Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-05-12 12:51:56 +0300
committerCampbell Barton <campbell@blender.org>2022-05-12 12:56:21 +0300
commit6dcda1b9aaafc0bd03889fa5281bb27ee487d36f (patch)
tree879758bdec1b375b17c1c27c989467fb38da602a
parent89306a3a05abb207d3a1f4b9b555acf36967d0b4 (diff)
Screw Modifier: avoid unnecessary normal calculation
Normals were being allocated, calculated & freed when the spin modified merged was enabled.
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c125
1 files changed, 68 insertions, 57 deletions
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 2082d9f3bba..6642eecd33f 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -375,6 +375,12 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
uv_u_scale = (uv_u_scale / (float)ltmd->iter) * (angle / ((float)M_PI * 2.0f));
}
+ /* The `screw_ofs` cannot change from now on. */
+ const bool do_remove_doubles = (ltmd->flag & MOD_SCREW_MERGE) && (screw_ofs == 0.0f);
+ /* Only calculate normals if `do_remove_doubles` since removing doubles frees the normals. */
+ const bool do_normal_create = (ltmd->flag & MOD_SCREW_NORMAL_CALC) &&
+ (do_remove_doubles == false);
+
result = BKE_mesh_new_nomain_from_template(
mesh, (int)maxVerts, (int)maxEdges, 0, (int)maxPolys * 4, (int)maxPolys);
@@ -383,7 +389,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
medge_orig = mesh->medge;
mvert_new = result->mvert;
- float(*vert_normals_new)[3] = BKE_mesh_vertex_normals_for_write(result);
mpoly_new = result->mpoly;
mloop_new = result->mloop;
medge_new = result->medge;
@@ -472,7 +477,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
}
+ float(*vert_normals_new)[3] = do_normal_create ? BKE_mesh_vertex_normals_for_write(result) :
+ NULL;
+
if (ltmd->flag & MOD_SCREW_NORMAL_CALC) {
+
/*
* Normal Calculation (for face flipping)
* Sort edge verts for correct face flipping
@@ -766,68 +775,69 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
*
* calculate vertex normals that can be propagated on lathing
* use edge connectivity work this out */
- if (SV_IS_VALID(vc->v[0])) {
- if (SV_IS_VALID(vc->v[1])) {
- /* 2 edges connected. */
- /* make 2 connecting vert locations relative to the middle vert */
- sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
- sub_v3_v3v3(tmp_vec2, mvert_new[vc->v[1]].co, mvert_new[i].co);
- /* normalize so both edges have the same influence, no matter their length */
- normalize_v3(tmp_vec1);
- normalize_v3(tmp_vec2);
-
- /* vc_no_tmp1 - this line is the average direction of both connecting edges
- *
- * Use the edge order to make the subtraction, flip the normal the right way
- * edge should be there but check just in case... */
- if (vc->e[0]->v1 == i) {
- sub_v3_v3(tmp_vec1, tmp_vec2);
- }
- else {
- sub_v3_v3v3(tmp_vec1, tmp_vec2, tmp_vec1);
- }
- }
- else {
- /* only 1 edge connected - same as above except
- * don't need to average edge direction */
- if (vc->e[0]->v2 == i) {
- sub_v3_v3v3(tmp_vec1, mvert_new[i].co, mvert_new[vc->v[0]].co);
+ if (do_normal_create) {
+ if (SV_IS_VALID(vc->v[0])) {
+ if (SV_IS_VALID(vc->v[1])) {
+ /* 2 edges connected. */
+ /* make 2 connecting vert locations relative to the middle vert */
+ sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
+ sub_v3_v3v3(tmp_vec2, mvert_new[vc->v[1]].co, mvert_new[i].co);
+ /* normalize so both edges have the same influence, no matter their length */
+ normalize_v3(tmp_vec1);
+ normalize_v3(tmp_vec2);
+
+ /* vc_no_tmp1 - this line is the average direction of both connecting edges
+ *
+ * Use the edge order to make the subtraction, flip the normal the right way
+ * edge should be there but check just in case... */
+ if (vc->e[0]->v1 == i) {
+ sub_v3_v3(tmp_vec1, tmp_vec2);
+ }
+ else {
+ sub_v3_v3v3(tmp_vec1, tmp_vec2, tmp_vec1);
+ }
}
else {
- sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
+ /* only 1 edge connected - same as above except
+ * don't need to average edge direction */
+ if (vc->e[0]->v2 == i) {
+ sub_v3_v3v3(tmp_vec1, mvert_new[i].co, mvert_new[vc->v[0]].co);
+ }
+ else {
+ sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
+ }
}
- }
- /* tmp_vec2 - is a line 90d from the pivot to the vec
- * This is used so the resulting normal points directly away from the middle */
- cross_v3_v3v3(tmp_vec2, axis_vec, vc->co);
+ /* tmp_vec2 - is a line 90d from the pivot to the vec
+ * This is used so the resulting normal points directly away from the middle */
+ cross_v3_v3v3(tmp_vec2, axis_vec, vc->co);
- if (UNLIKELY(is_zero_v3(tmp_vec2))) {
- /* we're _on_ the axis, so copy it based on our winding */
- if (vc->e[0]->v2 == i) {
- negate_v3_v3(vc->no, axis_vec);
+ if (UNLIKELY(is_zero_v3(tmp_vec2))) {
+ /* we're _on_ the axis, so copy it based on our winding */
+ if (vc->e[0]->v2 == i) {
+ negate_v3_v3(vc->no, axis_vec);
+ }
+ else {
+ copy_v3_v3(vc->no, axis_vec);
+ }
}
else {
- copy_v3_v3(vc->no, axis_vec);
+ /* edge average vector and right angle to the pivot make the normal */
+ cross_v3_v3v3(vc->no, tmp_vec1, tmp_vec2);
}
}
else {
- /* edge average vector and right angle to the pivot make the normal */
- cross_v3_v3v3(vc->no, tmp_vec1, tmp_vec2);
+ copy_v3_v3(vc->no, vc->co);
}
- }
- else {
- copy_v3_v3(vc->no, vc->co);
- }
-
- /* we won't be looping on this data again so copy normals here */
- if ((angle < 0.0f) != do_flip) {
- negate_v3(vc->no);
- }
- normalize_v3(vc->no);
- copy_v3_v3(vert_normals_new[i], vc->no);
+ /* we won't be looping on this data again so copy normals here */
+ if ((angle < 0.0f) != do_flip) {
+ negate_v3(vc->no);
+ }
+ normalize_v3(vc->no);
+ copy_v3_v3(vert_normals_new[i], vc->no);
+ }
/* Done with normals */
}
}
@@ -846,7 +856,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
for (step = 1; step < step_tot; step++) {
const uint varray_stride = totvert * step;
float step_angle;
- float nor_tx[3];
float mat[4][4];
/* Rotation Matrix */
step_angle = (angle / (float)(step_tot - (!close))) * (float)step;
@@ -872,10 +881,12 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
for (j = 0; j < totvert; j++, mv_new_base++, mv_new++) {
/* set normal */
if (vert_connect) {
- mul_v3_m3v3(nor_tx, mat3, vert_connect[j].no);
-
- /* set the normal now its transformed */
- copy_v3_v3(vert_normals_new[mv_new - mvert_new], nor_tx);
+ if (do_normal_create) {
+ /* set the normal now its transformed */
+ float nor_tx[3];
+ mul_v3_m3v3(nor_tx, mat3, vert_connect[j].no);
+ copy_v3_v3(vert_normals_new[mv_new - mvert_new], nor_tx);
+ }
}
/* set location */
@@ -1118,11 +1129,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_freeN(vert_loop_map);
}
- if ((ltmd->flag & MOD_SCREW_NORMAL_CALC)) {
+ if (do_normal_create) {
BKE_mesh_vertex_normals_clear_dirty(result);
}
- if ((ltmd->flag & MOD_SCREW_MERGE) && (screw_ofs == 0.0f)) {
+ if (do_remove_doubles) {
result = mesh_remove_doubles_on_axis(result,
mvert_new,
totvert,