Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 08:59:00 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 08:59:18 +0300
commitb7073fa7979c66a288f50f68121a97b7bf022b73 (patch)
tree347de4ca25d6ca52598ec9f011b42507e1371acf
parent458be2ecc4557f3680a152b7018935791275e675 (diff)
Cleanup: Use new socket builder API
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.cc21
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc25
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_blackbody.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wavelength.cc18
5 files changed, 33 insertions, 60 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index b6346995725..73d5c12ce96 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -21,18 +21,12 @@
namespace blender::nodes::node_shader_add_shader_cc {
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_add_shader_in[] = {
- {SOCK_SHADER, N_("Shader")},
- {SOCK_SHADER, N_("Shader")},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_add_shader_out[] = {
- {SOCK_SHADER, N_("Shader")},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Shader>(N_("Shader"));
+ b.add_input<decl::Shader>(N_("Shader"), "Shader_001");
+ b.add_output<decl::Shader>(N_("Shader"));
+}
static int node_shader_gpu_add_shader(GPUMaterial *mat,
bNode *node,
@@ -53,8 +47,7 @@ void register_node_type_sh_add_shader()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_add_shader_in, file_ns::sh_node_add_shader_out);
+ ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
index 2fb0ea628e3..73f0e515a46 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
@@ -21,20 +21,14 @@
namespace blender::nodes::node_shader_ambient_occlusion_cc {
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = {
- {SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
- {SOCK_FLOAT, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
- {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = {
- {SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
- {SOCK_FLOAT, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Distance")).default_value(1.0f).min(0.0f).max(1000.0f);
+ b.add_input<decl::Vector>(N_("Normal")).min(-1.0f).max(1.0f).hide_value();
+ b.add_output<decl::Color>(N_("Color"));
+ b.add_output<decl::Float>(N_("AO"));
+}
static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat,
bNode *node,
@@ -76,8 +70,7 @@ void register_node_type_sh_ambient_occlusion()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_ambient_occlusion_in, file_ns::sh_node_ambient_occlusion_out);
+ ntype.declare = file_ns::node_declare;
node_type_init(&ntype, file_ns::node_shader_init_ambient_occlusion);
node_type_gpu(&ntype, file_ns::node_shader_gpu_ambient_occlusion);
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
index 1e71201f295..85e2ed08403 100644
--- a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
@@ -21,16 +21,11 @@
namespace blender::nodes::node_shader_blackbody_cc {
-/* **************** Blackbody ******************** */
-static bNodeSocketTemplate sh_node_blackbody_in[] = {
- {SOCK_FLOAT, N_("Temperature"), 1500.0f, 0.0f, 0.0f, 0.0f, 800.0f, 12000.0f},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_blackbody_out[] = {
- {SOCK_RGBA, N_("Color")},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Float>(N_("Temperature")).default_value(1500.0f).min(800.0f).max(12000.0f);
+ b.add_output<decl::Color>(N_("Color"));
+}
static int node_shader_gpu_blackbody(GPUMaterial *mat,
bNode *node,
@@ -59,9 +54,8 @@ void register_node_type_sh_blackbody()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER);
+ ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_blackbody_in, file_ns::sh_node_blackbody_out);
node_type_gpu(&ntype, file_ns::node_shader_gpu_blackbody);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
index b336ea961c3..f3b83b72232 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
@@ -25,11 +25,10 @@
namespace blender::nodes::node_shader_rgb_cc {
-/* **************** RGB ******************** */
-static bNodeSocketTemplate sh_node_rgb_out[] = {
- {SOCK_RGBA, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_output<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
+}
static int gpu_shader_rgb(GPUMaterial *mat,
bNode *node,
@@ -50,7 +49,7 @@ void register_node_type_sh_rgb()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT);
- node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_rgb_out);
+ ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_rgb);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
index 6e2da5e909b..a67c7830edd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
@@ -21,16 +21,11 @@
namespace blender::nodes::node_shader_wavelength_cc {
-/* **************** Wavelength ******************** */
-static bNodeSocketTemplate sh_node_wavelength_in[] = {
- {SOCK_FLOAT, N_("Wavelength"), 500.0f, 0.0f, 0.0f, 0.0f, 380.0f, 780.0f},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_wavelength_out[] = {
- {SOCK_RGBA, N_("Color")},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Float>(N_("Wavelength")).default_value(500.0f).min(380.0f).max(780.0f);
+ b.add_output<decl::Color>(N_("Color"));
+}
static int node_shader_gpu_wavelength(GPUMaterial *mat,
bNode *node,
@@ -69,9 +64,8 @@ void register_node_type_sh_wavelength()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER);
+ ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_wavelength_in, file_ns::sh_node_wavelength_out);
node_type_gpu(&ntype, file_ns::node_shader_gpu_wavelength);
nodeRegisterType(&ntype);