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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:53:54 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:53:54 +0400
commit3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (patch)
tree9c8adc370ddedfbccc6774439d95aa138087deb0
parent0a27ae972e791590e19b3330ebbb487f35f50b84 (diff)
Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp238
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h79
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp80
3 files changed, 321 insertions, 76 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
new file mode 100644
index 00000000000..3fd1b7be69b
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -0,0 +1,238 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Initialize Python thingies.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifdef WIN32
+#pragma warning (disable : 4786)
+#endif //WIN32
+
+#include "MT_Vector3.h"
+#include "MT_Vector4.h"
+#include "MT_Matrix4x4.h"
+
+#include "ListValue.h"
+
+#include "KX_Python.h"
+
+MT_Vector3 MT_Vector3FromPyList(PyObject* pylist)
+{
+ MT_Vector3 vec(0., 0., 0.);
+ bool error=false;
+ if (pylist->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pylist;
+ unsigned int numitems = listval->GetCount();
+ if (numitems <= 3)
+ {
+ for (unsigned int index=0;index<numitems;index++)
+ {
+ vec[index] = listval->GetValue(index)->GetNumber();
+ }
+ } else
+ {
+ error = true;
+ }
+
+ } else
+ {
+ // assert the list is long enough...
+ unsigned int numitems = PyList_Size(pylist);
+ if (numitems <= 3)
+ {
+ for (unsigned int index=0;index<numitems;index++)
+ {
+ vec[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
+ }
+ }
+ else
+ {
+ error = true;
+ }
+
+ }
+ if (error)
+ PyErr_SetString(PyExc_TypeError, "Expected list of three items for vector argument.");
+
+ return vec;
+}
+
+MT_Point3 MT_Point3FromPyList(PyObject* pylist)
+{
+ MT_Point3 point(0., 0., 0.);
+ bool error=false;
+ if (pylist->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pylist;
+ unsigned int numitems = listval->GetCount();
+ if (numitems <= 3)
+ {
+ for (unsigned int index=0;index<numitems;index++)
+ {
+ point[index] = listval->GetValue(index)->GetNumber();
+ }
+ } else
+ {
+ error = true;
+ }
+
+ } else
+ {
+ // assert the list is long enough...
+ unsigned int numitems = PyList_Size(pylist);
+ if (numitems <= 3)
+ {
+ for (unsigned int index=0;index<numitems;index++)
+ {
+ point[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
+ }
+ }
+ else
+ {
+ error = true;
+ }
+
+ }
+ if (error)
+ PyErr_SetString(PyExc_TypeError, "Expected list of three items for point argument.");
+
+ return point;
+}
+
+MT_Vector4 MT_Vector4FromPyList(PyObject* pylist)
+{
+ MT_Vector4 vec(0., 0., 0., 1.);
+ bool error=false;
+ if (pylist->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pylist;
+ unsigned int numitems = listval->GetCount();
+ if (numitems <= 4)
+ {
+ for (unsigned index=0;index<numitems;index++)
+ {
+ vec[index] = listval->GetValue(index)->GetNumber();
+ }
+ } else
+ {
+ error = true;
+ }
+
+ } else
+ {
+ // assert the list is long enough...
+ unsigned int numitems = PyList_Size(pylist);
+ if (numitems <= 4)
+ {
+ for (unsigned index=0;index<numitems;index++)
+ {
+ vec[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
+ }
+ }
+ else
+ {
+ error = true;
+ }
+ }
+ if (error)
+ PyErr_SetString(PyExc_TypeError, "Expected list of four items for Vector argument.");
+ return vec;
+}
+
+MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
+{
+ MT_Matrix4x4 mat;
+ bool error = false;
+ mat.setIdentity();
+ if (PySequence_Check(pymat))
+ {
+ unsigned int rows = PySequence_Size(pymat);
+ for (unsigned int y = 0; y < rows && y < 4; y++)
+ {
+ PyObject *pyrow = PySequence_GetItem(pymat, y);
+ if (PySequence_Check(pyrow))
+ {
+ unsigned int cols = PySequence_Size(pyrow);
+ for( unsigned int x = 0; x < cols && x < 4; x++)
+ {
+ mat[y][x] = PyFloat_AsDouble(PySequence_GetItem(pyrow, x));
+ }
+ }
+ }
+ }
+
+ return mat;
+}
+
+MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
+{
+ MT_Matrix3x3 mat;
+ bool error = false;
+ mat.setIdentity();
+ if (PySequence_Check(pymat))
+ {
+ unsigned int rows = PySequence_Size(pymat);
+ for (unsigned int y = 0; y < rows && y < 3; y++)
+ {
+ PyObject *pyrow = PySequence_GetItem(pymat, y);
+ if (PySequence_Check(pyrow))
+ {
+ unsigned int cols = PySequence_Size(pyrow);
+ for( unsigned int x = 0; x < cols && x < 3; x++)
+ {
+ mat[y][x] = PyFloat_AsDouble(PySequence_GetItem(pyrow, x));
+ }
+ }
+ }
+ }
+
+ return mat;
+}
+
+PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat)
+{
+ PyObject *pymat = PyList_New(0);
+ for (unsigned int y = 0; y < 4; y++)
+ {
+ PyObject *row = PyList_New(0);
+ for( unsigned int x = 0; x < 4; x++ )
+ {
+ PyList_Append(row, PyFloat_FromDouble(mat[y][x]));
+ }
+ PyList_Append(pymat, row);
+ }
+ return pymat;
+}
+
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
new file mode 100644
index 00000000000..2496fd09635
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -0,0 +1,79 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Initialize Python thingies.
+ */
+
+#ifndef __KX_PYMATH_H__
+#define __KX_PYMATH_H__
+
+#include "MT_Vector3.h"
+#include "MT_Point3.h"
+#include "MT_Vector4.h"
+#include "MT_Matrix4x4.h"
+#include "MT_Matrix3x3.h"
+
+#include "KX_Python.h"
+
+/**
+ * Converts a python list to an MT_Vector3
+ */
+MT_Vector3 MT_Vector3FromPyList(PyObject* pylist);
+
+/**
+ * Converts a python list to an MT_Point3
+ */
+MT_Point3 MT_Point3FromPyList(PyObject* pylist);
+
+/**
+ * Converts a python list to an MT_Vector4
+ */
+MT_Vector4 MT_Vector4FromPyList(PyObject* pylist);
+/**
+ * Converts a python list of lists to an MT_Matrix4x4.
+ * Any object that supports the sequence protocol will work.
+ * Only the first four rows and first four columns in each row will be converted.
+ * @example The python object [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]
+ */
+MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat);
+/**
+ * Converts a python list of lists to an MT_Matrix3x3
+ * Any object that supports the sequence protocol will work.
+ * Only the first three rows and first three columns in each row will be converted.
+ * @example The python object [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
+ */
+MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat);
+
+/**
+ * Converts an MT_Matrix4x4 to a python object.
+ */
+PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat);
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 36fdb696382..ee6a9f4a6cd 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -54,6 +54,8 @@
#include "KX_Scene.h"
#include "SND_DeviceManager.h"
+#include "KX_PyMath.h"
+
// FIXME: Enable for access to blender python modules. This is disabled because
// python has dependencies on a lot of other modules and is a pain to link.
//#define USE_BLENDER_PYTHON
@@ -93,80 +95,6 @@ static PyObject* gPyGetRandomFloat(PyObject* self,
-void GlobalConvertPythonPylist(PyObject* pylist, MT_Vector3 &pos)
-{
- bool error=false;
- if (pylist->ob_type == &CListValue::Type)
- {
- CListValue* listval = (CListValue*) pylist;
- unsigned int numitems = listval->GetCount();
- if (numitems <= 3)
- {
- for (unsigned int index=0;index<numitems;index++)
- {
- pos[index] = listval->GetValue(index)->GetNumber();
- }
- } else
- {
- error = true;
- }
-
- } else
- {
-
- // assert the list is long enough...
- unsigned int numitems = PyList_Size(pylist);
- if (numitems <= 3)
- {
- for (unsigned int index=0;index<numitems;index++)
- {
- pos[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
- }
- }
- else
- {
- error = true;
- }
-
- }
-}
-
-void GlobalConvertPythonPylist(PyObject* pylist, MT_Vector4 &vec)
-{
- bool error=false;
- if (pylist->ob_type == &CListValue::Type)
- {
- CListValue* listval = (CListValue*) pylist;
- unsigned int numitems = listval->GetCount();
- if (numitems <= 4)
- {
- for (unsigned index=0;index<numitems;index++)
- {
- vec[index] = listval->GetValue(index)->GetNumber();
- }
- } else
- {
- error = true;
- }
-
- } else
- {
- // assert the list is long enough...
- unsigned int numitems = PyList_Size(pylist);
- if (numitems <= 4)
- {
- for (unsigned index=0;index<numitems;index++)
- {
- vec[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
- }
- }
- else
- {
- error = true;
- }
-
- }
-}
void GlobalConvertPythonVectorArg(PyObject* args, MT_Vector3 &pos)
@@ -174,7 +102,7 @@ void GlobalConvertPythonVectorArg(PyObject* args, MT_Vector3 &pos)
PyObject* pylist;
PyArg_ParseTuple(args,"O",&pylist);
- GlobalConvertPythonPylist(pylist, pos);
+ pos = MT_Vector3FromPyList(pylist);
}
void GlobalConvertPythonVectorArg(PyObject* args, MT_Vector4 &vec)
@@ -182,7 +110,7 @@ void GlobalConvertPythonVectorArg(PyObject* args, MT_Vector4 &vec)
PyObject* pylist;
PyArg_ParseTuple(args,"O",&pylist);
- GlobalConvertPythonPylist(pylist, vec);
+ vec = MT_Vector4FromPyList(pylist);
}