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authorCampbell Barton <ideasman42@gmail.com>2014-04-15 18:27:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-15 18:29:57 +0400
commit28a829893c702918afc5ac1945a06eaefa611594 (patch)
tree5309a52f0a4cddea13de3fc435669f234a6c99c0
parente4c2a3c31cf262fcf5d3577552e66b1c5e63218f (diff)
Math Lib: avoid having to pass a pre-calculated normal tot area_poly_v3
add normal_poly_v3
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c12
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c2
-rw-r--r--source/blender/blenlib/BLI_math_geom.h3
-rw-r--r--source/blender/blenlib/intern/math_geom.c42
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c42
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c2
7 files changed, 40 insertions, 65 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index d6c3734fa2d..4b346b201ba 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -192,7 +192,7 @@ void BKE_mesh_calc_poly_center(
struct MVert *mvarray, float cent[3]);
float BKE_mesh_calc_poly_area(
struct MPoly *mpoly, struct MLoop *loopstart,
- struct MVert *mvarray, const float polynormal[3]);
+ struct MVert *mvarray);
void BKE_mesh_calc_poly_angles(
struct MPoly *mpoly, struct MLoop *loopstart,
struct MVert *mvarray, float angles[]);
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index edd0a8540e3..fe37b9222b6 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -872,7 +872,7 @@ void BKE_mesh_calc_poly_center(MPoly *mpoly, MLoop *loopstart,
/* note, passing polynormal is only a speedup so we can skip calculating it */
float BKE_mesh_calc_poly_area(MPoly *mpoly, MLoop *loopstart,
- MVert *mvarray, const float polynormal[3])
+ MVert *mvarray)
{
if (mpoly->totloop == 3) {
return area_tri_v3(mvarray[loopstart[0].v].co,
@@ -890,22 +890,16 @@ float BKE_mesh_calc_poly_area(MPoly *mpoly, MLoop *loopstart,
else {
int i;
MLoop *l_iter = loopstart;
- float area, polynorm_local[3];
+ float area;
float (*vertexcos)[3] = BLI_array_alloca(vertexcos, (size_t)mpoly->totloop);
- const float *no = polynormal ? polynormal : polynorm_local;
/* pack vertex cos into an array for area_poly_v3 */
for (i = 0; i < mpoly->totloop; i++, l_iter++) {
copy_v3_v3(vertexcos[i], mvarray[l_iter->v].co);
}
- /* need normal for area_poly_v3 as well */
- if (polynormal == NULL) {
- BKE_mesh_calc_poly_normal(mpoly, loopstart, mvarray, polynorm_local);
- }
-
/* finally calculate the area */
- area = area_poly_v3((const float (*)[3])vertexcos, (unsigned int)mpoly->totloop, no);
+ area = area_poly_v3((const float (*)[3])vertexcos, (unsigned int)mpoly->totloop);
return area;
}
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index b3726ebc8da..786c283cd09 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -693,7 +693,7 @@ static void get_dupliface_transform(MPoly *mpoly, MLoop *mloop, MVert *mvert,
}
/* scale */
if (use_scale) {
- float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert, f_no);
+ float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert);
scale = sqrtf(area) * scale_fac;
}
else
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 7dcee518287..3c1b89fbd44 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -49,13 +49,14 @@ void cent_quad_v3(float r[3], const float a[3], const float b[3], const float c[
float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
+float normal_poly_v3(float r[3], const float verts[][3], unsigned int nr);
MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]);
MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
float area_tri_v3(const float a[3], const float b[3], const float c[3]);
float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]);
float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
-float area_poly_v3(const float verts[][3], unsigned int nr, const float normal[3]);
+float area_poly_v3(const float verts[][3], unsigned int nr);
float area_poly_v2(const float verts[][2], unsigned int nr);
float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 01dbe01d152..45e8c425f64 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -88,6 +88,27 @@ float normal_quad_v3(float n[3], const float v1[3], const float v2[3], const flo
return normalize_v3(n);
}
+/**
+ * Computes the normal of a planar
+ * polygon See Graphics Gems for
+ * computing newell normal.
+ */
+float normal_poly_v3(float n[3], const float verts[][3], unsigned int nr)
+{
+ float const *v_prev = verts[nr - 1];
+ float const *v_curr = verts[0];
+ unsigned int i;
+
+ zero_v3(n);
+
+ /* Newell's Method */
+ for (i = 0; i < nr; v_prev = v_curr, v_curr = verts[++i]) {
+ add_newell_cross_v3_v3v3(n, v_prev, v_curr);
+ }
+
+ return normalize_v3(n);
+}
+
/* only convex Quadrilaterals */
float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
@@ -134,25 +155,10 @@ float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3]
return area;
}
-float area_poly_v3(const float verts[][3], unsigned int nr, const float normal[3])
+float area_poly_v3(const float verts[][3], unsigned int nr)
{
- unsigned int a;
- int px, py;
- const float max = axis_dominant_v3_max(&px, &py, normal);
- float area;
- const float *co_curr, *co_prev;
-
- /* The Trapezium Area Rule */
- co_prev = verts[nr - 1];
- co_curr = verts[0];
- area = 0.0f;
- for (a = 0; a < nr; a++) {
- area += (co_curr[px] - co_prev[px]) * (co_curr[py] + co_prev[py]);
- co_prev = co_curr;
- co_curr += 3;
- }
-
- return fabsf(0.5f * area / max);
+ float n[3];
+ return normal_poly_v3(n, verts, nr) * 0.5f;
}
float cross_poly_v2(const float verts[][2], unsigned int nr)
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index aff7d37abe9..17996176555 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -70,33 +70,9 @@ static bool testedgesidef(const float v1[2], const float v2[2], const float v3[2
}
/**
- * \brief COMPUTE POLY NORMAL
- *
- * Computes the normal of a planar
- * polygon See Graphics Gems for
- * computing newell normal.
- */
-static void calc_poly_normal(float normal[3], float verts[][3], int nverts)
-{
- float const *v_prev = verts[nverts - 1];
- float const *v_curr = verts[0];
- float n[3] = {0.0f};
- int i;
-
- /* Newell's Method */
- for (i = 0; i < nverts; v_prev = v_curr, v_curr = verts[++i]) {
- add_newell_cross_v3_v3v3(n, v_prev, v_curr);
- }
-
- if (UNLIKELY(normalize_v3_v3(normal, n) == 0.0f)) {
- normal[2] = 1.0f; /* other axis set to 0.0 */
- }
-}
-
-/**
* \brief COMPUTE POLY NORMAL (BMFace)
*
- * Same as #calc_poly_normal but operates directly on a bmesh face.
+ * Same as #normal_poly_v3 but operates directly on a bmesh face.
*/
static void bm_face_calc_poly_normal(const BMFace *f, float n[3])
{
@@ -229,15 +205,15 @@ void BM_face_calc_tessellation(const BMFace *f, BMLoop **r_loops, unsigned int (
*/
float BM_face_calc_area(BMFace *f)
{
- BMLoop *l;
- BMIter iter;
+ BMLoop *l_iter, *l_first;
float (*verts)[3] = BLI_array_alloca(verts, f->len);
float area;
- int i;
+ unsigned int i = 0;
- BM_ITER_ELEM_INDEX (l, &iter, f, BM_LOOPS_OF_FACE, i) {
- copy_v3_v3(verts[i], l->v->co);
- }
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ copy_v3_v3(verts[i++], l_iter->v->co);
+ } while ((l_iter = l_iter->next) != l_first);
if (f->len == 3) {
area = area_tri_v3(verts[0], verts[1], verts[2]);
@@ -246,9 +222,7 @@ float BM_face_calc_area(BMFace *f)
area = area_quad_v3(verts[0], verts[1], verts[2], verts[3]);
}
else {
- float normal[3];
- calc_poly_normal(normal, verts, f->len);
- area = area_poly_v3((const float (*)[3])verts, f->len, normal);
+ area = area_poly_v3((const float (*)[3])verts, f->len);
}
return area;
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 4190ce466ea..8c0f9980108 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -398,7 +398,7 @@ static float rna_MeshPolygon_area_get(PointerRNA *ptr)
Mesh *me = (Mesh *)ptr->id.data;
MPoly *mp = (MPoly *)ptr->data;
- return BKE_mesh_calc_poly_area(mp, me->mloop + mp->loopstart, me->mvert, NULL);
+ return BKE_mesh_calc_poly_area(mp, me->mloop + mp->loopstart, me->mvert);
}
static void rna_MeshTessFace_normal_get(PointerRNA *ptr, float *values)