Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-07-17 15:46:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-18 01:17:57 +0300
commit6329629bb9eab86a989367a148154a7ebfa074df (patch)
treeaafb933f0abe67c4ed24ade0c4675a1b63aa4c18
parenta28fd8fee2f7d0f953b0c3603edfa18669b6c5fe (diff)
GWN: Port to GPU module: codestyle & licence
-rw-r--r--intern/gawain/gawain/gwn_attr_binding.h47
-rw-r--r--intern/gawain/gawain/gwn_attr_binding_private.h43
-rw-r--r--intern/gawain/gawain/gwn_batch.h126
-rw-r--r--intern/gawain/gawain/gwn_batch_private.h44
-rw-r--r--intern/gawain/gawain/gwn_buffer_id.h51
-rw-r--r--intern/gawain/gawain/gwn_common.h48
-rw-r--r--intern/gawain/gawain/gwn_context.h49
-rw-r--r--intern/gawain/gawain/gwn_element.h87
-rw-r--r--intern/gawain/gawain/gwn_imm_util.h58
-rw-r--r--intern/gawain/gawain/gwn_immediate.h150
-rw-r--r--intern/gawain/gawain/gwn_primitive.h47
-rw-r--r--intern/gawain/gawain/gwn_primitive_private.h43
-rw-r--r--intern/gawain/gawain/gwn_shader_interface.h103
-rw-r--r--intern/gawain/gawain/gwn_vertex_array_id.h55
-rw-r--r--intern/gawain/gawain/gwn_vertex_buffer.h143
-rw-r--r--intern/gawain/gawain/gwn_vertex_format.h73
-rw-r--r--intern/gawain/gawain/gwn_vertex_format_private.h47
-rw-r--r--intern/gawain/src/gwn_attr_binding.c77
-rw-r--r--intern/gawain/src/gwn_batch.c507
-rw-r--r--intern/gawain/src/gwn_buffer_id.cpp71
-rw-r--r--intern/gawain/src/gwn_element.c265
-rw-r--r--intern/gawain/src/gwn_imm_util.c72
-rw-r--r--intern/gawain/src/gwn_immediate.c650
-rw-r--r--intern/gawain/src/gwn_primitive.c65
-rw-r--r--intern/gawain/src/gwn_shader_interface.c323
-rw-r--r--intern/gawain/src/gwn_vertex_array_id.cpp160
-rw-r--r--intern/gawain/src/gwn_vertex_buffer.c222
-rw-r--r--intern/gawain/src/gwn_vertex_format.c233
28 files changed, 2155 insertions, 1704 deletions
diff --git a/intern/gawain/gawain/gwn_attr_binding.h b/intern/gawain/gawain/gwn_attr_binding.h
index a209e1c4f0f..8030e86ea92 100644
--- a/intern/gawain/gawain/gwn_attr_binding.h
+++ b/intern/gawain/gawain/gwn_attr_binding.h
@@ -1,19 +1,42 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain vertex attribute binding
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_attr_binding.h
+ * \ingroup gpu
+ *
+ * Gawain vertex attribute binding
+ */
-#pragma once
+#ifndef __GWN_ATTR_BINDING_H__
+#define __GWN_ATTR_BINDING_H__
#include "gwn_common.h"
typedef struct Gwn_AttrBinding {
- uint64_t loc_bits; // store 4 bits for each of the 16 attribs
- uint16_t enabled_bits; // 1 bit for each attrib
+ uint64_t loc_bits; /* store 4 bits for each of the 16 attribs */
+ uint16_t enabled_bits; /* 1 bit for each attrib */
} Gwn_AttrBinding;
+
+#endif /* __GWN_ATTR_BINDING_H__ */
diff --git a/intern/gawain/gawain/gwn_attr_binding_private.h b/intern/gawain/gawain/gwn_attr_binding_private.h
index 300945d464b..cead1896ec7 100644
--- a/intern/gawain/gawain/gwn_attr_binding_private.h
+++ b/intern/gawain/gawain/gwn_attr_binding_private.h
@@ -1,15 +1,36 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain vertex attribute binding
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2017 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_attr_binding_private.h
+ * \ingroup gpu
+ *
+ * Gawain vertex attribute binding
+ */
-#pragma once
+#ifndef __GWN_ATTR_BINDING_PRIVATE_H__
+#define __GWN_ATTR_BINDING_PRIVATE_H__
#include "gwn_vertex_format.h"
#include "gwn_shader_interface.h"
@@ -18,3 +39,5 @@ void AttribBinding_clear(Gwn_AttrBinding*);
void get_attrib_locations(const Gwn_VertFormat*, Gwn_AttrBinding*, const Gwn_ShaderInterface*);
unsigned read_attrib_location(const Gwn_AttrBinding*, unsigned a_idx);
+
+#endif /* __GWN_ATTR_BINDING_PRIVATE_H__ */
diff --git a/intern/gawain/gawain/gwn_batch.h b/intern/gawain/gawain/gwn_batch.h
index 734df3c91b6..a7a54502cc0 100644
--- a/intern/gawain/gawain/gwn_batch.h
+++ b/intern/gawain/gawain/gwn_batch.h
@@ -1,15 +1,37 @@
-
-// Gawain geometry batch
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
-
-#pragma once
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_batch.h
+ * \ingroup gpu
+ *
+ * Gawain geometry batch
+ * Contains VAOs + VBOs + Shader representing a drawable entity.
+ */
+
+#ifndef __GWN_BATCH_H__
+#define __GWN_BATCH_H__
#include "gwn_vertex_buffer.h"
#include "gwn_element.h"
@@ -27,43 +49,43 @@ typedef enum {
#define GWN_BATCH_VAO_DYN_ALLOC_COUNT 16
typedef struct Gwn_Batch {
- // geometry
- Gwn_VertBuf* verts[GWN_BATCH_VBO_MAX_LEN]; // verts[0] is required, others can be NULL
- Gwn_VertBuf* inst; // instance attribs
- Gwn_IndexBuf* elem; // NULL if element list not needed
+ /* geometry */
+ Gwn_VertBuf* verts[GWN_BATCH_VBO_MAX_LEN]; /* verts[0] is required, others can be NULL */
+ Gwn_VertBuf* inst; /* instance attribs */
+ Gwn_IndexBuf* elem; /* NULL if element list not needed */
uint32_t gl_prim_type;
- // cached values (avoid dereferencing later)
+ /* cached values (avoid dereferencing later) */
uint32_t vao_id;
uint32_t program;
const struct Gwn_ShaderInterface* interface;
- // book-keeping
- unsigned owns_flag;
- struct Gwn_Context *context; // used to free all vaos. this implies all vaos were created under the same context.
+ /* book-keeping */
+ uint owns_flag;
+ struct Gwn_Context *context; /* used to free all vaos. this implies all vaos were created under the same context. */
Gwn_BatchPhase phase;
bool program_in_use;
- // Vao management: remembers all geometry state (vertex attrib bindings & element buffer)
- // for each shader interface. Start with a static number of vaos and fallback to dynamic count
- // if necessary. Once a batch goes dynamic it does not go back.
+ /* Vao management: remembers all geometry state (vertex attrib bindings & element buffer)
+ * for each shader interface. Start with a static number of vaos and fallback to dynamic count
+ * if necessary. Once a batch goes dynamic it does not go back. */
bool is_dynamic_vao_count;
union {
- // Static handle count
+ /* Static handle count */
struct {
const struct Gwn_ShaderInterface* interfaces[GWN_BATCH_VAO_STATIC_LEN];
uint32_t vao_ids[GWN_BATCH_VAO_STATIC_LEN];
} static_vaos;
- // Dynamic handle count
+ /* Dynamic handle count */
struct {
- unsigned count;
+ uint count;
const struct Gwn_ShaderInterface** interfaces;
uint32_t* vao_ids;
} dynamic_vaos;
};
- // XXX This is the only solution if we want to have some data structure using
- // batches as key to identify nodes. We must destroy these nodes with this callback.
+ /* XXX This is the only solution if we want to have some data structure using
+ * batches as key to identify nodes. We must destroy these nodes with this callback. */
void (*free_callback)(struct Gwn_Batch*, void*);
void* callback_data;
} Gwn_Batch;
@@ -75,8 +97,8 @@ enum {
GWN_BATCH_OWNS_INDEX = (1 << 31),
};
-Gwn_Batch* GWN_batch_create_ex(Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, unsigned owns_flag);
-void GWN_batch_init_ex(Gwn_Batch*, Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, unsigned owns_flag);
+Gwn_Batch* GWN_batch_create_ex(Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, uint owns_flag);
+void GWN_batch_init_ex(Gwn_Batch*, Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, uint owns_flag);
Gwn_Batch* GWN_batch_duplicate(Gwn_Batch* batch_src);
#define GWN_batch_create(prim, verts, elem) \
@@ -84,11 +106,11 @@ Gwn_Batch* GWN_batch_duplicate(Gwn_Batch* batch_src);
#define GWN_batch_init(batch, prim, verts, elem) \
GWN_batch_init_ex(batch, prim, verts, elem, 0)
-void GWN_batch_discard(Gwn_Batch*); // verts & elem are not discarded
+void GWN_batch_discard(Gwn_Batch*); /* verts & elem are not discarded */
void GWN_batch_callback_free_set(Gwn_Batch*, void (*callback)(Gwn_Batch*, void*), void*);
-void GWN_batch_instbuf_set(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo); // Instancing
+void GWN_batch_instbuf_set(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo); /* Instancing */
int GWN_batch_vertbuf_add_ex(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo);
@@ -97,10 +119,10 @@ int GWN_batch_vertbuf_add_ex(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo);
void GWN_batch_program_set_no_use(Gwn_Batch*, uint32_t program, const Gwn_ShaderInterface*);
void GWN_batch_program_set(Gwn_Batch*, uint32_t program, const Gwn_ShaderInterface*);
-// Entire batch draws with one shader program, but can be redrawn later with another program.
-// Vertex shader's inputs must be compatible with the batch's vertex format.
+/* Entire batch draws with one shader program, but can be redrawn later with another program. */
+/* Vertex shader's inputs must be compatible with the batch's vertex format. */
-void GWN_batch_program_use_begin(Gwn_Batch*); // call before Batch_Uniform (temp hack?)
+void GWN_batch_program_use_begin(Gwn_Batch*); /* call before Batch_Uniform (temp hack?) */
void GWN_batch_program_use_end(Gwn_Batch*);
void GWN_batch_uniform_1ui(Gwn_Batch*, const char* name, int value);
@@ -119,44 +141,44 @@ void GWN_batch_uniform_mat4(Gwn_Batch*, const char* name, const float data[4][4]
void GWN_batch_draw(Gwn_Batch*);
-// This does not bind/unbind shader and does not call GPU_matrix_bind()
+/* This does not bind/unbind shader and does not call GPU_matrix_bind() */
void GWN_batch_draw_range_ex(Gwn_Batch*, int v_first, int v_count, bool force_instance);
-// Does not even need batch
+/* Does not even need batch */
void GWN_draw_primitive(Gwn_PrimType, int v_count);
-#if 0 // future plans
+#if 0 /* future plans */
-// Can multiple batches share a Gwn_VertBuf? Use ref count?
+/* Can multiple batches share a Gwn_VertBuf? Use ref count? */
-// We often need a batch with its own data, to be created and discarded together.
-// WithOwn variants reduce number of system allocations.
+/* We often need a batch with its own data, to be created and discarded together. */
+/* WithOwn variants reduce number of system allocations. */
typedef struct BatchWithOwnVertexBuffer {
Gwn_Batch batch;
- Gwn_VertBuf verts; // link batch.verts to this
+ Gwn_VertBuf verts; /* link batch.verts to this */
} BatchWithOwnVertexBuffer;
typedef struct BatchWithOwnElementList {
Gwn_Batch batch;
- Gwn_IndexBuf elem; // link batch.elem to this
+ Gwn_IndexBuf elem; /* link batch.elem to this */
} BatchWithOwnElementList;
typedef struct BatchWithOwnVertexBufferAndElementList {
Gwn_Batch batch;
- Gwn_IndexBuf elem; // link batch.elem to this
- Gwn_VertBuf verts; // link batch.verts to this
+ Gwn_IndexBuf elem; /* link batch.elem to this */
+ Gwn_VertBuf verts; /* link batch.verts to this */
} BatchWithOwnVertexBufferAndElementList;
-Gwn_Batch* create_BatchWithOwnVertexBuffer(Gwn_PrimType, Gwn_VertFormat*, unsigned v_len, Gwn_IndexBuf*);
-Gwn_Batch* create_BatchWithOwnElementList(Gwn_PrimType, Gwn_VertBuf*, unsigned prim_len);
-Gwn_Batch* create_BatchWithOwnVertexBufferAndElementList(Gwn_PrimType, Gwn_VertFormat*, unsigned v_len, unsigned prim_len);
-// verts: shared, own
-// elem: none, shared, own
+Gwn_Batch* create_BatchWithOwnVertexBuffer(Gwn_PrimType, Gwn_VertFormat*, uint v_len, Gwn_IndexBuf*);
+Gwn_Batch* create_BatchWithOwnElementList(Gwn_PrimType, Gwn_VertBuf*, uint prim_len);
+Gwn_Batch* create_BatchWithOwnVertexBufferAndElementList(Gwn_PrimType, Gwn_VertFormat*, uint v_len, uint prim_len);
+/* verts: shared, own */
+/* elem: none, shared, own */
Gwn_Batch* create_BatchInGeneral(Gwn_PrimType, VertexBufferStuff, ElementListStuff);
-#endif // future plans
+#endif /* future plans */
/* Macros */
@@ -167,3 +189,5 @@ Gwn_Batch* create_BatchInGeneral(Gwn_PrimType, VertexBufferStuff, ElementListStu
batch = NULL; \
} \
} while (0)
+
+#endif /* __GWN_BATCH_H__ */
diff --git a/intern/gawain/gawain/gwn_batch_private.h b/intern/gawain/gawain/gwn_batch_private.h
index 6503429c237..e7d42ff0249 100644
--- a/intern/gawain/gawain/gwn_batch_private.h
+++ b/intern/gawain/gawain/gwn_batch_private.h
@@ -1,15 +1,37 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain context
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2018 Mike Erwin, Clément Foucault
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_batch_private.h
+ * \ingroup gpu
+ *
+ * Gawain geometry batch
+ * Contains VAOs + VBOs + Shader representing a drawable entity.
+ */
-#pragma once
+#ifndef __GWN_BATCH_PRIVATE_H__
+#define __GWN_BATCH_PRIVATE_H__
#ifdef __cplusplus
extern "C" {
@@ -28,3 +50,5 @@ void gwn_context_remove_batch(Gwn_Context*, Gwn_Batch*);
#ifdef __cplusplus
}
#endif
+
+#endif /* __GWN_BATCH_PRIVATE_H__ */
diff --git a/intern/gawain/gawain/gwn_buffer_id.h b/intern/gawain/gawain/gwn_buffer_id.h
index 6f51ca6905d..0c2537a5d5a 100644
--- a/intern/gawain/gawain/gwn_buffer_id.h
+++ b/intern/gawain/gawain/gwn_buffer_id.h
@@ -1,20 +1,41 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain buffer IDs
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_buffer_id.h
+ * \ingroup gpu
+ *
+ * Gawain buffer IDs
+ */
-#pragma once
+#ifndef __GWN_BUFFER_ID_H__
+#define __GWN_BUFFER_ID_H__
-// Manage GL buffer IDs in a thread-safe way
-// Use these instead of glGenBuffers & its friends
-// - alloc must be called from main thread
-// - free can be called from any thread
+/* Manage GL buffer IDs in a thread-safe way
+ * Use these instead of glGenBuffers & its friends
+ * - alloc must be called from main thread
+ * - free can be called from any thread */
#ifdef __cplusplus
extern "C" {
@@ -28,3 +49,5 @@ void GWN_buf_id_free(GLuint buffer_id);
#ifdef __cplusplus
}
#endif
+
+#endif /* __GWN_BUFFER_ID_H__ */
diff --git a/intern/gawain/gawain/gwn_common.h b/intern/gawain/gawain/gwn_common.h
index 6a56543da40..2587e8670a9 100644
--- a/intern/gawain/gawain/gwn_common.h
+++ b/intern/gawain/gawain/gwn_common.h
@@ -1,22 +1,41 @@
-
-// Gawain common #defines and #includes
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
-
-#pragma once
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_common.h
+ * \ingroup gpu
+ */
+
+#ifndef __GWN_COMMON_H__
+#define __GWN_COMMON_H__
#define PROGRAM_NO_OPTI 0
#if defined(NDEBUG)
#define TRUST_NO_ONE 0
#else
- // strict error checking, enabled for debug builds during early development
+ /* strict error checking, enabled for debug builds during early development */
#define TRUST_NO_ONE 1
#endif
@@ -24,6 +43,7 @@
#include <GL/glew.h>
#endif
+#include <stdlib.h>
#include <stdbool.h>
#include <stdint.h>
@@ -37,3 +57,5 @@
#else
# define GWN_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__))
#endif
+
+#endif /* __GWN_COMMON_H__ */
diff --git a/intern/gawain/gawain/gwn_context.h b/intern/gawain/gawain/gwn_context.h
index 3addce762b3..7784fc30562 100644
--- a/intern/gawain/gawain/gwn_context.h
+++ b/intern/gawain/gawain/gwn_context.h
@@ -1,17 +1,36 @@
-
-// Gawain context
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2018 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
-
-#pragma once
-
-// This interface allow Gawain to manage VAOs for mutiple context and threads.
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_context.h
+ * \ingroup gpu
+ *
+ * This interface allow Gawain to manage VAOs for mutiple context and threads.
+ */
+
+#ifndef __GWN_CONTEXT_H__
+#define __GWN_CONTEXT_H__
#ifdef __cplusplus
extern "C" {
@@ -32,3 +51,5 @@ Gwn_Context* GWN_context_active_get(void);
#ifdef __cplusplus
}
#endif
+
+#endif /* __GWN_CONTEXT_H__ */
diff --git a/intern/gawain/gawain/gwn_element.h b/intern/gawain/gawain/gwn_element.h
index 53a54cdfd76..2d5b6bb692b 100644
--- a/intern/gawain/gawain/gwn_element.h
+++ b/intern/gawain/gawain/gwn_element.h
@@ -1,15 +1,36 @@
-
-// Gawain element list (AKA index buffer)
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
-
-#pragma once
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_element.h
+ * \ingroup gpu
+ *
+ * Gawain element list (AKA index buffer)
+ */
+
+#ifndef __GWN_ELEMENT_H__
+#define __GWN_ELEMENT_H__
#include "gwn_primitive.h"
@@ -18,50 +39,50 @@
#define GWN_PRIM_RESTART 0xFFFFFFFF
typedef enum {
- GWN_INDEX_U8, // GL has this, Vulkan does not
+ GWN_INDEX_U8, /* GL has this, Vulkan does not */
GWN_INDEX_U16,
GWN_INDEX_U32
} Gwn_IndexBufType;
typedef struct Gwn_IndexBuf {
- unsigned index_len;
+ uint index_len;
#if GWN_TRACK_INDEX_RANGE
Gwn_IndexBufType index_type;
uint32_t gl_index_type;
- unsigned min_index;
- unsigned max_index;
- unsigned base_index;
+ uint min_index;
+ uint max_index;
+ uint base_index;
#endif
- uint32_t vbo_id; // 0 indicates not yet sent to VRAM
+ uint32_t vbo_id; /* 0 indicates not yet sent to VRAM */
bool use_prim_restart;
} Gwn_IndexBuf;
void GWN_indexbuf_use(Gwn_IndexBuf*);
-unsigned GWN_indexbuf_size_get(const Gwn_IndexBuf*);
+uint GWN_indexbuf_size_get(const Gwn_IndexBuf*);
typedef struct Gwn_IndexBufBuilder {
- unsigned max_allowed_index;
- unsigned max_index_len;
- unsigned index_len;
+ uint max_allowed_index;
+ uint max_index_len;
+ uint index_len;
Gwn_PrimType prim_type;
- unsigned* data;
+ uint* data;
bool use_prim_restart;
} Gwn_IndexBufBuilder;
-// supports all primitive types.
-void GWN_indexbuf_init_ex(Gwn_IndexBufBuilder*, Gwn_PrimType, unsigned index_len, unsigned vertex_len, bool use_prim_restart);
+/* supports all primitive types. */
+void GWN_indexbuf_init_ex(Gwn_IndexBufBuilder*, Gwn_PrimType, uint index_len, uint vertex_len, bool use_prim_restart);
-// supports only GWN_PRIM_POINTS, GWN_PRIM_LINES and GWN_PRIM_TRIS.
-void GWN_indexbuf_init(Gwn_IndexBufBuilder*, Gwn_PrimType, unsigned prim_len, unsigned vertex_len);
+/* supports only GWN_PRIM_POINTS, GWN_PRIM_LINES and GWN_PRIM_TRIS. */
+void GWN_indexbuf_init(Gwn_IndexBufBuilder*, Gwn_PrimType, uint prim_len, uint vertex_len);
-void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder*, unsigned v);
+void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder*, uint v);
void GWN_indexbuf_add_primitive_restart(Gwn_IndexBufBuilder*);
-void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder*, unsigned v);
-void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2);
-void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2, unsigned v3);
-void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2, unsigned v3, unsigned v4);
+void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder*, uint v);
+void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder*, uint v1, uint v2);
+void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder*, uint v1, uint v2, uint v3);
+void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder*, uint v1, uint v2, uint v3, uint v4);
Gwn_IndexBuf* GWN_indexbuf_build(Gwn_IndexBufBuilder*);
void GWN_indexbuf_build_in_place(Gwn_IndexBufBuilder*, Gwn_IndexBuf*);
@@ -77,3 +98,5 @@ void GWN_indexbuf_discard(Gwn_IndexBuf*);
elem = NULL; \
} \
} while (0)
+
+#endif /* __GWN_ELEMENT_H__ */
diff --git a/intern/gawain/gawain/gwn_imm_util.h b/intern/gawain/gawain/gwn_imm_util.h
index 5d17ec50669..e512d071dca 100644
--- a/intern/gawain/gawain/gwn_imm_util.h
+++ b/intern/gawain/gawain/gwn_imm_util.h
@@ -1,22 +1,46 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain immediate mode drawing utilities
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_imm_util.h
+ * \ingroup gpu
+ *
+ * Gawain element list (AKA index buffer)
+ */
-#pragma once
+#ifndef __GWN_IMM_UTIL_H__
+#define __GWN_IMM_UTIL_H__
+#include <stdlib.h>
-// Draw 2D rectangles (replaces glRect functions)
-// caller is reponsible for vertex format & shader
-void immRectf(unsigned pos, float x1, float y1, float x2, float y2);
-void immRecti(unsigned pos, int x1, int y1, int x2, int y2);
+/* Draw 2D rectangles (replaces glRect functions) */
+/* caller is reponsible for vertex format & shader */
+void immRectf(uint pos, float x1, float y1, float x2, float y2);
+void immRecti(uint pos, int x1, int y1, int x2, int y2);
-// Same as immRectf/immRecti but does not call immBegin/immEnd. To use with GWN_PRIM_TRIS.
-void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, float x2, float y2, const float color[4]);
-void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2, int y2, const float color[4]);
+/* Same as immRectf/immRecti but does not call immBegin/immEnd. To use with GWN_PRIM_TRIS. */
+void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]);
+void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]);
+
+#endif /* __GWN_IMM_UTIL_H__ */
diff --git a/intern/gawain/gawain/gwn_immediate.h b/intern/gawain/gawain/gwn_immediate.h
index c3ea2b911a0..8231942d735 100644
--- a/intern/gawain/gawain/gwn_immediate.h
+++ b/intern/gawain/gawain/gwn_immediate.h
@@ -1,88 +1,101 @@
-
-// Gawain immediate mode work-alike
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
-
-#pragma once
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_immediate.h
+ * \ingroup gpu
+ *
+ * Gawain immediate mode work-alike
+ */
+
+#ifndef __GWN_IMMEDIATE_H__
+#define __GWN_IMMEDIATE_H__
#include "gwn_vertex_format.h"
#include "gwn_primitive.h"
#include "gwn_shader_interface.h"
-
-#define IMM_BATCH_COMBO 1
-
-
-Gwn_VertFormat* immVertexFormat(void); // returns a cleared vertex format, ready for add_attrib
-
-void immBindProgram(uint32_t program, const Gwn_ShaderInterface*); // every immBegin must have a program bound first
-void immUnbindProgram(void); // call after your last immEnd, or before binding another program
-
-void immBegin(Gwn_PrimType, unsigned vertex_len); // must supply exactly vertex_len vertices
-void immBeginAtMost(Gwn_PrimType, unsigned max_vertex_len); // can supply fewer vertices
-void immEnd(void); // finishes and draws
-
-#if IMM_BATCH_COMBO
#include "gwn_batch.h"
-// immBegin a batch, then use standard immFunctions as usual.
-// immEnd will finalize the batch instead of drawing.
-// Then you can draw it as many times as you like! Partially replaces the need for display lists.
-Gwn_Batch* immBeginBatch(Gwn_PrimType, unsigned vertex_len);
-Gwn_Batch* immBeginBatchAtMost(Gwn_PrimType, unsigned vertex_len);
-#endif
+Gwn_VertFormat* immVertexFormat(void); /* returns a cleared vertex format, ready for add_attrib. */
+
+void immBindProgram(uint32_t program, const Gwn_ShaderInterface*); /* every immBegin must have a program bound first. */
+void immUnbindProgram(void); /* call after your last immEnd, or before binding another program. */
-// provide attribute values that can change per vertex
-// first vertex after immBegin must have all its attributes specified
-// skipped attributes will continue using the previous value for that attrib_id
-void immAttrib1f(unsigned attrib_id, float x);
-void immAttrib2f(unsigned attrib_id, float x, float y);
-void immAttrib3f(unsigned attrib_id, float x, float y, float z);
-void immAttrib4f(unsigned attrib_id, float x, float y, float z, float w);
+void immBegin(Gwn_PrimType, uint vertex_len); /* must supply exactly vertex_len vertices. */
+void immBeginAtMost(Gwn_PrimType, uint max_vertex_len); /* can supply fewer vertices. */
+void immEnd(void); /* finishes and draws. */
-void immAttrib2i(unsigned attrib_id, int x, int y);
+/* ImmBegin a batch, then use standard immFunctions as usual. */
+/* ImmEnd will finalize the batch instead of drawing. */
+/* Then you can draw it as many times as you like! Partially replaces the need for display lists. */
+Gwn_Batch* immBeginBatch(Gwn_PrimType, uint vertex_len);
+Gwn_Batch* immBeginBatchAtMost(Gwn_PrimType, uint vertex_len);
-void immAttrib1u(unsigned attrib_id, unsigned x);
+/* Provide attribute values that can change per vertex. */
+/* First vertex after immBegin must have all its attributes specified. */
+/* Skipped attributes will continue using the previous value for that attrib_id. */
+void immAttrib1f(uint attrib_id, float x);
+void immAttrib2f(uint attrib_id, float x, float y);
+void immAttrib3f(uint attrib_id, float x, float y, float z);
+void immAttrib4f(uint attrib_id, float x, float y, float z, float w);
-void immAttrib2s(unsigned attrib_id, short x, short y);
+void immAttrib2i(uint attrib_id, int x, int y);
-void immAttrib2fv(unsigned attrib_id, const float data[2]);
-void immAttrib3fv(unsigned attrib_id, const float data[3]);
-void immAttrib4fv(unsigned attrib_id, const float data[4]);
+void immAttrib1u(uint attrib_id, uint x);
-void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b);
-void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
+void immAttrib2s(uint attrib_id, short x, short y);
-void immAttrib3ubv(unsigned attrib_id, const unsigned char data[4]);
-void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4]);
+void immAttrib2fv(uint attrib_id, const float data[2]);
+void immAttrib3fv(uint attrib_id, const float data[3]);
+void immAttrib4fv(uint attrib_id, const float data[4]);
-// explicitly skip an attribute
-// this advanced option kills automatic value copying for this attrib_id
-void immSkipAttrib(unsigned attrib_id);
+void immAttrib3ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b);
+void immAttrib4ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
+void immAttrib3ubv(uint attrib_id, const unsigned char data[4]);
+void immAttrib4ubv(uint attrib_id, const unsigned char data[4]);
-// provide one last attribute value & end the current vertex
-// this is most often used for 2D or 3D position (similar to glVertex)
-void immVertex2f(unsigned attrib_id, float x, float y);
-void immVertex3f(unsigned attrib_id, float x, float y, float z);
-void immVertex4f(unsigned attrib_id, float x, float y, float z, float w);
+/* Explicitly skip an attribute. */
+/* This advanced option kills automatic value copying for this attrib_id. */
+void immSkipAttrib(uint attrib_id);
-void immVertex2i(unsigned attrib_id, int x, int y);
+/* Provide one last attribute value & end the current vertex. */
+/* This is most often used for 2D or 3D position (similar to glVertex). */
+void immVertex2f(uint attrib_id, float x, float y);
+void immVertex3f(uint attrib_id, float x, float y, float z);
+void immVertex4f(uint attrib_id, float x, float y, float z, float w);
-void immVertex2s(unsigned attrib_id, short x, short y);
+void immVertex2i(uint attrib_id, int x, int y);
-void immVertex2fv(unsigned attrib_id, const float data[2]);
-void immVertex3fv(unsigned attrib_id, const float data[3]);
+void immVertex2s(uint attrib_id, short x, short y);
-void immVertex2iv(unsigned attrib_id, const int data[2]);
+void immVertex2fv(uint attrib_id, const float data[2]);
+void immVertex3fv(uint attrib_id, const float data[3]);
+void immVertex2iv(uint attrib_id, const int data[2]);
-// provide uniform values that don't change for the entire draw call
+/* Provide uniform values that don't change for the entire draw call. */
void immUniform1i(const char* name, int x);
void immUniform4iv(const char* name, const int data[4]);
void immUniform1f(const char* name, float x);
@@ -96,9 +109,8 @@ void immUniform4fv(const char* name, const float data[4]);
void immUniformArray4fv(const char* bare_name, const float *data, int count);
void immUniformMatrix4fv(const char* name, const float data[4][4]);
-
-// convenience functions for setting "uniform vec4 color"
-// the rgb functions have implicit alpha = 1.0
+/* Convenience functions for setting "uniform vec4 color". */
+/* The rgb functions have implicit alpha = 1.0. */
void immUniformColor4f(float r, float g, float b, float a);
void immUniformColor4fv(const float rgba[4]);
void immUniformColor3f(float r, float g, float b);
@@ -111,10 +123,10 @@ void immUniformColor3ubv(const unsigned char rgb[3]);
void immUniformColor3ubvAlpha(const unsigned char rgb[3], unsigned char a);
void immUniformColor4ubv(const unsigned char rgba[4]);
-
-// these are called by the system -- not part of drawing API
-
+/* These are called by the system -- not part of drawing API. */
void immInit(void);
void immActivate(void);
void immDeactivate(void);
void immDestroy(void);
+
+#endif /* __GWN_IMMEDIATE_H__ */
diff --git a/intern/gawain/gawain/gwn_primitive.h b/intern/gawain/gawain/gwn_primitive.h
index 3359b3582bb..346f77441d3 100644
--- a/intern/gawain/gawain/gwn_primitive.h
+++ b/intern/gawain/gawain/gwn_primitive.h
@@ -1,15 +1,36 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain geometric primitives
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2017 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_primitive.h
+ * \ingroup gpu
+ *
+ * Gawain geometric primitives
+ */
-#pragma once
+#ifndef __GWN_PRIMITIVE_H__
+#define __GWN_PRIMITIVE_H__
#include "gwn_common.h"
@@ -18,7 +39,7 @@ typedef enum {
GWN_PRIM_LINES,
GWN_PRIM_TRIS,
GWN_PRIM_LINE_STRIP,
- GWN_PRIM_LINE_LOOP, // GL has this, Vulkan does not
+ GWN_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
GWN_PRIM_TRI_STRIP,
GWN_PRIM_TRI_FAN,
@@ -29,7 +50,7 @@ typedef enum {
GWN_PRIM_NONE
} Gwn_PrimType;
-// what types of primitives does each shader expect?
+/* what types of primitives does each shader expect? */
typedef enum {
GWN_PRIM_CLASS_NONE = 0,
GWN_PRIM_CLASS_POINT = (1 << 0),
@@ -40,3 +61,5 @@ typedef enum {
Gwn_PrimClass GWN_primtype_class(Gwn_PrimType);
bool GWN_primtype_belongs_to_class(Gwn_PrimType, Gwn_PrimClass);
+
+#endif /* __GWN_PRIMITIVE_H__ */
diff --git a/intern/gawain/gawain/gwn_primitive_private.h b/intern/gawain/gawain/gwn_primitive_private.h
index d959cd89852..6d3f1e20da7 100644
--- a/intern/gawain/gawain/gwn_primitive_private.h
+++ b/intern/gawain/gawain/gwn_primitive_private.h
@@ -1,14 +1,37 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain geometric primitives (private interface for use inside Gawain)
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2017 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_primitive_private.h
+ * \ingroup gpu
+ *
+ * Gawain geometric primitives
+ */
-#pragma once
+#ifndef __GWN_PRIMITIVE_PRIVATE_H__
+#define __GWN_PRIMITIVE_PRIVATE_H__
GLenum convert_prim_type_to_gl(Gwn_PrimType);
+
+#endif /* __GWN_PRIMITIVE_PRIVATE_H__ */
diff --git a/intern/gawain/gawain/gwn_shader_interface.h b/intern/gawain/gawain/gwn_shader_interface.h
index b27b12c18d8..4b20719b329 100644
--- a/intern/gawain/gawain/gwn_shader_interface.h
+++ b/intern/gawain/gawain/gwn_shader_interface.h
@@ -1,55 +1,76 @@
-
-// Gawain shader interface (C --> GLSL)
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2017 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
-
-#pragma once
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_shader_interface.h
+ * \ingroup gpu
+ *
+ * Gawain shader interface (C --> GLSL)
+ */
+
+#ifndef __GWN_SHADER_INTERFACE_H__
+#define __GWN_SHADER_INTERFACE_H__
#include "gwn_common.h"
typedef enum {
- GWN_UNIFORM_NONE = 0, // uninitialized/unknown
+ GWN_UNIFORM_NONE = 0, /* uninitialized/unknown */
- GWN_UNIFORM_MODEL, // mat4 ModelMatrix
- GWN_UNIFORM_VIEW, // mat4 ViewMatrix
- GWN_UNIFORM_MODELVIEW, // mat4 ModelViewMatrix
- GWN_UNIFORM_PROJECTION, // mat4 ProjectionMatrix
- GWN_UNIFORM_VIEWPROJECTION, // mat4 ViewProjectionMatrix
- GWN_UNIFORM_MVP, // mat4 ModelViewProjectionMatrix
+ GWN_UNIFORM_MODEL, /* mat4 ModelMatrix */
+ GWN_UNIFORM_VIEW, /* mat4 ViewMatrix */
+ GWN_UNIFORM_MODELVIEW, /* mat4 ModelViewMatrix */
+ GWN_UNIFORM_PROJECTION, /* mat4 ProjectionMatrix */
+ GWN_UNIFORM_VIEWPROJECTION, /* mat4 ViewProjectionMatrix */
+ GWN_UNIFORM_MVP, /* mat4 ModelViewProjectionMatrix */
- GWN_UNIFORM_MODEL_INV, // mat4 ModelMatrixInverse
- GWN_UNIFORM_VIEW_INV, // mat4 ViewMatrixInverse
- GWN_UNIFORM_MODELVIEW_INV, // mat4 ModelViewMatrixInverse
- GWN_UNIFORM_PROJECTION_INV, // mat4 ProjectionMatrixInverse
- GWN_UNIFORM_VIEWPROJECTION_INV, // mat4 ViewProjectionMatrixInverse
+ GWN_UNIFORM_MODEL_INV, /* mat4 ModelMatrixInverse */
+ GWN_UNIFORM_VIEW_INV, /* mat4 ViewMatrixInverse */
+ GWN_UNIFORM_MODELVIEW_INV, /* mat4 ModelViewMatrixInverse */
+ GWN_UNIFORM_PROJECTION_INV, /* mat4 ProjectionMatrixInverse */
+ GWN_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
- GWN_UNIFORM_NORMAL, // mat3 NormalMatrix
- GWN_UNIFORM_WORLDNORMAL, // mat3 WorldNormalMatrix
- GWN_UNIFORM_CAMERATEXCO, // vec4 CameraTexCoFactors
- GWN_UNIFORM_ORCO, // vec3 OrcoTexCoFactors[]
+ GWN_UNIFORM_NORMAL, /* mat3 NormalMatrix */
+ GWN_UNIFORM_WORLDNORMAL, /* mat3 WorldNormalMatrix */
+ GWN_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */
+ GWN_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */
- GWN_UNIFORM_COLOR, // vec4 color
- GWN_UNIFORM_EYE, // vec3 eye
- GWN_UNIFORM_CALLID, // int callId
+ GWN_UNIFORM_COLOR, /* vec4 color */
+ GWN_UNIFORM_EYE, /* vec3 eye */
+ GWN_UNIFORM_CALLID, /* int callId */
- GWN_UNIFORM_CUSTOM, // custom uniform, not one of the above built-ins
+ GWN_UNIFORM_CUSTOM, /* custom uniform, not one of the above built-ins */
- GWN_NUM_UNIFORMS, // Special value, denotes number of builtin uniforms.
+ GWN_NUM_UNIFORMS, /* Special value, denotes number of builtin uniforms. */
} Gwn_UniformBuiltin;
typedef struct Gwn_ShaderInput {
struct Gwn_ShaderInput* next;
uint32_t name_offset;
- unsigned name_hash;
- Gwn_UniformBuiltin builtin_type; // only for uniform inputs
- uint32_t gl_type; // only for attrib inputs
- int32_t size; // only for attrib inputs
+ uint name_hash;
+ Gwn_UniformBuiltin builtin_type; /* only for uniform inputs */
+ uint32_t gl_type; /* only for attrib inputs */
+ int32_t size; /* only for attrib inputs */
int32_t location;
} Gwn_ShaderInput;
@@ -64,8 +85,8 @@ typedef struct Gwn_ShaderInterface {
Gwn_ShaderInput* ubo_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
Gwn_ShaderInput* builtin_uniforms[GWN_NUM_UNIFORMS];
char* name_buffer;
- struct Gwn_Batch** batches; // references to batches using this interface
- unsigned batches_len;
+ struct Gwn_Batch** batches; /* references to batches using this interface */
+ uint batches_len;
} Gwn_ShaderInterface;
Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program_id);
@@ -76,6 +97,8 @@ const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInter
const Gwn_ShaderInput* GWN_shaderinterface_ubo(const Gwn_ShaderInterface*, const char* name);
const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface*, const char* name);
-// keep track of batches using this interface
+/* keep track of batches using this interface */
void GWN_shaderinterface_add_batch_ref(Gwn_ShaderInterface*, struct Gwn_Batch*);
void GWN_shaderinterface_remove_batch_ref(Gwn_ShaderInterface*, struct Gwn_Batch*);
+
+#endif /* __GWN_SHADER_INTERFACE_H__ */
diff --git a/intern/gawain/gawain/gwn_vertex_array_id.h b/intern/gawain/gawain/gwn_vertex_array_id.h
index 1c093d428ce..6ba26612b4e 100644
--- a/intern/gawain/gawain/gwn_vertex_array_id.h
+++ b/intern/gawain/gawain/gwn_vertex_array_id.h
@@ -1,22 +1,41 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain buffer IDs
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2018 Mike Erwin, Clément Foucault
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_vertex_array_id.h
+ * \ingroup gpu
+ *
+ * Manage GL vertex array IDs in a thread-safe way
+ * Use these instead of glGenBuffers & its friends
+ * - alloc must be called from a thread that is bound
+ * to the context that will be used for drawing with
+ * this vao.
+ * - free can be called from any thread
+ */
-#pragma once
-
-// Manage GL vertex array IDs in a thread-safe way
-// Use these instead of glGenBuffers & its friends
-// - alloc must be called from a thread that is bound
-// to the context that will be used for drawing with
-// this vao.
-// - free can be called from any thread
+#ifndef __GWN_VERTEX_ARRAY_ID_H__
+#define __GWN_VERTEX_ARRAY_ID_H__
#ifdef __cplusplus
extern "C" {
@@ -32,3 +51,5 @@ void GWN_vao_free(GLuint vao_id, Gwn_Context*);
#ifdef __cplusplus
}
#endif
+
+#endif /* __GWN_VERTEX_ARRAY_ID_H__ */
diff --git a/intern/gawain/gawain/gwn_vertex_buffer.h b/intern/gawain/gawain/gwn_vertex_buffer.h
index 0eac4838e65..84ea12f86d1 100644
--- a/intern/gawain/gawain/gwn_vertex_buffer.h
+++ b/intern/gawain/gawain/gwn_vertex_buffer.h
@@ -1,42 +1,63 @@
-
-// Gawain vertex buffer
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
-
-#pragma once
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_vertex_buffer.h
+ * \ingroup gpu
+ *
+ * Gawain vertex buffer
+ */
+
+#ifndef __GWN_VERTEX_BUFFER_H__
+#define __GWN_VERTEX_BUFFER_H__
#include "gwn_vertex_format.h"
#define VRAM_USAGE 1
-// How to create a Gwn_VertBuf:
-// 1) verts = GWN_vertbuf_create() or GWN_vertbuf_init(verts)
-// 2) GWN_vertformat_attr_add(verts->format, ...)
-// 3) GWN_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format
-// 4) GWN_vertbuf_attr_fill(verts, pos, application_pos_buffer)
+/* How to create a Gwn_VertBuf: */
+/* 1) verts = GWN_vertbuf_create() or GWN_vertbuf_init(verts) */
+/* 2) GWN_vertformat_attr_add(verts->format, ...) */
+/* 3) GWN_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format */
+/* 4) GWN_vertbuf_attr_fill(verts, pos, application_pos_buffer) */
-// Is Gwn_VertBuf always used as part of a Gwn_Batch?
+/* Is Gwn_VertBuf always used as part of a Gwn_Batch? */
typedef enum {
- // can be extended to support more types
+ /* can be extended to support more types */
GWN_USAGE_STREAM,
- GWN_USAGE_STATIC, // do not keep data in memory
+ GWN_USAGE_STATIC, /* do not keep data in memory */
GWN_USAGE_DYNAMIC
} Gwn_UsageType;
typedef struct Gwn_VertBuf {
Gwn_VertFormat format;
- unsigned vertex_len; /* number of verts we want to draw */
- unsigned vertex_alloc; /* number of verts data */
+ uint vertex_len; /* number of verts we want to draw */
+ uint vertex_alloc; /* number of verts data */
bool dirty;
- unsigned char* data; // NULL indicates data in VRAM (unmapped)
- uint32_t vbo_id; // 0 indicates not yet allocated
- Gwn_UsageType usage; // usage hint for GL optimisation
+ unsigned char* data; /* NULL indicates data in VRAM (unmapped) */
+ uint32_t vbo_id; /* 0 indicates not yet allocated */
+ Gwn_UsageType usage; /* usage hint for GL optimisation */
} Gwn_VertBuf;
Gwn_VertBuf* GWN_vertbuf_create(Gwn_UsageType);
@@ -53,73 +74,71 @@ void GWN_vertbuf_init_with_format_ex(Gwn_VertBuf*, const Gwn_VertFormat*, Gwn_Us
#define GWN_vertbuf_init_with_format(verts, format) \
GWN_vertbuf_init_with_format_ex(verts, format, GWN_USAGE_STATIC)
-unsigned GWN_vertbuf_size_get(const Gwn_VertBuf*);
-void GWN_vertbuf_data_alloc(Gwn_VertBuf*, unsigned v_len);
-void GWN_vertbuf_data_resize(Gwn_VertBuf*, unsigned v_len);
-void GWN_vertbuf_vertex_count_set(Gwn_VertBuf*, unsigned v_len);
+uint GWN_vertbuf_size_get(const Gwn_VertBuf*);
+void GWN_vertbuf_data_alloc(Gwn_VertBuf*, uint v_len);
+void GWN_vertbuf_data_resize(Gwn_VertBuf*, uint v_len);
+void GWN_vertbuf_vertex_count_set(Gwn_VertBuf*, uint v_len);
-// The most important set_attrib variant is the untyped one. Get it right first.
-// It takes a void* so the app developer is responsible for matching their app data types
-// to the vertex attribute's type and component count. They're in control of both, so this
-// should not be a problem.
+/* The most important set_attrib variant is the untyped one. Get it right first. */
+/* It takes a void* so the app developer is responsible for matching their app data types */
+/* to the vertex attribute's type and component count. They're in control of both, so this */
+/* should not be a problem. */
-void GWN_vertbuf_attr_set(Gwn_VertBuf*, unsigned a_idx, unsigned v_idx, const void* data);
-void GWN_vertbuf_attr_fill(Gwn_VertBuf*, unsigned a_idx, const void* data); // tightly packed, non interleaved input data
-void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf*, unsigned a_idx, unsigned stride, const void* data);
+void GWN_vertbuf_attr_set(Gwn_VertBuf*, uint a_idx, uint v_idx, const void* data);
+void GWN_vertbuf_attr_fill(Gwn_VertBuf*, uint a_idx, const void* data); /* tightly packed, non interleaved input data */
+void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf*, uint a_idx, uint stride, const void* data);
-// For low level access only
+/* For low level access only */
typedef struct Gwn_VertBufRaw {
- unsigned size;
- unsigned stride;
+ uint size;
+ uint stride;
unsigned char* data;
unsigned char* data_init;
#if TRUST_NO_ONE
- // Only for overflow check
+ /* Only for overflow check */
unsigned char* _data_end;
#endif
} Gwn_VertBufRaw;
GWN_INLINE void *GWN_vertbuf_raw_step(Gwn_VertBufRaw *a)
- {
+{
unsigned char* data = a->data;
a->data += a->stride;
#if TRUST_NO_ONE
assert(data < a->_data_end);
#endif
return (void *)data;
- }
+}
-GWN_INLINE unsigned GWN_vertbuf_raw_used(Gwn_VertBufRaw *a)
- {
+GWN_INLINE uint GWN_vertbuf_raw_used(Gwn_VertBufRaw *a)
+{
return ((a->data - a->data_init) / a->stride);
- }
-
-void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf*, unsigned a_idx, Gwn_VertBufRaw *access);
-
-// TODO: decide whether to keep the functions below
-// doesn't immediate mode satisfy these needs?
+}
-// void setAttrib1f(unsigned a_idx, unsigned v_idx, float x);
-// void setAttrib2f(unsigned a_idx, unsigned v_idx, float x, float y);
-// void setAttrib3f(unsigned a_idx, unsigned v_idx, float x, float y, float z);
-// void setAttrib4f(unsigned a_idx, unsigned v_idx, float x, float y, float z, float w);
-//
-// void setAttrib3ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b);
-// void setAttrib4ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
-
-void GWN_vertbuf_use(Gwn_VertBuf*);
+void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf*, uint a_idx, Gwn_VertBufRaw *access);
+/* TODO: decide whether to keep the functions below */
+/* doesn't immediate mode satisfy these needs? */
-// Metrics
+/* void setAttrib1f(uint a_idx, uint v_idx, float x); */
+/* void setAttrib2f(uint a_idx, unsigned v_idx, float x, float y); */
+/* void setAttrib3f(unsigned a_idx, unsigned v_idx, float x, float y, float z); */
+/* void setAttrib4f(unsigned a_idx, unsigned v_idx, float x, float y, float z, float w); */
-unsigned GWN_vertbuf_get_memory_usage(void);
+/* void setAttrib3ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b); */
+/* void setAttrib4ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b, unsigned char a); */
+void GWN_vertbuf_use(Gwn_VertBuf*);
-// Macros
+/* Metrics */
+uint GWN_vertbuf_get_memory_usage(void);
+/* Macros */
#define GWN_VERTBUF_DISCARD_SAFE(verts) do { \
if (verts != NULL) { \
GWN_vertbuf_discard(verts); \
verts = NULL; \
} \
} while (0)
+
+#endif /* __GWN_VERTEX_BUFFER_H__ */
diff --git a/intern/gawain/gawain/gwn_vertex_format.h b/intern/gawain/gawain/gwn_vertex_format.h
index a4593e4615b..1197a8ef842 100644
--- a/intern/gawain/gawain/gwn_vertex_format.h
+++ b/intern/gawain/gawain/gwn_vertex_format.h
@@ -1,15 +1,36 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain vertex format
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_vertex_format.h
+ * \ingroup gpu
+ *
+ * Gawain vertex format
+ */
-#pragma once
+#ifndef __GWN_VERTEX_FORMAT_H__
+#define __GWN_VERTEX_FORMAT_H__
#include "gwn_common.h"
@@ -34,45 +55,47 @@ typedef enum {
typedef enum {
GWN_FETCH_FLOAT,
GWN_FETCH_INT,
- GWN_FETCH_INT_TO_FLOAT_UNIT, // 127 (ubyte) -> 0.5 (and so on for other int types)
- GWN_FETCH_INT_TO_FLOAT // 127 (any int type) -> 127.0
+ GWN_FETCH_INT_TO_FLOAT_UNIT, /* 127 (ubyte) -> 0.5 (and so on for other int types) */
+ GWN_FETCH_INT_TO_FLOAT /* 127 (any int type) -> 127.0 */
} Gwn_VertFetchMode;
typedef struct Gwn_VertAttr {
Gwn_VertFetchMode fetch_mode;
Gwn_VertCompType comp_type;
- unsigned gl_comp_type;
- unsigned comp_len; // 1 to 4 or 8 or 12 or 16
- unsigned sz; // size in bytes, 1 to 64
- unsigned offset; // from beginning of vertex, in bytes
- unsigned name_len; // up to GWN_VERT_ATTR_MAX_NAMES
+ uint gl_comp_type;
+ uint comp_len; /* 1 to 4 or 8 or 12 or 16 */
+ uint sz; /* size in bytes, 1 to 64 */
+ uint offset; /* from beginning of vertex, in bytes */
+ uint name_len; /* up to GWN_VERT_ATTR_MAX_NAMES */
const char* name[GWN_VERT_ATTR_MAX_NAMES];
} Gwn_VertAttr;
typedef struct Gwn_VertFormat {
- unsigned attr_len; // 0 to 16 (GWN_VERT_ATTR_MAX_LEN)
- unsigned name_len; // total count of active vertex attrib
- unsigned stride; // stride in bytes, 1 to 256
- unsigned name_offset;
+ uint attr_len; /* 0 to 16 (GWN_VERT_ATTR_MAX_LEN) */
+ uint name_len; /* total count of active vertex attrib */
+ uint stride; /* stride in bytes, 1 to 256 */
+ uint name_offset;
bool packed;
char names[GWN_VERT_ATTR_NAMES_BUF_LEN];
- Gwn_VertAttr attribs[GWN_VERT_ATTR_MAX_LEN]; // TODO: variable-size attribs array
+ Gwn_VertAttr attribs[GWN_VERT_ATTR_MAX_LEN]; /* TODO: variable-size attribs array */
} Gwn_VertFormat;
void GWN_vertformat_clear(Gwn_VertFormat*);
void GWN_vertformat_copy(Gwn_VertFormat* dest, const Gwn_VertFormat* src);
-unsigned GWN_vertformat_attr_add(Gwn_VertFormat*, const char* name, Gwn_VertCompType, unsigned comp_len, Gwn_VertFetchMode);
+uint GWN_vertformat_attr_add(Gwn_VertFormat*, const char* name, Gwn_VertCompType, uint comp_len, Gwn_VertFetchMode);
void GWN_vertformat_alias_add(Gwn_VertFormat*, const char* alias);
-// format conversion
+/* format conversion */
typedef struct Gwn_PackedNormal {
int x : 10;
int y : 10;
int z : 10;
- int w : 2; // 0 by default, can manually set to { -2, -1, 0, 1 }
+ int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */
} Gwn_PackedNormal;
Gwn_PackedNormal GWN_normal_convert_i10_v3(const float data[3]);
Gwn_PackedNormal GWN_normal_convert_i10_s3(const short data[3]);
+
+#endif /* __GWN_VERTEX_FORMAT_H__ */
diff --git a/intern/gawain/gawain/gwn_vertex_format_private.h b/intern/gawain/gawain/gwn_vertex_format_private.h
index 90cd8412e53..3cae9969fd8 100644
--- a/intern/gawain/gawain/gwn_vertex_format_private.h
+++ b/intern/gawain/gawain/gwn_vertex_format_private.h
@@ -1,16 +1,39 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain vertex format (private interface for use inside Gawain)
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016-2017 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/gwn_vertex_format_private.h
+ * \ingroup gpu
+ *
+ * Gawain vertex format
+ */
-#pragma once
+#ifndef __GWN_VERTEX_FORMAT_PRIVATE_H__
+#define __GWN_VERTEX_FORMAT_PRIVATE_H__
void VertexFormat_pack(Gwn_VertFormat*);
-unsigned padding(unsigned offset, unsigned alignment);
-unsigned vertex_buffer_size(const Gwn_VertFormat*, unsigned vertex_len);
+uint padding(uint offset, uint alignment);
+uint vertex_buffer_size(const Gwn_VertFormat*, uint vertex_len);
+
+#endif /* __GWN_VERTEX_FORMAT_PRIVATE_H__ */
diff --git a/intern/gawain/src/gwn_attr_binding.c b/intern/gawain/src/gwn_attr_binding.c
index c702a0ae99d..727aceb0140 100644
--- a/intern/gawain/src/gwn_attr_binding.c
+++ b/intern/gawain/src/gwn_attr_binding.c
@@ -1,70 +1,85 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain vertex attribute binding
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/intern/gwn_attr_binding.c
+ * \ingroup gpu
+ *
+ * Gawain vertex attribute binding
+ */
#include "gwn_attr_binding.h"
#include "gwn_attr_binding_private.h"
#include <stddef.h>
+#include <stdlib.h>
#if GWN_VERT_ATTR_MAX_LEN != 16
#error "attrib binding code assumes GWN_VERT_ATTR_MAX_LEN = 16"
#endif
void AttribBinding_clear(Gwn_AttrBinding* binding)
- {
+{
binding->loc_bits = 0;
binding->enabled_bits = 0;
- }
+}
-unsigned read_attrib_location(const Gwn_AttrBinding* binding, unsigned a_idx)
- {
+uint read_attrib_location(const Gwn_AttrBinding* binding, uint a_idx)
+{
#if TRUST_NO_ONE
assert(a_idx < GWN_VERT_ATTR_MAX_LEN);
assert(binding->enabled_bits & (1 << a_idx));
#endif
-
return (binding->loc_bits >> (4 * a_idx)) & 0xF;
- }
+}
-static void write_attrib_location(Gwn_AttrBinding* binding, unsigned a_idx, unsigned location)
- {
+static void write_attrib_location(Gwn_AttrBinding* binding, uint a_idx, uint location)
+{
#if TRUST_NO_ONE
assert(a_idx < GWN_VERT_ATTR_MAX_LEN);
assert(location < GWN_VERT_ATTR_MAX_LEN);
#endif
-
- const unsigned shift = 4 * a_idx;
+ const uint shift = 4 * a_idx;
const uint64_t mask = ((uint64_t)0xF) << shift;
- // overwrite this attrib's previous location
+ /* overwrite this attrib's previous location */
binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift);
- // mark this attrib as enabled
+ /* mark this attrib as enabled */
binding->enabled_bits |= 1 << a_idx;
- }
+}
void get_attrib_locations(const Gwn_VertFormat* format, Gwn_AttrBinding* binding, const Gwn_ShaderInterface* shaderface)
- {
+{
AttribBinding_clear(binding);
- for (unsigned a_idx = 0; a_idx < format->attr_len; ++a_idx)
- {
+ for (uint a_idx = 0; a_idx < format->attr_len; ++a_idx) {
const Gwn_VertAttr* a = format->attribs + a_idx;
- for (unsigned n_idx = 0; n_idx < a->name_len; ++n_idx)
- {
+ for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {
const Gwn_ShaderInput* input = GWN_shaderinterface_attr(shaderface, a->name[n_idx]);
-
#if TRUST_NO_ONE
assert(input != NULL);
- // TODO: make this a recoverable runtime error? indicates mismatch between vertex format and program
+ /* TODO: make this a recoverable runtime error? indicates mismatch between vertex format and program */
#endif
-
write_attrib_location(binding, a_idx, input->location);
- }
}
}
+}
diff --git a/intern/gawain/src/gwn_batch.c b/intern/gawain/src/gwn_batch.c
index 4979d93b15e..5daf0e87aec 100644
--- a/intern/gawain/src/gwn_batch.c
+++ b/intern/gawain/src/gwn_batch.c
@@ -1,13 +1,34 @@
-
-// Gawain geometry batch
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gwn_batch.c
+ * \ingroup gpu
+ *
+ * Gawain geometry batch
+ * Contains VAOs + VBOs + Shader representing a drawable entity.
+ */
#include "gwn_batch.h"
#include "gwn_batch_private.h"
@@ -17,72 +38,68 @@
#include <stdlib.h>
#include <string.h>
-// necessary functions from matrix API
+/* necessary functions from matrix API */
extern void GPU_matrix_bind(const Gwn_ShaderInterface* shaderface);
-static void batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first);
+static void batch_update_program_bindings(Gwn_Batch* batch, uint v_first);
void gwn_batch_vao_cache_clear(Gwn_Batch* batch)
- {
- if (batch->context == NULL)
+{
+ if (batch->context == NULL) {
return;
-
- if (batch->is_dynamic_vao_count)
- {
- for (int i = 0; i < batch->dynamic_vaos.count; ++i)
- {
- if (batch->dynamic_vaos.vao_ids[i])
+ }
+ if (batch->is_dynamic_vao_count) {
+ for (int i = 0; i < batch->dynamic_vaos.count; ++i) {
+ if (batch->dynamic_vaos.vao_ids[i]) {
GWN_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context);
- if (batch->dynamic_vaos.interfaces[i])
+ }
+ if (batch->dynamic_vaos.interfaces[i]) {
GWN_shaderinterface_remove_batch_ref((Gwn_ShaderInterface *)batch->dynamic_vaos.interfaces[i], batch);
}
+ }
free(batch->dynamic_vaos.interfaces);
free(batch->dynamic_vaos.vao_ids);
- }
- else
- {
- for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
- {
- if (batch->static_vaos.vao_ids[i])
+ }
+ else {
+ for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i) {
+ if (batch->static_vaos.vao_ids[i]) {
GWN_vao_free(batch->static_vaos.vao_ids[i], batch->context);
- if (batch->static_vaos.interfaces[i])
+ }
+ if (batch->static_vaos.interfaces[i]) {
GWN_shaderinterface_remove_batch_ref((Gwn_ShaderInterface *)batch->static_vaos.interfaces[i], batch);
}
}
-
+ }
batch->is_dynamic_vao_count = false;
- for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
- {
+ for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i) {
batch->static_vaos.vao_ids[i] = 0;
batch->static_vaos.interfaces[i] = NULL;
- }
-
+ }
gwn_context_remove_batch(batch->context, batch);
batch->context = NULL;
- }
+}
Gwn_Batch* GWN_batch_create_ex(
Gwn_PrimType prim_type, Gwn_VertBuf* verts, Gwn_IndexBuf* elem,
- unsigned owns_flag)
- {
+ uint owns_flag)
+{
Gwn_Batch* batch = calloc(1, sizeof(Gwn_Batch));
-
GWN_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
-
return batch;
- }
+}
void GWN_batch_init_ex(
Gwn_Batch* batch, Gwn_PrimType prim_type, Gwn_VertBuf* verts, Gwn_IndexBuf* elem,
- unsigned owns_flag)
- {
+ uint owns_flag)
+{
#if TRUST_NO_ONE
assert(verts != NULL);
#endif
batch->verts[0] = verts;
- for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v)
+ for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
batch->verts[v] = NULL;
+ }
batch->inst = NULL;
batch->elem = elem;
batch->gl_prim_type = convert_prim_type_to_gl(prim_type);
@@ -90,184 +107,175 @@ void GWN_batch_init_ex(
batch->is_dynamic_vao_count = false;
batch->owns_flag = owns_flag;
batch->free_callback = NULL;
- }
+}
-// This will share the VBOs with the new batch
+/* This will share the VBOs with the new batch. */
Gwn_Batch* GWN_batch_duplicate(Gwn_Batch* batch_src)
- {
+{
Gwn_Batch* batch = GWN_batch_create_ex(GWN_PRIM_POINTS, batch_src->verts[0], batch_src->elem, 0);
batch->gl_prim_type = batch_src->gl_prim_type;
- for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v)
+ for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
batch->verts[v] = batch_src->verts[v];
-
- return batch;
}
+ return batch;
+}
void GWN_batch_discard(Gwn_Batch* batch)
- {
- if (batch->owns_flag & GWN_BATCH_OWNS_INDEX)
+{
+ if (batch->owns_flag & GWN_BATCH_OWNS_INDEX) {
GWN_indexbuf_discard(batch->elem);
-
- if (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES)
+ }
+ if (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES) {
GWN_vertbuf_discard(batch->inst);
-
- if ((batch->owns_flag & ~GWN_BATCH_OWNS_INDEX) != 0)
- {
- for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
- {
- if (batch->verts[v] == NULL)
+ }
+ if ((batch->owns_flag & ~GWN_BATCH_OWNS_INDEX) != 0) {
+ for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
+ if (batch->verts[v] == NULL) {
break;
- if (batch->owns_flag & (1 << v))
+ }
+ if (batch->owns_flag & (1 << v)) {
GWN_vertbuf_discard(batch->verts[v]);
}
}
-
+ }
gwn_batch_vao_cache_clear(batch);
- if (batch->free_callback)
+ if (batch->free_callback) {
batch->free_callback(batch, batch->callback_data);
-
- free(batch);
}
+ free(batch);
+}
void GWN_batch_callback_free_set(Gwn_Batch* batch, void (*callback)(Gwn_Batch*, void*), void* user_data)
- {
+{
batch->free_callback = callback;
batch->callback_data = user_data;
- }
+}
void GWN_batch_instbuf_set(Gwn_Batch* batch, Gwn_VertBuf* inst, bool own_vbo)
- {
+{
#if TRUST_NO_ONE
assert(inst != NULL);
#endif
- // redo the bindings
+ /* redo the bindings */
gwn_batch_vao_cache_clear(batch);
- if (batch->inst != NULL && (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES))
+ if (batch->inst != NULL && (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES)) {
GWN_vertbuf_discard(batch->inst);
-
+ }
batch->inst = inst;
- if (own_vbo)
+ if (own_vbo) {
batch->owns_flag |= GWN_BATCH_OWNS_INSTANCES;
- else
+ }
+ else {
batch->owns_flag &= ~GWN_BATCH_OWNS_INSTANCES;
}
+}
+/* Returns the index of verts in the batch. */
int GWN_batch_vertbuf_add_ex(
Gwn_Batch* batch, Gwn_VertBuf* verts,
bool own_vbo)
- {
- // redo the bindings
+{
+ /* redo the bindings */
gwn_batch_vao_cache_clear(batch);
- for (unsigned v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
- {
- if (batch->verts[v] == NULL)
- {
+ for (uint v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
+ if (batch->verts[v] == NULL) {
#if TRUST_NO_ONE
- // for now all VertexBuffers must have same vertex_len
+ /* for now all VertexBuffers must have same vertex_len */
assert(verts->vertex_len == batch->verts[0]->vertex_len);
- // in the near future we will enable instanced attribs which have their own vertex_len
#endif
batch->verts[v] = verts;
- // TODO: mark dirty so we can keep attrib bindings up-to-date
+ /* TODO: mark dirty so we can keep attrib bindings up-to-date */
if (own_vbo)
batch->owns_flag |= (1 << v);
return v;
- }
}
+ }
- // we only make it this far if there is no room for another Gwn_VertBuf
+ /* we only make it this far if there is no room for another Gwn_VertBuf */
#if TRUST_NO_ONE
assert(false);
#endif
return -1;
- }
+}
static GLuint batch_vao_get(Gwn_Batch *batch)
- {
- // Search through cache
- if (batch->is_dynamic_vao_count)
- {
+{
+ /* Search through cache */
+ if (batch->is_dynamic_vao_count) {
for (int i = 0; i < batch->dynamic_vaos.count; ++i)
if (batch->dynamic_vaos.interfaces[i] == batch->interface)
return batch->dynamic_vaos.vao_ids[i];
- }
- else
- {
+ }
+ else {
for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
if (batch->static_vaos.interfaces[i] == batch->interface)
return batch->static_vaos.vao_ids[i];
- }
+ }
- // Set context of this batch.
- // It will be bound to it until gwn_batch_vao_cache_clear is called.
- // Until then it can only be drawn with this context.
- if (batch->context == NULL)
- {
+ /* Set context of this batch.
+ * It will be bound to it until gwn_batch_vao_cache_clear is called.
+ * Until then it can only be drawn with this context. */
+ if (batch->context == NULL) {
batch->context = GWN_context_active_get();
gwn_context_add_batch(batch->context, batch);
- }
+ }
#if TRUST_NO_ONE
- else // Make sure you are not trying to draw this batch in another context.
+ else {
+ /* Make sure you are not trying to draw this batch in another context. */
assert(batch->context == GWN_context_active_get());
+ }
#endif
- // Cache miss, time to add a new entry!
+ /* Cache miss, time to add a new entry! */
GLuint new_vao = 0;
- if (!batch->is_dynamic_vao_count)
- {
- int i; // find first unused slot
- for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
+ if (!batch->is_dynamic_vao_count) {
+ int i; /* find first unused slot */
+ for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
if (batch->static_vaos.vao_ids[i] == 0)
break;
- if (i < GWN_BATCH_VAO_STATIC_LEN)
- {
+ if (i < GWN_BATCH_VAO_STATIC_LEN) {
batch->static_vaos.interfaces[i] = batch->interface;
batch->static_vaos.vao_ids[i] = new_vao = GWN_vao_alloc();
- }
- else
- {
- // Not enough place switch to dynamic.
+ }
+ else {
+ /* Not enough place switch to dynamic. */
batch->is_dynamic_vao_count = true;
- // Erase previous entries, they will be added back if drawn again.
- for (int j = 0; j < GWN_BATCH_VAO_STATIC_LEN; ++j)
- {
+ /* Erase previous entries, they will be added back if drawn again. */
+ for (int j = 0; j < GWN_BATCH_VAO_STATIC_LEN; ++j) {
GWN_shaderinterface_remove_batch_ref((Gwn_ShaderInterface*)batch->static_vaos.interfaces[j], batch);
GWN_vao_free(batch->static_vaos.vao_ids[j], batch->context);
- }
- // Init dynamic arrays and let the branch below set the values.
+ }
+ /* Init dynamic arrays and let the branch below set the values. */
batch->dynamic_vaos.count = GWN_BATCH_VAO_DYN_ALLOC_COUNT;
batch->dynamic_vaos.interfaces = calloc(batch->dynamic_vaos.count, sizeof(Gwn_ShaderInterface*));
batch->dynamic_vaos.vao_ids = calloc(batch->dynamic_vaos.count, sizeof(GLuint));
- }
}
+ }
- if (batch->is_dynamic_vao_count)
- {
- int i; // find first unused slot
+ if (batch->is_dynamic_vao_count) {
+ int i; /* find first unused slot */
for (i = 0; i < batch->dynamic_vaos.count; ++i)
if (batch->dynamic_vaos.vao_ids[i] == 0)
break;
- if (i == batch->dynamic_vaos.count)
- {
- // Not enough place, realloc the array.
+ if (i == batch->dynamic_vaos.count) {
+ /* Not enough place, realloc the array. */
i = batch->dynamic_vaos.count;
batch->dynamic_vaos.count += GWN_BATCH_VAO_DYN_ALLOC_COUNT;
batch->dynamic_vaos.interfaces = realloc(batch->dynamic_vaos.interfaces, sizeof(Gwn_ShaderInterface*) * batch->dynamic_vaos.count);
batch->dynamic_vaos.vao_ids = realloc(batch->dynamic_vaos.vao_ids, sizeof(GLuint) * batch->dynamic_vaos.count);
memset(batch->dynamic_vaos.interfaces + i, 0, sizeof(Gwn_ShaderInterface*) * GWN_BATCH_VAO_DYN_ALLOC_COUNT);
memset(batch->dynamic_vaos.vao_ids + i, 0, sizeof(GLuint) * GWN_BATCH_VAO_DYN_ALLOC_COUNT);
- }
-
+ }
batch->dynamic_vaos.interfaces[i] = batch->interface;
batch->dynamic_vaos.vao_ids[i] = new_vao = GWN_vao_alloc();
- }
+ }
GWN_shaderinterface_add_batch_ref((Gwn_ShaderInterface*)batch->interface, batch);
@@ -275,105 +283,94 @@ static GLuint batch_vao_get(Gwn_Batch *batch)
assert(new_vao != 0);
#endif
- // We just got a fresh VAO we need to initialize it.
+ /* We just got a fresh VAO we need to initialize it. */
glBindVertexArray(new_vao);
batch_update_program_bindings(batch, 0);
glBindVertexArray(0);
return new_vao;
- }
+}
void GWN_batch_program_set_no_use(Gwn_Batch* batch, uint32_t program, const Gwn_ShaderInterface* shaderface)
- {
+{
#if TRUST_NO_ONE
assert(glIsProgram(shaderface->program));
assert(batch->program_in_use == 0);
#endif
-
batch->interface = shaderface;
batch->program = program;
batch->vao_id = batch_vao_get(batch);
- }
+}
void GWN_batch_program_set(Gwn_Batch* batch, uint32_t program, const Gwn_ShaderInterface* shaderface)
- {
+{
GWN_batch_program_set_no_use(batch, program, shaderface);
- GWN_batch_program_use_begin(batch); // hack! to make Batch_Uniform* simpler
- }
+ GWN_batch_program_use_begin(batch); /* hack! to make Batch_Uniform* simpler */
+}
void gwn_batch_remove_interface_ref(Gwn_Batch* batch, const Gwn_ShaderInterface* interface)
- {
- if (batch->is_dynamic_vao_count)
- {
- for (int i = 0; i < batch->dynamic_vaos.count; ++i)
- {
- if (batch->dynamic_vaos.interfaces[i] == interface)
- {
+{
+ if (batch->is_dynamic_vao_count) {
+ for (int i = 0; i < batch->dynamic_vaos.count; ++i) {
+ if (batch->dynamic_vaos.interfaces[i] == interface) {
GWN_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context);
batch->dynamic_vaos.vao_ids[i] = 0;
batch->dynamic_vaos.interfaces[i] = NULL;
- break; // cannot have duplicates
- }
+ break; /* cannot have duplicates */
}
}
- else
- {
+ }
+ else {
int i;
- for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
- {
- if (batch->static_vaos.interfaces[i] == interface)
- {
+ for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i) {
+ if (batch->static_vaos.interfaces[i] == interface) {
GWN_vao_free(batch->static_vaos.vao_ids[i], batch->context);
batch->static_vaos.vao_ids[i] = 0;
batch->static_vaos.interfaces[i] = NULL;
- break; // cannot have duplicates
- }
+ break; /* cannot have duplicates */
}
}
}
+}
-static void create_bindings(Gwn_VertBuf* verts, const Gwn_ShaderInterface* interface, unsigned int v_first, const bool use_instancing)
- {
+static void create_bindings(
+ Gwn_VertBuf* verts, const Gwn_ShaderInterface* interface,
+ uint v_first, const bool use_instancing)
+{
const Gwn_VertFormat* format = &verts->format;
- const unsigned attr_len = format->attr_len;
- const unsigned stride = format->stride;
+ const uint attr_len = format->attr_len;
+ const uint stride = format->stride;
GWN_vertbuf_use(verts);
- for (unsigned a_idx = 0; a_idx < attr_len; ++a_idx)
- {
+ for (uint a_idx = 0; a_idx < attr_len; ++a_idx) {
const Gwn_VertAttr* a = format->attribs + a_idx;
-
const GLvoid* pointer = (const GLubyte*)0 + a->offset + v_first * stride;
- for (unsigned n_idx = 0; n_idx < a->name_len; ++n_idx)
- {
+ for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {
const Gwn_ShaderInput* input = GWN_shaderinterface_attr(interface, a->name[n_idx]);
if (input == NULL) continue;
- if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8)
- {
+ if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8) {
#if TRUST_NO_ONE
assert(a->fetch_mode == GWN_FETCH_FLOAT);
assert(a->gl_comp_type == GL_FLOAT);
#endif
- for (int i = 0; i < a->comp_len / 4; ++i)
- {
+ for (int i = 0; i < a->comp_len / 4; ++i) {
glEnableVertexAttribArray(input->location + i);
glVertexAttribDivisor(input->location + i, (use_instancing) ? 1 : 0);
glVertexAttribPointer(input->location + i, 4, a->gl_comp_type, GL_FALSE, stride,
(const GLubyte*)pointer + i * 16);
- }
}
+ }
else
{
glEnableVertexAttribArray(input->location);
glVertexAttribDivisor(input->location, (use_instancing) ? 1 : 0);
- switch (a->fetch_mode)
- {
+ switch (a->fetch_mode) {
case GWN_FETCH_FLOAT:
case GWN_FETCH_INT_TO_FLOAT:
glVertexAttribPointer(input->location, a->comp_len, a->gl_comp_type, GL_FALSE, stride, pointer);
@@ -383,47 +380,47 @@ static void create_bindings(Gwn_VertBuf* verts, const Gwn_ShaderInterface* inter
break;
case GWN_FETCH_INT:
glVertexAttribIPointer(input->location, a->comp_len, a->gl_comp_type, stride, pointer);
- }
+ break;
}
}
}
}
+}
-static void batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first)
- {
- for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN && batch->verts[v] != NULL; ++v)
+static void batch_update_program_bindings(Gwn_Batch* batch, uint v_first)
+{
+ for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN && batch->verts[v] != NULL; ++v) {
create_bindings(batch->verts[v], batch->interface, (batch->inst) ? 0 : v_first, false);
-
- if (batch->inst)
+ }
+ if (batch->inst) {
create_bindings(batch->inst, batch->interface, v_first, true);
-
- if (batch->elem)
+ }
+ if (batch->elem) {
GWN_indexbuf_use(batch->elem);
}
+}
void GWN_batch_program_use_begin(Gwn_Batch* batch)
- {
- // NOTE: use_program & done_using_program are fragile, depend on staying in sync with
- // the GL context's active program. use_program doesn't mark other programs as "not used".
- // TODO: make not fragile (somehow)
+{
+ /* NOTE: use_program & done_using_program are fragile, depend on staying in sync with
+ * the GL context's active program. use_program doesn't mark other programs as "not used". */
+ /* TODO: make not fragile (somehow) */
- if (!batch->program_in_use)
- {
+ if (!batch->program_in_use) {
glUseProgram(batch->program);
batch->program_in_use = true;
- }
}
+}
void GWN_batch_program_use_end(Gwn_Batch* batch)
- {
- if (batch->program_in_use)
- {
+{
+ if (batch->program_in_use) {
#if PROGRAM_NO_OPTI
glUseProgram(0);
#endif
batch->program_in_use = false;
- }
}
+}
#if TRUST_NO_ONE
#define GET_UNIFORM const Gwn_ShaderInput* uniform = GWN_shaderinterface_uniform(batch->interface, name); assert(uniform);
@@ -432,82 +429,82 @@ void GWN_batch_program_use_end(Gwn_Batch* batch)
#endif
void GWN_batch_uniform_1ui(Gwn_Batch* batch, const char* name, int value)
- {
+{
GET_UNIFORM
glUniform1ui(uniform->location, value);
- }
+}
void GWN_batch_uniform_1i(Gwn_Batch* batch, const char* name, int value)
- {
+{
GET_UNIFORM
glUniform1i(uniform->location, value);
- }
+}
void GWN_batch_uniform_1b(Gwn_Batch* batch, const char* name, bool value)
- {
+{
GET_UNIFORM
glUniform1i(uniform->location, value ? GL_TRUE : GL_FALSE);
- }
+}
void GWN_batch_uniform_2f(Gwn_Batch* batch, const char* name, float x, float y)
- {
+{
GET_UNIFORM
glUniform2f(uniform->location, x, y);
- }
+}
void GWN_batch_uniform_3f(Gwn_Batch* batch, const char* name, float x, float y, float z)
- {
+{
GET_UNIFORM
glUniform3f(uniform->location, x, y, z);
- }
+}
void GWN_batch_uniform_4f(Gwn_Batch* batch, const char* name, float x, float y, float z, float w)
- {
+{
GET_UNIFORM
glUniform4f(uniform->location, x, y, z, w);
- }
+}
void GWN_batch_uniform_1f(Gwn_Batch* batch, const char* name, float x)
- {
+{
GET_UNIFORM
glUniform1f(uniform->location, x);
- }
+}
void GWN_batch_uniform_2fv(Gwn_Batch* batch, const char* name, const float data[2])
- {
+{
GET_UNIFORM
glUniform2fv(uniform->location, 1, data);
- }
+}
void GWN_batch_uniform_3fv(Gwn_Batch* batch, const char* name, const float data[3])
- {
+{
GET_UNIFORM
glUniform3fv(uniform->location, 1, data);
- }
+}
void GWN_batch_uniform_4fv(Gwn_Batch* batch, const char* name, const float data[4])
- {
+{
GET_UNIFORM
glUniform4fv(uniform->location, 1, data);
- }
+}
void GWN_batch_uniform_2fv_array(Gwn_Batch* batch, const char* name, const int len, const float *data)
- {
+{
GET_UNIFORM
glUniform2fv(uniform->location, len, data);
- }
+}
void GWN_batch_uniform_4fv_array(Gwn_Batch* batch, const char* name, const int len, const float *data)
- {
+{
GET_UNIFORM
glUniform4fv(uniform->location, len, data);
- }
+}
void GWN_batch_uniform_mat4(Gwn_Batch* batch, const char* name, const float data[4][4])
- {
+{
GET_UNIFORM
glUniformMatrix4fv(uniform->location, 1, GL_FALSE, (const float *)data);
- }
+}
static void primitive_restart_enable(const Gwn_IndexBuf *el)
{
@@ -531,7 +528,7 @@ static void primitive_restart_disable(void)
}
void GWN_batch_draw(Gwn_Batch* batch)
- {
+{
#if TRUST_NO_ONE
assert(batch->phase == GWN_BATCH_READY_TO_DRAW);
assert(batch->verts[0]->vbo_id != 0);
@@ -542,91 +539,107 @@ void GWN_batch_draw(Gwn_Batch* batch)
GWN_batch_draw_range_ex(batch, 0, 0, false);
GWN_batch_program_use_end(batch);
- }
+}
void GWN_batch_draw_range_ex(Gwn_Batch* batch, int v_first, int v_count, bool force_instance)
- {
+{
#if TRUST_NO_ONE
assert(!(force_instance && (batch->inst == NULL)) || v_count > 0); // we cannot infer length if force_instance
#endif
const bool do_instance = (force_instance || batch->inst);
// If using offset drawing, use the default VAO and redo bindings.
- if (v_first != 0 && (do_instance || batch->elem))
- {
+ if (v_first != 0 && (do_instance || batch->elem)) {
glBindVertexArray(GWN_vao_default());
batch_update_program_bindings(batch, v_first);
- }
- else
+ }
+ else {
glBindVertexArray(batch->vao_id);
+ }
- if (do_instance)
- {
- // Infer length if vertex count is not given
- if (v_count == 0)
+ if (do_instance) {
+ /* Infer length if vertex count is not given */
+ if (v_count == 0) {
v_count = batch->inst->vertex_len;
+ }
- if (batch->elem)
- {
+ if (batch->elem) {
const Gwn_IndexBuf* el = batch->elem;
- if (el->use_prim_restart)
+ if (el->use_prim_restart) {
primitive_restart_enable(el);
-
+ }
#if GWN_TRACK_INDEX_RANGE
- glDrawElementsInstancedBaseVertex(batch->gl_prim_type, el->index_len, el->gl_index_type, 0, v_count, el->base_index);
+ glDrawElementsInstancedBaseVertex(batch->gl_prim_type,
+ el->index_len,
+ el->gl_index_type,
+ 0,
+ v_count,
+ el->base_index);
#else
glDrawElementsInstanced(batch->gl_prim_type, el->index_len, GL_UNSIGNED_INT, 0, v_count);
#endif
- if (el->use_prim_restart)
+ if (el->use_prim_restart) {
primitive_restart_disable();
}
- else
+ }
+ else {
glDrawArraysInstanced(batch->gl_prim_type, 0, batch->verts[0]->vertex_len, v_count);
}
- else
- {
- // Infer length if vertex count is not given
- if (v_count == 0)
+ }
+ else {
+ /* Infer length if vertex count is not given */
+ if (v_count == 0) {
v_count = (batch->elem) ? batch->elem->index_len : batch->verts[0]->vertex_len;
+ }
- if (batch->elem)
- {
+ if (batch->elem) {
const Gwn_IndexBuf* el = batch->elem;
- if (el->use_prim_restart)
+ if (el->use_prim_restart) {
primitive_restart_enable(el);
+ }
#if GWN_TRACK_INDEX_RANGE
- if (el->base_index)
- glDrawRangeElementsBaseVertex(batch->gl_prim_type, el->min_index, el->max_index, v_count, el->gl_index_type, 0, el->base_index);
- else
+ if (el->base_index) {
+ glDrawRangeElementsBaseVertex(batch->gl_prim_type,
+ el->min_index,
+ el->max_index,
+ v_count,
+ el->gl_index_type,
+ 0,
+ el->base_index);
+ }
+ else {
glDrawRangeElements(batch->gl_prim_type, el->min_index, el->max_index, v_count, el->gl_index_type, 0);
+ }
#else
glDrawElements(batch->gl_prim_type, v_count, GL_UNSIGNED_INT, 0);
#endif
- if (el->use_prim_restart)
+ if (el->use_prim_restart) {
primitive_restart_disable();
}
- else
+ }
+ else {
glDrawArrays(batch->gl_prim_type, v_first, v_count);
}
+ }
- // Performance hog if you are drawing with the same vao multiple time.
- // Only activate for debugging.
+ /* Performance hog if you are drawing with the same vao multiple time.
+ * Only activate for debugging. */
// glBindVertexArray(0);
- }
+}
-// just draw some vertices and let shader place them where we want.
+/* just draw some vertices and let shader place them where we want. */
void GWN_draw_primitive(Gwn_PrimType prim_type, int v_count)
{
- // we cannot draw without vao ... annoying ...
+ /* we cannot draw without vao ... annoying ... */
glBindVertexArray(GWN_vao_default());
GLenum type = convert_prim_type_to_gl(prim_type);
glDrawArrays(type, 0, v_count);
- // Performance hog if you are drawing with the same vao multiple time.
- // Only activate for debugging.
+ /* Performance hog if you are drawing with the same vao multiple time.
+ * Only activate for debugging.*/
// glBindVertexArray(0);
}
diff --git a/intern/gawain/src/gwn_buffer_id.cpp b/intern/gawain/src/gwn_buffer_id.cpp
index 13473f1f28d..2c267682f65 100644
--- a/intern/gawain/src/gwn_buffer_id.cpp
+++ b/intern/gawain/src/gwn_buffer_id.cpp
@@ -1,13 +1,33 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain buffer IDs
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.#include "buffer_id.h"
+/** \file blender/gpu/intern/gwn_buffer_id.cpp
+ * \ingroup gpu
+ *
+ * Gawain buffer IDs
+ */
#include "gwn_buffer_id.h"
#include <mutex>
@@ -24,47 +44,46 @@ static std::vector<GLuint> orphaned_buffer_ids;
static std::mutex orphan_mutex;
extern "C" {
-extern int BLI_thread_is_main(void); // Blender-specific function
+extern int BLI_thread_is_main(void); /* Blender-specific function */
}
static bool thread_is_main()
- {
- // "main" here means the GL context's thread
+{
+ /* "main" here means the GL context's thread */
return BLI_thread_is_main();
- }
+}
GLuint GWN_buf_id_alloc()
- {
- // delete orphaned IDs
+{
+ /* delete orphaned IDs */
orphan_mutex.lock();
- if (!orphaned_buffer_ids.empty())
- {
- const auto orphaned_buffer_len = (unsigned)orphaned_buffer_ids.size();
+ if (!orphaned_buffer_ids.empty()) {
+ const auto orphaned_buffer_len = (uint)orphaned_buffer_ids.size();
#if ORPHAN_DEBUG
printf("deleting %u orphaned VBO%s\n", orphaned_buffer_len, orphaned_buffer_len == 1 ? "" : "s");
#endif
glDeleteBuffers(orphaned_buffer_len, orphaned_buffer_ids.data());
orphaned_buffer_ids.clear();
- }
+ }
orphan_mutex.unlock();
GLuint new_buffer_id = 0;
glGenBuffers(1, &new_buffer_id);
return new_buffer_id;
- }
+}
void GWN_buf_id_free(GLuint buffer_id)
- {
- if (thread_is_main())
+{
+ if (thread_is_main()) {
glDeleteBuffers(1, &buffer_id);
- else
- {
- // add this ID to the orphaned list
+ }
+ else {
+ /* add this ID to the orphaned list */
orphan_mutex.lock();
#if ORPHAN_DEBUG
printf("orphaning VBO %u\n", buffer_id);
#endif
orphaned_buffer_ids.emplace_back(buffer_id);
orphan_mutex.unlock();
- }
}
+}
diff --git a/intern/gawain/src/gwn_element.c b/intern/gawain/src/gwn_element.c
index 257338fe089..a8c99f20860 100644
--- a/intern/gawain/src/gwn_element.c
+++ b/intern/gawain/src/gwn_element.c
@@ -1,13 +1,33 @@
-
-// Gawain element list (AKA index buffer)
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gwn_element.c
+ * \ingroup gpu
+ *
+ * Gawain element list (AKA index buffer)
+ */
#include "gwn_element.h"
#include "gwn_buffer_id.h"
@@ -16,44 +36,45 @@
#define KEEP_SINGLE_COPY 1
static GLenum convert_index_type_to_gl(Gwn_IndexBufType type)
- {
+{
static const GLenum table[] = {
- [GWN_INDEX_U8] = GL_UNSIGNED_BYTE, // GL has this, Vulkan does not
+ [GWN_INDEX_U8] = GL_UNSIGNED_BYTE, /* GL has this, Vulkan does not */
[GWN_INDEX_U16] = GL_UNSIGNED_SHORT,
[GWN_INDEX_U32] = GL_UNSIGNED_INT
- };
+ };
return table[type];
- }
+}
-unsigned GWN_indexbuf_size_get(const Gwn_IndexBuf* elem)
- {
+uint GWN_indexbuf_size_get(const Gwn_IndexBuf* elem)
+{
#if GWN_TRACK_INDEX_RANGE
- static const unsigned table[] = {
- [GWN_INDEX_U8] = sizeof(GLubyte), // GL has this, Vulkan does not
+ static const uint table[] = {
+ [GWN_INDEX_U8] = sizeof(GLubyte), /* GL has this, Vulkan does not */
[GWN_INDEX_U16] = sizeof(GLushort),
[GWN_INDEX_U32] = sizeof(GLuint)
- };
+ };
return elem->index_len * table[elem->index_type];
#else
return elem->index_len * sizeof(GLuint);
#endif
- }
+}
-void GWN_indexbuf_init_ex(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, unsigned index_len, unsigned vertex_len, bool use_prim_restart)
- {
+void GWN_indexbuf_init_ex(
+ Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type,
+ uint index_len, uint vertex_len, bool use_prim_restart)
+{
builder->use_prim_restart = use_prim_restart;
builder->max_allowed_index = vertex_len - 1;
builder->max_index_len = index_len;
builder->index_len = 0; // start empty
builder->prim_type = prim_type;
- builder->data = calloc(builder->max_index_len, sizeof(unsigned));
- }
+ builder->data = calloc(builder->max_index_len, sizeof(uint));
+}
-void GWN_indexbuf_init(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, unsigned prim_len, unsigned vertex_len)
- {
- unsigned verts_per_prim = 0;
- switch (prim_type)
- {
+void GWN_indexbuf_init(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, uint prim_len, uint vertex_len)
+{
+ uint verts_per_prim = 0;
+ switch (prim_type) {
case GWN_PRIM_POINTS:
verts_per_prim = 1;
break;
@@ -71,234 +92,216 @@ void GWN_indexbuf_init(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, uns
assert(false);
#endif
return;
- }
+ }
GWN_indexbuf_init_ex(builder, prim_type, prim_len * verts_per_prim, vertex_len, false);
- }
+}
-void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder* builder, unsigned v)
- {
+void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder* builder, uint v)
+{
#if TRUST_NO_ONE
assert(builder->data != NULL);
assert(builder->index_len < builder->max_index_len);
assert(v <= builder->max_allowed_index);
#endif
-
builder->data[builder->index_len++] = v;
- }
+}
void GWN_indexbuf_add_primitive_restart(Gwn_IndexBufBuilder* builder)
- {
+{
#if TRUST_NO_ONE
assert(builder->data != NULL);
assert(builder->index_len < builder->max_index_len);
assert(builder->use_prim_restart);
#endif
-
builder->data[builder->index_len++] = GWN_PRIM_RESTART;
- }
+}
-void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder* builder, unsigned v)
- {
+void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder* builder, uint v)
+{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_POINTS);
#endif
-
GWN_indexbuf_add_generic_vert(builder, v);
- }
+}
-void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder* builder, unsigned v1, unsigned v2)
- {
+void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder* builder, uint v1, uint v2)
+{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_LINES);
assert(v1 != v2);
#endif
-
GWN_indexbuf_add_generic_vert(builder, v1);
GWN_indexbuf_add_generic_vert(builder, v2);
- }
+}
-void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder* builder, unsigned v1, unsigned v2, unsigned v3)
- {
+void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder* builder, uint v1, uint v2, uint v3)
+{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_TRIS);
assert(v1 != v2 && v2 != v3 && v3 != v1);
#endif
-
GWN_indexbuf_add_generic_vert(builder, v1);
GWN_indexbuf_add_generic_vert(builder, v2);
GWN_indexbuf_add_generic_vert(builder, v3);
- }
+}
-void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder* builder, unsigned v1, unsigned v2, unsigned v3, unsigned v4)
- {
+void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder* builder, uint v1, uint v2, uint v3, uint v4)
+{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_LINES_ADJ);
assert(v2 != v3); /* only the line need diff indices */
#endif
-
GWN_indexbuf_add_generic_vert(builder, v1);
GWN_indexbuf_add_generic_vert(builder, v2);
GWN_indexbuf_add_generic_vert(builder, v3);
GWN_indexbuf_add_generic_vert(builder, v4);
- }
+}
#if GWN_TRACK_INDEX_RANGE
-// Everything remains 32 bit while building to keep things simple.
-// Find min/max after, then convert to smallest index type possible.
+/* Everything remains 32 bit while building to keep things simple.
+ * Find min/max after, then convert to smallest index type possible. */
-static unsigned index_range(const unsigned values[], unsigned value_len, unsigned* min_out, unsigned* max_out)
- {
- if (value_len == 0)
- {
+static uint index_range(const uint values[], uint value_len, uint* min_out, uint* max_out)
+{
+ if (value_len == 0) {
*min_out = 0;
*max_out = 0;
return 0;
- }
- unsigned min_value = values[0];
- unsigned max_value = values[0];
- for (unsigned i = 1; i < value_len; ++i)
- {
- const unsigned value = values[i];
+ }
+ uint min_value = values[0];
+ uint max_value = values[0];
+ for (uint i = 1; i < value_len; ++i) {
+ const uint value = values[i];
if (value == GWN_PRIM_RESTART)
continue;
else if (value < min_value)
min_value = value;
else if (value > max_value)
max_value = value;
- }
+ }
*min_out = min_value;
*max_out = max_value;
return max_value - min_value;
- }
+}
static void squeeze_indices_byte(Gwn_IndexBufBuilder *builder, Gwn_IndexBuf* elem)
- {
- const unsigned *values = builder->data;
- const unsigned index_len = elem->index_len;
+{
+ const uint *values = builder->data;
+ const uint index_len = elem->index_len;
- // data will never be *larger* than builder->data...
- // converting in place to avoid extra allocation
+ /* data will never be *larger* than builder->data...
+ * converting in place to avoid extra allocation */
GLubyte *data = (GLubyte *)builder->data;
- if (elem->max_index > 0xFF)
- {
- const unsigned base = elem->min_index;
-
+ if (elem->max_index > 0xFF) {
+ const uint base = elem->min_index;
elem->base_index = base;
elem->min_index = 0;
elem->max_index -= base;
-
- for (unsigned i = 0; i < index_len; ++i)
+ for (uint i = 0; i < index_len; ++i) {
data[i] = (values[i] == GWN_PRIM_RESTART) ? 0xFF : (GLubyte)(values[i] - base);
}
- else
- {
+ }
+ else {
elem->base_index = 0;
-
- for (unsigned i = 0; i < index_len; ++i)
+ for (uint i = 0; i < index_len; ++i) {
data[i] = (GLubyte)(values[i]);
}
}
+}
static void squeeze_indices_short(Gwn_IndexBufBuilder *builder, Gwn_IndexBuf* elem)
- {
- const unsigned *values = builder->data;
- const unsigned index_len = elem->index_len;
+{
+ const uint *values = builder->data;
+ const uint index_len = elem->index_len;
- // data will never be *larger* than builder->data...
- // converting in place to avoid extra allocation
+ /* data will never be *larger* than builder->data...
+ * converting in place to avoid extra allocation */
GLushort *data = (GLushort *)builder->data;
- if (elem->max_index > 0xFFFF)
- {
- const unsigned base = elem->min_index;
-
+ if (elem->max_index > 0xFFFF) {
+ const uint base = elem->min_index;
elem->base_index = base;
elem->min_index = 0;
elem->max_index -= base;
-
- for (unsigned i = 0; i < index_len; ++i)
+ for (uint i = 0; i < index_len; ++i) {
data[i] = (values[i] == GWN_PRIM_RESTART) ? 0xFFFF : (GLushort)(values[i] - base);
}
- else
- {
+ }
+ else {
elem->base_index = 0;
-
- for (unsigned i = 0; i < index_len; ++i)
+ for (uint i = 0; i < index_len; ++i) {
data[i] = (GLushort)(values[i]);
}
}
+}
-#endif // GWN_TRACK_INDEX_RANGE
+#endif /* GWN_TRACK_INDEX_RANGE */
Gwn_IndexBuf* GWN_indexbuf_build(Gwn_IndexBufBuilder* builder)
- {
+{
Gwn_IndexBuf* elem = calloc(1, sizeof(Gwn_IndexBuf));
GWN_indexbuf_build_in_place(builder, elem);
return elem;
- }
+}
void GWN_indexbuf_build_in_place(Gwn_IndexBufBuilder* builder, Gwn_IndexBuf* elem)
- {
+{
#if TRUST_NO_ONE
assert(builder->data != NULL);
#endif
-
elem->index_len = builder->index_len;
elem->use_prim_restart = builder->use_prim_restart;
#if GWN_TRACK_INDEX_RANGE
- unsigned range = index_range(builder->data, builder->index_len, &elem->min_index, &elem->max_index);
+ uint range = index_range(builder->data, builder->index_len, &elem->min_index, &elem->max_index);
- // count the primitive restart index.
- if (elem->use_prim_restart)
+ /* count the primitive restart index. */
+ if (elem->use_prim_restart) {
range += 1;
+ }
- if (range <= 0xFF)
- {
+ if (range <= 0xFF) {
elem->index_type = GWN_INDEX_U8;
squeeze_indices_byte(builder, elem);
- }
- else if (range <= 0xFFFF)
- {
+ }
+ else if (range <= 0xFFFF) {
elem->index_type = GWN_INDEX_U16;
squeeze_indices_short(builder, elem);
- }
- else
- {
+ }
+ else {
elem->index_type = GWN_INDEX_U32;
elem->base_index = 0;
- }
-
+ }
elem->gl_index_type = convert_index_type_to_gl(elem->index_type);
#endif
- if (elem->vbo_id == 0)
+ if (elem->vbo_id == 0) {
elem->vbo_id = GWN_buf_id_alloc();
-
- // send data to GPU
- // GL_ELEMENT_ARRAY_BUFFER changes the state of the last VAO bound,
- // so we use the GL_ARRAY_BUFFER here to create a buffer without
- // interfering in the VAO state.
+ }
+ /* send data to GPU */
+ /* GL_ELEMENT_ARRAY_BUFFER changes the state of the last VAO bound,
+ * so we use the GL_ARRAY_BUFFER here to create a buffer without
+ * interfering in the VAO state. */
glBindBuffer(GL_ARRAY_BUFFER, elem->vbo_id);
glBufferData(GL_ARRAY_BUFFER, GWN_indexbuf_size_get(elem), builder->data, GL_STATIC_DRAW);
- // discard builder (one-time use)
+ /* discard builder (one-time use) */
free(builder->data);
builder->data = NULL;
- // other fields are safe to leave
- }
+ /* other fields are safe to leave */
+}
void GWN_indexbuf_use(Gwn_IndexBuf* elem)
- {
+{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elem->vbo_id);
- }
+}
void GWN_indexbuf_discard(Gwn_IndexBuf* elem)
- {
- if (elem->vbo_id)
+{
+ if (elem->vbo_id) {
GWN_buf_id_free(elem->vbo_id);
-
- free(elem);
}
+ free(elem);
+}
diff --git a/intern/gawain/src/gwn_imm_util.c b/intern/gawain/src/gwn_imm_util.c
index a8d2b05c8a3..cdf55c3dfc4 100644
--- a/intern/gawain/src/gwn_imm_util.c
+++ b/intern/gawain/src/gwn_imm_util.c
@@ -1,40 +1,60 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain immediate mode drawing utilities
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/intern/gwn_imm_util.c
+ * \ingroup gpu
+ *
+ * Gawain immediate mode drawing utilities
+ */
#include "gwn_imm_util.h"
#include "gwn_immediate.h"
+#include <stdlib.h>
-
-void immRectf(unsigned pos, float x1, float y1, float x2, float y2)
- {
+void immRectf(uint pos, float x1, float y1, float x2, float y2)
+{
immBegin(GWN_PRIM_TRI_FAN, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y2);
immEnd();
- }
+}
-void immRecti(unsigned pos, int x1, int y1, int x2, int y2)
- {
+void immRecti(uint pos, int x1, int y1, int x2, int y2)
+{
immBegin(GWN_PRIM_TRI_FAN, 4);
immVertex2i(pos, x1, y1);
immVertex2i(pos, x2, y1);
immVertex2i(pos, x2, y2);
immVertex2i(pos, x1, y2);
immEnd();
- }
+}
-void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, float x2, float y2, const float color[4])
- {
+void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4])
+{
immAttrib4fv(col, color);
immVertex2f(pos, x1, y1);
immAttrib4fv(col, color);
@@ -48,10 +68,10 @@ void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, fl
immVertex2f(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2f(pos, x1, y2);
- }
+}
-void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2, int y2, const float color[4])
- {
+void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4])
+{
immAttrib4fv(col, color);
immVertex2i(pos, x1, y1);
immAttrib4fv(col, color);
@@ -65,16 +85,16 @@ void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2
immVertex2i(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2i(pos, x1, y2);
- }
+}
-#if 0 // more complete version in case we want that
+#if 0 /* more complete version in case we want that */
void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
- {
+{
Gwn_VertFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color);
immRecti(pos, x1, y1, x2, y2);
immUnbindProgram();
- }
+}
#endif
diff --git a/intern/gawain/src/gwn_immediate.c b/intern/gawain/src/gwn_immediate.c
index f6760b0e9da..442aa85ece4 100644
--- a/intern/gawain/src/gwn_immediate.c
+++ b/intern/gawain/src/gwn_immediate.c
@@ -1,13 +1,33 @@
-
-// Gawain immediate mode work-alike
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gwn_immediate.c
+ * \ingroup gpu
+ *
+ * Gawain immediate mode work-alike
+ */
#include "gwn_immediate.h"
#include "gwn_buffer_id.h"
@@ -17,33 +37,32 @@
#include "gwn_vertex_array_id.h"
#include "gwn_primitive_private.h"
#include <string.h>
+#include <stdlib.h>
-// necessary functions from matrix API
+/* necessary functions from matrix API */
extern void GPU_matrix_bind(const Gwn_ShaderInterface*);
extern bool GPU_matrix_dirty_get(void);
typedef struct {
- // TODO: organize this struct by frequency of change (run-time)
+ /* TODO: organize this struct by frequency of change (run-time) */
-#if IMM_BATCH_COMBO
Gwn_Batch* batch;
-#endif
Gwn_Context* context;
- // current draw call
+ /* current draw call */
GLubyte* buffer_data;
- unsigned buffer_offset;
- unsigned buffer_bytes_mapped;
- unsigned vertex_len;
+ uint buffer_offset;
+ uint buffer_bytes_mapped;
+ uint vertex_len;
bool strict_vertex_len;
Gwn_PrimType prim_type;
Gwn_VertFormat vertex_format;
- // current vertex
- unsigned vertex_idx;
+ /* current vertex */
+ uint vertex_idx;
GLubyte* vertex_data;
- uint16_t unassigned_attrib_bits; // which attributes of current vertex have not been given values?
+ uint16_t unassigned_attrib_bits; /* which attributes of current vertex have not been given values? */
GLuint vbo_id;
GLuint vao_id;
@@ -51,21 +70,20 @@ typedef struct {
GLuint bound_program;
const Gwn_ShaderInterface* shader_interface;
Gwn_AttrBinding attrib_binding;
- uint16_t prev_enabled_attrib_bits; // <-- only affects this VAO, so we're ok
+ uint16_t prev_enabled_attrib_bits; /* <-- only affects this VAO, so we're ok */
} Immediate;
-// size of internal buffer -- make this adjustable?
+/* size of internal buffer -- make this adjustable? */
#define IMM_BUFFER_SIZE (4 * 1024 * 1024)
static bool initialized = false;
static Immediate imm;
void immInit(void)
- {
+{
#if TRUST_NO_ONE
assert(!initialized);
#endif
-
memset(&imm, 0, sizeof(Immediate));
imm.vbo_id = GWN_buf_id_alloc();
@@ -77,45 +95,45 @@ void immInit(void)
glBindBuffer(GL_ARRAY_BUFFER, 0);
initialized = true;
- }
+}
void immActivate(void)
- {
+{
#if TRUST_NO_ONE
assert(initialized);
- assert(imm.prim_type == GWN_PRIM_NONE); // make sure we're not between a Begin/End pair
+ assert(imm.prim_type == GWN_PRIM_NONE); /* make sure we're not between a Begin/End pair */
assert(imm.vao_id == 0);
#endif
imm.vao_id = GWN_vao_alloc();
imm.context = GWN_context_active_get();
- }
+}
void immDeactivate(void)
- {
+{
#if TRUST_NO_ONE
assert(initialized);
- assert(imm.prim_type == GWN_PRIM_NONE); // make sure we're not between a Begin/End pair
+ assert(imm.prim_type == GWN_PRIM_NONE); /* make sure we're not between a Begin/End pair */
assert(imm.vao_id != 0);
#endif
GWN_vao_free(imm.vao_id, imm.context);
imm.vao_id = 0;
imm.prev_enabled_attrib_bits = 0;
- }
+}
void immDestroy(void)
- {
+{
GWN_buf_id_free(imm.vbo_id);
initialized = false;
- }
+}
Gwn_VertFormat* immVertexFormat(void)
- {
+{
GWN_vertformat_clear(&imm.vertex_format);
return &imm.vertex_format;
- }
+}
void immBindProgram(GLuint program, const Gwn_ShaderInterface* shaderface)
- {
+{
#if TRUST_NO_ONE
assert(imm.bound_program == 0);
assert(glIsProgram(program));
@@ -130,10 +148,10 @@ void immBindProgram(GLuint program, const Gwn_ShaderInterface* shaderface)
glUseProgram(program);
get_attrib_locations(&imm.vertex_format, &imm.attrib_binding, shaderface);
GPU_matrix_bind(shaderface);
- }
+}
void immUnbindProgram(void)
- {
+{
#if TRUST_NO_ONE
assert(imm.bound_program != 0);
#endif
@@ -141,17 +159,17 @@ void immUnbindProgram(void)
glUseProgram(0);
#endif
imm.bound_program = 0;
- }
+}
#if TRUST_NO_ONE
-static bool vertex_count_makes_sense_for_primitive(unsigned vertex_len, Gwn_PrimType prim_type)
- {
- // does vertex_len make sense for this primitive type?
- if (vertex_len == 0)
+static bool vertex_count_makes_sense_for_primitive(uint vertex_len, Gwn_PrimType prim_type)
+{
+ /* does vertex_len make sense for this primitive type? */
+ if (vertex_len == 0) {
return false;
+ }
- switch (prim_type)
- {
+ switch (prim_type) {
case GWN_PRIM_POINTS:
return true;
case GWN_PRIM_LINES:
@@ -168,25 +186,24 @@ static bool vertex_count_makes_sense_for_primitive(unsigned vertex_len, Gwn_Prim
return vertex_len >= 3;
default:
return false;
- }
}
+}
#endif
-void immBegin(Gwn_PrimType prim_type, unsigned vertex_len)
- {
+void immBegin(Gwn_PrimType prim_type, uint vertex_len)
+{
#if TRUST_NO_ONE
assert(initialized);
- assert(imm.prim_type == GWN_PRIM_NONE); // make sure we haven't already begun
+ assert(imm.prim_type == GWN_PRIM_NONE); /* make sure we haven't already begun */
assert(vertex_count_makes_sense_for_primitive(vertex_len, prim_type));
#endif
-
imm.prim_type = prim_type;
imm.vertex_len = vertex_len;
imm.vertex_idx = 0;
imm.unassigned_attrib_bits = imm.attrib_binding.enabled_bits;
- // how many bytes do we need for this draw call?
- const unsigned bytes_needed = vertex_buffer_size(&imm.vertex_format, vertex_len);
+ /* how many bytes do we need for this draw call? */
+ const uint bytes_needed = vertex_buffer_size(&imm.vertex_format, vertex_len);
#if TRUST_NO_ONE
assert(bytes_needed <= IMM_BUFFER_SIZE);
@@ -194,41 +211,22 @@ void immBegin(Gwn_PrimType prim_type, unsigned vertex_len)
glBindBuffer(GL_ARRAY_BUFFER, imm.vbo_id);
- // does the current buffer have enough room?
- const unsigned available_bytes = IMM_BUFFER_SIZE - imm.buffer_offset;
- // ensure vertex data is aligned
- const unsigned pre_padding = padding(imm.buffer_offset, imm.vertex_format.stride); // might waste a little space, but it's safe
- if ((bytes_needed + pre_padding) <= available_bytes)
+ /* does the current buffer have enough room? */
+ const uint available_bytes = IMM_BUFFER_SIZE - imm.buffer_offset;
+ /* ensure vertex data is aligned */
+ const uint pre_padding = padding(imm.buffer_offset, imm.vertex_format.stride); /* might waste a little space, but it's safe */
+ if ((bytes_needed + pre_padding) <= available_bytes) {
imm.buffer_offset += pre_padding;
- else
- {
- // orphan this buffer & start with a fresh one
-#if 1
- // this method works on all platforms, old & new
+ }
+ else {
+ /* orphan this buffer & start with a fresh one */
+ /* this method works on all platforms, old & new */
glBufferData(GL_ARRAY_BUFFER, IMM_BUFFER_SIZE, NULL, GL_DYNAMIC_DRAW);
-#else
- // TODO: use other (more recent) methods after thorough testing
- if (GLEW_VERSION_4_3 || GLEW_ARB_invalidate_subdata)
- glInvalidateBufferData(imm.vbo_id);
- else
- {
- // glitches!
-// glMapBufferRange(GL_ARRAY_BUFFER, 0, IMM_BUFFER_SIZE, GL_MAP_INVALIDATE_BUFFER_BIT);
-
- // works
-// glMapBufferRange(GL_ARRAY_BUFFER, 0, IMM_BUFFER_SIZE,
-// GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
-// glUnmapBuffer(GL_ARRAY_BUFFER);
-
- // also works
- glBufferData(GL_ARRAY_BUFFER, IMM_BUFFER_SIZE, NULL, GL_DYNAMIC_DRAW);
- }
-#endif
imm.buffer_offset = 0;
- }
+ }
-// printf("mapping %u to %u\n", imm.buffer_offset, imm.buffer_offset + bytes_needed - 1);
+/* printf("mapping %u to %u\n", imm.buffer_offset, imm.buffer_offset + bytes_needed - 1); */
imm.buffer_data = glMapBufferRange(GL_ARRAY_BUFFER, imm.buffer_offset, bytes_needed,
GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | (imm.strict_vertex_len ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT));
@@ -239,28 +237,26 @@ void immBegin(Gwn_PrimType prim_type, unsigned vertex_len)
imm.buffer_bytes_mapped = bytes_needed;
imm.vertex_data = imm.buffer_data;
- }
+}
-void immBeginAtMost(Gwn_PrimType prim_type, unsigned vertex_len)
- {
+void immBeginAtMost(Gwn_PrimType prim_type, uint vertex_len)
+{
#if TRUST_NO_ONE
assert(vertex_len > 0);
#endif
imm.strict_vertex_len = false;
immBegin(prim_type, vertex_len);
- }
+}
-#if IMM_BATCH_COMBO
-Gwn_Batch* immBeginBatch(Gwn_PrimType prim_type, unsigned vertex_len)
- {
+Gwn_Batch* immBeginBatch(Gwn_PrimType prim_type, uint vertex_len)
+{
#if TRUST_NO_ONE
assert(initialized);
- assert(imm.prim_type == GWN_PRIM_NONE); // make sure we haven't already begun
+ assert(imm.prim_type == GWN_PRIM_NONE); /* make sure we haven't already begun */
assert(vertex_count_makes_sense_for_primitive(vertex_len, prim_type));
#endif
-
imm.prim_type = prim_type;
imm.vertex_len = vertex_len;
imm.vertex_idx = 0;
@@ -276,59 +272,47 @@ Gwn_Batch* immBeginBatch(Gwn_PrimType prim_type, unsigned vertex_len)
imm.batch->phase = GWN_BATCH_BUILDING;
return imm.batch;
- }
+}
-Gwn_Batch* immBeginBatchAtMost(Gwn_PrimType prim_type, unsigned vertex_len)
- {
+Gwn_Batch* immBeginBatchAtMost(Gwn_PrimType prim_type, uint vertex_len)
+{
imm.strict_vertex_len = false;
return immBeginBatch(prim_type, vertex_len);
- }
-
-#endif // IMM_BATCH_COMBO
+}
static void immDrawSetup(void)
- {
- // set up VAO -- can be done during Begin or End really
+{
+ /* set up VAO -- can be done during Begin or End really */
glBindVertexArray(imm.vao_id);
- // enable/disable vertex attribs as needed
- if (imm.attrib_binding.enabled_bits != imm.prev_enabled_attrib_bits)
- {
- for (unsigned loc = 0; loc < GWN_VERT_ATTR_MAX_LEN; ++loc)
- {
+ /* enable/disable vertex attribs as needed */
+ if (imm.attrib_binding.enabled_bits != imm.prev_enabled_attrib_bits) {
+ for (uint loc = 0; loc < GWN_VERT_ATTR_MAX_LEN; ++loc) {
bool is_enabled = imm.attrib_binding.enabled_bits & (1 << loc);
bool was_enabled = imm.prev_enabled_attrib_bits & (1 << loc);
- if (is_enabled && !was_enabled)
- {
-// printf("enabling attrib %u\n", loc);
+ if (is_enabled && !was_enabled) {
glEnableVertexAttribArray(loc);
- }
- else if (was_enabled && !is_enabled)
- {
-// printf("disabling attrib %u\n", loc);
+ }
+ else if (was_enabled && !is_enabled) {
glDisableVertexAttribArray(loc);
- }
}
+ }
imm.prev_enabled_attrib_bits = imm.attrib_binding.enabled_bits;
- }
+ }
- const unsigned stride = imm.vertex_format.stride;
+ const uint stride = imm.vertex_format.stride;
- for (unsigned a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx)
- {
+ for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx) {
const Gwn_VertAttr* a = imm.vertex_format.attribs + a_idx;
- const unsigned offset = imm.buffer_offset + a->offset;
+ const uint offset = imm.buffer_offset + a->offset;
const GLvoid* pointer = (const GLubyte*)0 + offset;
- const unsigned loc = read_attrib_location(&imm.attrib_binding, a_idx);
-
-// printf("specifying attrib %u '%s' with offset %u, stride %u\n", loc, a->name, offset, stride);
+ const uint loc = read_attrib_location(&imm.attrib_binding, a_idx);
- switch (a->fetch_mode)
- {
+ switch (a->fetch_mode) {
case GWN_FETCH_FLOAT:
case GWN_FETCH_INT_TO_FLOAT:
glVertexAttribPointer(loc, a->comp_len, a->gl_comp_type, GL_FALSE, stride, pointer);
@@ -338,414 +322,372 @@ static void immDrawSetup(void)
break;
case GWN_FETCH_INT:
glVertexAttribIPointer(loc, a->comp_len, a->gl_comp_type, stride, pointer);
- }
}
+ }
- if (GPU_matrix_dirty_get())
+ if (GPU_matrix_dirty_get()) {
GPU_matrix_bind(imm.shader_interface);
}
+}
void immEnd(void)
- {
+{
#if TRUST_NO_ONE
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
- unsigned buffer_bytes_used;
- if (imm.strict_vertex_len)
- {
+ uint buffer_bytes_used;
+ if (imm.strict_vertex_len) {
#if TRUST_NO_ONE
- assert(imm.vertex_idx == imm.vertex_len); // with all vertices defined
+ assert(imm.vertex_idx == imm.vertex_len); /* with all vertices defined */
#endif
buffer_bytes_used = imm.buffer_bytes_mapped;
- }
- else
- {
+ }
+ else {
#if TRUST_NO_ONE
assert(imm.vertex_idx <= imm.vertex_len);
#endif
- // printf("used %u of %u verts,", imm.vertex_idx, imm.vertex_len);
- if (imm.vertex_idx == imm.vertex_len)
- {
+ if (imm.vertex_idx == imm.vertex_len) {
buffer_bytes_used = imm.buffer_bytes_mapped;
- }
- else
- {
+ }
+ else {
#if TRUST_NO_ONE
assert(imm.vertex_idx == 0 || vertex_count_makes_sense_for_primitive(imm.vertex_idx, imm.prim_type));
#endif
imm.vertex_len = imm.vertex_idx;
buffer_bytes_used = vertex_buffer_size(&imm.vertex_format, imm.vertex_len);
- // unused buffer bytes are available to the next immBegin
- // printf(" %u of %u bytes\n", buffer_bytes_used, imm.buffer_bytes_mapped);
- }
-
- // tell OpenGL what range was modified so it doesn't copy the whole mapped range
- // printf("flushing %u to %u\n", imm.buffer_offset, imm.buffer_offset + buffer_bytes_used - 1);
- glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, buffer_bytes_used);
+ /* unused buffer bytes are available to the next immBegin */
}
+ /* tell OpenGL what range was modified so it doesn't copy the whole mapped range */
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, buffer_bytes_used);
+ }
-#if IMM_BATCH_COMBO
- if (imm.batch)
- {
- if (buffer_bytes_used != imm.buffer_bytes_mapped)
- {
+ if (imm.batch) {
+ if (buffer_bytes_used != imm.buffer_bytes_mapped) {
GWN_vertbuf_data_resize(imm.batch->verts[0], imm.vertex_len);
- // TODO: resize only if vertex count is much smaller
- }
-
+ /* TODO: resize only if vertex count is much smaller */
+ }
GWN_batch_program_set(imm.batch, imm.bound_program, imm.shader_interface);
imm.batch->phase = GWN_BATCH_READY_TO_DRAW;
- imm.batch = NULL; // don't free, batch belongs to caller
- }
- else
-#endif
- {
+ imm.batch = NULL; /* don't free, batch belongs to caller */
+ }
+ else {
glUnmapBuffer(GL_ARRAY_BUFFER);
-
- if (imm.vertex_len > 0)
- {
+ if (imm.vertex_len > 0) {
immDrawSetup();
glDrawArrays(convert_prim_type_to_gl(imm.prim_type), 0, imm.vertex_len);
- }
-
+ }
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
-
- // prep for next immBegin
+ /* prep for next immBegin */
imm.buffer_offset += buffer_bytes_used;
- }
+ }
- // prep for next immBegin
+ /* prep for next immBegin */
imm.prim_type = GWN_PRIM_NONE;
imm.strict_vertex_len = true;
- }
+}
-static void setAttribValueBit(unsigned attrib_id)
- {
+static void setAttribValueBit(uint attrib_id)
+{
uint16_t mask = 1 << attrib_id;
-
#if TRUST_NO_ONE
- assert(imm.unassigned_attrib_bits & mask); // not already set
+ assert(imm.unassigned_attrib_bits & mask); /* not already set */
#endif
-
imm.unassigned_attrib_bits &= ~mask;
- }
+}
-// --- generic attribute functions ---
+/* --- generic attribute functions --- */
-void immAttrib1f(unsigned attrib_id, float x)
- {
+void immAttrib1f(uint attrib_id, float x)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_F32);
assert(attrib->comp_len == 1);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
float* data = (float*)(imm.vertex_data + attrib->offset);
-// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
+/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
- }
+}
-void immAttrib2f(unsigned attrib_id, float x, float y)
- {
+void immAttrib2f(uint attrib_id, float x, float y)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_F32);
assert(attrib->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
float* data = (float*)(imm.vertex_data + attrib->offset);
-// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
+/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
data[1] = y;
- }
+}
-void immAttrib3f(unsigned attrib_id, float x, float y, float z)
- {
+void immAttrib3f(uint attrib_id, float x, float y, float z)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_F32);
assert(attrib->comp_len == 3);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
float* data = (float*)(imm.vertex_data + attrib->offset);
-// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
+/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
data[1] = y;
data[2] = z;
- }
+}
-void immAttrib4f(unsigned attrib_id, float x, float y, float z, float w)
- {
+void immAttrib4f(uint attrib_id, float x, float y, float z, float w)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_F32);
assert(attrib->comp_len == 4);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
float* data = (float*)(imm.vertex_data + attrib->offset);
-// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
+/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
data[1] = y;
data[2] = z;
data[3] = w;
- }
+}
-void immAttrib1u(unsigned attrib_id, unsigned x)
- {
+void immAttrib1u(uint attrib_id, uint x)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_U32);
assert(attrib->comp_len == 1);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
- unsigned* data = (unsigned*)(imm.vertex_data + attrib->offset);
+ uint* data = (uint*)(imm.vertex_data + attrib->offset);
data[0] = x;
- }
+}
-void immAttrib2i(unsigned attrib_id, int x, int y)
- {
+void immAttrib2i(uint attrib_id, int x, int y)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_I32);
assert(attrib->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
int* data = (int*)(imm.vertex_data + attrib->offset);
data[0] = x;
data[1] = y;
- }
+}
-void immAttrib2s(unsigned attrib_id, short x, short y)
- {
+void immAttrib2s(uint attrib_id, short x, short y)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_I16);
assert(attrib->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
short* data = (short*)(imm.vertex_data + attrib->offset);
data[0] = x;
data[1] = y;
- }
+}
-void immAttrib2fv(unsigned attrib_id, const float data[2])
- {
+void immAttrib2fv(uint attrib_id, const float data[2])
+{
immAttrib2f(attrib_id, data[0], data[1]);
- }
+}
-void immAttrib3fv(unsigned attrib_id, const float data[3])
- {
+void immAttrib3fv(uint attrib_id, const float data[3])
+{
immAttrib3f(attrib_id, data[0], data[1], data[2]);
- }
+}
-void immAttrib4fv(unsigned attrib_id, const float data[4])
- {
+void immAttrib4fv(uint attrib_id, const float data[4])
+{
immAttrib4f(attrib_id, data[0], data[1], data[2], data[3]);
- }
+}
-void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b)
- {
+void immAttrib3ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_U8);
assert(attrib->comp_len == 3);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
GLubyte* data = imm.vertex_data + attrib->offset;
-// printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data);
+/* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */
data[0] = r;
data[1] = g;
data[2] = b;
- }
+}
-void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
- {
+void immAttrib4ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
Gwn_VertAttr* attrib = imm.vertex_format.attribs + attrib_id;
-
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(attrib->comp_type == GWN_COMP_U8);
assert(attrib->comp_len == 4);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
GLubyte* data = imm.vertex_data + attrib->offset;
-// printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data);
+/* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */
data[0] = r;
data[1] = g;
data[2] = b;
data[3] = a;
- }
+}
-void immAttrib3ubv(unsigned attrib_id, const unsigned char data[3])
- {
+void immAttrib3ubv(uint attrib_id, const unsigned char data[3])
+{
immAttrib3ub(attrib_id, data[0], data[1], data[2]);
- }
+}
-void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4])
- {
+void immAttrib4ubv(uint attrib_id, const unsigned char data[4])
+{
immAttrib4ub(attrib_id, data[0], data[1], data[2], data[3]);
- }
+}
-void immSkipAttrib(unsigned attrib_id)
- {
+void immSkipAttrib(uint attrib_id)
+{
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
assert(imm.vertex_idx < imm.vertex_len);
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
-
setAttribValueBit(attrib_id);
- }
+}
-static void immEndVertex(void) // and move on to the next vertex
- {
+static void immEndVertex(void) /* and move on to the next vertex */
+{
#if TRUST_NO_ONE
- assert(imm.prim_type != GWN_PRIM_NONE); // make sure we're between a Begin/End pair
+ assert(imm.prim_type != GWN_PRIM_NONE); /* make sure we're between a Begin/End pair */
assert(imm.vertex_idx < imm.vertex_len);
#endif
- // have all attribs been assigned values?
- // if not, copy value from previous vertex
- if (imm.unassigned_attrib_bits)
- {
+ /* have all attribs been assigned values?
+ * if not, copy value from previous vertex */
+ if (imm.unassigned_attrib_bits) {
#if TRUST_NO_ONE
- assert(imm.vertex_idx > 0); // first vertex must have all attribs specified
+ assert(imm.vertex_idx > 0); /* first vertex must have all attribs specified */
#endif
-
- for (unsigned a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx)
- {
- if ((imm.unassigned_attrib_bits >> a_idx) & 1)
- {
+ for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx) {
+ if ((imm.unassigned_attrib_bits >> a_idx) & 1) {
const Gwn_VertAttr* a = imm.vertex_format.attribs + a_idx;
-// printf("copying %s from vertex %u to %u\n", a->name, imm.vertex_idx - 1, imm.vertex_idx);
+/* printf("copying %s from vertex %u to %u\n", a->name, imm.vertex_idx - 1, imm.vertex_idx); */
GLubyte* data = imm.vertex_data + a->offset;
memcpy(data, data - imm.vertex_format.stride, a->sz);
- // TODO: consolidate copy of adjacent attributes
- }
+ /* TODO: consolidate copy of adjacent attributes */
}
}
+ }
imm.vertex_idx++;
imm.vertex_data += imm.vertex_format.stride;
imm.unassigned_attrib_bits = imm.attrib_binding.enabled_bits;
- }
+}
-void immVertex2f(unsigned attrib_id, float x, float y)
- {
+void immVertex2f(uint attrib_id, float x, float y)
+{
immAttrib2f(attrib_id, x, y);
immEndVertex();
- }
+}
-void immVertex3f(unsigned attrib_id, float x, float y, float z)
- {
+void immVertex3f(uint attrib_id, float x, float y, float z)
+{
immAttrib3f(attrib_id, x, y, z);
immEndVertex();
- }
+}
-void immVertex4f(unsigned attrib_id, float x, float y, float z, float w)
- {
+void immVertex4f(uint attrib_id, float x, float y, float z, float w)
+{
immAttrib4f(attrib_id, x, y, z, w);
immEndVertex();
- }
+}
-void immVertex2i(unsigned attrib_id, int x, int y)
- {
+void immVertex2i(uint attrib_id, int x, int y)
+{
immAttrib2i(attrib_id, x, y);
immEndVertex();
- }
+}
-void immVertex2s(unsigned attrib_id, short x, short y)
- {
+void immVertex2s(uint attrib_id, short x, short y)
+{
immAttrib2s(attrib_id, x, y);
immEndVertex();
- }
+}
-void immVertex2fv(unsigned attrib_id, const float data[2])
- {
+void immVertex2fv(uint attrib_id, const float data[2])
+{
immAttrib2f(attrib_id, data[0], data[1]);
immEndVertex();
- }
+}
-void immVertex3fv(unsigned attrib_id, const float data[3])
- {
+void immVertex3fv(uint attrib_id, const float data[3])
+{
immAttrib3f(attrib_id, data[0], data[1], data[2]);
immEndVertex();
- }
+}
-void immVertex2iv(unsigned attrib_id, const int data[2])
- {
+void immVertex2iv(uint attrib_id, const int data[2])
+{
immAttrib2i(attrib_id, data[0], data[1]);
immEndVertex();
- }
+}
-// --- generic uniform functions ---
+/* --- generic uniform functions --- */
#if 0
#if TRUST_NO_ONE
@@ -754,49 +696,49 @@ void immVertex2iv(unsigned attrib_id, const int data[2])
#define GET_UNIFORM const Gwn_ShaderInput* uniform = GWN_shaderinterface_uniform(imm.shader_interface, name);
#endif
#else
- // NOTE: It is possible to have uniform fully optimized out from the shader.
- // In this case we can't assert failure or allow NULL-pointer dereference.
- // TODO(sergey): How can we detect existing-but-optimized-out uniform but still
- // catch typos in uniform names passed to immUniform*() functions?
+ /* NOTE: It is possible to have uniform fully optimized out from the shader.
+ * In this case we can't assert failure or allow NULL-pointer dereference.
+ * TODO(sergey): How can we detect existing-but-optimized-out uniform but still
+ * catch typos in uniform names passed to immUniform*() functions? */
#define GET_UNIFORM const Gwn_ShaderInput* uniform = GWN_shaderinterface_uniform(imm.shader_interface, name); if (uniform == NULL) return;
#endif
void immUniform1f(const char* name, float x)
- {
+{
GET_UNIFORM
glUniform1f(uniform->location, x);
- }
+}
void immUniform2f(const char* name, float x, float y)
- {
+{
GET_UNIFORM
glUniform2f(uniform->location, x, y);
- }
+}
void immUniform2fv(const char* name, const float data[2])
- {
+{
GET_UNIFORM
glUniform2fv(uniform->location, 1, data);
- }
+}
void immUniform3f(const char* name, float x, float y, float z)
- {
+{
GET_UNIFORM
glUniform3f(uniform->location, x, y, z);
- }
+}
void immUniform3fv(const char* name, const float data[3])
- {
+{
GET_UNIFORM
glUniform3fv(uniform->location, 1, data);
- }
+}
-// can increase this limit or move to another file
+/* can increase this limit or move to another file */
#define MAX_UNIFORM_NAME_LEN 60
void immUniformArray3fv(const char* bare_name, const float *data, int count)
- {
- // look up "name[0]" when given "name"
+{
+ /* look up "name[0]" when given "name" */
const size_t len = strlen(bare_name);
#if TRUST_NO_ONE
assert(len <= MAX_UNIFORM_NAME_LEN);
@@ -810,23 +752,23 @@ void immUniformArray3fv(const char* bare_name, const float *data, int count)
GET_UNIFORM
glUniform3fv(uniform->location, count, data);
- }
+}
void immUniform4f(const char* name, float x, float y, float z, float w)
- {
+{
GET_UNIFORM
glUniform4f(uniform->location, x, y, z, w);
- }
+}
void immUniform4fv(const char* name, const float data[4])
- {
+{
GET_UNIFORM
glUniform4fv(uniform->location, 1, data);
- }
+}
void immUniformArray4fv(const char* bare_name, const float *data, int count)
- {
- // look up "name[0]" when given "name"
+{
+ /* look up "name[0]" when given "name" */
const size_t len = strlen(bare_name);
#if TRUST_NO_ONE
assert(len <= MAX_UNIFORM_NAME_LEN);
@@ -840,84 +782,82 @@ void immUniformArray4fv(const char* bare_name, const float *data, int count)
GET_UNIFORM
glUniform4fv(uniform->location, count, data);
- }
+}
void immUniformMatrix4fv(const char* name, const float data[4][4])
- {
+{
GET_UNIFORM
glUniformMatrix4fv(uniform->location, 1, GL_FALSE, (float *)data);
- }
+}
void immUniform1i(const char* name, int x)
- {
+{
GET_UNIFORM
glUniform1i(uniform->location, x);
- }
+}
void immUniform4iv(const char* name, const int data[4])
- {
+{
GET_UNIFORM
glUniform4iv(uniform->location, 1, data);
- }
+}
-// --- convenience functions for setting "uniform vec4 color" ---
+/* --- convenience functions for setting "uniform vec4 color" --- */
void immUniformColor4f(float r, float g, float b, float a)
- {
+{
const Gwn_ShaderInput* uniform = GWN_shaderinterface_uniform_builtin(imm.shader_interface, GWN_UNIFORM_COLOR);
-
#if TRUST_NO_ONE
assert(uniform != NULL);
#endif
-
glUniform4f(uniform->location, r, g, b, a);
- }
+}
void immUniformColor4fv(const float rgba[4])
- {
+{
immUniformColor4f(rgba[0], rgba[1], rgba[2], rgba[3]);
- }
+}
void immUniformColor3f(float r, float g, float b)
- {
+{
immUniformColor4f(r, g, b, 1.0f);
- }
+}
void immUniformColor3fv(const float rgb[3])
- {
+{
immUniformColor4f(rgb[0], rgb[1], rgb[2], 1.0f);
- }
+}
void immUniformColor3fvAlpha(const float rgb[3], float a)
- {
+{
immUniformColor4f(rgb[0], rgb[1], rgb[2], a);
- }
+}
-// TODO: v-- treat as sRGB? --v
+/* TODO: v-- treat as sRGB? --v */
void immUniformColor3ub(unsigned char r, unsigned char g, unsigned char b)
- {
+{
const float scale = 1.0f / 255.0f;
immUniformColor4f(scale * r, scale * g, scale * b, 1.0f);
- }
+}
void immUniformColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
- {
+{
const float scale = 1.0f / 255.0f;
immUniformColor4f(scale * r, scale * g, scale * b, scale * a);
- }
+}
void immUniformColor3ubv(const unsigned char rgb[3])
- {
+{
immUniformColor3ub(rgb[0], rgb[1], rgb[2]);
- }
+}
void immUniformColor3ubvAlpha(const unsigned char rgb[3], unsigned char alpha)
- {
+{
immUniformColor4ub(rgb[0], rgb[1], rgb[2], alpha);
- }
+}
void immUniformColor4ubv(const unsigned char rgba[4])
- {
+{
immUniformColor4ub(rgba[0], rgba[1], rgba[2], rgba[3]);
- }
+}
diff --git a/intern/gawain/src/gwn_primitive.c b/intern/gawain/src/gwn_primitive.c
index c2638bcc8c8..bec638a4972 100644
--- a/intern/gawain/src/gwn_primitive.c
+++ b/intern/gawain/src/gwn_primitive.c
@@ -1,21 +1,40 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-// Gawain geometric primitives
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2017 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/** \file blender/gpu/intern/gwn_primitive.c
+ * \ingroup gpu
+ *
+ * Gawain geometric primitives
+ */
#include "gwn_primitive.h"
#include "gwn_primitive_private.h"
Gwn_PrimClass GWN_primtype_class(Gwn_PrimType prim_type)
- {
- static const Gwn_PrimClass classes[] =
- {
+{
+ static const Gwn_PrimClass classes[] = {
[GWN_PRIM_POINTS] = GWN_PRIM_CLASS_POINT,
[GWN_PRIM_LINES] = GWN_PRIM_CLASS_LINE,
[GWN_PRIM_LINE_STRIP] = GWN_PRIM_CLASS_LINE,
@@ -29,27 +48,25 @@ Gwn_PrimClass GWN_primtype_class(Gwn_PrimType prim_type)
[GWN_PRIM_TRIS_ADJ] = GWN_PRIM_CLASS_SURFACE,
[GWN_PRIM_NONE] = GWN_PRIM_CLASS_NONE
- };
+ };
return classes[prim_type];
- }
+}
bool GWN_primtype_belongs_to_class(Gwn_PrimType prim_type, Gwn_PrimClass prim_class)
- {
- if (prim_class == GWN_PRIM_CLASS_NONE && prim_type == GWN_PRIM_NONE)
+{
+ if (prim_class == GWN_PRIM_CLASS_NONE && prim_type == GWN_PRIM_NONE) {
return true;
-
- return prim_class & GWN_primtype_class(prim_type);
}
+ return prim_class & GWN_primtype_class(prim_type);
+}
GLenum convert_prim_type_to_gl(Gwn_PrimType prim_type)
- {
+{
#if TRUST_NO_ONE
assert(prim_type != GWN_PRIM_NONE);
#endif
-
- static const GLenum table[] =
- {
+ static const GLenum table[] = {
[GWN_PRIM_POINTS] = GL_POINTS,
[GWN_PRIM_LINES] = GL_LINES,
[GWN_PRIM_LINE_STRIP] = GL_LINE_STRIP,
@@ -61,7 +78,7 @@ GLenum convert_prim_type_to_gl(Gwn_PrimType prim_type)
[GWN_PRIM_LINES_ADJ] = GL_LINES_ADJACENCY,
[GWN_PRIM_LINE_STRIP_ADJ] = GL_LINE_STRIP_ADJACENCY,
[GWN_PRIM_TRIS_ADJ] = GL_TRIANGLES_ADJACENCY,
- };
+ };
return table[prim_type];
- }
+}
diff --git a/intern/gawain/src/gwn_shader_interface.c b/intern/gawain/src/gwn_shader_interface.c
index d18af234fb0..997d5215d5b 100644
--- a/intern/gawain/src/gwn_shader_interface.c
+++ b/intern/gawain/src/gwn_shader_interface.c
@@ -1,13 +1,33 @@
-
-// Gawain shader interface (C --> GLSL)
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2017 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gwn_shader_interface.c
+ * \ingroup gpu
+ *
+ * Gawain shader interface (C --> GLSL)
+ */
#include "gwn_batch_private.h"
#include "gwn_shader_interface.h"
@@ -23,9 +43,8 @@
#endif
static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
- {
- static const char* names[] =
- {
+{
+ static const char* names[] = {
[GWN_UNIFORM_NONE] = NULL,
[GWN_UNIFORM_MODEL] = "ModelMatrix",
@@ -52,154 +71,142 @@ static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
[GWN_UNIFORM_CUSTOM] = NULL,
[GWN_NUM_UNIFORMS] = NULL,
- };
+ };
return names[u];
- }
+}
GWN_INLINE bool match(const char* a, const char* b)
- {
+{
return strcmp(a, b) == 0;
- }
+}
-GWN_INLINE unsigned hash_string(const char *str)
- {
- unsigned i = 0, c;
-
- while ((c = *str++))
- {
+GWN_INLINE uint hash_string(const char *str)
+{
+ uint i = 0, c;
+ while ((c = *str++)) {
i = i * 37 + c;
- }
-
- return i;
}
+ return i;
+}
GWN_INLINE void set_input_name(Gwn_ShaderInterface* shaderface, Gwn_ShaderInput* input,
const char* name, uint32_t name_len)
- {
+{
input->name_offset = shaderface->name_buffer_offset;
input->name_hash = hash_string(name);
- shaderface->name_buffer_offset += name_len + 1; // include NULL terminator
- }
+ shaderface->name_buffer_offset += name_len + 1; /* include NULL terminator */
+}
GWN_INLINE void shader_input_to_bucket(Gwn_ShaderInput* input,
Gwn_ShaderInput* buckets[GWN_NUM_SHADERINTERFACE_BUCKETS])
- {
- const unsigned bucket_index = input->name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
+{
+ const uint bucket_index = input->name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
input->next = buckets[bucket_index];
buckets[bucket_index] = input;
- }
+}
GWN_INLINE const Gwn_ShaderInput* buckets_lookup(Gwn_ShaderInput* const buckets[GWN_NUM_SHADERINTERFACE_BUCKETS],
const char *name_buffer, const char *name)
- {
- const unsigned name_hash = hash_string(name);
- const unsigned bucket_index = name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
+{
+ const uint name_hash = hash_string(name);
+ const uint bucket_index = name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
const Gwn_ShaderInput* input = buckets[bucket_index];
- if (input == NULL)
- {
- // Requested uniform is not found at all.
- return NULL;
- }
- // Optimization bit: if there is no hash collision detected when constructing shader interface
- // it means we can only request the single possible uniform. Surely, it's possible we request
- // uniform which causes hash collision, but that will be detected in debug builds.
- if (input->next == NULL)
- {
- if (name_hash == input->name_hash)
- {
+ if (input == NULL) {
+ /* Requested uniform is not found at all. */
+ return NULL;
+ }
+ /* Optimization bit: if there is no hash collision detected when constructing shader interface
+ * it means we can only request the single possible uniform. Surely, it's possible we request
+ * uniform which causes hash collision, but that will be detected in debug builds. */
+ if (input->next == NULL) {
+ if (name_hash == input->name_hash) {
#if TRUST_NO_ONE
- assert(match(name_buffer + input->name_offset, name));
+ assert(match(name_buffer + input->name_offset, name));
#endif
- return input;
- }
- return NULL;
+ return input;
}
- // Work through possible collisions.
+ return NULL;
+ }
+ /* Work through possible collisions. */
const Gwn_ShaderInput* next = input;
- while (next != NULL)
- {
+ while (next != NULL) {
input = next;
next = input->next;
-
- if (input->name_hash != name_hash)
- {
+ if (input->name_hash != name_hash) {
continue;
- }
- if (match(name_buffer + input->name_offset, name))
- {
+ }
+ if (match(name_buffer + input->name_offset, name)) {
return input;
- }
}
- return NULL; // not found
}
+ return NULL; /* not found */
+}
GWN_INLINE void buckets_free(Gwn_ShaderInput* buckets[GWN_NUM_SHADERINTERFACE_BUCKETS])
- {
- for (unsigned bucket_index = 0; bucket_index < GWN_NUM_SHADERINTERFACE_BUCKETS; ++bucket_index)
- {
+{
+ for (uint bucket_index = 0; bucket_index < GWN_NUM_SHADERINTERFACE_BUCKETS; ++bucket_index) {
Gwn_ShaderInput *input = buckets[bucket_index];
- while (input != NULL)
- {
+ while (input != NULL) {
Gwn_ShaderInput *input_next = input->next;
free(input);
input = input_next;
- }
}
}
+}
static bool setup_builtin_uniform(Gwn_ShaderInput* input, const char* name)
- {
- // TODO: reject DOUBLE, IMAGE, ATOMIC_COUNTER gl_types
+{
+ /* TODO: reject DOUBLE, IMAGE, ATOMIC_COUNTER gl_types */
- // detect built-in uniforms (name must match)
- for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u)
- {
+ /* detect built-in uniforms (name must match) */
+ for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u) {
const char* builtin_name = BuiltinUniform_name(u);
- if (match(name, builtin_name))
- {
+ if (match(name, builtin_name)) {
input->builtin_type = u;
return true;
- }
}
-
+ }
input->builtin_type = GWN_UNIFORM_CUSTOM;
return false;
- }
+}
static const Gwn_ShaderInput* add_uniform(Gwn_ShaderInterface* shaderface, const char* name)
- {
- Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
+{
+ Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
- input->location = glGetUniformLocation(shaderface->program, name);
+ input->location = glGetUniformLocation(shaderface->program, name);
- unsigned name_len = strlen(name);
- shaderface->name_buffer = realloc(shaderface->name_buffer, shaderface->name_buffer_offset + name_len + 1); // include NULL terminator
- char* name_buffer = shaderface->name_buffer + shaderface->name_buffer_offset;
- strcpy(name_buffer, name);
+ uint name_len = strlen(name);
+ shaderface->name_buffer = realloc(shaderface->name_buffer, shaderface->name_buffer_offset + name_len + 1); /* include NULL terminator */
+ char* name_buffer = shaderface->name_buffer + shaderface->name_buffer_offset;
+ strcpy(name_buffer, name);
- set_input_name(shaderface, input, name, name_len);
- setup_builtin_uniform(input, name);
-
- shader_input_to_bucket(input, shaderface->uniform_buckets);
- if (input->builtin_type != GWN_UNIFORM_NONE &&
- input->builtin_type != GWN_UNIFORM_CUSTOM)
- {
- shaderface->builtin_uniforms[input->builtin_type] = input;
- }
+ set_input_name(shaderface, input, name, name_len);
+ setup_builtin_uniform(input, name);
+
+ shader_input_to_bucket(input, shaderface->uniform_buckets);
+ if (input->builtin_type != GWN_UNIFORM_NONE &&
+ input->builtin_type != GWN_UNIFORM_CUSTOM)
+ {
+ shaderface->builtin_uniforms[input->builtin_type] = input;
+ }
#if DEBUG_SHADER_INTERFACE
- printf("Gwn_ShaderInterface %p, program %d, uniform[] '%s' at location %d\n", shaderface, shaderface->program, name, input->location);
+ printf("Gwn_ShaderInterface %p, program %d, uniform[] '%s' at location %d\n", shaderface,
+ shaderface->program,
+ name,
+ input->location);
#endif
- return input;
- }
+ return input;
+}
Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
- {
+{
Gwn_ShaderInterface* shaderface = calloc(1, sizeof(Gwn_ShaderInterface));
shaderface->program = program;
#if DEBUG_SHADER_INTERFACE
- printf("%s {\n", __func__); // enter function
+ printf("%s {\n", __func__); /* enter function */
printf("Gwn_ShaderInterface %p, program %d\n", shaderface, program);
#endif
@@ -214,9 +221,8 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
const uint32_t name_buffer_len = attr_len * max_attrib_name_len + ubo_len * max_ubo_name_len;
shaderface->name_buffer = malloc(name_buffer_len);
- // Attributes
- for (uint32_t i = 0; i < attr_len; ++i)
- {
+ /* Attributes */
+ for (uint32_t i = 0; i < attr_len; ++i) {
Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset;
char* name = shaderface->name_buffer + shaderface->name_buffer_offset;
@@ -224,14 +230,13 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
glGetActiveAttrib(program, i, remaining_buffer, &name_len, &input->size, &input->gl_type, name);
- // remove "[0]" from array name
- if (name[name_len-1] == ']')
- {
+ /* remove "[0]" from array name */
+ if (name[name_len-1] == ']') {
name[name_len-3] = '\0';
name_len -= 3;
- }
+ }
- // TODO: reject DOUBLE gl_types
+ /* TODO: reject DOUBLE gl_types */
input->location = glGetAttribLocation(program, name);
@@ -242,11 +247,9 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
#if DEBUG_SHADER_INTERFACE
printf("attrib[%u] '%s' at location %d\n", i, name, input->location);
#endif
- }
-
- // Uniform Blocks
- for (uint32_t i = 0; i < ubo_len; ++i)
- {
+ }
+ /* Uniform Blocks */
+ for (uint32_t i = 0; i < ubo_len; ++i) {
Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset;
char* name = shaderface->name_buffer + shaderface->name_buffer_offset;
@@ -263,100 +266,96 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
#if DEBUG_SHADER_INTERFACE
printf("ubo '%s' at location %d\n", name, input->location);
#endif
- }
-
- // Builtin Uniforms
- for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u)
- {
+ }
+ /* Builtin Uniforms */
+ for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u) {
const char* builtin_name = BuiltinUniform_name(u);
- if (glGetUniformLocation(program, builtin_name) != -1)
+ if (glGetUniformLocation(program, builtin_name) != -1) {
add_uniform((Gwn_ShaderInterface*)shaderface, builtin_name);
}
-
- // Batches ref buffer
+ }
+ /* Batches ref buffer */
shaderface->batches_len = GWN_SHADERINTERFACE_REF_ALLOC_COUNT;
shaderface->batches = calloc(shaderface->batches_len, sizeof(Gwn_Batch*));
return shaderface;
- }
+}
void GWN_shaderinterface_discard(Gwn_ShaderInterface* shaderface)
- {
- // Free memory used by buckets and has entries.
+{
+ /* Free memory used by buckets and has entries. */
buckets_free(shaderface->uniform_buckets);
buckets_free(shaderface->attrib_buckets);
buckets_free(shaderface->ubo_buckets);
- // Free memory used by name_buffer.
+ /* Free memory used by name_buffer. */
free(shaderface->name_buffer);
- // Remove this interface from all linked Batches vao cache.
- for (int i = 0; i < shaderface->batches_len; ++i)
- if (shaderface->batches[i] != NULL)
+ /* Remove this interface from all linked Batches vao cache. */
+ for (int i = 0; i < shaderface->batches_len; ++i) {
+ if (shaderface->batches[i] != NULL) {
gwn_batch_remove_interface_ref(shaderface->batches[i], shaderface);
-
+ }
+ }
free(shaderface->batches);
- // Free memory used by shader interface by its self.
+ /* Free memory used by shader interface by its self. */
free(shaderface);
- }
+}
const Gwn_ShaderInput* GWN_shaderinterface_uniform(const Gwn_ShaderInterface* shaderface, const char* name)
- {
- // TODO: Warn if we find a matching builtin, since these can be looked up much quicker.
+{
+ /* TODO: Warn if we find a matching builtin, since these can be looked up much quicker. */
const Gwn_ShaderInput* input = buckets_lookup(shaderface->uniform_buckets, shaderface->name_buffer, name);
-
- // If input is not found add it so it's found next time.
- if (input == NULL)
+ /* If input is not found add it so it's found next time. */
+ if (input == NULL) {
input = add_uniform((Gwn_ShaderInterface*)shaderface, name);
-
- return (input->location != -1) ? input : NULL;
}
+ return (input->location != -1) ? input : NULL;
+}
-const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInterface* shaderface, Gwn_UniformBuiltin builtin)
- {
+const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(
+ const Gwn_ShaderInterface* shaderface, Gwn_UniformBuiltin builtin)
+{
#if TRUST_NO_ONE
assert(builtin != GWN_UNIFORM_NONE);
assert(builtin != GWN_UNIFORM_CUSTOM);
assert(builtin != GWN_NUM_UNIFORMS);
#endif
return shaderface->builtin_uniforms[builtin];
- }
+}
const Gwn_ShaderInput* GWN_shaderinterface_ubo(const Gwn_ShaderInterface* shaderface, const char* name)
- {
+{
return buckets_lookup(shaderface->ubo_buckets, shaderface->name_buffer, name);
- }
+}
const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface* shaderface, const char* name)
- {
+{
return buckets_lookup(shaderface->attrib_buckets, shaderface->name_buffer, name);
- }
+}
void GWN_shaderinterface_add_batch_ref(Gwn_ShaderInterface* shaderface, Gwn_Batch* batch)
- {
- int i; // find first unused slot
- for (i = 0; i < shaderface->batches_len; ++i)
- if (shaderface->batches[i] == NULL)
+{
+ int i; /* find first unused slot */
+ for (i = 0; i < shaderface->batches_len; ++i) {
+ if (shaderface->batches[i] == NULL) {
break;
-
- if (i == shaderface->batches_len)
- {
- // Not enough place, realloc the array.
+ }
+ }
+ if (i == shaderface->batches_len) {
+ /* Not enough place, realloc the array. */
i = shaderface->batches_len;
shaderface->batches_len += GWN_SHADERINTERFACE_REF_ALLOC_COUNT;
shaderface->batches = realloc(shaderface->batches, sizeof(Gwn_Batch*) * shaderface->batches_len);
memset(shaderface->batches + i, 0, sizeof(Gwn_Batch*) * GWN_SHADERINTERFACE_REF_ALLOC_COUNT);
- }
-
- shaderface->batches[i] = batch;
}
+ shaderface->batches[i] = batch;
+}
void GWN_shaderinterface_remove_batch_ref(Gwn_ShaderInterface* shaderface, Gwn_Batch* batch)
- {
- for (int i = 0; i < shaderface->batches_len; ++i)
- {
- if (shaderface->batches[i] == batch)
- {
+{
+ for (int i = 0; i < shaderface->batches_len; ++i) {
+ if (shaderface->batches[i] == batch) {
shaderface->batches[i] = NULL;
- break; // cannot have duplicates
- }
+ break; /* cannot have duplicates */
}
}
+}
diff --git a/intern/gawain/src/gwn_vertex_array_id.cpp b/intern/gawain/src/gwn_vertex_array_id.cpp
index 70294565e6a..04470bf6844 100644
--- a/intern/gawain/src/gwn_vertex_array_id.cpp
+++ b/intern/gawain/src/gwn_vertex_array_id.cpp
@@ -1,13 +1,38 @@
-
-// Gawain vertex array IDs
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin, Clément Foucault
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.#include "buffer_id.h"
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, Clément Foucault
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_vertex_array_id.cpp
+ * \ingroup gpu
+ *
+ * Manage GL vertex array IDs in a thread-safe way
+ * Use these instead of glGenBuffers & its friends
+ * - alloc must be called from a thread that is bound
+ * to the context that will be used for drawing with
+ * this vao.
+ * - free can be called from any thread
+ */
#include "gwn_batch_private.h"
#include "gwn_vertex_array_id.h"
@@ -21,30 +46,28 @@
#if TRUST_NO_ONE
#if 0
extern "C" {
-extern int BLI_thread_is_main(void); // Blender-specific function
+extern int BLI_thread_is_main(void); /* Blender-specific function */
}
-static bool thread_is_main()
- {
- // "main" here means the GL context's thread
+static bool thread_is_main() {
+ /* "main" here means the GL context's thread */
return BLI_thread_is_main();
- }
+}
#endif
#endif
struct Gwn_Context {
GLuint default_vao;
- std::unordered_set<Gwn_Batch*> batches; // Batches that have VAOs from this context
+ std::unordered_set<Gwn_Batch*> batches; /* Batches that have VAOs from this context */
std::vector<GLuint> orphaned_vertarray_ids;
- std::mutex orphans_mutex; // todo: try spinlock instead
+ std::mutex orphans_mutex; /* todo: try spinlock instead */
#if TRUST_NO_ONE
- pthread_t thread; // Thread on which this context is active.
+ pthread_t thread; /* Thread on which this context is active. */
bool thread_is_used;
- Gwn_Context()
- {
+ Gwn_Context() {
thread_is_used = false;
- }
+ }
#endif
};
@@ -56,119 +79,118 @@ static thread_local Gwn_Context* active_ctx = NULL;
#endif
static void clear_orphans(Gwn_Context* ctx)
- {
+{
ctx->orphans_mutex.lock();
- if (!ctx->orphaned_vertarray_ids.empty())
- {
- unsigned orphan_len = (unsigned)ctx->orphaned_vertarray_ids.size();
+ if (!ctx->orphaned_vertarray_ids.empty()) {
+ uint orphan_len = (uint)ctx->orphaned_vertarray_ids.size();
glDeleteVertexArrays(orphan_len, ctx->orphaned_vertarray_ids.data());
ctx->orphaned_vertarray_ids.clear();
- }
- ctx->orphans_mutex.unlock();
}
+ ctx->orphans_mutex.unlock();
+}
Gwn_Context* GWN_context_create(void)
- {
+{
#if TRUST_NO_ONE
- // assert(thread_is_main());
+ /* assert(thread_is_main()); */
#endif
Gwn_Context* ctx = new Gwn_Context;
glGenVertexArrays(1, &ctx->default_vao);
GWN_context_active_set(ctx);
return ctx;
- }
+}
-// to be called after GWN_context_active_set(ctx_to_destroy)
+/* to be called after GWN_context_active_set(ctx_to_destroy) */
void GWN_context_discard(Gwn_Context* ctx)
- {
+{
#if TRUST_NO_ONE
- // Make sure no other thread has locked it.
+ /* Make sure no other thread has locked it. */
assert(ctx == active_ctx);
assert(pthread_equal(pthread_self(), ctx->thread));
assert(ctx->orphaned_vertarray_ids.empty());
#endif
- // delete remaining vaos
- while (!ctx->batches.empty())
- {
- // this removes the array entry
+ /* delete remaining vaos */
+ while (!ctx->batches.empty()) {
+ /* this removes the array entry */
gwn_batch_vao_cache_clear(*ctx->batches.begin());
- }
+ }
glDeleteVertexArrays(1, &ctx->default_vao);
delete ctx;
active_ctx = NULL;
- }
+}
-// ctx can be NULL
+/* ctx can be NULL */
void GWN_context_active_set(Gwn_Context* ctx)
- {
+{
#if TRUST_NO_ONE
- if (active_ctx)
+ if (active_ctx) {
active_ctx->thread_is_used = false;
- // Make sure no other context is already bound to this thread.
- if (ctx)
- {
- // Make sure no other thread has locked it.
+ }
+ /* Make sure no other context is already bound to this thread. */
+ if (ctx) {
+ /* Make sure no other thread has locked it. */
assert(ctx->thread_is_used == false);
ctx->thread = pthread_self();
ctx->thread_is_used = true;
- }
+ }
#endif
- if (ctx)
+ if (ctx) {
clear_orphans(ctx);
- active_ctx = ctx;
}
+ active_ctx = ctx;
+}
Gwn_Context* GWN_context_active_get(void)
- {
+{
return active_ctx;
- }
+}
GLuint GWN_vao_default(void)
- {
+{
#if TRUST_NO_ONE
- assert(active_ctx); // need at least an active context
- assert(pthread_equal(pthread_self(), active_ctx->thread)); // context has been activated by another thread!
+ assert(active_ctx); /* need at least an active context */
+ assert(pthread_equal(pthread_self(), active_ctx->thread)); /* context has been activated by another thread! */
#endif
return active_ctx->default_vao;
- }
+}
GLuint GWN_vao_alloc(void)
- {
+{
#if TRUST_NO_ONE
- assert(active_ctx); // need at least an active context
- assert(pthread_equal(pthread_self(), active_ctx->thread)); // context has been activated by another thread!
+ assert(active_ctx); /* need at least an active context */
+ assert(pthread_equal(pthread_self(), active_ctx->thread)); /* context has been activated by another thread! */
#endif
clear_orphans(active_ctx);
GLuint new_vao_id = 0;
glGenVertexArrays(1, &new_vao_id);
return new_vao_id;
- }
+}
-// this can be called from multiple thread
+/* this can be called from multiple thread */
void GWN_vao_free(GLuint vao_id, Gwn_Context* ctx)
- {
+{
#if TRUST_NO_ONE
assert(ctx);
#endif
- if (ctx == active_ctx)
+ if (ctx == active_ctx) {
glDeleteVertexArrays(1, &vao_id);
- else
- {
+ }
+ else {
ctx->orphans_mutex.lock();
ctx->orphaned_vertarray_ids.emplace_back(vao_id);
ctx->orphans_mutex.unlock();
- }
}
+}
void gwn_context_add_batch(Gwn_Context* ctx, Gwn_Batch* batch)
- {
+{
ctx->batches.emplace(batch);
- }
+}
void gwn_context_remove_batch(Gwn_Context* ctx, Gwn_Batch* batch)
- {
+{
ctx->orphans_mutex.lock();
ctx->batches.erase(batch);
ctx->orphans_mutex.unlock();
- }
+}
diff --git a/intern/gawain/src/gwn_vertex_buffer.c b/intern/gawain/src/gwn_vertex_buffer.c
index a372c62bd0a..c3440b25da2 100644
--- a/intern/gawain/src/gwn_vertex_buffer.c
+++ b/intern/gawain/src/gwn_vertex_buffer.c
@@ -1,13 +1,33 @@
-
-// Gawain vertex buffer
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, Clément Foucault
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gwn_vertex_buffer.c
+ * \ingroup gpu
+ *
+ * Gawain vertex buffer
+ */
#include "gwn_vertex_buffer.h"
#include "gwn_buffer_id.h"
@@ -17,141 +37,137 @@
#define KEEP_SINGLE_COPY 1
-static unsigned vbo_memory_usage;
+static uint vbo_memory_usage;
static GLenum convert_usage_type_to_gl(Gwn_UsageType type)
- {
+{
static const GLenum table[] = {
[GWN_USAGE_STREAM] = GL_STREAM_DRAW,
[GWN_USAGE_STATIC] = GL_STATIC_DRAW,
[GWN_USAGE_DYNAMIC] = GL_DYNAMIC_DRAW
- };
+ };
return table[type];
- }
+}
Gwn_VertBuf* GWN_vertbuf_create(Gwn_UsageType usage)
- {
+{
Gwn_VertBuf* verts = malloc(sizeof(Gwn_VertBuf));
GWN_vertbuf_init(verts, usage);
return verts;
- }
+}
Gwn_VertBuf* GWN_vertbuf_create_with_format_ex(const Gwn_VertFormat* format, Gwn_UsageType usage)
- {
+{
Gwn_VertBuf* verts = GWN_vertbuf_create(usage);
GWN_vertformat_copy(&verts->format, format);
- if (!format->packed)
+ if (!format->packed) {
VertexFormat_pack(&verts->format);
+ }
return verts;
- // this function might seem redundant, but there is potential for memory savings here...
- // TODO: implement those memory savings
- }
+ /* this function might seem redundant, but there is potential for memory savings here... */
+ /* TODO: implement those memory savings */
+}
void GWN_vertbuf_init(Gwn_VertBuf* verts, Gwn_UsageType usage)
- {
+{
memset(verts, 0, sizeof(Gwn_VertBuf));
verts->usage = usage;
verts->dirty = true;
- }
+}
void GWN_vertbuf_init_with_format_ex(Gwn_VertBuf* verts, const Gwn_VertFormat* format, Gwn_UsageType usage)
- {
+{
GWN_vertbuf_init(verts, usage);
GWN_vertformat_copy(&verts->format, format);
- if (!format->packed)
+ if (!format->packed) {
VertexFormat_pack(&verts->format);
}
+}
void GWN_vertbuf_discard(Gwn_VertBuf* verts)
- {
- if (verts->vbo_id)
- {
+{
+ if (verts->vbo_id) {
GWN_buf_id_free(verts->vbo_id);
#if VRAM_USAGE
vbo_memory_usage -= GWN_vertbuf_size_get(verts);
#endif
- }
-
- if (verts->data)
+ }
+ if (verts->data) {
free(verts->data);
-
- free(verts);
}
+ free(verts);
+}
-unsigned GWN_vertbuf_size_get(const Gwn_VertBuf* verts)
- {
+uint GWN_vertbuf_size_get(const Gwn_VertBuf* verts)
+{
return vertex_buffer_size(&verts->format, verts->vertex_len);
- }
+}
-// create a new allocation, discarding any existing data
-void GWN_vertbuf_data_alloc(Gwn_VertBuf* verts, unsigned v_len)
- {
+/* create a new allocation, discarding any existing data */
+void GWN_vertbuf_data_alloc(Gwn_VertBuf* verts, uint v_len)
+{
Gwn_VertFormat* format = &verts->format;
- if (!format->packed)
+ if (!format->packed) {
VertexFormat_pack(format);
-
+ }
#if TRUST_NO_ONE
- // catch any unnecessary use
+ /* catch any unnecessary use */
assert(verts->vertex_alloc != v_len || verts->data == NULL);
#endif
-
- // only create the buffer the 1st time
- if (verts->vbo_id == 0)
+ /* only create the buffer the 1st time */
+ if (verts->vbo_id == 0) {
verts->vbo_id = GWN_buf_id_alloc();
-
- // discard previous data if any
- if (verts->data)
+ }
+ /* discard previous data if any */
+ if (verts->data) {
free(verts->data);
-
+ }
#if VRAM_USAGE
- unsigned new_size = vertex_buffer_size(&verts->format, v_len);
+ uint new_size = vertex_buffer_size(&verts->format, v_len);
vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts);
#endif
-
verts->dirty = true;
verts->vertex_len = verts->vertex_alloc = v_len;
verts->data = malloc(sizeof(GLubyte) * GWN_vertbuf_size_get(verts));
- }
+}
-// resize buffer keeping existing data
-void GWN_vertbuf_data_resize(Gwn_VertBuf* verts, unsigned v_len)
- {
+/* resize buffer keeping existing data */
+void GWN_vertbuf_data_resize(Gwn_VertBuf* verts, uint v_len)
+{
#if TRUST_NO_ONE
assert(verts->data != NULL);
assert(verts->vertex_alloc != v_len);
#endif
#if VRAM_USAGE
- unsigned new_size = vertex_buffer_size(&verts->format, v_len);
+ uint new_size = vertex_buffer_size(&verts->format, v_len);
vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts);
#endif
-
verts->dirty = true;
verts->vertex_len = verts->vertex_alloc = v_len;
verts->data = realloc(verts->data, sizeof(GLubyte) * GWN_vertbuf_size_get(verts));
- }
+}
-// set vertex count but does not change allocation
-// only this many verts will be uploaded to the GPU and rendered
-// this is usefull for streaming data
-void GWN_vertbuf_vertex_count_set(Gwn_VertBuf* verts, unsigned v_len)
- {
+/* Set vertex count but does not change allocation.
+ * Only this many verts will be uploaded to the GPU and rendered.
+ * This is usefull for streaming data. */
+void GWN_vertbuf_vertex_count_set(Gwn_VertBuf* verts, uint v_len)
+{
#if TRUST_NO_ONE
- assert(verts->data != NULL); // only for dynamic data
+ assert(verts->data != NULL); /* only for dynamic data */
assert(v_len <= verts->vertex_alloc);
#endif
#if VRAM_USAGE
- unsigned new_size = vertex_buffer_size(&verts->format, v_len);
+ uint new_size = vertex_buffer_size(&verts->format, v_len);
vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts);
#endif
-
verts->vertex_len = v_len;
- }
+}
-void GWN_vertbuf_attr_set(Gwn_VertBuf* verts, unsigned a_idx, unsigned v_idx, const void* data)
- {
+void GWN_vertbuf_attr_set(Gwn_VertBuf* verts, uint a_idx, uint v_idx, const void* data)
+{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
@@ -160,27 +176,25 @@ void GWN_vertbuf_attr_set(Gwn_VertBuf* verts, unsigned a_idx, unsigned v_idx, co
assert(v_idx < verts->vertex_alloc);
assert(verts->data != NULL);
#endif
-
verts->dirty = true;
memcpy((GLubyte*)verts->data + a->offset + v_idx * format->stride, data, a->sz);
- }
+}
-void GWN_vertbuf_attr_fill(Gwn_VertBuf* verts, unsigned a_idx, const void* data)
- {
+void GWN_vertbuf_attr_fill(Gwn_VertBuf* verts, uint a_idx, const void* data)
+{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
#if TRUST_NO_ONE
assert(a_idx < format->attr_len);
#endif
-
- const unsigned stride = a->sz; // tightly packed input data
+ const uint stride = a->sz; /* tightly packed input data */
GWN_vertbuf_attr_fill_stride(verts, a_idx, stride, data);
- }
+}
-void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf* verts, unsigned a_idx, unsigned stride, const void* data)
- {
+void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf* verts, uint a_idx, uint stride, const void* data)
+{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
@@ -188,25 +202,23 @@ void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf* verts, unsigned a_idx, unsigned s
assert(a_idx < format->attr_len);
assert(verts->data != NULL);
#endif
-
verts->dirty = true;
- const unsigned vertex_len = verts->vertex_len;
+ const uint vertex_len = verts->vertex_len;
- if (format->attr_len == 1 && stride == format->stride)
- {
- // we can copy it all at once
+ if (format->attr_len == 1 && stride == format->stride) {
+ /* we can copy it all at once */
memcpy(verts->data, data, vertex_len * a->sz);
- }
- else
- {
- // we must copy it per vertex
- for (unsigned v = 0; v < vertex_len; ++v)
+ }
+ else {
+ /* we must copy it per vertex */
+ for (uint v = 0; v < vertex_len; ++v) {
memcpy((GLubyte*)verts->data + a->offset + v * format->stride, (const GLubyte*)data + v * stride, a->sz);
}
}
+}
-void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf* verts, unsigned a_idx, Gwn_VertBufRaw *access)
- {
+void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf* verts, uint a_idx, Gwn_VertBufRaw *access)
+{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
@@ -224,35 +236,33 @@ void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf* verts, unsigned a_idx, Gwn_VertB
#if TRUST_NO_ONE
access->_data_end = access->data_init + (size_t)(verts->vertex_alloc * format->stride);
#endif
- }
+}
static void VertBuffer_upload_data(Gwn_VertBuf* verts)
- {
- unsigned buffer_sz = GWN_vertbuf_size_get(verts);
+{
+ uint buffer_sz = GWN_vertbuf_size_get(verts);
- // orphan the vbo to avoid sync
+ /* orphan the vbo to avoid sync */
glBufferData(GL_ARRAY_BUFFER, buffer_sz, NULL, convert_usage_type_to_gl(verts->usage));
- // upload data
+ /* upload data */
glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_sz, verts->data);
- if (verts->usage == GWN_USAGE_STATIC)
- {
+ if (verts->usage == GWN_USAGE_STATIC) {
free(verts->data);
verts->data = NULL;
- }
-
- verts->dirty = false;
}
+ verts->dirty = false;
+}
void GWN_vertbuf_use(Gwn_VertBuf* verts)
- {
+{
glBindBuffer(GL_ARRAY_BUFFER, verts->vbo_id);
-
- if (verts->dirty)
+ if (verts->dirty) {
VertBuffer_upload_data(verts);
}
+}
-unsigned GWN_vertbuf_get_memory_usage(void)
- {
+uint GWN_vertbuf_get_memory_usage(void)
+{
return vbo_memory_usage;
- }
+}
diff --git a/intern/gawain/src/gwn_vertex_format.c b/intern/gawain/src/gwn_vertex_format.c
index 122de12ec6e..41179ae21eb 100644
--- a/intern/gawain/src/gwn_vertex_format.c
+++ b/intern/gawain/src/gwn_vertex_format.c
@@ -1,13 +1,33 @@
-
-// Gawain vertex format
-//
-// This code is part of the Gawain library, with modifications
-// specific to integration with Blender.
-//
-// Copyright 2016 Mike Erwin
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
-// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, Clément Foucault
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gwn_vertex_format.c
+ * \ingroup gpu
+ *
+ * Gawain vertex format
+ */
#include "gwn_vertex_format.h"
#include "gwn_vertex_format_private.h"
@@ -21,7 +41,7 @@
#endif
void GWN_vertformat_clear(Gwn_VertFormat* format)
- {
+{
#if TRUST_NO_ONE
memset(format, 0, sizeof(Gwn_VertFormat));
#else
@@ -30,23 +50,26 @@ void GWN_vertformat_clear(Gwn_VertFormat* format)
format->name_offset = 0;
format->name_len = 0;
- for (unsigned i = 0; i < GWN_VERT_ATTR_MAX_LEN; i++)
+ for (unsigned i = 0; i < GWN_VERT_ATTR_MAX_LEN; i++) {
format->attribs[i].name_len = 0;
-#endif
}
+#endif
+}
void GWN_vertformat_copy(Gwn_VertFormat* dest, const Gwn_VertFormat* src)
- {
- // copy regular struct fields
+{
+ /* copy regular struct fields */
memcpy(dest, src, sizeof(Gwn_VertFormat));
- for (unsigned i = 0; i < dest->attr_len; i++)
- for (unsigned j = 0; j < dest->attribs[i].name_len; j++)
+ for (unsigned i = 0; i < dest->attr_len; i++) {
+ for (unsigned j = 0; j < dest->attribs[i].name_len; j++) {
dest->attribs[i].name[j] = (char *)dest + (src->attribs[i].name[j] - ((char *)src));
+ }
}
+}
static GLenum convert_comp_type_to_gl(Gwn_VertCompType type)
- {
+{
static const GLenum table[] = {
[GWN_COMP_I8] = GL_BYTE,
[GWN_COMP_U8] = GL_UNSIGNED_BYTE,
@@ -58,105 +81,101 @@ static GLenum convert_comp_type_to_gl(Gwn_VertCompType type)
[GWN_COMP_F32] = GL_FLOAT,
[GWN_COMP_I10] = GL_INT_2_10_10_10_REV
- };
+ };
return table[type];
- }
+}
static unsigned comp_sz(Gwn_VertCompType type)
- {
+{
#if TRUST_NO_ONE
- assert(type <= GWN_COMP_F32); // other types have irregular sizes (not bytes)
+ assert(type <= GWN_COMP_F32); /* other types have irregular sizes (not bytes) */
#endif
-
const GLubyte sizes[] = {1,1,2,2,4,4,4};
return sizes[type];
- }
+}
static unsigned attrib_sz(const Gwn_VertAttr *a)
- {
- if (a->comp_type == GWN_COMP_I10)
- return 4; // always packed as 10_10_10_2
-
- return a->comp_len * comp_sz(a->comp_type);
+{
+ if (a->comp_type == GWN_COMP_I10) {
+ return 4; /* always packed as 10_10_10_2 */
}
+ return a->comp_len * comp_sz(a->comp_type);
+}
static unsigned attrib_align(const Gwn_VertAttr *a)
- {
- if (a->comp_type == GWN_COMP_I10)
- return 4; // always packed as 10_10_10_2
-
+{
+ if (a->comp_type == GWN_COMP_I10) {
+ return 4; /* always packed as 10_10_10_2 */
+ }
unsigned c = comp_sz(a->comp_type);
- if (a->comp_len == 3 && c <= 2)
- return 4 * c; // AMD HW can't fetch these well, so pad it out (other vendors too?)
- else
- return c; // most fetches are ok if components are naturally aligned
+ if (a->comp_len == 3 && c <= 2) {
+ return 4 * c; /* AMD HW can't fetch these well, so pad it out (other vendors too?) */
+ }
+ else {
+ return c; /* most fetches are ok if components are naturally aligned */
}
+}
unsigned vertex_buffer_size(const Gwn_VertFormat* format, unsigned vertex_len)
- {
+{
#if TRUST_NO_ONE
assert(format->packed && format->stride > 0);
#endif
-
return format->stride * vertex_len;
- }
+}
static const char* copy_attrib_name(Gwn_VertFormat* format, const char* name)
- {
- // strncpy does 110% of what we need; let's do exactly 100%
+{
+ /* strncpy does 110% of what we need; let's do exactly 100% */
char* name_copy = format->names + format->name_offset;
unsigned available = GWN_VERT_ATTR_NAMES_BUF_LEN - format->name_offset;
bool terminated = false;
- for (unsigned i = 0; i < available; ++i)
- {
+ for (unsigned i = 0; i < available; ++i) {
const char c = name[i];
name_copy[i] = c;
- if (c == '\0')
- {
+ if (c == '\0') {
terminated = true;
format->name_offset += (i + 1);
break;
- }
}
-
+ }
#if TRUST_NO_ONE
assert(terminated);
assert(format->name_offset <= GWN_VERT_ATTR_NAMES_BUF_LEN);
#else
(void)terminated;
#endif
-
return name_copy;
- }
+}
unsigned GWN_vertformat_attr_add(Gwn_VertFormat* format, const char* name, Gwn_VertCompType comp_type, unsigned comp_len, Gwn_VertFetchMode fetch_mode)
- {
+{
#if TRUST_NO_ONE
- assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); // there's room for more
- assert(format->attr_len < GWN_VERT_ATTR_MAX_LEN); // there's room for more
- assert(!format->packed); // packed means frozen/locked
+ assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); /* there's room for more */
+ assert(format->attr_len < GWN_VERT_ATTR_MAX_LEN); /* there's room for more */
+ assert(!format->packed); /* packed means frozen/locked */
assert((comp_len >= 1 && comp_len <= 4) || comp_len == 8 || comp_len == 12 || comp_len == 16);
- switch (comp_type)
- {
+
+ switch (comp_type) {
case GWN_COMP_F32:
- // float type can only kept as float
+ /* float type can only kept as float */
assert(fetch_mode == GWN_FETCH_FLOAT);
break;
case GWN_COMP_I10:
- // 10_10_10 format intended for normals (xyz) or colors (rgb)
- // extra component packed.w can be manually set to { -2, -1, 0, 1 }
+ /* 10_10_10 format intended for normals (xyz) or colors (rgb)
+ * extra component packed.w can be manually set to { -2, -1, 0, 1 } */
assert(comp_len == 3 || comp_len == 4);
- assert(fetch_mode == GWN_FETCH_INT_TO_FLOAT_UNIT); // not strictly required, may relax later
+ assert(fetch_mode == GWN_FETCH_INT_TO_FLOAT_UNIT); /* not strictly required, may relax later */
break;
default:
- // integer types can be kept as int or converted/normalized to float
+ /* integer types can be kept as int or converted/normalized to float */
assert(fetch_mode != GWN_FETCH_FLOAT);
- // only support float matrices (see Batch_update_program_bindings)
+ /* only support float matrices (see Batch_update_program_bindings) */
assert(comp_len != 8 && comp_len != 12 && comp_len != 16);
- }
+ }
#endif
- format->name_len++; // multiname support
+ format->name_len++; /* multiname support */
const unsigned attrib_id = format->attr_len++;
Gwn_VertAttr* attrib = format->attribs + attrib_id;
@@ -164,53 +183,53 @@ unsigned GWN_vertformat_attr_add(Gwn_VertFormat* format, const char* name, Gwn_V
attrib->name[attrib->name_len++] = copy_attrib_name(format, name);
attrib->comp_type = comp_type;
attrib->gl_comp_type = convert_comp_type_to_gl(comp_type);
- attrib->comp_len = (comp_type == GWN_COMP_I10) ? 4 : comp_len; // system needs 10_10_10_2 to be 4 or BGRA
+ attrib->comp_len = (comp_type == GWN_COMP_I10) ? 4 : comp_len; /* system needs 10_10_10_2 to be 4 or BGRA */
attrib->sz = attrib_sz(attrib);
- attrib->offset = 0; // offsets & stride are calculated later (during pack)
+ attrib->offset = 0; /* offsets & stride are calculated later (during pack) */
attrib->fetch_mode = fetch_mode;
return attrib_id;
- }
+}
void GWN_vertformat_alias_add(Gwn_VertFormat* format, const char* alias)
- {
+{
Gwn_VertAttr* attrib = format->attribs + (format->attr_len - 1);
#if TRUST_NO_ONE
- assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); // there's room for more
+ assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); /* there's room for more */
assert(attrib->name_len < GWN_VERT_ATTR_MAX_NAMES);
#endif
- format->name_len++; // multiname support
+ format->name_len++; /* multiname support */
attrib->name[attrib->name_len++] = copy_attrib_name(format, alias);
- }
+}
unsigned padding(unsigned offset, unsigned alignment)
- {
+{
const unsigned mod = offset % alignment;
return (mod == 0) ? 0 : (alignment - mod);
- }
+}
#if PACK_DEBUG
static void show_pack(unsigned a_idx, unsigned sz, unsigned pad)
- {
+{
const char c = 'A' + a_idx;
- for (unsigned i = 0; i < pad; ++i)
+ for (unsigned i = 0; i < pad; ++i) {
putchar('-');
- for (unsigned i = 0; i < sz; ++i)
+ }
+ for (unsigned i = 0; i < sz; ++i) {
putchar(c);
}
+}
#endif
void VertexFormat_pack(Gwn_VertFormat* format)
- {
- // for now, attributes are packed in the order they were added,
- // making sure each attrib is naturally aligned (add padding where necessary)
-
- // later we can implement more efficient packing w/ reordering
- // (keep attrib ID order, adjust their offsets to reorder in buffer)
+{
+ /* For now, attributes are packed in the order they were added,
+ * making sure each attrib is naturally aligned (add padding where necessary)
+ * Later we can implement more efficient packing w/ reordering
+ * (keep attrib ID order, adjust their offsets to reorder in buffer). */
- // TODO:
- // realloc just enough to hold the final combo string. And just enough to
- // hold used attribs, not all 16.
+ /* TODO: realloc just enough to hold the final combo string. And just enough to
+ * hold used attribs, not all 16. */
Gwn_VertAttr* a0 = format->attribs + 0;
a0->offset = 0;
@@ -220,8 +239,7 @@ void VertexFormat_pack(Gwn_VertFormat* format)
show_pack(0, a0->sz, 0);
#endif
- for (unsigned a_idx = 1; a_idx < format->attr_len; ++a_idx)
- {
+ for (unsigned a_idx = 1; a_idx < format->attr_len; ++a_idx) {
Gwn_VertAttr* a = format->attribs + a_idx;
unsigned mid_padding = padding(offset, attrib_align(a));
offset += mid_padding;
@@ -231,7 +249,7 @@ void VertexFormat_pack(Gwn_VertFormat* format)
#if PACK_DEBUG
show_pack(a_idx, a->sz, mid_padding);
#endif
- }
+ }
unsigned end_padding = padding(offset, attrib_align(a0));
@@ -239,53 +257,54 @@ void VertexFormat_pack(Gwn_VertFormat* format)
show_pack(0, 0, end_padding);
putchar('\n');
#endif
-
format->stride = offset + end_padding;
format->packed = true;
- }
+}
-// OpenGL ES packs in a different order as desktop GL but component conversion is the same.
-// Of the code here, only struct Gwn_PackedNormal needs to change.
+/* OpenGL ES packs in a different order as desktop GL but component conversion is the same.
+ * Of the code here, only struct Gwn_PackedNormal needs to change. */
#define SIGNED_INT_10_MAX 511
#define SIGNED_INT_10_MIN -512
static int clampi(int x, int min_allowed, int max_allowed)
- {
+{
#if TRUST_NO_ONE
assert(min_allowed <= max_allowed);
#endif
-
- if (x < min_allowed)
+ if (x < min_allowed) {
return min_allowed;
- else if (x > max_allowed)
+ }
+ else if (x > max_allowed) {
return max_allowed;
- else
+ }
+ else {
return x;
}
+}
static int quantize(float x)
- {
+{
int qx = x * 511.0f;
return clampi(qx, SIGNED_INT_10_MIN, SIGNED_INT_10_MAX);
- }
+}
static int convert_i16(short x)
- {
- // 16-bit signed --> 10-bit signed
+{
+ /* 16-bit signed --> 10-bit signed */
+ /* TODO: round? */
return x >> 6;
- // TODO: round?
- }
+}
Gwn_PackedNormal GWN_normal_convert_i10_v3(const float data[3])
- {
+{
Gwn_PackedNormal n = { .x = quantize(data[0]), .y = quantize(data[1]), .z = quantize(data[2]) };
return n;
- }
+}
Gwn_PackedNormal GWN_normal_convert_i10_s3(const short data[3])
- {
+{
Gwn_PackedNormal n = { .x = convert_i16(data[0]), .y = convert_i16(data[1]), .z = convert_i16(data[2]) };
return n;
- }
+}