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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-15 01:42:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-15 01:42:58 +0400
commitc9a10b99ff2f25b6807cf43c3bfa827ba185e625 (patch)
treecfac9bc40c5b1f2a039933882d18dfd7c4f6513a
parent77a78658eaf8903d359b23867ae00cf492d39f75 (diff)
Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new sample is displayed. Now it does a partial redraw of the viewport with only the render border area, skipping OpenGL object drawing while the render is refining.
-rw-r--r--source/blender/editors/include/ED_screen.h2
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/screen/area.c13
-rw-r--r--source/blender/editors/space_clip/clip_draw.c6
-rw-r--r--source/blender/editors/space_image/image_draw.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c130
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c17
7 files changed, 116 insertions, 57 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index eb364c35091..3dc5ec0ebce 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -64,7 +64,7 @@ void ED_region_panels(const struct bContext *C, struct ARegion *ar, int verti
void ED_region_header_init(struct ARegion *ar);
void ED_region_header(const struct bContext *C, struct ARegion *ar);
void ED_region_toggle_hidden(struct bContext *C, struct ARegion *ar);
-void ED_region_info_draw(struct ARegion *ar, const char *text, int block, float alpha);
+void ED_region_info_draw(struct ARegion *ar, const char *text, int block, float fill_color[4]);
void ED_region_grid_draw(struct ARegion *ar, float zoomx, float zoomy);
float ED_region_blend_factor(struct ARegion *ar);
void ED_region_visible_rect(struct ARegion *ar, struct rcti *rect);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index a1cfc6f91a7..7bb00429eaf 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -223,6 +223,8 @@ void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar,
void ED_view3d_calc_camera_border_size(struct Scene *scene, struct ARegion *ar,
struct View3D *v3d, struct RegionView3D *rv3d,
float r_size[2]);
+bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d,
+ struct ARegion *ar, struct rcti *rect);
void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect);
void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]);
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index eb52c06d08f..555e123be97 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1856,11 +1856,12 @@ int ED_area_headersize(void)
return (int)(1.3f * UI_UNIT_Y);
}
-void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
+void ED_region_info_draw(ARegion *ar, const char *text, int block, float fill_color[4])
{
const int header_height = UI_UNIT_Y;
uiStyle *style = UI_GetStyleDraw();
int fontid = style->widget.uifont_id;
+ GLint scissor[4];
rcti rect;
/* background box */
@@ -1873,9 +1874,14 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
rect.ymax = BLI_rcti_size_y(&ar->winrct);
+ /* setup scissor */
+ glGetIntegerv(GL_SCISSOR_BOX, scissor);
+ glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin,
+ BLI_rcti_size_x(&rect), BLI_rcti_size_y(&rect));
+
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.0f, 0.0f, 0.0f, alpha);
+ glColor4fv(fill_color);
glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
glDisable(GL_BLEND);
@@ -1888,6 +1894,9 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
BLF_disable(fontid, BLF_CLIPPING);
+
+ /* restore scissor as it was before */
+ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 1d2ea8d7305..8fd2c4420f7 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -244,8 +244,10 @@ static void draw_movieclip_notes(SpaceClip *sc, ARegion *ar)
strcpy(str, "Locked");
}
- if (str[0])
- ED_region_info_draw(ar, str, block, 0.6f);
+ if (str[0]) {
+ float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.6f};
+ ED_region_info_draw(ar, str, block, fill_color);
+ }
}
static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar, ImBuf *ibuf,
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index be325478722..ba12543ff50 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -87,7 +87,8 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx,
rr = BKE_image_acquire_renderresult(scene, ima);
if (rr && rr->text) {
- ED_region_info_draw(ar, rr->text, 1, 0.25);
+ float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
+ ED_region_info_draw(ar, rr->text, 1, fill_color);
}
BKE_image_release_renderresult(scene, ima);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0475724e463..c4229428cd7 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2926,15 +2926,57 @@ static void draw_viewport_fps(Scene *scene, rcti *rect)
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit);
-static bool view3d_main_area_do_render_draw(const bContext *C)
+static bool view3d_main_area_do_render_draw(Scene *scene)
{
- Scene *scene = CTX_data_scene(C);
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->view_update && type->view_draw);
}
-static bool view3d_main_area_draw_engine(const bContext *C, ARegion *ar, const bool draw_border)
+bool ED_view3d_calc_render_border(Scene *scene, View3D *v3d, ARegion *ar, rcti *rect)
+{
+ RegionView3D *rv3d = ar->regiondata;
+ rctf viewborder;
+ bool use_border;
+
+ /* test if there is a 3d view rendering */
+ if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(scene))
+ return false;
+
+ /* test if there is a border render */
+ if (rv3d->persp == RV3D_CAMOB)
+ use_border = (scene->r.mode & R_BORDER) != 0;
+ else
+ use_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
+
+ if (!use_border)
+ return false;
+
+ /* compute border */
+ if (rv3d->persp == RV3D_CAMOB) {
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
+
+ rect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
+ rect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
+ rect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
+ rect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
+ }
+ else {
+ rect->xmin = v3d->render_border.xmin * ar->winx;
+ rect->xmax = v3d->render_border.xmax * ar->winx;
+ rect->ymin = v3d->render_border.ymin * ar->winy;
+ rect->ymax = v3d->render_border.ymax * ar->winy;
+ }
+
+ rect->xmin = CLAMPIS(ar->winrct.xmin + rect->xmin, ar->winrct.xmin, ar->winrct.xmax);
+ rect->ymin = CLAMPIS(ar->winrct.ymin + rect->ymin, ar->winrct.ymin, ar->winrct.ymax);
+ rect->xmax = CLAMPIS(ar->winrct.xmin + rect->xmax, ar->winrct.xmin, ar->winrct.xmax);
+ rect->ymax = CLAMPIS(ar->winrct.ymin + rect->ymax, ar->winrct.ymin, ar->winrct.ymax);
+
+ return true;
+}
+
+static bool view3d_main_area_draw_engine(const bContext *C, ARegion *ar, bool clip_border, rcti *border_rect)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -2967,39 +3009,12 @@ static bool view3d_main_area_draw_engine(const bContext *C, ARegion *ar, const b
/* background draw */
ED_region_pixelspace(ar);
- if (draw_border) {
+ if (clip_border) {
/* for border draw, we only need to clear a subset of the 3d view */
- rctf viewborder;
- rcti cliprct;
-
- if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
-
- cliprct.xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
- cliprct.ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
- cliprct.xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
- cliprct.ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
- }
- else {
- cliprct.xmin = v3d->render_border.xmin * ar->winx;
- cliprct.xmax = v3d->render_border.xmax * ar->winx;
- cliprct.ymin = v3d->render_border.ymin * ar->winy;
- cliprct.ymax = v3d->render_border.ymax * ar->winy;
- }
-
- cliprct.xmin += ar->winrct.xmin;
- cliprct.xmax += ar->winrct.xmin;
- cliprct.ymin += ar->winrct.ymin;
- cliprct.ymax += ar->winrct.ymin;
-
- cliprct.xmin = CLAMPIS(cliprct.xmin, ar->winrct.xmin, ar->winrct.xmax);
- cliprct.ymin = CLAMPIS(cliprct.ymin, ar->winrct.ymin, ar->winrct.ymax);
- cliprct.xmax = CLAMPIS(cliprct.xmax, ar->winrct.xmin, ar->winrct.xmax);
- cliprct.ymax = CLAMPIS(cliprct.ymax, ar->winrct.ymin, ar->winrct.ymax);
-
- if (cliprct.xmax > cliprct.xmin && cliprct.ymax > cliprct.ymin) {
+ if (border_rect->xmax > border_rect->xmin && border_rect->ymax > border_rect->ymin) {
glGetIntegerv(GL_SCISSOR_BOX, scissor);
- glScissor(cliprct.xmin, cliprct.ymin, BLI_rcti_size_x(&cliprct), BLI_rcti_size_y(&cliprct));
+ glScissor(border_rect->xmin, border_rect->ymin,
+ BLI_rcti_size_x(border_rect), BLI_rcti_size_y(border_rect));
}
else {
return false;
@@ -3021,7 +3036,7 @@ static bool view3d_main_area_draw_engine(const bContext *C, ARegion *ar, const b
if (v3d->flag & V3D_DISPBGPICS)
view3d_draw_bgpic(scene, ar, v3d, true, true);
- if (draw_border) {
+ if (clip_border) {
/* restore scissor as it was before */
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
@@ -3029,12 +3044,31 @@ static bool view3d_main_area_draw_engine(const bContext *C, ARegion *ar, const b
return true;
}
-static void view3d_main_area_draw_engine_info(RegionView3D *rv3d, ARegion *ar)
+static void view3d_main_area_draw_engine_info(View3D *v3d, RegionView3D *rv3d, ARegion *ar, bool render_border)
{
+ float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
+
if (!rv3d->render_engine || !rv3d->render_engine->text)
return;
+
+ if (render_border) {
+ /* draw darkened background color. no alpha because border render does
+ * partial redraw and will not redraw the area behind this info bar */
+ float alpha = 1.0f - fill_color[3];
+
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
+ Camera *ca = v3d->camera->data;
- ED_region_info_draw(ar, rv3d->render_engine->text, 1, 0.25);
+ if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT))
+ alpha *= (1.0f - ca->passepartalpha);
+ }
+
+ UI_GetThemeColor3fv(TH_HIGH_GRAD, fill_color);
+ mul_v3_fl(fill_color, alpha);
+ fill_color[3] = 1.0f;
+ }
+
+ ED_region_info_draw(ar, rv3d->render_engine->text, 1, fill_color);
}
/*
@@ -3384,7 +3418,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
}
-static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const char *grid_unit)
+static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const char *grid_unit, bool render_border)
{
wmWindowManager *wm = CTX_wm_manager(C);
Scene *scene = CTX_data_scene(C);
@@ -3431,7 +3465,7 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
}
if (rv3d->render_engine) {
- view3d_main_area_draw_engine_info(rv3d, ar);
+ view3d_main_area_draw_engine_info(v3d, rv3d, ar, render_border);
return;
}
@@ -3462,17 +3496,17 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
const char *grid_unit = NULL;
- bool draw_border = false;
+ rcti border_rect;
+ bool render_border, clip_border;
- if (rv3d->persp == RV3D_CAMOB)
- draw_border = (scene->r.mode & R_BORDER) != 0;
- else
- draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
+ /* if we only redraw render border area, skip opengl draw and also
+ * don't do scissor because it's already set */
+ render_border = ED_view3d_calc_render_border(scene, v3d, ar, &border_rect);
+ clip_border = (render_border && !BLI_rcti_compare(&ar->drawrct, &border_rect));
/* draw viewport using opengl */
- if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(C) || draw_border) {
+ if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(scene) || clip_border) {
view3d_main_area_draw_objects(C, ar, &grid_unit);
#ifdef DEBUG_DRAW
bl_debug_draw();
@@ -3482,9 +3516,9 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
/* draw viewport using external renderer */
if (v3d->drawtype == OB_RENDER)
- view3d_main_area_draw_engine(C, ar, draw_border);
+ view3d_main_area_draw_engine(C, ar, clip_border, &border_rect);
- view3d_main_area_draw_info(C, ar, grid_unit);
+ view3d_main_area_draw_info(C, ar, grid_unit, render_border);
v3d->flag |= V3D_INVALID_BACKBUF;
}
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index e437d7c0958..396c827fe25 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -53,6 +53,7 @@
#include "GHOST_C-api.h"
+#include "ED_view3d.h"
#include "ED_screen.h"
#include "GPU_draw.h"
@@ -125,14 +126,24 @@ static int wm_area_test_invalid_backbuf(ScrArea *sa)
return 1;
}
-static void wm_region_test_render_do_draw(ScrArea *sa, ARegion *ar)
+static void wm_region_test_render_do_draw(bScreen *screen, ScrArea *sa, ARegion *ar)
{
+ /* tag region for redraw from render engine preview running inside of it */
if (sa->spacetype == SPACE_VIEW3D) {
RegionView3D *rv3d = ar->regiondata;
RenderEngine *engine = (rv3d) ? rv3d->render_engine : NULL;
if (engine && (engine->flag & RE_ENGINE_DO_DRAW)) {
- ar->do_draw = TRUE;
+ Scene *scene = screen->scene;
+ View3D *v3d = sa->spacedata.first;
+ rcti border_rect;
+
+ /* do partial redraw when possible */
+ if (ED_view3d_calc_render_border(scene, v3d, ar, &border_rect))
+ ED_region_tag_redraw_partial(ar, &border_rect);
+ else
+ ED_region_tag_redraw(ar);
+
engine->flag &= ~RE_ENGINE_DO_DRAW;
}
}
@@ -710,7 +721,7 @@ static int wm_draw_update_test_window(wmWindow *win)
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- wm_region_test_render_do_draw(sa, ar);
+ wm_region_test_render_do_draw(win->screen, sa, ar);
if (ar->swinid && ar->do_draw)
do_draw = TRUE;