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authorAntony Riakiotakis <kalast@gmail.com>2013-03-27 01:34:39 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-27 01:34:39 +0400
commit1942452ce52fa917198fee6f389f1bc7e4c620fe (patch)
treec0c8eb94447eee93bdea2e10fd3cc313546c7b01
parent974d73bfbfbd3f10ad28c3da52e2a6cd84a3b8b8 (diff)
Paint system:
Random texture mapping * Support for 2d painting. * Better random generation and useof the result.
-rw-r--r--source/blender/blenkernel/BKE_brush.h1
-rw-r--r--source/blender/blenkernel/intern/brush.c32
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c9
4 files changed, 32 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 17ef8e901f4..503c7a7f435 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -67,6 +67,7 @@ int BKE_brush_clone_image_delete(struct Brush *brush);
/* jitter */
void BKE_brush_jitter_pos(const struct Scene *scene, struct Brush *brush,
const float pos[2], float jitterpos[2]);
+void BKE_brush_randomize_texture_coordinates(struct UnifiedPaintSettings *ups);
/* brush curve */
void BKE_brush_curve_preset(struct Brush *b, int preset);
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 888426735c5..aab2bcce70b 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -525,21 +525,17 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
float radius = 1.0f; /* Quite warnings */
float co[3];
- if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW ||
- mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM)
+ if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW)
{
/* keep coordinates relative to mouse */
rotation += ups->brush_rotation;
- point_2d[0] -= ups->tex_mouse[0];
- point_2d[1] -= ups->tex_mouse[1];
+ x = point_2d[0] - ups->tex_mouse[0];
+ y = point_2d[1] - ups->tex_mouse[1];
/* use pressure adjusted size for fixed mode */
radius = ups->pixel_radius;
-
- x = point_2d[0];
- y = point_2d[1];
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
/* leave the coordinates relative to the screen */
@@ -549,6 +545,13 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
x = point_2d[0];
y = point_2d[1];
+ } else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) {
+ rotation += ups->brush_rotation;
+ /* these contain a random coordinate */
+ x = point_2d[0] - ups->tex_mouse[0];
+ y = point_2d[1] - ups->tex_mouse[1];
+
+ radius = ups->pixel_radius;
}
x /= radius;
@@ -661,6 +664,14 @@ float BKE_brush_sample_tex_2D(const Scene *scene, Brush *brush, const float xy[2
rotation += ups->brush_rotation;
radius = ups->pixel_radius;
}
+ else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) {
+ rotation += ups->brush_rotation;
+ /* these contain a random coordinate */
+ x -= ups->tex_mouse[0];
+ y -= ups->tex_mouse[1];
+
+ radius = ups->pixel_radius;
+ }
x /= radius;
y /= radius;
@@ -981,6 +992,13 @@ void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2],
}
}
+void BKE_brush_randomize_texture_coordinates(UnifiedPaintSettings *ups) {
+ /* we multiply with brush radius as an optimization for the brush
+ * texture sampling functions */
+ ups->tex_mouse[0] = BLI_rng_get_float(brush_rng)*ups->pixel_radius;
+ ups->tex_mouse[1] = BLI_rng_get_float(brush_rng)*ups->pixel_radius;
+}
+
/* Uses the brush curve control to find a strength value between 0 and 1 */
float BKE_brush_curve_strength_clamp(Brush *br, float p, const float len)
{
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 9bc232c6a61..a45209de643 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -345,6 +345,7 @@ static void brush_painter_2d_refresh_cache(BrushPainter *painter, const float po
const int diameter = 2 * BKE_brush_size_get(scene, brush);
const float alpha = BKE_brush_alpha_get(scene, brush);
const bool do_tiled = ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_3D);
+ const bool do_random = brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM;
float rotation = -mtex->rot;
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
@@ -354,7 +355,8 @@ static void brush_painter_2d_refresh_cache(BrushPainter *painter, const float po
if (diameter != cache->lastsize ||
alpha != cache->lastalpha ||
brush->jitter != cache->lastjitter ||
- rotation != cache->last_rotation)
+ rotation != cache->last_rotation ||
+ do_random)
{
if (cache->ibuf) {
IMB_freeImBuf(cache->ibuf);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index d7e2d010f03..ca48524096a 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -188,13 +188,10 @@ static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
ups->brush_rotation = 0.0f;
}
- if ((brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)) {
- ups->tex_mouse[0] = BLI_frand() * stroke->vc.ar->sizex;
- ups->tex_mouse[1] = BLI_frand() * stroke->vc.ar->sizey;;
- }
- else {
+ if ((brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM))
+ BKE_brush_randomize_texture_coordinates(ups);
+ else
copy_v2_v2(ups->tex_mouse, mouse);
- }
}
if (brush->flag & BRUSH_ANCHORED) {