+#include <ode/matrix.h>
+#include "step.h"
+#include <ode/memory.h>
+#include <ode/error.h>
+
+// misc defines
+#define ALLOCA dALLOCA16
+
+//****************************************************************************
+// utility
+
+static inline void initObject (dObject *obj, dxWorld *w)
+{
+ obj->world = w;
+ obj->next = 0;
+ obj->tome = 0;
+ obj->userdata = 0;
+ obj->tag = 0;
+}
+
+
+// add an object `obj' to the list who's head pointer is pointed to by `first'.
+
+static inline void addObjectToList (dObject *obj, dObject **first)
+{
+ obj->next = *first;
+ obj->tome = first;
+ if (*first) (*first)->tome = &obj->next;
+ (*first) = obj;
+}
+
+
+// remove the object from the linked list
+
+static inline void removeObjectFromList (dObject *obj)
+{
+ if (obj->next) obj->next->tome = obj->tome;
+ *(obj->tome) = obj->next;
+ // safeguard
+ obj->next = 0;
+ obj->tome = 0;
+}
+
+
+// remove the joint from neighbour lists of all connected bodies
+
+static void removeJointReferencesFromAttachedBodies (dxJoint *j)
+{
+ for (int i=0; i<2; i++) {
+ dxBody *body = j->node[i].body;
+ if (body) {
+ dxJointNode *n = body->firstjoint;
+ dxJointNode *last = 0;
+ while (n) {
+ if (n->joint == j) {
+ if (last) last->next = n->next;
+ else body->firstjoint = n->next;
+ break;
+ }
+ last = n;
+ n = n->next;
+ }
+ }
+ }
+ j->node[0].body = 0;
+ j->node[0].next = 0;
+ j->node[1].body = 0;
+ j->node[1].next = 0;
+}
+
+//****************************************************************************
+// island processing
+
+// this groups all joints and bodies in a world into islands. all objects
+// in an island are reachable by going through connected bodies and joints.
+// each island can be simulated separately.
+// note that joints that are not attached to anything will not be included
+// in any island, an so they do not affect the simulation.
+//
+// this function starts new island from unvisited bodies. however, it will
+// never start a new islands from a disabled body. thus islands of disabled
+// bodies will not be included in the simulation. disabled bodies are
+// re-enabled if they are found to be part of an active island.
+
+static void processIslands (dxWorld *world, dReal stepsize)
+{
+ dxBody *b,*bb,**body;
+ dxJoint *j,**joint;
+
+ // nothing to do if no bodies
+ if (world->nb <= 0) return;
+
+ // make arrays for body and joint lists (for a single island) to go into
+ body = (dxBody**) ALLOCA (world->nb * sizeof(dxBody*));
+ joint = (dxJoint**) ALLOCA (world->nj * sizeof(dxJoint*));
+ int bcount = 0; // number of bodies in `body'
+ int jcount = 0; // number of joints in `joint'
+
+ // set all body/joint tags to 0
+ for (b=world->firstbody; b; b=(dxBody*)b->next) b->tag = 0;
+ for (j=world->firstjoint; j; j=(dxJoint*)j->next) j->tag = 0;
+
+ // allocate a stack of unvisited bodies in the island. the maximum size of
+ // the stack can be the lesser of the number of bodies or joints, because
+ // new bodies are only ever added to the stack by going through untagged
+ // joints. all the bodies in the stack must be tagged!
+ int stackalloc = (world->nj < world->nb) ? world->nj : world->nb;
+ dxBody **stack = (dxBody**) ALLOCA (stackalloc * sizeof(dxBody*));
+
+ for (bb=world->firstbody; bb; bb=(dxBody*)bb->next) {
+ // get bb = the next enabled, untagged body, and tag it
+ if (bb->tag || (bb->flags & dxBodyDisabled)) continue;
+ bb->tag = 1;
+
+ // tag all bodies and joints starting from bb.
+ int stacksize = 0;
+ b = bb;
+ body[0] = bb;
+ bcount = 1;
+ jcount = 0;
+ goto quickstart;
+ while (stacksize > 0) {
+ b = stack[--stacksize]; // pop body off stack
+ body[bcount++] = b; // put body on body list
+ quickstart:
+
+ // traverse and tag all body's joints, add untagged connected bodies
+ // to stack
+ for (dxJointNode *n=b->firstjoint; n; n=n->next) {
+ if (!n->joint->tag) {
+ n->joint->tag = 1;
+ joint[jcount++] = n->joint;
+ if (n->body && !n->body->tag) {
+ n->body->tag = 1;
+ stack[stacksize++] = n->body;
+ }
+ }
+ }
+ dIASSERT(stacksize <= world->nb);
+ dIASSERT(stacksize <= world->nj);
+ }
+
+ // now do something with body and joint lists
+ dInternalStepIsland (world,body,bcount,joint,jcount,stepsize);
+
+ // what we've just done may have altered the body/joint tag values.
+ // we must make sure that these tags are nonzero.
+ // also make sure all bodies are in the enabled state.
+ int i;
+ for (i=0; i<bcount; i++) {
+ body[i]->tag = 1;
+ body[i]->flags &= ~dxBodyDisabled;
+ }
+ for (i=0; i<jcount; i++) joint[i]->tag = 1;
+ }
+
+ // if debugging, check that all objects (except for disabled bodies,
+ // unconnected joints, and joints that are connected to disabled bodies)
+ // were tagged.
+# ifndef dNODEBUG
+ for (b=world->firstbody; b; b=(dxBody*)b->next) {
+ if (b->flags & dxBodyDisabled) {
+ if (b->tag) dDebug (0,"disabled body tagged");
+ }
+ else {
+ if (!b->tag) dDebug (0,"enabled body not tagged");
+ }
+ }
+ for (j=world->firstjoint; j; j=(dxJoint*)j->next) {
+ if ((j->node[0].body && (j->node[0].body->flags & dxBodyDisabled)==0) ||
+ (j->node[1].body && (j->node[1].body->flags & dxBodyDisabled)==0)) {
+ if (!j->tag) dDebug (0,"attached enabled joint not tagged");
+ }
+ else {
+ if (j->tag) dDebug (0,"unattached or disabled joint tagged");
+ }
+ }
+# endif
+}
+
+//****************************************************************************
+// debugging
+
+// see if an object list loops on itself (if so, it's bad).
+
+static int listHasLoops (dObject *first)
+{
+ if (first==0 || first->next==0) return 0;
+ dObject *a=first,*b=first->next;
+ int skip=0;
+ while (b) {
+ if (a==b) return 1;
+ b = b->next;
+ if (skip) a = a->next;
+ skip ^= 1;
+ }
+ return 0;
+}
+
+
+// check the validity of the world data structures
+
+static void checkWorld (dxWorld *w)
+{
+ dxBody *b;
+ dxJoint *j;
+
+ // check there are no loops
+ if (listHasLoops (w->firstbody)) dDebug (0,"body list has loops");
+ if (listHasLoops (w->firstjoint)) dDebug (0,"joint list has loops");
+
+ // check lists are well formed (check `tome' pointers)
+ for (b=w->firstbody; b; b=(dxBody*)b->next) {
+ if (b->next && b->next->tome != &b->next)
+ dDebug (0,"bad tome pointer in body list");
+ }
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ if (j->next && j->next->tome != &j->next)
+ dDebug (0,"bad tome pointer in joint list");
+ }
+
+ // check counts
+ int n = 0;
+ for (b=w->firstbody; b; b=(dxBody*)b->next) n++;
+ if (w->nb != n) dDebug (0,"body count incorrect");
+ n = 0;
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) n++;
+ if (w->nj != n) dDebug (0,"joint count incorrect");
+
+ // set all tag values to a known value
+ static int count = 0;
+ count++;
+ for (b=w->firstbody; b; b=(dxBody*)b->next) b->tag = count;
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) j->tag = count;
+
+ // check all body/joint world pointers are ok
+ for (b=w->firstbody; b; b=(dxBody*)b->next) if (b->world != w)
+ dDebug (0,"bad world pointer in body list");
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) if (j->world != w)
+ dDebug (0,"bad world pointer in joint list");
+
+ /*
+ // check for half-connected joints - actually now these are valid
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ if (j->node[0].body || j->node[1].body) {
+ if (!(j->node[0].body && j->node[1].body))
+ dDebug (0,"half connected joint found");
+ }
+ }
+ */
+
+ // check that every joint node appears in the joint lists of both bodies it
+ // attaches
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ for (int i=0; i<2; i++) {
+ if (j->node[i].body) {
+ int ok = 0;
+ for (dxJointNode *n=j->node[i].body->firstjoint; n; n=n->next) {
+ if (n->joint == j) ok = 1;
+ }
+ if (ok==0) dDebug (0,"joint not in joint list of attached body");
+ }
+ }
+ }
+
+ // check all body joint lists (correct body ptrs)
+ for (b=w->firstbody; b; b=(dxBody*)b->next) {
+ for (dxJointNode *n=b->firstjoint; n; n=n->next) {
+ if (&n->joint->node[0] == n) {
+ if (n->joint->node[1].body != b)
+ dDebug (0,"bad body pointer in joint node of body list (1)");
+ }
+ else {
+ if (n->joint->node[0].body != b)
+ dDebug (0,"bad body pointer in joint node of body list (2)");
+ }
+ if (n->joint->tag != count) dDebug (0,"bad joint node pointer in body");
+ }
+ }
+
+ // check all body pointers in joints, check they are distinct
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ if (j->node[0].body && (j->node[0].body == j->node[1].body))
+ dDebug (0,"non-distinct body pointers in joint");
+ if ((j->node[0].body && j->node[0].body->tag != count) ||
+ (j->node[1].body && j->node[1].body->tag != count))
+ dDebug (0,"bad body pointer in joint");
+ }
+}
+
+
+void dWorldCheck (dxWorld *w)
+{
+ checkWorld (w);
+}
+
+//****************************************************************************
+// body
+
+dxBody *dBodyCreate (dxWorld *w)
+{
+ dAASSERT (w);
+ dxBody *b = new dxBody;
+ initObject (b,w);
+ b->firstjoint = 0;
+ b->flags = 0;
+ dMassSetParameters (&b->mass,1,0,0,0,1,1,1,0,0,0);
+ dSetZero (b->invI,4*3);
+ b->invI[0] = 1;
+ b->invI[5] = 1;
+ b->invI[10] = 1;
+ b->invMass = 1;
+ dSetZero (b->pos,4);
+ dSetZero (b->q,4);
+ b->q[0] = 1;
+ dRSetIdentity (b->R);
+ dSetZero (b->lvel,4);
+ dSetZero (b->avel,4);
+ dSetZero (b->facc,4);
+ dSetZero (b->tacc,4);
+ dSetZero (b->finite_rot_axis,4);
+ addObjectToList (b,(dObject **) &w->firstbody);
+ w->nb++;
+ return b;
+}
+
+
+void dBodyDestroy (dxBody *b)
+{
+ dAASSERT (b);
+
+ // detach all neighbouring joints, then delete this body.
+ dxJointNode *n = b->firstjoint;
+ while (n) {
+ // sneaky trick to speed up removal of joint references (black magic)
+ n->joint->node[(n == n->joint->node)].body = 0;
+
+ dxJointNode *next = n->next;
+ n->next = 0;
+ removeJointReferencesFromAttachedBodies (n->joint);
+ n = next;
+ }
+ removeObjectFromList (b);
+ b->world->nb--;
+ delete b;
+}
+
+
+void dBodySetData (dBodyID b, void *data)
+{
+ dAASSERT (b);
+ b->userdata = data;
+}
+
+
+void *dBodyGetData (dBodyID b)
+{
+ dAASSERT (b);
+ return b->userdata;
+}
+
+
+void dBodySetPosition (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->pos[0] = x;
+ b->pos[1] = y;
+ b->pos[2] = z;
+}
+
+
+void dBodySetRotation (dBodyID b, const dMatrix3 R)
+{
+ dAASSERT (b && R);
+ dQuaternion q;
+ dRtoQ (R,q);
+ dNormalize4 (q);
+ b->q[0] = q[0];
+ b->q[1] = q[1];
+ b->q[2] = q[2];
+ b->q[3] = q[3];
+ dQtoR (b->q,b->R);
+}
+
+
+void dBodySetQuaternion (dBodyID b, const dQuaternion q)
+{
+ dAASSERT (b && q);
+ b->q[0] = q[0];
+ b->q[1] = q[1];
+ b->q[2] = q[2];
+ b->q[3] = q[3];
+ dNormalize4 (b->q);
+ dQtoR (b->q,b->R);
+}
+
+
+void dBodySetLinearVel (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->lvel[0] = x;
+ b->lvel[1] = y;
+ b->lvel[2] = z;
+}
+
+
+void dBodySetAngularVel (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->avel[0] = x;
+ b->avel[1] = y;
+ b->avel[2] = z;
+}
+
+
+const dReal * dBodyGetPosition (dBodyID b)
+{
+ dAASSERT (b);
+ return b->pos;
+}
+
+
+const dReal * dBodyGetRotation (dBodyID b)
+{
+ dAASSERT (b);
+ return b->R;
+}
+
+
+const dReal * dBodyGetQuaternion (dBodyID b)
+{
+ dAASSERT (b);
+ return b->q;
+}
+
+
+const dReal * dBodyGetLinearVel (dBodyID b)
+{
+ dAASSERT (b);
+ return b->lvel;
+}
+
+
+const dReal * dBodyGetAngularVel (dBodyID b)
+{
+ dAASSERT (b);
+ return b->avel;
+}
+
+
+void dBodySetMass (dBodyID b, const dMass *mass)
+{
+ dAASSERT (b && mass);
+ memcpy (&b->mass,mass,sizeof(dMass));
+ if (dInvertPDMatrix (b->mass.I,b->invI,3)==0) {
+ dDEBUGMSG ("inertia must be positive definite");
+ dRSetIdentity (b->invI);
+ }
+ b->invMass = dRecip(b->mass.mass);
+}
+
+
+void dBodyGetMass (dBodyID b, dMass *mass)
+{
+ dAASSERT (b && mass);
+ memcpy (mass,&b->mass,sizeof(dMass));
+}
+
+
+void dBodyAddForce (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ b->facc[0] += fx;
+ b->facc[1] += fy;
+ b->facc[2] += fz;
+}
+
+
+void dBodyAddTorque (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ b->tacc[0] += fx;
+ b->tacc[1] += fy;
+ b->tacc[2] += fz;
+}
+
+
+void dBodyAddRelForce (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ dVector3 t1,t2;
+ t1[0] = fx;
+ t1[1] = fy;
+ t1[2] = fz;
+ t1[3] = 0;
+ dMULTIPLY0_331 (t2,b->R,t1);
+ b->facc[0] += t2[0];
+ b->facc[1] += t2[1];
+ b->facc[2] += t2[2];
+}
+
+
+void dBodyAddRelTorque (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ dVector3 t1,t2;
+ t1[0] = fx;
+ t1[1] = fy;
+ t1[2] = fz;
+ t1[3] = 0;
+ dMULTIPLY0_331 (t2,b->R,t1);
+ b->tacc[0] += t2[0];
+ b->tacc[1] += t2[1];
+ b->tacc[2] += t2[2];
+}
+
+
+void dBodyAddForceAtPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ b->facc[0] += fx;
+ b->facc[1] += fy;
+ b->facc[2] += fz;
+ dVector3 f,q;
+ f[0] = fx;
+ f[1] = fy;
+ f[2] = fz;
+ q[0] = px - b->pos[0];
+ q[1] = py - b->pos[1];
+ q[2] = pz - b->pos[2];
+ dCROSS (b->tacc,+=,q,f);
+}
+
+
+void dBodyAddForceAtRelPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ dVector3 prel,f,p;
+ f[0] = fx;
+ f[1] = fy;
+ f[2] = fz;
+ f[3] = 0;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMULTIPLY0_331 (p,b->R,prel);
+ b->facc[0] += f[0];
+ b->facc[1] += f[1];
+ b->facc[2] += f[2];
+ dCROSS (b->tacc,+=,p,f);
+}
+
+
+void dBodyAddRelForceAtPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ dVector3 frel,f;
+ frel[0] = fx;
+ frel[1] = fy;
+ frel[2] = fz;
+ frel[3] = 0;
+ dMULTIPLY0_331 (f,b->R,frel);
+ b->facc[0] += f[0];
+ b->facc[1] += f[1];
+ b->facc[2] += f[2];
+ dVector3 q;
+ q[0] = px - b->pos[0];
+ q[1] = py - b->pos[1];
+ q[2] = pz - b->pos[2];
+ dCROSS (b->tacc,+=,q,f);
+}
+
+
+void dBodyAddRelForceAtRelPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ dVector3 frel,prel,f,p;
+ frel[0] = fx;
+ frel[1] = fy;
+ frel[2] = fz;
+ frel[3] = 0;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMULTIPLY0_331 (f,b->R,frel);
+ dMULTIPLY0_331 (p,b->R,prel);
+ b->facc[0] += f[0];
+ b->facc[1] += f[1];
+ b->facc[2] += f[2];
+ dCROSS (b->tacc,+=,p,f);
+}
+
+
+const dReal * dBodyGetForce (dBodyID b)
+{
+ dAASSERT (b);
+ return b->facc;
+}
+
+
+const dReal * dBodyGetTorque (dBodyID b)
+{
+ dAASSERT (b);
+ return b->tacc;
+}
+
+
+void dBodySetForce (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->facc[0] = x;
+ b->facc[1] = y;
+ b->facc[2] = z;
+}
+
+
+void dBodySetTorque (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->tacc[0] = x;
+ b->tacc[1] = y;
+ b->tacc[2] = z;
+}
+
+
+void dBodyGetRelPointPos (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 prel,p;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMULTIPLY0_331 (p,b->R,prel);
+ result[0] = p[0] + b->pos[0];
+ result[1] = p[1] + b->pos[1];
+ result[2] = p[2] + b->pos[2];
+}
+
+
+void dBodyGetRelPointVel (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 prel,p;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMULTIPLY0_331 (p,b->R,prel);
+ result[0] = b->lvel[0];
+ result[1] = b->lvel[1];
+ result[2] = b->lvel[2];
+ dCROSS (result,+=,b->avel,p);
+}
+
+
+void dBodyGetPointVel (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 p;
+ p[0] = px - b->pos[0];
+ p[1] = py - b->pos[1];
+ p[2] = pz - b->pos[2];
+ p[3] = 0;
+ result[0] = b->lvel[0];
+ result[1] = b->lvel[1];
+ result[2] = b->lvel[2];
+ dCROSS (result,+=,b->avel,p);
+}
+
+
+void dBodyGetPosRelPoint (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 prel;
+ prel[0] = px - b->pos[0];
+ prel[1] = py - b->pos[1];
+ prel[2] = pz - b->pos[2];
+ prel[3] = 0;
+ dMULTIPLY1_331 (result,b->R,prel);
+}
+
+
+void dBodyVectorToWorld (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 p;
+ p[0] = px;
+ p[1] = py;
+ p[2] = pz;
+ p[3] = 0;
+ dMULTIPLY0_331 (result,b->R,p);
+}
+
+
+void dBodyVectorFromWorld (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 p;
+ p[0] = px;
+ p[1] = py;
+ p[2] = pz;
+ p[3] = 0;
+ dMULTIPLY1_331 (result,b->R,p);
+}
+
+
+void dBodySetFiniteRotationMode (dBodyID b, int mode)
+{
+ dAASSERT (b);
+ b->flags &= ~(dxBodyFlagFiniteRotation | dxBodyFlagFiniteRotationAxis);
+ if (mode) {
+ b->flags |= dxBodyFlagFiniteRotation;
+ if (b->finite_rot_axis[0] != 0 || b->finite_rot_axis[1] != 0 ||
+ b->finite_rot_axis[2] != 0) {
+ b->flags |= dxBodyFlagFiniteRotationAxis;
+ }
+ }
+}
+
+
+void dBodySetFiniteRotationAxis (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->finite_rot_axis[0] = x;
+ b->finite_rot_axis[1] = y;
+ b->finite_rot_axis[2] = z;
+ if (x != 0 || y != 0 || z != 0) {
+ dNormalize3 (b->finite_rot_axis);
+ b->flags |= dxBodyFlagFiniteRotationAxis;
+ }
+ else {
+ b->flags &= ~dxBodyFlagFiniteRotationAxis;
+ }
+}
+
+
+int dBodyGetFiniteRotationMode (dBodyID b)
+{
+ dAASSERT (b);
+ return ((b->flags & dxBodyFlagFiniteRotation) != 0);
+}
+
+
+void dBodyGetFiniteRotationAxis (dBodyID b, dVector3 result)
+{
+ dAASSERT (b);
+ result[0] = b->finite_rot_axis[0];
+ result[1] = b->finite_rot_axis[1];
+ result[2] = b->finite_rot_axis[2];
+}
+
+
+int dBodyGetNumJoints (dBodyID b)
+{
+ dAASSERT (b);
+ int count=0;
+ for (dxJointNode *n=b->firstjoint; n; n=n->next, count++);
+ return count;
+}
+
+
+dJointID dBodyGetJoint (dBodyID b, int index)
+{
+ dAASSERT (b);
+ int i=0;
+ for (dxJointNode *n=b->firstjoint; n; n=n->next, i++) {
+ if (i == index) return n->joint;
+ }
+ return 0;
+}
+
+
+void dBodyEnable (dBodyID b)
+{
+ dAASSERT (b);
+ b->flags &= ~dxBodyDisabled;
+}
+
+
+void dBodyDisable (dBodyID b)
+{
+ dAASSERT (b);
+ b->flags |= dxBodyDisabled;
+}
+
+
+int dBodyIsEnabled (dBodyID b)
+{
+ dAASSERT (b);
+ return ((b->flags & dxBodyDisabled) == 0);
+}
+
+
+void dBodySetGravityMode (dBodyID b, int mode)
+{
+ dAASSERT (b);
+ if (mode) b->flags &= ~dxBodyNoGravity;
+ else b->flags |= dxBodyNoGravity;
+}
+
+
+int dBodyGetGravityMode (dBodyID b)
+{
+ dAASSERT (b);
+ return ((b->flags & dxBodyNoGravity) == 0);
+}
+
+//****************************************************************************
+// joints
+
+static void dJointInit (dxWorld *w, dxJoint *j)
+{
+ dIASSERT (w && j);
+ initObject (j,w);
+ j->vtable = 0;
+ j->flags = 0;
+ j->node[0].joint = j;
+ j->node[0].body = 0;
+ j->node[0].next = 0;
+ j->node[1].joint = j;
+ j->node[1].body = 0;
+ j->node[1].next = 0;
+ addObjectToList (j,(dObject **) &w->firstjoint);
+ w->nj++;
+}
+
+
+static dxJoint *createJoint (dWorldID w, dJointGroupID group,
+ dxJoint::Vtable *vtable)
+{
+ dIASSERT (w && vtable);
+ dxJoint *j;
+ if (group) {
+ j = (dxJoint*) group->stack.alloc (vtable->size);
+ group->num++;
+ }
+ else j = (dxJoint*) dAlloc (vtable->size);
+ dJointInit (w,j);
+ j->vtable = vtable;
+ if (group) j->flags |= dJOINT_INGROUP;
+ if (vtable->init) vtable->init (j);
+ j->feedback = 0;
+ return j;
+}
+
+
+dxJoint * dJointCreateBall (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__dball_vtable);
+}
+
+
+dxJoint * dJointCreateHinge (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__dhinge_vtable);
+}
+
+
+dxJoint * dJointCreateSlider (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__dslider_vtable);
+}
+
+
+dxJoint * dJointCreateContact (dWorldID w, dJointGroupID group,
+ const dContact *c)
+{
+ dAASSERT (w && c);
+ dxJointContact *j = (dxJointContact *)
+ createJoint (w,group,&__dcontact_vtable);
+ j->contact = *c;
+ return j;
+}
+
+
+dxJoint * dJointCreateHinge2 (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__dhinge2_vtable);
+}
+
+
+dxJoint * dJointCreateUniversal (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__duniversal_vtable);
+}
+
+
+dxJoint * dJointCreateFixed (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__dfixed_vtable);
+}
+
+
+dxJoint * dJointCreateNull (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__dnull_vtable);
+}
+
+
+dxJoint * dJointCreateAMotor (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint (w,group,&__damotor_vtable);
+}
+
+
+void dJointDestroy (dxJoint *j)
+{
+ dAASSERT (j);
+ if (j->flags & dJOINT_INGROUP) return;
+ removeJointReferencesFromAttachedBodies (j);
+ removeObjectFromList (j);
+ j->world->nj--;
+ dFree (j,j->vtable->size);
+}
+
+
+dJointGroupID dJointGroupCreate (int max_size)
+{
+ // not any more ... dUASSERT (max_size > 0,"max size must be > 0");
+ dxJointGroup *group = new dxJointGroup;
+ group->num = 0;
+ return group;
+}
+
+
+void dJointGroupDestroy (dJointGroupID group)
+{
+ dAASSERT (group);
+ dJointGroupEmpty (group);
+ delete group;
+}
+
+
+void dJointGroupEmpty (dJointGroupID group)
+{
+ // the joints in this group are detached starting from the most recently
+ // added (at the top of the stack). this helps ensure that the various
+ // linked lists are not traversed too much, as the joints will hopefully
+ // be at the start of those lists.
+ // if any group joints have their world pointer set to 0, their world was
+ // previously destroyed. no special handling is required for these joints.
+
+ dAASSERT (group);
+ int i;
+ dxJoint **jlist = (dxJoint**) ALLOCA (group->num * sizeof(dxJoint*));
+ dxJoint *j = (dxJoint*) group->stack.rewind();
+ for (i=0; i < group->num; i++) {
+ jlist[i] = j;
+ j = (dxJoint*) (group->stack.next (j->vtable->size));
+ }
+ for (i=group->num-1; i >= 0; i--) {
+ if (jlist[i]->world) {
+ removeJointReferencesFromAttachedBodies (jlist[i]);
+ removeObjectFromList (jlist[i]);
+ jlist[i]->world->nj--;
+ }
+ }
+ group->num = 0;
+ group->stack.freeAll();
+}
+
+
+void dJointAttach (dxJoint *joint, dxBody *body1, dxBody *body2)
+{
+ // check arguments
+ dUASSERT (joint,"bad joint argument");
+ dUASSERT (body1 == 0 || body1 != body2,"can't have body1==body2");
+ dxWorld *world = joint->world;
+ dUASSERT ( (!body1 || body1->world == world) &&
+ (!body2 || body2->world == world),
+ "joint and bodies must be in same world");
+
+ // check if the joint can not be attached to just one body
+ dUASSERT (!((joint->flags & dJOINT_TWOBODIES) &&
+ ((body1 != 0) ^ (body2 != 0))),
+ "joint can not be attached to just one body");
+
+ // remove any existing body attachments
+ if (joint->node[0].body || joint->node[1].body) {
+ removeJointReferencesFromAttachedBodies (joint);
+ }
+
+ // if a body is zero, make sure that it is body2, so 0 --> node[1].body
+ if (body1==0) {
+ body1 = body2;
+ body2 = 0;
+ joint->flags &= (~dJOINT_REVERSE);
+ }
+ else {
+ joint->flags |= dJOINT_REVERSE;
+ }
+
+ // attach to new bodies
+ joint->node[0].body = body1;
+ joint->node[1].body = body2;
+ if (body1) {
+ joint->node[1].next = body1->firstjoint;
+ body1->firstjoint = &joint->node[1];
+ }
+ else joint->node[1].next = 0;
+ if (body2) {
+ joint->node[0].next = body2->firstjoint;
+ body2->firstjoint = &joint->node[0];
+ }
+ else {
+ joint->node[0].next = 0;
+ }
+}
+
+
+void dJointSetData (dxJoint *joint, void *data)
+{
+ dAASSERT (joint);
+ joint->userdata = data;
+}
+
+
+void *dJointGetData (dxJoint *joint)
+{
+ dAASSERT (joint);
+ return joint->userdata;
+}
+
+
+int dJointGetType (dxJoint *joint)
+{
+ dAASSERT (joint);
+ return joint->vtable->typenum;
+}
+
+
+dBodyID dJointGetBody (dxJoint *joint, int index)
+{
+ dAASSERT (joint);
+ if (index >= 0 && index < 2) return joint->node[index].body;
+ else return 0;
+}
+
+
+void dJointSetFeedback (dxJoint *joint, dJointFeedback *f)
+{
+ dAASSERT (joint);
+ joint->feedback = f;
+}
+
+
+dJointFeedback *dJointGetFeedback (dxJoint *joint)
+{
+ dAASSERT (joint);
+ return joint->feedback;
+}
+
+
+int dAreConnected (dBodyID b1, dBodyID b2)
+{
+ dAASSERT (b1 && b2);
+ // look through b1's neighbour list for b2
+ for (dxJointNode *n=b1->firstjoint; n; n=n->next) {
+ if (n->body == b2) return 1;
+ }
+ return 0;
+}
+
+//****************************************************************************
+// world
+
+dxWorld * dWorldCreate()
+{
+ dxWorld *w = new dxWorld;
+ w->firstbody = 0;
+ w->firstjoint = 0;
+ w->nb = 0;
+ w->nj = 0;
+ dSetZero (w->gravity,4);
+ w->global_erp = REAL(0.2);
+#if defined(dSINGLE)
+ w->global_cfm = 1e-5f;
+#elif defined(dDOUBLE)
+ w->global_cfm = 1e-10;
+#else
+ #error dSINGLE or dDOUBLE must be defined
+#endif
+ return w;
+}
+
+
+void dWorldDestroy (dxWorld *w)
+{
+ // delete all bodies and joints
+ dAASSERT (w);
+ dxBody *nextb, *b = w->firstbody;
+ while (b) {
+ nextb = (dxBody*) b->next;
+ delete b;
+ b = nextb;
+ }
+ dxJoint *nextj, *j = w->firstjoint;
+ while (j) {
+ nextj = (dxJoint*)j->next;
+ if (j->flags & dJOINT_INGROUP) {
+ // the joint is part of a group, so "deactivate" it instead
+ j->world = 0;
+ j->node[0].body = 0;
+ j->node[0].next = 0;
+ j->node[1].body = 0;
+ j->node[1].next = 0;
+ dMessage (0,"warning: destroying world containing grouped joints");
+ }
+ else {
+ dFree (j,j->vtable->size);
+ }
+ j = nextj;
+ }
+ delete w;
+}
+
+
+void dWorldSetGravity (dWorldID w, dReal x, dReal y, dReal z)
+{
+ dAASSERT (w);
+ w->gravity[0] = x;
+ w->gravity[1] = y;
+ w->gravity[2] = z;
+}
+
+
+void dWorldGetGravity (dWorldID w, dVector3 g)
+{
+ dAASSERT (w);
+ g[0] = w->gravity[0];
+ g[1] = w->gravity[1];
+ g[2] = w->gravity[2];
+}
+
+
+void dWorldSetERP (dWorldID w, dReal erp)
+{
+ dAASSERT (w);
+ w->global_erp = erp;
+}
+
+
+dReal dWorldGetERP (dWorldID w)
+{
+ dAASSERT (w);
+ return w->global_erp;
+}
+
+
+void dWorldSetCFM (dWorldID w, dReal cfm)
+{
+ dAASSERT (w);
+ w->global_cfm = cfm;
+}
+
+
+dReal dWorldGetCFM (dWorldID w)
+{
+ dAASSERT (w);
+ return w->global_cfm;
+}
+
+
+void dWorldStep (dWorldID w, dReal stepsize)
+{
+ dUASSERT (w,"bad world argument");
+ dUASSERT (stepsize > 0,"stepsize must be > 0");
+ processIslands (w,stepsize);
+}
+
+
+void dWorldImpulseToForce (dWorldID w, dReal stepsize,
+ dReal ix, dReal iy, dReal iz,
+ dVector3 force)
+{
+ dAASSERT (w);
+ stepsize = dRecip(stepsize);
+ force[0] = stepsize * ix;
+ force[1] = stepsize * iy;
+ force[2] = stepsize * iz;
+ // @@@ force[3] = 0;
+}
+
+//****************************************************************************
+// testing
+
+#define NUM 100
+
+#define DO(x)
+
+
+extern "C" void dTestDataStructures()
+{
+ int i;
+ DO(printf ("testDynamicsStuff()\n"));
+
+ dBodyID body [NUM];
+ int nb = 0;
+ dJointID joint [NUM];
+ int nj = 0;
+
+ for (i=0; i<NUM; i++) body[i] = 0;
+ for (i=0; i<NUM; i++) joint[i] = 0;
+
+ DO(printf ("creating world\n"));
+ dWorldID w = dWorldCreate();
+ checkWorld (w);
+
+ for (;;) {
+ if (nb < NUM && dRandReal() > 0.5) {
+ DO(printf ("creating body\n"));
+ body[nb] = dBodyCreate (w);
+ DO(printf ("\t--> %p\n",body[nb]));
+ nb++;
+ checkWorld (w);
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ if (nj < NUM && nb > 2 && dRandReal() > 0.5) {
+ dBodyID b1 = body [dRand() % nb];
+ dBodyID b2 = body [dRand() % nb];
+ if (b1 != b2) {
+ DO(printf ("creating joint, attaching to %p,%p\n",b1,b2));
+ joint[nj] = dJointCreateBall (w,0);
+ DO(printf ("\t-->%p\n",joint[nj]));
+ checkWorld (w);
+ dJointAttach (joint[nj],b1,b2);
+ nj++;
+ checkWorld (w);
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ }
+ if (nj > 0 && nb > 2 && dRandReal() > 0.5) {
+ dBodyID b1 = body [dRand() % nb];
+ dBodyID b2 = body [dRand() % nb];
+ if (b1 != b2) {
+ int k = dRand() % nj;
+ DO(printf ("reattaching joint %p\n",joint[k]));
+ dJointAttach (joint[k],b1,b2);
+ checkWorld (w);
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ }
+ if (nb > 0 && dRandReal() > 0.5) {
+ int k = dRand() % nb;
+ DO(printf ("destroying body %p\n",body[k]));
+ dBodyDestroy (body[k]);
+ checkWorld (w);
+ for (; k < (NUM-1); k++) body[k] = body[k+1];
+ nb--;
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ if (nj > 0 && dRandReal() > 0.5) {
+ int k = dRand() % nj;
+ DO(printf ("destroying joint %p\n",joint[k]));
+ dJointDestroy (joint[k]);
+ checkWorld (w);
+ for (; k < (NUM-1); k++) joint[k] = joint[k+1];
+ nj--;
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ }
+
+ /*
+ printf ("creating world\n");
+ dWorldID w = dWorldCreate();
+ checkWorld (w);
+ printf ("creating body\n");
+ dBodyID b1 = dBodyCreate (w);
+ checkWorld (w);
+ printf ("creating body\n");
+ dBodyID b2 = dBodyCreate (w);
+ checkWorld (w);
+ printf ("creating joint\n");
+ dJointID j = dJointCreateBall (w);
+ checkWorld (w);
+ printf ("attaching joint\n");
+ dJointAttach (j,b1,b2);
+ checkWorld (w);
+ printf ("destroying joint\n");
+ dJointDestroy (j);
+ checkWorld (w);
+ printf ("destroying body\n");
+ dBodyDestroy (b1);
+ checkWorld (w);
+ printf ("destroying body\n");
+ dBodyDestroy (b2);
+ checkWorld (w);
+ printf ("destroying world\n");
+ dWorldDestroy (w);
+ */
+}
diff --git a/extern/ode/dist/ode/src/odemath.cpp b/extern/ode/dist/ode/src/odemath.cpp
new file mode 100644
index 00000000000..cd6dbc855fe
--- /dev/null
+++ b/extern/ode/dist/ode/src/odemath.cpp
@@ -0,0 +1,173 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#define SHARED_CONFIG_H_INCLUDED_FROM_DEFINING_FILE 1
+#include <ode/common.h>
+#include <ode/odemath.h>
+
+
+// get some math functions under windows
+#ifdef WIN32
+#include <float.h>
+#ifndef CYGWIN // added by andy for cygwin
+#define copysign(a,b) ((dReal)_copysign(a,b))
+#endif // added by andy for cygwin
+#endif
+
+
+// infinity declaration
+
+#ifdef DINFINITY_DECL
+DINFINITY_DECL
+#endif
+
+
+// this may be called for vectors `a' with extremely small magnitude, for
+// example the result of a cross product on two nearly perpendicular vectors.
+// we must be robust to these small vectors. to prevent numerical error,
+// first find the component a[i] with the largest magnitude and then scale
+// all the components by 1/a[i]. then we can compute the length of `a' and
+// scale the components by 1/l. this has been verified to work with vectors
+// containing the smallest representable numbers.
+
+void dNormalize3 (dVector3 a)
+{
+ dReal a0,a1,a2,aa0,aa1,aa2,l;
+ dAASSERT (a);
+ a0 = a[0];
+ a1 = a[1];
+ a2 = a[2];
+ aa0 = dFabs(a0);
+ aa1 = dFabs(a1);
+ aa2 = dFabs(a2);
+ if (aa1 > aa0) {
+ if (aa2 > aa1) {
+ goto aa2_largest;
+ }
+ else { // aa1 is largest
+ a0 /= aa1;
+ a2 /= aa1;
+ l = dRecipSqrt (a0*a0 + a2*a2 + 1);
+ a[0] = a0*l;
+ a[1] = copysign(l,a1);
+ a[2] = a2*l;
+ }
+ }
+ else {
+ if (aa2 > aa0) {
+ aa2_largest: // aa2 is largest
+ a0 /= aa2;
+ a1 /= aa2;
+ l = dRecipSqrt (a0*a0 + a1*a1 + 1);
+ a[0] = a0*l;
+ a[1] = a1*l;
+ a[2] = copysign(l,a2);
+ }
+ else { // aa0 is largest
+ if (aa0 <= 0) {
+ dDEBUGMSG ("vector has zero size");
+ a[0] = 1; // if all a's are zero, this is where we'll end up.
+ a[1] = 0; // return a default unit length vector.
+ a[2] = 0;
+ return;
+ }
+ a1 /= aa0;
+ a2 /= aa0;
+ l = dRecipSqrt (a1*a1 + a2*a2 + 1);
+ a[0] = copysign(l,a0);
+ a[1] = a1*l;
+ a[2] = a2*l;
+ }
+ }
+}
+
+
+/* OLD VERSION */
+/*
+void dNormalize3 (dVector3 a)
+{
+ dASSERT (a);
+ dReal l = dDOT(a,a);
+ if (l > 0) {
+ l = dRecipSqrt(l);
+ a[0] *= l;
+ a[1] *= l;
+ a[2] *= l;
+ }
+ else {
+ a[0] = 1;
+ a[1] = 0;
+ a[2] = 0;
+ }
+}
+*/
+
+
+void dNormalize4 (dVector4 a)
+{
+ dAASSERT (a);
+ dReal l = dDOT(a,a)+a[3]*a[3];
+ if (l > 0) {
+ l = dRecipSqrt(l);
+ a[0] *= l;
+ a[1] *= l;
+ a[2] *= l;
+ a[3] *= l;
+ }
+ else {
+ dDEBUGMSG ("vector has zero size");
+ a[0] = 1;
+ a[1] = 0;
+ a[2] = 0;
+ a[3] = 0;
+ }
+}
+
+
+void dPlaneSpace (const dVector3 n, dVector3 p, dVector3 q)
+{
+ dAASSERT (n && p && q);
+ if (dFabs(n[2]) > M_SQRT1_2) {
+ // choose p in y-z plane
+ dReal a = n[1]*n[1] + n[2]*n[2];
+ dReal k = dRecipSqrt (a);
+ p[0] = 0;
+ p[1] = -n[2]*k;
+ p[2] = n[1]*k;
+ // set q = n x p
+ q[0] = a*k;
+ q[1] = -n[0]*p[2];
+ q[2] = n[0]*p[1];
+ }
+ else {
+ // choose p in x-y plane
+ dReal a = n[0]*n[0] + n[1]*n[1];
+ dReal k = dRecipSqrt (a);
+ p[0] = -n[1]*k;
+ p[1] = n[0]*k;
+ p[2] = 0;
+ // set q = n x p
+ q[0] = -n[2]*p[1];
+ q[1] = n[2]*p[0];
+ q[2] = a*k;
+ }
+}
diff --git a/extern/ode/dist/ode/src/rotation.cpp b/extern/ode/dist/ode/src/rotation.cpp
new file mode 100644
index 00000000000..22b9fb13820
--- /dev/null
+++ b/extern/ode/dist/ode/src/rotation.cpp
@@ -0,0 +1,283 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+quaternions have the format: (s,vx,vy,vz) where (vx,vy,vz) is the
+"rotation axis" and s is the "rotation angle".
+
+*/
+
+#include <ode/rotation.h>
+
+
+#define _R(i,j) R[(i)*4+(j)]
+
+#define SET_3x3_IDENTITY \
+ _R(0,0) = REAL(1.0); \
+ _R(0,1) = REAL(0.0); \
+ _R(0,2) = REAL(0.0); \
+ _R(0,3) = REAL(0.0); \
+ _R(1,0) = REAL(0.0); \
+ _R(1,1) = REAL(1.0); \
+ _R(1,2) = REAL(0.0); \
+ _R(1,3) = REAL(0.0); \
+ _R(2,0) = REAL(0.0); \
+ _R(2,1) = REAL(0.0); \
+ _R(2,2) = REAL(1.0); \
+ _R(2,3) = REAL(0.0);
+
+
+void dRSetIdentity (dMatrix3 R)
+{
+ dAASSERT (R);
+ SET_3x3_IDENTITY;
+}
+
+
+void dRFromAxisAndAngle (dMatrix3 R, dReal ax, dReal ay, dReal az,
+ dReal angle)
+{
+ dAASSERT (R);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,ax,ay,az,angle);
+ dQtoR (q,R);
+}
+
+
+void dRFromEulerAngles (dMatrix3 R, dReal phi, dReal theta, dReal psi)
+{
+ dReal sphi,cphi,stheta,ctheta,spsi,cpsi;
+ dAASSERT (R);
+ sphi = dSin(phi);
+ cphi = dCos(phi);
+ stheta = dSin(theta);
+ ctheta = dCos(theta);
+ spsi = dSin(psi);
+ cpsi = dCos(psi);
+ _R(0,0) = cpsi*ctheta;
+ _R(0,1) = spsi*ctheta;
+ _R(0,2) =-stheta;
+ _R(1,0) = cpsi*stheta*sphi - spsi*cphi;
+ _R(1,1) = spsi*stheta*sphi + cpsi*cphi;
+ _R(1,2) = ctheta*sphi;
+ _R(2,0) = cpsi*stheta*cphi + spsi*sphi;
+ _R(2,1) = spsi*stheta*cphi - cpsi*sphi;
+ _R(2,2) = ctheta*cphi;
+}
+
+
+void dRFrom2Axes (dMatrix3 R, dReal ax, dReal ay, dReal az,
+ dReal bx, dReal by, dReal bz)
+{
+ dReal l,k;
+ dAASSERT (R);
+ l = dSqrt (ax*ax + ay*ay + az*az);
+ if (l <= REAL(0.0)) {
+ dDEBUGMSG ("zero length vector");
+ return;
+ }
+ l = dRecip(l);
+ ax *= l;
+ ay *= l;
+ az *= l;
+ k = ax*bx + ay*by + az*bz;
+ bx -= k*ax;
+ by -= k*ay;
+ bz -= k*az;
+ l = dSqrt (bx*bx + by*by + bz*bz);
+ if (l <= REAL(0.0)) {
+ dDEBUGMSG ("zero length vector");
+ return;
+ }
+ l = dRecip(l);
+ bx *= l;
+ by *= l;
+ bz *= l;
+ _R(0,0) = ax;
+ _R(1,0) = ay;
+ _R(2,0) = az;
+ _R(0,1) = bx;
+ _R(1,1) = by;
+ _R(2,1) = bz;
+ _R(0,2) = - by*az + ay*bz;
+ _R(1,2) = - bz*ax + az*bx;
+ _R(2,2) = - bx*ay + ax*by;
+}
+
+
+void dQSetIdentity (dQuaternion q)
+{
+ dAASSERT (q);
+ q[0] = 1;
+ q[1] = 0;
+ q[2] = 0;
+ q[3] = 0;
+}
+
+
+void dQFromAxisAndAngle (dQuaternion q, dReal ax, dReal ay, dReal az,
+ dReal angle)
+{
+ dAASSERT (q);
+ dReal l = ax*ax + ay*ay + az*az;
+ if (l > REAL(0.0)) {
+ angle *= REAL(0.5);
+ q[0] = dCos (angle);
+ l = dSin(angle) * dRecipSqrt(l);
+ q[1] = ax*l;
+ q[2] = ay*l;
+ q[3] = az*l;
+ }
+ else {
+ q[0] = 1;
+ q[1] = 0;
+ q[2] = 0;
+ q[3] = 0;
+ }
+}
+
+
+void dQMultiply0 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] - qb[1]*qc[1] - qb[2]*qc[2] - qb[3]*qc[3];
+ qa[1] = qb[0]*qc[1] + qb[1]*qc[0] + qb[2]*qc[3] - qb[3]*qc[2];
+ qa[2] = qb[0]*qc[2] + qb[2]*qc[0] + qb[3]*qc[1] - qb[1]*qc[3];
+ qa[3] = qb[0]*qc[3] + qb[3]*qc[0] + qb[1]*qc[2] - qb[2]*qc[1];
+}
+
+
+void dQMultiply1 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] + qb[1]*qc[1] + qb[2]*qc[2] + qb[3]*qc[3];
+ qa[1] = qb[0]*qc[1] - qb[1]*qc[0] - qb[2]*qc[3] + qb[3]*qc[2];
+ qa[2] = qb[0]*qc[2] - qb[2]*qc[0] - qb[3]*qc[1] + qb[1]*qc[3];
+ qa[3] = qb[0]*qc[3] - qb[3]*qc[0] - qb[1]*qc[2] + qb[2]*qc[1];
+}
+
+
+void dQMultiply2 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] + qb[1]*qc[1] + qb[2]*qc[2] + qb[3]*qc[3];
+ qa[1] = -qb[0]*qc[1] + qb[1]*qc[0] - qb[2]*qc[3] + qb[3]*qc[2];
+ qa[2] = -qb[0]*qc[2] + qb[2]*qc[0] - qb[3]*qc[1] + qb[1]*qc[3];
+ qa[3] = -qb[0]*qc[3] + qb[3]*qc[0] - qb[1]*qc[2] + qb[2]*qc[1];
+}
+
+
+void dQMultiply3 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] - qb[1]*qc[1] - qb[2]*qc[2] - qb[3]*qc[3];
+ qa[1] = -qb[0]*qc[1] - qb[1]*qc[0] + qb[2]*qc[3] - qb[3]*qc[2];
+ qa[2] = -qb[0]*qc[2] - qb[2]*qc[0] + qb[3]*qc[1] - qb[1]*qc[3];
+ qa[3] = -qb[0]*qc[3] - qb[3]*qc[0] + qb[1]*qc[2] - qb[2]*qc[1];
+}
+
+
+// QtoR(), RtoQ() and WtoDQ() are derived from equations in "An Introduction
+// to Physically Based Modeling: Rigid Body Simulation - 1: Unconstrained
+// Rigid Body Dynamics" by David Baraff, Robotics Institute, Carnegie Mellon
+// University, 1997.
+
+void dQtoR (const dQuaternion q, dMatrix3 R)
+{
+ dAASSERT (q && R);
+ // q = (s,vx,vy,vz)
+ dReal qq1 = 2*q[1]*q[1];
+ dReal qq2 = 2*q[2]*q[2];
+ dReal qq3 = 2*q[3]*q[3];
+ _R(0,0) = 1 - qq2 - qq3;
+ _R(0,1) = 2*(q[1]*q[2] - q[0]*q[3]);
+ _R(0,2) = 2*(q[1]*q[3] + q[0]*q[2]);
+ _R(1,0) = 2*(q[1]*q[2] + q[0]*q[3]);
+ _R(1,1) = 1 - qq1 - qq3;
+ _R(1,2) = 2*(q[2]*q[3] - q[0]*q[1]);
+ _R(2,0) = 2*(q[1]*q[3] - q[0]*q[2]);
+ _R(2,1) = 2*(q[2]*q[3] + q[0]*q[1]);
+ _R(2,2) = 1 - qq1 - qq2;
+}
+
+
+void dRtoQ (const dMatrix3 R, dQuaternion q)
+{
+ dAASSERT (q && R);
+ dReal tr,s;
+ tr = _R(0,0) + _R(1,1) + _R(2,2);
+ if (tr >= 0) {
+ s = dSqrt (tr + 1);
+ q[0] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[1] = (_R(2,1) - _R(1,2)) * s;
+ q[2] = (_R(0,2) - _R(2,0)) * s;
+ q[3] = (_R(1,0) - _R(0,1)) * s;
+ }
+ else {
+ // find the largest diagonal element and jump to the appropriate case
+ if (_R(1,1) > _R(0,0)) {
+ if (_R(2,2) > _R(1,1)) goto case_2;
+ goto case_1;
+ }
+ if (_R(2,2) > _R(0,0)) goto case_2;
+ goto case_0;
+
+ case_0:
+ s = dSqrt((_R(0,0) - (_R(1,1) + _R(2,2))) + 1);
+ q[1] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[2] = (_R(0,1) + _R(1,0)) * s;
+ q[3] = (_R(2,0) + _R(0,2)) * s;
+ q[0] = (_R(2,1) - _R(1,2)) * s;
+ return;
+
+ case_1:
+ s = dSqrt((_R(1,1) - (_R(2,2) + _R(0,0))) + 1);
+ q[2] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[3] = (_R(1,2) + _R(2,1)) * s;
+ q[1] = (_R(0,1) + _R(1,0)) * s;
+ q[0] = (_R(0,2) - _R(2,0)) * s;
+ return;
+
+ case_2:
+ s = dSqrt((_R(2,2) - (_R(0,0) + _R(1,1))) + 1);
+ q[3] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[1] = (_R(2,0) + _R(0,2)) * s;
+ q[2] = (_R(1,2) + _R(2,1)) * s;
+ q[0] = (_R(1,0) - _R(0,1)) * s;
+ return;
+ }
+}
+
+
+void dWtoDQ (const dVector3 w, const dQuaternion q, dVector4 dq)
+{
+ dAASSERT (w && q && dq);
+ dq[0] = REAL(0.5)*(- w[0]*q[1] - w[1]*q[2] - w[2]*q[3]);
+ dq[1] = REAL(0.5)*( w[0]*q[0] + w[1]*q[3] - w[2]*q[2]);
+ dq[2] = REAL(0.5)*(- w[0]*q[3] + w[1]*q[0] + w[2]*q[1]);
+ dq[3] = REAL(0.5)*( w[0]*q[2] - w[1]*q[1] + w[2]*q[0]);
+}
diff --git a/extern/ode/dist/ode/src/scrapbook.cpp b/extern/ode/dist/ode/src/scrapbook.cpp
new file mode 100644
index 00000000000..ca8c11f1f1b
--- /dev/null
+++ b/extern/ode/dist/ode/src/scrapbook.cpp
@@ -0,0 +1,270 @@
+
+/*
+
+this is code that was once useful but has now been obseleted.
+
+this file should not be compiled as part of ODE!
+
+*/
+
+//***************************************************************************
+// intersect a line segment with a plane
+
+extern "C" int dClipLineToBox (const dVector3 p1, const dVector3 p2,
+ const dVector3 p, const dMatrix3 R,
+ const dVector3 side)
+{
+ // compute the start and end of the line (p1 and p2) relative to the box.
+ // we will do all subsequent computations in this box-relative coordinate
+ // system. we have to do a translation and rotation for each point.
+ dVector3 tmp,s,e;
+ tmp[0] = p1[0] - p[0];
+ tmp[1] = p1[1] - p[1];
+ tmp[2] = p1[2] - p[2];
+ dMULTIPLY1_331 (s,R,tmp);
+ tmp[0] = p2[0] - p[0];
+ tmp[1] = p2[1] - p[1];
+ tmp[2] = p2[2] - p[2];
+ dMULTIPLY1_331 (e,R,tmp);
+
+ // compute the vector 'v' from the start point to the end point
+ dVector3 v;
+ v[0] = e[0] - s[0];
+ v[1] = e[1] - s[1];
+ v[2] = e[2] - s[2];
+
+ // a point on the line is defined by the parameter 't'. t=0 corresponds
+ // to the start of the line, t=1 corresponds to the end of the line.
+ // we will clip the line to the box by finding the range of t where a
+ // point on the line is inside the box. the currently known bounds for
+ // t and tlo..thi.
+ dReal tlo=0,thi=1;
+
+ // clip in the X/Y/Z direction
+ for (int i=0; i<3; i++) {
+ // first adjust s,e for the current t range. this is redundant for the
+ // first iteration, but never mind.
+ e[i] = s[i] + thi*v[i];
+ s[i] = s[i] + tlo*v[i];
+ // compute where t intersects the positive and negative sides.
+ dReal tp = ( side[i] - s[i])/v[i]; // @@@ handle case where denom=0
+ dReal tm = (-side[i] - s[i])/v[i];
+ // handle 9 intersection cases
+ if (s[i] <= -side[i]) {
+ tlo = tm;
+ if (e[i] <= -side[i]) return 0;
+ else if (e[i] >= side[i]) thi = tp;
+ }
+ else if (s[i] <= side[i]) {
+ if (e[i] <= -side[i]) thi = tm;
+ else if (e[i] >= side[i]) thi = tp;
+ }
+ else {
+ tlo = tp;
+ if (e[i] <= -side[i]) thi = tm;
+ else if (e[i] >= side[i]) return 0;
+ }
+ }
+
+ //... @@@ AT HERE @@@
+
+ return 1;
+}
+
+
+//***************************************************************************
+// a nice try at C-B collision. unfortunately it doesn't work. the logic
+// for testing for line-box intersection is correct, but unfortunately the
+// closest-point distance estimates are often too large. as a result contact
+// points are placed incorrectly.
+
+
+int dCollideCB (const dxGeom *o1, const dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ int i;
+
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->_class->num == dCCylinderClass);
+ dIASSERT (o2->_class->num == dBoxClass);
+ contact->g1 = const_cast<dxGeom*> (o1);
+ contact->g2 = const_cast<dxGeom*> (o2);
+ dxCCylinder *cyl = (dxCCylinder*) CLASSDATA(o1);
+ dxBox *box = (dxBox*) CLASSDATA(o2);
+
+ // get p1,p2 = cylinder axis endpoints, get radius
+ dVector3 p1,p2;
+ dReal clen = cyl->lz * REAL(0.5);
+ p1[0] = o1->pos[0] + clen * o1->R[2];
+ p1[1] = o1->pos[1] + clen * o1->R[6];
+ p1[2] = o1->pos[2] + clen * o1->R[10];
+ p2[0] = o1->pos[0] - clen * o1->R[2];
+ p2[1] = o1->pos[1] - clen * o1->R[6];
+ p2[2] = o1->pos[2] - clen * o1->R[10];
+ dReal radius = cyl->radius;
+
+ // copy out box center, rotation matrix, and side array
+ dReal *c = o2->pos;
+ dReal *R = o2->R;
+ dReal *side = box->side;
+
+ // compute the start and end of the line (p1 and p2) relative to the box.
+ // we will do all subsequent computations in this box-relative coordinate
+ // system. we have to do a translation and rotation for each point.
+ dVector3 tmp3,s,e;
+ tmp3[0] = p1[0] - c[0];
+ tmp3[1] = p1[1] - c[1];
+ tmp3[2] = p1[2] - c[2];
+ dMULTIPLY1_331 (s,R,tmp3);
+ tmp3[0] = p2[0] - c[0];
+ tmp3[1] = p2[1] - c[1];
+ tmp3[2] = p2[2] - c[2];
+ dMULTIPLY1_331 (e,R,tmp3);
+
+ // compute the vector 'v' from the start point to the end point
+ dVector3 v;
+ v[0] = e[0] - s[0];
+ v[1] = e[1] - s[1];
+ v[2] = e[2] - s[2];
+
+ // compute the half-sides of the box
+ dReal S0 = side[0] * REAL(0.5);
+ dReal S1 = side[1] * REAL(0.5);
+ dReal S2 = side[2] * REAL(0.5);
+
+ // compute the size of the bounding box around the line segment
+ dReal B0 = dFabs (v[0]);
+ dReal B1 = dFabs (v[1]);
+ dReal B2 = dFabs (v[2]);
+
+ // for all 6 separation axes, measure the penetration depth. if any depth is
+ // less than 0 then the objects don't penetrate at all so we can just
+ // return 0. find the axis with the smallest depth, and record its normal.
+
+ // note: normalR is set to point to a column of R if that is the smallest
+ // depth normal so far. otherwise normalR is 0 and normalC is set to a
+ // vector relative to the box. invert_normal is 1 if the sign of the normal
+ // should be flipped.
+
+ dReal depth,trial_depth,tmp,length;
+ const dReal *normalR=0;
+ dVector3 normalC;
+ int invert_normal = 0;
+ int code = 0; // 0=no contact, 1-3=face contact, 4-6=edge contact
+
+ depth = dInfinity;
+
+ // look at face-normal axes
+
+#undef TEST
+#define TEST(center,depth_expr,norm,contact_code) \
+ tmp = (center); \
+ trial_depth = radius + REAL(0.5) * ((depth_expr) - dFabs(tmp)); \
+ if (trial_depth < 0) return 0; \
+ if (trial_depth < depth) { \
+ depth = trial_depth; \
+ normalR = (norm); \
+ invert_normal = (tmp < 0); \
+ code = contact_code; \
+ }
+
+ TEST (s[0]+e[0], side[0] + B0, R+0, 1);
+ TEST (s[1]+e[1], side[1] + B1, R+1, 2);
+ TEST (s[2]+e[2], side[2] + B2, R+2, 3);
+
+ // look at v x box-edge axes
+
+#undef TEST
+#define TEST(box_radius,line_offset,nx,ny,nz,contact_code) \
+ tmp = (line_offset); \
+ trial_depth = (box_radius) - dFabs(tmp); \
+ length = dSqrt ((nx)*(nx) + (ny)*(ny) + (nz)*(nz)); \
+ if (length > 0) { \
+ length = dRecip(length); \
+ trial_depth = trial_depth * length + radius; \
+ if (trial_depth < 0) return 0; \
+ if (trial_depth < depth) { \
+ depth = trial_depth; \
+ normalR = 0; \
+ normalC[0] = (nx)*length; \
+ normalC[1] = (ny)*length; \
+ normalC[2] = (nz)*length; \
+ invert_normal = (tmp < 0); \
+ code = contact_code; \
+ } \
+ }
+
+ TEST (B2*S1+B1*S2,v[1]*s[2]-v[2]*s[1], 0,-v[2],v[1], 4);
+ TEST (B2*S0+B0*S2,v[2]*s[0]-v[0]*s[2], v[2],0,-v[0], 5);
+ TEST (B1*S0+B0*S1,v[0]*s[1]-v[1]*s[0], -v[1],v[0],0, 6);
+
+#undef TEST
+
+ // if we get to this point, the box and ccylinder interpenetrate.
+ // compute the normal in global coordinates.
+ dReal *normal = contact[0].normal;
+ if (normalR) {
+ normal[0] = normalR[0];
+ normal[1] = normalR[4];
+ normal[2] = normalR[8];
+ }
+ else {
+ dMULTIPLY0_331 (normal,R,normalC);
+ }
+ if (invert_normal) {
+ normal[0] = -normal[0];
+ normal[1] = -normal[1];
+ normal[2] = -normal[2];
+ }
+
+ // set the depth
+ contact[0].depth = depth;
+
+ if (code == 0) {
+ return 0; // should never get here
+ }
+ else if (code >= 4) {
+ // handle edge contacts
+ // find an endpoint q1 on the intersecting edge of the box
+ dVector3 q1;
+ dReal sign[3];
+ for (i=0; i<3; i++) q1[i] = c[i];
+ sign[0] = (dDOT14(normal,R+0) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) q1[i] += sign[0] * S0 * R[i*4];
+ sign[1] = (dDOT14(normal,R+1) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) q1[i] += sign[1] * S1 * R[i*4+1];
+ sign[2] = (dDOT14(normal,R+2) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) q1[i] += sign[2] * S2 * R[i*4+2];
+
+ // find the other endpoint q2 of the intersecting edge
+ dVector3 q2;
+ for (i=0; i<3; i++)
+ q2[i] = q1[i] - R[code-4 + i*4] * (sign[code-4] * side[code-4]);
+
+ // determine the closest point between the box edge and the line segment
+ dVector3 cp1,cp2;
+ dClosestLineSegmentPoints (q1,q2, p1,p2, cp1,cp2);
+ for (i=0; i<3; i++) contact[0].pos[i] = cp1[i] - REAL(0.5)*normal[i]*depth;
+ return 1;
+ }
+ else {
+ // handle face contacts.
+ // @@@ temporary: make deepest vertex on the line the contact point.
+ // @@@ this kind of works, but we sometimes need two contact points for
+ // @@@ stability.
+
+ // compute 'v' in global coordinates
+ dVector3 gv;
+ for (i=0; i<3; i++) gv[i] = p2[i] - p1[i];
+
+ if (dDOT (normal,gv) > 0) {
+ for (i=0; i<3; i++)
+ contact[0].pos[i] = p1[i] + (depth*REAL(0.5)-radius)*normal[i];
+ }
+ else {
+ for (i=0; i<3; i++)
+ contact[0].pos[i] = p2[i] + (depth*REAL(0.5)-radius)*normal[i];
+ }
+ return 1;
+ }
+}
diff --git a/extern/ode/dist/ode/src/space.cpp b/extern/ode/dist/ode/src/space.cpp
new file mode 100644
index 00000000000..0c656573918
--- /dev/null
+++ b/extern/ode/dist/ode/src/space.cpp
@@ -0,0 +1,621 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+simple space
+------------
+
+reports all n^2 object intersections
+
+
+multi-resolution hash table
+---------------------------
+
+the current implementation rebuilds a new hash table each time collide()
+is called. we don't keep any state between calls. this is wasteful if there
+are unmoving objects in the space.
+
+
+TODO
+----
+
+less memory wasting may to prevent multiple collision callbacks for the
+same pair?
+
+better virtual address function.
+
+the collision search can perhaps be optimized - as we search chains we can
+come across other candidate intersections at other levels, perhaps we should
+do the intersection check straight away? --> save on list searching time only,
+which is not too significant.
+
+*/
+
+//****************************************************************************
+
+#include <ode/common.h>
+#include <ode/space.h>
+#include <ode/geom.h>
+#include <ode/error.h>
+#include <ode/memory.h>
+#include "objects.h"
+#include "geom_internal.h"
+
+//****************************************************************************
+// space base class
+
+struct dxSpace : public dBase {
+ int type; // don't want to use RTTI
+ virtual void destroy()=0;
+ virtual void add (dGeomID)=0;
+ virtual void remove (dGeomID)=0;
+ virtual void collide (void *data, dNearCallback *callback)=0;
+ virtual int query (dGeomID)=0;
+};
+
+#define TYPE_SIMPLE 0xbad
+#define TYPE_HASH 0xbabe
+
+//****************************************************************************
+// stuff common to all spaces
+
+#define ALLOCA(x) dALLOCA16(x)
+
+
+// collide two AABBs together. for the hash table space, this is called if
+// the two AABBs inhabit the same hash table cells. this only calls the
+// callback function if the boxes actually intersect. if a geom has an
+// AABB test function, that is called to provide a further refinement of
+// the intersection.
+
+static inline void collideAABBs (dReal bounds1[6], dReal bounds2[6],
+ dxGeom *g1, dxGeom *g2,
+ void *data, dNearCallback *callback)
+{
+ // no contacts if both geoms on the same body, and the body is not 0
+ if (g1->body == g2->body && g1->body) return;
+
+ if (bounds1[0] > bounds2[1] ||
+ bounds1[1] < bounds2[0] ||
+ bounds1[2] > bounds2[3] ||
+ bounds1[3] < bounds2[2] ||
+ bounds1[4] > bounds2[5] ||
+ bounds1[5] < bounds2[4]) return;
+ if (g1->_class->aabb_test) {
+ if (g1->_class->aabb_test (g1,g2,bounds2) == 0) return;
+ }
+ if (g2->_class->aabb_test) {
+ if (g2->_class->aabb_test (g2,g1,bounds1) == 0) return;
+ }
+ callback (data,g1,g2);
+}
+
+//****************************************************************************
+// simple space - reports all n^2 object intersections
+
+struct dxSimpleSpace : public dxSpace {
+ dGeomID first;
+ void destroy();
+ void add (dGeomID);
+ void remove (dGeomID);
+ void collide (void *data, dNearCallback *callback);
+ int query (dGeomID);
+};
+
+
+dSpaceID dSimpleSpaceCreate()
+{
+ dxSimpleSpace *w = new dxSimpleSpace;
+ w->type = TYPE_SIMPLE;
+ w->first = 0;
+ return w;
+}
+
+
+void dxSimpleSpace::destroy()
+{
+ // destroying each geom will call remove(). this will be efficient if
+ // we destroy geoms in list order.
+ dAASSERT (this);
+ dGeomID g,n;
+ g = first;
+ while (g) {
+ n = g->space.next;
+ dGeomDestroy (g);
+ g = n;
+ }
+ delete this;
+}
+
+
+void dxSimpleSpace::add (dGeomID obj)
+{
+ dAASSERT (this && obj);
+ dUASSERT (obj->spaceid == 0 && obj->space.next == 0,
+ "object is already in a space");
+ obj->space.next = first;
+ first = obj;
+ obj->spaceid = this;
+}
+
+
+void dxSimpleSpace::remove (dGeomID geom_to_remove)
+{
+ dAASSERT (this && geom_to_remove);
+ dUASSERT (geom_to_remove->spaceid,"object is not in a space");
+ dGeomID last=0,g=first;
+ while (g) {
+ if (g==geom_to_remove) {
+ if (last) last->space.next = g->space.next;
+ else first = g->space.next;
+ geom_to_remove->space.next = 0;
+ geom_to_remove->spaceid = 0;
+ return;
+ }
+ last = g;
+ g = g->space.next;
+ }
+}
+
+
+void dxSimpleSpace::collide (void *data, dNearCallback *callback)
+{
+ dAASSERT (this && callback);
+ dxGeom *g1,*g2;
+ int i,j,n;
+
+ // count the number of objects
+ n=0;
+ for (g1=first; g1; g1=g1->space.next) n++;
+
+ // allocate and fill bounds array
+ dReal *bounds = (dReal*) ALLOCA (6 * n * sizeof(dReal));
+ i=0;
+ for (g1=first; g1; g1=g1->space.next) {
+ g1->_class->aabb (g1,bounds + i);
+ g1->space_aabb = bounds + i;
+ i += 6;
+ }
+
+ // intersect all bounding boxes
+ i=0;
+ for (g1=first; g1; g1=g1->space.next) {
+ j=i+6;
+ for (g2=g1->space.next; g2; g2=g2->space.next) {
+ collideAABBs (bounds+i,bounds+j,g1,g2,data,callback);
+ j += 6;
+ }
+ i += 6;
+ }
+
+ // reset the aabb fields of the geoms back to 0
+ for (g1=first; g1; g1=g1->space.next) g1->space_aabb = 0;
+}
+
+
+// @@@ NOT FLEXIBLE ENOUGH
+//
+//int dSpaceCollide (dSpaceID space, dContactGeom **contact_array)
+//{
+// int n = 0;
+// dContactGeom *base = (dContact*) dStackAlloc (sizeof(dContact));
+// dContactGeom *c = base;
+// for (dxGeom *g1=space->first; g1; g1=g1->space.next) {
+// for (dxGeom *g2=g1->space.next; g2; g2=g2->space.next) {
+// // generate at most 1 contact for this pair
+// c->o1 = g1;
+// c->o2 = g2;
+// if (dCollide (0,c)) {
+// c = (dContactGeom*) dStackAlloc (sizeof(dContactGeom));
+// n++;
+// }
+// }
+// }
+// *contact_array = base;
+// return n;
+//}
+
+
+int dxSimpleSpace::query (dGeomID obj)
+{
+ dAASSERT (this && obj);
+ if (obj->spaceid != this) return 0;
+ dGeomID compare = first;
+ while (compare) {
+ if (compare == obj) return 1;
+ compare = compare->space.next;
+ }
+ dDebug (0,"object is not in the space it thinks it is in");
+ return 0;
+}
+
+//****************************************************************************
+// hash table space
+
+// kind of silly, but oh well...
+#define MAXINT ((int)((((unsigned int)(-1)) << 1) >> 1))
+
+
+// prime[i] is the largest prime smaller than 2^i
+#define NUM_PRIMES 31
+static long int prime[NUM_PRIMES] = {1L,2L,3L,7L,13L,31L,61L,127L,251L,509L,
+ 1021L,2039L,4093L,8191L,16381L,32749L,65521L,131071L,262139L,
+ 524287L,1048573L,2097143L,4194301L,8388593L,16777213L,33554393L,
+ 67108859L,134217689L,268435399L,536870909L,1073741789L};
+
+
+// currently the space 'container' is just a list of the geoms in the space.
+
+struct dxHashSpace : public dxSpace {
+ dxGeom *first;
+ int global_minlevel; // smallest hash table level to put AABBs in
+ int global_maxlevel; // objects that need a level larger than this will be
+ // put in a "big objects" list instead of a hash table
+ void destroy();
+ void add (dGeomID);
+ void remove (dGeomID);
+ void collide (void *data, dNearCallback *callback);
+ int query (dGeomID);
+};
+
+
+// an axis aligned bounding box
+struct dxAABB {
+ dxAABB *next; // next in the list of all AABBs
+ dReal bounds[6]; // minx, maxx, miny, maxy, minz, maxz
+ int level; // the level this is stored in (cell size = 2^level)
+ int dbounds[6]; // AABB bounds, discretized to cell size
+ dxGeom *geom; // corresponding geometry object
+ int index; // index of this AABB, starting from 0
+};
+
+
+// a hash table node that represents an AABB that intersects a particular cell
+// at a particular level
+struct Node {
+ Node *next; // next node in hash table collision list, 0 if none
+ int x,y,z; // cell position in space, discretized to cell size
+ dxAABB *aabb; // axis aligned bounding box that intersects this cell
+};
+
+
+// return the `level' of an AABB. the AABB will be put into cells at this
+// level - the cell size will be 2^level. the level is chosen to be the
+// smallest value such that the AABB occupies no more than 8 cells, regardless
+// of its placement. this means that:
+// size/2 < q <= size
+// where q is the maximum AABB dimension.
+
+static int findLevel (dReal bounds[6])
+{
+ // compute q
+ dReal q,q2;
+ q = bounds[1] - bounds[0]; // x bounds
+ q2 = bounds[3] - bounds[2]; // y bounds
+ if (q2 > q) q = q2;
+ q2 = bounds[5] - bounds[4]; // z bounds
+ if (q2 > q) q = q2;
+
+ if (q == dInfinity) return MAXINT;
+
+ // find level such that 0.5 * 2^level < q <= 2^level
+ int level;
+ frexp (q,&level); // q = (0.5 .. 1.0) * 2^level (definition of frexp)
+ return level;
+}
+
+
+// find a virtual memory address for a cell at the given level and x,y,z
+// position.
+// @@@ currently this is not very sophisticated, e.g. the scaling
+// factors could be better designed to avoid collisions, and they should
+// probably depend on the hash table physical size.
+
+static unsigned long getVirtualAddress (int level, int x, int y, int z)
+{
+ return level*1000 + x*100 + y*10 + z;
+}
+
+//****************************************************************************
+// hash space public functions
+
+dSpaceID dHashSpaceCreate()
+{
+ dxHashSpace *w = new dxHashSpace;
+ w->type = TYPE_HASH;
+ w->first = 0;
+ w->global_minlevel = -3;
+ w->global_maxlevel = 10;
+ return w;
+}
+
+
+void dxHashSpace::destroy()
+{
+ // destroying each geom will call remove(). this will be efficient if
+ // we destroy geoms in list order.
+ dAASSERT (this);
+ dGeomID g,n;
+ g = first;
+ while (g) {
+ n = g->space.next;
+ dGeomDestroy (g);
+ g = n;
+ }
+ delete this;
+}
+
+
+void dHashSpaceSetLevels (dxSpace *space, int minlevel, int maxlevel)
+{
+ dUASSERT (minlevel <= maxlevel,"must have minlevel <= maxlevel");
+ dUASSERT (space->type == TYPE_HASH,"must be a hash space");
+ dxHashSpace *hspace = (dxHashSpace*) space;
+ hspace->global_minlevel = minlevel;
+ hspace->global_maxlevel = maxlevel;
+}
+
+
+void dxHashSpace::add (dGeomID obj)
+{
+ dAASSERT (this && obj);
+ dUASSERT (obj->spaceid == 0 && obj->space.next == 0,
+ "object is already in a space");
+ obj->space.next = first;
+ first = obj;
+ obj->spaceid = this;
+}
+
+
+void dxHashSpace::remove (dGeomID geom_to_remove)
+{
+ dAASSERT (this && geom_to_remove);
+ dUASSERT (geom_to_remove->spaceid,"object is not in a space");
+ dGeomID last=0,g=first;
+ while (g) {
+ if (g==geom_to_remove) {
+ if (last) last->space.next = g->space.next;
+ else first = g->space.next;
+ geom_to_remove->space.next = 0;
+ geom_to_remove->spaceid = 0;
+ return;
+ }
+ last = g;
+ g = g->space.next;
+ }
+}
+
+
+void dxHashSpace::collide (void *data, dNearCallback *callback)
+{
+ dAASSERT(this && callback);
+ dxGeom *geom;
+ dxAABB *aabb;
+ int i,maxlevel;
+
+ // create a list of axis aligned bounding boxes for all geoms. count the
+ // number of AABBs as we go. set the level for all AABBs. put AABBs larger
+ // than the space's global_maxlevel in the big_boxes list, check everything
+ // else against that list at the end. for AABBs that are not too big,
+ // record the maximum level that we need.
+
+ int n = 0; // number of AABBs in main list
+ int ntotal = 0; // total number of AABBs
+ dxAABB *first_aabb = 0; // list of AABBs in hash table
+ dxAABB *big_boxes = 0; // list of AABBs too big for hash table
+ maxlevel = global_minlevel - 1;
+ for (geom = first; geom; geom=geom->space.next) {
+ ntotal++;
+ dxAABB *aabb = (dxAABB*) ALLOCA (sizeof(dxAABB));
+ geom->_class->aabb (geom,aabb->bounds);
+ geom->space_aabb = aabb->bounds;
+ aabb->geom = geom;
+ // compute level, but prevent cells from getting too small
+ int level = findLevel (aabb->bounds);
+ if (level < global_minlevel) level = global_minlevel;
+ if (level <= global_maxlevel) {
+ // aabb goes in main list
+ aabb->next = first_aabb;
+ first_aabb = aabb;
+ aabb->level = level;
+ if (level > maxlevel) maxlevel = level;
+ // cellsize = 2^level
+ dReal cellsize = (dReal) ldexp (1.0,level);
+ // discretize AABB position to cell size
+ for (i=0; i < 6; i++) aabb->dbounds[i] = (int)
+ floor (aabb->bounds[i]/cellsize);
+ // set AABB index
+ aabb->index = n;
+ n++;
+ }
+ else {
+ // aabb is too big, put it in the big_boxes list. we don't care about
+ // setting level, dbounds, index, or the maxlevel
+ aabb->next = big_boxes;
+ big_boxes = aabb;
+ }
+ }
+
+ // 0 or 1 boxes can't collide with anything
+ if (ntotal < 2) return;
+
+ // for `n' objects, an n*n array of bits is used to record if those objects
+ // have been intersection-tested against each other yet. this array can
+ // grow large with high n, but oh well...
+ int tested_rowsize = (n+7) >> 3; // number of bytes needed for n bits
+ unsigned char *tested = (unsigned char *) alloca (n * tested_rowsize);
+ memset (tested,0,n * tested_rowsize);
+
+ // create a hash table to store all AABBs. each AABB may take up to 8 cells.
+ // we use chaining to resolve collisions, but we use a relatively large table
+ // to reduce the chance of collisions.
+
+ // compute hash table size sz to be a prime > 8*n
+ for (i=0; i<NUM_PRIMES; i++) {
+ if (prime[i] >= (8*n)) break;
+ }
+ if (i >= NUM_PRIMES) i = NUM_PRIMES-1; // probably pointless
+ int sz = prime[i];
+
+ // allocate and initialize hash table node pointers
+ Node **table = (Node **) ALLOCA (sizeof(Node*) * sz);
+ for (i=0; i<sz; i++) table[i] = 0;
+
+ // add each AABB to the hash table (may need to add it to up to 8 cells)
+ for (aabb=first_aabb; aabb; aabb=aabb->next) {
+ int *dbounds = aabb->dbounds;
+ for (int xi = dbounds[0]; xi <= dbounds[1]; xi++) {
+ for (int yi = dbounds[2]; yi <= dbounds[3]; yi++) {
+ for (int zi = dbounds[4]; zi <= dbounds[5]; zi++) {
+ // get the hash index
+ unsigned long hi = getVirtualAddress (aabb->level,xi,yi,zi) % sz;
+ // add a new node to the hash table
+ Node *node = (Node*) alloca (sizeof (Node));
+ node->x = xi;
+ node->y = yi;
+ node->z = zi;
+ node->aabb = aabb;
+ node->next = table[hi];
+ table[hi] = node;
+ }
+ }
+ }
+ }
+
+ // now that all AABBs are loaded into the hash table, we do the actual
+ // collision detection. for all AABBs, check for other AABBs in the
+ // same cells for collisions, and then check for other AABBs in all
+ // intersecting higher level cells.
+
+ int db[6]; // discrete bounds at current level
+ for (aabb=first_aabb; aabb; aabb=aabb->next) {
+ // we are searching for collisions with aabb
+ for (i=0; i<6; i++) db[i] = aabb->dbounds[i];
+ for (int level = aabb->level; level <= maxlevel; level++) {
+ for (int xi = db[0]; xi <= db[1]; xi++) {
+ for (int yi = db[2]; yi <= db[3]; yi++) {
+ for (int zi = db[4]; zi <= db[5]; zi++) {
+ // get the hash index
+ unsigned long hi = getVirtualAddress (level,xi,yi,zi) % sz;
+ // search all nodes at this index
+ Node *node;
+ for (node = table[hi]; node; node=node->next) {
+ // node points to an AABB that may intersect aabb
+ if (node->aabb == aabb) continue;
+ if (node->aabb->level == level &&
+ node->x == xi && node->y == yi && node->z == zi) {
+ // see if aabb and node->aabb have already been tested
+ // against each other
+ unsigned char mask;
+ if (aabb->index <= node->aabb->index) {
+ i = (aabb->index * tested_rowsize)+(node->aabb->index >> 3);
+ mask = 1 << (node->aabb->index & 7);
+ }
+ else {
+ i = (node->aabb->index * tested_rowsize)+(aabb->index >> 3);
+ mask = 1 << (aabb->index & 7);
+ }
+ dIASSERT (i >= 0 && i < (tested_rowsize*n));
+ if ((tested[i] & mask)==0) {
+ collideAABBs (aabb->bounds,node->aabb->bounds,
+ aabb->geom,node->aabb->geom,
+ data,callback);
+ }
+ tested[i] |= mask;
+ }
+ }
+ }
+ }
+ }
+ // get the discrete bounds for the next level up
+ for (i=0; i<6; i++) db[i] >>= 1;
+ }
+ }
+
+ // every AABB in the normal list must now be intersected against every
+ // AABB in the big_boxes list. so let's hope there are not too many objects
+ // in the big_boxes list.
+ for (aabb=first_aabb; aabb; aabb=aabb->next) {
+ for (dxAABB *aabb2=big_boxes; aabb2; aabb2=aabb2->next) {
+ collideAABBs (aabb->bounds,aabb2->bounds,aabb->geom,aabb2->geom,
+ data,callback);
+ }
+ }
+
+ // intersected all AABBs in the big_boxes list together
+ for (aabb=big_boxes; aabb; aabb=aabb->next) {
+ for (dxAABB *aabb2=aabb->next; aabb2; aabb2=aabb2->next) {
+ collideAABBs (aabb->bounds,aabb2->bounds,aabb->geom,aabb2->geom,
+ data,callback);
+ }
+ }
+
+ // reset the aabb fields of the geoms back to 0
+ for (geom=first; geom; geom=geom->space.next) geom->space_aabb = 0;
+}
+
+
+int dxHashSpace::query (dGeomID obj)
+{
+ dAASSERT (this && obj);
+ if (obj->spaceid != this) return 0;
+ dGeomID compare = first;
+ while (compare) {
+ if (compare == obj) return 1;
+ compare = compare->space.next;
+ }
+ dDebug (0,"object is not in the space it thinks it is in");
+ return 0;
+}
+
+//****************************************************************************
+// space functions
+
+void dSpaceDestroy (dxSpace * space)
+{
+ space->destroy();
+}
+
+
+void dSpaceAdd (dxSpace * space, dxGeom *g)
+{
+ space->add (g);
+}
+
+
+void dSpaceRemove (dxSpace * space, dxGeom *g)
+{
+ space->remove (g);
+}
+
+
+int dSpaceQuery (dxSpace * space, dxGeom *g)
+{
+ return space->query (g);
+}
+
+
+void dSpaceCollide (dxSpace * space, void *data, dNearCallback *callback)
+{
+ space->collide (data,callback);
+}
diff --git a/extern/ode/dist/ode/src/stack.cpp b/extern/ode/dist/ode/src/stack.cpp
new file mode 100644
index 00000000000..e062f92b54f
--- /dev/null
+++ b/extern/ode/dist/ode/src/stack.cpp
@@ -0,0 +1,114 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+@@@ this file should not be compiled any more @@@
+
+#include <string.h>
+#include <errno.h>
+#include "stack.h"
+#include "ode/error.h"
+#include "ode/config.h"
+
+//****************************************************************************
+// unix version that uses mmap(). some systems have anonymous mmaps and some
+// need to mmap /dev/zero.
+
+#ifndef WIN32
+
+#include <unistd.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+
+
+void dStack::init (int max_size)
+{
+ if (sizeof(long int) != sizeof(char*)) dDebug (0,"internal");
+ if (max_size <= 0) dDebug (0,"Stack::init() given size <= 0");
+
+#ifndef MMAP_ANONYMOUS
+ static int dev_zero_fd = -1; // cached file descriptor for /dev/zero
+ if (dev_zero_fd < 0) dev_zero_fd = open ("/dev/zero", O_RDWR);
+ if (dev_zero_fd < 0) dError (0,"can't open /dev/zero (%s)",strerror(errno));
+ base = (char*) mmap (0,max_size, PROT_READ | PROT_WRITE, MAP_PRIVATE,
+ dev_zero_fd,0);
+#else
+ base = (char*) mmap (0,max_size, PROT_READ | PROT_WRITE,
+ MAP_PRIVATE | MAP_ANON,0,0);
+#endif
+
+ if (int(base) == -1) dError (0,"Stack::init(), mmap() failed, "
+ "max_size=%d (%s)",max_size,strerror(errno));
+ size = max_size;
+ pointer = base;
+ frame = 0;
+}
+
+
+void dStack::destroy()
+{
+ munmap (base,size);
+ base = 0;
+ size = 0;
+ pointer = 0;
+ frame = 0;
+}
+
+#endif
+
+//****************************************************************************
+
+#ifdef WIN32
+
+#include "windows.h"
+
+
+void dStack::init (int max_size)
+{
+ if (sizeof(LPVOID) != sizeof(char*)) dDebug (0,"internal");
+ if (max_size <= 0) dDebug (0,"Stack::init() given size <= 0");
+ base = (char*) VirtualAlloc (NULL,max_size,MEM_RESERVE,PAGE_READWRITE);
+ if (base == 0) dError (0,"Stack::init(), VirtualAlloc() failed, "
+ "max_size=%d",max_size);
+ size = max_size;
+ pointer = base;
+ frame = 0;
+ committed = 0;
+
+ // get page size
+ SYSTEM_INFO info;
+ GetSystemInfo (&info);
+ pagesize = info.dwPageSize;
+}
+
+
+void dStack::destroy()
+{
+ VirtualFree (base,0,MEM_RELEASE);
+ base = 0;
+ size = 0;
+ pointer = 0;
+ frame = 0;
+}
+
+#endif
diff --git a/extern/ode/dist/ode/src/stack.h b/extern/ode/dist/ode/src/stack.h
new file mode 100644
index 00000000000..5afff41a12e
--- /dev/null
+++ b/extern/ode/dist/ode/src/stack.h
@@ -0,0 +1,138 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* this comes from the `reuse' library. copy any changes back to the source.
+
+these stack allocation functions are a replacement for alloca(), except that
+they allocate memory from a separate pool.
+
+advantages over alloca():
+ - consecutive allocations are guaranteed to be contiguous with increasing
+ address.
+ - functions can allocate stack memory that is returned to the caller,
+ in other words pushing and popping stack frames is optional.
+
+disadvantages compared to alloca():
+ - less portable
+ - slightly slower, although still orders of magnitude faster than malloc().
+ - longjmp() and exceptions do not deallocate stack memory (but who cares?).
+
+just like alloca():
+ - using too much stack memory does not fail gracefully, it fails with a
+ segfault.
+
+*/
+
+
+#ifndef _ODE_STACK_H_
+#define _ODE_STACK_H_
+
+
+#ifdef WIN32
+#include "windows.h"
+#endif
+
+
+struct dStack {
+ char *base; // bottom of the stack
+ int size; // maximum size of the stack
+ char *pointer; // current top of the stack
+ char *frame; // linked list of stack frame ptrs
+# ifdef WIN32 // stuff for windows:
+ int pagesize; // - page size - this is ASSUMED to be a power of 2
+ int committed; // - bytes committed in allocated region
+#endif
+
+ // initialize the stack. `max_size' is the maximum size that the stack can
+ // reach. on unix and windows a `virtual' memory block of this size is
+ // mapped into the address space but does not actually consume physical
+ // memory until it is referenced - so it is safe to set this to a high value.
+
+ void init (int max_size);
+
+
+ // destroy the stack. this unmaps any virtual memory that was allocated.
+
+ void destroy();
+
+
+ // allocate `size' bytes from the stack and return a pointer to the allocated
+ // memory. `size' must be >= 0. the returned pointer will be aligned to the
+ // size of a long int.
+
+ char * alloc (int size)
+ {
+ char *ret = pointer;
+ pointer += ((size-1) | (sizeof(long int)-1) )+1;
+# ifdef WIN32
+ // for windows we need to commit pages as they are required
+ if ((pointer-base) > committed) {
+ committed = ((pointer-base-1) | (pagesize-1))+1; // round up to pgsize
+ VirtualAlloc (base,committed,MEM_COMMIT,PAGE_READWRITE);
+ }
+# endif
+ return ret;
+ }
+
+
+ // return the address that will be returned by the next call to alloc()
+
+ char *nextAlloc()
+ {
+ return pointer;
+ }
+
+
+ // push and pop the current size of the stack. pushFrame() saves the current
+ // frame pointer on the stack, and popFrame() retrieves it. a typical
+ // stack-using function will bracket alloc() calls with pushFrame() and
+ // popFrame(). both functions return the current stack pointer - this should
+ // be the same value for the two bracketing calls. calling popFrame() too
+ // many times will result in a segfault.
+
+ char * pushFrame()
+ {
+ char *newframe = pointer;
+ char **addr = (char**) alloc (sizeof(char*));
+ *addr = frame;
+ frame = newframe;
+ return newframe;
+
+ /* OLD CODE
+ *((char**)pointer) = frame;
+ frame = pointer;
+ char *ret = pointer;
+ pointer += sizeof(char*);
+ return ret;
+ */
+ }
+
+ char * popFrame()
+ {
+ pointer = frame;
+ frame = *((char**)pointer);
+ return pointer;
+ }
+};
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/step.cpp b/extern/ode/dist/ode/src/step.cpp
new file mode 100644
index 00000000000..16f77112ad2
--- /dev/null
+++ b/extern/ode/dist/ode/src/step.cpp
@@ -0,0 +1,1085 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include "objects.h"
+#include "joint.h"
+#include <ode/config.h>
+#include <ode/odemath.h>
+#include <ode/rotation.h>
+#include <ode/timer.h>
+#include <ode/error.h>
+#include <ode/matrix.h>
+#include "lcp.h"
+
+//****************************************************************************
+// misc defines
+
+#define FAST_FACTOR
+//#define TIMING
+
+#define ALLOCA dALLOCA16
+
+//****************************************************************************
+// debugging - comparison of various vectors and matrices produced by the
+// slow and fast versions of the stepper.
+
+//#define COMPARE_METHODS
+
+#ifdef COMPARE_METHODS
+#include "testing.h"
+dMatrixComparison comparator;
+#endif
+
+//****************************************************************************
+// special matrix multipliers
+
+// this assumes the 4th and 8th rows of B and C are zero.
+
+static void Multiply2_p8r (dReal *A, dReal *B, dReal *C,
+ int p, int r, int Askip)
+{
+ int i,j;
+ dReal sum,*bb,*cc;
+ dIASSERT (p>0 && r>0 && A && B && C);
+ bb = B;
+ for (i=p; i; i--) {
+ cc = C;
+ for (j=r; j; j--) {
+ sum = bb[0]*cc[0];
+ sum += bb[1]*cc[1];
+ sum += bb[2]*cc[2];
+ sum += bb[4]*cc[4];
+ sum += bb[5]*cc[5];
+ sum += bb[6]*cc[6];
+ *(A++) = sum;
+ cc += 8;
+ }
+ A += Askip - r;
+ bb += 8;
+ }
+}
+
+
+// this assumes the 4th and 8th rows of B and C are zero.
+
+static void MultiplyAdd2_p8r (dReal *A, dReal *B, dReal *C,
+ int p, int r, int Askip)
+{
+ int i,j;
+ dReal sum,*bb,*cc;
+ dIASSERT (p>0 && r>0 && A && B && C);
+ bb = B;
+ for (i=p; i; i--) {
+ cc = C;
+ for (j=r; j; j--) {
+ sum = bb[0]*cc[0];
+ sum += bb[1]*cc[1];
+ sum += bb[2]*cc[2];
+ sum += bb[4]*cc[4];
+ sum += bb[5]*cc[5];
+ sum += bb[6]*cc[6];
+ *(A++) += sum;
+ cc += 8;
+ }
+ A += Askip - r;
+ bb += 8;
+ }
+}
+
+
+// this assumes the 4th and 8th rows of B are zero.
+
+static void Multiply0_p81 (dReal *A, dReal *B, dReal *C, int p)
+{
+ int i;
+ dIASSERT (p>0 && A && B && C);
+ dReal sum;
+ for (i=p; i; i--) {
+ sum = B[0]*C[0];
+ sum += B[1]*C[1];
+ sum += B[2]*C[2];
+ sum += B[4]*C[4];
+ sum += B[5]*C[5];
+ sum += B[6]*C[6];
+ *(A++) = sum;
+ B += 8;
+ }
+}
+
+
+// this assumes the 4th and 8th rows of B are zero.
+
+static void MultiplyAdd0_p81 (dReal *A, dReal *B, dReal *C, int p)
+{
+ int i;
+ dIASSERT (p>0 && A && B && C);
+ dReal sum;
+ for (i=p; i; i--) {
+ sum = B[0]*C[0];
+ sum += B[1]*C[1];
+ sum += B[2]*C[2];
+ sum += B[4]*C[4];
+ sum += B[5]*C[5];
+ sum += B[6]*C[6];
+ *(A++) += sum;
+ B += 8;
+ }
+}
+
+
+// this assumes the 4th and 8th rows of B are zero.
+
+static void MultiplyAdd1_8q1 (dReal *A, dReal *B, dReal *C, int q)
+{
+ int k;
+ dReal sum;
+ dIASSERT (q>0 && A && B && C);
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[k*8] * C[k];
+ A[0] += sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[1+k*8] * C[k];
+ A[1] += sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[2+k*8] * C[k];
+ A[2] += sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[4+k*8] * C[k];
+ A[4] += sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[5+k*8] * C[k];
+ A[5] += sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[6+k*8] * C[k];
+ A[6] += sum;
+}
+
+
+// this assumes the 4th and 8th rows of B are zero.
+
+static void Multiply1_8q1 (dReal *A, dReal *B, dReal *C, int q)
+{
+ int k;
+ dReal sum;
+ dIASSERT (q>0 && A && B && C);
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[k*8] * C[k];
+ A[0] = sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[1+k*8] * C[k];
+ A[1] = sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[2+k*8] * C[k];
+ A[2] = sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[4+k*8] * C[k];
+ A[4] = sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[5+k*8] * C[k];
+ A[5] = sum;
+ sum = 0;
+ for (k=0; k<q; k++) sum += B[6+k*8] * C[k];
+ A[6] = sum;
+}
+
+//****************************************************************************
+// body rotation
+
+// return sin(x)/x. this has a singularity at 0 so special handling is needed
+// for small arguments.
+
+static inline dReal sinc (dReal x)
+{
+ // if |x| < 1e-4 then use a taylor series expansion. this two term expansion
+ // is actually accurate to one LS bit within this range if double precision
+ // is being used - so don't worry!
+ if (dFabs(x) < 1.0e-4) return REAL(1.0) - x*x*REAL(0.166666666666666666667);
+ else return dSin(x)/x;
+}
+
+
+// given a body b, apply its linear and angular rotation over the time
+// interval h, thereby adjusting its position and orientation.
+
+static inline void moveAndRotateBody (dxBody *b, dReal h)
+{
+ int j;
+
+ // handle linear velocity
+ for (j=0; j<3; j++) b->pos[j] += h * b->lvel[j];
+
+ if (b->flags & dxBodyFlagFiniteRotation) {
+ dVector3 irv; // infitesimal rotation vector
+ dQuaternion q; // quaternion for finite rotation
+
+ if (b->flags & dxBodyFlagFiniteRotationAxis) {
+ // split the angular velocity vector into a component along the finite
+ // rotation axis, and a component orthogonal to it.
+ dVector3 frv,irv; // finite rotation vector
+ dReal k = dDOT (b->finite_rot_axis,b->avel);
+ frv[0] = b->finite_rot_axis[0] * k;
+ frv[1] = b->finite_rot_axis[1] * k;
+ frv[2] = b->finite_rot_axis[2] * k;
+ irv[0] = b->avel[0] - frv[0];
+ irv[1] = b->avel[1] - frv[1];
+ irv[2] = b->avel[2] - frv[2];
+
+ // make a rotation quaternion q that corresponds to frv * h.
+ // compare this with the full-finite-rotation case below.
+ h *= REAL(0.5);
+ dReal theta = k * h;
+ q[0] = dCos(theta);
+ dReal s = sinc(theta) * h;
+ q[1] = frv[0] * s;
+ q[2] = frv[1] * s;
+ q[3] = frv[2] * s;
+ }
+ else {
+ // make a rotation quaternion q that corresponds to w * h
+ dReal wlen = dSqrt (b->avel[0]*b->avel[0] + b->avel[1]*b->avel[1] +
+ b->avel[2]*b->avel[2]);
+ h *= REAL(0.5);
+ dReal theta = wlen * h;
+ q[0] = dCos(theta);
+ dReal s = sinc(theta) * h;
+ q[1] = b->avel[0] * s;
+ q[2] = b->avel[1] * s;
+ q[3] = b->avel[2] * s;
+ }
+
+ // do the finite rotation
+ dQuaternion q2;
+ dQMultiply0 (q2,q,b->q);
+ for (j=0; j<4; j++) b->q[j] = q2[j];
+
+ // do the infitesimal rotation if required
+ if (b->flags & dxBodyFlagFiniteRotationAxis) {
+ dReal dq[4];
+ dWtoDQ (irv,b->q,dq);
+ for (j=0; j<4; j++) b->q[j] += h * dq[j];
+ }
+ }
+ else {
+ // the normal way - do an infitesimal rotation
+ dReal dq[4];
+ dWtoDQ (b->avel,b->q,dq);
+ for (j=0; j<4; j++) b->q[j] += h * dq[j];
+ }
+
+ // normalize the quaternion and convert it to a rotation matrix
+ dNormalize4 (b->q);
+ dQtoR (b->q,b->R);
+}
+
+//****************************************************************************
+// the slow, but sure way
+// note that this does not do any joint feedback!
+
+// given lists of bodies and joints that form an island, perform a first
+// order timestep.
+//
+// `body' is the body array, `nb' is the size of the array.
+// `_joint' is the body array, `nj' is the size of the array.
+
+void dInternalStepIsland_x1 (dxWorld *world, dxBody * const *body, int nb,
+ dxJoint * const *_joint, int nj, dReal stepsize)
+{
+ int i,j,k;
+ int n6 = 6*nb;
+
+# ifdef TIMING
+ dTimerStart("preprocessing");
+# endif
+
+ // number all bodies in the body list - set their tag values
+ for (i=0; i<nb; i++) body[i]->tag = i;
+
+ // make a local copy of the joint array, because we might want to modify it.
+ // (the "dxJoint *const*" declaration says we're allowed to modify the joints
+ // but not the joint array, because the caller might need it unchanged).
+ dxJoint **joint = (dxJoint**) ALLOCA (nj * sizeof(dxJoint*));
+ memcpy (joint,_joint,nj * sizeof(dxJoint*));
+
+ // for all bodies, compute the inertia tensor and its inverse in the global
+ // frame, and compute the rotational force and add it to the torque
+ // accumulator.
+ // @@@ check computation of rotational force.
+ dReal *I = (dReal*) ALLOCA (3*nb*4 * sizeof(dReal));
+ dReal *invI = (dReal*) ALLOCA (3*nb*4 * sizeof(dReal));
+ dSetZero (I,3*nb*4);
+ dSetZero (invI,3*nb*4);
+ for (i=0; i<nb; i++) {
+ dReal tmp[12];
+ // compute inertia tensor in global frame
+ dMULTIPLY2_333 (tmp,body[i]->mass.I,body[i]->R);
+ dMULTIPLY0_333 (I+i*12,body[i]->R,tmp);
+ // compute inverse inertia tensor in global frame
+ dMULTIPLY2_333 (tmp,body[i]->invI,body[i]->R);
+ dMULTIPLY0_333 (invI+i*12,body[i]->R,tmp);
+ // compute rotational force
+ dMULTIPLY0_331 (tmp,I+i*12,body[i]->avel);
+ dCROSS (body[i]->tacc,-=,body[i]->avel,tmp);
+ }
+
+ // add the gravity force to all bodies
+ for (i=0; i<nb; i++) {
+ if ((body[i]->flags & dxBodyNoGravity)==0) {
+ body[i]->facc[0] += body[i]->mass.mass * world->gravity[0];
+ body[i]->facc[1] += body[i]->mass.mass * world->gravity[1];
+ body[i]->facc[2] += body[i]->mass.mass * world->gravity[2];
+ }
+ }
+
+ // get m = total constraint dimension, nub = number of unbounded variables.
+ // create constraint offset array and number-of-rows array for all joints.
+ // the constraints are re-ordered as follows: the purely unbounded
+ // constraints, the mixed unbounded + LCP constraints, and last the purely
+ // LCP constraints.
+ //
+ // joints with m=0 are inactive and are removed from the joints array
+ // entirely, so that the code that follows does not consider them.
+ int m = 0;
+ dxJoint::Info1 *info = (dxJoint::Info1*) ALLOCA (nj*sizeof(dxJoint::Info1));
+ int *ofs = (int*) ALLOCA (nj*sizeof(int));
+ for (i=0, j=0; j<nj; j++) { // i=dest, j=src
+ joint[j]->vtable->getInfo1 (joint[j],info+i);
+ dIASSERT (info[i].m >= 0 && info[i].m <= 6 &&
+ info[i].nub >= 0 && info[i].nub <= info[i].m);
+ if (info[i].m > 0) {
+ joint[i] = joint[j];
+ i++;
+ }
+ }
+ nj = i;
+
+ // the purely unbounded constraints
+ for (i=0; i<nj; i++) if (info[i].nub == info[i].m) {
+ ofs[i] = m;
+ m += info[i].m;
+ }
+ int nub = m;
+ // the mixed unbounded + LCP constraints
+ for (i=0; i<nj; i++) if (info[i].nub > 0 && info[i].nub < info[i].m) {
+ ofs[i] = m;
+ m += info[i].m;
+ }
+ // the purely LCP constraints
+ for (i=0; i<nj; i++) if (info[i].nub == 0) {
+ ofs[i] = m;
+ m += info[i].m;
+ }
+
+ // create (6*nb,6*nb) inverse mass matrix `invM', and fill it with mass
+ // parameters
+# ifdef TIMING
+ dTimerNow ("create mass matrix");
+# endif
+ int nskip = dPAD (n6);
+ dReal *invM = (dReal*) ALLOCA (n6*nskip*sizeof(dReal));
+ dSetZero (invM,n6*nskip);
+ for (i=0; i<nb; i++) {
+ dReal *MM = invM+(i*6)*nskip+(i*6);
+ MM[0] = body[i]->invMass;
+ MM[nskip+1] = body[i]->invMass;
+ MM[2*nskip+2] = body[i]->invMass;
+ MM += 3*nskip+3;
+ for (j=0; j<3; j++) for (k=0; k<3; k++) {
+ MM[j*nskip+k] = invI[i*12+j*4+k];
+ }
+ }
+
+ // assemble some body vectors: fe = external forces, v = velocities
+ dReal *fe = (dReal*) ALLOCA (n6 * sizeof(dReal));
+ dReal *v = (dReal*) ALLOCA (n6 * sizeof(dReal));
+ dSetZero (fe,n6);
+ dSetZero (v,n6);
+ for (i=0; i<nb; i++) {
+ for (j=0; j<3; j++) fe[i*6+j] = body[i]->facc[j];
+ for (j=0; j<3; j++) fe[i*6+3+j] = body[i]->tacc[j];
+ for (j=0; j<3; j++) v[i*6+j] = body[i]->lvel[j];
+ for (j=0; j<3; j++) v[i*6+3+j] = body[i]->avel[j];
+ }
+
+ // this will be set to the velocity update
+ dReal *vnew = (dReal*) ALLOCA (n6 * sizeof(dReal));
+ dSetZero (vnew,n6);
+
+ // if there are constraints, compute cforce
+ if (m > 0) {
+ // create a constraint equation right hand side vector `c', a constraint
+ // force mixing vector `cfm', and LCP low and high bound vectors, and an
+ // 'findex' vector.
+ dReal *c = (dReal*) ALLOCA (m*sizeof(dReal));
+ dReal *cfm = (dReal*) ALLOCA (m*sizeof(dReal));
+ dReal *lo = (dReal*) ALLOCA (m*sizeof(dReal));
+ dReal *hi = (dReal*) ALLOCA (m*sizeof(dReal));
+ int *findex = (int*) alloca (m*sizeof(int));
+ dSetZero (c,m);
+ dSetValue (cfm,m,world->global_cfm);
+ dSetValue (lo,m,-dInfinity);
+ dSetValue (hi,m, dInfinity);
+ for (i=0; i<m; i++) findex[i] = -1;
+
+ // create (m,6*nb) jacobian mass matrix `J', and fill it with constraint
+ // data. also fill the c vector.
+# ifdef TIMING
+ dTimerNow ("create J");
+# endif
+ dReal *J = (dReal*) ALLOCA (m*nskip*sizeof(dReal));
+ dSetZero (J,m*nskip);
+ dxJoint::Info2 Jinfo;
+ Jinfo.rowskip = nskip;
+ Jinfo.fps = dRecip(stepsize);
+ Jinfo.erp = world->global_erp;
+ for (i=0; i<nj; i++) {
+ Jinfo.J1l = J + nskip*ofs[i] + 6*joint[i]->node[0].body->tag;
+ Jinfo.J1a = Jinfo.J1l + 3;
+ if (joint[i]->node[1].body) {
+ Jinfo.J2l = J + nskip*ofs[i] + 6*joint[i]->node[1].body->tag;
+ Jinfo.J2a = Jinfo.J2l + 3;
+ }
+ else {
+ Jinfo.J2l = 0;
+ Jinfo.J2a = 0;
+ }
+ Jinfo.c = c + ofs[i];
+ Jinfo.cfm = cfm + ofs[i];
+ Jinfo.lo = lo + ofs[i];
+ Jinfo.hi = hi + ofs[i];
+ Jinfo.findex = findex + ofs[i];
+ joint[i]->vtable->getInfo2 (joint[i],&Jinfo);
+ // adjust returned findex values for global index numbering
+ for (j=0; j<info[i].m; j++) {
+ if (findex[ofs[i] + j] >= 0) findex[ofs[i] + j] += ofs[i];
+ }
+ }
+
+ // compute A = J*invM*J'
+# ifdef TIMING
+ dTimerNow ("compute A");
+# endif
+ dReal *JinvM = (dReal*) ALLOCA (m*nskip*sizeof(dReal));
+ dSetZero (JinvM,m*nskip);
+ dMultiply0 (JinvM,J,invM,m,n6,n6);
+ int mskip = dPAD(m);
+ dReal *A = (dReal*) ALLOCA (m*mskip*sizeof(dReal));
+ dSetZero (A,m*mskip);
+ dMultiply2 (A,JinvM,J,m,n6,m);
+
+ // add cfm to the diagonal of A
+ for (i=0; i<m; i++) A[i*mskip+i] += cfm[i] * Jinfo.fps;
+
+# ifdef COMPARE_METHODS
+ comparator.nextMatrix (A,m,m,1,"A");
+# endif
+
+ // compute `rhs', the right hand side of the equation J*a=c
+# ifdef TIMING
+ dTimerNow ("compute rhs");
+# endif
+ dReal *tmp1 = (dReal*) ALLOCA (n6 * sizeof(dReal));
+ dSetZero (tmp1,n6);
+ dMultiply0 (tmp1,invM,fe,n6,n6,1);
+ for (i=0; i<n6; i++) tmp1[i] += v[i]/stepsize;
+ dReal *rhs = (dReal*) ALLOCA (m * sizeof(dReal));
+ dSetZero (rhs,m);
+ dMultiply0 (rhs,J,tmp1,m,n6,1);
+ for (i=0; i<m; i++) rhs[i] = c[i]/stepsize - rhs[i];
+
+# ifdef COMPARE_METHODS
+ comparator.nextMatrix (c,m,1,0,"c");
+ comparator.nextMatrix (rhs,m,1,0,"rhs");
+# endif
+
+ // solve the LCP problem and get lambda.
+ // this will destroy A but that's okay
+# ifdef TIMING
+ dTimerNow ("solving LCP problem");
+# endif
+ dReal *lambda = (dReal*) ALLOCA (m * sizeof(dReal));
+ dReal *residual = (dReal*) ALLOCA (m * sizeof(dReal));
+ dSolveLCP (m,A,lambda,rhs,residual,nub,lo,hi,findex);
+
+// OLD WAY - direct factor and solve
+//
+// // factorize A (L*L'=A)
+//# ifdef TIMING
+// dTimerNow ("factorize A");
+//# endif
+// dReal *L = (dReal*) ALLOCA (m*mskip*sizeof(dReal));
+// memcpy (L,A,m*mskip*sizeof(dReal));
+// if (dFactorCholesky (L,m)==0) dDebug (0,"A is not positive definite");
+//
+// // compute lambda
+//# ifdef TIMING
+// dTimerNow ("compute lambda");
+//# endif
+// dReal *lambda = (dReal*) ALLOCA (m * sizeof(dReal));
+// memcpy (lambda,rhs,m * sizeof(dReal));
+// dSolveCholesky (L,lambda,m);
+
+# ifdef COMPARE_METHODS
+ comparator.nextMatrix (lambda,m,1,0,"lambda");
+# endif
+
+ // compute the velocity update `vnew'
+# ifdef TIMING
+ dTimerNow ("compute velocity update");
+# endif
+ dMultiply1 (tmp1,J,lambda,n6,m,1);
+ for (i=0; i<n6; i++) tmp1[i] += fe[i];
+ dMultiply0 (vnew,invM,tmp1,n6,n6,1);
+ for (i=0; i<n6; i++) vnew[i] = v[i] + stepsize*vnew[i];
+
+ // see if the constraint has worked: compute J*vnew and make sure it equals
+ // `c' (to within a certain tolerance).
+# ifdef TIMING
+ dTimerNow ("verify constraint equation");
+# endif
+ dMultiply0 (tmp1,J,vnew,m,n6,1);
+ dReal err = 0;
+ for (i=0; i<m; i++) err += dFabs(tmp1[i]-c[i]);
+ printf ("%.6e\n",err);
+ }
+ else {
+ // no constraints
+ dMultiply0 (vnew,invM,fe,n6,n6,1);
+ for (i=0; i<n6; i++) vnew[i] = v[i] + stepsize*vnew[i];
+ }
+
+# ifdef COMPARE_METHODS
+ comparator.nextMatrix (vnew,n6,1,0,"vnew");
+# endif
+
+ // apply the velocity update to the bodies
+# ifdef TIMING
+ dTimerNow ("update velocity");
+# endif
+ for (i=0; i<nb; i++) {
+ for (j=0; j<3; j++) body[i]->lvel[j] = vnew[i*6+j];
+ for (j=0; j<3; j++) body[i]->avel[j] = vnew[i*6+3+j];
+ }
+
+ // update the position and orientation from the new linear/angular velocity
+ // (over the given timestep)
+# ifdef TIMING
+ dTimerNow ("update position");
+# endif
+ for (i=0; i<nb; i++) moveAndRotateBody (body[i],stepsize);
+
+# ifdef TIMING
+ dTimerNow ("tidy up");
+# endif
+
+ // zero all force accumulators
+ for (i=0; i<nb; i++) {
+ body[i]->facc[0] = 0;
+ body[i]->facc[1] = 0;
+ body[i]->facc[2] = 0;
+ body[i]->facc[3] = 0;
+ body[i]->tacc[0] = 0;
+ body[i]->tacc[1] = 0;
+ body[i]->tacc[2] = 0;
+ body[i]->tacc[3] = 0;
+ }
+
+# ifdef TIMING
+ dTimerEnd();
+ if (m > 0) dTimerReport (stdout,1);
+# endif
+}
+
+//****************************************************************************
+// an optimized version of dInternalStepIsland1()
+
+void dInternalStepIsland_x2 (dxWorld *world, dxBody * const *body, int nb,
+ dxJoint * const *_joint, int nj, dReal stepsize)
+{
+ int i,j,k;
+# ifdef TIMING
+ dTimerStart("preprocessing");
+# endif
+
+ dReal stepsize1 = dRecip(stepsize);
+
+ // number all bodies in the body list - set their tag values
+ for (i=0; i<nb; i++) body[i]->tag = i;
+
+ // make a local copy of the joint array, because we might want to modify it.
+ // (the "dxJoint *const*" declaration says we're allowed to modify the joints
+ // but not the joint array, because the caller might need it unchanged).
+ dxJoint **joint = (dxJoint**) ALLOCA (nj * sizeof(dxJoint*));
+ memcpy (joint,_joint,nj * sizeof(dxJoint*));
+
+ // for all bodies, compute the inertia tensor and its inverse in the global
+ // frame, and compute the rotational force and add it to the torque
+ // accumulator. I and invI are vertically stacked 3x4 matrices, one per body.
+ // @@@ check computation of rotational force.
+ dReal *I = (dReal*) ALLOCA (3*nb*4 * sizeof(dReal));
+ dReal *invI = (dReal*) ALLOCA (3*nb*4 * sizeof(dReal));
+ dSetZero (I,3*nb*4);
+ dSetZero (invI,3*nb*4);
+ for (i=0; i<nb; i++) {
+ dReal tmp[12];
+ // compute inertia tensor in global frame
+ dMULTIPLY2_333 (tmp,body[i]->mass.I,body[i]->R);
+ dMULTIPLY0_333 (I+i*12,body[i]->R,tmp);
+ // compute inverse inertia tensor in global frame
+ dMULTIPLY2_333 (tmp,body[i]->invI,body[i]->R);
+ dMULTIPLY0_333 (invI+i*12,body[i]->R,tmp);
+ // compute rotational force
+ dMULTIPLY0_331 (tmp,I+i*12,body[i]->avel);
+ dCROSS (body[i]->tacc,-=,body[i]->avel,tmp);
+ }
+
+ // add the gravity force to all bodies
+ for (i=0; i<nb; i++) {
+ if ((body[i]->flags & dxBodyNoGravity)==0) {
+ body[i]->facc[0] += body[i]->mass.mass * world->gravity[0];
+ body[i]->facc[1] += body[i]->mass.mass * world->gravity[1];
+ body[i]->facc[2] += body[i]->mass.mass * world->gravity[2];
+ }
+ }
+
+ // get m = total constraint dimension, nub = number of unbounded variables.
+ // create constraint offset array and number-of-rows array for all joints.
+ // the constraints are re-ordered as follows: the purely unbounded
+ // constraints, the mixed unbounded + LCP constraints, and last the purely
+ // LCP constraints. this assists the LCP solver to put all unbounded
+ // variables at the start for a quick factorization.
+ //
+ // joints with m=0 are inactive and are removed from the joints array
+ // entirely, so that the code that follows does not consider them.
+ // also number all active joints in the joint list (set their tag values).
+ // inactive joints receive a tag value of -1.
+
+ int m = 0;
+ dxJoint::Info1 *info = (dxJoint::Info1*) ALLOCA (nj*sizeof(dxJoint::Info1));
+ int *ofs = (int*) ALLOCA (nj*sizeof(int));
+ for (i=0, j=0; j<nj; j++) { // i=dest, j=src
+ joint[j]->vtable->getInfo1 (joint[j],info+i);
+ dIASSERT (info[i].m >= 0 && info[i].m <= 6 &&
+ info[i].nub >= 0 && info[i].nub <= info[i].m);
+ if (info[i].m > 0) {
+ joint[i] = joint[j];
+ joint[i]->tag = i;
+ i++;
+ }
+ else {
+ joint[j]->tag = -1;
+ }
+ }
+ nj = i;
+
+ // the purely unbounded constraints
+ for (i=0; i<nj; i++) if (info[i].nub == info[i].m) {
+ ofs[i] = m;
+ m += info[i].m;
+ }
+ int nub = m;
+ // the mixed unbounded + LCP constraints
+ for (i=0; i<nj; i++) if (info[i].nub > 0 && info[i].nub < info[i].m) {
+ ofs[i] = m;
+ m += info[i].m;
+ }
+ // the purely LCP constraints
+ for (i=0; i<nj; i++) if (info[i].nub == 0) {
+ ofs[i] = m;
+ m += info[i].m;
+ }
+
+ // this will be set to the force due to the constraints
+ dReal *cforce = (dReal*) ALLOCA (nb*8 * sizeof(dReal));
+ dSetZero (cforce,nb*8);
+
+ // if there are constraints, compute cforce
+ if (m > 0) {
+ // create a constraint equation right hand side vector `c', a constraint
+ // force mixing vector `cfm', and LCP low and high bound vectors, and an
+ // 'findex' vector.
+ dReal *c = (dReal*) ALLOCA (m*sizeof(dReal));
+ dReal *cfm = (dReal*) ALLOCA (m*sizeof(dReal));
+ dReal *lo = (dReal*) ALLOCA (m*sizeof(dReal));
+ dReal *hi = (dReal*) ALLOCA (m*sizeof(dReal));
+ int *findex = (int*) alloca (m*sizeof(int));
+ dSetZero (c,m);
+ dSetValue (cfm,m,world->global_cfm);
+ dSetValue (lo,m,-dInfinity);
+ dSetValue (hi,m, dInfinity);
+ for (i=0; i<m; i++) findex[i] = -1;
+
+ // get jacobian data from constraints. a (2*m)x8 matrix will be created
+ // to store the two jacobian blocks from each constraint. it has this
+ // format:
+ //
+ // l l l 0 a a a 0 \
+ // l l l 0 a a a 0 }-- jacobian body 1 block for joint 0 (3 rows)
+ // l l l 0 a a a 0 /
+ // l l l 0 a a a 0 \
+ // l l l 0 a a a 0 }-- jacobian body 2 block for joint 0 (3 rows)
+ // l l l 0 a a a 0 /
+ // l l l 0 a a a 0 }--- jacobian body 1 block for joint 1 (1 row)
+ // l l l 0 a a a 0 }--- jacobian body 2 block for joint 1 (1 row)
+ // etc...
+ //
+ // (lll) = linear jacobian data
+ // (aaa) = angular jacobian data
+ //
+# ifdef TIMING
+ dTimerNow ("create J");
+# endif
+ dReal *J = (dReal*) ALLOCA (2*m*8*sizeof(dReal));
+ dSetZero (J,2*m*8);
+ dxJoint::Info2 Jinfo;
+ Jinfo.rowskip = 8;
+ Jinfo.fps = stepsize1;
+ Jinfo.erp = world->global_erp;
+ for (i=0; i<nj; i++) {
+ Jinfo.J1l = J + 2*8*ofs[i];
+ Jinfo.J1a = Jinfo.J1l + 4;
+ Jinfo.J2l = Jinfo.J1l + 8*info[i].m;
+ Jinfo.J2a = Jinfo.J2l + 4;
+ Jinfo.c = c + ofs[i];
+ Jinfo.cfm = cfm + ofs[i];
+ Jinfo.lo = lo + ofs[i];
+ Jinfo.hi = hi + ofs[i];
+ Jinfo.findex = findex + ofs[i];
+ joint[i]->vtable->getInfo2 (joint[i],&Jinfo);
+ // adjust returned findex values for global index numbering
+ for (j=0; j<info[i].m; j++) {
+ if (findex[ofs[i] + j] >= 0) findex[ofs[i] + j] += ofs[i];
+ }
+ }
+
+ // compute A = J*invM*J'. first compute JinvM = J*invM. this has the same
+ // format as J so we just go through the constraints in J multiplying by
+ // the appropriate scalars and matrices.
+# ifdef TIMING
+ dTimerNow ("compute A");
+# endif
+ dReal *JinvM = (dReal*) ALLOCA (2*m*8*sizeof(dReal));
+ dSetZero (JinvM,2*m*8);
+ for (i=0; i<nj; i++) {
+ int b = joint[i]->node[0].body->tag;
+ dReal body_invMass = body[b]->invMass;
+ dReal *body_invI = invI + b*12;
+ dReal *Jsrc = J + 2*8*ofs[i];
+ dReal *Jdst = JinvM + 2*8*ofs[i];
+ for (j=info[i].m-1; j>=0; j--) {
+ for (k=0; k<3; k++) Jdst[k] = Jsrc[k] * body_invMass;
+ dMULTIPLY0_133 (Jdst+4,Jsrc+4,body_invI);
+ Jsrc += 8;
+ Jdst += 8;
+ }
+ if (joint[i]->node[1].body) {
+ b = joint[i]->node[1].body->tag;
+ body_invMass = body[b]->invMass;
+ body_invI = invI + b*12;
+ for (j=info[i].m-1; j>=0; j--) {
+ for (k=0; k<3; k++) Jdst[k] = Jsrc[k] * body_invMass;
+ dMULTIPLY0_133 (Jdst+4,Jsrc+4,body_invI);
+ Jsrc += 8;
+ Jdst += 8;
+ }
+ }
+ }
+
+ // now compute A = JinvM * J'. A's rows and columns are grouped by joint,
+ // i.e. in the same way as the rows of J. block (i,j) of A is only nonzero
+ // if joints i and j have at least one body in common. this fact suggests
+ // the algorithm used to fill A:
+ //
+ // for b = all bodies
+ // n = number of joints attached to body b
+ // for i = 1..n
+ // for j = i+1..n
+ // ii = actual joint number for i
+ // jj = actual joint number for j
+ // // (ii,jj) will be set to all pairs of joints around body b
+ // compute blockwise: A(ii,jj) += JinvM(ii) * J(jj)'
+ //
+ // this algorithm catches all pairs of joints that have at least one body
+ // in common. it does not compute the diagonal blocks of A however -
+ // another similar algorithm does that.
+
+ int mskip = dPAD(m);
+ dReal *A = (dReal*) ALLOCA (m*mskip*sizeof(dReal));
+ dSetZero (A,m*mskip);
+ for (i=0; i<nb; i++) {
+ for (dxJointNode *n1=body[i]->firstjoint; n1; n1=n1->next) {
+ for (dxJointNode *n2=n1->next; n2; n2=n2->next) {
+ // get joint numbers and ensure ofs[j1] >= ofs[j2]
+ int j1 = n1->joint->tag;
+ int j2 = n2->joint->tag;
+ if (ofs[j1] < ofs[j2]) {
+ int tmp = j1;
+ j1 = j2;
+ j2 = tmp;
+ }
+
+ // if either joint was tagged as -1 then it is an inactive (m=0)
+ // joint that should not be considered
+ if (j1==-1 || j2==-1) continue;
+
+ // determine if body i is the 1st or 2nd body of joints j1 and j2
+ int jb1 = (joint[j1]->node[1].body == body[i]);
+ int jb2 = (joint[j2]->node[1].body == body[i]);
+ // jb1/jb2 must be 0 for joints with only one body
+ dIASSERT(joint[j1]->node[1].body || jb1==0);
+ dIASSERT(joint[j2]->node[1].body || jb2==0);
+
+ // set block of A
+ MultiplyAdd2_p8r (A + ofs[j1]*mskip + ofs[j2],
+ JinvM + 2*8*ofs[j1] + jb1*8*info[j1].m,
+ J + 2*8*ofs[j2] + jb2*8*info[j2].m,
+ info[j1].m,info[j2].m, mskip);
+ }
+ }
+ }
+ // compute diagonal blocks of A
+ for (i=0; i<nj; i++) {
+ Multiply2_p8r (A + ofs[i]*(mskip+1),
+ JinvM + 2*8*ofs[i],
+ J + 2*8*ofs[i],
+ info[i].m,info[i].m, mskip);
+ if (joint[i]->node[1].body) {
+ MultiplyAdd2_p8r (A + ofs[i]*(mskip+1),
+ JinvM + 2*8*ofs[i] + 8*info[i].m,
+ J + 2*8*ofs[i] + 8*info[i].m,
+ info[i].m,info[i].m, mskip);
+ }
+ }
+
+ // add cfm to the diagonal of A
+ for (i=0; i<m; i++) A[i*mskip+i] += cfm[i] * stepsize1;
+
+# ifdef COMPARE_METHODS
+ comparator.nextMatrix (A,m,m,1,"A");
+# endif
+
+ // compute the right hand side `rhs'
+# ifdef TIMING
+ dTimerNow ("compute rhs");
+# endif
+ dReal *tmp1 = (dReal*) ALLOCA (nb*8 * sizeof(dReal));
+ dSetZero (tmp1,nb*8);
+ // put v/h + invM*fe into tmp1
+ for (i=0; i<nb; i++) {
+ dReal body_invMass = body[i]->invMass;
+ dReal *body_invI = invI + i*12;
+ for (j=0; j<3; j++) tmp1[i*8+j] = body[i]->facc[j] * body_invMass +
+ body[i]->lvel[j] * stepsize1;
+ dMULTIPLY0_331 (tmp1 + i*8 + 4,body_invI,body[i]->tacc);
+ for (j=0; j<3; j++) tmp1[i*8+4+j] += body[i]->avel[j] * stepsize1;
+ }
+ // put J*tmp1 into rhs
+ dReal *rhs = (dReal*) ALLOCA (m * sizeof(dReal));
+ dSetZero (rhs,m);
+ for (i=0; i<nj; i++) {
+ dReal *JJ = J + 2*8*ofs[i];
+ Multiply0_p81 (rhs+ofs[i],JJ,
+ tmp1 + 8*joint[i]->node[0].body->tag, info[i].m);
+ if (joint[i]->node[1].body) {
+ MultiplyAdd0_p81 (rhs+ofs[i],JJ + 8*info[i].m,
+ tmp1 + 8*joint[i]->node[1].body->tag, info[i].m);
+ }
+ }
+ // complete rhs
+ for (i=0; i<m; i++) rhs[i] = c[i]*stepsize1 - rhs[i];
+
+# ifdef COMPARE_METHODS
+ comparator.nextMatrix (c,m,1,0,"c");
+ comparator.nextMatrix (rhs,m,1,0,"rhs");
+# endif
+
+ // solve the LCP problem and get lambda.
+ // this will destroy A but that's okay
+# ifdef TIMING
+ dTimerNow ("solving LCP problem");
+# endif
+ dReal *lambda = (dReal*) ALLOCA (m * sizeof(dReal));
+ dReal *residual = (dReal*) ALLOCA (m * sizeof(dReal));
+ dSolveLCP (m,A,lambda,rhs,residual,nub,lo,hi,findex);
+
+// OLD WAY - direct factor and solve
+//
+// // factorize A (L*L'=A)
+//# ifdef TIMING
+// dTimerNow ("factorize A");
+//# endif
+// dReal *L = (dReal*) ALLOCA (m*mskip*sizeof(dReal));
+// memcpy (L,A,m*mskip*sizeof(dReal));
+//# ifdef FAST_FACTOR
+// dFastFactorCholesky (L,m); // does not report non positive definiteness
+//# else
+// if (dFactorCholesky (L,m)==0) dDebug (0,"A is not positive definite");
+//# endif
+//
+// // compute lambda
+//# ifdef TIMING
+// dTimerNow ("compute lambda");
+//# endif
+// dReal *lambda = (dReal*) ALLOCA (m * sizeof(dReal));
+// memcpy (lambda,rhs,m * sizeof(dReal));
+// dSolveCholesky (L,lambda,m);
+
+# ifdef COMPARE_METHODS
+ comparator.nextMatrix (lambda,m,1,0,"lambda");
+# endif
+
+ // compute the constraint force `cforce'
+# ifdef TIMING
+ dTimerNow ("compute constraint force");
+# endif
+ // compute cforce = J'*lambda
+ for (i=0; i<nj; i++) {
+ dReal *JJ = J + 2*8*ofs[i];
+ dxBody* b1 = joint[i]->node[0].body;
+ dxBody* b2 = joint[i]->node[1].body;
+ dJointFeedback *fb = joint[i]->feedback;
+
+ if (fb) {
+ // the user has requested feedback on the amount of force that this
+ // joint is applying to the bodies. we use a slightly slower
+ // computation that splits out the force components and puts them
+ // in the feedback structure.
+ dReal data1[8],data2[8];
+ Multiply1_8q1 (data1, JJ, lambda+ofs[i], info[i].m);
+ dReal *cf1 = cforce + 8*b1->tag;
+ cf1[0] += (fb->f1[0] = data1[0]);
+ cf1[1] += (fb->f1[1] = data1[1]);
+ cf1[2] += (fb->f1[2] = data1[2]);
+ cf1[4] += (fb->t1[0] = data1[4]);
+ cf1[5] += (fb->t1[1] = data1[5]);
+ cf1[6] += (fb->t1[2] = data1[6]);
+ if (b2){
+ Multiply1_8q1 (data2, JJ + 8*info[i].m, lambda+ofs[i], info[i].m);
+ dReal *cf2 = cforce + 8*b2->tag;
+ cf2[0] += (fb->f2[0] = data2[0]);
+ cf2[1] += (fb->f2[1] = data2[1]);
+ cf2[2] += (fb->f2[2] = data2[2]);
+ cf2[4] += (fb->t2[0] = data2[4]);
+ cf2[5] += (fb->t2[1] = data2[5]);
+ cf2[6] += (fb->t2[2] = data2[6]);
+ }
+ }
+ else {
+ // no feedback is required, let's compute cforce the faster way
+ MultiplyAdd1_8q1 (cforce + 8*b1->tag,JJ, lambda+ofs[i], info[i].m);
+ if (b2) {
+ MultiplyAdd1_8q1 (cforce + 8*b2->tag,
+ JJ + 8*info[i].m, lambda+ofs[i], info[i].m);
+ }
+ }
+ }
+ }
+
+ // compute the velocity update
+# ifdef TIMING
+ dTimerNow ("compute velocity update");
+# endif
+
+ // add fe to cforce
+ for (i=0; i<nb; i++) {
+ for (j=0; j<3; j++) cforce[i*8+j] += body[i]->facc[j];
+ for (j=0; j<3; j++) cforce[i*8+4+j] += body[i]->tacc[j];
+ }
+ // multiply cforce by stepsize
+ for (i=0; i < nb*8; i++) cforce[i] *= stepsize;
+ // add invM * cforce to the body velocity
+ for (i=0; i<nb; i++) {
+ dReal body_invMass = body[i]->invMass;
+ dReal *body_invI = invI + i*12;
+ for (j=0; j<3; j++) body[i]->lvel[j] += body_invMass * cforce[i*8+j];
+ dMULTIPLYADD0_331 (body[i]->avel,body_invI,cforce+i*8+4);
+ }
+
+ // update the position and orientation from the new linear/angular velocity
+ // (over the given timestep)
+# ifdef TIMING
+ dTimerNow ("update position");
+# endif
+ for (i=0; i<nb; i++) moveAndRotateBody (body[i],stepsize);
+
+# ifdef COMPARE_METHODS
+ dReal *tmp_vnew = (dReal*) ALLOCA (nb*6*sizeof(dReal));
+ for (i=0; i<nb; i++) {
+ for (j=0; j<3; j++) tmp_vnew[i*6+j] = body[i]->lvel[j];
+ for (j=0; j<3; j++) tmp_vnew[i*6+3+j] = body[i]->avel[j];
+ }
+ comparator.nextMatrix (tmp_vnew,nb*6,1,0,"vnew");
+# endif
+
+# ifdef TIMING
+ dTimerNow ("tidy up");
+# endif
+
+ // zero all force accumulators
+ for (i=0; i<nb; i++) {
+ body[i]->facc[0] = 0;
+ body[i]->facc[1] = 0;
+ body[i]->facc[2] = 0;
+ body[i]->facc[3] = 0;
+ body[i]->tacc[0] = 0;
+ body[i]->tacc[1] = 0;
+ body[i]->tacc[2] = 0;
+ body[i]->tacc[3] = 0;
+ }
+
+# ifdef TIMING
+ dTimerEnd();
+ if (m > 0) dTimerReport (stdout,1);
+# endif
+}
+
+//****************************************************************************
+
+void dInternalStepIsland (dxWorld *world, dxBody * const *body, int nb,
+ dxJoint * const *joint, int nj, dReal stepsize)
+{
+# ifndef COMPARE_METHODS
+ dInternalStepIsland_x2 (world,body,nb,joint,nj,stepsize);
+# endif
+
+# ifdef COMPARE_METHODS
+ int i;
+
+ // save body state
+ dxBody *state = (dxBody*) ALLOCA (nb*sizeof(dxBody));
+ for (i=0; i<nb; i++) memcpy (state+i,body[i],sizeof(dxBody));
+
+ // take slow step
+ comparator.reset();
+ dInternalStepIsland_x1 (world,body,nb,joint,nj,stepsize);
+ comparator.end();
+
+ // restore state
+ for (i=0; i<nb; i++) memcpy (body[i],state+i,sizeof(dxBody));
+
+ // take fast step
+ dInternalStepIsland_x2 (world,body,nb,joint,nj,stepsize);
+ comparator.end();
+
+ //comparator.dump();
+ //_exit (1);
+# endif
+}
diff --git a/extern/ode/dist/ode/src/step.h b/extern/ode/dist/ode/src/step.h
new file mode 100644
index 00000000000..494725387ad
--- /dev/null
+++ b/extern/ode/dist/ode/src/step.h
@@ -0,0 +1,36 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_STEP_H_
+#define _ODE_STEP_H_
+
+#include <ode/common.h>
+
+
+void dInternalStepIsland (dxWorld *world,
+ dxBody * const *body, int nb,
+ dxJoint * const *joint, int nj,
+ dReal stepsize);
+
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/testing.cpp b/extern/ode/dist/ode/src/testing.cpp
new file mode 100644
index 00000000000..d55afc25257
--- /dev/null
+++ b/extern/ode/dist/ode/src/testing.cpp
@@ -0,0 +1,243 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/config.h>
+#include <ode/misc.h>
+#include <ode/memory.h>
+#include "testing.h"
+
+#ifdef dDOUBLE
+static const dReal tol = 1.0e-9;
+#else
+static const dReal tol = 1.0e-5f;
+#endif
+
+
+// matrix header on the stack
+
+struct dMatrixComparison::dMatInfo {
+ int n,m; // size of matrix
+ char name[128]; // name of the matrix
+ dReal *data; // matrix data
+ int size; // size of `data'
+};
+
+
+
+dMatrixComparison::dMatrixComparison()
+{
+ afterfirst = 0;
+ index = 0;
+}
+
+
+dMatrixComparison::~dMatrixComparison()
+{
+ reset();
+}
+
+
+dReal dMatrixComparison::nextMatrix (dReal *A, int n, int m, int lower_tri,
+ char *name, ...)
+{
+ if (A==0 || n < 1 || m < 1 || name==0) dDebug (0,"bad args to nextMatrix");
+ int num = n*dPAD(m);
+
+ if (afterfirst==0) {
+ dMatInfo *mi = (dMatInfo*) dAlloc (sizeof(dMatInfo));
+ mi->n = n;
+ mi->m = m;
+ mi->size = num * sizeof(dReal);
+ mi->data = (dReal*) dAlloc (mi->size);
+ memcpy (mi->data,A,mi->size);
+
+ va_list ap;
+ va_start (ap,name);
+ vsprintf (mi->name,name,ap);
+ if (strlen(mi->name) >= sizeof (mi->name)) dDebug (0,"name too long");
+
+ mat.push (mi);
+ return 0;
+ }
+ else {
+ if (lower_tri && n != m)
+ dDebug (0,"dMatrixComparison, lower triangular matrix must be square");
+ if (index >= mat.size()) dDebug (0,"dMatrixComparison, too many matrices");
+ dMatInfo *mp = mat[index];
+ index++;
+
+ dMatInfo mi;
+ va_list ap;
+ va_start (ap,name);
+ vsprintf (mi.name,name,ap);
+ if (strlen(mi.name) >= sizeof (mi.name)) dDebug (0,"name too long");
+
+ if (strcmp(mp->name,mi.name) != 0)
+ dDebug (0,"dMatrixComparison, name mismatch (\"%s\" and \"%s\")",
+ mp->name,mi.name);
+ if (mp->n != n || mp->m != m)
+ dDebug (0,"dMatrixComparison, size mismatch (%dx%d and %dx%d)",
+ mp->n,mp->m,n,m);
+
+ dReal maxdiff;
+ if (lower_tri) {
+ maxdiff = dMaxDifferenceLowerTriangle (A,mp->data,n);
+ }
+ else {
+ maxdiff = dMaxDifference (A,mp->data,n,m);
+ }
+ if (maxdiff > tol)
+ dDebug (0,"dMatrixComparison, matrix error (size=%dx%d, name=\"%s\", "
+ "error=%.4e)",n,m,mi.name,maxdiff);
+ return maxdiff;
+ }
+}
+
+
+void dMatrixComparison::end()
+{
+ if (mat.size() <= 0) dDebug (0,"no matrices in sequence");
+ afterfirst = 1;
+ index = 0;
+}
+
+
+void dMatrixComparison::reset()
+{
+ for (int i=0; i<mat.size(); i++) {
+ dFree (mat[i]->data,mat[i]->size);
+ dFree (mat[i],sizeof(dMatInfo));
+ }
+ mat.setSize (0);
+ afterfirst = 0;
+ index = 0;
+}
+
+
+void dMatrixComparison::dump()
+{
+ for (int i=0; i<mat.size(); i++)
+ printf ("%d: %s (%dx%d)\n",i,mat[i]->name,mat[i]->n,mat[i]->m);
+}
+
+//****************************************************************************
+// unit test
+
+#include <setjmp.h>
+
+static jmp_buf jump_buffer;
+
+static void myDebug (int num, const char *msg, va_list ap)
+{
+ // printf ("(Error %d: ",num);
+ // vprintf (msg,ap);
+ // printf (")\n");
+ longjmp (jump_buffer,1);
+}
+
+
+extern "C" void dTestMatrixComparison()
+{
+ volatile int i;
+ printf ("dTestMatrixComparison()\n");
+ dMessageFunction *orig_debug = dGetDebugHandler();
+
+ dMatrixComparison mc;
+ dReal A[50*50];
+
+ // make first sequence
+ unsigned long seed = dRandGetSeed();
+ for (i=1; i<49; i++) {
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ }
+ mc.end();
+
+ //mc.dump();
+
+ // test identical sequence
+ dSetDebugHandler (&myDebug);
+ dRandSetSeed (seed);
+ if (setjmp (jump_buffer)) {
+ printf ("\tFAILED (1)\n");
+ }
+ else {
+ for (i=1; i<49; i++) {
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ }
+ mc.end();
+ printf ("\tpassed (1)\n");
+ }
+ dSetDebugHandler (orig_debug);
+
+ // test broken sequences (with matrix error)
+ dRandSetSeed (seed);
+ volatile int passcount = 0;
+ for (i=1; i<49; i++) {
+ if (setjmp (jump_buffer)) {
+ passcount++;
+ }
+ else {
+ dSetDebugHandler (&myDebug);
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ A[(i-1)*dPAD(i+1)+i] += REAL(0.01);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ dSetDebugHandler (orig_debug);
+ }
+ }
+ mc.end();
+ printf ("\t%s (2)\n",(passcount == 48) ? "passed" : "FAILED");
+
+ // test broken sequences (with name error)
+ dRandSetSeed (seed);
+ passcount = 0;
+ for (i=1; i<49; i++) {
+ if (setjmp (jump_buffer)) {
+ passcount++;
+ }
+ else {
+ dSetDebugHandler (&myDebug);
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"B%d",i);
+ dSetDebugHandler (orig_debug);
+ }
+ }
+ mc.end();
+ printf ("\t%s (3)\n",(passcount == 48) ? "passed" : "FAILED");
+
+ // test identical sequence again
+ dSetDebugHandler (&myDebug);
+ dRandSetSeed (seed);
+ if (setjmp (jump_buffer)) {
+ printf ("\tFAILED (4)\n");
+ }
+ else {
+ for (i=1; i<49; i++) {
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ }
+ mc.end();
+ printf ("\tpassed (4)\n");
+ }
+ dSetDebugHandler (orig_debug);
+}
diff --git a/extern/ode/dist/ode/src/testing.h b/extern/ode/dist/ode/src/testing.h
new file mode 100644
index 00000000000..4d19ff329ad
--- /dev/null
+++ b/extern/ode/dist/ode/src/testing.h
@@ -0,0 +1,65 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* stuff used for testing */
+
+#ifndef _ODE_TESTING_H_
+#define _ODE_TESTING_H_
+
+#include <ode/common.h>
+#include "array.h"
+
+
+// compare a sequence of named matrices/vectors, i.e. to make sure that two
+// different pieces of code are giving the same results.
+
+class dMatrixComparison {
+ struct dMatInfo;
+ dArray<dMatInfo*> mat;
+ int afterfirst,index;
+
+public:
+ dMatrixComparison();
+ ~dMatrixComparison();
+
+ dReal nextMatrix (dReal *A, int n, int m, int lower_tri, char *name, ...);
+ // add a new n*m matrix A to the sequence. the name of the matrix is given
+ // by the printf-style arguments (name,...). if this is the first sequence
+ // then this object will simply record the matrices and return 0.
+ // if this the second or subsequent sequence then this object will compare
+ // the matrices with the first sequence, and report any differences.
+ // the matrix error will be returned. if `lower_tri' is 1 then only the
+ // lower triangle of the matrix (including the diagonal) will be compared
+ // (the matrix must be square).
+
+ void end();
+ // end a sequence.
+
+ void reset();
+ // restarts the object, so the next sequence will be the first sequence.
+
+ void dump();
+ // print out info about all the matrices in the sequence
+};
+
+
+#endif
diff --git a/extern/ode/dist/ode/src/timer.cpp b/extern/ode/dist/ode/src/timer.cpp
new file mode 100644
index 00000000000..09e9c5f59b0
--- /dev/null
+++ b/extern/ode/dist/ode/src/timer.cpp
@@ -0,0 +1,397 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+TODO
+----
+
+* gettimeofday() and the pentium time stamp counter return the real time,
+ not the process time. fix this somehow!
+
+*/
+
+#include <ode/common.h>
+#include <ode/timer.h>
+
+// misc defines
+#define ALLOCA dALLOCA16
+
+//****************************************************************************
+// implementation for windows based on the multimedia performance counter.
+
+#ifdef WIN32
+
+#include "windows.h"
+
+static inline void getClockCount (unsigned long cc[2])
+{
+ LARGE_INTEGER a;
+ QueryPerformanceCounter (&a);
+ cc[0] = a.LowPart;
+ cc[1] = a.HighPart;
+}
+
+
+static inline void serialize()
+{
+}
+
+
+static inline double loadClockCount (unsigned long cc[2])
+{
+ LARGE_INTEGER a;
+ a.LowPart = cc[0];
+ a.HighPart = cc[1];
+ return double(a.QuadPart);
+}
+
+
+double dTimerResolution()
+{
+ return 1.0/dTimerTicksPerSecond();
+}
+
+
+double dTimerTicksPerSecond()
+{
+ static int query=0;
+ static double hz=0.0;
+ if (!query) {
+ LARGE_INTEGER a;
+ QueryPerformanceFrequency (&a);
+ hz = double(a.QuadPart);
+ query = 1;
+ }
+ return hz;
+}
+
+#endif
+
+//****************************************************************************
+// implementation based on the pentium time stamp counter. the timer functions
+// can be serializing or non-serializing. serializing will ensure that all
+// instructions have executed and data has been written back before the cpu
+// time stamp counter is read. the CPUID instruction is used to serialize.
+
+#if defined(PENTIUM) && !defined(WIN32)
+
+// we need to know the clock rate so that the timing function can report
+// accurate times. this number only needs to be set accurately if we're
+// doing performance tests and care about real-world time numbers - otherwise,
+// just ignore this. i have not worked out how to determine this number
+// automatically yet.
+
+#define PENTIUM_HZ (500e6)
+
+
+static inline void getClockCount (unsigned long cc[2])
+{
+ asm volatile ("
+ rdtsc
+ movl %%eax,(%%esi)
+ movl %%edx,4(%%esi)"
+ : : "S" (cc) : "%eax","%edx","cc","memory");
+}
+
+
+static inline void serialize()
+{
+ asm volatile ("
+ mov $0,%%eax
+ cpuid"
+ : : : "%eax","%ebx","%ecx","%edx","cc","memory");
+}
+
+
+static inline double loadClockCount (unsigned long a[2])
+{
+ double ret;
+ asm volatile ("fildll %1; fstpl %0" : "=m" (ret) : "m" (a[0]) :
+ "cc","memory");
+ return ret;
+}
+
+
+double dTimerResolution()
+{
+ return 1.0/PENTIUM_HZ;
+}
+
+
+double dTimerTicksPerSecond()
+{
+ return PENTIUM_HZ;
+}
+
+#endif
+
+//****************************************************************************
+// otherwise, do the implementation based on gettimeofday().
+
+#if !defined(PENTIUM) && !defined(WIN32)
+
+#ifndef macintosh
+
+#include <sys/time.h>
+#include <unistd.h>
+
+
+static inline void getClockCount (unsigned long cc[2])
+{
+ struct timeval tv;
+ gettimeofday (&tv,0);
+ cc[0] = tv.tv_usec;
+ cc[1] = tv.tv_sec;
+}
+
+#else // macintosh
+
+#include <MacTypes.h>
+#include <Timer.h>
+
+static inline void getClockCount (unsigned long cc[2])
+{
+ UnsignedWide ms;
+ Microseconds (&ms);
+ cc[1] = ms.lo / 1000000;
+ cc[0] = ms.lo - ( cc[1] * 1000000 );
+}
+
+#endif
+
+
+static inline void serialize()
+{
+}
+
+
+static inline double loadClockCount (unsigned long a[2])
+{
+ return a[1]*1.0e6 + a[0];
+}
+
+
+double dTimerResolution()
+{
+ unsigned long cc1[2],cc2[2];
+ getClockCount (cc1);
+ do {
+ getClockCount (cc2);
+ }
+ while (cc1[0]==cc2[0] && cc1[1]==cc2[1]);
+ do {
+ getClockCount (cc1);
+ }
+ while (cc1[0]==cc2[0] && cc1[1]==cc2[1]);
+ double t1 = loadClockCount (cc1);
+ double t2 = loadClockCount (cc2);
+ return (t1-t2) / dTimerTicksPerSecond();
+}
+
+
+double dTimerTicksPerSecond()
+{
+ return 1000000;
+}
+
+#endif
+
+//****************************************************************************
+// stop watches
+
+void dStopwatchReset (dStopwatch *s)
+{
+ s->time = 0;
+ s->cc[0] = 0;
+ s->cc[1] = 0;
+}
+
+
+void dStopwatchStart (dStopwatch *s)
+{
+ serialize();
+ getClockCount (s->cc);
+}
+
+
+void dStopwatchStop (dStopwatch *s)
+{
+ unsigned long cc[2];
+ serialize();
+ getClockCount (cc);
+ double t1 = loadClockCount (s->cc);
+ double t2 = loadClockCount (cc);
+ s->time += t2-t1;
+}
+
+
+double dStopwatchTime (dStopwatch *s)
+{
+ return s->time / dTimerTicksPerSecond();
+}
+
+//****************************************************************************
+// code timers
+
+// maximum number of events to record
+#define MAXNUM 100
+
+static int num = 0; // number of entries used in event array
+static struct {
+ unsigned long cc[2]; // clock counts
+ double total_t; // total clocks used in this slot.
+ double total_p; // total percentage points used in this slot.
+ int count; // number of times this slot has been updated.
+ char *description; // pointer to static string
+} event[MAXNUM];
+
+
+// make sure all slot totals and counts reset to 0 at start
+
+static void initSlots()
+{
+ static int initialized=0;
+ if (!initialized) {
+ for (int i=0; i<MAXNUM; i++) {
+ event[i].count = 0;
+ event[i].total_t = 0;
+ event[i].total_p = 0;
+ }
+ initialized = 1;
+ }
+}
+
+
+void dTimerStart (const char *description)
+{
+ initSlots();
+ event[0].description = const_cast<char*> (description);
+ num = 1;
+ serialize();
+ getClockCount (event[0].cc);
+}
+
+
+void dTimerNow (const char *description)
+{
+ if (num < MAXNUM) {
+ // do not serialize
+ getClockCount (event[num].cc);
+ event[num].description = const_cast<char*> (description);
+ num++;
+ }
+}
+
+
+void dTimerEnd()
+{
+ if (num < MAXNUM) {
+ serialize();
+ getClockCount (event[num].cc);
+ event[num].description = "TOTAL";
+ num++;
+ }
+}
+
+//****************************************************************************
+// print report
+
+static void fprintDoubleWithPrefix (FILE *f, double a, char *fmt)
+{
+ if (a >= 0.999999) {
+ fprintf (f,fmt,a);
+ return;
+ }
+ a *= 1000.0;
+ if (a >= 0.999999) {
+ fprintf (f,fmt,a);
+ fprintf (f,"m");
+ return;
+ }
+ a *= 1000.0;
+ if (a >= 0.999999) {
+ fprintf (f,fmt,a);
+ fprintf (f,"u");
+ return;
+ }
+ a *= 1000.0;
+ fprintf (f,fmt,a);
+ fprintf (f,"n");
+}
+
+
+void dTimerReport (FILE *fout, int average)
+{
+ int i,maxl;
+ double ccunit = 1.0/dTimerTicksPerSecond();
+ fprintf (fout,"\nTimer Report (");
+ fprintDoubleWithPrefix (fout,ccunit,"%.2f ");
+ fprintf (fout,"s resolution)\n------------\n");
+ if (num < 1) return;
+
+ // get maximum description length
+ maxl = 0;
+ for (i=0; i<num; i++) {
+ int l = strlen (event[i].description);
+ if (l > maxl) maxl = l;
+ }
+
+ // calculate total time
+ double t1 = loadClockCount (event[0].cc);
+ double t2 = loadClockCount (event[num-1].cc);
+ double total = t2 - t1;
+ if (total <= 0) total = 1;
+
+ // compute time difference for all slots except the last one. update totals
+ double *times = (double*) ALLOCA (num * sizeof(double));
+ for (i=0; i < (num-1); i++) {
+ double t1 = loadClockCount (event[i].cc);
+ double t2 = loadClockCount (event[i+1].cc);
+ times[i] = t2 - t1;
+ event[i].count++;
+ event[i].total_t += times[i];
+ event[i].total_p += times[i]/total * 100.0;
+ }
+
+ // print report (with optional averages)
+ for (i=0; i<num; i++) {
+ double t,p;
+ if (i < (num-1)) {
+ t = times[i];
+ p = t/total * 100.0;
+ }
+ else {
+ t = total;
+ p = 100.0;
+ }
+ fprintf (fout,"%-*s %7.2fms %6.2f%%",maxl,event[i].description,
+ t*ccunit * 1000.0, p);
+ if (average && i < (num-1)) {
+ fprintf (fout," (avg %7.2fms %6.2f%%)",
+ (event[i].total_t / event[i].count)*ccunit * 1000.0,
+ event[i].total_p / event[i].count);
+ }
+ fprintf (fout,"\n");
+ }
+ fprintf (fout,"\n");
+}
diff --git a/extern/ode/dist/tools/build4 b/extern/ode/dist/tools/build4
new file mode 100755
index 00000000000..49831e2df35
--- /dev/null
+++ b/extern/ode/dist/tools/build4
@@ -0,0 +1,42 @@
+#!/bin/sh
+#
+# build all four precision/release configurations and log the build messages
+# (used for debugging).
+
+PLATFORM=unix-gcc
+SETTINGS=config/user-settings
+
+if [ ! -f ode/src/ode.cpp ]; then
+ echo "run this from the ODE root directory"
+ exit 1
+fi
+
+function build() {
+echo -e "$PRECISION $MODE\n\n" >> BUILD_LOG
+cat <<END > $SETTINGS
+PLATFORM=$PLATFORM
+PRECISION=$PRECISION
+BUILD=$MODE
+END
+make clean
+make >> BUILD_LOG 2>&1
+echo -e "\n\n---------------------------------------------\n\n" >> BUILD_LOG
+}
+
+echo > BUILD_LOG
+
+PRECISION=SINGLE
+MODE=debug
+build
+PRECISION=SINGLE
+MODE=release
+build
+PRECISION=DOUBLE
+MODE=debug
+build
+PRECISION=DOUBLE
+MODE=release
+build
+
+make clean
+rm -f $SETTINGS
diff --git a/extern/ode/dist/tools/build4.bat b/extern/ode/dist/tools/build4.bat
new file mode 100755
index 00000000000..c87e9a9e2ba
--- /dev/null
+++ b/extern/ode/dist/tools/build4.bat
@@ -0,0 +1,43 @@
+@echo off
+rem build all four precision/release configurations and log the build messages
+rem (used for debugging).
+
+setlocal
+
+set PLATFORM=cygwin
+set SETTINGS=config\user-settings
+
+echo SINGLE debug > BUILD_LOG
+echo PLATFORM=%PLATFORM%> %SETTINGS%
+echo PRECISION=SINGLE>> %SETTINGS%
+echo BUILD=debug>> %SETTINGS%
+make clean
+make >> BUILD_LOG
+echo --------------------------------------------- >> BUILD_LOG
+
+echo DOUBLE debug >> BUILD_LOG
+echo PLATFORM=%PLATFORM%> %SETTINGS%
+echo PRECISION=DOUBLE>> %SETTINGS%
+echo BUILD=debug>> %SETTINGS%
+make clean
+make >> BUILD_LOG
+echo --------------------------------------------- >> BUILD_LOG
+
+echo SINGLE release >> BUILD_LOG
+echo PLATFORM=%PLATFORM%> %SETTINGS%
+echo PRECISION=SINGLE>> %SETTINGS%
+echo BUILD=release>> %SETTINGS%
+make clean
+make >> BUILD_LOG
+echo --------------------------------------------- >> BUILD_LOG
+
+echo DOUBLE release >> BUILD_LOG
+echo PLATFORM=%PLATFORM%> %SETTINGS%
+echo PRECISION=DOUBLE>> %SETTINGS%
+echo BUILD=release>> %SETTINGS%
+make clean
+make >> BUILD_LOG
+echo --------------------------------------------- >> BUILD_LOG
+
+make clean
+del %SETTINGS%
diff --git a/extern/ode/dist/tools/make_distribution b/extern/ode/dist/tools/make_distribution
new file mode 100755
index 00000000000..ed6d52bcbfd
--- /dev/null
+++ b/extern/ode/dist/tools/make_distribution
@@ -0,0 +1,45 @@
+#!/bin/sh
+
+VER=0.03
+# VER=`date +%y%m%d`
+
+if [ ! -f ode/src/ode.cpp ]; then
+ echo "run this from the ODE root directory"
+ exit 1
+fi
+
+ODE_DIR=`pwd`
+
+cd /tmp
+if [ -d /tmp/ode-$VER ]; then
+ echo "remove /tmp/ode-$VER first"
+ exit 1
+fi
+
+mkdir /tmp/ode-$VER
+cp -av $ODE_DIR/* /tmp/ode-$VER
+find /tmp/ode-$VER -type d -name CVS -exec rm -rf {} \; -print
+find /tmp/ode-$VER -type f -name *~ -exec rm -f {} \; -print
+rmdir /tmp/ode-$VER/build
+
+cd /tmp/ode-$VER
+make clean
+cp config/user-settings.example config/user-settings
+
+cd ode/doc
+./doccer ode.doc > ode.html
+
+cd /tmp/ode-$VER
+echo -e "\n\nMake any modifications you want, then exit the shell:"
+bash
+
+cd /tmp
+tar cfvz ode-$VER.tgz ode-$VER
+rm -rf /tmp/ode-$VER
+
+echo -e "\ntype <return> to exit or 'c' to copy to q12"
+read Q
+if [ $Q ]; then
+ echo copying...
+ scp1 ode-$VER.tgz q12.org:~/q12/ode/release/
+fi
diff --git a/extern/ode/dist/tools/process_deps b/extern/ode/dist/tools/process_deps
new file mode 100755
index 00000000000..9b95ddac382
--- /dev/null
+++ b/extern/ode/dist/tools/process_deps
@@ -0,0 +1,11 @@
+#!/usr/bin/perl
+
+$a = join ('',<STDIN>);
+$a =~ s/\\\n/ /g; # join continued lines
+$a =~ s/(^\S+:)/$ARGV[0]$1/gm; # put prefix in front of rules
+$a =~ s/\s+\/\S+/ /g; # remove absolute path dependencies
+$a =~ s/\s+\n/\n/g; # remove whitespace at end of lines
+$a =~ s/[ \t]+/ /g; # clean up interior whitespace
+$a =~ s/ / \\\n /g; # put back line continuations
+
+print $a;