diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-05 14:17:18 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-05 14:17:18 +0400 |
commit | a30dec8e5968ae6568184cfdc2e1a69bad0e39d6 (patch) | |
tree | 8569f4f8110b2b57517b15c17b82762ff9d1f71d | |
parent | aa9c9173b173923776d339497231874357c146a3 (diff) |
Fix related to #31317: viewport render layer rendering now uses render visibility
rather than viewport visibility, is more useful that way.
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 2 |
3 files changed, 5 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index bbf48050222..16b46aa2e2c 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -286,7 +286,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion) BL::Scene::objects_iterator b_ob; for(b_scene.objects.begin(b_ob); b_ob != b_scene.objects.end(); ++b_ob) { - bool hide = (b_v3d)? b_ob->hide(): b_ob->hide_render(); + bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render(); uint ob_layer = get_layer(b_ob->layers()); if(!hide && (ob_layer & scene_layer)) { diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 24cf10bc028..7eccf52579d 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -215,6 +215,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer) render_layer.holdout_layer = 0; render_layer.material_override = PointerRNA_NULL; render_layer.use_background = true; + render_layer.use_viewport_visibility = true; render_layer.samples = 0; return; } @@ -234,6 +235,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer) render_layer.layer |= render_layer.holdout_layer; render_layer.material_override = b_rlay->material_override(); render_layer.use_background = b_rlay->use_sky(); + render_layer.use_viewport_visibility = false; render_layer.samples = b_rlay->samples(); } diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index d6a7218f74f..904cc1b1831 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -113,6 +113,7 @@ private: : scene_layer(0), layer(0), holdout_layer(0), material_override(PointerRNA_NULL), use_background(true), + use_viewport_visibility(false), samples(0) {} @@ -122,6 +123,7 @@ private: uint holdout_layer; BL::Material material_override; bool use_background; + bool use_viewport_visibility; int samples; } render_layer; }; |