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authorCampbell Barton <ideasman42@gmail.com>2018-06-22 09:18:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-22 09:18:02 +0300
commitc517778a8bf9a0fc8a60541528cbfaf3ec47c679 (patch)
treea3f2f88b7dbb5ae964fae32f4574ddc2ad9df00a
parent61bed8768d4d268b7dfa8fe7734c1aebb4bb639c (diff)
Cleanup: style
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c2
-rw-r--r--source/blender/gpu/GPU_texture.h4
-rw-r--r--source/blender/gpu/intern/gpu_texture.c37
4 files changed, 27 insertions, 18 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index a8ed10bc0bc..999773d0212 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -134,7 +134,7 @@ typedef struct GlyphBLF {
int advance_i;
/* texture id where this glyph is store. */
- GPUTexture* tex;
+ GPUTexture *tex;
/* position inside the texture where this glyph is store. */
int offset_x;
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 58f23deab16..56da31aa5f1 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -174,4 +174,4 @@ int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, Image *i
color_type = V3D_SHADING_MATERIAL_COLOR;
}
return color_type;
-} \ No newline at end of file
+}
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 3ab270f9064..07880df9dc0 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -180,7 +180,9 @@ GPUTexture *GPU_texture_from_blender(
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
void GPU_texture_update(GPUTexture *tex, const void *pixels);
-void GPU_texture_update_sub(GPUTexture *tex, const void *pixels, int offset_x, int offset_y, int offset_z, int width, int height, int depth);
+void GPU_texture_update_sub(
+ GPUTexture *tex, const void *pixels,
+ int offset_x, int offset_y, int offset_z, int width, int height, int depth);
void GPU_invalid_tex_init(void);
void GPU_invalid_tex_bind(int mode);
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 63a20ecbe1b..6fa2a39bf03 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -886,11 +886,13 @@ GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
return GPU_texture_create_buffer(data_type, vert->vbo_id);
}
-void GPU_texture_update_sub(GPUTexture *tex, const void *pixels, int offset_x, int offset_y, int offset_z, int width, int height, int depth)
+void GPU_texture_update_sub(
+ GPUTexture *tex, const void *pixels,
+ int offset_x, int offset_y, int offset_z, int width, int height, int depth)
{
BLI_assert((int)tex->format > -1);
BLI_assert(tex->components > -1);
-
+
GLenum format, data_format;
GLint alignment;
gpu_texture_get_format(tex->components, tex->format, &format, &data_format,
@@ -899,7 +901,7 @@ void GPU_texture_update_sub(GPUTexture *tex, const void *pixels, int offset_x, i
/* The default pack size for textures is 4, which won't work for byte based textures */
if (tex->bytesize == 1) {
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glBindTexture(tex->target, tex->bindcode);
@@ -907,14 +909,18 @@ void GPU_texture_update_sub(GPUTexture *tex, const void *pixels, int offset_x, i
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_1D_ARRAY:
- glTexSubImage2D(tex->target, 0, offset_x, offset_y, width, height, format, data_format, pixels);
+ glTexSubImage2D(
+ tex->target, 0, offset_x, offset_y,
+ width, height, format, data_format, pixels);
break;
case GL_TEXTURE_1D:
glTexSubImage1D(tex->target, 0, offset_x, width, format, data_format, pixels);
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
- glTexSubImage3D(tex->target, 0, offset_x, offset_y, offset_z, width, height, depth, format, data_format, pixels);
+ glTexSubImage3D(
+ tex->target, 0, offset_x, offset_y, offset_z,
+ width, height, depth, format, data_format, pixels);
break;
default:
BLI_assert(!"tex->target mode not supported");
@@ -1064,9 +1070,10 @@ void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
BLI_assert((!use_filter && !use_mipmap) || !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
- GLenum mipmap = (use_filter)
- ? (use_mipmap) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR
- : (use_mipmap) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST;
+ GLenum mipmap = (
+ (use_filter) ?
+ (use_mipmap) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR :
+ (use_mipmap) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
glActiveTexture(GL_TEXTURE0 + tex->number);
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
@@ -1089,22 +1096,21 @@ void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat)
static GLenum gpu_get_gl_filterfunction(GPUFilterFunction filter)
{
- switch (filter)
- {
+ switch (filter) {
case GPU_NEAREST:
return GL_NEAREST;
case GPU_LINEAR:
return GL_LINEAR;
default:
- BLI_assert(!"Unhandled filter mode");
- return GL_NEAREST;
+ BLI_assert(!"Unhandled filter mode");
+ return GL_NEAREST;
}
}
void GPU_texture_filters(GPUTexture *tex, GPUFilterFunction min_filter, GPUFilterFunction mag_filter)
{
WARN_NOT_BOUND(tex);
-
+
/* Stencil and integer format does not support filtering. */
BLI_assert(!(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
BLI_assert(mag_filter == GPU_NEAREST || mag_filter == GPU_LINEAR);
@@ -1281,7 +1287,9 @@ static GLenum gpu_get_gl_blendfunction(GPUBlendFunction blend)
}
}
-void GPU_blend_set_func_separate(GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha)
+void GPU_blend_set_func_separate(
+ GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb,
+ GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha)
{
glBlendFuncSeparate(gpu_get_gl_blendfunction(src_rgb),
gpu_get_gl_blendfunction(dst_rgb),
@@ -1293,4 +1301,3 @@ void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor)
{
glBlendFunc(gpu_get_gl_blendfunction(sfactor), gpu_get_gl_blendfunction(dfactor));
}
-