diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-20 12:38:16 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-20 12:38:16 +0400 |
commit | bba54a051ad98d2c1333cea71836fc21e0730a14 (patch) | |
tree | 018213ec6fb54750c752eee27205045967300a69 | |
parent | 16e21f49f78b3d7b02d92cbc7a2ce547365600ac (diff) |
i18n: fake_gettext is no longer needed for python
-rw-r--r-- | po/messages.txt | 508 | ||||
-rw-r--r-- | release/scripts/startup/bl_operators/wm.py | 11 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/space_userpref_keymap.py | 121 | ||||
-rw-r--r-- | source/blender/python/generic/blf_py_api.c | 21 |
4 files changed, 373 insertions, 288 deletions
diff --git a/po/messages.txt b/po/messages.txt index 56a22454774..b491061cdc4 100644 --- a/po/messages.txt +++ b/po/messages.txt @@ -1,21 +1,23 @@ The edited object -Texture datablocks. Bezier curve point with two handles defining a Keyframe on an F-Curve +Max Climb Media Stop System & OpenGL Strips Selected Active Keying Set Action Blending Bone is able to be selected +Defines where the color of the environment light comes from Display files as short list Build 75% proxy resolution Right Mouse -Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback. +Cubic Catmull-Rom Particle system can be edited in particle mode UV editor data for the image editor space Editing hair Zoom using opposite direction Graph Editor space data +Create obstacle Tiles Align newly added objects to the world coordinates Index of custom color set @@ -37,14 +39,15 @@ Sun Size Set modifier expanded in the user interface Multiple Scattering ID Name -Square (SV + H) +Steering Animation Visualisation Keyed States Fixed size vertex indices array Normal Size Track To +Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.) Collection of keymaps -Channel Group +Texture datablocks Number of vertical pixels in the screen Fluid Simulation Zooms in and out like scaling the view, mouse movements relative to center @@ -59,15 +62,15 @@ Small Caps UV Project UV Sync Selection Cloth dynamics for hair +File Browser Main Sensitivity Amount of rotation around side vector Specify how many frames the Map Old will last Start Still -All Object Origins Unique datablock ID name Active pose marker for this Action Draw Channels -Control how much mist density decreases with height +Smoothens emitted smoke to avoid blockiness Tool Settings Text Line Bone Constraints @@ -77,7 +80,6 @@ Only use case sensitive matches of search string Screw Region Text Representation of alpha information in the RGBA pixels -Smoothens emitted smoke to avoid blockiness. Edges receive a drag force from surrounding media Sequence Transform Over Drop @@ -111,12 +113,15 @@ Game Minimal Spring length * Ball Size 16384 Line in which the marker is located +Offset X +Rasterized cell height Edge Threshold -Z Set audio channels to mono Jump Speed HuffYUV Active Bone +View3D Fly Modal Sets the audio channel count Rotation Damping Max Air Acceleration @@ -149,22 +154,22 @@ Filter Movies Material datablock used by this material slot Smooth Emitter Catalan (Català ) -Proxy parameters for a sequence strip +RVO (cells) Home Action Mouse Show Debug Info Loads a saved environment map image from disk is_baking -Falloff power (real gravitational falloff = 2) +Scene datablocks Wire Group On Land -Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color Group Objects Time Step Keep UI Bone inherits rotation or scale from parent bone Show Selected Object +Theme settings for the Outliner Time of key over the simulation Header Text Health @@ -180,6 +185,7 @@ Strength of force field Space that target is evaluated in F11 Star +Library datablocks Line Input Lighten In Range @@ -188,6 +194,7 @@ F17 Node Socket Quad-Buffer Sets scaling for the texture's X, Y and Z sizes +F14 Motion Path settings for animation visualisation Make hairs longer Set audio sample format to 32 bit float @@ -215,12 +222,11 @@ Image File Preset configs for external animation players Maximum Value Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled) -Factor Repulsion uk_UA 3x3 bone matrix Vertex Weight Display Material -Show UV editing related properties +Use a custom transform orientation GLSL Shaders Text Deliver shadow pass @@ -237,7 +243,7 @@ Active Strip Initial Rest Length User defined layer of string text values Edge Tag Mode -Active camera used in this view (when unlocked from the scene's active camera) +Invert tilt Axis Deliver emission pass Face Selected Xor @@ -255,7 +261,7 @@ Set audio sample format to 32 bit signed integer Scene render size Multiplier to convert blender units to physical distance Free Image Textures -High quality interpolation, but slower +Metaball datablocks DPI Fill in Z values for solid faces in invisible layers, for masking Active Action for this datablock @@ -277,8 +283,8 @@ A Renders star shaped lines over halo Fade-out Color Syntax Built-in -Panel Style -Material datablocks. +Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC) +Camera datablocks Bounding Box Center Middle Mouse Framerate base @@ -298,7 +304,7 @@ All Serbian (СÑпÑком ÑезикÑ) Sample Method Text Anti-aliasing -Luma Waveform +Only allows given density value in emitter area Sequencer Preview Shading Lower field first File Name @@ -318,7 +324,7 @@ An object instance in a scene User Interface Alt Vertex group name -Number of cone samples averaged for blurry refractions +PNG Animated Selected Blue Damping of the spring force, when inside the physics distance area @@ -333,6 +339,7 @@ Draw only faces with the currently displayed image assigned Record Run Pixel width over which the reconstruction filter combines samples Global Scene +Defines the structure of the header in the UI Source List Text Highlight User-editable keyframes Scaling factor for action @@ -359,7 +366,6 @@ Item In/Out Node Frame that modifier's influence ends (if Restrict Frame Range is in use) Premultiplied -Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC) Number of frames cached Description of the Struct's purpose Tilt in 3D View @@ -368,7 +374,8 @@ Offsets image horizontally from the world origin region_data Protect layer from further editing and/or frame changes File Format -Use this files path when library linked into another file. +Retarget roll mode +IK rot control Upper bound of envelope at this control-point Interaction Radius Syntax String @@ -399,13 +406,13 @@ True when the property is not saved in presets Images are rendered in new Window Theme Timeline If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_HT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_HT_hello" -Stamp Text Color +The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor) Show Cursor Goal Default Shape Key Point Object Origin Size Orthographic -Black +Invert y axis Unit Scale Collection of points for Bezier curves only Mouse @@ -427,10 +434,9 @@ Numpad 4 Type Action Groups Styles -Buoyancy rv +Recast data for a Game datablock Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) -Only allows given density value in emitter area. Description of the property for tooltips Area in a subdivided screen, containing an editor IK Z Maximum @@ -468,6 +474,7 @@ Show Menus W Inverse Kinematics Number of times a map will be rendered recursively (mirror effects.) +Face Mask Density is calculated as a factor of default density (depends on particle size) Soft Use a maximum distance for the field to work @@ -496,6 +503,7 @@ Set audio mixing buffer size to 256 samples Bake normals Uses direction of strands as normal for tangent-shading Textbox Width +Pose Plasticity Object scale factor Boid effector weight @@ -504,14 +512,17 @@ Fight Adjust the offset to the beginning/end Bone Solid NLA Strip representing a sound event for speakers +Maximum contour edge length Build free run time code index using Record Date/Time End frame displayed in the sequence editor after offsets are applied NLA Strip acts as a container for adjacent strips Offsets image vertically from the world origin +Block anything else from using the cursor Inverse Lift Maximum for slider Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes) Render Solid faces in this Layer +Vertex Weight Edit Rotation style in the viewport Active Vertex Color Index Show the active object's smoke cache @@ -532,6 +543,7 @@ Luma Blend Out B B-Bone X size +Anti-Aliasing Level Handle Vertex Size IK Lin Weight Negative @@ -561,12 +573,13 @@ Operating system key pressed 14 - Theme Color Set Grease pencil data for this space Child particle interpolated from simulated or edited particles -Frequency +Editor header containing UI elements Select Head Catmull-Rom GLSL Nodes Make edges 'sail' Scattering +Wire Select Unit Bezier Points Frame on which the simulation starts @@ -609,14 +622,14 @@ Marker is temporary Collection of screens Lock X Axis Octree Resolution +Control how much mist density decreases with height Custom Color Set Texture Context Active Vertex Group -Bounding box of this object represents the computational domain of the fluid simulation +Disallow movement around the Y axis Edge Color Datablocks Channels of the image to draw -Adjust simulation speed. 2D Cursor Constant QMC Shape Key Curve Point @@ -633,7 +646,6 @@ Tag Sharp Is part of an IK chain Output image in JPEG format Main Groups -Group datablocks. Slider Min Side Bone @@ -672,23 +684,21 @@ Opaque Goal (vertex target position) friction All rules are averaged Grease Pencil Stroke -Text datablocks. Display Object Info The maximum distance from which a boid can attack -Metaball datablocks. +Curve interpolation at this point: Bezier or vector Both Z Textbox Y Offset -Particle Brush +Node group datablocks Ogg Theora Logic And Identifier of operator to call on input event -Uses the vertex normal to specify the dimension of the halo +Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation Set audio channels to stereo Order V View & Controls Rec Run Upward spring force, when inside the physics distance area -Active index in vertex group array Mesh Texture Face Layer Transformation orientation Gives a radial field toward the center of object @@ -753,12 +763,13 @@ Find All Activate or deactivate item Blobby element in a MetaBall datablock Only Render +Radius of the agent Show Navigation Guide Default Colors Sets the dimension of the sub-flares, dots and circles Dynamic Friction fi_FI -NodeTree +Viewpoint Object Display the object solid, lit with default OpenGL lights Use Global Coordinates Use the initial length as spring rest length instead of 2 * particle size @@ -771,6 +782,7 @@ Vertex group to control clump Enable/Disable Constraint Object is detected by the Near and Radar sensor VBOs +When false, this (sub)layout is greyed out Select Mouse The Drivers/Expressions for this datablock Individual Centers @@ -807,14 +819,12 @@ Manoeuvre to avoid collisions with other boids and deflector objects in near fut Global gravity weight Curve or Surface subdivisions per segment The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate -Object datablocks. Back scattering (-1.0) to Forward scattering (1.0) and the range in between Library Path Calculate shadows while rendering Defines the strength of environment light Mux packet size (byte) Croatian (Hrvatski) -Gimbal Separate Colors Collider Friction Goal minimum, vertex group weights are scaled to match this range @@ -827,6 +837,7 @@ Draw F-Curves using Anti-Aliasing and other fancy effects. Disable for better pe Keying Set UV Local View Changing edges seam re-calculates UV unwrap +View3D Move Modal Any Type Image Paint Set audio mixing buffer size to 16384 samples @@ -835,14 +846,17 @@ Active EditBone Brush Show only sensors connected to active states Disable simulation of angular motion along the Z axis +3D View Generic Shape used as a relative key World Stars Use Environment Lighting X Location Auto Save Temporary Files +Surface subdivisions per segment Output image in OpenEXR format Center Air has normally some thickness which slows falling things down +Defines if the panel has to be open or collapsed at the time of its creation Parameters for the function Keep root keys unmodified Interpolate new particles from the existing ones @@ -874,7 +888,7 @@ Auto handles clamped to not overshoot How much the spring has to be stretched/compressed in order to change it's rest length Show Brush On Surface . -Error Limit +Defines the structure of the panel in the UI Handle 2 selected Use lights for GLSL rendering Groups @@ -900,6 +914,7 @@ Add directed noise to the density at render-time Physics Sub Steps Mesh Faces Apply on spline +Armature Sketch Render Halos in this Layer (on top of Solid) Nla Strips Weight used by the Bevel modifier @@ -913,9 +928,11 @@ Theora Hook Collection of materials Lifetime mapped as 0.0 - 1.0 intensity +Property Editor Vorbis Allow Land Tip select mode +Navigation Mesh Limit the texture size to save graphics memory Game engine user defined object property Sticky vertex selection disabled @@ -929,10 +946,10 @@ Numpad + Menu Active Point Cache Index Starting frame of the stored range -Bake displacement +Panel Style Emphasize position of keyframes on Motion Paths Libraries -Brush datablocks. +Restrict Frame Range Quadratic Drag Display X Axis Copy of the colors associated with the group's color set @@ -958,6 +975,7 @@ Meta strip stack, last is currently edited meta strip Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point Auto Keyframe Insert Keying Set 2D Cursor Location +Vertex Weight Mix Group Index Add hairs Bake textures @@ -967,10 +985,10 @@ When rendering animations, save JPG preview images in same directory The number of grid lines to display in perspective view Worlds The distance between 3D View grid lines +Vector font datablocks Tag Bevel Negate the effect of the kink vertex group Use viscoelastic springs instead of Hooke's springs -Theme settings for the 3D View Frameserver Port for Frameserver Rendering Shows actuators for this object in the user interface Show Info @@ -989,7 +1007,6 @@ To node Puff Mode Root Deliver Z values pass -Mesh datablocks. Coordinates of the control point Transforms don't include parenting/restpose or constraints Keying Set Path @@ -1039,7 +1056,7 @@ Weight to assign in vertex groups Bone Armature-Relative Matrix Rest length of the harmonic force user_preferences -Scopes to visualize image statistics. +Gimbal Alpha Under RNA property definition YXZ Euler @@ -1050,10 +1067,11 @@ Editor menu containing buttons Right handle selection status Minimum Value Action referenced by this strip +Display and edit the grease pencil freehand annotations overlay Path edit mode Smooth falloff Preferences related to viewing data -Lock to Cursor +Max Edge Error A square showing Hue/Value, with Saturation slider D Material slot in an object @@ -1089,7 +1107,7 @@ Which style to use for font kerning Fall-Off Render voxels from a Blender smoke simulation Draw the points which make up the strokes (for debugging purposes) -Motion +Frames Original image height Use face for collision and ray-sensor detection Around Frame @@ -1099,7 +1117,8 @@ Device up/down directly controls your Z position The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed Original image width Show Margin -Viewpoint Object +Transform Modal Map +Stiff Quads System Spherical Panoramic Onion Skinning settings for animation visualisation @@ -1121,6 +1140,7 @@ Use Min Display the center and axis during rotation Multiplier for intensity values Render Edge-enhance in this Layer (only works for Solid faces) +Material datablocks / Arabic (اÙعربÙØ©) Most compact representation. Uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary @@ -1129,10 +1149,12 @@ Lift Lighting for a World datablock External Collection of metaballs +Sets the hardness of the halo General rotation damping Constraint name Hardness Syntax highlight for scripting +Parameters and Settings for the Filebrowser Edit Path Rot Matrix Global Time @@ -1145,7 +1167,7 @@ Flare Control Point selected Freehand curves defining the sketch on this frame Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled) -Frames +Operator Near Use the pinned context Display files as a detailed list @@ -1174,7 +1196,7 @@ Static AVI Internal Friction Global Hair -Traditional Chinese (ç¹é«ä¸æ) +Level height Bake Specular colors DopeSheet space data Registered Optionally @@ -1200,7 +1222,7 @@ Directory/name to save animations, # characters defines the position and length Follow Path Use a cubic filter for anti-aliasing Media First -Tree Type +Use so the operator grabs the mouse focus, enables wrapping when continuous grab is enabled Draw Frames Length of rays, defines how far away other faces give occlusion effect Lock Scale @@ -1211,16 +1233,13 @@ Point Source cs_CZ Pose Space Sort the file list alphabetically -Use a custom transform orientation -Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) -Restrict Frame Range +Provides an alternative access to loc/scale/rotation relative to the parent and own rest bone Collision Type Collection of node trees -Stiff Quads Occlusion Resolution Apply sun effect on sky Stamp Note Text -Align the transformation axes to average normal of selected elements (bone Y axis for pose mode) +Traditional Chinese (ç¹é«ä¸æ) Scene layers included in this render layer Weight used by the Bevel modifier 'Only Vertices' option IK Y Stiffness @@ -1246,6 +1265,7 @@ Show Error Left Property that stores arbitrary, user defined properties UV 4 +Resolution % Scattering color UV 1 UV 3 @@ -1253,7 +1273,7 @@ UV 2 Handle 2 Display datablocks in visible layers Handle 1 -True if this map is ready for use, False if it needs rendering. +Left handle selection status Active Keying Set Index SMPTE (Full) Use textures to affect material properties @@ -1261,7 +1281,7 @@ Draw Modified Edges Maximum caused damage on attack per second Shape Key Enable file compression when saving .blend files -Anti-Aliasing Level +Script datablocks (DEPRECATED) Frame rate for the screencast to be played back MPEG-1 Use Sketching Sessions @@ -1276,7 +1296,7 @@ Keyed timing Free Run (rec date) Use a 3D manipulator widget for controlling transforms Insert Keyframes - Only Needed -Scale factor along the X for items in this (sub)layout. +Show handles of Bezier control points Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) Inverse Quadratic ru_RU @@ -1349,6 +1369,7 @@ Button 9 Collection of speakers Adaptive QMC Layers the object base is on +NLA Generic Sort by size Friend Velocity Min @@ -1366,6 +1387,7 @@ Global child particles percentage Faces collide too, can be very slow Disable collision for this object Disable the time difference between fields +The default directory to search for loading fonts Automatic keyframe insertion in available curves Bake the normals in camera space Show Header @@ -1391,7 +1413,7 @@ Bitrate Back scattering weight Select where rendered images will be displayed The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent -A random rule is selected for each boid +Gamma Corrected Color AutoMerge Keyframes Hold the first frame if no previous strips in track, and always hold last frame Active PoseChannel constraint @@ -1412,7 +1434,7 @@ Plus Coordinates Roll CW Envelope Control Point -Maximum number of lines to store for the console buffer +Invert roll Axis Source List Text The file extension used for saving renders Last selected element @@ -1438,13 +1460,13 @@ Tab Default Closed SPH Fluid Settings Dome physical configurations -Percentage scale for render resolution +Theme settings for the User Preferences Front-Truncated Has the current session been saved to disk as a .blend file 12 - Theme Color Set Box Constraint modifying the transformation of objects and bones -How much density effects smoke motion, higher value results in faster rising smoke +Curve datablocks Adjustment Layer Velocity Scale Field of View of the Dome - it only works in mode Fisheye and Truncated @@ -1485,7 +1507,7 @@ Sequence editor space data The context in which the panel belongs to. (TODO: explain the possible combinations bl_context/bl_region_type/bl_space_type) Bake from Multires Start size of strands in pixels or Blender units -Curve datablocks. +Shape Key datablocks Targa Particle Instance Bezier V @@ -1535,7 +1557,6 @@ F8 Filter Sound Mass of cloth material Matrix -Add light coming from the environment Action Group that this F-Curve belongs to Subdivide stroke adaptively, with more subdivision in curvier parts How many steps to draw the path with @@ -1557,6 +1578,7 @@ Image Pin Accuracy of attack Continuously unwrap the selected UV island while transforming pinned vertices Collection of grease pencils +Gesture Border Exclude raytraced reflection pass from combined Choose normal space for baking Boid state for boid physics @@ -1565,8 +1587,7 @@ Axis Angle Field settings for an object in physics simulation Rotation Mode Active Spline -Provides an alternative access to loc/scale/rotation relative to the parent and own rest bone. -The region where the panel is going to be used in. +Buoyancy Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects Start player with a visible mouse cursor Bars @@ -1585,14 +1606,13 @@ Constraint Display Hidden Receive shadows from sources outside the volume (temporary) Required -No Ghosts +Domain Display Speaker GLSL Ramps Point data to use as renderable point density Keyframe insertion only when keyframe needed Audio Sample Rate Area width -Whether to draw the sound's waveform. Time Texture datablock used by this texture slot Draw Waveform @@ -1621,12 +1641,12 @@ Zoom To Mouse Position Shadows Use High Quality Drawing Exclude emission pass from combined -Vertex Group Size +Invert rotation axis Plane Drivers Particle system in an object Shader Nodes -Deliver environment lighting pass +Z-Buffer Soft to Soft Body Expanded in the user interface After Current @@ -1652,6 +1672,7 @@ Data type of the property Gain Scale X Is Perspective +Metaball IK Z Stiffness B-Bone Display X Width Space Console @@ -1661,7 +1682,7 @@ Macro Average Curve Sketches for this layer on different frames -Vector font datablocks. +User interface layout in a panel or header Error Tolerance Axis of mouse movement to zoom in or out on Disable auto (de)activation in physics simulation @@ -1700,17 +1721,20 @@ Lock editing of four component rotations by components (instead of as Eulers) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled) The diffuse color of the OpenGL light Do not calculate lighting and shadows +Max Sample Error Cut Starting distance of the mist, measured from the camera Damping -Movie Format +Push an undo event (needed for operator redo) White Sets the strength of the add effect Collection of lamps +Animation Parent bone (in same Armature) Environment Maps Inputs Direction +Max difference in heights of obstacles to enable their interaction group 75% Hide this curve in editmode @@ -1743,7 +1767,7 @@ Boid state name Simulation value to be used as a texture 64-bit Float Domain Object -Surface subdivisions per segment +Right Shape of clumping XZY Euler Group Sockets @@ -1756,7 +1780,7 @@ Number of frames to show after the current frame (only for 'Around Current Frame Placeholders name Unfitted -Simple +Minimum regions size. Smaller regions will be merged Mesh Selection Mode Method to draw in the sequencer view Mute @@ -1769,6 +1793,7 @@ Main Images Weight for cloth simulation Index number of the vertex group Collection of NLA Tracks +Sequence strip data for a single frame Sculpt/Paint Use Unified Strength Audio Mixing Buffer ID-block that the specific property used can be found from (id_type property must be set first) @@ -1822,9 +1847,11 @@ G Collection of group objects Make hairs shorter Show properties marked for debugging while the game runs +Invert x axis Greek (Îλληνικά) Smooth Sync view position between side views +Used Layers Active File Text F18 F19 @@ -1837,7 +1864,7 @@ F10 Display Meshes F16 Options -F14 +Grease Pencil datablocks F15 Output video in AVI JPEG format Sky Color @@ -1893,8 +1920,9 @@ REC709 Smooth the normals of the surface or beveled curve 2D View Minimum Grid Spacing Font Style -2 +Image datablocks 3D region in this space, in case of quad view the camera region +Sound datablocks Auto Velocity Data Bake the normals in world space @@ -1920,12 +1948,13 @@ Main Worlds Shadowed 11 Atmosphere -12 +Create representation for obstacle simulation Estimated rotation matrix 16 Pose Sun size -Defines if the panel has to be open or collapsed at the time of its creation. +NodeTree +RGB 2048 Anaglyph Active Object @@ -1944,7 +1973,6 @@ Sets the maximum number of physics step per game frame if graphics slows down th Keying Sets All Boid Numpad 6 -Scene datablocks. Snap Element it_IT Include the name of the foreground sequence strip in image metadata @@ -1968,11 +1996,13 @@ Numpad 1 Edge Sharp Unit Settings Stamp Frame -Numpad 0 +Brush datablocks +use global timestamp written by recording device Mapping Snap active onto target Rigid Body Joint Rate control: buffer size (kb) +Scale factor along the Y for items in this (sub)layout RGBA Half Sets the number of rings rendered over the halo @@ -1987,6 +2017,7 @@ Off Seam Sculpt Sequences +Stiff viscosity is a factor of normal viscosity Curve Guide Proportional Editing disabled Rotate Around Selection @@ -2003,7 +2034,7 @@ Stamp Scene Collection of grease pencil layers Choose Collision Type Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption) -Mode of automatic keyframe insertion for Objects and Bones +Particle system has been edited in particle mode Stroke conversion method Properties acting as inputs for this driver Point Cache @@ -2013,7 +2044,7 @@ Don't use a physics engine Material Override Temperature difference to ambient temperature State determining which controllers are displayed -PNG +All Object Origins Uses extreme alpha Node Tree Before Current @@ -2024,7 +2055,7 @@ F-Curves for controlling the strip's influence and timing Field Order Hide Dot Files/Datablocks Loose -Node tree type to display and edit +Use Game Engine Onion Skinning (ghosting) settings for visualisation Draw dashed black-white edges Align handle selected color @@ -2053,10 +2084,12 @@ Use the scene's active camera and layers in this view, rather than local layers Every point is effected by multiple springs Vertex Include the filename of the .blend file in image metadata +Maximum distance error from contour to cells Output video in H.264 format Action displayed and edited in this space History Local View +Stamp Text Color Translation IK Y Maximum File Select Parameters @@ -2073,7 +2106,7 @@ H Main Lamps Approximate Controllers -Separate Units +Deliver specular pass The number of old versions to maintain in the current directory, when manually saving Theme settings for the NLA Editor Nearest Marker @@ -2083,7 +2116,8 @@ Index of refraction (higher values are denser) Local Location Default Key Configuration Show background image while looking to the right -Right +The space where the header is going to be used in +Max number of vertices per polygon Quality of JPEG images, AVI Jpeg and SGI movies, Compression for PNG's Averaged Value Use a box filter for anti-aliasing @@ -2095,6 +2129,7 @@ New Interpolation Type Main data structure representing a .blend file and all its datablocks Calculate bone paths from heads Layer of vertex colors in a Mesh datablock +Is this keymap item user defined (doesn't just replace a builtin item) Main Textures Enable soft body shape matching goal How many self collision iterations should be done. (higher is better quality but slower) @@ -2112,7 +2147,7 @@ Color Ramp Elements Charge Thickness Zmask Layers -RGB +The panel label, shows up in the panel header at the right of the triangle used to collapse the panel Spread Cluster Iterations Location @@ -2129,12 +2164,14 @@ Minimum Size Path to a custom animation/frame sequence player Smoke inherits it's velocity from the emitter particle Display Lists +Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) Compress File Bezier U Displace Velocity Max Use Right Mouse Button for selection Box Backdrop Colors +Exec Default 3 Path point is selected for editing Bone Group @@ -2147,8 +2184,9 @@ Realtime Updates Shutter How strongly the fluid tries to keep from clustering (factor of stiffness) Target +Scrollbar Show controllers of all selected objects -Exec Default +Instead of per brush radius, the radius is shared across brushes screen Use large mouse cursors when available Keymap is defined by the user @@ -2188,6 +2226,7 @@ Show the entire viewport in the display window, viewing more horizontally or ver Pixel distance around the handles to accept mouse clicks Initial State Sum Values +Channel Group Tools can use this to tag data, (initial state is undefined) The default directory to search for textures Lin error @@ -2197,6 +2236,7 @@ Release confirms 64 Title for the file browser Sets the audio sample format +Invert y Axis Include the name of the last marker in image metadata Collection of keyframe points 3D View space data @@ -2216,17 +2256,18 @@ Point coordinates Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector Text Editor Use display lists to speed up rendering by keeping geometry on the GPU -Multiplier +Actuators Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled) es_ES Auto Run Python Scripts Subtract +Screen Editing Properties in the struct Set audio sampling rate to 96000 samples per second Scale to use when converting between blender units and dimensions Mouse/Trackpad Zoom X Ray -Use the manipulator for scale transformations +Maximum distance of reflected rays (reflections further than this range fade to sky color or material color) True when this property is an output value from an RNA function False when F-Curve could not be evaluated in past, so should be skipped when evaluating Fresnel Factor @@ -2242,7 +2283,6 @@ Path Action Sets the number of sub-flares Used State -Show handles of Bezier control points Update other affected window spaces automatically to reflect changes during interactive operations such as transform Filter Script Method to interpolate/smooth values between voxel cells @@ -2256,16 +2296,16 @@ Channels Selected plugin Spline IK The frame on which the timeline marker appears -Lamp datablocks. +Snap to 1.0 frame/second intervals Handle 1 selected Free all image texture from memory after render, to save memory before compositing Method used for combining Active Action's result with result of NLA stack If enabled, stiffness can be scaled along a weight painted vertex group -Snap to 1.0 frame/second intervals +Invert z Axis +Minimum regions size. Smaller regions will be deleted Display Mode Text bounding box for layout Onion Skinning -When false, this (sub)layout is greyed out. Open User Add-Ons Output file format @@ -2284,7 +2324,7 @@ Whether to use minimum clipping value Main Actions Editing context being displayed Raytraced refraction settings for a Material datablock -Retarget roll mode +Enable image painting mode Hidden When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates Only show and edit handles of selected keyframes @@ -2296,7 +2336,8 @@ Global maximum subdivision level Use this object's coordinate system instead of global coordinate system Viscosity Theme Properties -Add/Replace +Boolean Property +UV Selection Mode Force the curve view to fit a defined boundary Objects Default (Default) @@ -2304,7 +2345,7 @@ Shade Down Grease Pencil Layers Current Keying Set index Shadow Exclude -Spring force +Root Size Rest Shade Key Framerate, expressed in frames per second Scrollback @@ -2312,7 +2353,6 @@ Overlay Lock Duplicate Text Russian (Ð ÑÑÑкий) 10 - Theme Color Set -Left handle selection status Collection of texture slots ID Materials I @@ -2327,13 +2367,14 @@ Theme Sequence Editor ID From All Scenes Make hairs longer or shorter +Handle Vertex Select With displacement normalize to the distance, with ambient occlusion normalize without using material settings Physics ID Mesh Vertex Color Layer Use curve weights to influence the particle influence along the curve Cached location on path -Show background image while looking to the left +Motion Node tree being displayed and edited Tangent Shading Mesh Vertex Color @@ -2348,14 +2389,14 @@ Live Edit The length of the contents of this strip before the handles are applied Display Armature Length Mode -Camera datablocks. +Display datablocks of active object SDL Collection of Nla Strips Amount the Active Action contributes to the result of the NLA stack Show only actuators connected to active states Vertex group for fine control over bending stiffness 4 Channels -Diffusion factor, the strength of the blurring effect +Bake displacement Acceleration Angular Velocity Boid Rule @@ -2376,14 +2417,14 @@ International Fonts 5.1 Surround Linear Settings that should be keyframed together -The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections +Factor Repulsion Overlap Flip The active face for this mesh Turn on SB diagnose console prints Dome Brazilian Portuguese (Português do Brasil) Make hairs stand up -Maximal # solver steps/frame +Uses the vertex normal to specify the dimension of the halo Key maps configured as part of this configuration Active Space 4 @@ -2408,7 +2449,6 @@ Free handle selected color Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled) Button 10 Amplitude -Defines the structure of the panel in the UI. Show Active States Space Nla Editor Vertex group to control length @@ -2428,9 +2468,9 @@ Minimal # solver steps/frame Have recent edits been saved to disk Keying Set Paths to define settings that get keyframed together Pressure of tablet at point when drawing it -Use a tent filter for anti-aliasing +Show background image while looking to the left Sharp -Node group datablocks. +Only include F-Curves with names containing search text Number of spaces to display tabs with Puff Volume Video bitrate(kb/s) @@ -2469,6 +2509,7 @@ Envelope Deform Distance Invoke Area Theme Info Current Keying Set index (negative for 'builtin' and positive for 'absolute') +Black Lock editing of location in the interface Interface Auto Keying Enable @@ -2495,6 +2536,7 @@ Nurb active V-lines Set position of selected color stop Fixed size UV coordinates array Reactor Target Object +Node tree type to display and edit Display datablocks in current scene Color and Alpha Causes texture data to be duplicated with the object @@ -2516,6 +2558,7 @@ Ray Theme Bone Color Set Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping) IK stiffness around the Y axis +Edge spring stiffness when shorter than rest length Menu Backdrop Colors 50% Heads @@ -2527,6 +2570,7 @@ Direct conversion of frame numbers to seconds Log conversion reference whitepoint Radius Linear stiffness of the soft body links +View3D Rotate Modal SMPTE Add Show framerate and profiling information while the game runs @@ -2561,7 +2605,6 @@ Output image in bitmap format OpenAL Particle Systems Display the user preference datablocks -User interface layout in a panel or header Size of packed file in bytes Ukrainian (УкÑаÑнÑÑкий) Mono @@ -2582,7 +2625,7 @@ Bulgarian (ÐÑлгаÑÑки) Light Maximal Spring length * Ball Size Emulates Middle Mouse with Alt+Left Mouse (doesn't work with Left Mouse Select option) -Axis-Angle Rotation +Text datablocks Welding Heavy Quick Sketching @@ -2613,9 +2656,10 @@ Collection of spline bezirt points Layout Show Physics Visualization Number of bones in the subdivided stroke -Stiff viscosity is a factor of normal viscosity +Vertex Group Clump Negate Negate the effect of the tangent vertex group Base type for IK solver parameters +Active camera used in this view (when unlocked from the scene's active camera) Re-render and composite changed layer on 3D edits ISO 2 Active Layer Index @@ -2624,7 +2668,7 @@ Show Frame Number Indicator End Offset Use active Viewer Node output as backdrop for compositing nodes Blender command line animation playback - path to Blender 2.4 -Scroll Handle +Frequency Pivot around the median point of selected objects Blend vertex colors across face when vertices are shared Game engine logic brick to detect events @@ -2635,24 +2679,27 @@ Show Operator Max Logic Steps Damping of the harmonic force Vertex of a simulated fluid mesh +Graph Editor Generic 18 - Theme Color Set Average Speed Console Total number points for the surface on the V direction +Use the manipulator for scale transformations Disable 5 13 - Theme Color Set Vertex group to control field +12 Shared Location Transparent pixels are filled with sky color Atmosphere Turbidity Widget Style RNA function definition NLA Strip is not evaluated -Edge spring stiffness when shorter than rest length +Recast Data 4096 Right Handle Selected -Defines the structure of the menu in the UI. +Cyclic Color Ramp Self Collision Quality Index of active pose marker @@ -2673,9 +2720,9 @@ Draw preview using full resolution or different proxy resolutions Paint Lock Sets the number of samples used by the audio mixing buffer Source List -use global timestamp written by recording device Around Current Frame -NLA Track +Scroll Handle +Add light coming from the environment Color of the F-Curve in the Graph Editor Exclude indirect pass from combined Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC @@ -2702,7 +2749,6 @@ Groups of F-Curves Display the object solid, with face-assigned textures Quadratic ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only) -Image datablocks. Inaccurate, but faster and without noise Unique ID for this region Lock Y Axis @@ -2729,6 +2775,7 @@ Action Clip Use 16 bit floats instead of 32 bit floats per channel Stamp Camera Texture Nodes +Falloff power (real gravitational falloff = 2) 3D View near clipping distance Color Randomization Snap Peel Object @@ -2754,7 +2801,6 @@ Draw actual particles XYZ Collection of spaces Bake Mode -The space where the panel is going to be used in. Sub Enable Stereo environment F-Curve defining values of a period of time @@ -2767,7 +2813,7 @@ Allow Climbing Syntax Highlight ASCII Properties space data -Handle Vertex Select +Lamp datablocks Pivot around bounding box center of selected object(s) Max Res Mouse Previous X Position @@ -2777,6 +2823,7 @@ OS Key Function is optionally registered as callback part of type registration Ease Renders halo as a star +NLA Channels Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC) nl_NL Alt key pressed @@ -2872,7 +2919,6 @@ Dolly 8 bit greyscale binary data Chroma Vectorscope Active bone group for this pose -Mesh String Property Layer Repulsion Factor Object Constraints Filter Text @@ -2881,6 +2927,7 @@ Default builtin key configuration Show folders Page Down Elements +View3D Zoom Modal Show Actuators Deletes smoke from simulation Filter File Extensions @@ -2922,11 +2969,11 @@ Banking Texture Plugin Directory Mass Mist settings for a World data-block +Show column Tool Widget Colors Clip Alpha Retarget Drag component proportional to velocity -Enable image painting mode Blocking Mirror Colors Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method) @@ -2947,6 +2994,7 @@ Self Minimum Distance Keying set paths Invoke Region Preview Causes material data to be duplicated with the object +Sample Distance Vertex Group Field Multiplier to make out-scattered light brighter or darker (non-physically correct) Object Selected @@ -2958,12 +3006,13 @@ Strip Time Number of frames from start frame for influence to fade out Codec Speaker +Image Generic 3D Region Copy Scale Duplicate Surface Particle key for hair particle system Particle Edit -Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation. +Number of cone samples averaged for blurry refractions Keep from going through other boids Output image in DDS format Orig Height @@ -2982,6 +3031,7 @@ Vertex Group Length SDL device - simple direct media layer, recommended for sequencer usage Pixel Aspect Y Shadow +Show the active object's softbody point cache ZIP (lossless) Collection of Compositor Nodes Viewport Shading @@ -3018,7 +3068,6 @@ Variables Show the active object's particle point cache Cinema 24fps 2048x1080 The default directory for rendering output, for new scenes -Number of seconds between each run of the GL texture garbage collector Audio bitrate(kb/s) Font Size File @@ -3026,10 +3075,12 @@ Automatically converts all new tabs into spaces for new and loaded text files Search again from the start of the file when reaching the end Driver variable type Search term for filtering in the UI -If set to True, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label). +Show UV editing related properties Subdivision Surface +Mipmaps Simplified Chinese (ç®ä½ä¸æ) Edge Length Text +View2D Step Size All effector's weight GOP Size @@ -3047,7 +3098,7 @@ Collection of Shader Nodes Show Brush Save Preview Images Use Influence -Parameters and Settings for the Filebrowser +Add/Replace Enable direct editing of modifier control cage Overwrite characters when typing rather than inserting them Multitexture @@ -3068,6 +3119,7 @@ Air Personal Space Which axis to use for offset Sound Include Animation Data blocks with no NLA data. (NLA Editor only) +Tree Type The index of particle system on the target object Noise algorithm - Voronoi F1-F2 Autosplit Output @@ -3077,7 +3129,7 @@ Enable this OpenGL light in solid draw mode Explode Tilt CW ID-Block -World datablocks. +Diffusion factor, the strength of the blurring effect Rate control: min rate(kb/s) Alter spring length to shrink/blow up (unit %) 0 to disable Object is made a particle system to display particles generated by a fluidsim domain object @@ -3086,6 +3138,7 @@ channels Head Select Nearest Frame WPaint Auto-Normalize +View3D Gesture Circle Active index in render layer array True when the Cmd key is held When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used @@ -3107,6 +3160,7 @@ Transparency along the width of the strand Name of UV layer to override Custom animation player executable path Spring Vertex Group +Luma Waveform Goal Damping French (Française) tool_settings @@ -3141,7 +3195,7 @@ Exclude environment pass from combined Display an additional 'summary' line. (DopeSheet Editors only) Blend factor with sky BMP -Align handle color +Obstacle simulation Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled 7 Enable naive vertex ball self collision @@ -3165,6 +3219,7 @@ Strand settings for a Material datablock Material Index Targa Raw Name that will be used in exported files when format supports such feature +F-Curve is not evaluated Texture Collection Rate Blend Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy @@ -3179,7 +3234,6 @@ Syntax Numbers Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF) Global Space Save the z-depth per pixel (32 bit unsigned int z-buffer) -The panel label, shows up in the panel header at the right of the triangle used to collapse the panel. Curving of the noodle View Type Children Expanded @@ -3211,6 +3265,7 @@ Find Text Inverse Gamma Smooth hairs Graphics driver and operating system settings +How much density effects smoke motion, higher value results in faster rising smoke passes Boid rule name Maximum number of recently opened files to remember @@ -3235,6 +3290,7 @@ Particle system name Don't adjust roll Bevel UI Layout +Movie Format Fast but not so effective compression Use linear workflow - gamma corrected imaging pipeline Delta @@ -3247,11 +3303,12 @@ Show the Y axis line in perspective view Action End Frame Settings for input devices Joystick +Window manager datablocks Left Handle Type Points U bl_description Collection of mesh edges -Screen datablocks. +Clip objects based on what's visible in other side views Object Grouped Backscattered Light Active grease pencil layer @@ -3263,6 +3320,7 @@ Active Vertex Color Layer Spaces Properties of particle editing mode Area height +Material nodes Collection of armature bones Resolution U Click @@ -3281,7 +3339,7 @@ Use Max Window File browser space data AVI JPEG -Editor header containing UI elements. +Friction Coefficients Object base selection state Bone Pose Sequence strip in the sequence editor @@ -3318,7 +3376,7 @@ Layer Membership Render layer ro_RO Vector Coordinates -Attenuation falloff strength, the higher, the less influence distant objects have +Spring force Flare Boost Scopes Description of the item's purpose @@ -3336,11 +3394,11 @@ Edit drivers F-Curve Modifier is the one being edited Channel Matrix Has Ghost Curves -Resolution % -Noise Method +Threshold for adaptive sampling (if a sample contributes less than this amount [as a percentage], sampling is stopped) +Selects which domain border will be treated as collision object Object that defines custom draw type for this bone Still Frame Only -Displays bit depth of full screen display +Invert tilt axis The name of the active key configuration Apply sun effect on atmosphere Spacebar @@ -3369,6 +3427,7 @@ Convert to logarithmic color space Show keyframes for active Object and/or its selected bones only Use Visual keying automatically for constrained objects Game Property +Merged Region Size Material Halo Flare Seed No Gimbal Lock (default) @@ -3388,6 +3447,7 @@ Search string is sensitive to uppercase and lowercase letters Region Text Titles Flow Settings Texture Slot +Enable debug visualization for obstacle simulation Wrinkle coefficient. (higher = less smaller but more big wrinkles) Action to take for gaps past the Active Action's range (when evaluating with NLA) Spring rest length is a factor of 2 * particle size @@ -3412,7 +3472,7 @@ Deprecation Warnings Source List Title Collection of fonts Effector weights for physics simulation -Indirect Exclude +2 Input line for the interactive console ; Soft body @@ -3420,7 +3480,6 @@ Display Lamp Tail Select Rotation in Quaternions Main MetaBall -Clip objects based on what's visible in other side views Right Alt Waveform Mode Audio samplerate(samples/s) @@ -3435,6 +3494,7 @@ double Negate Mute this shape key Fgon +RVO (rays) External file packed into the .blend file Causes text data to be duplicated with the object Include visualization of Speaker related Animation data @@ -3462,6 +3522,7 @@ Draw Axes Space data type Subsurface Scattering Mesh Vertex +Max Slope Specular Intensity Smoke collision settings Cubic @@ -3507,6 +3568,7 @@ Resolution of the voxel grid Physics Gravity bl_idname Name of the key configuration +Agent Radius Keyed particles target is valid Use force fields when growing hair Point in the lattice grid @@ -3514,6 +3576,7 @@ The amplitude of the offset End Frame Lets halo receive light and shadows from external objects Pivot +Maximum walkable slope angle in degrees Permeability User defined floating point number value in a float properties layer Render Result @@ -3541,21 +3604,22 @@ Preview ObData Emulate Numpad Theme settings for the Timeline -Scrollbar +Cell Size Clamp velocity to this minimum speed (except when totally still) Specify old mapping value in frames Type of texture data to display and edit Show ghosts for the specified frame range Radius for bevelling +Maximal # solver steps/frame Copy Rotation -Amount of turbulence/rotation in fluid. 07 - Theme Color Set Use object/global coordinates for texture +If set to True, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label) Sequence Element Use rule when boid is flying Simplify Shadow Samples Deliver indirect lighting pass -Window manager datablocks. +Particle Key Time since last step in seconds Properties Y Scale @@ -3574,7 +3638,7 @@ Use multi-sampled 3D scene motion blur Type of active data to display and edit Permanent deform Onion Skinning Settings -Defines where the color of the environment light comes from +Mode of automatic keyframe insertion for Objects and Bones Theme settings for bone color sets Scopes for statistical view of an image Push @@ -3600,10 +3664,10 @@ Fuzziness while on collision, high values make collision handling faster but les Tweak Marker Shadeless +Align handle color Mist Scene Render Layer Sequence editing data for a Scene datablock -Friction Coefficients Structural Stiffness Vertex Group Meta Stack Duplicate F-Curve @@ -3623,6 +3687,7 @@ Causes F-curve data to be duplicated with the object Stationary object el_GR Compression method to be used +Speaker datablocks B-Bone Ease In Relative Paths Mesh Int Property Layer @@ -3635,7 +3700,7 @@ The object that has the target particle system (empty if same object) Maximum acceleration on land (relative to maximum speed) Legacy Clip alpha below this threshold in the 3D textured view -IK rot control +Display a preset button with the operators settings Force gets absorbed by collision objects 9 Noise method which is used for creating the high resolution @@ -3681,7 +3746,7 @@ Quality A container referencing an existing Action Layer name Auto Start -Show column +Visualization Show text files Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion) Snap Align Rotation @@ -3715,17 +3780,20 @@ Locked Track File Browser Vertex weight group, to blend with basis shape The type of keyframe (for visual purposes only +Obstacle Radius Drawing method used by the window manager Active Particle Target Index Front Enable starfield generation +Particle datablocks Show an outline highlight around selected objects in non-wireframe views Zooms in and out based on vertical mouse movement Calculate sub-surface scattering in materials rendering +Parent this node is attached to ar_EG Include the render frame as HH:MM:SS.FF in image metadata Line of text in a Text datablock -Mipmaps +Detail mesh sample spacing Active Theme Area Theme Widget Color Set Boid height relative to particle size @@ -3738,10 +3806,10 @@ Position Buffersize Adapt To Speed Or -Display and edit the grease pencil freehand annotations overlay +World datablocks Effect Strip Group of ID properties -Duplicate Material +Proxy size 75% Vertex Paint Hair Dynamics Stroke Points @@ -3755,7 +3823,8 @@ Collection of vertex groups Coordinates of the first handle Sky Blend Mode Mesh Edge -Disallow movement around the Y axis +Adjust simulation speed +Bounding box of this object represents the computational domain of the fluid simulation Color balance gain (highlights) Normal Space Layers @@ -3775,6 +3844,7 @@ Wavelet Color used for the surface of bones Window Managers Occlude objects with the environment color as they are further away +Attenuation falloff strength, the higher, the less influence distant objects have Driven Selected Surface Edit Causes metaball data to be duplicated with the object @@ -3814,19 +3884,21 @@ Mark controller for execution before all non-marked controllers (good for startu FFMpeg audio codec to use ZTransp Location (Object Space) -Armature datablocks. IK Z Lock Display size for normals in the 3D view +Use a tent filter for anti-aliasing Original IK solver Use velocities for automagic step sizes -Type of range to show for Motion Paths +Multiplier +Constraint Target +Draw Repeated For RGB curves, the color that white is mapped to Noise algorithm - Voronoi F1: Returns distance to the closest feature point IK Y Minimum Pin Stiffness Cache Info -Domain -Only include F-Curves with names containing search text +No Ghosts +Duplicate Material Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area Spanish (Español) Sets the dimension of the halo @@ -3845,13 +3917,13 @@ Interlaced Space type Display the operator log Show background image in front view -Goal Vertex Group +Simple Storage of a sub operator in a macro after it has been added Collision Bounds Maximum value for clipping Transparency Armature-Relative Tail -Is this keymap item user defined (doesn't just replace a builtin item) +Display in the info window and support the redo toolbar panel FFMpeg codec to use Show frame numbers on Motion Paths Maximum allowed number of light inter-refractions @@ -3860,7 +3932,7 @@ Game engine logic brick to process events, connecting sensors to actuators Layer in multilayer image Depth Cutoff Mesh Edges -Sequence strip data for a single frame +Max Edge Length The number of lines scrolled at a time with the mouse wheel Root Texture Coordinates Tag Seam @@ -3884,7 +3956,7 @@ Collection of keymap items Shadow Y Offset Fuzzy Comb -Theme settings for the User Preferences +Theme settings for the 3D View End frame of the stored range Grid Subdivisions Layers bone exists in @@ -3894,7 +3966,8 @@ face area Clip Start Numpad 2 Tweak Action -Shape Key datablocks. +Numpad 0 +Use this files path when library linked into another file GL Texture Limit Only keyframes of selected F-Curves are visible and editable Numpad 9 @@ -3932,7 +4005,6 @@ Fgon edge Perspective Bone rotation around head-tail axis Pan/Zoom -Speaker datablocks. Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking No Auto-Snap Active Texture Face @@ -3944,7 +4016,7 @@ Enable All Codecs Auto Blend In/Out Show Python Tooltips Show menus in the header -Actuators +Action datablocks Edit texture nodes from World Cross Particle target name @@ -3958,7 +4030,7 @@ Cine-Flat 48fps 1998x1080 Snap Extreme Alpha 2x -UV Selection Mode +Group datablocks Overall sensitivity of the 3D Mouse Images are rendered in full Screen Activity culling is enabled @@ -3974,6 +4046,7 @@ Reconstruction filter used for combining anti-aliasing samples Minimal Active Face Scripts +Scale factor along the X for items in this (sub)layout Image Axis Orig Width Pose Head Position @@ -3985,6 +4058,7 @@ Constrain to Image Bounds Arrangement of the panels Length of second Bezier Handle (for B-Bones only) Median +Indirect Exclude AO Node in a node tree Cast @@ -4002,10 +4076,12 @@ Generate point density from a particle system How much of effector force gets lost during collision with this object (in percent) Deliver AO pass Group that included Object should be a member of +Cell Height Shear Stiffness Material Volume -The rotation step for numerical pad keys (2 4 6 8) +Maximum number of lines to store for the console buffer Include visualization of Mesh related Animation data +Object Non-modal Maximum acceleration in air (relative to maximum speed) Pin ID Radar @@ -4013,7 +4089,8 @@ Render color of textured face as color Parts Y Parts X Collection of F-Curve Modifiers -Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.) +Verts Per Poly +Lock to Cursor Theme Image Editor Graph Editor 2D-Value cursor - Y-Value component Automatically merge vertices moved to the same location @@ -4066,8 +4143,7 @@ Offsets image horizontally from the view center Negate the effect of the roughness 2 vertex group Invoke Screen A square showing Hue/Saturation, with Value slider -3D cursor location for this view (dependent on local view setting) -The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor +NLA Track Outer Thickness Format of Time Codes displayed when not displaying timing in terms of frames Display Node @@ -4082,7 +4158,6 @@ Mouse Y Position Input properties of an Operator Fixed Current windowmanager and data context -Curve interpolation at this point: Bezier or vector Collection of actions Tab Width Theme 3D View @@ -4100,9 +4175,10 @@ Pre Roll Strand The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added Disables non-planer quads being triangulated +Particle Brush Smoke doesn't collide with any border Ghost frames on either side of frame -Root Size +Frame Select ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil) Index @@ -4179,7 +4255,7 @@ Length of first Bezier Handle (for B-Bones only) Theme settings for style sets Ctrl Show intermediate values for the driver calculations to allow debugging of drivers -F-Curve is not evaluated +Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface Vertex indices Lens angle (mm) in perspective view Back @@ -4204,7 +4280,7 @@ Window Draw Method Set audio sampling rate to 44100 samples per second Causes particle systems to be duplicated with the object Scripts Window -Boolean Property +The space where the panel is going to be used in SMPTE (Compact) Automatically merge nearby keyframes Fast in high-contrast areas @@ -4237,6 +4313,7 @@ Active Keying Set used to insert/delete keyframes Lock Rotations (4D) Sets the audio output device Channels to display when drawing the histogram +Displays bit depth of full screen display Sky Blend Reflection Vertex group to control roughness 1 @@ -4245,7 +4322,6 @@ Language use for translation Atmosphere Distance Factor Emit Object Space Motion Path Points -Z-Buffer IK Solver F-Curves Semantic interpretation of the property @@ -4264,7 +4340,7 @@ F6 F7 Fonts Directory Single ASCII character for this event -Frame +Invert x Axis Allow boids to move in air Zoom Style Library @@ -4277,7 +4353,7 @@ Voronoi F1 Rigid Body operator_context Rotation Units -Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface +Defines the structure of the menu in the UI idp_array XYZ velocity mapped to RGB colors Editmode @@ -4296,7 +4372,7 @@ Density Exclude raytraced refraction pass from combined Charge effector weight Limit colliders to this Group -Draw Repeated +Square (SV + H) Space currently being displayed in this area Show frame number beside the current frame indicator line Face @@ -4333,7 +4409,7 @@ Display Transforms Texture Time Out Output image in TIFF format Key Map -Particle systems emitted from the object +Navigation mesh Fade effect using the built-in default (usually make transition as long as effect strip) Include visualization of ShapeKey related Animation data Manual adjust @@ -4345,6 +4421,8 @@ Red Green Blue Radiance HDR Active object base in the scene User defined layer of integer number values +Object Mode +Maximum height between grid cells the agent can climb Texts Sort the file list by extension Settings for filtering animation data @@ -4374,7 +4452,7 @@ Update simulation with cache steps Relationship Lines RNA Path to property affected by F-Curve Median Point -Vertex Group Clump Negate +Mesh datablocks Sets angular index of refraction for raytraced refraction Node Socket type Outliner space data @@ -4423,7 +4501,7 @@ Drag Threshold Factor Rest Length Which style to use for viewport scaling Data to derive color results from -Lattice datablocks. +3D cursor location for this view (dependent on local view setting) Nested MultiLayer Display Curve @@ -4447,7 +4525,7 @@ Horizon brightness Language Sound Clip Light used for OpenGL lighting in solid draw mode -Instead of per brush radius, the radius is shared across brushes +Screen datablocks NLA Editor Vertex group to control velocity input_count @@ -4464,6 +4542,7 @@ matrix channel_id Only render the active layer Material +Standard Modal Map No TC in use Output image in multilayer OpenEXR format Empty @@ -4477,7 +4556,7 @@ Custom Warp Mesh data file Audio Channels Available as GameObject attributes in the game engine's python API Offset Y -Offset X +Min Region Size Pre-calculate the raytrace accelerator and render raytracing effects For multires, show low resolution while navigating the view Active curve spline @@ -4493,7 +4572,6 @@ When true the format is a movie Read cache from an external location Object Index Print warnings when using deprecated features in the python API -Library datablocks. Option Widget Colors Auto Depth Goal Minimum @@ -4501,13 +4579,12 @@ Display size for proportional editing circle Point NLA Strip Strokes -Proxy size 75% Lock editing of scale in the interface Sensor name Point in a shape key Dutch (Nederlandse taal) Only Objects in Group -Method used to adjust the roll of bones when retargeting +The shininess of the reflection (values < 1.0 give diffuse, blurry reflections) Default relative path option for the file selector Proportional editing object mode Sampled animation data @@ -4521,6 +4598,7 @@ Pause Maximum speed in air Backdrop Y offset Ellipsoid +Separate Units Object is a fixed obstacle scene Load user interface setup when loading .blend files @@ -4528,9 +4606,10 @@ Load user interface setup when loading .blend files Bake everything Lamp Negate the effect of the length vertex group -Material nodes -Particle system has been edited in particle mode +Invert z axis +Armature datablocks Shadow size in pixels (0, 3 and 5 supported) +Rasterized cell size Collection of timeline markers Local Old style zoom, continues while moving mouse up or down @@ -4558,7 +4637,7 @@ General movement damping Estimate matrix Global Pivot IK X Lock -Show the active object's softbody point cache +Keep UV and edit mode mesh selection in sync Vector Handle Number of frames from start frame for influence to take effect int_array @@ -4573,6 +4652,7 @@ Edge UV Face Select Clamp To NDOF The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored +Particle systems emitted from the object Wheel Up Linear falloff Show the status of cached frames in the timeline @@ -4591,6 +4671,7 @@ Draw Z-buffer associated with image (mapped from camera clip start to end) Filter Size Density is constant within lookup radius Clear Images before baking +Animation Channels Snap closest point onto target Cloth Collision Settings Sequence Plugin Directory @@ -4614,6 +4695,7 @@ Separate color channels in preview Absolute Density Target Particle System When transforming keyframes, changes to the animation data are flushed to other views +Markers Amount of pixels you have to drag before dragging UI items happens Manipulator Hotspot Nurb U-lines @@ -4650,7 +4732,6 @@ Stricky texture coordinate Max Land Angular Velocity Struct definition used for properties assigned to this item RGB to Intensity -Operator Mapping settings Name of Shape Key Shadow Alpha @@ -4665,7 +4746,8 @@ Forcefield depends on the speed of the particles Mode Stiffness Radial -Display World +Noise Method +Number of seconds between each run of the GL texture garbage collector Gravitational constant used for physics simulation in the game engine Logic Editor Text Selected @@ -4673,7 +4755,7 @@ Point Caches No compression Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed Edge Crease -Sets the hardness of the halo +Invert rotation Axis Use Ambient Occlusion to add shadowing based on distance between objects Frame that modifier's influence starts (if Restrict Frame Range is in use) active_strip @@ -4692,17 +4774,18 @@ Button 2 Maximum angles for IK Limit Render Pass Selected Text +Whether to draw the sound's waveform Data Path Enum Flag Soft Light Define forces for vertices to stick to animated position Sample every pixel of the image -The default directory to search for loading fonts +Invert roll axis Goal Dissolve Speed Textbox X Offset Sky turbidity -Gamma Corrected Color +A random rule is selected for each boid OpenAL device - supports 3D audio, recommended for game engine usage Console Input Invert the level(output) of this sensor @@ -4710,6 +4793,7 @@ Memory Cache Limit Point Cache List Motion Path settings for visualisation Endpoint V +The rotation step for numerical pad keys (2 4 6 8) Linear and angular physics NLA Strip is selected The channel number shown in the image preview. 0 is the result of all strips combined @@ -4720,27 +4804,26 @@ Display debug reporting info Collection of action fcurves Bone inherits scaling from parent bone Lock current frame displayed by layer -Selects which domain border will be treated as collision object. Type of stretch to draw Friction/damping with self contact Undo ZYX Euler Scaling factor for the background image vBVH +Axis-Angle Rotation Bone deformation weight (for Envelope deform only) Interaction radius is a factor of 4 * particle size Shape key to use the rest spring lengths from Use this texture as a blending value on the next texture -Particle datablocks. +Deliver environment lighting pass Show Python references in tooltips Theme NLA Editor Above-Below Transition Strip NLA Strips on this NLA-track Draw black edges -Use Game Engine +Removes the operator from search results Light Override -Current frame number can be manually set to a negative value Only include channels from Objects in the specified Group Compositing 128 @@ -4770,6 +4853,7 @@ Duplicate Mesh Keying Set Info Map Type Use BLI K-Dop BVH.c +Amount of turbulence/rotation in fluid Add light and shadow Random falloff Script @@ -4801,9 +4885,10 @@ Show Mini Axis Previous Particle Velocity Edge in a Mesh datablock Function Definition +Physics engine used for physics simulation in the game engine Softbody Theme settings for the DopeSheet -Deliver specular pass +Vertex Group Size Add the file format extensions to the rendered file name (eg: filename + .jpg) Collection of KeyConfigs Active Element @@ -4844,7 +4929,7 @@ Screens Window Background current_character Meta -Action datablocks. +Theme settings for the Logic Editor Floating-Point Property Structural Stiffness Particle system settings @@ -4854,6 +4939,7 @@ Forces the current Scene to be displayed in all Screens Indicates that a keymap is used for translate modal events for an operator Environment map created by the renderer and cached for subsequent renders Rotational Difference +Goal Vertex Group Use shaders for GLSL rendering Multiple Springs Emitter Distance @@ -4866,6 +4952,7 @@ Set the distance between the eyes - the camera focal length/30 should be fine Draw Other Objects Mouse Previous Y Position Flare Size +Align the transformation axes to average normal of selected elements (bone Y axis for pose mode) Maintain Volume Display mode for the file list Max Step @@ -4911,11 +4998,13 @@ Extrapolated Force Active Brush Distance will be used to attenuate shadows +Method used to adjust the roll of bones when retargeting Form Factor -The space where the header is going to be used in. +Scopes to visualize image statistics Number Shade Top Number of frames to render ahead during playback +High quality interpolation, but slower Current view matrix of the 3D region Handle 1 Location Vertex Group Density @@ -4927,8 +5016,9 @@ Simulation starts on this frame Properties to set when the operator is called Result of rendering, including all layers and passes iTaSC -Sound datablocks. +Mesh String Property Layer Tweak Left +True if this map is ready for use, False if it needs rendering X Scale Bone in an Armature datablock Output image in Targa format @@ -4947,6 +5037,7 @@ Relative Key Motion Paths Return Stiffness defines how much of the element to fill +Detail mesh simplification max sample error Meta Strip Bake Alpha values (transparency) Memory cache limit in sequencer (megabytes) @@ -4967,7 +5058,7 @@ Main Libraries Edit Edit Get away from assigned object or loudest assigned signal source Darken -Script datablocks (DEPRECATED). +Active index in vertex group array Average Separation F-Curve Modifiers RNA type used for pointers to any possible data @@ -4984,12 +5075,11 @@ Rotation in Eulers On Cage Bone that defines the display transform of this custom shape Main Node Trees -Used Layers +Undo Steps Cube Map Point cache for physics simulations Interactive python console Use environment map with six cube sides -Grease Pencil datablocks. Show .blend files Kill Particles Sets maximum X value for the render border @@ -5015,6 +5105,7 @@ Pixel Aspect X Filename Use Ambient Occlusion The transformation of the target is evaluated relative to its local coordinate system +The region where the panel is going to be used in BW Bake Specular values Tool @@ -5022,6 +5113,7 @@ Margin Column Maximum distance from active object to other object (in blender units Final transformation value of object or bone Group Name +Proxy parameters for a sequence strip fr_FR Kill collided particles Disable simulation of angular motion along the Y axis @@ -5074,7 +5166,7 @@ Use Bone Heads Actuator to apply actions in the game engine Mp3 Go to closest enemy and attack when in range -Constraint Target +Type of range to show for Motion Paths Use trackball style rotation in the viewport 32768 Overwrite @@ -5087,13 +5179,14 @@ Parameters Material Mode Avoid Cache is outdated +File Browser Buttons Actor Bone Group Index Toolbox Column Layout Show the frames per second screen refresh rate, while animation is played back Image Editor Mesh Vertex Sticky Texture Coordinate -Physics engine used for physics simulation in the game engine +Vertex Weight Proximity Average Spring length * Ball Size Renders rings over halo Offset in the random number table for child particles, to get a different randomized result @@ -5110,9 +5203,8 @@ Make this curve or surface a closed loop in the U direction Command history XYZ Rotation Order. Prone to Gimbal Lock Draw Stretch Type -Cyclic +Percentage scale for render resolution F-Curve and its keyframes are hidden in the Graph Editor graphs -Scale factor along the Y for items in this (sub)layout. F-Curve Editor Area distortion between UV and 3D faces YXZ Rotation Order. Prone to Gimbal Lock @@ -5121,8 +5213,8 @@ Fields For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower) Process the render result through the compositing pipeline, if compositing nodes are enabled Co-ordinate system to cache particles in +Error Limit Curve guide effector weight -Theme settings for the Logic Editor Default Black Level ISO 1 @@ -5143,6 +5235,7 @@ Automatic saving of temporary files in temp directory, uses process ID Cubic B-Spline Logic editor space data Open menu buttons and pulldowns automatically when the mouse is hovering +Use to check if an operator is a macro Display zoom level Stamp Filename Weight @@ -5150,7 +5243,7 @@ Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace C Auto XYZ to RGB UV Audio volume -Wire Select +Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback Replace Show paint related properties Target Space @@ -5177,7 +5270,7 @@ Rule Fuzziness YZX Rotation Order. Prone to Gimbal Lock Amount of residual error in radiant for constraints that work on orientation GLSL Shadows -Undo Steps +Radius of object representation in obstacle simulation Show the entire viewport in the display window, using bar horizontally or vertically Dissolve Smoke Internal @@ -5221,7 +5314,7 @@ Sync Markers Object being duplicated Face in a Mesh datablock Calculate bone paths from tails -Defines the structure of the header in the UI. +Display World UV Pinned No Collision Active Channel Group @@ -5229,16 +5322,17 @@ Make face invisible Number of subdivisions of bone (for B-Bones only) Renders halo as a lens flare Only Selected Channels -Theme settings for the Outliner +Minimum height where the agent can still walk Stroke data points Multiply Vertex Group with Envelope Inner face thickness Set actuator expanded in the user interface Low values are slower and higher quality Vertices Cache -Keep UV and edit mode mesh selection in sync -Particle Key +Lattice datablocks +Current frame number can be manually set to a negative value Set controller expanded in the user interface +Simulation used for obstacle avoidance in the game engine Duplicate Curve List of background images Manipulator Handle Size @@ -5254,6 +5348,7 @@ Linear Light Live Unwrap Radiosity Turbulence Influence +Object datablocks Left Shift The source of this force field is the zero point of a harmonic oscillator Driver Target @@ -5268,11 +5363,13 @@ World Space Game data for a Scene datablock Blender 2.4 Coordinates of the right handle (after the control point) +View2D Buttons List F-Curves in this group Point cache list 3D View Region Show the X axis line in perspective view Matroska +Node Generic Extinction scattering contribution factor Callback function defines for builtin Keying Sets Generate point density from an object's vertices @@ -5290,7 +5387,6 @@ Mux rate (bits/s(!)) Weight value of a vertex in a vertex group Log conversion reference blackpoint Point density settings -Display datablocks of active object Show Mouse Name of Action Group to assign setting(s) for this path to Rotate @@ -5317,12 +5413,12 @@ Display groups and their datablocks Include visualization of Curve related Animation data User Modified Statistical view of the levels of color in an image -Cubic Catmull-Rom Anisotropic Friction 4x Inverse Gain Fade Time Visual Keying +Agent Height Underline Translate Interface Property Definition diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py index 873d3f65335..fae38eb1cef 100644 --- a/release/scripts/startup/bl_operators/wm.py +++ b/release/scripts/startup/bl_operators/wm.py @@ -1174,6 +1174,13 @@ class WM_OT_get_messages(Operator): def _walkClass(self, cls, messages): self._walkRNA(cls.bl_rna, messages) + def _walk_keymap_hierarchy(self, hier, messages): + for lvl in hier: + self._putMessage(messages, lvl[0]) + + if lvl[3]: + self._walk_keymap_hierarchy(lvl[3], messages) + def execute(self, context): messages = {} @@ -1186,6 +1193,10 @@ class WM_OT_get_messages(Operator): for cls in bpy.types.Operator.__subclasses__(): self._walkClass(cls, messages) + from bl_ui.space_userpref_keymap import KM_HIERARCHY + + self._walk_keymap_hierarchy(KM_HIERARCHY, messages) + text = bpy.data.texts.new(name="messages.txt") for message in messages: text.write(message + "\n") diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py index bc760a73c9a..f8d77a1604b 100644 --- a/release/scripts/startup/bl_ui/space_userpref_keymap.py +++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py @@ -21,92 +21,91 @@ import bpy from bpy.types import Menu, Operator, OperatorProperties import os from blf import gettext as _ -from blf import fake_gettext as N_ KM_HIERARCHY = [ - ( N_('Window'), 'EMPTY', 'WINDOW', []), # file save, window change, exit - ( N_('Screen'), 'EMPTY', 'WINDOW', [ # full screen, undo, screenshot - ( N_('Screen Editing'), 'EMPTY', 'WINDOW', []), # resizing, action corners + ('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit + ('Screen', 'EMPTY', 'WINDOW', [ # full screen, undo, screenshot + ('Screen Editing', 'EMPTY', 'WINDOW', []), # resizing, action corners ]), - ( N_('View2D'), 'EMPTY', 'WINDOW', []), # view 2d navigation (per region) - ( N_('View2D Buttons List'), 'EMPTY', 'WINDOW', []), # view 2d with buttons navigation - ( N_('Header'), 'EMPTY', 'WINDOW', []), # header stuff (per region) - ( N_('Grease Pencil'), 'EMPTY', 'WINDOW', []), # grease pencil stuff (per region) + ('View2D', 'EMPTY', 'WINDOW', []), # view 2d navigation (per region) + ('View2D Buttons List', 'EMPTY', 'WINDOW', []), # view 2d with buttons navigation + ('Header', 'EMPTY', 'WINDOW', []), # header stuff (per region) + ('Grease Pencil', 'EMPTY', 'WINDOW', []), # grease pencil stuff (per region) - ( N_('3D View'), 'VIEW_3D', 'WINDOW', [ # view 3d navigation and generic stuff (select, transform) - ( N_('Object Mode'), 'EMPTY', 'WINDOW', []), - ( N_('Mesh'), 'EMPTY', 'WINDOW', []), - ( N_('Curve'), 'EMPTY', 'WINDOW', []), - ( N_('Armature'), 'EMPTY', 'WINDOW', []), - ( N_('Metaball'), 'EMPTY', 'WINDOW', []), - ( N_('Lattice'), 'EMPTY', 'WINDOW', []), - ( N_('Font'), 'EMPTY', 'WINDOW', []), + ('3D View', 'VIEW_3D', 'WINDOW', [ # view 3d navigation and generic stuff (select, transform) + ('Object Mode', 'EMPTY', 'WINDOW', []), + ('Mesh', 'EMPTY', 'WINDOW', []), + ('Curve', 'EMPTY', 'WINDOW', []), + ('Armature', 'EMPTY', 'WINDOW', []), + ('Metaball', 'EMPTY', 'WINDOW', []), + ('Lattice', 'EMPTY', 'WINDOW', []), + ('Font', 'EMPTY', 'WINDOW', []), - ( N_('Pose'), 'EMPTY', 'WINDOW', []), + ('Pose', 'EMPTY', 'WINDOW', []), - ( N_('Vertex Paint'), 'EMPTY', 'WINDOW', []), - ( N_('Weight Paint'), 'EMPTY', 'WINDOW', []), - ( N_('Face Mask'), 'EMPTY', 'WINDOW', []), - ( N_('Image Paint'), 'EMPTY', 'WINDOW', []), # image and view3d - ( N_('Sculpt'), 'EMPTY', 'WINDOW', []), + ('Vertex Paint', 'EMPTY', 'WINDOW', []), + ('Weight Paint', 'EMPTY', 'WINDOW', []), + ('Face Mask', 'EMPTY', 'WINDOW', []), + ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d + ('Sculpt', 'EMPTY', 'WINDOW', []), - ( N_('Armature Sketch'), 'EMPTY', 'WINDOW', []), - ( N_('Particle'), 'EMPTY', 'WINDOW', []), + ('Armature Sketch', 'EMPTY', 'WINDOW', []), + ('Particle', 'EMPTY', 'WINDOW', []), - ( N_('Object Non-modal'), 'EMPTY', 'WINDOW', []), # mode change + ('Object Non-modal', 'EMPTY', 'WINDOW', []), # mode change - ( N_('3D View Generic'), 'VIEW_3D', 'WINDOW', []) # toolbar and properties + ('3D View Generic', 'VIEW_3D', 'WINDOW', []) # toolbar and properties ]), - ( N_('Frames'), 'EMPTY', 'WINDOW', []), # frame navigation (per region) - ( N_('Markers'), 'EMPTY', 'WINDOW', []), # markers (per region) - ( N_('Animation'), 'EMPTY', 'WINDOW', []), # frame change on click, preview range (per region) - ( N_('Animation Channels'), 'EMPTY', 'WINDOW', []), - ( N_('Graph Editor'), 'GRAPH_EDITOR', 'WINDOW', [ - ( N_('Graph Editor Generic'), 'GRAPH_EDITOR', 'WINDOW', []) + ('Frames', 'EMPTY', 'WINDOW', []), # frame navigation (per region) + ('Markers', 'EMPTY', 'WINDOW', []), # markers (per region) + ('Animation', 'EMPTY', 'WINDOW', []), # frame change on click, preview range (per region) + ('Animation Channels', 'EMPTY', 'WINDOW', []), + ('Graph Editor', 'GRAPH_EDITOR', 'WINDOW', [ + ('Graph Editor Generic', 'GRAPH_EDITOR', 'WINDOW', []) ]), - ( N_('Dopesheet'), 'DOPESHEET_EDITOR', 'WINDOW', []), - ( N_('NLA Editor'), 'NLA_EDITOR', 'WINDOW', [ - ( N_('NLA Channels'), 'NLA_EDITOR', 'WINDOW', []), - ( N_('NLA Generic'), 'NLA_EDITOR', 'WINDOW', []) + ('Dopesheet', 'DOPESHEET_EDITOR', 'WINDOW', []), + ('NLA Editor', 'NLA_EDITOR', 'WINDOW', [ + ('NLA Channels', 'NLA_EDITOR', 'WINDOW', []), + ('NLA Generic', 'NLA_EDITOR', 'WINDOW', []) ]), - ( N_('Image'), 'IMAGE_EDITOR', 'WINDOW', [ - ( N_('UV Editor'), 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image - ( N_('Image Paint'), 'EMPTY', 'WINDOW', []), # image and view3d - ( N_('Image Generic'), 'IMAGE_EDITOR', 'WINDOW', []) + ('Image', 'IMAGE_EDITOR', 'WINDOW', [ + ('UV Editor', 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image + ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d + ('Image Generic', 'IMAGE_EDITOR', 'WINDOW', []) ]), - ( N_('Timeline'), 'TIMELINE', 'WINDOW', []), - ( N_('Outliner'), 'OUTLINER', 'WINDOW', []), + ('Timeline', 'TIMELINE', 'WINDOW', []), + ('Outliner', 'OUTLINER', 'WINDOW', []), - ( N_('Node Editor'), 'NODE_EDITOR', 'WINDOW', [ - ( N_('Node Generic'), 'NODE_EDITOR', 'WINDOW', []) + ('Node Editor', 'NODE_EDITOR', 'WINDOW', [ + ('Node Generic', 'NODE_EDITOR', 'WINDOW', []) ]), - ( N_('Sequencer'), 'SEQUENCE_EDITOR', 'WINDOW', []), - ( N_('Logic Editor'), 'LOGIC_EDITOR', 'WINDOW', []), + ('Sequencer', 'SEQUENCE_EDITOR', 'WINDOW', []), + ('Logic Editor', 'LOGIC_EDITOR', 'WINDOW', []), - ( N_('File Browser'), 'FILE_BROWSER', 'WINDOW', [ - ( N_('File Browser Main'), 'FILE_BROWSER', 'WINDOW', []), - ( N_('File Browser Buttons'), 'FILE_BROWSER', 'WINDOW', []) + ('File Browser', 'FILE_BROWSER', 'WINDOW', [ + ('File Browser Main', 'FILE_BROWSER', 'WINDOW', []), + ('File Browser Buttons', 'FILE_BROWSER', 'WINDOW', []) ]), - ( N_('Property Editor'), 'PROPERTIES', 'WINDOW', []), # align context menu + ('Property Editor', 'PROPERTIES', 'WINDOW', []), # align context menu - ( N_('Script'), 'SCRIPTS_WINDOW', 'WINDOW', []), - ( N_('Text'), 'TEXT_EDITOR', 'WINDOW', []), - ( N_('Console'), 'CONSOLE', 'WINDOW', []), + ('Script', 'SCRIPTS_WINDOW', 'WINDOW', []), + ('Text', 'TEXT_EDITOR', 'WINDOW', []), + ('Console', 'CONSOLE', 'WINDOW', []), - ( N_('View3D Gesture Circle'), 'EMPTY', 'WINDOW', []), - ( N_('Gesture Border'), 'EMPTY', 'WINDOW', []), - ( N_('Standard Modal Map'), 'EMPTY', 'WINDOW', []), - ( N_('Transform Modal Map'), 'EMPTY', 'WINDOW', []), - ( N_('View3D Fly Modal'), 'EMPTY', 'WINDOW', []), - ( N_('View3D Rotate Modal'), 'EMPTY', 'WINDOW', []), - ( N_('View3D Move Modal'), 'EMPTY', 'WINDOW', []), - ( N_('View3D Zoom Modal'), 'EMPTY', 'WINDOW', []), + ('View3D Gesture Circle', 'EMPTY', 'WINDOW', []), + ('Gesture Border', 'EMPTY', 'WINDOW', []), + ('Standard Modal Map', 'EMPTY', 'WINDOW', []), + ('Transform Modal Map', 'EMPTY', 'WINDOW', []), + ('View3D Fly Modal', 'EMPTY', 'WINDOW', []), + ('View3D Rotate Modal', 'EMPTY', 'WINDOW', []), + ('View3D Move Modal', 'EMPTY', 'WINDOW', []), + ('View3D Zoom Modal', 'EMPTY', 'WINDOW', []), ] diff --git a/source/blender/python/generic/blf_py_api.c b/source/blender/python/generic/blf_py_api.c index 2b1cbaf7af5..abf5ee7bada 100644 --- a/source/blender/python/generic/blf_py_api.c +++ b/source/blender/python/generic/blf_py_api.c @@ -397,26 +397,6 @@ static PyObject *py_blf_gettext(PyObject *UNUSED(self), PyObject *value) return Py_INCREF(value), value; } } - -PyDoc_STRVAR(py_blf_fake_gettext_doc, -".. function:: fake_gettext(msgid)\n" -"\n" -" Just tag the msgid.\n" -"\n" -" :arg msgid: the source string.\n" -" :type msgid: string\n" -" :return: the source string.\n" -" :rtype: string\n" -); -static PyObject *py_blf_fake_gettext(PyObject *UNUSED(self), PyObject *value) -{ - if (!PyUnicode_Check(value)) { - PyErr_SetString(PyExc_TypeError, "blf.fake_gettext expects a single string argument"); - return NULL; - } - - return Py_INCREF(value), value; -} #endif /* INTERNATIONAL */ /*----------------------------MODULE INIT-------------------------*/ @@ -436,7 +416,6 @@ static PyMethodDef BLF_methods[] = { {"load", (PyCFunction) py_blf_load, METH_VARARGS, py_blf_load_doc}, #ifdef INTERNATIONAL {"gettext", (PyCFunction) py_blf_gettext, METH_O, py_blf_gettext_doc}, - {"fake_gettext", (PyCFunction) py_blf_fake_gettext, METH_O, py_blf_fake_gettext_doc}, #endif {NULL, NULL, 0, NULL} }; |