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authorCampbell Barton <ideasman42@gmail.com>2019-06-21 01:24:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-06-21 01:29:08 +0300
commit2cad07176178b5acc20091416dd80d4791950062 (patch)
treef77e126b658760c15fcd122f9e4fae3ea73607d8
parentb30f3f6c19c9a791c8899d97d376df08baa3889e (diff)
Fix dashed line drawing
The dash_factor wasn't being set in many places, having the graph editor open for eg, caused box-select in the 3D view not to show dashes.
-rw-r--r--source/blender/editors/interface/interface_draw.c1
-rw-r--r--source/blender/editors/mask/mask_draw.c1
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c1
-rw-r--r--source/blender/editors/space_image/image_draw.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_ruler.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c3
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c5
7 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 022c3b3cb51..7afdbe9d266 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1526,6 +1526,7 @@ static void ui_draw_colorband_handle(uint shdr_pos,
immUniformArray4fv(
"colors", (float *)(float[][4]){{0.8f, 0.8f, 0.8f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
immUniform1f("dash_width", active ? 4.0f : 2.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(shdr_pos, x, y1);
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index d9ca58fa88c..c00223a3c49 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -500,6 +500,7 @@ static void mask_draw_curve_type(const bContext *C,
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniformArray4fv("colors", colors, 2);
immUniform1f("dash_width", 4.0f);
+ immUniform1f("dash_factor", 0.5f);
GPU_line_width(1.0f);
mask_draw_array(pos, draw_method, points, tot_point);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 9a46dab8c20..12891484e73 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -182,6 +182,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
immUniformArray4fv(
"colors", (float *)(float[][4]){{0.0f, 0.0f, 0.0f, alpha}, {1.0f, 1.0f, 1.0f, alpha}}, 2);
immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 2);
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 9b57644b6ec..86db6d50fcc 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -699,6 +699,7 @@ void draw_image_sample_line(SpaceImage *sima)
immUniformArray4fv(
"colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
immUniform1f("dash_width", 2.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 2);
immVertex2fv(shdr_dashed_pos, hist->co[0]);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
index 566a15cc7b7..ebfd66008f7 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
@@ -563,6 +563,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz)
(float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}},
2);
immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINE_STRIP, 3);
@@ -725,6 +726,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz)
(float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}},
2);
immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 2);
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index fa2a7eb9812..b1d22e12b10 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -117,6 +117,7 @@ void ED_image_draw_cursor(ARegion *ar, const float cursor[2])
immUniformArray4fv(
"colors", (float *)(float[][4]){{1.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 8);
@@ -137,6 +138,7 @@ void ED_image_draw_cursor(ARegion *ar, const float cursor[2])
immUniformArray4fv(
"colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
immUniform1f("dash_width", 2.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 8);
@@ -360,6 +362,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit, Depsgraph *
edges, "viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
GPU_batch_uniform_1i(edges, "colors_len", 2); /* "advanced" mode */
GPU_batch_uniform_1f(edges, "dash_width", 4.0f);
+ GPU_batch_uniform_1f(edges, "dash_factor", 0.5f);
GPU_batch_draw(edges);
break;
}
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 11f9ef917fd..b79de4370d0 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -215,6 +215,7 @@ static void wm_gesture_draw_line(wmGesture *gt)
immUniformArray4fv(
"colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
+ immUniform1f("dash_factor", 0.5f);
float xmin = (float)rect->xmin;
float ymin = (float)rect->ymin;
@@ -257,6 +258,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
immUniformArray4fv(
"colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
+ immUniform1f("dash_factor", 0.5f);
imm_draw_box_wire_2d(
shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
@@ -295,6 +297,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
immUniformArray4fv(
"colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 4.0f);
+ immUniform1f("dash_factor", 0.5f);
imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
@@ -418,6 +421,7 @@ static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
immUniformArray4fv(
"colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 2.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts);
@@ -451,6 +455,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
immUniformArray4fv(
"colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 4);