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authorLukas Toenne <lukas.toenne@googlemail.com>2012-09-02 19:07:51 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-09-02 19:07:51 +0400
commit092f6344c3e63fed511acf71e059cdc39867f227 (patch)
treef65159b3009567a5a3e83d68f1c30f4a307936ca
parentebbfc46bea44c8900eca3deedd25bb990d1fa923 (diff)
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h2
-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt3
-rw-r--r--intern/cycles/kernel/osl/nodes/node_brightness.osl11
-rw-r--r--intern/cycles/kernel/osl/nodes/node_checker_texture.osl4
-rw-r--r--intern/cycles/kernel/osl/nodes/node_combine_rgb.osl29
-rw-r--r--intern/cycles/kernel/osl/nodes/node_gamma.osl10
-rw-r--r--intern/cycles/kernel/osl/nodes/node_invert.osl2
-rw-r--r--intern/cycles/kernel/osl/nodes/node_noise_texture.osl2
-rw-r--r--intern/cycles/kernel/osl/nodes/node_normal.osl5
-rw-r--r--intern/cycles/kernel/osl/nodes/node_separate_rgb.osl (renamed from intern/cycles/kernel/osl/nodes/node_sepcomb_rgb.osl)16
-rw-r--r--intern/cycles/kernel/osl/nodes/node_wave_texture.osl2
11 files changed, 50 insertions, 36 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index d99beb8905a..3f4cd0c4350 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -303,7 +303,7 @@ __device_inline void path_radiance_clamp(PathRadiance *L, float3 *L_sum, float c
{
float sum = fabsf((*L_sum).x) + fabsf((*L_sum).y) + fabsf((*L_sum).z);
- if(!isfinite(sum)) {
+ if(!std::isfinite(sum)) {
/* invalid value, reject */
*L_sum = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index a4e50bd268f..575554b880f 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -8,6 +8,7 @@ set(SRC_OSL
node_bump.osl
node_camera.osl
node_checker_texture.osl
+ node_combine_rgb.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_normal.osl
@@ -38,7 +39,7 @@ set(SRC_OSL
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
- node_sepcomb_rgb.osl
+ node_separate_rgb.osl
node_sky_texture.osl
node_texture_coordinate.osl
node_translucent_bsdf.osl
diff --git a/intern/cycles/kernel/osl/nodes/node_brightness.osl b/intern/cycles/kernel/osl/nodes/node_brightness.osl
index a93ff06d443..4f19a20f736 100644
--- a/intern/cycles/kernel/osl/nodes/node_brightness.osl
+++ b/intern/cycles/kernel/osl/nodes/node_brightness.osl
@@ -20,15 +20,16 @@
shader node_brightness(
color ColorIn = color(0.8, 0.8, 0.8),
- float Bright = 0.0,
+ float Brightness = 0.0,
float Contrast = 0.0,
- output ColorOut = color(0.8, 0.8, 0.8)
+ output color ColorOut = color(0.8, 0.8, 0.8))
{
float delta = Contrast * (1.0/200.0);
float a = 1.0 - delta * 2.0;
float b;
- Bright *= 1.0/100.0;
+ /* input value is a percentage */
+ float bright_factor = Brightness / 100.0;
/*
* The algorithm is by Werner D. Streidt
@@ -38,11 +39,11 @@ shader node_brightness(
if (Contrast > 0.0) {
a = (a < 0.0 ? 1.0/a : 0.0);
- b = a * (Brightness - delta);
+ b = a * (bright_factor - delta);
}
else {
delta *= -1.0;
- b = a * (Brightness + delta);
+ b = a * (bright_factor + delta);
}
ColorOut = a * ColorIn + b;
diff --git a/intern/cycles/kernel/osl/nodes/node_checker_texture.osl b/intern/cycles/kernel/osl/nodes/node_checker_texture.osl
index 306798b645f..e92d7be34fc 100644
--- a/intern/cycles/kernel/osl/nodes/node_checker_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_checker_texture.osl
@@ -49,10 +49,10 @@ shader node_checker_texture(
{
Fac = checker(Vector*Scale);
if(Fac == 1.0) {
- Color = color(Color1, Color1, Color1);
+ Color = Color1;
}
else {
- Color = color(Color2, Color2, Color2);
+ Color = Color2;
}
}
diff --git a/intern/cycles/kernel/osl/nodes/node_combine_rgb.osl b/intern/cycles/kernel/osl/nodes/node_combine_rgb.osl
new file mode 100644
index 00000000000..546369f660e
--- /dev/null
+++ b/intern/cycles/kernel/osl/nodes/node_combine_rgb.osl
@@ -0,0 +1,29 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_combine_rgb(
+ float R = 0.0,
+ float G = 0.0,
+ float B = 0.0,
+ output color Image = color(0.8, 0.8, 0.8))
+{
+ Image = color(R, G, B);
+}
+
diff --git a/intern/cycles/kernel/osl/nodes/node_gamma.osl b/intern/cycles/kernel/osl/nodes/node_gamma.osl
index 4dae07d70bc..d55e908b0b7 100644
--- a/intern/cycles/kernel/osl/nodes/node_gamma.osl
+++ b/intern/cycles/kernel/osl/nodes/node_gamma.osl
@@ -21,13 +21,7 @@
shader node_gamma(
color ColorIn = color(0.8, 0.8, 0.8),
float Gamma = 1.0,
- output ColorOut = color(0.8, 0.8, 0.8)
+ output color ColorOut = color(0.0, 0.0, 0.0))
{
- int i;
- for (i=0;i<3;i++) {
- if (ColorIn[i] > 0.0)
- ColorIn[i] = powf(ColorIn[i], Gamma);
- }
-
- ColorOut = ColorIn;
+ ColorOut = pow(ColorIn, Gamma);
}
diff --git a/intern/cycles/kernel/osl/nodes/node_invert.osl b/intern/cycles/kernel/osl/nodes/node_invert.osl
index 817198c4561..27021942558 100644
--- a/intern/cycles/kernel/osl/nodes/node_invert.osl
+++ b/intern/cycles/kernel/osl/nodes/node_invert.osl
@@ -21,7 +21,7 @@
shader node_invert(
float Fac = 1.0,
color ColorIn = color(0.8, 0.8, 0.8),
- output ColorOut = color(0.8, 0.8, 0.8)
+ output color ColorOut = color(0.8, 0.8, 0.8))
{
color ColorInv = color(1.0) - ColorIn;
ColorOut = mix(ColorIn, ColorInv, Fac);
diff --git a/intern/cycles/kernel/osl/nodes/node_noise_texture.osl b/intern/cycles/kernel/osl/nodes/node_noise_texture.osl
index 7738902f529..bc59f115cce 100644
--- a/intern/cycles/kernel/osl/nodes/node_noise_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_noise_texture.osl
@@ -35,7 +35,7 @@ float noise(point p, string basis, float distortion, float detail)
p += r;
}
- fac = noise_turbulence(p, basis, detail, hard);
+ fac = noise_turbulence(p, basis, (int)detail, hard);
return fac;
diff --git a/intern/cycles/kernel/osl/nodes/node_normal.osl b/intern/cycles/kernel/osl/nodes/node_normal.osl
index 06c409e5b78..d5f16acb88c 100644
--- a/intern/cycles/kernel/osl/nodes/node_normal.osl
+++ b/intern/cycles/kernel/osl/nodes/node_normal.osl
@@ -24,8 +24,7 @@ shader node_normal(
output normal NormalOut = normal(0.0, 0.0, 0.0),
output float Dot = 1.0)
{
- Direction = normalize(Direction);
- NormalOut = Direction;
- Dot = dot(Direction, NormalIn);
+ NormalOut = normalize(Direction);
+ Dot = dot(NormalOut, NormalIn);
}
diff --git a/intern/cycles/kernel/osl/nodes/node_sepcomb_rgb.osl b/intern/cycles/kernel/osl/nodes/node_separate_rgb.osl
index a02f31f4b07..b48bd7e59d6 100644
--- a/intern/cycles/kernel/osl/nodes/node_sepcomb_rgb.osl
+++ b/intern/cycles/kernel/osl/nodes/node_separate_rgb.osl
@@ -24,17 +24,7 @@ shader node_separate_rgb(
output float G = 0.0,
output float B = 0.0)
{
- R = Image[0];
- G = Image[1];
- B = Image[2];
+ R = Image[0];
+ G = Image[1];
+ B = Image[2];
}
-
-shader node_combine_rgb(
- float R = 0.0,
- float G = 0.0,
- float B = 0.0,
- output color Image = color(0.8, 0.8, 0.8)
-{
- Image = color(R, G, B)
-}
-
diff --git a/intern/cycles/kernel/osl/nodes/node_wave_texture.osl b/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
index 693f09ae24c..83f55631f98 100644
--- a/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
@@ -38,7 +38,7 @@ float wave(point p, float scale, string type, float detail, float distortion, fl
}
if(distortion != 0.0) {
- n = n +(distortion * noise_turbulence(p*dscale, "Perlin", detail, 0));
+ n = n +(distortion * noise_turbulence(p*dscale, "Perlin", (int)detail, 0));
}
result = noise_wave("Sine", n);