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author | Campbell Barton <ideasman42@gmail.com> | 2020-10-22 04:03:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-10-22 04:03:36 +0300 |
commit | d6a43abc3a1319457ba9c204ec4cbc4f38010d1d (patch) | |
tree | e9ca9479e62d265b09be4a4b5dd391cd24b4d83c | |
parent | b632c1e90d651f4a98aaa9dbaab505c2433f2285 (diff) | |
parent | b0f34eee30c42a485e83ca6f5e9495fc0c9283fa (diff) |
Merge branch 'blender-v2.91-release'
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index 3708b8b0531..3bd578e1ffc 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -450,7 +450,7 @@ void node_bsdf_principled_glass(vec4 base_color, eevee_closure_glass(N, vec3(1.0), - vec3(1.0), + vec3((use_multiscatter != 0.0) ? 1.0 : -1.0), int(ssr_id), roughness, 1.0, |