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authorSergey Sharybin <sergey.vfx@gmail.com>2016-08-25 12:31:36 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-08-25 12:31:36 +0300
commit86c719f796d2a5049deb8f2467bf5abaa5fadd53 (patch)
tree7a50ea619b629d86e5721b296b9bf602add2cc42
parent086ec8af485402f1cce5e8705de4ade07c741dbc (diff)
Cycles: Fix crash after recent subd fixes
Was happening when object only had curves (doe example, object with hair particle system and emitter rendering disabled).
-rw-r--r--intern/cycles/render/mesh.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index b02b9b792b7..5bd22bf1de8 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -587,6 +587,10 @@ void Mesh::add_vertex_normals()
void Mesh::pack_normals(Scene *scene, uint *tri_shader, float4 *vnormal)
{
Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL);
+ if(attr_vN == NULL) {
+ /* Happens on objects with just hair. */
+ return;
+ }
float3 *vN = attr_vN->data_float3();
uint shader_id = 0;