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authorCampbell Barton <ideasman42@gmail.com>2010-08-27 03:49:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-27 03:49:46 +0400
commitc20bb3ec430350d7f54a3efdbb1af20734665f1d (patch)
tree1eee609b9b545c3d4dd99733560786b7ad2362e0
parentea3be03743c8e066b2ef2ffff8f38371ea553fd3 (diff)
own rna naming commits r31439 r31472 also renamed BGE vars unintentionally
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp16
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp2
5 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 30a70d04d27..8f5ec230486 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -108,15 +108,15 @@ PyAttributeDef BL_ArmatureChannel::Attributes[] = {
/* attributes directly taken from bPoseChannel */
PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
KX_PYATTRIBUTE_CHAR_RO("name",bPoseChannel,name),
- KX_PYATTRIBUTE_FLAG_RO("is_in_ik_chain",bPoseChannel,flag, POSE_CHAIN),
+ KX_PYATTRIBUTE_FLAG_RO("has_ik",bPoseChannel,flag, POSE_CHAIN),
KX_PYATTRIBUTE_FLAG_NEGATIVE_RO("ik_dof_x",bPoseChannel,ikflag, BONE_IK_NO_XDOF),
KX_PYATTRIBUTE_FLAG_NEGATIVE_RO("ik_dof_y",bPoseChannel,ikflag, BONE_IK_NO_YDOF),
KX_PYATTRIBUTE_FLAG_NEGATIVE_RO("ik_dof_z",bPoseChannel,ikflag, BONE_IK_NO_ZDOF),
- KX_PYATTRIBUTE_FLAG_RO("use_ik_limit_x",bPoseChannel,ikflag, BONE_IK_XLIMIT),
- KX_PYATTRIBUTE_FLAG_RO("use_ik_limit_y",bPoseChannel,ikflag, BONE_IK_YLIMIT),
- KX_PYATTRIBUTE_FLAG_RO("use_ik_limit_z",bPoseChannel,ikflag, BONE_IK_ZLIMIT),
- KX_PYATTRIBUTE_FLAG_RO("use_ik_rotation_control",bPoseChannel,ikflag, BONE_IK_ROTCTL),
- KX_PYATTRIBUTE_FLAG_RO("use_ik_linear_control",bPoseChannel,ikflag, BONE_IK_LINCTL),
+ KX_PYATTRIBUTE_FLAG_RO("ik_limit_x",bPoseChannel,ikflag, BONE_IK_XLIMIT),
+ KX_PYATTRIBUTE_FLAG_RO("ik_limit_y",bPoseChannel,ikflag, BONE_IK_YLIMIT),
+ KX_PYATTRIBUTE_FLAG_RO("ik_limit_z",bPoseChannel,ikflag, BONE_IK_ZLIMIT),
+ KX_PYATTRIBUTE_FLAG_RO("ik_rot_control",bPoseChannel,ikflag, BONE_IK_ROTCTL),
+ KX_PYATTRIBUTE_FLAG_RO("ik_lin_control",bPoseChannel,ikflag, BONE_IK_LINCTL),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4),
@@ -136,8 +136,8 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
KX_PYATTRIBUTE_FLOAT_RO("ik_stiffness_y",bPoseChannel,stiffness[1]),
KX_PYATTRIBUTE_FLOAT_RO("ik_stiffness_z",bPoseChannel,stiffness[2]),
KX_PYATTRIBUTE_FLOAT_RO("ik_stretch",bPoseChannel,ikstretch),
- KX_PYATTRIBUTE_FLOAT_RW("ik_rotation_weight",0,1.0f,bPoseChannel,ikrotweight),
- KX_PYATTRIBUTE_FLOAT_RW("ik_linear_weight",0,1.0f,bPoseChannel,iklinweight),
+ KX_PYATTRIBUTE_FLOAT_RW("ik_rot_weight",0,1.0f,bPoseChannel,ikrotweight),
+ KX_PYATTRIBUTE_FLOAT_RW("ik_lin_weight",0,1.0f,bPoseChannel,iklinweight),
KX_PYATTRIBUTE_RW_FUNCTION("joint_rotation",BL_ArmatureChannel,py_attr_get_joint_rotation,py_attr_set_joint_rotation),
{ NULL } //Sentinel
};
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index ed29cfedd54..0b7ab043d16 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -267,8 +267,8 @@ PyAttributeDef BL_ArmatureConstraint::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name",BL_ArmatureConstraint,py_attr_getattr),
KX_PYATTRIBUTE_RW_FUNCTION("enforce",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
KX_PYATTRIBUTE_RW_FUNCTION("headtail",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
- KX_PYATTRIBUTE_RO_FUNCTION("error_location",BL_ArmatureConstraint,py_attr_getattr),
- KX_PYATTRIBUTE_RO_FUNCTION("error_rotation",BL_ArmatureConstraint,py_attr_getattr),
+ KX_PYATTRIBUTE_RO_FUNCTION("lin_error",BL_ArmatureConstraint,py_attr_getattr),
+ KX_PYATTRIBUTE_RO_FUNCTION("rot_error",BL_ArmatureConstraint,py_attr_getattr),
KX_PYATTRIBUTE_RW_FUNCTION("target",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
KX_PYATTRIBUTE_RW_FUNCTION("subtarget",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
KX_PYATTRIBUTE_RW_FUNCTION("active",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 8f03408b841..9cdee2a340c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -557,7 +557,7 @@ int main(int argc, char** argv)
#if 0
// future stuff
- else if(!strcmp(argv[i], "use_stencil")
+ else if(!strcmp(argv[i], "stencil")
stereomode = RAS_STEREO_STENCIL;
#endif
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index f697942c6ee..d88997e2128 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -796,7 +796,7 @@ PyMethodDef KX_BlenderMaterial::Methods[] =
PyAttributeDef KX_BlenderMaterial::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("shader", KX_BlenderMaterial, pyattr_get_shader),
KX_PYATTRIBUTE_RO_FUNCTION("material_index", KX_BlenderMaterial, pyattr_get_materialIndex),
- KX_PYATTRIBUTE_RW_FUNCTION("blend_type", KX_BlenderMaterial, pyattr_get_blending, pyattr_set_blending),
+ KX_PYATTRIBUTE_RW_FUNCTION("blending", KX_BlenderMaterial, pyattr_get_blending, pyattr_set_blending),
{ NULL } //Sentinel
};
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index d0d27700166..d4936d7054c 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -2133,7 +2133,7 @@ PyAttributeDef KX_Scene::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("pre_draw", KX_Scene, pyattr_get_drawing_callback_pre, pyattr_set_drawing_callback_pre),
KX_PYATTRIBUTE_RW_FUNCTION("post_draw", KX_Scene, pyattr_get_drawing_callback_post, pyattr_set_drawing_callback_post),
KX_PYATTRIBUTE_BOOL_RO("suspended", KX_Scene, m_suspend),
- KX_PYATTRIBUTE_BOOL_RO("use_activity_culling", KX_Scene, m_activity_culling),
+ KX_PYATTRIBUTE_BOOL_RO("activity_culling", KX_Scene, m_activity_culling),
KX_PYATTRIBUTE_FLOAT_RW("activity_culling_radius", 0.5f, FLT_MAX, KX_Scene, m_activity_box_radius),
KX_PYATTRIBUTE_BOOL_RO("dbvt_culling", KX_Scene, m_dbvt_culling),
{ NULL } //Sentinel