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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-25 17:08:41 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-25 17:08:41 +0300 |
commit | 9444cd56db1a4e43d03fa8c735cd893b2e74b913 (patch) | |
tree | 1966d93872f9411b27d3e2a0164ba49c7fb54c5a | |
parent | 84be763be299572eb98a7fbf3b87c27408c57984 (diff) |
Depsgraph: Prioritize evaluation of the new scheduled nodes
The idea here is again to finish objects evaluation as soon as possible.
Seems to be giving another 3% speedup in the barber scenes.
-rw-r--r-- | source/blender/depsgraph/intern/eval/deg_eval.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.cc b/source/blender/depsgraph/intern/eval/deg_eval.cc index c3fd202d832..f8cca5393e2 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval.cc @@ -304,7 +304,7 @@ static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers, deg_task_run_func, node, false, - TASK_PRIORITY_LOW, + TASK_PRIORITY_HIGH, thread_id); } } |