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authorCampbell Barton <ideasman42@gmail.com>2019-04-09 17:06:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-09 17:38:47 +0300
commitb5d1e0ad1e58307def918f00bddce01041266056 (patch)
treea4baf15b2bd6d4f3ee7a908d44ea8d957ccf847f
parente49da071841ca16dcc4ffaa69866ed06b1c21be7 (diff)
Cleanup: spelling
-rw-r--r--source/blender/blenlib/intern/BLI_mempool.c2
-rw-r--r--source/blender/blenlib/intern/listbase.c2
-rw-r--r--source/blender/blenlib/intern/math_matrix.c2
-rw-r--r--source/blender/blenlib/intern/path_util.c12
-rw-r--r--source/blender/blenlib/intern/threads.c12
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc4
-rw-r--r--source/blender/editors/armature/pose_lib.c2
-rw-r--r--source/blender/editors/armature/pose_slide.c2
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c2
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c2
-rw-r--r--source/blender/editors/interface/interface_utils.c2
-rw-r--r--source/blender/editors/mesh/editmesh_select.c6
-rw-r--r--source/blender/editors/mesh/editmesh_select_similar.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c6
-rw-r--r--source/blender/editors/mesh/mesh_mirror.c6
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/screen/area.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c8
-rw-r--r--source/blender/editors/space_node/node_relationships.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c22
-rw-r--r--source/blender/makesdna/intern/makesdna.c2
25 files changed, 60 insertions, 56 deletions
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index 5acc84da288..24e3f22172e 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -371,7 +371,7 @@ void *BLI_mempool_calloc(BLI_mempool *pool)
/**
* Free an element from the mempool.
*
- * \note doesnt protect against double frees, don't be stupid!
+ * \note doesn't protect against double frees, take care!
*/
void BLI_mempool_free(BLI_mempool *pool, void *addr)
{
diff --git a/source/blender/blenlib/intern/listbase.c b/source/blender/blenlib/intern/listbase.c
index 8e6de3ab141..e34f9d0ab10 100644
--- a/source/blender/blenlib/intern/listbase.c
+++ b/source/blender/blenlib/intern/listbase.c
@@ -61,7 +61,7 @@ void BLI_movelisttolist(ListBase *dst, ListBase *src)
}
/**
- * moves the entire contents of \a src at the begining of \a dst.
+ * moves the entire contents of \a src at the beginning of \a dst.
*/
void BLI_movelisttolist_reverse(ListBase *dst, ListBase *src)
{
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 68c80beb005..a98b65d0330 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1811,7 +1811,7 @@ void blend_m4_m4m4(float out[4][4], const float dst[4][4], const float src[4][4]
*
* \note This code is about five times slower as the 'naive' interpolation done by #blend_m3_m3m3
* (it typically remains below 2 usec on an average i74700, while #blend_m3_m3m3 remains below 0.4 usec).
- * However, it gives expected results even with non-uniformaly scaled matrices, see T46418 for an example.
+ * However, it gives expected results even with non-uniformly scaled matrices, see T46418 for an example.
*
* Based on "Matrix Animation and Polar Decomposition", by Ken Shoemake & Tom Duff
*
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 0bd09f0c268..dc5ee984c25 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -1626,11 +1626,13 @@ bool BLI_ensure_filename(char *filepath, size_t maxlen, const char *filename)
return false;
}
-/* Converts "/foo/bar.txt" to "/foo/" and "bar.txt"
- * - wont change 'string'
- * - wont create any directories
- * - dosnt use CWD, or deal with relative paths.
- * - Only fill's in *dir and *file when they are non NULL
+/**
+ * Converts `/foo/bar.txt` to "/foo/" and `bar.txt`
+ *
+ * - Wont change \a string.
+ * - Wont create any directories.
+ * - Doesn't use CWD, or deal with relative paths.
+ * - Only fill's in \a dir and \a file when they are non NULL.
* */
void BLI_split_dirfile(const char *string, char *dir, char *file, const size_t dirlen, const size_t filelen)
{
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index df2e50233d1..0758af03193 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -839,7 +839,7 @@ void BLI_threaded_malloc_begin(void)
unsigned int level = atomic_fetch_and_add_u(&thread_levels, 1);
if (level == 0) {
MEM_set_lock_callback(BLI_lock_malloc_thread, BLI_unlock_malloc_thread);
- /* There is a little chance that two threads will meed to acces to a
+ /* There is a little chance that two threads will need to access to a
* scheduler which was not yet created from main thread. which could
* cause scheduler created multiple times.
*/
@@ -874,10 +874,10 @@ static bool check_is_threadripper2_alike_topology(void)
return false;
}
if (strstr(cpu_brand, "Threadripper")) {
- /* NOTE: We consinder all Threadrippers having similar topology to
+ /* NOTE: We consider all Thread-rippers having similar topology to
* the second one. This is because we are trying to utilize NUMA node
* 0 as much as possible. This node does exist on earlier versions of
- * threadripper and setting affinity to it should not have negative
+ * thread-ripper and setting affinity to it should not have negative
* effect.
* This allows us to avoid per-model check, making the code more
* reliable for the CPUs which are not yet released.
@@ -893,7 +893,7 @@ static bool check_is_threadripper2_alike_topology(void)
* up their DR slots, making it only two dies connected to a DDR slot
* with actual memory in it. */
if (strstr(cpu_brand, "EPYC")) {
- /* NOTE: Similarly to Threadripper we do not do model check. */
+ /* NOTE: Similarly to Thread-ripper we do not do model check. */
is_threadripper2 = true;
}
MEM_freeN(cpu_brand);
@@ -913,7 +913,7 @@ static void threadripper_put_process_on_fast_node(void)
* However, if scene fits into memory adjacent to a single die we don't
* want OS to re-schedule the process to another die since that will make
* it further away from memory allocated for .blend file. */
- /* NOTE: Even if NUMA is avasilable in the API but is disabled in BIOS on
+ /* NOTE: Even if NUMA is available in the API but is disabled in BIOS on
* this workstation we still process here. If NUMA is disabled it will be a
* single node, so our action is no-visible-changes, but allows to keep
* things simple and unified. */
@@ -942,7 +942,7 @@ static void threadripper_put_thread_on_fast_node(void)
void BLI_thread_put_process_on_fast_node(void)
{
/* Disabled for now since this causes only 16 threads to be used on a
- * threadripper for computations like sculpting and fluid sim. The problem
+ * thread-ripper for computations like sculpting and fluid sim. The problem
* is that all threads created as children from this thread will inherit
* the NUMA node and so will end up on the same node. This can be fixed
* case-by-case by assigning the NUMA node for every child thread, however
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index f6887af63f2..daa599b6972 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -472,8 +472,8 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph *graph)
{
for (DEG::IDNode *id_node : graph->id_nodes) {
if (!id_node->visible_components_mask) {
- /* ID has no components which affects anything visible. no meed
- * bother with it to tag or anything. */
+ /* ID has no components which affects anything visible.
+ * No need bother with it to tag or anything. */
continue;
}
if (id_node->visible_components_mask ==
diff --git a/source/blender/editors/armature/pose_lib.c b/source/blender/editors/armature/pose_lib.c
index 7ba6db92a47..41df3086fa8 100644
--- a/source/blender/editors/armature/pose_lib.c
+++ b/source/blender/editors/armature/pose_lib.c
@@ -1118,7 +1118,7 @@ static void poselib_preview_apply(bContext *C, wmOperator *op)
else
RNA_int_set(op->ptr, "pose_index", -2); /* -2 means don't apply any pose */
- /* old optimize trick... this enforces to bypass the depgraph
+ /* old optimize trick... this enforces to bypass the depsgraph
* - note: code copied from transform_generics.c -> recalcData()
*/
// FIXME: shouldn't this use the builtin stuff?
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c
index 8b0bfadcbe7..0474f8a97e6 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -295,7 +295,7 @@ static void pose_slide_refresh(bContext *C, tPoseSlideOp *pso)
/**
* Although this lookup is not ideal, we won't be dealing with a lot of objects at a given time.
- * But if it comes to that we can instead store prev/next frme in the #tPChanFCurveLink.
+ * But if it comes to that we can instead store prev/next frame in the #tPChanFCurveLink.
*/
static bool pose_frame_range_from_object_get(tPoseSlideOp *pso, Object *ob, float *prevFrameF, float *nextFrameF)
{
diff --git a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
index f31e53d2a1f..3e3aa13f184 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
@@ -369,7 +369,7 @@ static void gizmo_arrow_exit(bContext *C, wmGizmo *gz, const bool cancel)
const bool is_prop_valid = WM_gizmo_target_property_is_valid(gz_prop);
if (!cancel) {
- /* Assign incase applying the opetration needs an updated offset
+ /* Assign incase applying the operation needs an updated offset
* editmesh bisect needs this. */
if (is_prop_valid) {
const int transform_flag = RNA_enum_get(arrow->gizmo.ptr, "transform");
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
index 977b7c7a0a5..9579f7db196 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
@@ -472,7 +472,7 @@ static int gizmo_cage3d_modal(
return OPERATOR_RUNNING_MODAL;
}
/* For transform logic to be manageable we operate in -0.5..0.5 2D space,
- * no matter the size of the rectangle, mouse coorts are scaled to unit space.
+ * no matter the size of the rectangle, mouse coords are scaled to unit space.
* The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
*
* - The cursor offset are multiplied by 'dims'.
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index 65abac968e3..915793445db 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -209,7 +209,7 @@ eAutoPropButsReturn uiDefAutoButsRNA(
col = uiLayoutColumn(split, false);
}
- /* may meed to add more cases here.
+ /* May need to add more cases here.
* don't override enum flag names */
/* name is shown above, empty name for button below */
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index c04fe58c12e..155c91ec037 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -454,8 +454,8 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
*
* \param r_dist: (in/out), minimal distance to the nearest and at the end, actual distance
* \param use_select_bias:
- * - When true, selected vertice are given a 5 pixel bias to make them further than unselect verts.
- * - When false, unselected vertice are given the bias.
+ * - When true, selected vertices are given a 5 pixel bias to make them further than unselect verts.
+ * - When false, unselected vertices are given the bias.
* \param use_cycle: Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
*/
BMVert *EDBM_vert_find_nearest_ex(
@@ -1757,7 +1757,7 @@ static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool de
if (select) {
if (em->selectmode & SCE_SELECT_VERTEX) {
/* Find nearest vert from mouse
- * (initialize to large values incase only one vertex can be projected) */
+ * (initialize to large values in case only one vertex can be projected) */
float v1_co[2], v2_co[2];
float length_1 = FLT_MAX;
float length_2 = FLT_MAX;
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index c9365e8d0fd..67e455375df 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -1150,7 +1150,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
continue;
}
- /* We map back the names of the vertex groups to their corresponsing indices
+ /* We map back the names of the vertex groups to their corresponding indices
* for this object. This is fast, and keep the logic for each vertex very simple. */
GSetIterator gs_iter;
GSET_ITER(gs_iter, gset) {
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 5d653ffe00b..9fb200951ca 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -4943,7 +4943,7 @@ static int edbm_decimate_exec(bContext *C, wmOperator *op)
}
else {
/**
- * Calculate a new ratio based on faces that could be remoevd during decimation.
+ * Calculate a new ratio based on faces that could be removed during decimation.
* needed so 0..1 has a meaningful range when operating on the selection.
*
* This doesn't have to be totally accurate,
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 3a4f9d461ec..f86a2388f87 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -919,8 +919,10 @@ UvElement *BM_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l)
/** \name Data Layer Checks
* \{ */
-/* last_sel, use em->act_face otherwise get the last selected face in the editselections
- * at the moment, last_sel is mainly useful for making sure the space image dosnt flicker */
+/**
+ * last_sel, use em->act_face otherwise get the last selected face in the editselections
+ * at the moment, last_sel is mainly useful for making sure the space image doesn't flicker.
+ */
BMFace *EDBM_uv_active_face_get(BMEditMesh *em, const bool sloppy, const bool selected)
{
BMFace *efa = NULL;
diff --git a/source/blender/editors/mesh/mesh_mirror.c b/source/blender/editors/mesh/mesh_mirror.c
index a1859bf70b0..8bfe51d09fa 100644
--- a/source/blender/editors/mesh/mesh_mirror.c
+++ b/source/blender/editors/mesh/mesh_mirror.c
@@ -267,15 +267,15 @@ void ED_mesh_mirrtopo_init(
}
if ((tot_unique <= tot_unique_prev) && (tot_unique_edges <= tot_unique_edges_prev)) {
- /* Finish searching for unique values when 1 loop dosnt give a
- * higher number of unique values compared to the previous loop */
+ /* Finish searching for unique values when 1 loop dosn't give a
+ * higher number of unique values compared to the previous loop. */
break;
}
else {
tot_unique_prev = tot_unique;
tot_unique_edges_prev = tot_unique_edges;
}
- /* Copy the hash calculated this iter, so we can use them next time */
+ /* Copy the hash calculated this iteration, so we can use them next time */
memcpy(topo_hash_prev, topo_hash, sizeof(MirrTopoHash_t) * totvert);
topo_pass++;
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index c0e022df629..cd8b7d082ef 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -247,7 +247,7 @@ bool ED_vgroup_parray_alloc(ID *id, MDeformVert ***dvert_arr, int *dvert_tot, co
* For use with tools that use ED_vgroup_parray_alloc with \a use_vert_sel == true.
* This finds the unselected mirror deform verts and copies the weights to them from the selected.
*
- * \note \a dvert_array has mirrored weights filled in, incase cleanup operations are needed on both.
+ * \note \a dvert_array has mirrored weights filled in, in case cleanup operations are needed on both.
*/
void ED_vgroup_parray_mirror_sync(
Object *ob,
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index a69b12be85b..e01f6e04086 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -446,7 +446,7 @@ void ED_area_do_msg_notify_tag_refresh(
/**
* Although there's no general support for minimizing areas, the status-bar can
* be snapped to be only a few pixels high. A few pixels rather than 0 so it
- * can be un-minimized again. We consider it pseudo-minimalized and don't draw
+ * can be un-minimized again. We consider it pseudo-minimized and don't draw
* it then.
*/
static bool area_is_pseudo_minimized(const ScrArea *area)
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 863afcf70aa..4d1dd7eb1d6 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -796,8 +796,8 @@ static void paint_draw_alpha_overlay(
UnifiedPaintSettings *ups, Brush *brush,
ViewContext *vc, int x, int y, float zoom, ePaintMode mode)
{
- /* color means that primary brush texture is colured and
- * secondary is used for alpha/mask control */
+ /* Color means that primary brush texture is colored and
+ * secondary is used for alpha/mask control. */
bool col = ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX) ? true : false;
eOverlayControlFlags flags = BKE_paint_get_overlay_flags();
gpuPushAttr(GPU_DEPTH_BUFFER_BIT | GPU_BLEND_BIT);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 5e3d01d7f6a..0fdd3043d0c 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -83,9 +83,9 @@
#include "paint_intern.h"
-/* this is a static resource for non-globality,
- * Maybe it should be exposed as part of the
- * paint operation, but for now just give a public interface */
+/* This is a static resource for non-global access.
+ * Maybe it should be exposed as part of the paint operation, but for now just give a public interface.
+ */
static ImagePaintPartialRedraw imapaintpartial = {0, 0, 0, 0, 0};
ImagePaintPartialRedraw *get_imapaintpartial(void)
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 1691b70a271..44e1c5b7696 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1747,7 +1747,7 @@ static float project_paint_uvpixel_mask(
} /* otherwise no mask normal is needed, were within the limit */
}
- /* This only works when the opacity dosnt change while painting, stylus pressure messes with this
+ /* This only works when the opacity doesn't change while painting, stylus pressure messes with this
* so don't use it. */
// if (ps->is_airbrush == 0) mask *= BKE_brush_alpha_get(ps->brush);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index ca12854aa7d..85bdba683cd 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1887,7 +1887,7 @@ static void do_wpaint_brush_draw_task_cb_ex(
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* Note: grids are 1:1 with corners (aka loops).
- * For multires, take the vert whose loop cooresponds to the current grid.
+ * For multires, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
@@ -2675,7 +2675,7 @@ static void do_vpaint_brush_draw_task_cb_ex(
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* Note: Grids are 1:1 with corners (aka loops).
- * For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ * For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
@@ -2769,7 +2769,7 @@ static void do_vpaint_brush_blur_task_cb_ex(
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- /* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ /* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
@@ -2888,7 +2888,7 @@ static void do_vpaint_brush_smear_task_cb_ex(
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- /* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ /* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
diff --git a/source/blender/editors/space_node/node_relationships.c b/source/blender/editors/space_node/node_relationships.c
index 55a3da6f77c..afb0c833aa8 100644
--- a/source/blender/editors/space_node/node_relationships.c
+++ b/source/blender/editors/space_node/node_relationships.c
@@ -1543,7 +1543,7 @@ void ED_node_link_intersect_test(ScrArea *sa, int test)
/* check if the node rect intersetcts the line from this point to next one */
if (BLI_rctf_isect_segment(&select->totr, coord_array[i], coord_array[i + 1])) {
/* store the shortest distance to the upper left edge
- * of all intersetctions found so far */
+ * of all intersections found so far */
const float node_xy[] = {select->totr.xmin, select->totr.ymax};
/* to be precise coord_array should be clipped by select->totr,
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 0fc36858e13..9985b0c9915 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2292,7 +2292,7 @@ static bool bmesh_test_dist_add(
}
/**
- * \param mtx: Measure disatnce in this space.
+ * \param mtx: Measure distance in this space.
* \param dists: Store the closest connected distance to selected vertices.
* \param index: Optionally store the original index we're measuring the distance to (can be NULL).
*/
@@ -5806,17 +5806,17 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
if (t->mode == TFM_DUMMY)
skip_invert = true;
- /* NOTE: This is not really following copy-on-write design and we shoud not
+ /* NOTE: This is not really following copy-on-write design and we should not
* be re-evaluating the evaluated object. But as the comment above mentioned
* this is part of a hack.
- * More proper solution would be to make a shallwe copy of the object and
+ * More proper solution would be to make a shallow copy of the object and
* evaluate that, and access matrix of that evaluated copy of the object.
* Might be more tricky than it sounds, if some logic later on accesses the
* object matrix via td->ob->obmat. */
Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob);
if (skip_invert == false && constinv == false) {
object_eval->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc checks this */
- /* It is possiblre to have transform data initialization prior to a
+ /* It is possible to have transform data initialization prior to a
* complete dependency graph evaluated. Happens, for example, when
* changing transformation mode. */
BKE_object_tfm_copy(object_eval, ob);
@@ -5829,7 +5829,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
/* Copy newly evaluated fields to the original object, similar to how
* active dependency graph will do it. */
copy_m4_m4(ob->obmat, object_eval->obmat);
- /* Only copy negative scale flag, this is the only flag which is modifed by
+ /* Only copy negative scale flag, this is the only flag which is modified by
* the BKE_object_where_is_calc(). The rest of the flags we need to keep,
* otherwise we might loose dupli flags (see T61787). */
ob->transflag &= ~OB_NEG_SCALE;
@@ -6465,8 +6465,8 @@ static void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
TransData *td;
int i;
- /* rather then adjusting the selection (which the user would notice)
- * tag all mirrored verts, then automerge those */
+ /* Rather then adjusting the selection (which the user would notice)
+ * tag all mirrored verts, then auto-merge those. */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
@@ -6528,8 +6528,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
EdgeSlideData *sld = tc->custom.mode.data;
- /* free temporary faces to avoid automerging and deleting
- * during cleanup - psy-fi */
+ /* Free temporary faces to avoid auto-merging and deleting
+ * during cleanup - psy-fi. */
freeEdgeSlideTempFaces(sld);
}
}
@@ -8357,8 +8357,8 @@ static void createTransGPencil(bContext *C, TransInfo *t)
curvemapping_initialize(ts->gp_sculpt.cur_falloff);
}
- /* First Pass: Count the number of datapoints required for the strokes,
- * (and additional info about the configuration - e.g. 2D/3D?)
+ /* First Pass: Count the number of data-points required for the strokes,
+ * (and additional info about the configuration - e.g. 2D/3D?).
*/
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
/* only editable and visible layers are considered */
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 601eef1372e..cc5abadd0e8 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -466,7 +466,7 @@ static int add_name(const char *str)
/*
* Put )(void) at the end? Maybe )(). Should check this with
* old sdna. Actually, sometimes )(), sometimes )(void...)
- * Alas.. such is the nature of braindamage :(
+ * Alas.. such is the nature of brain-damage :(
*
* Sorted it out: always do )(), except for headdraw and
* windraw, part of ScrArea. This is important, because some