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authorCampbell Barton <ideasman42@gmail.com>2013-03-13 22:10:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-13 22:10:05 +0400
commit962865d19f4bd8639ac6c2064a3c82e5674e7802 (patch)
tree31938e1ccb78f7748f018e6e9be77dc280ca623b
parent5ff0daf1acdc5d88afcec016a379b33cb2cd1288 (diff)
fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).
also minor code cleanup.
-rw-r--r--source/blender/blenkernel/intern/brush.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c3
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c2
6 files changed, 14 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 289086f8b86..71db2fc56da 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -532,7 +532,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
/* Get strength by feeding the vertex
* location directly into a texture */
hasrgb = externtex(mtex, point, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, 0, pool);
+ rgba, rgba + 1, rgba + 2, rgba + 3, 0, pool);
}
else {
float rotation = -mtex->rot;
@@ -587,7 +587,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
co[2] = 0.0f;
hasrgb = externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, 0, pool);
+ rgba, rgba + 1, rgba + 2, rgba + 3, 0, pool);
}
intensity += br->texture_sample_bias;
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index cd10ef0fe2f..bc813472d7e 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3902,10 +3902,13 @@ static void *do_projectpaint_thread(void *ph_v)
sub_v2_v2v2(samplecos, projPixel->projCoSS, pos);
}
/* taking 3d copy to account for 3D mapping too. It gets concatenated during sampling */
- else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D)
+ else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
copy_v3_v3(samplecos, projPixel->worldCoSS);
- else
- copy_v3_v3(samplecos, projPixel->projCoSS);
+ }
+ else {
+ copy_v2_v2(samplecos, projPixel->projCoSS);
+ samplecos[2] = 0.0f;
+ }
}
if (falloff > 0.0f) {
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 21e83918d38..6c9dd490f5d 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -973,7 +973,8 @@ static float tex_strength(SculptSession *ss, Brush *br,
avg += br->texture_sample_bias;
}
else {
- avg = BKE_brush_sample_tex_3D(scene, br, point_2d, rgba, ss->tex_pool);
+ const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f};
+ avg = BKE_brush_sample_tex_3D(scene, br, point_3d, rgba, ss->tex_pool);
}
}
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 96f8753d993..26a0d0a2fa8 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -145,7 +145,7 @@ static void restrictbutton_recursive_ebone(bContext *C, EditBone *ebone_parent,
ebone->flag |= flag;
}
else {
- ebone->flag &= ~flag;
+ ebone->flag &= ~flag;
}
}
}
@@ -160,7 +160,7 @@ static void restrictbutton_recursive_bone(bContext *C, bArmature *arm, Bone *bon
bone->flag |= flag;
}
else {
- bone->flag &= ~flag;
+ bone->flag &= ~flag;
}
restrictbutton_recursive_bone(C, arm, bone, flag, set_flag);
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index acd8a50f81c..7a1b7358461 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -294,7 +294,7 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
}
/* only meant for timer usage */
-static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const const wmEvent *event)
+static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 08f4206e4ca..f5eaa716dfa 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -1128,7 +1128,7 @@ static void shader_print_errors(const char *task, char *log, const char *code)
fprintf(stderr, "%s\n", log);
}
-static const char *gpu_shader_standard_defines()
+static const char *gpu_shader_standard_defines(void)
{
/* some useful defines to detect GPU type */
if(GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY))