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authorCampbell Barton <campbell@blender.org>2022-03-30 04:27:35 +0300
committerCampbell Barton <campbell@blender.org>2022-03-30 04:34:14 +0300
commit2499768e071965dc6e743cf540966a33e07e5d63 (patch)
tree52d3c292382fe173eecb5b8cea6dda8b23683f66
parent400ea40dca7a9be5fd2c1974c1c542d896621d67 (diff)
Keymap: "Mouse Select & Move" now uses click to de-select others
While it's useful for click-drag to leave the selection as-is (when clicking on items that are already selected), it's useful for a single click to de-select all other elements. This also removes the need for the initial selection to set the object as active since this is possible by clicking on it.
-rw-r--r--release/scripts/presets/keyconfig/keymap_data/blender_default.py26
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c5
2 files changed, 24 insertions, 7 deletions
diff --git a/release/scripts/presets/keyconfig/keymap_data/blender_default.py b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
index d307c3d0f0a..b626f6a237a 100644
--- a/release/scripts/presets/keyconfig/keymap_data/blender_default.py
+++ b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
@@ -4690,7 +4690,7 @@ def _template_paint_radial_control(paint, rotation=False, secondary_rotation=Fal
def _template_view3d_select(*, type, value, legacy, select_passthrough, exclude_mod=None):
# NOTE: `exclude_mod` is needed since we don't want this tool to exclude Control-RMB actions when this is used
# as a tool key-map with RMB-select and `use_fallback_tool_rmb` is enabled. See T92467.
- return [(
+ items = [(
"view3d.select",
{"type": type, "value": value, **{m: True for m in mods}},
{"properties": [(c, True) for c in props]},
@@ -4706,6 +4706,17 @@ def _template_view3d_select(*, type, value, legacy, select_passthrough, exclude_
(("toggle", "center", "enumerate"), ("shift", "ctrl", "alt")),
) if exclude_mod is None or exclude_mod not in mods]
+ if select_passthrough and (value == 'PRESS'):
+ # Add an additional click item to de-select all other items,
+ # needed so pass-through is able to de-select other items.
+ items.append((
+ "view3d.select",
+ {"type": type, "value": 'CLICK'},
+ {"properties": [("deselect_all", True)]},
+ ))
+
+ return items
+
def _template_view3d_gpencil_select(*, type, value, legacy, use_select_mouse=True):
return [
@@ -4723,7 +4734,7 @@ def _template_view3d_gpencil_select(*, type, value, legacy, use_select_mouse=Tru
def _template_uv_select(*, type, value, select_passthrough, legacy):
- return [
+ items = [
("uv.select", {"type": type, "value": value},
{"properties": [
*((("deselect_all", True),) if not legacy else ()),
@@ -4733,6 +4744,17 @@ def _template_uv_select(*, type, value, select_passthrough, legacy):
{"properties": [("toggle", True)]}),
]
+ if select_passthrough and (value == 'PRESS'):
+ # Add an additional click item to de-select all other items,
+ # needed so pass-through is able to de-select other items.
+ items.append((
+ "uv.select",
+ {"type": type, "value": 'CLICK'},
+ {"properties": [("deselect_all", True)]},
+ ))
+
+ return items
+
def _template_sequencer_generic_select(*, type, value, legacy):
return [(
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 30282df8026..54a335f98ed 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2747,11 +2747,6 @@ static bool ed_object_select_pick(bContext *C,
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && (basact->flag & BASE_SELECTED)) {
found = false;
- /* NOTE(@campbellbarton): Experimental behavior to set active even keeping the selection
- * without this it's inconvenient to set the active object. */
- if (basact != oldbasact) {
- use_activate_selected_base = true;
- }
}
else if (found || params->deselect_all) {
/* Deselect everything. */