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author | Michael Kowalski <makowalski@nvidia.com> | 2022-01-15 04:14:47 +0300 |
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committer | Michael Kowalski <makowalski@nvidia.com> | 2022-01-15 04:14:47 +0300 |
commit | af8e8e2ae5ca28c4e03ce4e14fb15990f720684a (patch) | |
tree | 48427be31937b328ce22ff336e0af65caba8abd3 | |
parent | ff80cbbeeb03cc5865e4e8ff8d0eab19c557ce31 (diff) |
USD material export code cleanup.
Fixed comment and removed unnecessary check for
empty string.
-rw-r--r-- | source/blender/io/usd/intern/usd_writer_material.cc | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_material.cc b/source/blender/io/usd/intern/usd_writer_material.cc index c149e0873b2..da60783cd59 100644 --- a/source/blender/io/usd/intern/usd_writer_material.cc +++ b/source/blender/io/usd/intern/usd_writer_material.cc @@ -542,10 +542,6 @@ static pxr::UsdShadeShader create_usd_preview_shader(const USDExporterContext &u static std::string get_tex_image_asset_path(Image *ima) { - if (strlen(ima->filepath) == 0) { - return ""; - } - char filepath[FILE_MAX]; get_absolute_path(ima, filepath); @@ -557,7 +553,8 @@ static std::string get_tex_image_asset_path(Image *ima) * in the same directory as the USD file, depending on the export parameters. * The filename is typically the image filepath but might also be automatically * generated based on the image name for in-memory textures when exporting textures. - * This function may return an empty string if no asset path could be determined. */ + * This function may return an empty string if the image does not have a filepath + * assigned and no asset path could be determined. */ static std::string get_tex_image_asset_path(bNode *node, const pxr::UsdStageRefPtr stage, const USDExportParams &export_params) |