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authorJeroen Bakker <jeroen@blender.org>2022-11-09 13:17:07 +0300
committerJeroen Bakker <jeroen@blender.org>2022-11-09 13:17:07 +0300
commit027ca9b91e84cd84e2714216d04ab9a02e52d494 (patch)
tree75682bc8e536f668446710bc9207a2af5d156038
parent935cabdb6af74a0d31799d4b1f8111a17bcc2772 (diff)
Add GPU debugging group.
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc
index 15356adab58..2b66dbe840d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.cc
+++ b/source/blender/editors/space_view3d/view3d_draw.cc
@@ -65,6 +65,7 @@
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
+#include "GPU_debug.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
@@ -1602,9 +1603,11 @@ static void view3d_draw_virtual_camera(const bContext *C, ARegion *region)
// go over each camera and set the flag to virtual camera.
view3d_virtual_camera_stage_set(bmain, true);
+ GPU_debug_group_begin("VirtualCameras");
for (Object *object : virtual_cameras) {
view3d_virtual_camera_update(C, region, object);
}
+ GPU_debug_group_end();
// get reference of the gpu texture and change its ownership
// go over eah camera and set the flag back to main camera.