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authorJulian Eisel <eiseljulian@gmail.com>2019-08-05 19:25:04 +0300
committerJulian Eisel <eiseljulian@gmail.com>2019-08-05 19:25:04 +0300
commitd20393c8bdf5457e5fd89847563bc0c4471f6254 (patch)
treebc0da1a1d8b2fcb6d3ec607028e90977227b0933
parenteee5ba5cc32cb1f373a2155356eeea165d15af3a (diff)
Cover all UI_GetTheme calls in draw manager
Previous commit wasn't nearly covering all of them.
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c14
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_utils.c4
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c8
-rw-r--r--source/blender/draw/intern/draw_anim_viz.c4
-rw-r--r--source/blender/draw/intern/draw_armature.c58
-rw-r--r--source/blender/draw/intern/draw_cache.c2
-rw-r--r--source/blender/draw/intern/draw_common.c215
-rw-r--r--source/blender/draw/intern/draw_common.h13
-rw-r--r--source/blender/draw/intern/draw_view.c6
-rw-r--r--source/blender/draw/modes/edit_mesh_mode_text.c13
-rw-r--r--source/blender/draw/modes/object_mode.c20
13 files changed, 212 insertions, 149 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index e6e699bef10..21158d98b2f 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -142,7 +142,7 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata,
stl->g_data->light_cache = stl->lookdev_lightcache;
static float background_color[4];
- UI_GetThemeColor4fv(TH_BACK, background_color);
+ DRW_theme_color_get_4fv(TH_BACK, background_color);
/* XXX: Really quick conversion to avoid washed out background.
* Needs to be addressed properly (color managed using ocio). */
srgb_to_linearrgb_v4(background_color, background_color);
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
index d5f8d062593..4ccec402a2f 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
@@ -593,16 +593,16 @@ GPUBatch *gpencil_get_buffer_ctrlpoint_geom(bGPdata *gpd)
float color[4];
float position[3];
if (ts->gp_sculpt.guide.reference_point == GP_GUIDE_REF_CUSTOM) {
- UI_GetThemeColor4fv(TH_GIZMO_PRIMARY, color);
+ DRW_theme_color_get_4fv(TH_GIZMO_PRIMARY, color);
copy_v3_v3(position, ts->gp_sculpt.guide.location);
}
else if (ts->gp_sculpt.guide.reference_point == GP_GUIDE_REF_OBJECT &&
ts->gp_sculpt.guide.reference_object != NULL) {
- UI_GetThemeColor4fv(TH_GIZMO_SECONDARY, color);
+ DRW_theme_color_get_4fv(TH_GIZMO_SECONDARY, color);
copy_v3_v3(position, ts->gp_sculpt.guide.reference_object->loc);
}
else {
- UI_GetThemeColor4fv(TH_REDALERT, color);
+ DRW_theme_color_get_4fv(TH_REDALERT, color);
copy_v3_v3(position, scene->cursor.location);
}
GPU_vertbuf_attr_set(vbo, pos_id, idx, position);
@@ -714,7 +714,7 @@ void gpencil_get_edit_geom(struct GpencilBatchCacheElem *be,
* they stand out more.
* - We use the theme setting for size of the unselected verts
*/
- float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float bsize = DRW_theme_value_get_f(TH_GP_VERTEX_SIZE);
float vsize;
if ((int)bsize > 8) {
vsize = 10.0f;
@@ -726,11 +726,11 @@ void gpencil_get_edit_geom(struct GpencilBatchCacheElem *be,
/* for now, we assume that the base color of the points is not too close to the real color */
float selectColor[4];
- UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ DRW_theme_color_get_3fv(TH_GP_VERTEX_SELECT, selectColor);
selectColor[3] = alpha;
float unselectColor[4];
- UI_GetThemeColor3fv(TH_GP_VERTEX, unselectColor);
+ DRW_theme_color_get_3fv(TH_GP_VERTEX, unselectColor);
unselectColor[3] = alpha;
if (be->vbo == NULL) {
@@ -813,7 +813,7 @@ void gpencil_get_edlin_geom(struct GpencilBatchCacheElem *be,
}
float selectColor[4];
- UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ DRW_theme_color_get_3fv(TH_GP_VERTEX_SELECT, selectColor);
selectColor[3] = alpha;
float linecolor[4];
copy_v4_v4(linecolor, gpd->line_color);
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 9b755217946..be6a8e72a8b 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -285,7 +285,7 @@ static void set_wireframe_color(Object *ob,
/* if fill and wire, use background color */
if ((is_fill) && (stl->shgroups[id].shading_type[0] == OB_WIRE)) {
if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) {
- UI_GetThemeColor4fv(TH_BACK, stl->shgroups[id].wire_color);
+ DRW_theme_color_get_4fv(TH_BACK, stl->shgroups[id].wire_color);
stl->shgroups[id].wire_color[3] = 1.0f;
}
else if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_WORLD) {
@@ -307,7 +307,7 @@ static void set_wireframe_color(Object *ob,
switch (type) {
case V3D_SHADING_SINGLE_COLOR: {
if (stl->shgroups[id].shading_type[0] == OB_WIRE) {
- UI_GetThemeColor4fv(TH_WIRE, color);
+ DRW_theme_color_get_4fv(TH_WIRE, color);
}
else {
copy_v3_v3(color, v3d->shading.single_color);
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 16162645f3d..a4a51dab714 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -1117,7 +1117,7 @@ void GPENCIL_draw_scene(void *ved)
/* active select flag and selection color */
if (!is_render) {
- UI_GetThemeColorShadeAlpha4fv(
+ DRW_theme_color_shade_alpha_get_4fv(
(ob == draw_ctx->obact) ? TH_ACTIVE : TH_SELECT, 0, -40, stl->storage->select_color);
}
stl->storage->do_select_outline = ((overlay) && (ob->base_flag & BASE_SELECTED) &&
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 743a1fc42b6..d69083a5a27 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -92,9 +92,9 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
copy_v3_v3(wd->background_color_high, v3d->shading.background_color);
}
else if (v3d) {
- UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_BACK_GRAD : TH_BACK,
- wd->background_color_low);
- UI_GetThemeColor3fv(TH_BACK, wd->background_color_high);
+ DRW_theme_color_get_3fv(DRW_theme_value_get_i(TH_SHOW_BACK_GRAD) ? TH_BACK_GRAD : TH_BACK,
+ wd->background_color_low);
+ DRW_theme_color_get_3fv(TH_BACK, wd->background_color_high);
/* XXX: Really quick conversion to avoid washed out background.
* Needs to be addressed properly (color managed using ocio). */
@@ -125,7 +125,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
RegionView3D *rv3d = draw_ctx->rv3d;
if (rv3d->rflag & RV3D_CLIPPING) {
wpd->world_clip_planes = rv3d->clip;
- UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, wpd->world_clip_planes_color);
+ DRW_theme_color_get_4fv(TH_V3D_CLIPPING_BORDER, wpd->world_clip_planes_color);
if (wpd->use_color_management) {
srgb_to_linearrgb_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
}
diff --git a/source/blender/draw/intern/draw_anim_viz.c b/source/blender/draw/intern/draw_anim_viz.c
index 72459309133..e62a6c0e19f 100644
--- a/source/blender/draw/intern/draw_anim_viz.c
+++ b/source/blender/draw/intern/draw_anim_viz.c
@@ -238,8 +238,8 @@ static void MPATH_cache_motion_path(MPATH_PassList *psl,
if ((avs->path_viewflag & (MOTIONPATH_VIEW_FNUMS)) || (show_kf_no && show_keyframes)) {
int i;
uchar col[4], col_kf[4];
- UI_GetThemeColor3ubv(TH_TEXT_HI, col);
- UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col_kf);
+ DRW_theme_color_get_3ubv(TH_TEXT_HI, col);
+ DRW_theme_color_get_3ubv(TH_VERTEX_SELECT, col_kf);
col[3] = col_kf[3] = 255;
bMotionPathVert *mpv;
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 30e51333f0f..96592564632 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -712,23 +712,23 @@ static bool set_pchan_color(short colCode,
}
else {
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
- UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, fcolor);
+ DRW_theme_color_get_4fv(TH_BONE_POSE_ACTIVE, fcolor);
}
else if (boneflag & BONE_DRAW_ACTIVE) {
- UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, fcolor);
+ DRW_theme_color_blend_shade_get_4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, fcolor);
}
else if (boneflag & BONE_SELECTED) {
- UI_GetThemeColor4fv(TH_BONE_POSE, fcolor);
+ DRW_theme_color_get_4fv(TH_BONE_POSE, fcolor);
}
else {
- UI_GetThemeColor4fv(TH_WIRE, fcolor);
+ DRW_theme_color_get_4fv(TH_WIRE, fcolor);
}
}
return true;
}
case PCHAN_COLOR_SOLID: {
- UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
+ DRW_theme_color_get_4fv(TH_BONE_SOLID, fcolor);
if (bcolor) {
float solid_bcolor[3];
@@ -781,13 +781,13 @@ static bool set_pchan_color(short colCode,
}
else {
if (boneflag & BONE_DRAW_ACTIVE) {
- UI_GetThemeColorShade4fv(TH_BONE_POSE, 40, fcolor);
+ DRW_theme_color_shade_get_4fv(TH_BONE_POSE, 40, fcolor);
}
else if (boneflag & BONE_SELECTED) {
- UI_GetThemeColor4fv(TH_BONE_POSE, fcolor);
+ DRW_theme_color_get_4fv(TH_BONE_POSE, fcolor);
}
else {
- UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
+ DRW_theme_color_get_4fv(TH_BONE_SOLID, fcolor);
}
}
@@ -814,13 +814,13 @@ static bool set_pchan_color(short colCode,
}
else {
if (boneflag & BONE_DRAW_ACTIVE) {
- UI_GetThemeColorShade4fv(TH_BONE_POSE, 10, fcolor);
+ DRW_theme_color_shade_get_4fv(TH_BONE_POSE, 10, fcolor);
}
else if (boneflag & BONE_SELECTED) {
- UI_GetThemeColorShade4fv(TH_BONE_POSE, -30, fcolor);
+ DRW_theme_color_shade_get_4fv(TH_BONE_POSE, -30, fcolor);
}
else {
- UI_GetThemeColorShade4fv(TH_BONE_SOLID, -30, fcolor);
+ DRW_theme_color_shade_get_4fv(TH_BONE_SOLID, -30, fcolor);
}
}
break;
@@ -842,7 +842,7 @@ static bool set_pchan_color(short colCode,
rgba_char_args_set((char *)cp, 0, 255, 120, 255);
}
else if (constflag) {
- UI_GetThemeColor4ubv(TH_BONE_POSE, cp);
+ DRW_theme_color_get_4ubv(TH_BONE_POSE, cp);
} /* PCHAN_HAS_ACTION */
rgb_uchar_to_float(fcolor, cp);
@@ -854,7 +854,7 @@ static bool set_pchan_color(short colCode,
fcolor[3] = 204.f / 255.f;
}
else {
- UI_GetThemeColorShade4fv(TH_BACK, -30, fcolor);
+ DRW_theme_color_shade_get_4fv(TH_BACK, -30, fcolor);
}
}
@@ -882,22 +882,22 @@ static void update_color(const Object *ob, const float const_color[4])
#define NO_ALPHA(c) (((c)[3] = 1.0f), (c))
- UI_GetThemeColor3fv(TH_SELECT, NO_ALPHA(g_theme.select_color));
- UI_GetThemeColorShade3fv(TH_EDGE_SELECT, 60, NO_ALPHA(g_theme.edge_select_color));
- UI_GetThemeColorShade3fv(TH_EDGE_SELECT, -20, NO_ALPHA(g_theme.bone_select_color));
- UI_GetThemeColor3fv(TH_WIRE, NO_ALPHA(g_theme.wire_color));
- UI_GetThemeColor3fv(TH_WIRE_EDIT, NO_ALPHA(g_theme.wire_edit_color));
- UI_GetThemeColor3fv(TH_BONE_SOLID, NO_ALPHA(g_theme.bone_solid_color));
- UI_GetThemeColorBlendShade3fv(
+ DRW_theme_color_get_3fv(TH_SELECT, NO_ALPHA(g_theme.select_color));
+ DRW_theme_color_shade_get_3fv(TH_EDGE_SELECT, 60, NO_ALPHA(g_theme.edge_select_color));
+ DRW_theme_color_shade_get_3fv(TH_EDGE_SELECT, -20, NO_ALPHA(g_theme.bone_select_color));
+ DRW_theme_color_get_3fv(TH_WIRE, NO_ALPHA(g_theme.wire_color));
+ DRW_theme_color_get_3fv(TH_WIRE_EDIT, NO_ALPHA(g_theme.wire_edit_color));
+ DRW_theme_color_get_3fv(TH_BONE_SOLID, NO_ALPHA(g_theme.bone_solid_color));
+ DRW_theme_color_blend_shade_get_3fv(
TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, NO_ALPHA(g_theme.bone_active_unselect_color));
- UI_GetThemeColor3fv(TH_BONE_POSE, NO_ALPHA(g_theme.bone_pose_color));
- UI_GetThemeColor3fv(TH_BONE_POSE_ACTIVE, NO_ALPHA(g_theme.bone_pose_active_color));
- UI_GetThemeColorBlendShade3fv(
+ DRW_theme_color_get_3fv(TH_BONE_POSE, NO_ALPHA(g_theme.bone_pose_color));
+ DRW_theme_color_get_3fv(TH_BONE_POSE_ACTIVE, NO_ALPHA(g_theme.bone_pose_active_color));
+ DRW_theme_color_blend_shade_get_3fv(
TH_WIRE, TH_BONE_POSE, 0.15f, 0, NO_ALPHA(g_theme.bone_pose_active_unselect_color));
- UI_GetThemeColor3fv(TH_TEXT_HI, NO_ALPHA(g_theme.text_hi_color));
- UI_GetThemeColor3fv(TH_TEXT, NO_ALPHA(g_theme.text_color));
- UI_GetThemeColor3fv(TH_VERTEX_SELECT, NO_ALPHA(g_theme.vertex_select_color));
- UI_GetThemeColor3fv(TH_VERTEX, NO_ALPHA(g_theme.vertex_color));
+ DRW_theme_color_get_3fv(TH_TEXT_HI, NO_ALPHA(g_theme.text_hi_color));
+ DRW_theme_color_get_3fv(TH_TEXT, NO_ALPHA(g_theme.text_color));
+ DRW_theme_color_get_3fv(TH_VERTEX_SELECT, NO_ALPHA(g_theme.vertex_select_color));
+ DRW_theme_color_get_3fv(TH_VERTEX, NO_ALPHA(g_theme.vertex_color));
#undef NO_ALPHA
}
@@ -1948,7 +1948,7 @@ static void draw_armature_edit(Object *ob)
/* Draw names of bone */
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
uchar color[4];
- UI_GetThemeColor4ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
+ DRW_theme_color_get_4ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
float vec[3];
mid_v3_v3v3(vec, eBone->head, eBone->tail);
@@ -2094,7 +2094,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
/* Draw names of bone */
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
uchar color[4];
- UI_GetThemeColor4ubv(
+ DRW_theme_color_get_4ubv(
(arm->flag & ARM_POSEMODE) && (bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT,
color);
float vec[3];
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index e2e98a2db5a..03f9ca3a59c 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -3951,7 +3951,7 @@ GPUBatch *DRW_cache_cursor_get(bool crosshair_lines)
if (crosshair_lines) {
uchar crosshair_color[3];
- UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, crosshair_color);
+ DRW_theme_color_get_3ubv(TH_VIEW_OVERLAY, crosshair_color);
GPU_indexbuf_add_primitive_restart(&elb);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 5a27158bbc0..44c9ccd8717 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -55,51 +55,38 @@ static struct GPUTexture *DRW_create_weight_colorramp_texture(void);
void DRW_globals_update(void)
{
GlobalsUboStorage *gb = &G_draw.block;
- float tmp1[4], tmp2[4];
-
- /* Explicitly access values of SPACE_VIEW3D here, don't use UI_SetTheme() to change global -
- * thread-unsafe - theme state. */
-
-#define DRW_GetThemeValuef(_id) UI_GetThemeValueTypef(_id, SPACE_VIEW3D)
-#define DRW_GetThemeColor4fv(_id, _col) UI_GetThemeColorType4fv(_id, SPACE_VIEW3D, _col)
-#define DRW_GetThemeColorBlendShade4fv(_id1, _id2, _col, _fac, _ofs) \
- DRW_GetThemeColor4fv(_id1, tmp1); \
- DRW_GetThemeColor4fv(_id2, tmp2); \
- UI_GetColorPtrBlendShade4fv(tmp1, tmp2, _col, _fac, _ofs)
-#define DRW_GetThemeColorShadeAlpha4fv(_id, _col, _ofs, _alphaofs) \
- DRW_GetThemeColor4fv(_id, _col); \
- UI_GetColorPtrShadeAlpha4fv(_col, _col, _ofs, _alphaofs)
-
- DRW_GetThemeColor4fv(TH_WIRE, gb->colorWire);
- DRW_GetThemeColor4fv(TH_WIRE_EDIT, gb->colorWireEdit);
- DRW_GetThemeColor4fv(TH_ACTIVE, gb->colorActive);
- DRW_GetThemeColor4fv(TH_SELECT, gb->colorSelect);
+ float tmp[4];
+
+ DRW_theme_color_get_4fv(TH_WIRE, gb->colorWire);
+ DRW_theme_color_get_4fv(TH_WIRE_EDIT, gb->colorWireEdit);
+ DRW_theme_color_get_4fv(TH_ACTIVE, gb->colorActive);
+ DRW_theme_color_get_4fv(TH_SELECT, gb->colorSelect);
UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect);
UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary);
- DRW_GetThemeColor4fv(TH_TRANSFORM, gb->colorTransform);
- DRW_GetThemeColor4fv(TH_LIGHT, gb->colorLight);
- DRW_GetThemeColor4fv(TH_SPEAKER, gb->colorSpeaker);
- DRW_GetThemeColor4fv(TH_CAMERA, gb->colorCamera);
- DRW_GetThemeColor4fv(TH_EMPTY, gb->colorEmpty);
- DRW_GetThemeColor4fv(TH_VERTEX, gb->colorVertex);
- DRW_GetThemeColor4fv(TH_VERTEX_SELECT, gb->colorVertexSelect);
- DRW_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->colorVertexUnreferenced);
+ DRW_theme_color_get_4fv(TH_TRANSFORM, gb->colorTransform);
+ DRW_theme_color_get_4fv(TH_LIGHT, gb->colorLight);
+ DRW_theme_color_get_4fv(TH_SPEAKER, gb->colorSpeaker);
+ DRW_theme_color_get_4fv(TH_CAMERA, gb->colorCamera);
+ DRW_theme_color_get_4fv(TH_EMPTY, gb->colorEmpty);
+ DRW_theme_color_get_4fv(TH_VERTEX, gb->colorVertex);
+ DRW_theme_color_get_4fv(TH_VERTEX_SELECT, gb->colorVertexSelect);
+ DRW_theme_color_get_4fv(TH_VERTEX_UNREFERENCED, gb->colorVertexUnreferenced);
UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->colorVertexMissingData);
- DRW_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->colorEditMeshActive);
- DRW_GetThemeColor4fv(TH_EDGE_SELECT, gb->colorEdgeSelect);
-
- DRW_GetThemeColor4fv(TH_EDGE_SEAM, gb->colorEdgeSeam);
- DRW_GetThemeColor4fv(TH_EDGE_SHARP, gb->colorEdgeSharp);
- DRW_GetThemeColor4fv(TH_EDGE_CREASE, gb->colorEdgeCrease);
- DRW_GetThemeColor4fv(TH_EDGE_BEVEL, gb->colorEdgeBWeight);
- DRW_GetThemeColor4fv(TH_EDGE_FACESEL, gb->colorEdgeFaceSelect);
- DRW_GetThemeColor4fv(TH_FACE, gb->colorFace);
- DRW_GetThemeColor4fv(TH_FACE_SELECT, gb->colorFaceSelect);
- DRW_GetThemeColor4fv(TH_NORMAL, gb->colorNormal);
- DRW_GetThemeColor4fv(TH_VNORMAL, gb->colorVNormal);
- DRW_GetThemeColor4fv(TH_LNORMAL, gb->colorLNormal);
- DRW_GetThemeColor4fv(TH_FACE_DOT, gb->colorFaceDot);
- DRW_GetThemeColor4fv(TH_BACK, gb->colorBackground);
+ DRW_theme_color_get_4fv(TH_EDITMESH_ACTIVE, gb->colorEditMeshActive);
+ DRW_theme_color_get_4fv(TH_EDGE_SELECT, gb->colorEdgeSelect);
+
+ DRW_theme_color_get_4fv(TH_EDGE_SEAM, gb->colorEdgeSeam);
+ DRW_theme_color_get_4fv(TH_EDGE_SHARP, gb->colorEdgeSharp);
+ DRW_theme_color_get_4fv(TH_EDGE_CREASE, gb->colorEdgeCrease);
+ DRW_theme_color_get_4fv(TH_EDGE_BEVEL, gb->colorEdgeBWeight);
+ DRW_theme_color_get_4fv(TH_EDGE_FACESEL, gb->colorEdgeFaceSelect);
+ DRW_theme_color_get_4fv(TH_FACE, gb->colorFace);
+ DRW_theme_color_get_4fv(TH_FACE_SELECT, gb->colorFaceSelect);
+ DRW_theme_color_get_4fv(TH_NORMAL, gb->colorNormal);
+ DRW_theme_color_get_4fv(TH_VNORMAL, gb->colorVNormal);
+ DRW_theme_color_get_4fv(TH_LNORMAL, gb->colorLNormal);
+ DRW_theme_color_get_4fv(TH_FACE_DOT, gb->colorFaceDot);
+ DRW_theme_color_get_4fv(TH_BACK, gb->colorBackground);
/* Custom median color to slightly affect the edit mesh colors. */
interp_v4_v4v4(gb->colorEditMeshMiddle, gb->colorVertexSelect, gb->colorWireEdit, 0.35f);
@@ -113,63 +100,62 @@ void DRW_globals_update(void)
interp_v4_v4v4(gb->colorDupli, gb->colorBackground, gb->colorWire, 0.3f);
#ifdef WITH_FREESTYLE
- UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->colorEdgeFreestyle);
- UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->colorFaceFreestyle);
+ DRW_theme_color_get_4fv(TH_FREESTYLE_EDGE_MARK, gb->colorEdgeFreestyle);
+ DRW_theme_color_get_4fv(TH_FREESTYLE_FACE_MARK, gb->colorFaceFreestyle);
#else
zero_v4(gb->colorEdgeFreestyle);
zero_v4(gb->colorFaceFreestyle);
#endif
/* Curve */
- DRW_GetThemeColor4fv(TH_HANDLE_FREE, gb->colorHandleFree);
- DRW_GetThemeColor4fv(TH_HANDLE_AUTO, gb->colorHandleAuto);
- DRW_GetThemeColor4fv(TH_HANDLE_VECT, gb->colorHandleVect);
- DRW_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->colorHandleAlign);
- DRW_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->colorHandleAutoclamp);
- DRW_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->colorHandleSelFree);
- DRW_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->colorHandleSelAuto);
- DRW_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->colorHandleSelVect);
- DRW_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->colorHandleSelAlign);
- DRW_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->colorHandleSelAutoclamp);
- DRW_GetThemeColor4fv(TH_NURB_ULINE, gb->colorNurbUline);
- DRW_GetThemeColor4fv(TH_NURB_VLINE, gb->colorNurbVline);
- DRW_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->colorNurbSelUline);
- DRW_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->colorNurbSelVline);
- DRW_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->colorActiveSpline);
-
- DRW_GetThemeColor4fv(TH_BONE_POSE, gb->colorBonePose);
-
- DRW_GetThemeColor4fv(TH_CFRAME, gb->colorCurrentFrame);
+ DRW_theme_color_get_4fv(TH_HANDLE_FREE, gb->colorHandleFree);
+ DRW_theme_color_get_4fv(TH_HANDLE_AUTO, gb->colorHandleAuto);
+ DRW_theme_color_get_4fv(TH_HANDLE_VECT, gb->colorHandleVect);
+ DRW_theme_color_get_4fv(TH_HANDLE_ALIGN, gb->colorHandleAlign);
+ DRW_theme_color_get_4fv(TH_HANDLE_AUTOCLAMP, gb->colorHandleAutoclamp);
+ DRW_theme_color_get_4fv(TH_HANDLE_SEL_FREE, gb->colorHandleSelFree);
+ DRW_theme_color_get_4fv(TH_HANDLE_SEL_AUTO, gb->colorHandleSelAuto);
+ DRW_theme_color_get_4fv(TH_HANDLE_SEL_VECT, gb->colorHandleSelVect);
+ DRW_theme_color_get_4fv(TH_HANDLE_SEL_ALIGN, gb->colorHandleSelAlign);
+ DRW_theme_color_get_4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->colorHandleSelAutoclamp);
+ DRW_theme_color_get_4fv(TH_NURB_ULINE, gb->colorNurbUline);
+ DRW_theme_color_get_4fv(TH_NURB_VLINE, gb->colorNurbVline);
+ DRW_theme_color_get_4fv(TH_NURB_SEL_ULINE, gb->colorNurbSelUline);
+ DRW_theme_color_get_4fv(TH_NURB_SEL_VLINE, gb->colorNurbSelVline);
+ DRW_theme_color_get_4fv(TH_ACTIVE_SPLINE, gb->colorActiveSpline);
+
+ DRW_theme_color_get_4fv(TH_BONE_POSE, gb->colorBonePose);
+
+ DRW_theme_color_get_4fv(TH_CFRAME, gb->colorCurrentFrame);
/* Grid */
- DRW_GetThemeColor4fv(TH_GRID, tmp1);
- UI_GetColorPtrShadeAlpha4fv(tmp1, gb->colorGrid, 10, 0);
+ DRW_theme_color_get_4fv(TH_GRID, tmp);
+ DRW_theme_color_shade_get_4fv(TH_GRID, 10, gb->colorGrid);
/* emphasise division lines lighter instead of darker, if background is darker than grid */
- UI_GetColorPtrShadeAlpha4fv(
- tmp1,
- gb->colorGridEmphasise,
+ DRW_theme_color_shade_get_4fv(
+ TH_GRID,
(gb->colorGrid[0] + gb->colorGrid[1] + gb->colorGrid[2] + 0.12f >
gb->colorBackground[0] + gb->colorBackground[1] + gb->colorBackground[2]) ?
20 :
-10,
- 0);
+ gb->colorGridEmphasise);
/* Grid Axis */
- DRW_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, gb->colorGridAxisX, 0.5f, -10);
- DRW_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, gb->colorGridAxisY, 0.5f, -10);
- DRW_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, gb->colorGridAxisZ, 0.5f, -10);
+ DRW_theme_color_blend_shade_get_4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->colorGridAxisX);
+ DRW_theme_color_blend_shade_get_4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->colorGridAxisY);
+ DRW_theme_color_blend_shade_get_4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->colorGridAxisZ);
- DRW_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, gb->colorDeselect, 0, -80);
- DRW_GetThemeColorShadeAlpha4fv(TH_WIRE, gb->colorOutline, 0, -30);
- DRW_GetThemeColorShadeAlpha4fv(TH_LIGHT, gb->colorLightNoAlpha, 0, 255);
+ DRW_theme_color_shade_alpha_get_4fv(TH_TRANSFORM, 0, -80, gb->colorDeselect);
+ DRW_theme_color_shade_alpha_get_4fv(TH_WIRE, 0, -30, gb->colorOutline);
+ DRW_theme_color_shade_alpha_get_4fv(TH_LIGHT, 0, 255, gb->colorLightNoAlpha);
- gb->sizeLightCenter = (DRW_GetThemeValuef(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize;
+ gb->sizeLightCenter = (DRW_theme_value_get_f(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize;
gb->sizeLightCircle = U.pixelsize * 9.0f;
gb->sizeLightCircleShadow = gb->sizeLightCircle + U.pixelsize * 3.0f;
/* M_SQRT2 to be at least the same size of the old square */
gb->sizeVertex = U.pixelsize *
- (max_ff(1.0f, DRW_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
- gb->sizeFaceDot = U.pixelsize * DRW_GetThemeValuef(TH_FACEDOT_SIZE);
+ (max_ff(1.0f, DRW_theme_value_get_f(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
+ gb->sizeFaceDot = U.pixelsize * DRW_theme_value_get_f(TH_FACEDOT_SIZE);
gb->sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO Theme */
gb->sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->sizeEdge * (float)M_SQRT1_2)));
@@ -226,11 +212,6 @@ void DRW_globals_update(void)
G_draw.weight_ramp = DRW_create_weight_colorramp_texture();
}
-
-#undef DRW_GetThemeValuef
-#undef DRW_GetThemeColor4fv
-#undef DRW_GetThemeColorBlendShade4fv
-#undef DRW_GetThemeColorShadeAlpha4fv
}
/* ********************************* SHGROUP ************************************* */
@@ -1266,11 +1247,77 @@ float *DRW_color_background_blend_get(int theme_id)
break;
}
- UI_GetThemeColorBlendShade4fv(theme_id, TH_BACK, 0.5, 0, ret);
+ DRW_theme_color_blend_shade_get_4fv(theme_id, TH_BACK, 0.5, 0, ret);
return ret;
}
+/* The following DRW_theme_color_/DRW_theme_value_ functions are wrappers around UI_GetThemeColor
+ * functions that for thread safety, don't rely on UI_SetTheme() being called beforehand. */
+
+int DRW_theme_value_get_i(int colorid)
+{
+ return UI_GetThemeValue(colorid);
+}
+float DRW_theme_value_get_f(int colorid)
+{
+ return UI_GetThemeValuef(colorid);
+}
+void DRW_theme_color_get_4fv(int colorid, float r_col[4])
+{
+ UI_GetThemeColorType4fv(colorid, SPACE_VIEW3D, r_col);
+}
+void DRW_theme_color_get_4ubv(int colorid, uchar r_col[4])
+{
+ UI_GetThemeColorType4ubv(colorid, SPACE_VIEW3D, r_col);
+}
+void DRW_theme_color_get_3fv(int colorid, float r_col[3])
+{
+ UI_GetThemeColorType3fv(colorid, SPACE_VIEW3D, r_col);
+}
+void DRW_theme_color_get_3ubv(int colorid, uchar r_col[3])
+{
+ UI_GetThemeColorType3ubv(colorid, SPACE_VIEW3D, r_col);
+}
+void DRW_theme_color_shade_get_4fv(int colorid, int offset, float r_col[4])
+{
+ float col[4];
+ DRW_theme_color_get_4fv(colorid, col);
+ UI_GetColorPtrShadeAlpha4fv(col, r_col, offset, 0);
+}
+void DRW_theme_color_shade_alpha_get_4fv(int colorid, int offset, int alphaoffset, float r_col[4])
+{
+ float col[4];
+ DRW_theme_color_get_4fv(colorid, col);
+ UI_GetColorPtrShadeAlpha4fv(col, r_col, offset, alphaoffset);
+}
+void DRW_theme_color_shade_get_3fv(int colorid, int offset, float r_col[3])
+{
+ float col[4];
+ DRW_theme_color_get_4fv(colorid, col);
+ UI_GetColorPtrShadeAlpha4fv(col, col, offset, 0);
+ copy_v3_v3(r_col, col);
+}
+void DRW_theme_color_blend_shade_get_4fv(
+ int colorid1, int colorid2, float fac, int offset, float r_col[4])
+{
+ float col1[4], col2[4];
+
+ DRW_theme_color_get_4fv(colorid1, col1);
+ DRW_theme_color_get_4fv(colorid2, col2);
+ UI_GetColorPtrBlendShade4fv(col1, col2, r_col, fac, offset);
+}
+void DRW_theme_color_blend_shade_get_3fv(
+ int colorid1, int colorid2, float fac, int offset, float r_col[3])
+{
+ float col1[4], col2[4], tmp[4];
+
+ DRW_theme_color_get_3fv(colorid1, col1);
+ DRW_theme_color_get_3fv(colorid2, col2);
+ UI_GetColorPtrBlendShade4fv(col1, col2, tmp, fac, offset);
+ copy_v3_v3(r_col, tmp);
+}
+
bool DRW_object_is_flat(Object *ob, int *r_axis)
{
float dim[3];
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 05d7bafa00d..12f88fb84a6 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -219,6 +219,19 @@ struct GPUShader *volume_velocity_shader_get(bool use_needle);
struct DRWView *DRW_view_create_with_zoffset(const RegionView3D *rv3d, float offset);
+int DRW_theme_value_get_i(int colorid);
+float DRW_theme_value_get_f(int colorid);
+void DRW_theme_color_get_4fv(int colorid, float r_col[4]);
+void DRW_theme_color_get_4ubv(int colorid, uchar r_col[4]);
+void DRW_theme_color_get_3fv(int colorid, float r_col[3]);
+void DRW_theme_color_get_3ubv(int colorid, uchar r_col[3]);
+void DRW_theme_color_shade_get_4fv(int colorid, int offset, float r_col[4]);
+void DRW_theme_color_shade_alpha_get_4fv(int colorid, int offset, int alphaoffset, float r_col[4]);
+void DRW_theme_color_shade_get_3fv(int colorid, int offset, float r_col[3]);
+void DRW_theme_color_blend_shade_get_4fv(
+ int colorid1, int colorid2, float fac, int offset, float r_col[4]);
+void DRW_theme_color_blend_shade_get_3fv(
+ int colorid1, int colorid2, float fac, int offset, float r_col[3]);
int DRW_object_wire_theme_get(struct Object *ob, struct ViewLayer *view_layer, float **r_color);
float *DRW_color_background_blend_get(int theme_id);
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 7aa2e007f79..6c88d9d9057 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -84,7 +84,7 @@ void DRW_draw_background(bool do_alpha_checker)
GPU_depth_test(true);
}
- else if (UI_GetThemeValue(TH_SHOW_BACK_GRAD)) {
+ else if (DRW_theme_value_get_i(TH_SHOW_BACK_GRAD)) {
float m[4][4];
unit_m4(m);
@@ -103,8 +103,8 @@ void DRW_draw_background(bool do_alpha_checker)
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR_DITHER);
- UI_GetThemeColor3ubv(TH_BACK_GRAD, col_lo);
- UI_GetThemeColor3ubv(TH_BACK, col_hi);
+ DRW_theme_color_get_3ubv(TH_BACK_GRAD, col_lo);
+ DRW_theme_color_get_3ubv(TH_BACK, col_hi);
immBegin(GPU_PRIM_TRI_FAN, 4);
immAttr3ubv(color, col_lo);
diff --git a/source/blender/draw/modes/edit_mesh_mode_text.c b/source/blender/draw/modes/edit_mesh_mode_text.c
index 7c7a9a586fa..3cb6081bed0 100644
--- a/source/blender/draw/modes/edit_mesh_mode_text.c
+++ b/source/blender/draw/modes/edit_mesh_mode_text.c
@@ -37,6 +37,9 @@
#include "UI_resources.h"
+#include "DRW_render.h"
+
+#include "draw_common.h"
#include "draw_manager_text.h"
#include "edit_mesh_mode_intern.h" /* own include */
@@ -100,7 +103,7 @@ void DRW_edit_mesh_mode_text_measure_stats(ARegion *ar,
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
BMEdge *eed;
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
+ DRW_theme_color_get_3ubv(TH_DRAWEXTRA_EDGELEN, col);
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
/* draw selected edges, or edges next to selected verts while dragging */
@@ -152,7 +155,7 @@ void DRW_edit_mesh_mode_text_measure_stats(ARegion *ar,
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
BMEdge *eed;
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGEANG, col);
+ DRW_theme_color_get_3ubv(TH_DRAWEXTRA_EDGEANG, col);
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BMLoop *l_a, *l_b;
@@ -215,7 +218,7 @@ void DRW_edit_mesh_mode_text_measure_stats(ARegion *ar,
/* would be nice to use BM_face_calc_area, but that is for 2d faces
* so instead add up tessellation triangle areas */
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
+ DRW_theme_color_get_3ubv(TH_DRAWEXTRA_FACEAREA, col);
int i, n, numtri;
BMFace *f = NULL;
@@ -270,7 +273,7 @@ void DRW_edit_mesh_mode_text_measure_stats(ARegion *ar,
BMFace *efa;
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
+ DRW_theme_color_get_3ubv(TH_DRAWEXTRA_FACEANG, col);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
const bool is_face_sel = BM_elem_flag_test_bool(efa, BM_ELEM_SELECT);
@@ -325,7 +328,7 @@ void DRW_edit_mesh_mode_text_measure_stats(ARegion *ar,
int i;
/* For now, reuse an appropriate theme color */
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
+ DRW_theme_color_get_3ubv(TH_DRAWEXTRA_FACEANG, col);
if (em->selectmode & SCE_SELECT_VERTEX) {
BMVert *v;
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 148a4951dc6..03c615e9b46 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1366,7 +1366,7 @@ static void OBJECT_cache_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
OBJECT_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- const float outline_width = UI_GetThemeValuef(TH_OUTLINE_WIDTH);
+ const float outline_width = DRW_theme_value_get_f(TH_OUTLINE_WIDTH);
const bool do_outline_expand = (U.pixelsize > 1.0) || (outline_width > 2.0f);
const bool do_large_expand = ((U.pixelsize > 1.0) && (outline_width > 2.0f)) ||
(outline_width > 4.0f);
@@ -1817,7 +1817,7 @@ static void OBJECT_cache_init(void *vedata)
psl->ob_center = DRW_pass_create("Obj Center Pass", state);
outlineWidth = 1.0f * U.pixelsize;
- size = UI_GetThemeValuef(TH_OBCENTER_DIA) * U.pixelsize + outlineWidth;
+ size = DRW_theme_value_get_f(TH_OBCENTER_DIA) * U.pixelsize + outlineWidth;
GPUShader *sh = GPU_shader_get_builtin_shader_with_config(
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, draw_ctx->sh_cfg);
@@ -2244,10 +2244,10 @@ static void camera_view3d_reconstruction(OBJECT_ShadingGroupList *sgl,
uchar text_color_selected[4], text_color_unselected[4];
float bundle_color_unselected[4], bundle_color_solid[4];
- UI_GetThemeColor4ubv(TH_SELECT, text_color_selected);
- UI_GetThemeColor4ubv(TH_TEXT, text_color_unselected);
- UI_GetThemeColor4fv(TH_WIRE, bundle_color_unselected);
- UI_GetThemeColor4fv(TH_BUNDLE_SOLID, bundle_color_solid);
+ DRW_theme_color_get_4ubv(TH_SELECT, text_color_selected);
+ DRW_theme_color_get_4ubv(TH_TEXT, text_color_unselected);
+ DRW_theme_color_get_4fv(TH_WIRE, bundle_color_unselected);
+ DRW_theme_color_get_4fv(TH_BUNDLE_SOLID, bundle_color_solid);
float camera_mat[4][4];
BKE_tracking_get_camera_object_matrix(scene, ob, camera_mat);
@@ -2349,7 +2349,7 @@ static void camera_view3d_reconstruction(OBJECT_ShadingGroupList *sgl,
if (reconstruction->camnr) {
static float camera_path_color[4];
- UI_GetThemeColor4fv(TH_CAMERA_PATH, camera_path_color);
+ DRW_theme_color_get_4fv(TH_CAMERA_PATH, camera_path_color);
GPUBatch *geom = batch_camera_path_get(&sgl->camera_path, reconstruction);
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -3178,7 +3178,7 @@ static void DRW_shgroup_texture_space(OBJECT_ShadingGroupList *sgl, Object *ob,
mul_m4_m4m4(tmp, ob->obmat, tmp);
float color[4];
- UI_GetThemeColor4fv(theme_id, color);
+ DRW_theme_color_get_4fv(theme_id, color);
DRW_buffer_add_entry(sgl->texspace, color, &one, tmp);
}
@@ -3208,7 +3208,7 @@ static void DRW_shgroup_bounds(OBJECT_ShadingGroupList *sgl, Object *ob, int the
BKE_boundbox_init_from_minmax(bb, min, max);
}
- UI_GetThemeColor4fv(theme_id, color);
+ DRW_theme_color_get_4fv(theme_id, color);
BKE_boundbox_calc_center_aabb(bb, center);
BKE_boundbox_calc_size_aabb(bb, size);
@@ -3712,7 +3712,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
struct DRWTextStore *dt = DRW_text_cache_ensure();
uchar color[4];
- UI_GetThemeColor4ubv(theme_id, color);
+ DRW_theme_color_get_4ubv(theme_id, color);
DRW_text_cache_add(dt,
ob->obmat[3],