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authorCampbell Barton <ideasman42@gmail.com>2021-02-12 07:21:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-12 08:35:16 +0300
commit9d3d2fa03152cddf49864e4b96f0f77dd98b4507 (patch)
treef5e5f07dc84d829c47a55f88b25fa09aca9bf661
parentfae3057084215571978362d5b72d89e874c58b51 (diff)
Cleanup: don't subclass 'Panel' for mix-in classes
This reports warnings with `--debug-python` since all panel sub-classes are expected to be registered.
-rw-r--r--intern/cycles/blender/addon/ui.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_constraint.py150
-rw-r--r--release/scripts/startup/bl_ui/properties_view_layer.py4
3 files changed, 78 insertions, 78 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index aa009c15b10..8067dd9793c 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -886,7 +886,7 @@ class CYCLES_RENDER_PT_passes_light(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
-class CYCLES_RENDER_PT_passes_crypto(CyclesButtonsPanel, ViewLayerCryptomattePanel):
+class CYCLES_RENDER_PT_passes_crypto(CyclesButtonsPanel, ViewLayerCryptomattePanel, Panel):
bl_label = "Cryptomatte"
bl_context = "view_layer"
bl_parent_id = "CYCLES_RENDER_PT_passes"
diff --git a/release/scripts/startup/bl_ui/properties_constraint.py b/release/scripts/startup/bl_ui/properties_constraint.py
index 37a2b6a38e4..e8c62368239 100644
--- a/release/scripts/startup/bl_ui/properties_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_constraint.py
@@ -20,7 +20,7 @@
from bpy.types import Panel
-class ObjectConstraintPanel(Panel):
+class ObjectConstraintPanel:
bl_context = "constraint"
@classmethod
@@ -28,7 +28,7 @@ class ObjectConstraintPanel(Panel):
return (context.object)
-class BoneConstraintPanel(Panel):
+class BoneConstraintPanel:
bl_context = "bone_constraint"
@classmethod
@@ -36,7 +36,7 @@ class BoneConstraintPanel(Panel):
return (context.pose_bone)
-class OBJECT_PT_constraints(ObjectConstraintPanel):
+class OBJECT_PT_constraints(ObjectConstraintPanel, Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = "Object Constraints"
@@ -50,7 +50,7 @@ class OBJECT_PT_constraints(ObjectConstraintPanel):
layout.template_constraints(use_bone_constraints=False)
-class BONE_PT_constraints(BoneConstraintPanel):
+class BONE_PT_constraints(BoneConstraintPanel, Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = "Bone Constraints"
@@ -66,7 +66,7 @@ class BONE_PT_constraints(BoneConstraintPanel):
# Parent class for constraint panels, with templates and drawing methods
# shared between the bone and object constraint panels
-class ConstraintButtonsPanel(Panel):
+class ConstraintButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = ""
@@ -970,7 +970,7 @@ class ConstraintButtonsPanel(Panel):
# Parent class for constraint subpanels
-class ConstraintButtonsSubPanel(Panel):
+class ConstraintButtonsSubPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = ""
@@ -1148,149 +1148,149 @@ class ConstraintButtonsSubPanel(Panel):
# Child Of Constraint
-class OBJECT_PT_bChildOfConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bChildOfConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_childof(context)
-class BONE_PT_bChildOfConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bChildOfConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_childof(context)
# Track To Constraint
-class OBJECT_PT_bTrackToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bTrackToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_trackto(context)
-class BONE_PT_bTrackToConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bTrackToConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_trackto(context)
# Follow Path Constraint
-class OBJECT_PT_bFollowPathConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bFollowPathConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_follow_path(context)
-class BONE_PT_bFollowPathConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bFollowPathConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_follow_path(context)
# Rotation Limit Constraint
-class OBJECT_PT_bRotLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bRotLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_rot_limit(context)
-class BONE_PT_bRotLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bRotLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_rot_limit(context)
# Location Limit Constraint
-class OBJECT_PT_bLocLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bLocLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_loc_limit(context)
-class BONE_PT_bLocLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bLocLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_loc_limit(context)
# Size Limit Constraint
-class OBJECT_PT_bSizeLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bSizeLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_size_limit(context)
-class BONE_PT_bSizeLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bSizeLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_size_limit(context)
# Rotate Like Constraint
-class OBJECT_PT_bRotateLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bRotateLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_rotate_like(context)
-class BONE_PT_bRotateLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bRotateLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_rotate_like(context)
# Locate Like Constraint
-class OBJECT_PT_bLocateLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bLocateLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_locate_like(context)
-class BONE_PT_bLocateLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bLocateLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_locate_like(context)
# Size Like Constraint
-class OBJECT_PT_bSizeLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bSizeLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_size_like(context)
-class BONE_PT_bSizeLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bSizeLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_size_like(context)
# Same Volume Constraint
-class OBJECT_PT_bSameVolumeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bSameVolumeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_same_volume(context)
-class BONE_PT_bSameVolumeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bSameVolumeConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_same_volume(context)
# Trans Like Constraint
-class OBJECT_PT_bTransLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bTransLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_trans_like(context)
-class BONE_PT_bTransLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bTransLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_trans_like(context)
# Action Constraint
-class OBJECT_PT_bActionConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bActionConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_action(context)
-class BONE_PT_bActionConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bActionConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_action(context)
-class OBJECT_PT_bActionConstraint_target(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+class OBJECT_PT_bActionConstraint_target(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bActionConstraint"
bl_label = "Target"
@@ -1298,7 +1298,7 @@ class OBJECT_PT_bActionConstraint_target(ObjectConstraintPanel, ConstraintButton
self.draw_action_target(context)
-class BONE_PT_bActionConstraint_target(BoneConstraintPanel, ConstraintButtonsSubPanel):
+class BONE_PT_bActionConstraint_target(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bActionConstraint"
bl_label = "Target"
@@ -1306,7 +1306,7 @@ class BONE_PT_bActionConstraint_target(BoneConstraintPanel, ConstraintButtonsSub
self.draw_action_target(context)
-class OBJECT_PT_bActionConstraint_action(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+class OBJECT_PT_bActionConstraint_action(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bActionConstraint"
bl_label = "Action"
@@ -1314,7 +1314,7 @@ class OBJECT_PT_bActionConstraint_action(ObjectConstraintPanel, ConstraintButton
self.draw_action_action(context)
-class BONE_PT_bActionConstraint_action(BoneConstraintPanel, ConstraintButtonsSubPanel):
+class BONE_PT_bActionConstraint_action(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bActionConstraint"
bl_label = "Action"
@@ -1324,77 +1324,77 @@ class BONE_PT_bActionConstraint_action(BoneConstraintPanel, ConstraintButtonsSub
# Lock Track Constraint
-class OBJECT_PT_bLockTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bLockTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_lock_track(context)
-class BONE_PT_bLockTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bLockTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_lock_track(context)
# Disance Limit Constraint
-class OBJECT_PT_bDistLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bDistLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_dist_limit(context)
-class BONE_PT_bDistLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bDistLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_dist_limit(context)
# Stretch To Constraint
-class OBJECT_PT_bStretchToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bStretchToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_stretch_to(context)
-class BONE_PT_bStretchToConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bStretchToConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_stretch_to(context)
# Min Max Constraint
-class OBJECT_PT_bMinMaxConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bMinMaxConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_min_max(context)
-class BONE_PT_bMinMaxConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bMinMaxConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_min_max(context)
# Clamp To Constraint
-class OBJECT_PT_bClampToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bClampToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_clamp_to(context)
-class BONE_PT_bClampToConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bClampToConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_clamp_to(context)
# Transform Constraint
-class OBJECT_PT_bTransformConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bTransformConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_transform(context)
-class BONE_PT_bTransformConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bTransformConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_transform(context)
-class OBJECT_PT_bTransformConstraint_source(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+class OBJECT_PT_bTransformConstraint_source(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformConstraint"
bl_label = "Map From"
@@ -1402,7 +1402,7 @@ class OBJECT_PT_bTransformConstraint_source(ObjectConstraintPanel, ConstraintBut
self.draw_transform_from(context)
-class BONE_PT_bTransformConstraint_from(BoneConstraintPanel, ConstraintButtonsSubPanel):
+class BONE_PT_bTransformConstraint_from(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bTransformConstraint"
bl_label = "Map From"
@@ -1410,7 +1410,7 @@ class BONE_PT_bTransformConstraint_from(BoneConstraintPanel, ConstraintButtonsSu
self.draw_transform_from(context)
-class OBJECT_PT_bTransformConstraint_destination(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+class OBJECT_PT_bTransformConstraint_destination(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformConstraint"
bl_label = "Map To"
@@ -1418,7 +1418,7 @@ class OBJECT_PT_bTransformConstraint_destination(ObjectConstraintPanel, Constrai
self.draw_transform_to(context)
-class BONE_PT_bTransformConstraint_to(BoneConstraintPanel, ConstraintButtonsSubPanel):
+class BONE_PT_bTransformConstraint_to(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bTransformConstraint"
bl_label = "Map To"
@@ -1428,36 +1428,36 @@ class BONE_PT_bTransformConstraint_to(BoneConstraintPanel, ConstraintButtonsSubP
# Shrinkwrap Constraint
-class OBJECT_PT_bShrinkwrapConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bShrinkwrapConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_shrinkwrap(context)
-class BONE_PT_bShrinkwrapConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bShrinkwrapConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_shrinkwrap(context)
# Damp Track Constraint
-class OBJECT_PT_bDampTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bDampTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_damp_track(context)
-class BONE_PT_bDampTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bDampTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_damp_track(context)
# Spline IK Constraint
-class BONE_PT_bSplineIKConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bSplineIKConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_spline_ik(context)
-class BONE_PT_bSplineIKConstraint_fitting(BoneConstraintPanel, ConstraintButtonsSubPanel):
+class BONE_PT_bSplineIKConstraint_fitting(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bSplineIKConstraint"
bl_label = "Fitting"
@@ -1465,7 +1465,7 @@ class BONE_PT_bSplineIKConstraint_fitting(BoneConstraintPanel, ConstraintButtons
self.draw_spline_ik_fitting(context)
-class BONE_PT_bSplineIKConstraint_chain_scaling(BoneConstraintPanel, ConstraintButtonsSubPanel):
+class BONE_PT_bSplineIKConstraint_chain_scaling(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bSplineIKConstraint"
bl_label = "Chain Scaling"
@@ -1475,89 +1475,89 @@ class BONE_PT_bSplineIKConstraint_chain_scaling(BoneConstraintPanel, ConstraintB
# Pivot Constraint
-class OBJECT_PT_bPivotConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bPivotConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_pivot(context)
-class BONE_PT_bPivotConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bPivotConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_pivot(context)
# Follow Track Constraint
-class OBJECT_PT_bFollowTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bFollowTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_follow_track(context)
-class BONE_PT_bFollowTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bFollowTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_follow_track(context)
# Camera Solver Constraint
-class OBJECT_PT_bCameraSolverConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bCameraSolverConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_camera_solver(context)
-class BONE_PT_bCameraSolverConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bCameraSolverConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_camera_solver(context)
# Object Solver Constraint
-class OBJECT_PT_bObjectSolverConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bObjectSolverConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_object_solver(context)
-class BONE_PT_bObjectSolverConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bObjectSolverConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_object_solver(context)
# Transform Cache Constraint
-class OBJECT_PT_bTransformCacheConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bTransformCacheConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_transform_cache(context)
-class BONE_PT_bTransformCacheConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bTransformCacheConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_transform_cache(context)
# Python Constraint
-class OBJECT_PT_bPythonConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bPythonConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_python_constraint(context)
-class BONE_PT_bPythonConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bPythonConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_python_constraint(context)
# Armature Constraint
-class OBJECT_PT_bArmatureConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bArmatureConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_armature(context)
-class BONE_PT_bArmatureConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bArmatureConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_armature(context)
-class OBJECT_PT_bArmatureConstraint_bones(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+class OBJECT_PT_bArmatureConstraint_bones(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bArmatureConstraint"
bl_label = "Bones"
@@ -1565,7 +1565,7 @@ class OBJECT_PT_bArmatureConstraint_bones(ObjectConstraintPanel, ConstraintButto
self.draw_armature_bones(context)
-class BONE_PT_bArmatureConstraint_bones(BoneConstraintPanel, ConstraintButtonsSubPanel):
+class BONE_PT_bArmatureConstraint_bones(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bArmatureConstraint"
bl_label = "Bones"
@@ -1575,12 +1575,12 @@ class BONE_PT_bArmatureConstraint_bones(BoneConstraintPanel, ConstraintButtonsSu
# Inverse Kinematic Constraint
-class OBJECT_PT_bKinematicConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+class OBJECT_PT_bKinematicConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_kinematic(context)
-class BONE_PT_bKinematicConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+class BONE_PT_bKinematicConstraint(BoneConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
self.draw_kinematic(context)
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index b5e6942f19d..b3367063cc0 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -170,7 +170,7 @@ class VIEWLAYER_PT_layer_passes_aov(ViewLayerButtonsPanel, Panel):
layout.label(text="Conflicts with another render pass with the same name", icon='ERROR')
-class ViewLayerCryptomattePanel(ViewLayerButtonsPanel, Panel):
+class ViewLayerCryptomattePanel(ViewLayerButtonsPanel):
bl_label = "Cryptomatte"
def draw(self, context):
@@ -193,7 +193,7 @@ class ViewLayerCryptomattePanel(ViewLayerButtonsPanel, Panel):
col.prop(view_layer, "use_pass_cryptomatte_accurate", text="Accurate Mode")
-class VIEWLAYER_PT_layer_passes_cryptomatte(ViewLayerCryptomattePanel):
+class VIEWLAYER_PT_layer_passes_cryptomatte(ViewLayerCryptomattePanel, Panel):
bl_parent_id = "VIEWLAYER_PT_layer_passes"
COMPAT_ENGINES = {'BLENDER_EEVEE'}