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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-15 13:44:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-16 17:58:32 +0300 |
commit | c332e6e0d62528bbe212f115b15bd8317e282f4c (patch) | |
tree | 7c785138924475492ec79d90b49c8555766dff02 | |
parent | f1a5fd90bad851ccb9eef7bc59c3a8ebe39fe8b8 (diff) |
Eevee: Change normal buffer texture format for more precision.
This means more accurate SSR with less faceted artifacts.
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_effects.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 0b1eb9476fe..646c7a03afd 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -221,7 +221,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object * Normal buffer for deferred passes. */ if ((effects->enabled_effects & EFFECT_NORMAL_BUFFER) != 0) { - effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16F, + effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16, &draw_engine_eevee_type); GPU_framebuffer_texture_attach(fbl->main_fb, effects->ssr_normal_input, 1, 0); |