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authorDalai Felinto <dfelinto@gmail.com>2018-05-16 23:25:13 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-05-17 00:13:28 +0300
commit07b03ff74de743b77c4c05c864b79ea18b344497 (patch)
tree2f1ca0d123b4624aec1c5f09963b27273227253a
parent83e35b682ce0082ba505c3a699514bf4a1154a62 (diff)
EEVEE Scene: Set all variable as overridable
-rw-r--r--source/blender/makesrna/intern/rna_scene.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 72def8e97cd..36410a4211f 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -5840,285 +5840,337 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Diffuse Bounces", "Number of time the light is reinjected inside light grids, "
"0 disable indirect diffuse light");
RNA_def_property_range(prop, 0, INT_MAX);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "gi_cubemap_resolution", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, eevee_shadow_size_items);
RNA_def_property_enum_default(prop, 512);
RNA_def_property_ui_text(prop, "Cubemap Size", "Size of every cubemaps");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "gi_visibility_resolution", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, eevee_gi_visibility_size_items);
RNA_def_property_enum_default(prop, 32);
RNA_def_property_ui_text(prop, "Irradiance Visibility Size",
"Size of the shadow map applied to each irradiance sample");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Temporal Anti-Aliasing (super sampling) */
prop = RNA_def_property(srna, "taa_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 16);
RNA_def_property_ui_text(prop, "Viewport Samples", "Number of samples, unlimited if 0");
RNA_def_property_range(prop, 0, INT_MAX);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "taa_render_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 64);
RNA_def_property_ui_text(prop, "Render Samples", "Number of samples per pixels for rendering");
RNA_def_property_range(prop, 1, INT_MAX);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "taa_reprojection", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_TAA_REPROJECTION);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Viewport Denoising", "Denoise image using temporal reprojection "
"(can leave some ghosting)");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Screen Space Subsurface Scattering */
prop = RNA_def_property(srna, "sss_enable", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSS_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Subsurface Scattering", "Enable screen space subsurface scattering");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "sss_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 7);
RNA_def_property_ui_text(prop, "Samples", "Number of samples to compute the scattering effect");
RNA_def_property_range(prop, 1, 32);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "sss_jitter_threshold", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.3f);
RNA_def_property_ui_text(prop, "Jitter Threshold", "Rotate samples that are below this threshold");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "sss_separate_albedo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSS_SEPARATE_ALBEDO);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Separate Albedo", "Avoid albedo being blured by the subsurface scattering "
"but uses more video memory");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Screen Space Reflection */
prop = RNA_def_property(srna, "ssr_enable", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Screen Space Reflections", "Enable screen space reflection");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "ssr_refraction", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_REFRACTION);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Screen Space Refractions", "Enable screen space Refractions");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "ssr_halfres", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_HALF_RESOLUTION);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Half Res Trace", "Raytrace at a lower resolution");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "ssr_quality", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.25f);
RNA_def_property_ui_text(prop, "Trace Quality", "Quality of the screen space raytracing");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "ssr_max_roughness", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.5f);
RNA_def_property_ui_text(prop, "Max Roughness", "Do not raytrace reflections for roughness above this value");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "ssr_thickness", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 0.2f);
RNA_def_property_ui_text(prop, "Thickness", "Pixel thickness used to detect intersection");
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 5, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "ssr_border_fade", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.075f);
RNA_def_property_ui_text(prop, "Edge Fading", "Screen percentage used to fade the SSR");
RNA_def_property_range(prop, 0.0f, 0.5f);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "ssr_firefly_fac", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 10.0f);
RNA_def_property_ui_text(prop, "Clamp", "Clamp pixel intensity to remove noise (0 to disabled)");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Volumetrics */
prop = RNA_def_property(srna, "volumetric_enable", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Volumetrics", "Enable scattering and absorbance of volumetric material");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 0.1f);
RNA_def_property_ui_text(prop, "Start", "Start distance of the volumetric effect");
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 10, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_end", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 100.0f);
RNA_def_property_ui_text(prop, "End", "End distance of the volumetric effect");
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 10, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_tile_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_default(prop, 8);
RNA_def_property_enum_items(prop, eevee_volumetric_tile_size_items);
RNA_def_property_ui_text(prop, "Tile Size", "Control the quality of the volumetric effects "
"(lower size increase vram usage and quality)");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 64);
RNA_def_property_ui_text(prop, "Samples", "Number of samples to compute volumetric effects");
RNA_def_property_range(prop, 1, 256);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_sample_distribution", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.8f);
RNA_def_property_ui_text(prop, "Exponential Sampling", "Distribute more samples closer to the camera");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_lights", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_LIGHTS);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Volumetric Lighting", "Enable scene lamps interactions with volumetrics");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_light_clamp", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 0.0f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_text(prop, "Clamp", "Maximum light contribution, reducing noise");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_SHADOWS);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Volumetric Shadows", "Generate shadows from volumetric material (Very expensive)");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_shadow_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 16);
RNA_def_property_range(prop, 1, 128);
RNA_def_property_ui_text(prop, "Volumetric Shadow Samples", "Number of samples to compute volumetric shadowing");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "volumetric_colored_transmittance", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_COLORED);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Colored Transmittance", "Enable wavelength dependent volumetric transmittance");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Ambient Occlusion */
prop = RNA_def_property(srna, "gtao_enable", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Ambient Occlusion", "Enable ambient occlusion to simulate medium scale indirect shadowing");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "gtao_use_bent_normals", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_BENT_NORMALS);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Bent Normals", "Compute main non occluded direction to sample the environment");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "gtao_bounce", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_BOUNCE);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Bounces Approximation", "An approximation to simulate light bounces "
"giving less occlusion on brighter objects");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "gtao_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1f, 2);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "gtao_quality", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.25f);
RNA_def_property_ui_text(prop, "Trace Quality", "Quality of the horizon search");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "gtao_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 0.2f);
RNA_def_property_ui_text(prop, "Distance", "Distance of object that contribute to the ambient occlusion effect");
RNA_def_property_range(prop, 0.0f, 100000.0f);
RNA_def_property_ui_range(prop, 0.0f, 100.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Depth of Field */
prop = RNA_def_property(srna, "dof_enable", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_DOF_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Depth of Field", "Enable depth of field using the values from the active camera");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bokeh_max_size", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 100.0f);
RNA_def_property_ui_text(prop, "Max Size", "Max size of the bokeh shape for the depth of field (lower is faster)");
RNA_def_property_range(prop, 0.0f, 2000.0f);
RNA_def_property_ui_range(prop, 2.0f, 200.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bokeh_threshold", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Sprite Threshold", "Brightness threshold for using sprite base depth of field");
RNA_def_property_range(prop, 0.0f, 100000.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Bloom */
prop = RNA_def_property(srna, "bloom_enable", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_BLOOM_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Bloom", "High brighness pixels generate a glowing effect");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bloom_threshold", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.8f);
RNA_def_property_ui_text(prop, "Threshold", "Filters out pixels under this level of brightness");
RNA_def_property_range(prop, 0.0f, 100000.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bloom_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_array_default(prop, default_bloom_color);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Color", "Color applied to the bloom effect");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bloom_knee", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.5f);
RNA_def_property_ui_text(prop, "Knee", "Makes transition between under/over-threshold gradual");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bloom_radius", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 6.5f);
RNA_def_property_ui_text(prop, "Radius", "Bloom spread distance");
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bloom_clamp", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Clamp", "Maximum intensity a bloom pixel can have");
RNA_def_property_range(prop, 0.0f, 1000.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bloom_intensity", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_default(prop, 0.8f);
RNA_def_property_ui_text(prop, "Intensity", "Blend factor");
RNA_def_property_range(prop, 0.0f, 10000.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Motion blur */
prop = RNA_def_property(srna, "motion_blur_enable", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_MOTION_BLUR_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Motion Blur", "Enable motion blur effect (only in camera view)");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "motion_blur_samples", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_default(prop, 8);
RNA_def_property_ui_text(prop, "Samples", "Number of samples to take with motion blur");
RNA_def_property_range(prop, 1, 64);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "motion_blur_shutter", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Shutter", "Time taken in frames between shutter open and close");
RNA_def_property_ui_range(prop, 0.01f, 2.0f, 1, 2);
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
/* Shadows */
prop = RNA_def_property(srna, "shadow_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_default(prop, SHADOW_ESM);
RNA_def_property_enum_items(prop, eevee_shadow_method_items);
RNA_def_property_ui_text(prop, "Method", "Technique use to compute the shadows");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "shadow_cube_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_default(prop, 512);
RNA_def_property_enum_items(prop, eevee_shadow_size_items);
RNA_def_property_ui_text(prop, "Cube Shadows Resolution", "Size of point and area lamps shadow maps");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "shadow_cascade_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_default(prop, 1024);
RNA_def_property_enum_items(prop, eevee_shadow_size_items);
RNA_def_property_ui_text(prop, "Directional Shadows Resolution", "Size of sun lamps shadow maps");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "shadow_high_bitdepth", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SHADOW_HIGH_BITDEPTH);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "High Bitdepth", "Use 32bit shadows");
+ RNA_def_property_flag(prop, PROP_OVERRIDABLE_STATIC);
}
void RNA_def_scene(BlenderRNA *brna)