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author | Brecht Van Lommel <brecht@blender.org> | 2021-06-29 20:23:36 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-06-29 20:47:11 +0300 |
commit | 516a060bb38d119a397848d30f6e5923d95f135f (patch) | |
tree | ae2e4edcc09d83b7488c0ccac4ad1c2d5199bfb0 | |
parent | 999f1f75045c38a63f960d29e8bc7b9fd19ad0e7 (diff) |
Fix T89523: Cycles OpenCL compile error after recent changes
Also correctly used inverse transposed matrix for normal transform.
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_util.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_util.h b/intern/cycles/kernel/bvh/bvh_util.h index 168c2939136..6c152cbb249 100644 --- a/intern/cycles/kernel/bvh/bvh_util.h +++ b/intern/cycles/kernel/bvh/bvh_util.h @@ -85,7 +85,9 @@ ccl_device_inline float3 smooth_surface_offset(KernelGlobals *kg, ShaderData *sd const float w = 1 - u - v; float3 P = V[0] * u + V[1] * v + V[2] * w; /* Local space */ float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */ - n = transform_direction(&(sd->ob_tfm), n); /* Normal x scale, world space */ + + n = normalize( + transform_direction_transposed_auto(&sd->ob_itfm, n)); /* Normal x scale, world space */ /* Parabolic approximation */ float a = dot(N[2] - N[0], V[0] - V[2]); |