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authorCampbell Barton <ideasman42@gmail.com>2016-01-24 04:21:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-24 04:21:13 +0300
commit203d2c5029dcc654ad4ffee998cee68aa5cb69f1 (patch)
treea131852835fafa12e88f655d972a56080c29fe96
parent317425414203ce34e7d4f30caeb236b26a185ba4 (diff)
Prevent accidental fall-through in switch
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectTransform.c5
2 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 7cb2fc0622d..81f04f0ef22 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -416,7 +416,7 @@ void GPU_material_bind_uniforms(
if (viewmat) {
mul_m4_m4m4(localtoviewmat, viewmat, obmat);
invert_m4_m4(invlocaltoviewmat, localtoviewmat);
- GPU_shader_uniform_vector(shader, material->invlocaltoviewmatloc, 16, 1, (float*)invlocaltoviewmat);
+ GPU_shader_uniform_vector(shader, material->invlocaltoviewmatloc, 16, 1, (float *)invlocaltoviewmat);
}
}
if (material->builtins & GPU_OBCOLOR) {
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
index 38f143bdf09..d31a175b9b4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
@@ -128,6 +128,7 @@ static GPUNodeLink *get_gpulink_matrix_from_to(short from, short to)
case SHD_VECT_TRANSFORM_SPACE_CAMERA:
return GPU_builtin(GPU_LOC_TO_VIEW_MATRIX);
}
+ break;
case SHD_VECT_TRANSFORM_SPACE_WORLD:
switch (to) {
case SHD_VECT_TRANSFORM_SPACE_WORLD:
@@ -137,6 +138,7 @@ static GPUNodeLink *get_gpulink_matrix_from_to(short from, short to)
case SHD_VECT_TRANSFORM_SPACE_OBJECT:
return GPU_builtin(GPU_INVERSE_OBJECT_MATRIX);
}
+ break;
case SHD_VECT_TRANSFORM_SPACE_CAMERA:
switch (to) {
case SHD_VECT_TRANSFORM_SPACE_CAMERA:
@@ -146,8 +148,9 @@ static GPUNodeLink *get_gpulink_matrix_from_to(short from, short to)
case SHD_VECT_TRANSFORM_SPACE_OBJECT:
return GPU_builtin(GPU_INVERSE_LOC_TO_VIEW_MATRIX);
}
+ break;
}
- return 0;
+ return NULL;
}
static int gpu_shader_vect_transform(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{