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authorHans Goudey <h.goudey@me.com>2021-02-12 22:25:45 +0300
committerHans Goudey <h.goudey@me.com>2021-02-12 22:25:45 +0300
commitd4fd06d6ce89113310bb769f4777c9a4d77cb155 (patch)
treef94c3e05a65bca55a0e54f4c1fb72d9e23734e17
parentd7c2c889a688067dab280fc137ad4c3c7ce4cb2b (diff)
Geometry Nodes: Add operation setting to attribute randomize node
This commit adds a drop-down to the attribute randomize node to support a few operations on the values of existing attributes: "Replace/Create" (the existing behavior), "Add", "Subtract", and "Multiply". At this point, the operations are limited by what is simple to implement. More could be added in the future, but there isn't a strong use case for more complex operations anyway, and a second math node can be used. Differential Revision: https://developer.blender.org/D10269
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenlib/BLI_hash.h10
-rw-r--r--source/blender/blenloader/intern/versioning_290.c19
-rw-r--r--source/blender/makesdna/DNA_node_types.h18
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c94
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc200
6 files changed, 268 insertions, 75 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index c6fe02202a6..7db6980c91a 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -39,7 +39,7 @@ extern "C" {
/* Blender file format version. */
#define BLENDER_FILE_VERSION BLENDER_VERSION
-#define BLENDER_FILE_SUBVERSION 7
+#define BLENDER_FILE_SUBVERSION 8
/* Minimum Blender version that supports reading file written with the current
* version. Older Blender versions will test this and show a warning if the file
diff --git a/source/blender/blenlib/BLI_hash.h b/source/blender/blenlib/BLI_hash.h
index d687e805323..cfd39ea3cf8 100644
--- a/source/blender/blenlib/BLI_hash.h
+++ b/source/blender/blenlib/BLI_hash.h
@@ -90,6 +90,16 @@ BLI_INLINE unsigned int BLI_hash_string(const char *str)
return i;
}
+BLI_INLINE float BLI_hash_int_2d_to_float(uint32_t kx, uint32_t ky)
+{
+ return (float)BLI_hash_int_2d(kx, ky) / (float)0xFFFFFFFFu;
+}
+
+BLI_INLINE float BLI_hash_int_3d_to_float(uint32_t kx, uint32_t ky, uint32_t kz)
+{
+ return (float)BLI_hash_int_3d(kx, ky, kz) / (float)0xFFFFFFFFu;
+}
+
BLI_INLINE unsigned int BLI_hash_int(unsigned int k)
{
return BLI_hash_int_2d(k, 0);
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index 78d60715aa5..74b3827ffd0 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -1704,6 +1704,25 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
FOREACH_NODETREE_END;
}
+
+ if (!MAIN_VERSION_ATLEAST(bmain, 293, 8)) {
+ FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
+ if (ntree->type != NTREE_GEOMETRY) {
+ continue;
+ }
+ LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
+ if (node->type == GEO_NODE_POINT_INSTANCE && node->storage == NULL) {
+ NodeAttributeRandomize *data = (NodeAttributeRandomize *)MEM_callocN(
+ sizeof(NodeAttributeRandomize), __func__);
+ data->data_type = node->custom1;
+ data->operation = GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE;
+ node->storage = data;
+ }
+ }
+ }
+ FOREACH_NODETREE_END;
+ }
+
/**
* Versioning code until next subversion bump goes here.
*
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 43c5fa81651..fd9fcfa3232 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1109,6 +1109,16 @@ typedef struct NodeAttributeMix {
uint8_t input_type_b;
} NodeAttributeMix;
+typedef struct NodeAttributeRandomize {
+ /* CustomDataType. */
+ uint8_t data_type;
+ /* AttributeDomain. */
+ uint8_t domain;
+ /* GeometryNodeAttributeRandomizeMode. */
+ uint8_t operation;
+ char _pad[1];
+} NodeAttributeRandomize;
+
typedef struct NodeAttributeVectorMath {
/* NodeVectorMathOperation */
uint8_t operation;
@@ -1637,6 +1647,7 @@ typedef enum GeometryNodeAttributeInputMode {
GEO_NODE_ATTRIBUTE_INPUT_VECTOR = 2,
GEO_NODE_ATTRIBUTE_INPUT_COLOR = 3,
GEO_NODE_ATTRIBUTE_INPUT_BOOLEAN = 4,
+ GEO_NODE_ATTRIBUTE_INPUT_INTEGER = 5,
} GeometryNodeAttributeInputMode;
typedef enum GeometryNodePointDistributeMethod {
@@ -1649,6 +1660,13 @@ typedef enum GeometryNodeRotatePointsType {
GEO_NODE_POINT_ROTATE_TYPE_AXIS_ANGLE = 1,
} GeometryNodeRotatePointsType;
+typedef enum GeometryNodeAttributeRandomizeMode {
+ GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE = 0,
+ GEO_NODE_ATTRIBUTE_RANDOMIZE_ADD = 1,
+ GEO_NODE_ATTRIBUTE_RANDOMIZE_SUBTRACT = 2,
+ GEO_NODE_ATTRIBUTE_RANDOMIZE_MULTIPLY = 3,
+} GeometryNodeAttributeRandomizeMode;
+
typedef enum GeometryNodeRotatePointsSpace {
GEO_NODE_POINT_ROTATE_SPACE_OBJECT = 0,
GEO_NODE_POINT_ROTATE_SPACE_POINT = 1,
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 3a9d373e30e..75d7c7a4588 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -355,6 +355,30 @@ const EnumPropertyItem rna_enum_node_filter_items[] = {
{0, NULL, 0, NULL, NULL},
};
+static const EnumPropertyItem rna_node_geometry_attribute_randomize_operation_items[] = {
+ {GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE,
+ "REPLACE_CREATE",
+ ICON_NONE,
+ "Replace/Create",
+ "Replace the value and data type of an existing attribute, or create a new one"},
+ {GEO_NODE_ATTRIBUTE_RANDOMIZE_ADD,
+ "ADD",
+ ICON_NONE,
+ "Add",
+ "Add the random values to the existing attribute values"},
+ {GEO_NODE_ATTRIBUTE_RANDOMIZE_SUBTRACT,
+ "SUBTRACT",
+ ICON_NONE,
+ "Subtract",
+ "Subtract random values from the existing attribute values"},
+ {GEO_NODE_ATTRIBUTE_RANDOMIZE_MULTIPLY,
+ "MULTIPLY",
+ ICON_NONE,
+ "Multiply",
+ "Multiply the existing attribute values with the random values"},
+ {0, NULL, 0, NULL, NULL},
+};
+
#ifndef RNA_RUNTIME
static const EnumPropertyItem node_sampler_type_items[] = {
{0, "NEAREST", 0, "Nearest", ""},
@@ -1921,7 +1945,7 @@ static const EnumPropertyItem *itemf_function_check(
static bool attribute_random_type_supported(const EnumPropertyItem *item)
{
- return ELEM(item->value, CD_PROP_FLOAT, CD_PROP_FLOAT3, CD_PROP_BOOL);
+ return ELEM(item->value, CD_PROP_FLOAT, CD_PROP_FLOAT3, CD_PROP_BOOL, CD_PROP_INT32);
}
static const EnumPropertyItem *rna_GeometryNodeAttributeRandom_type_itemf(
bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
@@ -1930,15 +1954,47 @@ static const EnumPropertyItem *rna_GeometryNodeAttributeRandom_type_itemf(
return itemf_function_check(rna_enum_attribute_type_items, attribute_random_type_supported);
}
-static bool attribute_random_domain_supported(const EnumPropertyItem *item)
+static const EnumPropertyItem *rna_GeometryNodeAttributeRandomize_operation_itemf(
+ bContext *UNUSED(C), PointerRNA *ptr, PropertyRNA *UNUSED(prop), bool *r_free)
{
- return item->value == ATTR_DOMAIN_POINT;
+ bNode *node = ptr->data;
+ const NodeAttributeRandomize *node_storage = (NodeAttributeRandomize *)node->storage;
+ const CustomDataType data_type = (CustomDataType)node_storage->data_type;
+
+ EnumPropertyItem *item_array = NULL;
+ int items_len = 0;
+ for (const EnumPropertyItem *item = rna_node_geometry_attribute_randomize_operation_items;
+ item->identifier != NULL;
+ item++) {
+ if (data_type == CD_PROP_BOOL) {
+ if (item->value == GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE) {
+ RNA_enum_item_add(&item_array, &items_len, item);
+ }
+ }
+ else {
+ RNA_enum_item_add(&item_array, &items_len, item);
+ }
+ }
+ RNA_enum_item_end(&item_array, &items_len);
+
+ *r_free = true;
+ return item_array;
}
-static const EnumPropertyItem *rna_GeometryNodeAttributeRandom_domain_itemf(
- bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+
+static void rna_GeometryNodeAttributeRandomize_data_type_update(Main *bmain,
+ Scene *scene,
+ PointerRNA *ptr)
{
- *r_free = true;
- return itemf_function_check(rna_enum_attribute_domain_items, attribute_random_domain_supported);
+ bNode *node = ptr->data;
+ NodeAttributeRandomize *node_storage = (NodeAttributeRandomize *)node->storage;
+
+ /* The boolean data type has no extra operations besides,
+ * replace, so make sure the enum value is set properly. */
+ if (node_storage->data_type == CD_PROP_BOOL) {
+ node_storage->operation = GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE;
+ }
+
+ rna_Node_socket_update(bmain, scene, ptr);
}
static bool attribute_fill_type_supported(const EnumPropertyItem *item)
@@ -8528,9 +8584,27 @@ static void def_geo_attribute_create_common(StructRNA *srna,
static void def_geo_attribute_randomize(StructRNA *srna)
{
- def_geo_attribute_create_common(srna,
- "rna_GeometryNodeAttributeRandom_type_itemf",
- "rna_GeometryNodeAttributeRandom_domain_itemf");
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeAttributeRandomize", "storage");
+
+ prop = RNA_def_property(srna, "data_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "data_type");
+ RNA_def_property_enum_items(prop, rna_enum_attribute_type_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_GeometryNodeAttributeRandom_type_itemf");
+ RNA_def_property_enum_default(prop, CD_PROP_FLOAT);
+ RNA_def_property_ui_text(prop, "Data Type", "Type of data stored in attribute");
+ RNA_def_property_update(
+ prop, NC_NODE | NA_EDITED, "rna_GeometryNodeAttributeRandomize_data_type_update");
+
+ prop = RNA_def_property(srna, "operation", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "operation");
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_randomize_operation_items);
+ RNA_def_property_enum_funcs(
+ prop, NULL, NULL, "rna_GeometryNodeAttributeRandomize_operation_itemf");
+ RNA_def_property_enum_default(prop, GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE);
+ RNA_def_property_ui_text(prop, "Operation", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
static void def_geo_attribute_fill(StructRNA *srna)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
index 7e95714a44b..dc924ede3a1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
@@ -32,6 +32,8 @@ static bNodeSocketTemplate geo_node_attribute_randomize_in[] = {
{SOCK_VECTOR, N_("Max"), 1.0f, 1.0f, 1.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_FLOAT, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_FLOAT, N_("Max"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_INT, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -100000, 100000},
+ {SOCK_INT, N_("Max"), 100.0f, 0.0f, 0.0f, 0.0f, -100000, 100000},
{SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
{-1, ""},
};
@@ -46,11 +48,17 @@ static void geo_node_attribute_random_layout(uiLayout *layout,
PointerRNA *ptr)
{
uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
}
static void geo_node_attribute_randomize_init(bNodeTree *UNUSED(tree), bNode *node)
{
- node->custom1 = CD_PROP_FLOAT;
+ NodeAttributeRandomize *data = (NodeAttributeRandomize *)MEM_callocN(
+ sizeof(NodeAttributeRandomize), __func__);
+ data->data_type = CD_PROP_FLOAT;
+ data->domain = ATTR_DOMAIN_POINT;
+ data->operation = GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE;
+ node->storage = data;
}
static void geo_node_attribute_randomize_update(bNodeTree *UNUSED(ntree), bNode *node)
@@ -59,71 +67,97 @@ static void geo_node_attribute_randomize_update(bNodeTree *UNUSED(ntree), bNode
bNodeSocket *sock_max_vector = sock_min_vector->next;
bNodeSocket *sock_min_float = sock_max_vector->next;
bNodeSocket *sock_max_float = sock_min_float->next;
+ bNodeSocket *sock_min_int = sock_max_float->next;
+ bNodeSocket *sock_max_int = sock_min_int->next;
- const CustomDataType data_type = static_cast<CustomDataType>(node->custom1);
+ const NodeAttributeRandomize &storage = *(const NodeAttributeRandomize *)node->storage;
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
nodeSetSocketAvailability(sock_min_vector, data_type == CD_PROP_FLOAT3);
nodeSetSocketAvailability(sock_max_vector, data_type == CD_PROP_FLOAT3);
nodeSetSocketAvailability(sock_min_float, data_type == CD_PROP_FLOAT);
nodeSetSocketAvailability(sock_max_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(sock_min_int, data_type == CD_PROP_INT32);
+ nodeSetSocketAvailability(sock_max_int, data_type == CD_PROP_INT32);
}
namespace blender::nodes {
-/** Rehash to combine the seed with the "id" hash and a mutator for each dimension. */
-static float noise_from_index_and_mutator(const int seed, const int hash, const int mutator)
+template<typename T> T get_random_value(const uint32_t id, const uint32_t seed);
+
+template<> inline bool get_random_value(const uint32_t id, const uint32_t seed)
{
- const int combined_hash = BLI_hash_int_3d(seed, hash, mutator);
- return BLI_hash_int_01(combined_hash);
+ return BLI_hash_int_2d_to_float(id, seed) > 0.5f;
}
-/** Rehash to combine the seed with the "id" hash. */
-static float noise_from_index(const int seed, const int hash)
+template<> inline int get_random_value(const uint32_t id, const uint32_t seed)
{
- const int combined_hash = BLI_hash_int_2d(seed, hash);
- return BLI_hash_int_01(combined_hash);
+ return BLI_hash_int_2d(id, seed);
}
-static void randomize_attribute_bool(BooleanWriteAttribute attribute,
- Span<uint32_t> hashes,
- const int seed)
+template<> inline float get_random_value(const uint32_t id, const uint32_t seed)
{
- MutableSpan<bool> attribute_span = attribute.get_span();
- for (const int i : IndexRange(attribute.size())) {
- const bool value = noise_from_index(seed, (int)hashes[i]) > 0.5f;
- attribute_span[i] = value;
- }
- attribute.apply_span();
+ return BLI_hash_int_2d_to_float(id, seed);
}
-static void randomize_attribute_float(FloatWriteAttribute attribute,
- const float min,
- const float max,
- Span<uint32_t> hashes,
- const int seed)
+template<> inline float3 get_random_value(const uint32_t id, const uint32_t seed)
{
- MutableSpan<float> attribute_span = attribute.get_span();
- for (const int i : IndexRange(attribute.size())) {
- const float value = noise_from_index(seed, (int)hashes[i]) * (max - min) + min;
- attribute_span[i] = value;
+ const float x = BLI_hash_int_3d_to_float(seed, id, 435109);
+ const float y = BLI_hash_int_3d_to_float(seed, id, 380867);
+ const float z = BLI_hash_int_3d_to_float(seed, id, 1059217);
+
+ return float3(x, y, z);
+}
+
+template<typename T>
+static void randomize_attribute(MutableSpan<T> span,
+ const T min,
+ const T max,
+ Span<uint32_t> ids,
+ const uint32_t seed,
+ const GeometryNodeAttributeRandomizeMode operation)
+{
+ /* The operations could be templated too, but it doesn't make the code much shorter. */
+ switch (operation) {
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE:
+ for (const int i : span.index_range()) {
+ const T random_value = get_random_value<T>(ids[i], seed) * (max - min) + min;
+ span[i] = random_value;
+ }
+ break;
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_ADD:
+ for (const int i : span.index_range()) {
+ const T random_value = get_random_value<T>(ids[i], seed) * (max - min) + min;
+ span[i] = span[i] + random_value;
+ }
+ break;
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_SUBTRACT:
+ for (const int i : span.index_range()) {
+ const T random_value = get_random_value<T>(ids[i], seed) * (max - min) + min;
+ span[i] = span[i] - random_value;
+ }
+ break;
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_MULTIPLY:
+ for (const int i : span.index_range()) {
+ const T random_value = get_random_value<T>(ids[i], seed) * (max - min) + min;
+ span[i] = span[i] * random_value;
+ }
+ break;
+ default:
+ BLI_assert(false);
+ break;
}
- attribute.apply_span();
}
-static void randomize_attribute_float3(Float3WriteAttribute attribute,
- const float3 min,
- const float3 max,
- Span<uint32_t> hashes,
- const int seed)
+static void randomize_attribute_bool(MutableSpan<bool> span,
+ Span<uint32_t> ids,
+ const uint32_t seed,
+ const GeometryNodeAttributeRandomizeMode operation)
{
- MutableSpan<float3> attribute_span = attribute.get_span();
- for (const int i : IndexRange(attribute.size())) {
- const float x = noise_from_index_and_mutator(seed, (int)hashes[i], 47);
- const float y = noise_from_index_and_mutator(seed, (int)hashes[i], 8);
- const float z = noise_from_index_and_mutator(seed, (int)hashes[i], 64);
- const float3 value = float3(x, y, z) * (max - min) + min;
- attribute_span[i] = value;
+ BLI_assert(operation == GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE);
+ for (const int i : span.index_range()) {
+ const bool random_value = get_random_value<bool>(ids[i], seed);
+ span[i] = random_value;
}
- attribute.apply_span();
}
Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
@@ -168,16 +202,21 @@ static AttributeDomain get_result_domain(const GeometryComponent &component,
return static_cast<AttributeDomain>(node.custom2);
}
-static void randomize_attribute(GeometryComponent &component,
- const GeoNodeExecParams &params,
- const int seed)
+static void randomize_attribute_on_component(GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ StringRef attribute_name,
+ const CustomDataType data_type,
+ const GeometryNodeAttributeRandomizeMode operation,
+ const int seed)
{
- const std::string attribute_name = params.get_input<std::string>("Attribute");
- if (attribute_name.empty()) {
- return;
+ /* If the node is not in "replace / create" mode and the attribute
+ * doesn't already exist, don't do the operation. */
+ if (operation != GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE) {
+ if (!component.attribute_exists(attribute_name)) {
+ return;
+ }
}
- const bNode &node = params.node();
- const CustomDataType data_type = static_cast<CustomDataType>(node.custom1);
+
const AttributeDomain domain = get_result_domain(component, params, attribute_name);
OutputAttributePtr attribute = component.attribute_try_get_for_output(
@@ -186,44 +225,75 @@ static void randomize_attribute(GeometryComponent &component,
return;
}
+ fn::GMutableSpan span = (operation == GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE) ?
+ attribute->get_span_for_write_only() :
+ attribute->get_span();
+
Array<uint32_t> hashes = get_geometry_element_ids_as_uints(component, domain);
switch (data_type) {
- case CD_PROP_FLOAT: {
- const float min_value = params.get_input<float>("Min_001");
- const float max_value = params.get_input<float>("Max_001");
- randomize_attribute_float(*attribute, min_value, max_value, hashes, seed);
+ case CD_PROP_FLOAT3: {
+ const float3 min = params.get_input<float3>("Min");
+ const float3 max = params.get_input<float3>("Max");
+ randomize_attribute<float3>(span.typed<float3>(), min, max, hashes, seed, operation);
break;
}
- case CD_PROP_FLOAT3: {
- const float3 min_value = params.get_input<float3>("Min");
- const float3 max_value = params.get_input<float3>("Max");
- randomize_attribute_float3(*attribute, min_value, max_value, hashes, seed);
+ case CD_PROP_FLOAT: {
+ const float min = params.get_input<float>("Min_001");
+ const float max = params.get_input<float>("Max_001");
+ randomize_attribute<float>(span.typed<float>(), min, max, hashes, seed, operation);
break;
}
case CD_PROP_BOOL: {
- randomize_attribute_bool(*attribute, hashes, seed);
+ randomize_attribute_bool(span.typed<bool>(), hashes, seed, operation);
break;
}
- default:
+ case CD_PROP_INT32: {
+ const int min = params.get_input<int>("Min_002");
+ const int max = params.get_input<int>("Max_002");
+ randomize_attribute<int>(span.typed<int>(), min, max, hashes, seed, operation);
+ break;
+ }
+ default: {
+ BLI_assert(false);
break;
+ }
}
- attribute.save();
-}
+ attribute.apply_span_and_save();
+} // namespace blender::nodes
static void geo_node_random_attribute_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ const std::string attribute_name = params.get_input<std::string>("Attribute");
+ if (attribute_name.empty()) {
+ params.set_output("Geometry", geometry_set);
+ return;
+ }
const int seed = params.get_input<int>("Seed");
+ const NodeAttributeRandomize &storage = *(const NodeAttributeRandomize *)params.node().storage;
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+ const GeometryNodeAttributeRandomizeMode operation =
+ static_cast<GeometryNodeAttributeRandomizeMode>(storage.operation);
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
- randomize_attribute(geometry_set.get_component_for_write<MeshComponent>(), params, seed);
+ randomize_attribute_on_component(geometry_set.get_component_for_write<MeshComponent>(),
+ params,
+ attribute_name,
+ data_type,
+ operation,
+ seed);
}
if (geometry_set.has<PointCloudComponent>()) {
- randomize_attribute(geometry_set.get_component_for_write<PointCloudComponent>(), params, seed);
+ randomize_attribute_on_component(geometry_set.get_component_for_write<PointCloudComponent>(),
+ params,
+ attribute_name,
+ data_type,
+ operation,
+ seed);
}
params.set_output("Geometry", geometry_set);
@@ -243,5 +313,7 @@ void register_node_type_geo_attribute_randomize()
node_type_update(&ntype, geo_node_attribute_randomize_update);
ntype.geometry_node_execute = blender::nodes::geo_node_random_attribute_exec;
ntype.draw_buttons = geo_node_attribute_random_layout;
+ node_type_storage(
+ &ntype, "NodeAttributeRandomize", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}