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authorJeroen Bakker <j.bakker@atmind.nl>2019-07-23 09:29:53 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-08-06 09:18:28 +0300
commit08717f4a2c3c17bf800b0612daf4ef5c797a0f94 (patch)
tree9203cfcbc3ee8b0b046efdd9db52212b5c0f1e94
parent4cdc5a12da737aa1ac8abcd49ec538d6be396b1f (diff)
Fix T67437: Vertex Colors Not Visible In SculptMode
Recently Shader parameter names for UVMaps and vertex colors were renamed. The sculpt drawing code still used the old parameter names. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5320
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 59b0857c177..6eb8c80c58e 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -136,7 +136,7 @@ static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, uint vert_len)
/* TODO: Do not allocate these `.msk` and `.col` when they are not used. */
g_vbo_id.msk = GPU_vertformat_attr_add(&format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_vbo_id.col = GPU_vertformat_attr_add(
- &format, "c", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ &format, "ac", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
buffers->vert_buf = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_STATIC);
}