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author | Thomas Dinges <blender@dingto.org> | 2015-02-19 02:17:21 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2015-02-19 02:18:27 +0300 |
commit | a74bd1bec743ab35418f9b23fa5dce545cd14930 (patch) | |
tree | 73bc32098c6318901c70851d61419ac953da791d | |
parent | 5ed2cc80708b5a9b5c5185ffb50b9d214ba5d0a2 (diff) |
Generate correct Cycles node setup for quick smoke "fire" preset.
Patch by Gottfried Hofmann.
Differential Revision: https://developer.blender.org/D1103
-rw-r--r-- | release/scripts/startup/bl_operators/object_quick_effects.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index 495b671a2ef..24e471ecfba 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -388,7 +388,7 @@ class QuickSmoke(Operator): links.new(node_add_shader_1.outputs["Shader"], node_out.inputs["Volume"]) - if self.style in {'SMOKE', 'BOTH'}: + if self.style in {'SMOKE', 'FIRE', 'BOTH'}: # Smoke # Add shader 2 |