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authorJulian Eisel <julian@blender.org>2022-11-01 18:35:23 +0300
committerJulian Eisel <julian@blender.org>2022-11-01 18:45:31 +0300
commit99e5024e97f1c34697885b1a93935e72c019da5c (patch)
tree237fc2e3374fb238e8348593bc073a0ea85dba8c
parentcf985180551da833d4160afcdf2cb4292e138174 (diff)
UI: Support refreshing menu popups
This allows us to asynchronously load items into the menu, see cf985180551d. All menus spawned from Python using the `wm.call_menu` operator will be affected by this. We could avoid that and only refresh the menu we need to, but it's worth trying to get this to work as a general menu feature. This is a slightly risky change, so keeping an eye open for bugs.
-rw-r--r--source/blender/editors/interface/interface_region_menu_popup.cc298
1 files changed, 192 insertions, 106 deletions
diff --git a/source/blender/editors/interface/interface_region_menu_popup.cc b/source/blender/editors/interface/interface_region_menu_popup.cc
index 569f657a544..0d19390d508 100644
--- a/source/blender/editors/interface/interface_region_menu_popup.cc
+++ b/source/blender/editors/interface/interface_region_menu_popup.cc
@@ -10,6 +10,7 @@
#include <cstdarg>
#include <cstdlib>
#include <cstring>
+#include <functional>
#include "MEM_guardedalloc.h"
@@ -166,28 +167,80 @@ struct uiPopupMenu {
uiBut *but;
ARegion *butregion;
+ /* Menu hash is created from this, to keep a memory of recently opened menus. */
+ const char *title;
+
int mx, my;
bool popup, slideout;
- uiMenuCreateFunc menu_func;
- void *menu_arg;
+ std::function<void(bContext *C, uiLayout *layout)> menu_func;
};
+/**
+ * \param title: Optional. If set, it will be used to store recently opened menus so they can be
+ * opened with the mouse over the last chosen entry again.
+ */
+static void ui_popup_menu_create_block(bContext *C,
+ uiPopupMenu *pup,
+ const char *title,
+ const char *block_name)
+{
+ const uiStyle *style = UI_style_get_dpi();
+
+ pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN);
+ if (!pup->but) {
+ pup->block->flag |= UI_BLOCK_IS_FLIP | UI_BLOCK_NO_FLIP;
+ }
+ if (title && title[0]) {
+ pup->block->flag |= UI_BLOCK_POPUP_MEMORY;
+ pup->block->puphash = ui_popup_menu_hash(title);
+ }
+ pup->layout = UI_block_layout(
+ pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
+
+ /* NOTE: this intentionally differs from the menu & sub-menu default because many operators
+ * use popups like this to select one of their options -
+ * where having invoke doesn't make sense.
+ * When the menu was opened from a button, use invoke still for compatibility. This used to be
+ * the default and changing now could cause issues. */
+ const wmOperatorCallContext opcontext = pup->but ? WM_OP_INVOKE_REGION_WIN :
+ WM_OP_EXEC_REGION_WIN;
+
+ uiLayoutSetOperatorContext(pup->layout, opcontext);
+
+ if (pup->but) {
+ if (pup->but->context) {
+ uiLayoutContextCopy(pup->layout, pup->but->context);
+ }
+ }
+}
+
static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup);
- if (pup->menu_func) {
- pup->block->handle = handle;
- pup->menu_func(C, pup->layout, pup->menu_arg);
- pup->block->handle = nullptr;
+ int minwidth = 0;
+
+ if (!pup->layout) {
+ ui_popup_menu_create_block(C, pup, pup->title, __func__);
+
+ if (pup->menu_func) {
+ pup->block->handle = handle;
+ pup->menu_func(C, pup->layout);
+ pup->block->handle = nullptr;
+ }
+
+ if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
+ /* Use the minimum width from the layout if it's set. */
+ minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
+ }
+
+ pup->layout = nullptr;
}
/* Find block minimum width. */
- int minwidth;
- if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
- /* Use the minimum width from the layout if it's set. */
- minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
+ if (minwidth) {
+ /* Skip. */
}
else if (pup->but) {
/* Minimum width to enforce. */
@@ -236,7 +289,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT);
if (pup->popup) {
- int offset[2];
+ int offset[2] = {0, 0};
uiBut *but_activate = nullptr;
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
@@ -244,36 +297,42 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
UI_block_direction_set(block, direction);
/* offset the mouse position, possibly based on earlier selection */
- uiBut *bt;
- if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
- /* position mouse on last clicked item, at 0.8*width of the
- * button, so it doesn't overlap the text too much, also note
- * the offset is negative because we are inverse moving the
- * block to be under the mouse */
- offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
- offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
-
- if (ui_but_is_editable(bt)) {
- but_activate = bt;
- }
- }
- else {
- /* position mouse at 0.8*width of the button and below the tile
- * on the first item */
- offset[0] = 0;
- LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
- offset[0] = min_ii(offset[0],
- -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect)));
+ if (!handle->refresh) {
+ uiBut *bt;
+ if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
+ /* position mouse on last clicked item, at 0.8*width of the
+ * button, so it doesn't overlap the text too much, also note
+ * the offset is negative because we are inverse moving the
+ * block to be under the mouse */
+ offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
+ offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
+
+ if (ui_but_is_editable(bt)) {
+ but_activate = bt;
+ }
}
+ else {
+ /* position mouse at 0.8*width of the button and below the tile
+ * on the first item */
+ offset[0] = 0;
+ LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
+ offset[0] = min_ii(offset[0],
+ -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect)));
+ }
- offset[1] = 2.1 * UI_UNIT_Y;
+ offset[1] = 2.1 * UI_UNIT_Y;
- LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
- if (ui_but_is_editable(but_iter)) {
- but_activate = but_iter;
- break;
+ LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
+ if (ui_but_is_editable(but_iter)) {
+ but_activate = but_iter;
+ break;
+ }
}
}
+ copy_v2_v2_int(handle->prev_bounds_offset, offset);
+ }
+ else {
+ copy_v2_v2_int(offset, handle->prev_bounds_offset);
}
/* in rare cases this is needed since moving the popup
@@ -312,27 +371,35 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
return pup->block;
}
-uiPopupBlockHandle *ui_popup_menu_create(
- bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
+static void ui_block_free_func_POPUP(void *arg_pup)
+{
+ uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup);
+ MEM_delete(pup);
+}
+
+static uiPopupBlockHandle *ui_popup_menu_create(
+ bContext *C,
+ ARegion *butregion,
+ uiBut *but,
+ const char *title,
+ std::function<void(bContext *, uiLayout *)> menu_func)
{
wmWindow *window = CTX_wm_window(C);
- const uiStyle *style = UI_style_get_dpi();
- uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__);
- pup->block = UI_block_begin(C, nullptr, __func__, UI_EMBOSS_PULLDOWN);
- pup->block->flag |= UI_BLOCK_NUMSELECT; /* Default menus to numeric-selection. */
- pup->layout = UI_block_layout(
- pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
- pup->slideout = but ? ui_block_is_menu(but->block) : false;
- pup->but = but;
- uiLayoutSetOperatorContext(pup->layout, WM_OP_INVOKE_REGION_WIN);
+ uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__);
+ pup->title = title;
+ /* menu is created from a callback */
+ pup->menu_func = menu_func;
+ if (but) {
+ pup->slideout = ui_block_is_menu(but->block);
+ pup->but = but;
+ }
if (!but) {
/* no button to start from, means we are a popup */
pup->mx = window->eventstate->xy[0];
pup->my = window->eventstate->xy[1];
pup->popup = true;
- pup->block->flag |= UI_BLOCK_NO_FLIP;
}
/* some enums reversing is strange, currently we have no good way to
* reverse some enum's but not others, so reverse all so the first menu
@@ -346,17 +413,10 @@ uiPopupBlockHandle *ui_popup_menu_create(
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
#endif
- if (but->context) {
- uiLayoutContextCopy(pup->layout, but->context);
- }
}
- /* menu is created from a callback */
- pup->menu_func = menu_func;
- pup->menu_arg = arg;
-
uiPopupBlockHandle *handle = ui_popup_block_create(
- C, butregion, but, nullptr, ui_block_func_POPUP, pup, nullptr);
+ C, butregion, but, nullptr, ui_block_func_POPUP, pup, ui_block_free_func_POPUP);
if (!but) {
handle->popup = true;
@@ -365,68 +425,73 @@ uiPopupBlockHandle *ui_popup_menu_create(
WM_event_add_mousemove(window);
}
- MEM_freeN(pup);
-
return handle;
}
+uiPopupBlockHandle *ui_popup_menu_create(
+ bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
+{
+ return ui_popup_menu_create(
+ C, butregion, but, nullptr, [menu_func, arg](bContext *C, uiLayout *layout) {
+ menu_func(C, layout, arg);
+ });
+}
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu API with begin & end
* \{ */
+static void create_title_button(uiLayout *layout, const char *title, int icon)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ char titlestr[256];
+
+ if (icon) {
+ BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
+ uiDefIconTextBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ icon,
+ titlestr,
+ 0,
+ 0,
+ 200,
+ UI_UNIT_Y,
+ nullptr,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+ }
+ else {
+ uiBut *but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, "");
+ but->drawflag = UI_BUT_TEXT_LEFT;
+ }
+
+ uiItemS(layout);
+}
+
+/* Used to directly create a popup menu that is not refreshed on redraw. */
uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
const char *title,
const char *block_name,
int icon)
{
- const uiStyle *style = UI_style_get_dpi();
- uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__);
+ uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__);
- pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN);
- pup->block->flag |= UI_BLOCK_POPUP_MEMORY | UI_BLOCK_IS_FLIP;
- pup->block->puphash = ui_popup_menu_hash(title);
- pup->layout = UI_block_layout(
- pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
+ pup->title = title;
- /* NOTE: this intentionally differs from the menu & sub-menu default because many operators
- * use popups like this to select one of their options -
- * where having invoke doesn't make sense */
- uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);
+ ui_popup_menu_create_block(C, pup, title, block_name);
/* create in advance so we can let buttons point to retval already */
pup->block->handle = MEM_cnew<uiPopupBlockHandle>(__func__);
- /* create title button */
if (title[0]) {
- char titlestr[256];
-
- if (icon) {
- BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
- uiDefIconTextBut(pup->block,
- UI_BTYPE_LABEL,
- 0,
- icon,
- titlestr,
- 0,
- 0,
- 200,
- UI_UNIT_Y,
- nullptr,
- 0.0,
- 0.0,
- 0,
- 0,
- "");
- }
- else {
- uiBut *but = uiDefBut(
- pup->block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, "");
- but->drawflag = UI_BUT_TEXT_LEFT;
- }
-
- uiItemS(pup->layout);
+ create_title_button(pup->layout, title, icon);
}
return pup;
@@ -465,7 +530,7 @@ void UI_popup_menu_end(bContext *C, uiPopupMenu *pup)
UI_popup_handlers_add(C, &window->modalhandlers, menu, 0);
WM_event_add_mousemove(window);
- MEM_freeN(pup);
+ MEM_delete(pup);
}
bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
@@ -477,7 +542,7 @@ bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
UI_block_layout_resolve(pup->block, nullptr, nullptr);
MEM_freeN(pup->block->handle);
UI_block_free(C, pup->block);
- MEM_freeN(pup);
+ MEM_delete(pup);
return false;
}
@@ -541,6 +606,20 @@ void UI_popup_menu_reports(bContext *C, ReportList *reports)
}
}
+static void ui_popup_menu_create_from_menutype(bContext *C,
+ MenuType *mt,
+ const char *title,
+ const int icon)
+{
+ uiPopupBlockHandle *handle = ui_popup_menu_create(
+ C, nullptr, nullptr, title, [mt, title, icon](bContext *C, uiLayout *layout) -> void {
+ create_title_button(layout, title, icon);
+ ui_item_menutype_func(C, layout, mt);
+ });
+
+ handle->can_refresh = true;
+}
+
int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
{
MenuType *mt = WM_menutype_find(idname, true);
@@ -554,14 +633,21 @@ int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
/* cancel but allow event to pass through, just like operators do */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
+ /* For now always recreate menus on redraw that were invoked with this function. Maybe we want to
+ * make that optional somehow. */
+ const bool allow_refresh = true;
- uiPopupMenu *pup = UI_popup_menu_begin(
- C, CTX_IFACE_(mt->translation_context, mt->label), ICON_NONE);
- uiLayout *layout = UI_popup_menu_layout(pup);
-
- UI_menutype_draw(C, mt, layout);
-
- UI_popup_menu_end(C, pup);
+ const char *title = CTX_IFACE_(mt->translation_context, mt->label);
+ if (allow_refresh) {
+ ui_popup_menu_create_from_menutype(C, mt, title, ICON_NONE);
+ }
+ else {
+ /* If no refresh is needed, create the block directly. */
+ uiPopupMenu *pup = UI_popup_menu_begin(C, title, ICON_NONE);
+ uiLayout *layout = UI_popup_menu_layout(pup);
+ UI_menutype_draw(C, mt, layout);
+ UI_popup_menu_end(C, pup);
+ }
return OPERATOR_INTERFACE;
}