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authorClément Foucault <foucault.clem@gmail.com>2018-05-15 13:44:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-16 17:58:32 +0300
commitc332e6e0d62528bbe212f115b15bd8317e282f4c (patch)
tree7c785138924475492ec79d90b49c8555766dff02
parentf1a5fd90bad851ccb9eef7bc59c3a8ebe39fe8b8 (diff)
Eevee: Change normal buffer texture format for more precision.
This means more accurate SSR with less faceted artifacts.
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 0b1eb9476fe..646c7a03afd 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -221,7 +221,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object
* Normal buffer for deferred passes.
*/
if ((effects->enabled_effects & EFFECT_NORMAL_BUFFER) != 0) {
- effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16F,
+ effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16,
&draw_engine_eevee_type);
GPU_framebuffer_texture_attach(fbl->main_fb, effects->ssr_normal_input, 1, 0);