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authorChris Blackbourn <chrisbblend@gmail.com>2022-06-15 10:39:28 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-06-15 10:41:37 +0300
commitf5dae5844c7ead5788bd4f2a1d89d6a2a97c4169 (patch)
treed3ab6bdeef3c06bf2be4fbe05330d03d5d8b0b7a
parent9978689595f87a6b4d8244ee3d014c8fb239e38d (diff)
Fix T98699: Face dot colors in UV editor was using wrong color from theme
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
index 280b31ea463..c0d4393f2da 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
@@ -5,6 +5,6 @@ void main()
vec3 world_pos = point_object_to_world(vec3(au, 0.0));
gl_Position = point_world_to_ndc(world_pos);
- finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0);
+ finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0);
gl_PointSize = pointSize;
}